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		<id>https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11954</id>
		<title>GalCiv3:Galactic Civilizations III</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11954"/>
		<updated>2023-01-13T21:52:37Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Added to the multiplayer section.&lt;/p&gt;
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Welcome to the &#039;&#039;Galactic Civilizations III&#039;&#039; Wiki!&lt;br /&gt;
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&#039;&#039;Galactic Civilizations III&#039;&#039; is a 4X turn-based strategy game developed by Stardock Entertainment and released on May 14, 2015. In the game, players take on the role of the leader of a spacefaring civilization and must explore space, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
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The game features a rich and deep tech tree, allowing players to research and develop new technologies that will give them an edge over their opponents. Players can also design and customize their own ships, choose from a variety of alien races to play as, and interact with other civilizations through diplomacy, trade, and war.&lt;br /&gt;
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&#039;&#039;Galactic Civilizations III&#039;&#039; also includes a robust multiplayer mode, allowing players to compete against each other in epic space battles and conquer the galaxy together.&lt;br /&gt;
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This Wiki is a comprehensive resource for all things &#039;&#039;Galactic Civilizations III&#039;&#039;, featuring detailed information on gameplay mechanics, strategies, civilizations, and more. We welcome contributions from the community, so if you have any knowledge or expertise to share, please feel free to edit and add to the Wiki.&lt;br /&gt;
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Thank you for visiting the Wiki! We hope you find it helpful as you explore the vast and exciting universe of &#039;&#039;Galactic Civilizations III&#039;&#039;.&lt;br /&gt;
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{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin with only their home planet and must research new technologies, explore the galaxy, and colonize new worlds. All the while, players engage in diplomatic intrigue with other races and will likely be drawn into (or start) wars of both survival and expansion.&lt;br /&gt;
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{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Getting Started&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is a 4X turn-based strategy game set in the distant future, where players take on the role of the leader of a space-faring civilization and must explore the galaxy, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
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To get started with Galactic Civilizations III, follow these steps:&lt;br /&gt;
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&#039;&#039;&#039;Choose a civilization:&#039;&#039;&#039; When you start a new game, you will be given the option to choose which civilization you want to play as. Each civilization has its own unique abilities and traits, so choose carefully based on your preferred play style.&lt;br /&gt;
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&#039;&#039;&#039;Explore the galaxy:&#039;&#039;&#039; Once you start the game, you will be given control of a single planet and a handful of ships. Use your ships to explore the galaxy, discover new planets, survey anomalies, and expand your territory.	&lt;br /&gt;
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&#039;&#039;&#039;Build and manage your empire:&#039;&#039;&#039; As you expand your territory, you will need to develop your planets to increase resource production and research new technologies. Researching the right techs and building and/or designing ships to defend your empire will give you the edge needed to emerge victorious.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Interact with other civilizations:&#039;&#039;&#039; As you explore the galaxy, you will encounter other civilizations. You can interact with them through diplomacy, trade, or war. Choose your actions carefully; they will have a major impact on your relationship with other civilizations, as well as your chances of success in the game.&lt;br /&gt;
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&#039;&#039;&#039;Conquer the galaxy:&#039;&#039;&#039; As you progress, your ultimate goal will be to conquer the galaxy and become the dominant civilization. This will require a combination of strategic planning, resource management, and military might. There are many paths to victory, so choose the one that works best for you!&lt;br /&gt;
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With these tips in mind, you should be well on your way to becoming a formidable leader. Good luck!&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
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|title=Features&lt;br /&gt;
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|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is an open-ended 4X space strategy game that features a robust sandbox mode. The player selects who they want to play as, who they want to play against, the size and configuration of their galaxy, what conditions constitute a victory, and are then set loose along with their clever AI foes on an unsuspecting galaxy.&lt;br /&gt;
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|h=h2&lt;br /&gt;
|title=The Campaign&lt;br /&gt;
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Galactic Civilizations III will come with a story-driven campaign that introduces players to the game’s setting. In the first campaign for Galactic Civilizations III, the player commands a powerful Terran armada that has just returned from a pocket universe to discover that the Drengin Empire is now firmly in control of the galaxy. It is up to the player to liberate the galaxy from Drengin oppression.&lt;br /&gt;
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{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; features a variety of civilizations that players can choose to play as, each with their own unique abilities and traits. Here is a brief overview of each of the civilizations available in the game.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Terran Alliance:&#039;&#039;&#039; The Terran Alliance are the inventors of the hyperdrive and the youngest race on the galactic stage. They have access to advanced technology and are skilled at adapting to new environments.&lt;br /&gt;
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&#039;&#039;&#039;Drengin Empire:&#039;&#039;&#039; The Drengin Empire is a ruthless and expansionist civilization of reptilian aliens that will stop at nothing to conquer and enslave other civilizations. They excel at military tactics and are able to build powerful ships at a lower cost than other civilizations.&lt;br /&gt;
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&#039;&#039;&#039;Yor Collective:&#039;&#039;&#039; The Yor Singularity are a race of artificial beings. They have no need for crude means of reproduction and can instead build citizens to inhabit their worlds.&lt;br /&gt;
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&#039;&#039;&#039;Altarian Resistance:&#039;&#039;&#039; The Altarian Resistance are a deeply religious civilization and, while a bit self-righteous, they are generally kind in their interactions with others. They have a deep knowledge of Precursor technology and traditions, which makes them a mysterious and powerful player in the galaxy.&lt;br /&gt;
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&#039;&#039;&#039;Arcean Empire:&#039;&#039;&#039; The Arcean Empire is a civilization of proud and honorable warriors that values honor and tradition. They excel at naval warfare and are able to build powerful battleships.	&lt;br /&gt;
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&#039;&#039;&#039;Torian Regime:&#039;&#039;&#039; The Torian Confederation is a peaceful and diplomatic civilization of aquatic aliens who value harmony and cooperation. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
