<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.galciv.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MaxPStardock</id>
	<title>Galactic Civilizations - Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.galciv.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MaxPStardock"/>
	<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php/Special:Contributions/MaxPStardock"/>
	<updated>2026-04-25T17:12:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Planet_Types_GC4&amp;diff=19560</id>
		<title>Planet Types GC4</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Planet_Types_GC4&amp;diff=19560"/>
		<updated>2024-02-20T15:30:22Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Planet Types&amp;lt;/h3&amp;gt;&lt;br /&gt;
Each planet orbiting a star on the game map has a Planet Type, indicated on its tooltip. &lt;br /&gt;
&lt;br /&gt;
[[File:Bombarded.png|600px|thumb|right|Planet Types]]Planet Type is a classification of a planetâ€™s biome and general environment. Different Planet Types often have different terrains in differing amounts, determining what resources the planet can provide and informing as to the kind of tiles potentially available when converted into a Core World.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Planet Type&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Planet Class&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Planet Resources&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Orbital Slots&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Colonization Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow_Star_Icon.png|alt=|left|55x55px|frameless]] Terrestrial World 1  A world balanced with multiple biomes. These are great targets to colonize and then assign a governor to make into a core world.&lt;br /&gt;
|18-28&lt;br /&gt;
|1-4 Technology, 1-3 Minerals, 1-6 Wealth, 1-5 Fertility, 1-3 Influence&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow_Star_Icon.png|alt=|left|55x55px|frameless]] Terrestrial World 2  A world balanced with multiple biomes. These are great targets to colonize and then assign a governor to make into a core world.&lt;br /&gt;
|25-30&lt;br /&gt;
|2-3 Technology, 2-4 Minerals, 1-3 Wealth, 2-3 Fertility, 1-3 Influence&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Planet Type!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Desert&lt;br /&gt;
| It&#039;s a desert. It&#039;s exactly what you are picturing.&lt;br /&gt;
|-&lt;br /&gt;
| Terrestrial&lt;br /&gt;
| A world balanced with multiple biomes. These are great targets to colonize and then assign a governor to make into a core world.&lt;br /&gt;
|-&lt;br /&gt;
| Paradise&lt;br /&gt;
| An amazing world. These make excellent core worlds once you colonize and assign a governor to it.&lt;br /&gt;
|-&lt;br /&gt;
| Jungle&lt;br /&gt;
| Often uncomfortable to live on but even the low quality ones make good colonies due to the exotic chemical wealth that can be sent back to core worlds.&lt;br /&gt;
|-&lt;br /&gt;
| Arboreal&lt;br /&gt;
| These worlds make good targets to colonize and then promote to a core world by adding a governor due to their typically high fertility for food growing.&lt;br /&gt;
|-&lt;br /&gt;
| Volcanic&lt;br /&gt;
| Not exactly a pleasant place to live but often good colony targets for the all the wealth and minerals they send back to their core world.&lt;br /&gt;
|-&lt;br /&gt;
| Mountainous&lt;br /&gt;
| Tall mountains and deep ravines cover this planet&#039;s surface. Even low quality worlds of this kind can still be good targets to colonize because of the minerals they can send to their core world.&lt;br /&gt;
|-&lt;br /&gt;
| Tropical&lt;br /&gt;
| Often beautiful worlds. Always good targets to colonize. Not always good to turn into a core world as usable land is not always plentiful.&lt;br /&gt;
|-&lt;br /&gt;
| Bombarded&lt;br /&gt;
| Mostly destroyed, but they can still make good colonies to send resources back to our nearest core world.&lt;br /&gt;
|-&lt;br /&gt;
| Thin Atmosphere&lt;br /&gt;
| Not exactly a pleasant place but food tends to grow well here making it attractive as a colony to feed hungry core worlds.&lt;br /&gt;
|-&lt;br /&gt;
| Low Gravity&lt;br /&gt;
| Often unpleasant to live on but low gravity worlds can still make good colonies for the tech they can send back to the nearest core world.&lt;br /&gt;
|-&lt;br /&gt;
| Oceanic&lt;br /&gt;
| These water worlds can be useful given the right technology.&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive&lt;br /&gt;
| Acidic lakes and storms makes this world unsuitable for standard colonization.&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Extremely cold even in the Summer months. Even colder then the mythical &#039;northern Michigan&#039; in the Winter. These low quality worlds can still be good colony targets if they have sufficient resource outputs.&lt;br /&gt;
|-&lt;br /&gt;
| Barren&lt;br /&gt;
| These rocks in space can still potentially be good targets for colonizing even if they are poor quality if they possess enough resources to send to their core world.&lt;br /&gt;
|-&lt;br /&gt;
| Toxic&lt;br /&gt;
| You wouldn&#039;t want to make a Summer home here but toxic worlds often make good targets to colonize due to their resource richness.&lt;br /&gt;
|-&lt;br /&gt;
| Radioactive&lt;br /&gt;
| Very dangerous to live on without the right technology. Radioactive worlds tend to have a lot of exotic resources to use.&lt;br /&gt;
|-&lt;br /&gt;
| Thulium Moon&lt;br /&gt;
| A Precursor world carved from a fragment of a Thulium world. Thulium is a key ingredient in kinetic weapon systems.&lt;br /&gt;
|-&lt;br /&gt;
| Durantium Cloud&lt;br /&gt;
| A Precursor world constructed through collected Durantium asteroids. Durantium is a valuable exotic metal that is needed for most structures needing extreme durability.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Accelerator&lt;br /&gt;
| A Precursor world built from crystalized Promethium. These worlds make great core worlds due to their scientific features on the surface.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Satellites&lt;br /&gt;
| A Precursor world that still has a massive array of orbiting relics.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Elevator&lt;br /&gt;
| A Precursor world with a fully intact space elevator.  Once colonized and given a governor to become a core world, these worlds can become manufacturing titans.&lt;br /&gt;
|-&lt;br /&gt;
| Promethion Refinery World&lt;br /&gt;
| A Precursor world that has been completely converted to be a refinery.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Factory&lt;br /&gt;
| A Precursor World with 3 vast orbital factory rings. These greatly increase the manufacturing potential of the world.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Lab World&lt;br /&gt;
| A Precursor world that was once the site of exotic scientific experiments.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Capital&lt;br /&gt;
| Once the capital of the Precursor Civilization.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Quarantine&lt;br /&gt;
| A once wealthy world quarantined by the Precursors. What remains is so toxic that it is uncolonizable without work.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Experimental&lt;br /&gt;
| A world thought to have been used by the Precursors for dangerous experimentation. It will take a great deal of work to make it safe to colonize.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Prison&lt;br /&gt;
| A mysterious world that was once used as a Precursor Prison. Its atmosphere has been poisoned, making it impossible to colonize without a great deal of work.&lt;br /&gt;
|-&lt;br /&gt;
| Shard of the Mithrilar&lt;br /&gt;
| A strange, ancient energy seeps from this world.&lt;br /&gt;
|-&lt;br /&gt;
| Throne of the Arnor&lt;br /&gt;
| Designed to control the galaxy.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Planet_Types_GC4&amp;diff=19559</id>
		<title>Planet Types GC4</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Planet_Types_GC4&amp;diff=19559"/>
		<updated>2024-02-20T15:28:25Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Planet Types&amp;lt;/h3&amp;gt;&lt;br /&gt;
Each planet orbiting a star on the game map has a Planet Type, indicated on its tooltip. &lt;br /&gt;
&lt;br /&gt;
[[File:Bombarded.png|600px|thumb|right|Planet Types]]Planet Type is a classification of a planetâ€™s biome and general environment. Different Planet Types often have different terrains in differing amounts, determining what resources the planet can provide and informing as to the kind of tiles potentially available when converted into a Core World.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Planet Type&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Planet Class&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Planet Resources&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Orbital Slots&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Colonization Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow_Star_Icon.png|alt=|left|55x55px|frameless]] Terrestrial World 1  A world balanced with multiple biomes. These are great targets to colonize and then assign a governor to make into a core world.&lt;br /&gt;
|18-28&lt;br /&gt;
|1-4 Technology, 1-3 Minerals, 1-6 Wealth, 1-5 Fertility, 1-3 Influence&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Planet Type!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Desert&lt;br /&gt;
| It&#039;s a desert. It&#039;s exactly what you are picturing.&lt;br /&gt;
|-&lt;br /&gt;
| Terrestrial&lt;br /&gt;
| A world balanced with multiple biomes. These are great targets to colonize and then assign a governor to make into a core world.&lt;br /&gt;
|-&lt;br /&gt;
| Paradise&lt;br /&gt;
| An amazing world. These make excellent core worlds once you colonize and assign a governor to it.&lt;br /&gt;
|-&lt;br /&gt;
| Jungle&lt;br /&gt;
| Often uncomfortable to live on but even the low quality ones make good colonies due to the exotic chemical wealth that can be sent back to core worlds.&lt;br /&gt;
|-&lt;br /&gt;
| Arboreal&lt;br /&gt;
| These worlds make good targets to colonize and then promote to a core world by adding a governor due to their typically high fertility for food growing.&lt;br /&gt;
|-&lt;br /&gt;
| Volcanic&lt;br /&gt;
| Not exactly a pleasant place to live but often good colony targets for the all the wealth and minerals they send back to their core world.&lt;br /&gt;
|-&lt;br /&gt;
| Mountainous&lt;br /&gt;
| Tall mountains and deep ravines cover this planet&#039;s surface. Even low quality worlds of this kind can still be good targets to colonize because of the minerals they can send to their core world.&lt;br /&gt;
|-&lt;br /&gt;
| Tropical&lt;br /&gt;
| Often beautiful worlds. Always good targets to colonize. Not always good to turn into a core world as usable land is not always plentiful.&lt;br /&gt;
|-&lt;br /&gt;
| Bombarded&lt;br /&gt;
| Mostly destroyed, but they can still make good colonies to send resources back to our nearest core world.&lt;br /&gt;
|-&lt;br /&gt;
| Thin Atmosphere&lt;br /&gt;
| Not exactly a pleasant place but food tends to grow well here making it attractive as a colony to feed hungry core worlds.&lt;br /&gt;
|-&lt;br /&gt;
| Low Gravity&lt;br /&gt;
| Often unpleasant to live on but low gravity worlds can still make good colonies for the tech they can send back to the nearest core world.&lt;br /&gt;
|-&lt;br /&gt;
| Oceanic&lt;br /&gt;
| These water worlds can be useful given the right technology.&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive&lt;br /&gt;
| Acidic lakes and storms makes this world unsuitable for standard colonization.&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Extremely cold even in the Summer months. Even colder then the mythical &#039;northern Michigan&#039; in the Winter. These low quality worlds can still be good colony targets if they have sufficient resource outputs.&lt;br /&gt;
|-&lt;br /&gt;
| Barren&lt;br /&gt;
| These rocks in space can still potentially be good targets for colonizing even if they are poor quality if they possess enough resources to send to their core world.&lt;br /&gt;
|-&lt;br /&gt;
| Toxic&lt;br /&gt;
| You wouldn&#039;t want to make a Summer home here but toxic worlds often make good targets to colonize due to their resource richness.&lt;br /&gt;
|-&lt;br /&gt;
| Radioactive&lt;br /&gt;
| Very dangerous to live on without the right technology. Radioactive worlds tend to have a lot of exotic resources to use.&lt;br /&gt;
|-&lt;br /&gt;
| Thulium Moon&lt;br /&gt;
| A Precursor world carved from a fragment of a Thulium world. Thulium is a key ingredient in kinetic weapon systems.&lt;br /&gt;
|-&lt;br /&gt;
| Durantium Cloud&lt;br /&gt;
| A Precursor world constructed through collected Durantium asteroids. Durantium is a valuable exotic metal that is needed for most structures needing extreme durability.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Accelerator&lt;br /&gt;
| A Precursor world built from crystalized Promethium. These worlds make great core worlds due to their scientific features on the surface.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Satellites&lt;br /&gt;
| A Precursor world that still has a massive array of orbiting relics.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Elevator&lt;br /&gt;
| A Precursor world with a fully intact space elevator.  Once colonized and given a governor to become a core world, these worlds can become manufacturing titans.&lt;br /&gt;
|-&lt;br /&gt;
| Promethion Refinery World&lt;br /&gt;
| A Precursor world that has been completely converted to be a refinery.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Factory&lt;br /&gt;
| A Precursor World with 3 vast orbital factory rings. These greatly increase the manufacturing potential of the world.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Lab World&lt;br /&gt;
| A Precursor world that was once the site of exotic scientific experiments.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Capital&lt;br /&gt;
| Once the capital of the Precursor Civilization.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Quarantine&lt;br /&gt;
| A once wealthy world quarantined by the Precursors. What remains is so toxic that it is uncolonizable without work.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Experimental&lt;br /&gt;
| A world thought to have been used by the Precursors for dangerous experimentation. It will take a great deal of work to make it safe to colonize.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Prison&lt;br /&gt;
| A mysterious world that was once used as a Precursor Prison. Its atmosphere has been poisoned, making it impossible to colonize without a great deal of work.&lt;br /&gt;
|-&lt;br /&gt;
| Shard of the Mithrilar&lt;br /&gt;
| A strange, ancient energy seeps from this world.&lt;br /&gt;
|-&lt;br /&gt;
| Throne of the Arnor&lt;br /&gt;
| Designed to control the galaxy.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Planet_Types_GC4&amp;diff=19558</id>
		<title>Planet Types GC4</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Planet_Types_GC4&amp;diff=19558"/>
		<updated>2024-02-20T15:25:58Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Planet Types&amp;lt;/h3&amp;gt;&lt;br /&gt;
Each planet orbiting a star on the game map has a Planet Type, indicated on its tooltip. &lt;br /&gt;
&lt;br /&gt;
[[File:Bombarded.png|600px|thumb|right|Planet Types]]Planet Type is a classification of a planetâ€™s biome and general environment. Different Planet Types often have different terrains in differing amounts, determining what resources the planet can provide and informing as to the kind of tiles potentially available when converted into a Core World.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Planet Type&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Planet Class&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Planet Resources&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Orbital Slots&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow_Star_Icon.png|alt=|left|55x55px|frameless]] Terrestrial World 1  A world balanced with multiple biomes. These are great targets to colonize and then assign a governor to make into a core world.&lt;br /&gt;
|18-28&lt;br /&gt;
|1-4 Technology, 1-3 Minerals, 1-6 Wealth, 1-5 Fertility, 1-3 Influence&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Planet Type!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Desert&lt;br /&gt;
| It&#039;s a desert. It&#039;s exactly what you are picturing.&lt;br /&gt;
|-&lt;br /&gt;
| Terrestrial&lt;br /&gt;
| A world balanced with multiple biomes. These are great targets to colonize and then assign a governor to make into a core world.&lt;br /&gt;
|-&lt;br /&gt;
| Paradise&lt;br /&gt;
| An amazing world. These make excellent core worlds once you colonize and assign a governor to it.&lt;br /&gt;
|-&lt;br /&gt;
| Jungle&lt;br /&gt;
| Often uncomfortable to live on but even the low quality ones make good colonies due to the exotic chemical wealth that can be sent back to core worlds.&lt;br /&gt;
|-&lt;br /&gt;
| Arboreal&lt;br /&gt;
| These worlds make good targets to colonize and then promote to a core world by adding a governor due to their typically high fertility for food growing.&lt;br /&gt;
|-&lt;br /&gt;
| Volcanic&lt;br /&gt;
| Not exactly a pleasant place to live but often good colony targets for the all the wealth and minerals they send back to their core world.&lt;br /&gt;
|-&lt;br /&gt;
| Mountainous&lt;br /&gt;
| Tall mountains and deep ravines cover this planet&#039;s surface. Even low quality worlds of this kind can still be good targets to colonize because of the minerals they can send to their core world.&lt;br /&gt;
|-&lt;br /&gt;
| Tropical&lt;br /&gt;
| Often beautiful worlds. Always good targets to colonize. Not always good to turn into a core world as usable land is not always plentiful.&lt;br /&gt;
|-&lt;br /&gt;
| Bombarded&lt;br /&gt;
| Mostly destroyed, but they can still make good colonies to send resources back to our nearest core world.&lt;br /&gt;
|-&lt;br /&gt;
| Thin Atmosphere&lt;br /&gt;
| Not exactly a pleasant place but food tends to grow well here making it attractive as a colony to feed hungry core worlds.&lt;br /&gt;
|-&lt;br /&gt;
| Low Gravity&lt;br /&gt;
| Often unpleasant to live on but low gravity worlds can still make good colonies for the tech they can send back to the nearest core world.&lt;br /&gt;
|-&lt;br /&gt;
| Oceanic&lt;br /&gt;
| These water worlds can be useful given the right technology.&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive&lt;br /&gt;
| Acidic lakes and storms makes this world unsuitable for standard colonization.&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Extremely cold even in the Summer months. Even colder then the mythical &#039;northern Michigan&#039; in the Winter. These low quality worlds can still be good colony targets if they have sufficient resource outputs.&lt;br /&gt;
|-&lt;br /&gt;
| Barren&lt;br /&gt;
| These rocks in space can still potentially be good targets for colonizing even if they are poor quality if they possess enough resources to send to their core world.&lt;br /&gt;
|-&lt;br /&gt;
| Toxic&lt;br /&gt;
| You wouldn&#039;t want to make a Summer home here but toxic worlds often make good targets to colonize due to their resource richness.&lt;br /&gt;
|-&lt;br /&gt;
| Radioactive&lt;br /&gt;
| Very dangerous to live on without the right technology. Radioactive worlds tend to have a lot of exotic resources to use.&lt;br /&gt;
|-&lt;br /&gt;
| Thulium Moon&lt;br /&gt;
| A Precursor world carved from a fragment of a Thulium world. Thulium is a key ingredient in kinetic weapon systems.&lt;br /&gt;
|-&lt;br /&gt;
| Durantium Cloud&lt;br /&gt;
| A Precursor world constructed through collected Durantium asteroids. Durantium is a valuable exotic metal that is needed for most structures needing extreme durability.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Accelerator&lt;br /&gt;
| A Precursor world built from crystalized Promethium. These worlds make great core worlds due to their scientific features on the surface.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Satellites&lt;br /&gt;
| A Precursor world that still has a massive array of orbiting relics.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Elevator&lt;br /&gt;
| A Precursor world with a fully intact space elevator.  Once colonized and given a governor to become a core world, these worlds can become manufacturing titans.&lt;br /&gt;
|-&lt;br /&gt;
| Promethion Refinery World&lt;br /&gt;
| A Precursor world that has been completely converted to be a refinery.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Factory&lt;br /&gt;
| A Precursor World with 3 vast orbital factory rings. These greatly increase the manufacturing potential of the world.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Lab World&lt;br /&gt;
| A Precursor world that was once the site of exotic scientific experiments.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Capital&lt;br /&gt;
| Once the capital of the Precursor Civilization.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Quarantine&lt;br /&gt;
| A once wealthy world quarantined by the Precursors. What remains is so toxic that it is uncolonizable without work.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Experimental&lt;br /&gt;
| A world thought to have been used by the Precursors for dangerous experimentation. It will take a great deal of work to make it safe to colonize.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Prison&lt;br /&gt;
| A mysterious world that was once used as a Precursor Prison. Its atmosphere has been poisoned, making it impossible to colonize without a great deal of work.&lt;br /&gt;
|-&lt;br /&gt;
| Shard of the Mithrilar&lt;br /&gt;
| A strange, ancient energy seeps from this world.&lt;br /&gt;
|-&lt;br /&gt;
| Throne of the Arnor&lt;br /&gt;
| Designed to control the galaxy.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Planet_Types_GC4&amp;diff=19557</id>
		<title>Planet Types GC4</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Planet_Types_GC4&amp;diff=19557"/>
		<updated>2024-02-20T14:54:19Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Planet Types&amp;lt;/h3&amp;gt;&lt;br /&gt;
Each planet orbiting a star on the game map has a Planet Type, indicated on its tooltip. &lt;br /&gt;
&lt;br /&gt;
[[File:Bombarded.png|600px|thumb|right|Planet Types]]Planet Type is a classification of a planetâ€™s biome and general environment. Different Planet Types often have different terrains in differing amounts, determining what resources the planet can provide and informing as to the kind of tiles potentially available when converted into a Core World.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Star System&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Dead Planets&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Habitable Planets&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow_Star_Icon.png|alt=|left|55x55px|frameless]] System Yellow 01&lt;br /&gt;
|0-2 Dead Planets&lt;br /&gt;
|0-4 Habitable Planets&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Planet Type!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Desert&lt;br /&gt;
| It&#039;s a desert. It&#039;s exactly what you are picturing.&lt;br /&gt;
|-&lt;br /&gt;
| Terrestrial&lt;br /&gt;
| A world balanced with multiple biomes. These are great targets to colonize and then assign a governor to make into a core world.&lt;br /&gt;
|-&lt;br /&gt;
| Paradise&lt;br /&gt;
| An amazing world. These make excellent core worlds once you colonize and assign a governor to it.&lt;br /&gt;
|-&lt;br /&gt;
| Jungle&lt;br /&gt;
| Often uncomfortable to live on but even the low quality ones make good colonies due to the exotic chemical wealth that can be sent back to core worlds.&lt;br /&gt;
|-&lt;br /&gt;
| Arboreal&lt;br /&gt;
| These worlds make good targets to colonize and then promote to a core world by adding a governor due to their typically high fertility for food growing.&lt;br /&gt;
|-&lt;br /&gt;
| Volcanic&lt;br /&gt;
| Not exactly a pleasant place to live but often good colony targets for the all the wealth and minerals they send back to their core world.&lt;br /&gt;
|-&lt;br /&gt;
| Mountainous&lt;br /&gt;
| Tall mountains and deep ravines cover this planet&#039;s surface. Even low quality worlds of this kind can still be good targets to colonize because of the minerals they can send to their core world.&lt;br /&gt;
|-&lt;br /&gt;
| Tropical&lt;br /&gt;
| Often beautiful worlds. Always good targets to colonize. Not always good to turn into a core world as usable land is not always plentiful.&lt;br /&gt;
|-&lt;br /&gt;
| Bombarded&lt;br /&gt;
| Mostly destroyed, but they can still make good colonies to send resources back to our nearest core world.&lt;br /&gt;
|-&lt;br /&gt;
| Thin Atmosphere&lt;br /&gt;
| Not exactly a pleasant place but food tends to grow well here making it attractive as a colony to feed hungry core worlds.&lt;br /&gt;
|-&lt;br /&gt;
| Low Gravity&lt;br /&gt;
| Often unpleasant to live on but low gravity worlds can still make good colonies for the tech they can send back to the nearest core world.&lt;br /&gt;
|-&lt;br /&gt;
| Oceanic&lt;br /&gt;
| These water worlds can be useful given the right technology.&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive&lt;br /&gt;
| Acidic lakes and storms makes this world unsuitable for standard colonization.&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Extremely cold even in the Summer months. Even colder then the mythical &#039;northern Michigan&#039; in the Winter. These low quality worlds can still be good colony targets if they have sufficient resource outputs.&lt;br /&gt;
|-&lt;br /&gt;
| Barren&lt;br /&gt;
| These rocks in space can still potentially be good targets for colonizing even if they are poor quality if they possess enough resources to send to their core world.&lt;br /&gt;
|-&lt;br /&gt;
| Toxic&lt;br /&gt;
| You wouldn&#039;t want to make a Summer home here but toxic worlds often make good targets to colonize due to their resource richness.&lt;br /&gt;
|-&lt;br /&gt;
| Radioactive&lt;br /&gt;
| Very dangerous to live on without the right technology. Radioactive worlds tend to have a lot of exotic resources to use.&lt;br /&gt;
|-&lt;br /&gt;
| Thulium Moon&lt;br /&gt;
| A Precursor world carved from a fragment of a Thulium world. Thulium is a key ingredient in kinetic weapon systems.&lt;br /&gt;
|-&lt;br /&gt;
| Durantium Cloud&lt;br /&gt;
| A Precursor world constructed through collected Durantium asteroids. Durantium is a valuable exotic metal that is needed for most structures needing extreme durability.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Accelerator&lt;br /&gt;
| A Precursor world built from crystalized Promethium. These worlds make great core worlds due to their scientific features on the surface.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Satellites&lt;br /&gt;
| A Precursor world that still has a massive array of orbiting relics.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Elevator&lt;br /&gt;
| A Precursor world with a fully intact space elevator.  Once colonized and given a governor to become a core world, these worlds can become manufacturing titans.&lt;br /&gt;
|-&lt;br /&gt;
| Promethion Refinery World&lt;br /&gt;
| A Precursor world that has been completely converted to be a refinery.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Factory&lt;br /&gt;
| A Precursor World with 3 vast orbital factory rings. These greatly increase the manufacturing potential of the world.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Lab World&lt;br /&gt;
| A Precursor world that was once the site of exotic scientific experiments.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Capital&lt;br /&gt;
| Once the capital of the Precursor Civilization.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Quarantine&lt;br /&gt;
| A once wealthy world quarantined by the Precursors. What remains is so toxic that it is uncolonizable without work.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Experimental&lt;br /&gt;
| A world thought to have been used by the Precursors for dangerous experimentation. It will take a great deal of work to make it safe to colonize.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Prison&lt;br /&gt;
| A mysterious world that was once used as a Precursor Prison. Its atmosphere has been poisoned, making it impossible to colonize without a great deal of work.&lt;br /&gt;
|-&lt;br /&gt;
| Shard of the Mithrilar&lt;br /&gt;
| A strange, ancient energy seeps from this world.&lt;br /&gt;
|-&lt;br /&gt;
| Throne of the Arnor&lt;br /&gt;
| Designed to control the galaxy.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Planet_Types_GC4&amp;diff=19556</id>
		<title>Planet Types GC4</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Planet_Types_GC4&amp;diff=19556"/>
		<updated>2024-02-20T14:53:59Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Planet Types&amp;lt;/h3&amp;gt;&lt;br /&gt;
Each planet orbiting a star on the game map has a Planet Type, indicated on its tooltip. &lt;br /&gt;
&lt;br /&gt;
[[File:Bombarded.png|600px|thumb|right|Planet Types]]Planet Type is a classification of a planetâ€™s biome and general environment. Different Planet Types often have different terrains in differing amounts, determining what resources the planet can provide and informing as to the kind of tiles potentially available when converted into a Core World.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Star System&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Dead Planets&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Habitable Planets&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow_Star_Icon.png|alt=|left|55x55px|frameless]] System Yellow 01&lt;br /&gt;
|0-2 Dead Planets&lt;br /&gt;
|0-4 Habitable Planets&lt;br /&gt;
|&lt;br /&gt;
}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Planet Type!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Desert&lt;br /&gt;
| It&#039;s a desert. It&#039;s exactly what you are picturing.&lt;br /&gt;
|-&lt;br /&gt;
| Terrestrial&lt;br /&gt;
| A world balanced with multiple biomes. These are great targets to colonize and then assign a governor to make into a core world.&lt;br /&gt;
|-&lt;br /&gt;
| Paradise&lt;br /&gt;
| An amazing world. These make excellent core worlds once you colonize and assign a governor to it.&lt;br /&gt;
|-&lt;br /&gt;
| Jungle&lt;br /&gt;
| Often uncomfortable to live on but even the low quality ones make good colonies due to the exotic chemical wealth that can be sent back to core worlds.&lt;br /&gt;
|-&lt;br /&gt;
| Arboreal&lt;br /&gt;
| These worlds make good targets to colonize and then promote to a core world by adding a governor due to their typically high fertility for food growing.&lt;br /&gt;
|-&lt;br /&gt;
| Volcanic&lt;br /&gt;
| Not exactly a pleasant place to live but often good colony targets for the all the wealth and minerals they send back to their core world.&lt;br /&gt;
|-&lt;br /&gt;
| Mountainous&lt;br /&gt;
| Tall mountains and deep ravines cover this planet&#039;s surface. Even low quality worlds of this kind can still be good targets to colonize because of the minerals they can send to their core world.&lt;br /&gt;
|-&lt;br /&gt;
| Tropical&lt;br /&gt;
| Often beautiful worlds. Always good targets to colonize. Not always good to turn into a core world as usable land is not always plentiful.&lt;br /&gt;
|-&lt;br /&gt;
| Bombarded&lt;br /&gt;
| Mostly destroyed, but they can still make good colonies to send resources back to our nearest core world.&lt;br /&gt;
|-&lt;br /&gt;
| Thin Atmosphere&lt;br /&gt;
| Not exactly a pleasant place but food tends to grow well here making it attractive as a colony to feed hungry core worlds.&lt;br /&gt;
|-&lt;br /&gt;
| Low Gravity&lt;br /&gt;
| Often unpleasant to live on but low gravity worlds can still make good colonies for the tech they can send back to the nearest core world.&lt;br /&gt;
|-&lt;br /&gt;
| Oceanic&lt;br /&gt;
| These water worlds can be useful given the right technology.&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive&lt;br /&gt;
| Acidic lakes and storms makes this world unsuitable for standard colonization.&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Extremely cold even in the Summer months. Even colder then the mythical &#039;northern Michigan&#039; in the Winter. These low quality worlds can still be good colony targets if they have sufficient resource outputs.&lt;br /&gt;
|-&lt;br /&gt;
| Barren&lt;br /&gt;
| These rocks in space can still potentially be good targets for colonizing even if they are poor quality if they possess enough resources to send to their core world.&lt;br /&gt;
|-&lt;br /&gt;
| Toxic&lt;br /&gt;
| You wouldn&#039;t want to make a Summer home here but toxic worlds often make good targets to colonize due to their resource richness.&lt;br /&gt;
|-&lt;br /&gt;
| Radioactive&lt;br /&gt;
| Very dangerous to live on without the right technology. Radioactive worlds tend to have a lot of exotic resources to use.&lt;br /&gt;
|-&lt;br /&gt;
| Thulium Moon&lt;br /&gt;
| A Precursor world carved from a fragment of a Thulium world. Thulium is a key ingredient in kinetic weapon systems.&lt;br /&gt;
|-&lt;br /&gt;
| Durantium Cloud&lt;br /&gt;
| A Precursor world constructed through collected Durantium asteroids. Durantium is a valuable exotic metal that is needed for most structures needing extreme durability.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Accelerator&lt;br /&gt;
| A Precursor world built from crystalized Promethium. These worlds make great core worlds due to their scientific features on the surface.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Satellites&lt;br /&gt;
| A Precursor world that still has a massive array of orbiting relics.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Elevator&lt;br /&gt;
| A Precursor world with a fully intact space elevator.  Once colonized and given a governor to become a core world, these worlds can become manufacturing titans.&lt;br /&gt;
|-&lt;br /&gt;
| Promethion Refinery World&lt;br /&gt;
| A Precursor world that has been completely converted to be a refinery.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Factory&lt;br /&gt;
| A Precursor World with 3 vast orbital factory rings. These greatly increase the manufacturing potential of the world.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Lab World&lt;br /&gt;
| A Precursor world that was once the site of exotic scientific experiments.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Capital&lt;br /&gt;
| Once the capital of the Precursor Civilization.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Quarantine&lt;br /&gt;
| A once wealthy world quarantined by the Precursors. What remains is so toxic that it is uncolonizable without work.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Experimental&lt;br /&gt;
| A world thought to have been used by the Precursors for dangerous experimentation. It will take a great deal of work to make it safe to colonize.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Prison&lt;br /&gt;
| A mysterious world that was once used as a Precursor Prison. Its atmosphere has been poisoned, making it impossible to colonize without a great deal of work.&lt;br /&gt;
|-&lt;br /&gt;
| Shard of the Mithrilar&lt;br /&gt;
| A strange, ancient energy seeps from this world.&lt;br /&gt;
|-&lt;br /&gt;
| Throne of the Arnor&lt;br /&gt;
| Designed to control the galaxy.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Artifacts&amp;diff=18785</id>
		<title>GalCiv4:Artifacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Artifacts&amp;diff=18785"/>
		<updated>2024-02-13T20:43:30Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Artifacts&amp;lt;/h3&amp;gt;[[File:Artifact.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Artifacts are a kind of Anomaly that are handled somewhat differently to Space Junk and Capsules, granting the player access to a powerful one-use item, often with an option to sell them it off for Credits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:The_vault2.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many different Artifacts to collect during the game, and more than one of each type can be stored simultaneously. Once claimed, Artifacts are stored in “The Vault” indefinitely, and can be played either immediately, or during any of the player’s subsequent turns. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:The_vault.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To activate an Artifact, simply click on “The Vault”, select the artifact you want and then click on the target, whether that be a hex, a fleet, a planet or something else will depend on the device in question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Spawn_ship.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the screenshot above, the player has activated the Nanite Transmitter to spawn a warship next to an enemy fleet by clicking on the target hex.&lt;br /&gt;
&lt;br /&gt;
As you can see, Artifacts can give the player a powerful boost at a pivotal moment in the game, and their careful application can often be decisive in a hard-fought campaign.&lt;br /&gt;
&lt;br /&gt;
{{:GC4_Artifacts_Table}}&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Improvements_GC4&amp;diff=18761</id>
		<title>Improvements GC4</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Improvements_GC4&amp;diff=18761"/>
		<updated>2024-02-13T16:18:44Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Improvements&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Starter_Improvement.png|400px|thumb|right|Improvements]]&lt;br /&gt;
Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.&lt;br /&gt;
&lt;br /&gt;
The efficiency of improvements increases with their &amp;quot;level,&amp;quot; which can be achieved in 2 ways:&amp;lt;br&amp;gt;&lt;br /&gt;
* Increased by planet-wide level upgrades by improvement categories, which require technological research.&lt;br /&gt;
* Adjacency bonuses from other improvements that neighbor the target improvement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:GC4_General_Improvements_Table}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Districts&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Districts.png|400px|thumb|right|Districts]]&lt;br /&gt;
Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;District Types&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Production Costs&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Base Effects&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Level Effects&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Adjacency Level Bonuses&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 6)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
|&amp;lt;u&amp;gt;Cannot be built:&amp;lt;/u&amp;gt;Marshlands&lt;br /&gt;
Wetland&lt;br /&gt;
Barrier Reefs&lt;br /&gt;
Shallows&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Xeno Industrialization (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Xeno Manufacturing (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Orbital Mining (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Bioplastics (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Claytronics (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
Singularity Power Plants (Upgrade Level 6)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Population.png|left|48x48px|frameless]]Housing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;Planetology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xeno Biology (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Extreme Colonization (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Exotic World Colonization (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Planetary Adaptation (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Environmental Engineering (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Approval.png|left|48x48px|frameless]]Entertainment&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1%&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Hyperwave Radio (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Xeno Entertainment (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Cultural Outreach (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Stellar Emigration (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Cultural Affinity (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Wealth.png|left|48x48px|frameless]]Financial&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-75&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
|&amp;lt;u&amp;gt;Cannot be built:&amp;lt;/u&amp;gt;Marshlands&lt;br /&gt;
Mountains&lt;br /&gt;
Volcano&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Trade Networks (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Interstellar Trade (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Preferred Lending (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Open Trade Policy (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Galactic Trade (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Food.png|left|48x48px|frameless]]Agricultural&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Food&lt;br /&gt;
|&amp;lt;u&amp;gt;Cannot be built:&amp;lt;/u&amp;gt;Desert&lt;br /&gt;
Mountains&lt;br /&gt;
Volcanic Rifts&lt;br /&gt;
Lave Flow&lt;br /&gt;
Volcano&lt;br /&gt;
&amp;lt;u&amp;gt;Race Applicability:&amp;lt;/u&amp;gt;All except Synthetic Life&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Xeno Biology (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Terraforming (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Xeno Agriculture (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Hydroponics (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Transgenic Manipulation (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Research.png|left|48x48px|frameless]]Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-75&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 7)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Research Districts (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Xeno Research (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Quantum Computing (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Computing Substrates (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Neural Mapping (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
Artificial Brain (Upgrade Level 6)&lt;br /&gt;
&lt;br /&gt;