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&#039;&#039;&#039;Drath Legion:&#039;&#039;&#039; The Drath Legion is a mysterious civilization of draconic aliens who value the art of subterfuge and manipulation. It&#039;s rumored that they are behind every major conflict in the galaxy, but...it&#039;s possible they created those rumors themselves.&lt;br /&gt;
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&#039;&#039;&#039;Thalan Contingency:&#039;&#039;&#039; The Thalan Contingency came from another universe hoping to stop what they call the &amp;quot;Terran Crusade.&amp;quot; They are militant and productive, but generally disliked by their neighbors.&lt;br /&gt;
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&#039;&#039;&#039;Krynn Syndicate:&#039;&#039;&#039; The Krynn Syndicate is a coalition of races deeply united by a shared religion. Their shadow network - piloted by the secretive arm of their faith that took control of their government - now spans the galaxy.&lt;br /&gt;
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&#039;&#039;&#039;Iconian Refuge:&#039;&#039;&#039; The Iconian Refuge is a mysterious and technologically advanced civilization of aliens who were once servants of the Precursors. They now are locked in a bitter struggle with their own creations: the Yor.&lt;br /&gt;
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&#039;&#039;&#039;Terran Resistance:&#039;&#039;&#039; The portion of humanity who avoided being trapped on Earth behind the Precursor shield, the Terran Resistance are resourceful and hard-edged after years on the run.&lt;br /&gt;
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&#039;&#039;&#039;Iridium Corporation:&#039;&#039;&#039; This ultra-capitalistic civilization is ruled by a number of multi-planet corporations. As firm believers of the power of a free market, they specialize in economic and cultural growth.&lt;br /&gt;
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&#039;&#039;&#039;Onyx Hive:&#039;&#039;&#039; This technologically advanced worm-like species originated around the volcanic vents of their homeworld. Natural spies, their society thrives on backstabbing and intrigue.&lt;br /&gt;
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&#039;&#039;&#039;The Slyne:&#039;&#039;&#039; Gelatinous beings capable of understanding advanced technology, the Slyne use a variety of cybernetic limbs and enhancements to project their will. &lt;br /&gt;
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&#039;&#039;&#039;United Earth:&#039;&#039;&#039; The United Earth government was the forerunner of the Terran Alliance. Considered naive by the rest of the galaxy, they will soon prove to be a force that is to be respected with their innovative spirit and willingness to do whatever it takes to survive.&lt;br /&gt;
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&#039;&#039;&#039;Snathi Revenge:&#039;&#039;&#039; The most evil sect of an already evil race, the Snathi Revenge has spent the last millennia imprisoned by the Precursors on a distant world. Free at last, they will finally show the galaxy the true face of (fluffy and adorable) evil.&lt;br /&gt;
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&#039;&#039;&#039;Korath Clan:&#039;&#039;&#039; Made up of former elite Drengin warriors, the Korath differentiated themselves from their brethren with the ferocity of their desire to wipe out all non-Drengin races.&lt;br /&gt;
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By choosing a civilization that aligns with your preferred playstyle, you can tailor your strategy and approach to the game. Whether you want to conquer the galaxy through military might or achieve dominance through diplomacy and trade, there is a civilization that will suit your needs.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Multiplayer&lt;br /&gt;
|content=&lt;br /&gt;
For the first time in the Galactic Civilizations franchise, players can compete against each other over the Internet. &lt;br /&gt;
&lt;br /&gt;
Multiplayer uses something called &amp;quot;simultaneous planning, sequential execution.&amp;quot; So you can queue up all your orders, from colony management to research direction, ideological choices to fleet movement, and they&#039;ll execute as soon as your turn comes up and you hit the button. Crucially, you always have a chance to re-evaluate the situation before any of your orders are carried out.&lt;br /&gt;
&lt;br /&gt;
You can also set options when you create a game to have research, production, etc. happen at a faster pace.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Exploring A Galaxy&lt;br /&gt;
|content=&lt;br /&gt;
Players typically start with a single colony, a colony ship, and a survey ship. They must explore the galaxy to find inhabitable planets. Technological research allows players to colonize the more extreme environments found across the galaxy.&lt;br /&gt;
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{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Researching Technology&lt;br /&gt;
|content=&lt;br /&gt;
[[Technology]] is the most crucial element of securing galactic hegemony. Each major race has its own technology tree, with staggered [[technology age]]s to help streamline the gameplay and avoid the age-old problem of attacking a tank with a phalanx (so to speak).&lt;br /&gt;
&lt;br /&gt;
All major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.&lt;br /&gt;
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In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction&#039;s abilities and traits.  So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians.&lt;br /&gt;
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Every race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Altarian Resistance]] || [[File:25px-RaceLogo-AltResistance.png|center|25px]] || [[Altarian technology tree]] reflects their love of beauty and culture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drengin Empire]] || [[File:25px-RaceLogo-DrenginEmpire.png|center|25px]] || [[Drengin technology tree]] is ruthless, brutal, and often downright evil. Just like its inventors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iconian Refuge]] || [[File:25px-RaceLogo-Iconian.png|center|25px]] || [[Iconian technology tree]] focuses on their ancient lineage and the mysticism they&#039;ve built up over the millenia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium Corporation]] || [[File:25px-RaceLogo-Iridium.png|center|25px]] || [[Iridium technology tree]] is, like the rest of Iridium culture, based on the creation of value and profit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Krynn Syndicate]] || [[File:25px-RaceLogo-Krynn.png|center|25px]] || [[Krynn technology tree]] allows them to explore the Way, which shapes their developing culture along distinct paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Terran Alliance]] || [[File:25px-RaceLogo-TerranAlliance.png|center|25px]] || [[Terran technology tree]] does it all, with a focus on diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalan Contingency]] || [[File:25px-RaceLogo-Thalan.png|center|25px]] || [[Thalan technology tree]] is weird and wonderful. Living in exile from an apocalyptic future will do that. &lt;br /&gt;
|-&lt;br /&gt;
| [[Yor Singularity]] || [[File:25px-RaceLogo-Yor.png|center|25px]] || [[Yor technology tree]] is particularly concerned with the extermination of dirty, messy organic life from the galaxy.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor_Races|Minor Factions]] || [[File:25px-RaceLogo-KaxxCollective.png|25px|frameless|center|Custom Race]] || Minor races each borrow one of the major races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction_designer|Custom Factions]] || [[File:25px-RaceLogo custom.png|center|25px]] || Custom Race technology trees are of the players choosing, as they can choose any of the other races&#039; tech trees.&lt;br /&gt;
|}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Diplomacy&lt;br /&gt;
|content=&lt;br /&gt;
Players can negotiate treaties, trade goods and technology, and scheme against common enemies. Diplomacy has always been a key part of the Galactic Civilizations series and Galactic Civilizations III takes this much further.&lt;br /&gt;
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{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Colony Management&lt;br /&gt;
|content=&lt;br /&gt;
Players build colonies on alien worlds in an effort to develop their economic and strategic potential. Constructing facilities carefully to take advantage of powerful resource and adjacency bonuses makes colony development a mini-game on its own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
Modding is so important in the Galactic Civilizations games. A robust community of enthusiasts has built up around the games over the years, and their creative modifications to game elements continue to provide so many different and exciting ways to play.&lt;br /&gt;
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&#039;&#039;&#039;How does modding work?&#039;&#039;&#039;&lt;br /&gt;
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Mods are files placed in your My Games/GalCiv3/Mods/ directory. They can include graphic and XML files. You can have as many mods in here as you want, but keep them in their own directories (so if you want to remove one, it’s easy to do).&lt;br /&gt;
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NOTE: Stardock uses a file structure to help with organization, but the game actually just searches all subdirectories when looking for files. So, your files must have unique names (even if they aren&#039;t in the same directory).&lt;br /&gt;
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At a high level, there are three things you want to do when modding. You either want to add something, modify something or delete something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adding things:&#039;&#039;&#039; This is the easiest thing to do - you just create a new XML file with a new name. It doesn’t matter what the name is as long as it isn’t the same as an existing file. Using the same name that it uses in GC3 but appending the mod name to make it unique can be helpful here. The only other thing that matters is that it is in the right directory. Faction Defs, Star System Defs, and Planet Defs are all in the Game folder (because if you look at the XML in the GalCiv’s real directories, those files are in the Game folder). You have to match GalCiv3’s file placement so that the modded files load correctly. Add a new file in here with just the new Faction, Star System, Planet, Tech, Improvement, Ideology Trait, etc (there are about 150 moddable xml files in GC3).&lt;br /&gt;
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&#039;&#039;&#039;Modifying things:&#039;&#039;&#039; What if you want to increase the amount of credits the Iridium to start the game with? If you ever want to modify an existing object, you just need to copy the file from the GC3 directories and modify what you like. &#039;&#039;&#039;Be sure to keep the name exactly the same.&#039;&#039;&#039; If the game sees a file on startup with an identical name in your mod directory to one of the base files, it uses your mod file instead. This gives you ultimate control over overwriting anything in the base game (without ever having to modify a base game file).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removing things:&#039;&#039;&#039; Since you can overwrite any of the existing XML files, the deletion solution is built right in. If there is a particular global event that annoys you, you can copy that xml file into your mod directory, delete that event form your copy, and voila! It’s gone.&lt;br /&gt;
&lt;br /&gt;
Check out [[Using Mods]] for more.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Customized Ships and Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
If you&#039;re looking to customize elements of gameplay without having to mess around with xml files and other modder magic, then you&#039;re in luck: the game has two major features built right in that will allow you to craft unique experiences for yourself. &lt;br /&gt;
&lt;br /&gt;
The [[Ship Designer]] will let you either modify your civilization&#039;s existing ships so that they suit your playstyle or build a ship entirely from the ground up, styled any way you like. The ship designer can be accessed by clicking the &amp;quot;Designer&amp;quot; button at the bottom of the Ship List in the Shipyard screen. The buttons to do so are located below the ship list on the left hand side of the screen. &lt;br /&gt;
&lt;br /&gt;
To modify an existing design, select a ship from the list and click &amp;quot;Modify&amp;quot;. If &amp;quot;New Design&amp;quot; is selected, the ship list will be replaced by the Hull template list, which will allow you to select a starting block to build off, or an existing template design.&lt;br /&gt;
&lt;br /&gt;
The [[Civilization Builder]] is a powerful in-game tool used to design custom factions with unique leaders, abilities, ideologies, and more. It is available with the [[Crusade]] expansion, replacing the [[Faction_designer|Faction designer]] from the base game. With it, you&#039;ll be able to make entirely new and unique civilizations to play as - or against! - right down to the leader portraits, traits, and abilities.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Galactic Resources&lt;br /&gt;
|content=&lt;br /&gt;
New to Galactic Civilizations III are galactic resources that unlock incredible weapons and fantastical colony improvements like pleasure domes and planetary shields when captured and mined. These add another layer of interest to the strategic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=FAQ&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What are the requirements to run Galactic Civilizations III?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It will require a 64-bit version of Windows 10 / 8.1 / 8 / 7 along with a DirectX 10 or 11 compatible video card. There will be no 32-bit version. Most PC gamers in 2015 have this kind of hardware, and it allows us to create the best game possible for the majority of our customers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Do you have anything to speed up multiplayer play? Turn-based games can take forever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We use what we call &amp;quot;simultaneous planning, sequential execution.&amp;quot; So you can queue up all your orders, from colony management to research direction, ideological choices to fleet movement, and they&#039;ll execute as soon as your turn comes up and you hit the button. Crucially, you always have a chance to re-evaluate the situation before any of your orders are carried out.&lt;br /&gt;
You can also set options when you create a game to have research, production, etc. happen at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I&#039;m having issues loading my game - what do I do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Many issues can be resolved by verifying the integrity of your game files on whichever platform you&#039;re using to play GalCiv 3. You also may need to check your video drivers to ensure they&#039;re up-to-date. If they&#039;re current and you&#039;re still having issues with loading the game, a full removal and reinstall is recommended, especially if you have recently installed a new version of Windows.&lt;br /&gt;
&lt;br /&gt;
Another potential fix to consider is running the game as an administrator, which you can do by right-clicking on the game and choosing to do so.&lt;br /&gt;
&lt;br /&gt;
Sometimes, newly installed mods can cause issues with running the game. Check to see if the game runs without mods first - if so, the issue may be with the mod itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; My multiplayer game keeps crashing (on Epic). How can I fix this?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Epic uses the latest version of GalCiv 3. However, one specific issue we have identified is the need to run the game as admin on Windows initially to fix some file permission issues that can affect sync in multiplayer. Note: You should only need to do this once.&lt;br /&gt;
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&#039;&#039;&#039;Q:&#039;&#039;&#039; I have a lot of choices! How do I get started?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The question you need to answer as you play is this: how will you rule YOUR galaxy? You could be a tyrannical overlord or a peaceful guide for your people, and there are so many paths to victory. The best way to get an idea of how to accomplish your goals is simply to explore the game and all its options - take chances, make some mistakes! Probably get blown up a time or two - it happens to the best of us.&lt;br /&gt;