AI Overseer (Upgrade Level 7)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Influence.png|left|48x48px|frameless]]Cultural&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;Universal Translator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomacy (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Cultural Influence (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Stellar Emigration (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Cultural Assimilation (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Cultural Affinity (Upgrade Level 5)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Orbital Improvements&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Orbital_Improvement.png|500px|thumb|right|Orbital Improvements]]&lt;br /&gt;
Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.&lt;br /&gt;
&lt;br /&gt;
{{:GC4_Orbital_Improvements_Table}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Homeworld Improvements&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Homeworld Improvements are, as the name suggests, only buildable on your civilization&#039;s homeworld. These planetary improvements often come from pivotal event decisions and tend to be quite powerful due to their limited nature. &lt;br /&gt;
&lt;br /&gt;
{{:GC4_Homeworld_Improvements_Table}}&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Improvements_GC4&amp;diff=18760</id>
		<title>Improvements GC4</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Improvements_GC4&amp;diff=18760"/>
		<updated>2024-02-13T16:15:54Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Improvements&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Starter_Improvement.png|400px|thumb|right|Improvements]]&lt;br /&gt;
Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.&lt;br /&gt;
&lt;br /&gt;
The efficiency of improvements increases with their &amp;quot;level,&amp;quot; which can be increased in 2 ways:&amp;lt;br&amp;gt;&lt;br /&gt;
* Increased by planet-wide level upgrades by improvement categories, which require technological research.&lt;br /&gt;
* Adjacency bonuses from other improvements that neighbor the target improvement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:GC4_General_Improvements_Table}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Districts&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Districts.png|400px|thumb|right|Districts]]&lt;br /&gt;
Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;District Types&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Production Costs&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Base Effects&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Level Effects&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Adjacency Level Bonuses&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 6)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
|&amp;lt;u&amp;gt;Cannot be built:&amp;lt;/u&amp;gt;Marshlands&lt;br /&gt;
Wetland&lt;br /&gt;
Barrier Reefs&lt;br /&gt;
Shallows&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Xeno Industrialization (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Xeno Manufacturing (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Orbital Mining (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Bioplastics (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Claytronics (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
Singularity Power Plants (Upgrade Level 6)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Population.png|left|48x48px|frameless]]Housing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;Planetology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xeno Biology (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Extreme Colonization (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Exotic World Colonization (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Planetary Adaptation (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Environmental Engineering (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Approval.png|left|48x48px|frameless]]Entertainment&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1%&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Hyperwave Radio (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Xeno Entertainment (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Cultural Outreach (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Stellar Emigration (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Cultural Affinity (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Wealth.png|left|48x48px|frameless]]Financial&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-75&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
|&amp;lt;u&amp;gt;Cannot be built:&amp;lt;/u&amp;gt;Marshlands&lt;br /&gt;
Mountains&lt;br /&gt;
Volcano&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Trade Networks (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Interstellar Trade (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Preferred Lending (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Open Trade Policy (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Galactic Trade (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Food.png|left|48x48px|frameless]]Agricultural&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Food&lt;br /&gt;
|&amp;lt;u&amp;gt;Cannot be built:&amp;lt;/u&amp;gt;Desert&lt;br /&gt;
Mountains&lt;br /&gt;
Volcanic Rifts&lt;br /&gt;
Lave Flow&lt;br /&gt;
Volcano&lt;br /&gt;
&amp;lt;u&amp;gt;Race Applicability:&amp;lt;/u&amp;gt;All except Synthetic Life&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Xeno Biology (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Terraforming (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Xeno Agriculture (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Hydroponics (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Transgenic Manipulation (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Research.png|left|48x48px|frameless]]Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-75&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 7)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Research Districts (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Xeno Research (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Quantum Computing (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Computing Substrates (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Neural Mapping (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
Artificial Brain (Upgrade Level 6)&lt;br /&gt;
&lt;br /&gt;
AI Overseer (Upgrade Level 7)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Influence.png|left|48x48px|frameless]]Cultural&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;Universal Translator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomacy (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Cultural Influence (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Stellar Emigration (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Cultural Assimilation (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Cultural Affinity (Upgrade Level 5)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Orbital Improvements&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Orbital_Improvement.png|500px|thumb|right|Orbital Improvements]]&lt;br /&gt;
Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.&lt;br /&gt;
&lt;br /&gt;
{{:GC4_Orbital_Improvements_Table}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Homeworld Improvements&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Homeworld Improvements are, as the name suggests, only buildable on your civilization&#039;s homeworld. These planetary improvements often come from pivotal event decisions and tend to be quite powerful due to their limited nature. &lt;br /&gt;
&lt;br /&gt;
{{:GC4_Homeworld_Improvements_Table}}&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Improvements_GC4&amp;diff=18759</id>
		<title>Improvements GC4</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Improvements_GC4&amp;diff=18759"/>
		<updated>2024-02-13T16:08:51Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Improvements&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Starter_Improvement.png|400px|thumb|right|Improvements]]&lt;br /&gt;
Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.&lt;br /&gt;
&lt;br /&gt;
The efficiency of improvements increases with their &amp;quot;level,&amp;quot; which can be increased in 2 ways:&amp;lt;br&amp;gt;&lt;br /&gt;
* Increased by planet-wide level upgrades by improvement categories, which require technological research.&lt;br /&gt;
* Adjacency bonuses from other improvements that neighbor the target improvement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:GC4_General_Improvements_Table}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Districts&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Districts.png|400px|thumb|right|Districts]]&lt;br /&gt;
Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;District Types&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Production Costs&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Base Effects&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Level Effects&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Adjacency Level Bonuses&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 6)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
|&amp;lt;u&amp;gt;Cannot be built:&amp;lt;/u&amp;gt;Marshlands&lt;br /&gt;
Wetland&lt;br /&gt;
Barrier Reefs&lt;br /&gt;
Shallows&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Xeno Industrialization (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Xeno Manufacturing (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Orbital Mining (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Bioplastics (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Claytronics (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
Singularity Power Plants (Upgrade Level 6)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Population.png|left|48x48px|frameless]]Housing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;Planetology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xeno Biology (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Extreme Colonization (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Exotic World Colonization (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Planetary Adaptation (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Environmental Engineering (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Approval.png|left|48x48px|frameless]]Entertainment&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1%&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Hyperwave Radio (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Xeno Entertainment (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Cultural Outreach (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Stellar Emigration (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Cultural Affinity (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Wealth.png|left|48x48px|frameless]]Financial&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-75&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
|&amp;lt;u&amp;gt;Cannot be built:&amp;lt;/u&amp;gt;Marshlands&lt;br /&gt;
Mountains&lt;br /&gt;
Volcano&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Trade Networks (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Interstellar Trade (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Preferred Lending (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Open Trade Policy (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Galactic Trade (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Food.png|left|48x48px|frameless]]Agricultural&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Food&lt;br /&gt;
|&amp;lt;u&amp;gt;Cannot be built:&amp;lt;/u&amp;gt;Desert&lt;br /&gt;
Mountains&lt;br /&gt;
Volcanic Rifts&lt;br /&gt;
Lave Flow&lt;br /&gt;
Volcano&lt;br /&gt;
&amp;lt;u&amp;gt;Race Applicability:&amp;lt;/u&amp;gt;All except Synthetic Life&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Xeno Biology (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Terraforming (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Xeno Agriculture (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Hydroponics (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Transgenic Manipulation (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Research.png|left|48x48px|frameless]]Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-75&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 7)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Research Districts (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Xeno Research (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Quantum Computing (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Computing Substrates (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Neural Mapping (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
Artificial Brain (Upgrade Level 6)&lt;br /&gt;
&lt;br /&gt;
AI Overseer (Upgrade Level 7)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Influence.png|left|48x48px|frameless]]Cultural&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;Universal Translator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomacy (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Cultural Influence (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Stellar Emigration (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Cultural Assimilation (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Cultural Affinity (Upgrade Level 5)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Orbital Improvements&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Orbital_Improvement.png|500px|thumb|right|Orbital Improvements]]&lt;br /&gt;
Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.&lt;br /&gt;
&lt;br /&gt;
{{:GC4_Orbital_Improvements_Table}}&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Improvements_GC4&amp;diff=18758</id>
		<title>Improvements GC4</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Improvements_GC4&amp;diff=18758"/>
		<updated>2024-02-13T16:05:00Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Improvements&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Starter_Improvement.png|400px|thumb|right|Improvements]]&lt;br /&gt;
Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.&lt;br /&gt;
&lt;br /&gt;
The efficiency of improvements increases with their &amp;quot;level,&amp;quot; which can be increased in 2 ways:&amp;lt;br&amp;gt;&lt;br /&gt;
* Increased by planet-wide level upgrades by improvement categories, which require technological research.&lt;br /&gt;
* Adjacency bonuses from other improvements that neighbor the target improvement.&lt;br /&gt;
&lt;br /&gt;
{{:GC4_General_Improvements_Table}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Districts&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Districts.png|400px|thumb|right|Districts]]&lt;br /&gt;
Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;District Types&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Production Costs&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Base Effects&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Level Effects&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Adjacency Level Bonuses&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 6)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
|&amp;lt;u&amp;gt;Cannot be built:&amp;lt;/u&amp;gt;Marshlands&lt;br /&gt;
Wetland&lt;br /&gt;
Barrier Reefs&lt;br /&gt;
Shallows&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Xeno Industrialization (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Xeno Manufacturing (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Orbital Mining (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Bioplastics (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Claytronics (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
Singularity Power Plants (Upgrade Level 6)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Population.png|left|48x48px|frameless]]Housing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;Planetology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xeno Biology (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Extreme Colonization (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Exotic World Colonization (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Planetary Adaptation (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Environmental Engineering (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Approval.png|left|48x48px|frameless]]Entertainment&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1%&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Hyperwave Radio (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Xeno Entertainment (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Cultural Outreach (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Stellar Emigration (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Cultural Affinity (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Wealth.png|left|48x48px|frameless]]Financial&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-75&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
|&amp;lt;u&amp;gt;Cannot be built:&amp;lt;/u&amp;gt;Marshlands&lt;br /&gt;
Mountains&lt;br /&gt;
Volcano&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Trade Networks (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Interstellar Trade (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Preferred Lending (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Open Trade Policy (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Galactic Trade (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Food.png|left|48x48px|frameless]]Agricultural&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Food&lt;br /&gt;
|&amp;lt;u&amp;gt;Cannot be built:&amp;lt;/u&amp;gt;Desert&lt;br /&gt;
Mountains&lt;br /&gt;
Volcanic Rifts&lt;br /&gt;
Lave Flow&lt;br /&gt;
Volcano&lt;br /&gt;
&amp;lt;u&amp;gt;Race Applicability:&amp;lt;/u&amp;gt;All except Synthetic Life&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Xeno Biology (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Terraforming (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Xeno Agriculture (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Hydroponics (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Transgenic Manipulation (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Research.png|left|48x48px|frameless]]Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-75&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 7)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Research Districts (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Xeno Research (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Quantum Computing (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Computing Substrates (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Neural Mapping (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
Artificial Brain (Upgrade Level 6)&lt;br /&gt;
&lt;br /&gt;
AI Overseer (Upgrade Level 7)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Influence.png|left|48x48px|frameless]]Cultural&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;Universal Translator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomacy (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Cultural Influence (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Stellar Emigration (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Cultural Assimilation (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Cultural Affinity (Upgrade Level 5)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Orbital Improvements&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Orbital_Improvement.png|500px|thumb|right|Orbital Improvements]]&lt;br /&gt;
Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.&lt;br /&gt;
&lt;br /&gt;
{{:GC4_Orbital_Improvements_Table}}&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Galactic_Bazaar&amp;diff=18757</id>
		<title>Galactic Bazaar</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Galactic_Bazaar&amp;diff=18757"/>
		<updated>2024-02-13T16:02:41Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Galactic Bazaar&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:bazaar.png|500px|thumb|right|Bazaar]]&lt;br /&gt;
The Galactic Bazaar is a galactic exchange where the various Strategic Resources can be bought and sold. &lt;br /&gt;
&lt;br /&gt;
The final three resource slots in the Galactic Bazaar are reserved for three of the rarer Strategic Resources, such as Harmony Crystals or Xanthium Deposits, found throughout the galaxy, and these three choices are rotated on a four-turn/month basis.&lt;br /&gt;
&lt;br /&gt;
Prices fluctuate naturally during the course of the game and also change according to how many of each resource the player and AI Civilizations purchase or sell to or from the Galactic Bazaar. Abundant resources that are heavily traded by players will tend to be cheaper, while rarer resources in short supply will be more expensive to purchase, and command a higher price when selling too.&lt;br /&gt;
&lt;br /&gt;
{{:GC4_Trade_Resource_Table}}&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Galactic_Bazaar&amp;diff=18755</id>
		<title>Galactic Bazaar</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Galactic_Bazaar&amp;diff=18755"/>
		<updated>2024-02-13T16:00:59Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Galactic Bazaar&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:bazaar.png|500px|thumb|right|Bazaar]]&lt;br /&gt;
The Galactic Bazaar is a galactic exchange where the various Strategic Resources can be bought and sold. &lt;br /&gt;
&lt;br /&gt;
The final three resource slots in the Galactic Bazaar are reserved for three of the rarer Strategic Resources, such as Harmony Crystals or Xanthium Deposits, found throughout the galaxy, and these three choices are rotated on a four-turn/month basis.&lt;br /&gt;
&lt;br /&gt;
Prices fluctuate naturally during the course of the game and also change according to how many of each resource the player and AI Civilizations purchase or sell to or from the Galactic Bazaar. Abundant resources that are heavily traded by players will tend to be cheaper, while rarer resources in short supply will be more expensive to purchase, and command a higher price when selling too.&lt;br /&gt;
&lt;br /&gt;
{{:GC4_Trade_Resource_Table}}&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Galactic_Bazaar&amp;diff=18754</id>
		<title>Galactic Bazaar</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Galactic_Bazaar&amp;diff=18754"/>
		<updated>2024-02-13T15:59:26Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Galactic Bazaar&amp;lt;/h3&amp;gt;&lt;br /&gt;
[[File:bazaar.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
The Galactic Bazaar is a galactic exchange where the various Strategic Resources can be bought and sold. &lt;br /&gt;
&lt;br /&gt;
The final three resource slots in the Galactic Bazaar are reserved for three of the rarer Strategic Resources, such as Harmony Crystals or Xanthium Deposits, found throughout the galaxy, and these three choices are rotated on a four-turn/month basis.&lt;br /&gt;
&lt;br /&gt;
Prices fluctuate naturally during the course of the game and also change according to how many of each resource the player and AI Civilizations purchase or sell to or from the Galactic Bazaar. Abundant resources that are heavily traded by players will tend to be cheaper, while rarer resources in short supply will be more expensive to purchase, and command a higher price when selling too.&lt;br /&gt;
&lt;br /&gt;
{{:GC4_Trade_Resource_Table}}&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Artifacts&amp;diff=18244</id>
		<title>GalCiv4:Artifacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Artifacts&amp;diff=18244"/>
		<updated>2024-02-12T19:19:30Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Artifacts&amp;lt;/h3&amp;gt;[[File:Artifact.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Artifacts are a kind of Anomaly that are handled somewhat differently to Space Junk and Capsules, granting the player access to a powerful one-use item, often with an option to sell them it off for Credits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:The_vault2.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many different Artifacts to collect during the game, and more than one of each type can be stored simultaneously. Once claimed, Artifacts are stored in “The Vault” indefinitely, and can be played either immediately, or during any of the player’s subsequent turns. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:The_vault.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To activate an Artifact, simply click on “The Vault”, select the artifact you want and then click on the target, whether that be a hex, a fleet, a planet or something else will depend on the device in question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Spawn_ship.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the screenshot above, the player has activated the Nanite Transmitter to spawn a warship next to an enemy fleet by clicking on the target hex.&lt;br /&gt;
&lt;br /&gt;
As you can see, Artifacts can give the player a powerful boost at a pivotal moment in the game, and their careful application can often be decisive in a hard-fought campaign.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Artifact&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Name of Artifact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;A description of artifact.&amp;lt;/small&amp;gt;&lt;br /&gt;
| effect when used&lt;br /&gt;
| Requirements to obtain (Including string name of the event or type of anomaly)&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Artifacts&amp;diff=18243</id>
		<title>GalCiv4:Artifacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Artifacts&amp;diff=18243"/>
		<updated>2024-02-12T19:19:11Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Artifacts&amp;lt;/h3&amp;gt;[[File:Artifact.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Artifacts are a kind of Anomaly that are handled somewhat differently to Space Junk and Capsules, granting the player access to a powerful one-use item, often with an option to sell them it off for Credits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:The_vault2.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many different Artifacts to collect during the game, and more than one of each type can be stored simultaneously. Once claimed, Artifacts are stored in “The Vault” indefinitely, and can be played either immediately, or during any of the player’s subsequent turns. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:The_vault.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To activate an Artifact, simply click on “The Vault”, select the artifact you want and then click on the target, whether that be a hex, a fleet, a planet or something else will depend on the device in question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Spawn_ship.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the screenshot above, the player has activated the Nanite Transmitter to spawn a warship next to an enemy fleet by clicking on the target hex.&lt;br /&gt;
&lt;br /&gt;
As you can see, Artifacts can give the player a powerful boost at a pivotal moment in the game, and their careful application can often be decisive in a hard-fought campaign.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Artifact&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Name of Artifact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;A description of artifact.&amp;lt;/small&amp;gt;&lt;br /&gt;
| Description of Artifact&lt;br /&gt;
| effect when used&lt;br /&gt;
| Requirements to obtain (Including string name of the event or type of anomaly)&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Artifacts&amp;diff=18242</id>
		<title>GalCiv4:Artifacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Artifacts&amp;diff=18242"/>
		<updated>2024-02-12T19:18:00Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Artifacts&amp;lt;/h3&amp;gt;[[File:Artifact.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Artifacts are a kind of Anomaly that are handled somewhat differently to Space Junk and Capsules, granting the player access to a powerful one-use item, often with an option to sell them it off for Credits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:The_vault2.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many different Artifacts to collect during the game, and more than one of each type can be stored simultaneously. Once claimed, Artifacts are stored in “The Vault” indefinitely, and can be played either immediately, or during any of the player’s subsequent turns. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:The_vault.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To activate an Artifact, simply click on “The Vault”, select the artifact you want and then click on the target, whether that be a hex, a fleet, a planet or something else will depend on the device in question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Spawn_ship.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the screenshot above, the player has activated the Nanite Transmitter to spawn a warship next to an enemy fleet by clicking on the target hex.&lt;br /&gt;
&lt;br /&gt;
As you can see, Artifacts can give the player a powerful boost at a pivotal moment in the game, and their careful application can often be decisive in a hard-fought campaign.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Artifact&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Name of Artifact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld.&amp;lt;/small&amp;gt;&lt;br /&gt;
| Description of Artifact&lt;br /&gt;
| effect when used&lt;br /&gt;
| Requirements to obtain (Including string name of the event or type of anomaly)&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GC4_General_Improvements_Table&amp;diff=17634</id>
		<title>GC4 General Improvements Table</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GC4_General_Improvements_Table&amp;diff=17634"/>
		<updated>2024-02-12T17:05:17Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Improvements&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Production Cost&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Base Effects&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Level Effects&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Adjacency Level Bonuses&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Core World Capital&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Tech Tree&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ravenous Ability&lt;br /&gt;
* Spores Ability&lt;br /&gt;
* Silicon Based Ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable with Improvement:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Civilization Capital&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Capital City&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Sensor Range&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Control Per Turn&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+100&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Culture Points Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Tech Tree&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ravenous Ability&lt;br /&gt;
* Spores Ability&lt;br /&gt;
* Silicon Based Ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable with Improvement:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Colony Capital  Civilization Capital&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Colonial Leadership Council&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable with flag Leaders Screen Unlocked&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GC3_Mining.png|alt=|left|48x48px|frameless]]Strip Mine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-45&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Planetary Adaption&lt;br /&gt;
|-&lt;br /&gt;
|[[File:recycling.png|alt=|left|48x48px|frameless]]Planetary Recycling Center&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-430&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.05&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.04&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Terraforming&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ammonia Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Tower of Endless Night&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-256&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Control Per Turn&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Sensor Range&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Espionage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable with Improvement:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Civilization Capital&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Worldheart Borehole&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-128&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Deep Core Mining&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable with Improvement:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Civilization Capital&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]Infinite Garden&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-628&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; Aurorus Arboretum Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Exotic World Colonization&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable with Improvement:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Civilization Capital&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-20&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.20%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Colonization Tech&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Wealthy Ability&lt;br /&gt;
* Slavers Ability&lt;br /&gt;
* Ammonia Based Ability&lt;br /&gt;
* Silicon Based Life&lt;br /&gt;
* Ravenous Ability&lt;br /&gt;
* Starfaring Ability&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
* Proliferation Ability&lt;br /&gt;
* Crimelord Ability&lt;br /&gt;
* Loyal Ability&lt;br /&gt;
* Ancient Ability&lt;br /&gt;
* Resourceful Ability&lt;br /&gt;
* Genocidal Ability&lt;br /&gt;
* Amphibious Ability&lt;br /&gt;
* Entrepreneurs Ability&lt;br /&gt;
* Spores Ability&lt;br /&gt;
* Silicon Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]Kazar&#039;s Mainframe&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-250&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Hyper Silicates Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Research&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Wealthy Ability&lt;br /&gt;
* Slavers Ability&lt;br /&gt;
* Ammonia Based Ability&lt;br /&gt;
* Ravenous Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]Planetary Mainframe&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Research&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Wealthy Ability&lt;br /&gt;
* Slavers Ability&lt;br /&gt;
* Ammonia Based Ability&lt;br /&gt;
* Ravenous Ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable with Improvement:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Civilization Capital&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]AI Overseer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-720&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Hyper Silicates Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt; Control Per Turn&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.03&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.2&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.01&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* A I Overseer&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Coordination Beacon&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Control Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Hyperwave Radio&lt;br /&gt;
|-&lt;br /&gt;
|[[File:officeofcontrol.png|alt=|left|48x48px|frameless]]Office of Control&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-680&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Control Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Control Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Colonial Bureaucracy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_003.png|alt=|left|48x48px|frameless]]Central Bank&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Interstellar Banking&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_016.png|alt=|left|48x48px|frameless]]Starport&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-75&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Military&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.08%&amp;lt;/span&amp;gt; Military&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Military&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Orbital Manufacturing&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Sponsoring Shipyard Required&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:terranimp_24.png|alt=|left|48x48px|frameless]]Planetary Generator&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-32&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Colonial Policies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
* Ammonia Based Ability&lt;br /&gt;
* Silicon Based Life&lt;br /&gt;
* Ravenous Ability&lt;br /&gt;
* Entrepreneurs Ability&lt;br /&gt;
* Silicon Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PlamaFurnace.png|alt=|left|48x48px|frameless]]Stellar Forge&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-250&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25%&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02%&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Planetary Mobilization&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable with Improvement:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Civilization Capital&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StellarForge.png|alt=|left|48x48px|frameless]]Durantium Processor&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-340&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.10%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Minerals&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.04%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Manufacturing&lt;br /&gt;
|-&lt;br /&gt;
|[[File:terranimp_5.png|alt=|left|48x48px|frameless]]Industrial Center&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-25&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.12%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01%&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Colonization Tech&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
* Ammonia Based Ability&lt;br /&gt;
* Silicon Based Life&lt;br /&gt;
* Ravenous Ability&lt;br /&gt;
* Slavers Ability&lt;br /&gt;
* Starfaring Ability&lt;br /&gt;
* Proliferation Ability&lt;br /&gt;
* Crimelord Ability&lt;br /&gt;
* Loyal Ability&lt;br /&gt;
* Ancient Ability&lt;br /&gt;
* Resourceful Ability&lt;br /&gt;
* Genocidal Ability&lt;br /&gt;
* Amphibious Ability&lt;br /&gt;
* Entrepreneurs Ability&lt;br /&gt;
* Spores Ability&lt;br /&gt;
* Silicon Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Settlement.png|alt=|left|48x48px|frameless]]Supply Depot&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-32&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.02&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Industrialization&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ammonia Based Ability&lt;br /&gt;
* Ravenous Ability&lt;br /&gt;
* Entrepreneurs Ability&lt;br /&gt;
* Silicon Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:festimp_78.png|alt=|left|48x48px|frameless]]Fusion Power Plant&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-600&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Antimatter Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.025%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Military&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Fusion Power Plants&lt;br /&gt;
|-&lt;br /&gt;
|[[File:singularityplant.png|alt=|left|48x48px|frameless]]Singularity Power Plant&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-800&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Antimatter Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Elerium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.025%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Singularity Power Plants&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ManufacturingCapital2.png|alt=|left|48x48px|frameless]]Manufacturing Capital&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1000&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Antimatter Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.025%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Manufacturing Capitals&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ManufacturingCapital.png|alt=|left|48x48px|frameless]]Razar&#039;s Lift&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Space Elevators&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PrecursorResearchNode.png|alt=|left|48x48px|frameless]]Beacon of Babylon&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-800&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Harmony Crystals Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Hyperwave Radio&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Technological Capital&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Research Districts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Wealthy Ability&lt;br /&gt;
* Silicon Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TorianResearchCommune.png|alt=|left|48x48px|frameless]]Virtual World&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-600&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Epimetheus Pollen Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Hyper Silicates Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Entertainment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HoloTheater.png|alt=|left|48x48px|frameless]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Entertainment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eyes.png|alt=|left|48x48px|frameless]]Eyes of the Universe&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-320&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Subspace Scanning&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Wealthy Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_006.png|alt=|left|48x48px|frameless]]Kimberly&#039;s Refuge&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Monsatium Deposit Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Planetology&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