&lt;br /&gt;
For more actionable advice, browse through this wiki! There&#039;s lots of tips and tricks, as well as links to various articles, videos, and forum posts that offer lots of advice. The galaxy is vast and ready to be explored, so get out there - and good luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helpful Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://forums.galciv3.com/464004/galactic-civilizations-iii-a-walkthrough Base GalCiv 3 game walkthrough by CEO Brad Wardell.]&lt;br /&gt;
&lt;br /&gt;
[https://forums.galciv3.com/486838/galactic-civilizations-iii-support-faq Support FAQ for troubleshooting technical issues.]&lt;br /&gt;
&lt;br /&gt;
[https://www.galciv3.com/game/faq Galactic Civilizations III FAQ page.]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Additional References&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv3.com/forum/1131 Galactic Civilizations III Modding Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv3.com/journals Galactic Civilizations III Dev Journals]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Galactic Civilizations III Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Important Pages&lt;br /&gt;
|content=&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv3:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
* [[DLC]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[List of Achievements]]&lt;br /&gt;
* [[System Specifications]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Using Mods]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* [[Major Civilizations]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Governments and Commonwealths]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Minor Civilizations]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Planets]]&lt;br /&gt;
* [[Planet Types]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
* [[Starships]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Ship Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Ship Designer]]&lt;br /&gt;
* [[Civilization Builder]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
* [[Manufacturing]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tourism and Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Wealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Citizens]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Technology]]&lt;br /&gt;
* [[Ideology]]&lt;br /&gt;
* [[Colonies]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Improvements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Artifacts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tile Bonus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Shipyards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Approval]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Adjacency]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Combat and Invasions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Victory]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Metaverse&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Media&lt;br /&gt;
|content=&lt;br /&gt;
*[[GalCiv3:Trailers|Trailers]]&lt;br /&gt;
*[[GalCiv3:Community Let&#039;s Play Videos|Community Let&#039;s Play Videos]]&lt;br /&gt;
*[[GalCiv3:Screenshots|Screenshots]]&lt;br /&gt;
*[[GalCiv3:Concept Art|Concept Art]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11953</id>
		<title>GalCiv3:Galactic Civilizations III</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11953"/>
		<updated>2023-01-13T21:44:00Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations III&lt;br /&gt;
}}&lt;br /&gt;
Welcome to the &#039;&#039;Galactic Civilizations III&#039;&#039; Wiki!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; is a 4X turn-based strategy game developed by Stardock Entertainment and released on May 14, 2015. In the game, players take on the role of the leader of a spacefaring civilization and must explore space, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
The game features a rich and deep tech tree, allowing players to research and develop new technologies that will give them an edge over their opponents. Players can also design and customize their own ships, choose from a variety of alien races to play as, and interact with other civilizations through diplomacy, trade, and war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; also includes a robust multiplayer mode, allowing players to compete against each other in epic space battles and conquer the galaxy together.&lt;br /&gt;
&lt;br /&gt;
This Wiki is a comprehensive resource for all things &#039;&#039;Galactic Civilizations III&#039;&#039;, featuring detailed information on gameplay mechanics, strategies, civilizations, and more. We welcome contributions from the community, so if you have any knowledge or expertise to share, please feel free to edit and add to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Thank you for visiting the Wiki! We hope you find it helpful as you explore the vast and exciting universe of &#039;&#039;Galactic Civilizations III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin with only their home planet and must research new technologies, explore the galaxy, and colonize new worlds. All the while, players engage in diplomatic intrigue with other races and will likely be drawn into (or start) wars of both survival and expansion.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Getting Started&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is a 4X turn-based strategy game set in the distant future, where players take on the role of the leader of a space-faring civilization and must explore the galaxy, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
To get started with Galactic Civilizations III, follow these steps:&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Choose a civilization:&#039;&#039;&#039; When you start a new game, you will be given the option to choose which civilization you want to play as. Each civilization has its own unique abilities and traits, so choose carefully based on your preferred play style.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Explore the galaxy:&#039;&#039;&#039; Once you start the game, you will be given control of a single planet and a handful of ships. Use your ships to explore the galaxy, discover new planets, survey anomalies, and expand your territory.	&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Build and manage your empire:&#039;&#039;&#039; As you expand your territory, you will need to develop your planets to increase resource production and research new technologies. Researching the right techs and building and/or designing ships to defend your empire will give you the edge needed to emerge victorious.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Interact with other civilizations:&#039;&#039;&#039; As you explore the galaxy, you will encounter other civilizations. You can interact with them through diplomacy, trade, or war. Choose your actions carefully; they will have a major impact on your relationship with other civilizations, as well as your chances of success in the game.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Conquer the galaxy:&#039;&#039;&#039; As you progress, your ultimate goal will be to conquer the galaxy and become the dominant civilization. This will require a combination of strategic planning, resource management, and military might. There are many paths to victory, so choose the one that works best for you!&lt;br /&gt;
&lt;br /&gt;