* Silicon Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FertilityCenter.png|alt=|left|48x48px|frameless]]Colonial Clinic&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Biology&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
* Ammonia Based Ability&lt;br /&gt;
* Silicon Based Life&lt;br /&gt;
* Ravenous Ability&lt;br /&gt;
* Silicon Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_56_full.png|alt=|left|48x48px|frameless]]Medical Center&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-97&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Medicine&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ColonialHospital.png|alt=|left|48x48px|frameless]]Fertility Center&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.4%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Artificial Wombs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
|-&lt;br /&gt;
|[[File:XenoMedicalCenter.png|alt=|left|48x48px|frameless]]Longevity Center&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.5%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Life Extension&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReplicationCenter.png|alt=|left|48x48px|frameless]]Cybernetic Hospital&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.04&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Cybernetics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Organ Market&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.5%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Regenerative Gels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Conversion&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-60&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Biology&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Planetary Soil Upgrade&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-60&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Soil Enhancement&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SoilEnhancement.png|alt=|left|48x48px|frameless]]Soil Engineering&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Adapted Crop Engineering&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Module&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Terraforming&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Terraforming Plant&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Environmental Engineering&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HabitatImprovementPlant.png|alt=|left|48x48px|frameless]]Habitat Improvement&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Soil Enhancement&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Resequencing Station&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Resequencer Stations&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Ultra Terraformer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-250&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Resequencer Stations&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Engineered Landslide&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Planetary Enhancement&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PlanetaryDome.png|alt=|left|48x48px|frameless]]Planetary Defense Dome&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Xanthium Deposit Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Planetary Defenses Max H P&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Planetary Defenses Max H P&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Planetary Defense Dome&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_005.png|alt=|left|48x48px|frameless]]Surveillance Center&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.1&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.03&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Planetary Mobilization&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_002.png|alt=|left|48x48px|frameless]]Planetary Court&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-250&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.1&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.05&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Colonial Law And Policy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChampionsTemple.png|alt=|left|48x48px|frameless]]Prison&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.15&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.05&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Colonial Bureaucracy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Diplomatic Embassy&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1200&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Aurorus Arboretum Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Diplomacy&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Eminence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AssimilationFoundation.png|alt=|left|48x48px|frameless]]Assimilation Foundation&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-900&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Harmony Crystals Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Cultural Assimilation&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CulturalBeacon.png|alt=|left|48x48px|frameless]]Cultural Beacon&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-800&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Harmony Crystals Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Cultural Domination&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IridiumCenter.png|alt=|left|48x48px|frameless]]Iridia Exchange&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Research&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Wealthy Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Stock Exchange&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Financial Sectors&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FinancialCapital.png|alt=|left|48x48px|frameless]]Financial Capital&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Aurorus Arboretum Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Economics&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TradePost.png|alt=|left|48x48px|frameless]]Trade Network&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.10%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Trade Networks&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GalacticBazar.png|alt=|left|48x48px|frameless]]Galactic Bazaar&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-2000&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Elerium Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Ultra Spice Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25%&amp;lt;/span&amp;gt; Trade Route Value Raw&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01%&amp;lt;/span&amp;gt; Trade Route Value Raw&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Galactic Trade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EntertainmentCapital.png|alt=|left|48x48px|frameless]]Entertainment Capital&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-151&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Harmony Crystals Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.4&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.06&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Cultural Affinity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BiosphereManipulator.png|alt=|left|48x48px|frameless]]Heritage Center&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Translator Tech&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ammonia Based Ability&lt;br /&gt;
* Ravenous Ability&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
* Wealthy Ability&lt;br /&gt;
* Genocidal Ability&lt;br /&gt;
* Silicon Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Hall Of Tradition&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Technology&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Culture Points Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;u&amp;gt;Culture Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* History&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]Union Center&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+.15%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Culture Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Labor Rights&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Shark Tank&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.15%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Research&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Culture Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Risk Taking&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Innovation Complex&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Elerium Cost&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Culture Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Innovation&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Detector.png|alt=|left|48x48px|frameless]]Hyperion Shrinker&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-600&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Mass Cap&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+.15%&amp;lt;/span&amp;gt; Mass Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Culture Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Breakthrough&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spicemarket.png|alt=|left|48x48px|frameless]]Spice Market&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-675&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Ultra Spice Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.10&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Interstellar Trade&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TouristHaven.png|alt=|left|48x48px|frameless]]Grand Casino&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-75&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Thulium Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Ultra Spice Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Interstellar Tourism&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmusementPark.png|alt=|left|48x48px|frameless]]Galactic Zoo&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Thulium Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Snuggler Colony Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Techapod Hive Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Open Immigration&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TouristDestination.png|alt=|left|48x48px|frameless]]Utopian Resort&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-800&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Thulium Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Epimetheus Pollen Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Harmony Crystals Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Wonders Of The Galaxy&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Restaurant of Eternity&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1000&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Thulium Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Artocarpus Viriles Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Ultra Spice Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Galactic Recruitment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Labor Camp&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+%&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.05&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Slavers Ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable with Improvement:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Prison Research Lab&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Research Lab&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-180&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.05&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Research&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Slavers Ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable with Improvement:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Prison Labor Camp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Garrison.png|alt=|left|48x48px|frameless]]Garrison&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3&amp;lt;/span&amp;gt; Resistance Bonus&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Resistance Bonus&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlackMarket.png|alt=|left|48x48px|frameless]]Black Market&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05&amp;lt;/span&amp;gt; Ultra Spice Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05&amp;lt;/span&amp;gt; Helios Ore Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05&amp;lt;/span&amp;gt; Techapod Hive Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Black Market Tech&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Stat Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Crime &amp;gt;= 0.25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CustomsOffice.png|alt=|left|48x48px|frameless]]Smuggler Port&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Crimelord Ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Stat Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Crime &amp;gt;= 0.3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EntertainmentNetwork.png|alt=|left|48x48px|frameless]]Pleasure Dome&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-225&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Entertainment&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Crimelord Ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Stat Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Crime &amp;gt;= 0.5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SlaveMill.png|alt=|left|48x48px|frameless]]Mercenary Camp&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3&amp;lt;/span&amp;gt; Resistance Bonus&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Resistance Bonus&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Cultural Assimilation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Crimelord Ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Stat Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Crime &amp;gt;= 0.7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Drathian Temple&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-66&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Ultra Spice Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Theology&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShrineOfMithrillar.png|alt=|left|48x48px|frameless]]Shrine of the Mithrilar&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-151&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Ultra Spice Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Mithrilarian Epics&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShrineofTandis.png|alt=|left|48x48px|frameless]]Shrine of Tandis&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-227&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Ultra Spice Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Mascrinthus And Draginol&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PrecursorSouvenirs.png|alt=|left|48x48px|frameless]]Precursor Souvenir Shop&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-101&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Precursor Nanites Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Ultra Spice Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Cultural Influence&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CoordinationTemple.png|alt=|left|48x48px|frameless]]Coordination Temple&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-45&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Techapod Hive Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Religions&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Temple of Whispers&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-645&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Epimetheus Pollen Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Diplomacy&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Diplomatic Capital Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Diplomatic Capital Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Espionage&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TorianHealingWater.png|alt=|left|48x48px|frameless]]Tide Pools&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-75&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Amphibious Ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Planet Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aquatic World&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TorianWellnessFalls.png|alt=|left|48x48px|frameless]]Barrier Reef&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+8&amp;lt;/span&amp;gt; Planetary Defenses Max H P&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Defensive Studies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Amphibious Ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Planet Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aquatic World&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TorianCleansingTide.png|alt=|left|48x48px|frameless]]Exotic Hatchery&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-250&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Cultural Outreach&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Amphibious Ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Planet Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Aquatic World&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KrynnConsulate.png|alt=|left|48x48px|frameless]]Krynn Consulate&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Xanthium Deposit Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The Path Tech&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Devout Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KrynniacTemple.png|alt=|left|48x48px|frameless]]Krynniac Temple&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.06&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The Path Tech&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KrynniacMission.png|alt=|left|48x48px|frameless]]Krynniac Mission&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.09&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+30&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The Calling Tech&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KrynniacOrder.png|alt=|left|48x48px|frameless]]Krynniac Order&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-101&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.12&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+40&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The Order Tech&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KrynniacMinistry.png|alt=|left|48x48px|frameless]]Krynniac Ministry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-227&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* The Path Tech&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Sanctuary&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;u&amp;gt;Sacred World required&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DrathianTemple.png|alt=|left|48x48px|frameless]]Monument to Divine Rosalind&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Elerium Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Harmony Crystals Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Monument Rosalind required&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KrynniacSanctuary.png|alt=|left|48x48px|frameless]]Krynniac Altar&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-60&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Helios Ore Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Unlock  Krynniac Altar required&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TerraformingPlant.png|alt=|left|48x48px|frameless]]Baratak Grove&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-60&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Aurorus Arboretum Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &amp;lt;u&amp;gt;Unlock  Baratak Grove required&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Torian Academy&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-60&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Unlock  Torian Academy required&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Crucible Lab&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-60&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Unlock  Crucible Lab required&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Manti Birthing Pool&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-60&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Artocarpus Viriles Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &amp;lt;u&amp;gt;Unlock  Manti Pool required&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RestaurantEternity.png|alt=|left|48x48px|frameless]]Hall of Unity&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Harmony Crystals Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Helios Ore Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Unlock Hall Of Unity required&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OutreachCenter.png|alt=|left|48x48px|frameless]]Astrolab of the Arnor&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Helios Ore Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Precursor Nanites Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Xanthium Deposit Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Unlock Astrolab Of The Arnor required&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:InfiniteArchieve.png|alt=|left|48x48px|frameless]]Infinite Archive&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-600&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Unlock Infinite Archive required&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EmigrationCenter.png|alt=|left|48x48px|frameless]]Grand Menagerie&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Helios Ore Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Snuggler Colony Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Techapod Hive Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;u&amp;gt;Unlock Grand Menagerie required&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ElevationFoundation.png|alt=|left|48x48px|frameless]]New Eden&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Artocarpus Viriles Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Aurorus Arboretum Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Monsatium Deposit Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3%&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &amp;lt;u&amp;gt;Unlock New Eden required&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Manufacture Population&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-2&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Citizen Race Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Yor&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Bob&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-800&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-5&amp;lt;/span&amp;gt; Precursor Nanites Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.15%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Strong A I&lt;br /&gt;