With these tips in mind, you should be well on your way to becoming a formidable leader. Good luck!&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is an open-ended 4X space strategy game that features a robust sandbox mode. The player selects who they want to play as, who they want to play against, the size and configuration of their galaxy, what conditions constitute a victory, and are then set loose along with their clever AI foes on an unsuspecting galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Campaign&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III will come with a story-driven campaign that introduces players to the game’s setting. In the first campaign for Galactic Civilizations III, the player commands a powerful Terran armada that has just returned from a pocket universe to discover that the Drengin Empire is now firmly in control of the galaxy. It is up to the player to liberate the galaxy from Drengin oppression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; features a variety of civilizations that players can choose to play as, each with their own unique abilities and traits. Here is a brief overview of each of the civilizations available in the game.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Terran Alliance:&#039;&#039;&#039; The Terran Alliance are the inventors of the hyperdrive and the youngest race on the galactic stage. They have access to advanced technology and are skilled at adapting to new environments.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Drengin Empire:&#039;&#039;&#039; The Drengin Empire is a ruthless and expansionist civilization of reptilian aliens that will stop at nothing to conquer and enslave other civilizations. They excel at military tactics and are able to build powerful ships at a lower cost than other civilizations.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Yor Collective:&#039;&#039;&#039; The Yor Singularity are a race of artificial beings. They have no need for crude means of reproduction and can instead build citizens to inhabit their worlds.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Altarian Resistance:&#039;&#039;&#039; The Altarian Resistance are a deeply religious civilization and, while a bit self-righteous, they are generally kind in their interactions with others. They have a deep knowledge of Precursor technology and traditions, which makes them a mysterious and powerful player in the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcean Empire:&#039;&#039;&#039; The Arcean Empire is a civilization of proud and honorable warriors that values honor and tradition. They excel at naval warfare and are able to build powerful battleships.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torian Regime:&#039;&#039;&#039; The Torian Confederation is a peaceful and diplomatic civilization of aquatic aliens who value harmony and cooperation. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drath Legion:&#039;&#039;&#039; The Drath Legion is a mysterious civilization of draconic aliens who value the art of subterfuge and manipulation. It&#039;s rumored that they are behind every major conflict in the galaxy, but...it&#039;s possible they created those rumors themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thalan Contingency:&#039;&#039;&#039; The Thalan Contingency came from another universe hoping to stop what they call the &amp;quot;Terran Crusade.&amp;quot; They are militant and productive, but generally disliked by their neighbors.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Krynn Syndicate:&#039;&#039;&#039; The Krynn Syndicate is a coalition of races deeply united by a shared religion. Their shadow network - piloted by the secretive arm of their faith that took control of their government - now spans the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iconian Refuge:&#039;&#039;&#039; The Iconian Refuge is a mysterious and technologically advanced civilization of aliens who were once servants of the Precursors. They now are locked in a bitter struggle with their own creations: the Yor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terran Resistance:&#039;&#039;&#039; The portion of humanity who avoided being trapped on Earth behind the Precursor shield, the Terran Resistance are resourceful and hard-edged after years on the run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iridium Corporation:&#039;&#039;&#039; This ultra-capitalistic civilization is ruled by a number of multi-planet corporations. As firm believers of the power of a free market, they specialize in economic and cultural growth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx Hive:&#039;&#039;&#039; This technologically advanced worm-like species originated around the volcanic vents of their homeworld. Natural spies, their society thrives on backstabbing and intrigue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Slyne:&#039;&#039;&#039; Gelatinous beings capable of understanding advanced technology, the Slyne use a variety of cybernetic limbs and enhancements to project their will. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;United Earth:&#039;&#039;&#039; The United Earth government was the forerunner of the Terran Alliance. Considered naive by the rest of the galaxy, they will soon prove to be a force that is to be respected with their innovative spirit and willingness to do whatever it takes to survive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snathi Revenge:&#039;&#039;&#039; The most evil sect of an already evil race, the Snathi Revenge has spent the last millennia imprisoned by the Precursors on a distant world. Free at last, they will finally show the galaxy the true face of (fluffy and adorable) evil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Korath Clan:&#039;&#039;&#039; Made up of former elite Drengin warriors, the Korath differentiated themselves from their brethren with the ferocity of their desire to wipe out all non-Drengin races.&lt;br /&gt;
&lt;br /&gt;
By choosing a civilization that aligns with your preferred playstyle, you can tailor your strategy and approach to the game. Whether you want to conquer the galaxy through military might or achieve dominance through diplomacy and trade, there is a civilization that will suit your needs.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Multiplayer&lt;br /&gt;
|content=&lt;br /&gt;
For the first time in the Galactic Civilizations franchise, players can compete against each other over the Internet.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Exploring A Galaxy&lt;br /&gt;
|content=&lt;br /&gt;
Players typically start with a single colony, a colony ship, and a survey ship. They must explore the galaxy to find inhabitable planets. Technological research allows players to colonize the more extreme environments found across the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Researching Technology&lt;br /&gt;
|content=&lt;br /&gt;
[[Technology]] is the most crucial element of securing galactic hegemony. Each major race has its own technology tree, with staggered [[technology age]]s to help streamline the gameplay and avoid the age-old problem of attacking a tank with a phalanx (so to speak).&lt;br /&gt;
&lt;br /&gt;
All major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.&lt;br /&gt;
&lt;br /&gt;
In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction&#039;s abilities and traits.  So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians.&lt;br /&gt;
&lt;br /&gt;
Every race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Altarian Resistance]] || [[File:25px-RaceLogo-AltResistance.png|center|25px]] || [[Altarian technology tree]] reflects their love of beauty and culture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drengin Empire]] || [[File:25px-RaceLogo-DrenginEmpire.png|center|25px]] || [[Drengin technology tree]] is ruthless, brutal, and often downright evil. Just like its inventors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iconian Refuge]] || [[File:25px-RaceLogo-Iconian.png|center|25px]] || [[Iconian technology tree]] focuses on their ancient lineage and the mysticism they&#039;ve built up over the millenia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium Corporation]] || [[File:25px-RaceLogo-Iridium.png|center|25px]] || [[Iridium technology tree]] is, like the rest of Iridium culture, based on the creation of value and profit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Krynn Syndicate]] || [[File:25px-RaceLogo-Krynn.png|center|25px]] || [[Krynn technology tree]] allows them to explore the Way, which shapes their developing culture along distinct paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Terran Alliance]] || [[File:25px-RaceLogo-TerranAlliance.png|center|25px]] || [[Terran technology tree]] does it all, with a focus on diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalan Contingency]] || [[File:25px-RaceLogo-Thalan.png|center|25px]] || [[Thalan technology tree]] is weird and wonderful. Living in exile from an apocalyptic future will do that. &lt;br /&gt;
|-&lt;br /&gt;