|-&lt;br /&gt;
|[[File:XenoAnthropology.png|alt=|left|48x48px|frameless]]Xeno Anthropology Center&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Diplomacy&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Anthropology&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WeatherControlCenter.png|alt=|left|48x48px|frameless]]Weather Control Center&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Helios Ore Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.15%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.15%&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Weather Control Tech&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Vigilant Ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable with Improvement:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Weather Control Center  Weather Control Zenith&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WeatherControlZenith.png|alt=|left|48x48px|frameless]]Weather Control Zenith&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-700&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Helios Ore Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.3%&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Weather Control Zenith Tech&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Vigilant Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AntimatterPowerPlant.png|alt=|left|48x48px|frameless]]Antimatter Power Plant&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Antimatter Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Anti Matter Power Plants&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Economy_Build.png|alt=|left|48x48px|frameless]]Economic Stimulus&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-250&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Module Assembly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Influence_Build.png|alt=|left|48x48px|frameless]]Heritage&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Unlock Heritage required&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Research_Build.png|alt=|left|48x48px|frameless]]Aid Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Neural Mapping&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Planet Improvement Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Technological Capital&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Hatch Clone&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-2500&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Cloning&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ResequencingStation.png|alt=|left|48x48px|frameless]]Wildland Refuge&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-240&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Aurorus Arboretum Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.002&amp;lt;/span&amp;gt; Pollution Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Land Preservation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Memory Center&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Intelligence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]Augmentation Center&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-480&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-3&amp;lt;/span&amp;gt; Precursor Nanites Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Intelligence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Post Sentience&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperionShipyard.png|alt=|left|48x48px|frameless]]Warforged Foundry&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-303&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Warforged required&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TorianBirthingPools.png|alt=|left|48x48px|frameless]]Natural League Center&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.5%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &amp;lt;u&amp;gt;Natural League required&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FoodDistribution.png|alt=|left|48x48px|frameless]]Irrigation Network&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-67&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02%&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Agriculture&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BankingSector.png|alt=|left|48x48px|frameless]]Governor&#039;s Manor&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+20&amp;lt;/span&amp;gt; Loyalty&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Leadership Recruiting&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable with Improvement:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Civilization Capital&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drones.png|alt=|left|48x48px|frameless]]Produce Drones&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-250&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Drone Production&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Module Assembly&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanobots.png|alt=|left|48x48px|frameless]]Produce Nanobots&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-250&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mission_Research.png|alt=|left|48x48px|frameless]]Research Mission&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Promethion Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Tutorial Starting Ships&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]Treasure Hunt&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Slavers Ability&lt;br /&gt;
* Tutorial Starting Ships&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-80&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Slavers Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mission_Production.png|alt=|left|48x48px|frameless]]Industrial Goods&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-60&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Mining Missions&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]Scavengers&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Exotic Mineral Missions&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]Ore Traders&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-140&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Rare Crystal Missions&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]Gem Traders&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-140&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Rare Crystal Missions&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]Silicate Traders&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-140&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Rare Crystal Missions&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]Pilgrims&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Ultra Spice Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Cultural Outreach Missions&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThuliumCatalyst.png|alt=|left|48x48px|frameless]]Thulium Deposit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThuliumCatalystL1.png|alt=|left|48x48px|frameless]]Thulium Extractor&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-60&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Thulium Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThuliumCatalystL2.png|alt=|left|48x48px|frameless]]Thulium Mine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.5&amp;lt;/span&amp;gt; Thulium Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Resource Mining&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ThuliumCatalystL3.png|alt=|left|48x48px|frameless]]Advanced Thulium Mine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-380&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1.0&amp;lt;/span&amp;gt; Thulium Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Resource Extraction&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrystallizedElerium.png|alt=|left|48x48px|frameless]]Crystallized Elerium&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrystallizedEleriumL1.png|alt=|left|48x48px|frameless]]Crystallized Elerium Extractor&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-60&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Elerium Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrystallizedEleriumL2.png|alt=|left|48x48px|frameless]]Crystallized Elerium Mine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.5&amp;lt;/span&amp;gt; Elerium Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Resource Mining&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrystallizedEleriumL3.png|alt=|left|48x48px|frameless]]Advanced Elerium Mine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-380&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1.0&amp;lt;/span&amp;gt; Elerium Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Resource Extraction&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PrometheusStone.png|alt=|left|48x48px|frameless]]Prometheus Stone&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PrometheusStoneL1.png|alt=|left|48x48px|frameless]]Prometheus Stone Extractor&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-60&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Promethion Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:PrometheusStoneL2.png|alt=|left|48x48px|frameless]]Prometheus Stone Mine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.5&amp;lt;/span&amp;gt; Promethion Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Resource Mining&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PrometheusStoneL3.png|alt=|left|48x48px|frameless]]Advanced Prometheus Mine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-380&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1.0&amp;lt;/span&amp;gt; Promethion Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Resource Extraction&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeliosOre.png|alt=|left|48x48px|frameless]]Helios Ore&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeliosOreL1.png|alt=|left|48x48px|frameless]]Helios Ore Extractor&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-60&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Helios Ore Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeliosOreL2.png|alt=|left|48x48px|frameless]]Helios Mine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Helios Ore Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Resource Mining&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HeliosOreL3.png|alt=|left|48x48px|frameless]]Advanced Helios Mine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-380&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3&amp;lt;/span&amp;gt; Helios Ore Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Resource Extraction&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperSilicates.png|alt=|left|48x48px|frameless]]Silicates&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperSilicatesL1.png|alt=|left|48x48px|frameless]]Silicate Extractor&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Hyper Silicates Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperSilicatesL2.png|alt=|left|48x48px|frameless]]Silicate Mine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Hyper Silicates Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Resource Mining&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperSilicatesL3.png|alt=|left|48x48px|frameless]]Advanced Silicate Mine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-380&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3&amp;lt;/span&amp;gt; Hyper Silicates Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Resource Extraction&lt;br /&gt;
|-&lt;br /&gt;
|[[File:XanthiumDeposit.png|alt=|left|48x48px|frameless]]Xanthium&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:XanthiumDepositL1.png|alt=|left|48x48px|frameless]]Xanthium Extractor&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Xanthium Deposit Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:XanthiumDepositL2.png|alt=|left|48x48px|frameless]]Xanthium Mine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Xanthium Deposit Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Resource Mining&lt;br /&gt;
|-&lt;br /&gt;
|[[File:XanthiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Xanthium Mine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-380&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3&amp;lt;/span&amp;gt; Xanthium Deposit Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Resource Extraction&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PrecursorNanites.png|alt=|left|48x48px|frameless]]Precursor Nanites&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PrecursorNanitesL1.png|alt=|left|48x48px|frameless]]Precursor Nanites&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-60&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Precursor Nanites Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:PrecursorNanitesL2.png|alt=|left|48x48px|frameless]]Precursor Nanites&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Precursor Nanites Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Artifact Studies&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PrecursorNanitesL3.png|alt=|left|48x48px|frameless]]Precursor Nanites&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-380&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3&amp;lt;/span&amp;gt; Precursor Nanites Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.15%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Artifact Mastery&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HarmonyCrystals.png|alt=|left|48x48px|frameless]]Harmony Crystal Deposit&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HarmonyCrystalsL1.png|alt=|left|48x48px|frameless]]Harmony Crystal Extractor&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-60&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Harmony Crystals Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:HarmonyCrystalsL2.png|alt=|left|48x48px|frameless]]Harmony Crystal Mine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25&amp;lt;/span&amp;gt; Harmony Crystals Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Resource Mining&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HarmonyCrystalsL3.png|alt=|left|48x48px|frameless]]Advanced Harmony Crystal Mine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-380&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.5&amp;lt;/span&amp;gt; Harmony Crystals Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.15&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Resource Extraction&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TechapodHive.png|alt=|left|48x48px|frameless]]Techapods&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Techapod Hatchery&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Techapod Hive Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]Techapod Farm&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Techapod Hive Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Environmental Engineering&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]Advanced Techapod Hive Farm&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-380&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3&amp;lt;/span&amp;gt; Techapod Hive Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Adapted Crop Engineering&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SnugglerColony.png|alt=|left|48x48px|frameless]]Snuggler Colony&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SnugglerColonyL1.png|alt=|left|48x48px|frameless]]Snuggler Shelter&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Snuggler Colony Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:SnugglerColonyL2.png|alt=|left|48x48px|frameless]]Snuggler Farm&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25&amp;lt;/span&amp;gt; Snuggler Colony Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Environmental Engineering&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SnugglerColonyL3.png|alt=|left|48x48px|frameless]]Advanced Snuggler Farm&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-380&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.5&amp;lt;/span&amp;gt; Snuggler Colony Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Adapted Crop Engineering&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UltraSpice.png|alt=|left|48x48px|frameless]]Arnor Spice&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Arnor Spice Harvester&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Ultra Spice Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]Arnor Spice Farm&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Ultra Spice Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Environmental Engineering&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]Advanced Arnor Spice Farm&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-380&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.5&amp;lt;/span&amp;gt; Ultra Spice Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Adapted Crop Engineering&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EpimetheusPollen.png|alt=|left|48x48px|frameless]]Epimetheus Pollen&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EpimetheusPollenL1.png|alt=|left|48x48px|frameless]]Epimetheus Field&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Epimetheus Pollen Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Resistance Bonus&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:EpimetheusPollenL2.png|alt=|left|48x48px|frameless]]Epimetheus Farm&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25&amp;lt;/span&amp;gt; Epimetheus Pollen Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Resistance Bonus&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Exotic Agriculture&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EpimetheusPollenL3.png|alt=|left|48x48px|frameless]]Advanced Epimetheus Farm&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-380&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.5&amp;lt;/span&amp;gt; Epimetheus Pollen Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3&amp;lt;/span&amp;gt; Resistance Bonus&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Transgenic Manipulation&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ArtocarpusViriles.png|alt=|left|48x48px|frameless]]Artocarpus Fruit&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Population&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ArtocarpusVirilesL1.png|alt=|left|48x48px|frameless]]Artocarpus Orchard&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Artocarpus Viriles Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Population&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:ArtocarpusVirilesL2.png|alt=|left|48x48px|frameless]]Artocarpus Farm&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Artocarpus Viriles Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Population&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Exotic Agriculture&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ArtocarpusVirilesL3.png|alt=|left|48x48px|frameless]]Advanced Artocarpus Farm&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-380&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3&amp;lt;/span&amp;gt; Artocarpus Viriles Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Population&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Transgenic Manipulation&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MonsatiumDeposit.png|alt=|left|48x48px|frameless]]Monsatium&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MonsatiumDepositL1.png|alt=|left|48x48px|frameless]]Monsatium