| [[Yor Singularity]] || [[File:25px-RaceLogo-Yor.png|center|25px]] || [[Yor technology tree]] is particularly concerned with the extermination of dirty, messy organic life from the galaxy.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor_Races|Minor Factions]] || [[File:25px-RaceLogo-KaxxCollective.png|25px|frameless|center|Custom Race]] || Minor races each borrow one of the major races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction_designer|Custom Factions]] || [[File:25px-RaceLogo custom.png|center|25px]] || Custom Race technology trees are of the players choosing, as they can choose any of the other races&#039; tech trees.&lt;br /&gt;
|}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Diplomacy&lt;br /&gt;
|content=&lt;br /&gt;
Players can negotiate treaties, trade goods and technology, and scheme against common enemies. Diplomacy has always been a key part of the Galactic Civilizations series and Galactic Civilizations III takes this much further.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Colony Management&lt;br /&gt;
|content=&lt;br /&gt;
Players build colonies on alien worlds in an effort to develop their economic and strategic potential. Constructing facilities carefully to take advantage of powerful resource and adjacency bonuses makes colony development a mini-game on its own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
Modding is so important in the Galactic Civilizations games. A robust community of enthusiasts has built up around the games over the years, and their creative modifications to game elements continue to provide so many different and exciting ways to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does modding work?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mods are files placed in your My Games/GalCiv3/Mods/ directory. They can include graphic and XML files. You can have as many mods in here as you want, but keep them in their own directories (so if you want to remove one, it’s easy to do).&lt;br /&gt;
&lt;br /&gt;
NOTE: Stardock uses a file structure to help with organization, but the game actually just searches all subdirectories when looking for files. So, your files must have unique names (even if they aren&#039;t in the same directory).&lt;br /&gt;
&lt;br /&gt;
At a high level, there are three things you want to do when modding. You either want to add something, modify something or delete something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adding things:&#039;&#039;&#039; This is the easiest thing to do - you just create a new XML file with a new name. It doesn’t matter what the name is as long as it isn’t the same as an existing file. Using the same name that it uses in GC3 but appending the mod name to make it unique can be helpful here. The only other thing that matters is that it is in the right directory. Faction Defs, Star System Defs, and Planet Defs are all in the Game folder (because if you look at the XML in the GalCiv’s real directories, those files are in the Game folder). You have to match GalCiv3’s file placement so that the modded files load correctly. Add a new file in here with just the new Faction, Star System, Planet, Tech, Improvement, Ideology Trait, etc (there are about 150 moddable xml files in GC3).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying things:&#039;&#039;&#039; What if you want to increase the amount of credits the Iridium to start the game with? If you ever want to modify an existing object, you just need to copy the file from the GC3 directories and modify what you like. &#039;&#039;&#039;Be sure to keep the name exactly the same.&#039;&#039;&#039; If the game sees a file on startup with an identical name in your mod directory to one of the base files, it uses your mod file instead. This gives you ultimate control over overwriting anything in the base game (without ever having to modify a base game file).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removing things:&#039;&#039;&#039; Since you can overwrite any of the existing XML files, the deletion solution is built right in. If there is a particular global event that annoys you, you can copy that xml file into your mod directory, delete that event form your copy, and voila! It’s gone.&lt;br /&gt;
&lt;br /&gt;
Check out [[Using Mods]] for more.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Customized Ships and Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
If you&#039;re looking to customize elements of gameplay without having to mess around with xml files and other modder magic, then you&#039;re in luck: the game has two major features built right in that will allow you to craft unique experiences for yourself. &lt;br /&gt;
&lt;br /&gt;
The [[Ship Designer]] will let you either modify your civilization&#039;s existing ships so that they suit your playstyle or build a ship entirely from the ground up, styled any way you like. The ship designer can be accessed by clicking the &amp;quot;Designer&amp;quot; button at the bottom of the Ship List in the Shipyard screen. The buttons to do so are located below the ship list on the left hand side of the screen. &lt;br /&gt;
&lt;br /&gt;
To modify an existing design, select a ship from the list and click &amp;quot;Modify&amp;quot;. If &amp;quot;New Design&amp;quot; is selected, the ship list will be replaced by the Hull template list, which will allow you to select a starting block to build off, or an existing template design.&lt;br /&gt;
&lt;br /&gt;
The [[Civilization Builder]] is a powerful in-game tool used to design custom factions with unique leaders, abilities, ideologies, and more. It is available with the [[Crusade]] expansion, replacing the [[Faction_designer|Faction designer]] from the base game. With it, you&#039;ll be able to make entirely new and unique civilizations to play as - or against! - right down to the leader portraits, traits, and abilities.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Galactic Resources&lt;br /&gt;
|content=&lt;br /&gt;
New to Galactic Civilizations III are galactic resources that unlock incredible weapons and fantastical colony improvements like pleasure domes and planetary shields when captured and mined. These add another layer of interest to the strategic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=FAQ&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What are the requirements to run Galactic Civilizations III?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It will require a 64-bit version of Windows 10 / 8.1 / 8 / 7 along with a DirectX 10 or 11 compatible video card. There will be no 32-bit version. Most PC gamers in 2015 have this kind of hardware, and it allows us to create the best game possible for the majority of our customers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Do you have anything to speed up multiplayer play? Turn-based games can take forever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We use what we call &amp;quot;simultaneous planning, sequential execution.&amp;quot; So you can queue up all your orders, from colony management to research direction, ideological choices to fleet movement, and they&#039;ll execute as soon as your turn comes up and you hit the button. Crucially, you always have a chance to re-evaluate the situation before any of your orders are carried out.&lt;br /&gt;
You can also set options when you create a game to have research, production, etc. happen at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I&#039;m having issues loading my game - what do I do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Many issues can be resolved by verifying the integrity of your game files on whichever platform you&#039;re using to play GalCiv 3. You also may need to check your video drivers to ensure they&#039;re up-to-date. If they&#039;re current and you&#039;re still having issues with loading the game, a full removal and reinstall is recommended, especially if you have recently installed a new version of Windows.&lt;br /&gt;
&lt;br /&gt;
Another potential fix to consider is running the game as an administrator, which you can do by right-clicking on the game and choosing to do so.&lt;br /&gt;
&lt;br /&gt;