Deposit&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Monsatium Deposit Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:MonsatiumDepositL2.png|alt=|left|48x48px|frameless]]Monsatium Deposit Refinery&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Monsatium Deposit Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Exotic Agriculture&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MonsatiumDepositL3.png|alt=|left|48x48px|frameless]]Advanced Monsatium Deposit Refinery&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-380&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3&amp;lt;/span&amp;gt; Monsatium Deposit Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Transgenic Manipulation&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AurorusArboretum.png|alt=|left|48x48px|frameless]]Aurorus Arboretum&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AurorusArboretumL1.png|alt=|left|48x48px|frameless]]Aurorus Orchard&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Aurorus Arboretum Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:AurorusArboretumL2.png|alt=|left|48x48px|frameless]]Aurorus Arboretum Farm&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25&amp;lt;/span&amp;gt; Aurorus Arboretum Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Environmental Engineering&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AurorusArboretumL3.png|alt=|left|48x48px|frameless]]Advanced Aurorus Arboretum Farm&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-380&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.5&amp;lt;/span&amp;gt; Aurorus Arboretum Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Adapted Crop Engineering&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_008.png|alt=|left|48x48px|frameless]]Slums&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.04&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-1&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District_Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing District&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.04%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:District_Population.png|alt=|left|48x48px|frameless]]Housing District&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Planetology&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District_Approval.png|alt=|left|48x48px|frameless]]Entertainment District&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:District_Wealth.png|alt=|left|48x48px|frameless]]Financial District&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-75&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:District_Food.png|alt=|left|48x48px|frameless]]Agricultural District&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District_Research.png|alt=|left|48x48px|frameless]]Research District&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-75&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.04%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:District_Influence.png|alt=|left|48x48px|frameless]]Cultural District&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Translator Tech&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]Plague Research Center&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-360&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Faction Has Plague required&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]Think Tank&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Technology&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Culture Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Risk Taking&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]The Possibility Engine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-2400&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.50%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Culture Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Futurist&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiplomaticMinistry.png|alt=|left|48x48px|frameless]]United Planets&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1200&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Diplomacy&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Culture Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Peacefulness&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiplomaticDistrict.png|alt=|left|48x48px|frameless]]Galactic Court&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-600&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Culture Points Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Culture Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Galactic Court&lt;br /&gt;
|-&lt;br /&gt;
|[[File:commission.png|alt=|left|48x48px|frameless]]Galactic Commision&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-800&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Aurorus Arboretum Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Culture Points Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Political Capital&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orbital_navcenter.png|alt=|left|48x48px|frameless]]Navigation Center&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-1500&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Interstellar Navigation&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Improvement_GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Galactic Navigation Network&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-620&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Moves Cap&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Navagation  Network&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orbital_navguild.png|alt=|left|48x48px|frameless]]Galactic Navigator&#039;s Guild&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-2120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Navigational Expertise&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Improvement_HyperionBrainTrust_Name_tk&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Collaborative Research required&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]Pain Amplifier&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-45&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Colonization Tech&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Slavers Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icon_Broadcast.png|alt=|left|48x48px|frameless]]Broadcast Culture&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Entertainment&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Planet Improvement Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Civilization Capital&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GalacticStockExchange.png|alt=|left|48x48px|frameless]]Galactic Currency Reserve&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Trade Networks&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Entrepreneurs Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.10%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Colonization Tech&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ammonia Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:imp_radioactive_82.png|alt=|left|48x48px|frameless]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Colonization Tech&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ammonia Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:imp_radioactive_84.png|alt=|left|48x48px|frameless]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-15&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Colonization Tech&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ammonia Based Ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable with Improvement:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Civilization Capital&lt;br /&gt;
|-&lt;br /&gt;
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;--1&amp;lt;/span&amp;gt; Diplomacy&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+48&amp;lt;/span&amp;gt; Sensor Range&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.3&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.04%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Technological Assimilation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ammonia Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:imp_radioactive_11.png|alt=|left|48x48px|frameless]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-25&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;--1&amp;lt;/span&amp;gt; Diplomacy&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+10&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.3&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ammonia Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.05&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Research&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ammonia Based Ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable with Improvement:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Civilization Capital&lt;br /&gt;
|-&lt;br /&gt;
|[[File:festimp_3.png|alt=|left|48x48px|frameless]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.50%&amp;lt;/span&amp;gt; Diligence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Diligence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Industrialization&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ravenous Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:festimp_43.png|alt=|left|48x48px|frameless]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.50%&amp;lt;/span&amp;gt; Intelligence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Intelligence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Colonization Tech&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ravenous Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:festimp_25.png|alt=|left|48x48px|frameless]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.5%&amp;lt;/span&amp;gt; Social&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Social&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Translator Tech&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ravenous Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:festimp_2.png|alt=|left|48x48px|frameless]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Hatcheries&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ravenous Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:festimp_5.png|alt=|left|48x48px|frameless]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1.0%&amp;lt;/span&amp;gt; Diligence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Colonization Tech&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ravenous Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:festimp_10.png|alt=|left|48x48px|frameless]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Culture Points Per Turn&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.5%&amp;lt;/span&amp;gt; Social&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.5%&amp;lt;/span&amp;gt; Intelligence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.5%&amp;lt;/span&amp;gt; Diligence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ravenous Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]Translight Hub&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Starfaring Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_209_full.png|alt=|left|48x48px|frameless]]Central Borehole&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Starfaring Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:imp_corehole.png|alt=|left|48x48px|frameless]]Borehole&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]Home Burrow&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-25&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.50&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Intelligence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Citizen Race Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Mimot&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_192_full.png|alt=|left|48x48px|frameless]]Growth Center&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-45&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Proliferation Ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
* Ammonia Based Ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Citizen Race:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Race_ Mimot&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_138_full.png|alt=|left|48x48px|frameless]]Nurture Den&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-45&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25%&amp;lt;/span&amp;gt; Growth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Diligence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Citizen Race Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Mimot&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_75_full.png|alt=|left|48x48px|frameless]]Enforcer Den&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-25&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+&amp;lt;/span&amp;gt; Control Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Crimelord Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]Industrial Espionage Center&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-25&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Crimelord Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]Neural Link&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-25&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.01%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Research&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Loyal Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_92_full.png|alt=|left|48x48px|frameless]]The World Engine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-35&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.20%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.2&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Loyal Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_18_full.png|alt=|left|48x48px|frameless]]Elemental Fabricator&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-40&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ancient Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]Tower of Procipinee&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-35&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1%&amp;lt;/span&amp;gt; Intelligence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ancient Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_93_full.png|alt=|left|48x48px|frameless]]Auto Printer&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-20&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25%&amp;lt;/span&amp;gt; Diligence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Resourceful Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]Communications Array&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.10%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Intelligence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Intelligence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Resourceful Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_121_full.png|alt=|left|48x48px|frameless]]Durantium Scanner&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-48&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Sensor Range&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Sensor Range&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]Precursor Relic Scanner&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-55&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Sensor Range&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Sensor Range&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DurantiumDeposit.png|alt=|left|48x48px|frameless]]Durantium Deposit&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Durantium Income&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Military&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]Precursor Relic&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:precursorrelic2.png|alt=|left|48x48px|frameless]]Precursor Relic&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.10&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:precursorrelic3.png|alt=|left|48x48px|frameless]]Precursor Relic&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]Interrogation Machine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-25&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Population&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Genocidal Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_145_full.png|alt=|left|48x48px|frameless]]Death Camp&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.08%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.04%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Genocidal Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_237_full.png|alt=|left|48x48px|frameless]]The Grand Resort&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-30&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.5&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Amphibious Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]The Great School&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-40&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.50%&amp;lt;/span&amp;gt; Intelligence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Amphibious Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_111_full.png|alt=|left|48x48px|frameless]]Central Mine&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-28&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Colonization Tech&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Entrepreneurs Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_100_full.png|alt=|left|48x48px|frameless]]Mining Core&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-25&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Military&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Industrialization&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Entrepreneurs Ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable with Improvement:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Civilization Capital&lt;br /&gt;
|-&lt;br /&gt;
|[[File:imp_miningoperation.png|alt=|left|48x48px|frameless]]Mining Operation&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_53_full.png|alt=|left|48x48px|frameless]]Air Purifier&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.25&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-0.01&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Colonization Tech&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Entrepreneurs Ability&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Ammonia Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]Xeno Patent Office&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-40&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.12%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.10%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Entrepreneurs Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_3_full.png|alt=|left|48x48px|frameless]]Arms Expo&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-60&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Diplomacy&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.15%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* War Profiteers Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_43_full.png|alt=|left|48x48px|frameless]]Father Tree&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Culture Points Per Turn&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+6&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Spores Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:imp_verdureGlobeVault_full.png|alt=|left|48x48px|frameless]]Verdure Globe Vault&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.5&amp;lt;/span&amp;gt; Culture Points Per Turn&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Spores Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roots.png|alt=|left|48x48px|frameless]]Father Root&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Luximp_1_full.png|alt=|left|48x48px|frameless]]Crystal Core&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-16&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Culture Points Per Turn&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+4&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Silicon Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Luximp_2_full.png|alt=|left|48x48px|frameless]]Crystallization Chambers&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-60&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Colonial Policies&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Silicon Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:luximp3_full.png|alt=|left|48x48px|frameless]]Facet Conduits&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-10&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+3&amp;lt;/span&amp;gt; Population&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02%&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Industrialization&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Silicon Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:luximp_full.png|alt=|left|48x48px|frameless]]Harmonic Array&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.12&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.03&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Artificial Gravity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Silicon Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:luximp4.png|alt=|left|48x48px|frameless]]Prismatic Learning Matrix&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-40&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Max Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Translator Tech&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Race Trait Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Silicon Based Ability&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shard.png|alt=|left|48x48px|frameless]]Shard of Enlightenment&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.15&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;u&amp;gt;Unavailable&amp;lt;/u&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_236_full.png|alt=|left|48x48px|frameless]]Centauron Empoerium&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-328&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.40&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.25%&amp;lt;/span&amp;gt; Influence Per Turn&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.10&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Hospitality&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Minimum Weight 12&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Unavailable for Race Trait:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Synthetic Life&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gcimp_nv23_233_full.png|alt=|left|48x48px|frameless]]Xeno Welcome Hub&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-75&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.3&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.1%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Tourism&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+-2&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
* Xeno Hospitality&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Artifacts&amp;diff=17624</id>
		<title>GalCiv4:Artifacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Artifacts&amp;diff=17624"/>
		<updated>2024-02-12T16:23:24Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Artifacts&amp;lt;/h3&amp;gt;[[File:Artifact.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Artifacts are a kind of Anomaly that are handled somewhat differently to Space Junk and Capsules, granting the player access to a powerful one-use item, often with an option to sell them it off for Credits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:The_vault2.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many different Artifacts to collect during the game, and more than one of each type can be stored simultaneously. Once claimed, Artifacts are stored in “The Vault” indefinitely, and can be played either immediately, or during any of the player’s subsequent turns. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:The_vault.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To activate an Artifact, simply click on “The Vault”, select the artifact you want and then click on the target, whether that be a hex, a fleet, a planet or something else will depend on the device in question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Spawn_ship.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the screenshot above, the player has activated the Nanite Transmitter to spawn a warship next to an enemy fleet by clicking on the target hex.&lt;br /&gt;
&lt;br /&gt;
As you can see, Artifacts can give the player a powerful boost at a pivotal moment in the game, and their careful application can often be decisive in a hard-fought campaign.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Artifact&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Effects&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Name of Artifact&lt;br /&gt;
| Description of Artifact&lt;br /&gt;
| effect when used&lt;br /&gt;
| Requirements to obtain (Including string name of the event or type of anomaly)&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv4:Artifacts&amp;diff=17622</id>
		<title>GalCiv4:Artifacts</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv4:Artifacts&amp;diff=17622"/>
		<updated>2024-02-12T16:18:38Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Artifacts&amp;lt;/h3&amp;gt;[[File:Artifact.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Artifacts are a kind of Anomaly that are handled somewhat differently to Space Junk and Capsules, granting the player access to a powerful one-use item, often with an option to sell them it off for Credits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:The_vault2.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many different Artifacts to collect during the game, and more than one of each type can be stored simultaneously. Once claimed, Artifacts are stored in “The Vault” indefinitely, and can be played either immediately, or during any of the player’s subsequent turns. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:The_vault.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To activate an Artifact, simply click on “The Vault”, select the artifact you want and then click on the target, whether that be a hex, a fleet, a planet or something else will depend on the device in question.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Spawn_ship.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the screenshot above, the player has activated the Nanite Transmitter to spawn a warship next to an enemy fleet by clicking on the target hex.&lt;br /&gt;
&lt;br /&gt;
As you can see, Artifacts can give the player a powerful boost at a pivotal moment in the game, and their careful application can often be decisive in a hard-fought campaign.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;District Types&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Production Cost&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Base Effects&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Level Effects&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Adjacency Level Bonuses&#039;&#039;&#039;&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Core World Capital&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Red;&amp;quot;&amp;gt;-0&amp;lt;/span&amp;gt; Manufacturing Cost&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Food Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+5&amp;lt;/span&amp;gt; Maintenance&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.02&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+0.05%&amp;lt;/span&amp;gt; Colony Gross Income&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:Green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; All Improvements&lt;br /&gt;
| &amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;&lt;br /&gt;
Tech Tree&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Improvements_GC4&amp;diff=15757</id>
		<title>Improvements GC4</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Improvements_GC4&amp;diff=15757"/>
		<updated>2024-02-07T19:03:52Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Improvements&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Starter_Improvement.png|400px|thumb|right|Improvements]]&lt;br /&gt;
Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.&lt;br /&gt;
&lt;br /&gt;
The efficiency of improvements increases with their &amp;quot;level,&amp;quot; which can be increased in 2 ways:&amp;lt;br&amp;gt;&lt;br /&gt;
* Increased by planet-wide level upgrades by improvement categories, which require technological research.&lt;br /&gt;
* Adjacency bonuses from other improvements that neighbor the target improvement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Districts&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Districts.png|400px|thumb|right|Districts]]&lt;br /&gt;
Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;District Types&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Production Costs&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Base Effects&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Level Effects&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Adjacency Level Bonuses&#039;&#039;&#039;!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | &#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Manufacturing.png|alt=|left|thumb|48x48px]]Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-50&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 6)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Pollution&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Manufacturing&lt;br /&gt;
|&amp;lt;u&amp;gt;Cannot be built:&amp;lt;/u&amp;gt;Marshlands&lt;br /&gt;
Wetland&lt;br /&gt;
Barrier Reefs&lt;br /&gt;
Shallows&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Xeno Industrialization (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Xeno Manufacturing (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Orbital Mining (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Bioplastics (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Claytronics (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
Singularity Power Plants (Upgrade Level 6)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Population.png|left|thumb|48x48px]]Housing&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-1&amp;lt;/span&amp;gt; Durantium (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Population Cap&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Population&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;Planetology&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Xeno Biology (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Extreme Colonization (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Exotic World Colonization (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Planetary Adaptation (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Environmental Engineering (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Approval.png|left|thumb|48x48px]]Entertainment&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-120&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1%&amp;lt;/span&amp;gt; Crime&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Hyperwave Radio (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Xeno Entertainment (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Cultural Outreach (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Stellar Emigration (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Cultural Affinity (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Wealth.png|left|thumb|48x48px]]Financial&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-75&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Gross Income&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
|&amp;lt;u&amp;gt;Cannot be built:&amp;lt;/u&amp;gt;Marshlands&lt;br /&gt;
Mountains&lt;br /&gt;
Volcano&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Trade Networks (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Interstellar Trade (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Preferred Lending (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Open Trade Policy (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Galactic Trade (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Food.png|left|thumb|48x48px]]Agricultural&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-90&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+10%&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+0.1&amp;lt;/span&amp;gt; Food&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+8%&amp;lt;/span&amp;gt; Food&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Food&lt;br /&gt;
|&amp;lt;u&amp;gt;Cannot be built:&amp;lt;/u&amp;gt;Desert&lt;br /&gt;
Mountains&lt;br /&gt;
Volcanic Rifts&lt;br /&gt;
Lave Flow&lt;br /&gt;
Volcano&lt;br /&gt;
&amp;lt;u&amp;gt;Race Applicability:&amp;lt;/u&amp;gt;All except Synthetic Life&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Xeno Biology (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Terraforming (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Xeno Agriculture (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Hydroponics (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Transgenic Manipulation (Upgrade Level 5)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Research.png|left|thumb|48x48px]]Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-75&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-150&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 6)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 7)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+4%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2%&amp;lt;/span&amp;gt; Research&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Research&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
Research Districts (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Xeno Research (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Quantum Computing (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Computing Substrates (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Neural Mapping (Upgrade Level 5)&lt;br /&gt;
&lt;br /&gt;
Artificial Brain (Upgrade Level 6)&lt;br /&gt;
&lt;br /&gt;
AI Overseer (Upgrade Level 7)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:District Influence.png|left|thumb|48x48px]]Cultural&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Base)&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-100&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-200&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-300&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-400&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;-500&amp;lt;/span&amp;gt; Manufacturing Cost (Upgrade Level 5)&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+3%&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+5%&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+2&amp;lt;/span&amp;gt; Influence&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Approval&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: green;&amp;quot;&amp;gt;+1&amp;lt;/span&amp;gt; Wealth&lt;br /&gt;
|&amp;lt;u&amp;gt;Technology Required:&amp;lt;/u&amp;gt;Universal Translator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Technology for Upgrade:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diplomacy (Upgrade Level 1)&lt;br /&gt;
&lt;br /&gt;
Cultural Influence (Upgrade Level 2)&lt;br /&gt;
&lt;br /&gt;
Stellar Emigration (Upgrade Level 3)&lt;br /&gt;
&lt;br /&gt;
Cultural Assimilation (Upgrade Level 4)&lt;br /&gt;
&lt;br /&gt;
Cultural Affinity (Upgrade Level 5)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Orbital Improvements&amp;lt;/h3&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[File:Orbital_Improvement.png|500px|thumb|right|Orbital Improvements]]&lt;br /&gt;
Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Planet_Types_GC4&amp;diff=15756</id>
		<title>Planet Types GC4</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Planet_Types_GC4&amp;diff=15756"/>
		<updated>2024-02-07T14:34:02Z</updated>

		<summary type="html">&lt;p&gt;MaxPStardock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;Planet Types&amp;lt;/h3&amp;gt;&lt;br /&gt;
Each planet orbiting a star on the game map has a Planet Type, indicated on its tooltip. &lt;br /&gt;
&lt;br /&gt;
[[File:Bombarded.png|600px|thumb|right|Planet Types]]Planet Type is a classification of a planetâ€™s biome and general environment. Different Planet Types often have different terrains in differing amounts, determining what resources the planet can provide and informing as to the kind of tiles potentially available when converted into a Core World.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Planet Type!! style=&amp;quot;background-color: #1C4D8B; color: white;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| Desert&lt;br /&gt;
| It&#039;s a desert. It&#039;s exactly what you are picturing.&lt;br /&gt;
|-&lt;br /&gt;
| Terrestrial&lt;br /&gt;
| A world balanced with multiple biomes. These are great targets to colonize and then assign a governor to make into a core world.&lt;br /&gt;
|-&lt;br /&gt;
| Paradise&lt;br /&gt;
| An amazing world. These make excellent core worlds once you colonize and assign a governor to it.&lt;br /&gt;
|-&lt;br /&gt;
| Jungle&lt;br /&gt;
| Often uncomfortable to live on but even the low quality ones make good colonies due to the exotic chemical wealth that can be sent back to core worlds.&lt;br /&gt;
|-&lt;br /&gt;
| Arboreal&lt;br /&gt;
| These worlds make good targets to colonize and then promote to a core world by adding a governor due to their typically high fertility for food growing.&lt;br /&gt;
|-&lt;br /&gt;
| Volcanic&lt;br /&gt;
| Not exactly a pleasant place to live but often good colony targets for the all the wealth and minerals they send back to their core world.&lt;br /&gt;
|-&lt;br /&gt;
| Mountainous&lt;br /&gt;
| Tall mountains and deep ravines cover this planet&#039;s surface. Even low quality worlds of this kind can still be good targets to colonize because of the minerals they can send to their core world.&lt;br /&gt;
|-&lt;br /&gt;
| Tropical&lt;br /&gt;
| Often beautiful worlds. Always good targets to colonize. Not always good to turn into a core world as usable land is not always plentiful.&lt;br /&gt;
|-&lt;br /&gt;
| Bombarded&lt;br /&gt;
| Mostly destroyed, but they can still make good colonies to send resources back to our nearest core world.&lt;br /&gt;
|-&lt;br /&gt;
| Thin Atmosphere&lt;br /&gt;
| Not exactly a pleasant place but food tends to grow well here making it attractive as a colony to feed hungry core worlds.&lt;br /&gt;
|-&lt;br /&gt;
| Low Gravity&lt;br /&gt;
| Often unpleasant to live on but low gravity worlds can still make good colonies for the tech they can send back to the nearest core world.&lt;br /&gt;
|-&lt;br /&gt;
| Oceanic&lt;br /&gt;
| These water worlds can be useful given the right technology.&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive&lt;br /&gt;
| Acidic lakes and storms makes this world unsuitable for standard colonization.&lt;br /&gt;
|-&lt;br /&gt;
| Frozen&lt;br /&gt;
| Extremely cold even in the Summer months. Even colder then the mythical &#039;northern Michigan&#039; in the Winter. These low quality worlds can still be good colony targets if they have sufficient resource outputs.&lt;br /&gt;
|-&lt;br /&gt;
| Barren&lt;br /&gt;
| These rocks in space can still potentially be good targets for colonizing even if they are poor quality if they possess enough resources to send to their core world.&lt;br /&gt;
|-&lt;br /&gt;
| Toxic&lt;br /&gt;
| You wouldn&#039;t want to make a Summer home here but toxic worlds often make good targets to colonize due to their resource richness.&lt;br /&gt;
|-&lt;br /&gt;
| Radioactive&lt;br /&gt;
| Very dangerous to live on without the right technology. Radioactive worlds tend to have a lot of exotic resources to use.&lt;br /&gt;
|-&lt;br /&gt;
| Thulium Moon&lt;br /&gt;
| A Precursor world carved from a fragment of a Thulium world. Thulium is a key ingredient in kinetic weapon systems.&lt;br /&gt;
|-&lt;br /&gt;
| Durantium Cloud&lt;br /&gt;
| A Precursor world constructed through collected Durantium asteroids. Durantium is a valuable exotic metal that is needed for most structures needing extreme durability.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Accelerator&lt;br /&gt;
| A Precursor world built from crystalized Promethium. These worlds make great core worlds due to their scientific features on the surface.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Satellites&lt;br /&gt;
| A Precursor world that still has a massive array of orbiting relics.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Elevator&lt;br /&gt;
| A Precursor world with a fully intact space elevator.  Once colonized and given a governor to become a core world, these worlds can become manufacturing titans.&lt;br /&gt;
|-&lt;br /&gt;
| Promethion Refinery World&lt;br /&gt;
| A Precursor world that has been completely converted to be a refinery.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Factory&lt;br /&gt;
| A Precursor World with 3 vast orbital factory rings. These greatly increase the manufacturing potential of the world.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Lab World&lt;br /&gt;
| A Precursor world that was once the site of exotic scientific experiments.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Capital&lt;br /&gt;
| Once the capital of the Precursor Civilization.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Quarantine&lt;br /&gt;
| A once wealthy world quarantined by the Precursors. What remains is so toxic that it is uncolonizable without work.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Experimental&lt;br /&gt;
| A world thought to have been used by the Precursors for dangerous experimentation. It will take a great deal of work to make it safe to colonize.&lt;br /&gt;
|-&lt;br /&gt;
| Precursor Prison&lt;br /&gt;
| A mysterious world that was once used as a Precursor Prison. Its atmosphere has been poisoned, making it impossible to colonize without a great deal of work.&lt;br /&gt;
|-&lt;br /&gt;
| Shard of the Mithrilar&lt;br /&gt;
| A strange, ancient energy seeps from this world.&lt;br /&gt;
|-&lt;br /&gt;
| Throne of the Arnor&lt;br /&gt;
| Designed to control the galaxy.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MaxPStardock</name></author>
	</entry>
</feed>