Sometimes, newly installed mods can cause issues with running the game. Check to see if the game runs without mods first - if so, the issue may be with the mod itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; My multiplayer game keeps crashing (on Epic). How can I fix this?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Epic uses the latest version of GalCiv 3. However, one specific issue we have identified is the need to run the game as admin on Windows initially to fix some file permission issues that can affect sync in multiplayer. Note: You should only need to do this once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I have a lot of choices! How do I get started?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The question you need to answer as you play is this: how will you rule YOUR galaxy? You could be a tyrannical overlord or a peaceful guide for your people, and there are so many paths to victory. The best way to get an idea of how to accomplish your goals is simply to explore the game and all its options - take chances, make some mistakes! Probably get blown up a time or two - it happens to the best of us.&lt;br /&gt;
&lt;br /&gt;
For more actionable advice, browse through this wiki! There&#039;s lots of tips and tricks, as well as links to various articles, videos, and forum posts that offer lots of advice. The galaxy is vast and ready to be explored, so get out there - and good luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helpful Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://forums.galciv3.com/464004/galactic-civilizations-iii-a-walkthrough Base GalCiv 3 game walkthrough by CEO Brad Wardell.]&lt;br /&gt;
&lt;br /&gt;
[https://forums.galciv3.com/486838/galactic-civilizations-iii-support-faq Support FAQ for troubleshooting technical issues.]&lt;br /&gt;
&lt;br /&gt;
[https://www.galciv3.com/game/faq Galactic Civilizations III FAQ page.]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Additional References&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://forums.galciv3.com/forum/1131 Galactic Civilizations III Modding Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.galciv3.com/journals Galactic Civilizations III Dev Journals]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Galactic Civilizations III Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Important Pages&lt;br /&gt;
|content=&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv3:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
* [[DLC]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[List of Achievements]]&lt;br /&gt;
* [[System Specifications]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Using Mods]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* [[Major Civilizations]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Governments and Commonwealths]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Minor Civilizations]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Planets]]&lt;br /&gt;
* [[Planet Types]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
* [[Starships]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Ship Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Ship Designer]]&lt;br /&gt;
* [[Civilization Builder]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
* [[Manufacturing]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tourism and Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Wealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Citizens]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Technology]]&lt;br /&gt;
* [[Ideology]]&lt;br /&gt;
* [[Colonies]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Improvements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Artifacts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tile Bonus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Shipyards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Approval]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Adjacency]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Combat and Invasions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Victory]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Metaverse&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Media&lt;br /&gt;
|content=&lt;br /&gt;
*[[GalCiv3:Trailers|Trailers]]&lt;br /&gt;
*[[GalCiv3:Community Let&#039;s Play Videos|Community Let&#039;s Play Videos]]&lt;br /&gt;
*[[GalCiv3:Screenshots|Screenshots]]&lt;br /&gt;
*[[GalCiv3:Concept Art|Concept Art]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11952</id>
		<title>GalCiv3:Galactic Civilizations III</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11952"/>
		<updated>2023-01-13T21:38:36Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Added a custom ships and civs section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations III&lt;br /&gt;
}}&lt;br /&gt;
Welcome to the &#039;&#039;Galactic Civilizations III&#039;&#039; Wiki!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; is a 4X turn-based strategy game developed by Stardock Entertainment and released on May 14, 2015. In the game, players take on the role of the leader of a spacefaring civilization and must explore space, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
The game features a rich and deep tech tree, allowing players to research and develop new technologies that will give them an edge over their opponents. Players can also design and customize their own ships, choose from a variety of alien races to play as, and interact with other civilizations through diplomacy, trade, and war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; also includes a robust multiplayer mode, allowing players to compete against each other in epic space battles and conquer the galaxy together.&lt;br /&gt;
&lt;br /&gt;
This Wiki is a comprehensive resource for all things &#039;&#039;Galactic Civilizations III&#039;&#039;, featuring detailed information on gameplay mechanics, strategies, civilizations, and more. We welcome contributions from the community, so if you have any knowledge or expertise to share, please feel free to edit and add to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Thank you for visiting the Wiki! We hope you find it helpful as you explore the vast and exciting universe of &#039;&#039;Galactic Civilizations III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin with only their home planet and must research new technologies, explore the galaxy, and colonize new worlds. All the while, players engage in diplomatic intrigue with other races and will likely be drawn into (or start) wars of both survival and expansion.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Getting Started&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is a 4X turn-based strategy game set in the distant future, where players take on the role of the leader of a space-faring civilization and must explore the galaxy, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
To get started with Galactic Civilizations III, follow these steps:&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Choose a civilization:&#039;&#039;&#039; When you start a new game, you will be given the option to choose which civilization you want to play as. Each civilization has its own unique abilities and traits, so choose carefully based on your preferred play style.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Explore the galaxy:&#039;&#039;&#039; Once you start the game, you will be given control of a single planet and a handful of ships. Use your ships to explore the galaxy, discover new planets, survey anomalies, and expand your territory.	&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Build and manage your empire:&#039;&#039;&#039; As you expand your territory, you will need to develop your planets to increase resource production and research new technologies. Researching the right techs and building and/or designing ships to defend your empire will give you the edge needed to emerge victorious.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Interact with other civilizations:&#039;&#039;&#039; As you explore the galaxy, you will encounter other civilizations. You can interact with them through diplomacy, trade, or war. Choose your actions carefully; they will have a major impact on your relationship with other civilizations, as well as your chances of success in the game.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Conquer the galaxy:&#039;&#039;&#039; As you progress, your ultimate goal will be to conquer the galaxy and become the dominant civilization. This will require a combination of strategic planning, resource management, and military might. There are many paths to victory, so choose the one that works best for you!&lt;br /&gt;
&lt;br /&gt;
With these tips in mind, you should be well on your way to becoming a formidable leader. Good luck!&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is an open-ended 4X space strategy game that features a robust sandbox mode. The player selects who they want to play as, who they want to play against, the size and configuration of their galaxy, what conditions constitute a victory, and are then set loose along with their clever AI foes on an unsuspecting galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Campaign&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III will come with a story-driven campaign that introduces players to the game’s setting. In the first campaign for Galactic Civilizations III, the player commands a powerful Terran armada that has just returned from a pocket universe to discover that the Drengin Empire is now firmly in control of the galaxy. It is up to the player to liberate the galaxy from Drengin oppression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; features a variety of civilizations that players can choose to play as, each with their own unique abilities and traits. Here is a brief overview of each of the civilizations available in the game.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Terran Alliance:&#039;&#039;&#039; The Terran Alliance are the inventors of the hyperdrive and the youngest race on the galactic stage. They have access to advanced technology and are skilled at adapting to new environments.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Drengin Empire:&#039;&#039;&#039; The Drengin Empire is a ruthless and expansionist civilization of reptilian aliens that will stop at nothing to conquer and enslave other civilizations. They excel at military tactics and are able to build powerful ships at a lower cost than other civilizations.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Yor Collective:&#039;&#039;&#039; The Yor Singularity are a race of artificial beings. They have no need for crude means of reproduction and can instead build citizens to inhabit their worlds.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Altarian Resistance:&#039;&#039;&#039; The Altarian Resistance are a deeply religious civilization and, while a bit self-righteous, they are generally kind in their interactions with others. They have a deep knowledge of Precursor technology and traditions, which makes them a mysterious and powerful player in the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcean Empire:&#039;&#039;&#039; The Arcean Empire is a civilization of proud and honorable warriors that values honor and tradition. They excel at naval warfare and are able to build powerful battleships.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torian Regime:&#039;&#039;&#039; The Torian Confederation is a peaceful and diplomatic civilization of aquatic aliens who value harmony and cooperation. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drath Legion:&#039;&#039;&#039; The Drath Legion is a mysterious civilization of draconic aliens who value the art of subterfuge and manipulation. It&#039;s rumored that they are behind every major conflict in the galaxy, but...it&#039;s possible they created those rumors themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thalan Contingency:&#039;&#039;&#039; The Thalan Contingency came from another universe hoping to stop what they call the &amp;quot;Terran Crusade.&amp;quot; They are militant and productive, but generally disliked by their neighbors.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Krynn Syndicate:&#039;&#039;&#039; The Krynn Syndicate is a coalition of races deeply united by a shared religion. Their shadow network - piloted by the secretive arm of their faith that took control of their government - now spans the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iconian Refuge:&#039;&#039;&#039; The Iconian Refuge is a mysterious and technologically advanced civilization of aliens who were once servants of the Precursors. They now are locked in a bitter struggle with their own creations: the Yor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terran Resistance:&#039;&#039;&#039; The portion of humanity who avoided being trapped on Earth behind the Precursor shield, the Terran Resistance are resourceful and hard-edged after years on the run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iridium Corporation:&#039;&#039;&#039; This ultra-capitalistic civilization is ruled by a number of multi-planet corporations. As firm believers of the power of a free market, they specialize in economic and cultural growth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx Hive:&#039;&#039;&#039; This technologically advanced worm-like species originated around the volcanic vents of their homeworld. Natural spies, their society thrives on backstabbing and intrigue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Slyne:&#039;&#039;&#039; Gelatinous beings capable of understanding advanced technology, the Slyne use a variety of cybernetic limbs and enhancements to project their will. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;United Earth:&#039;&#039;&#039; The United Earth government was the forerunner of the Terran Alliance. Considered naive by the rest of the galaxy, they will soon prove to be a force that is to be respected with their innovative spirit and willingness to do whatever it takes to survive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snathi Revenge:&#039;&#039;&#039; The most evil sect of an already evil race, the Snathi Revenge has spent the last millennia imprisoned by the Precursors on a distant world. Free at last, they will finally show the galaxy the true face of (fluffy and adorable) evil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Korath Clan:&#039;&#039;&#039; Made up of former elite Drengin warriors, the Korath differentiated themselves from their brethren with the ferocity of their desire to wipe out all non-Drengin races.&lt;br /&gt;
&lt;br /&gt;
By choosing a civilization that aligns with your preferred playstyle, you can tailor your strategy and approach to the game. Whether you want to conquer the galaxy through military might or achieve dominance through diplomacy and trade, there is a civilization that will suit your needs.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Multiplayer&lt;br /&gt;
|content=&lt;br /&gt;
For the first time in the Galactic Civilizations franchise, players can compete against each other over the Internet.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Exploring A Galaxy&lt;br /&gt;
|content=&lt;br /&gt;
Players typically start with a single colony, a colony ship, and a survey ship. They must explore the galaxy to find inhabitable planets. Technological research allows players to colonize the more extreme environments found across the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Researching Technology&lt;br /&gt;
|content=&lt;br /&gt;
[[Technology]] is the most crucial element of securing galactic hegemony. Each major race has its own technology tree, with staggered [[technology age]]s to help streamline the gameplay and avoid the age-old problem of attacking a tank with a phalanx (so to speak).&lt;br /&gt;
&lt;br /&gt;
All major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.&lt;br /&gt;
&lt;br /&gt;
In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction&#039;s abilities and traits.  So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians.&lt;br /&gt;
&lt;br /&gt;
Every race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Altarian Resistance]] || [[File:25px-RaceLogo-AltResistance.png|center|25px]] || [[Altarian technology tree]] reflects their love of beauty and culture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drengin Empire]] || [[File:25px-RaceLogo-DrenginEmpire.png|center|25px]] || [[Drengin technology tree]] is ruthless, brutal, and often downright evil. Just like its inventors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iconian Refuge]] || [[File:25px-RaceLogo-Iconian.png|center|25px]] || [[Iconian technology tree]] focuses on their ancient lineage and the mysticism they&#039;ve built up over the millenia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium Corporation]] || [[File:25px-RaceLogo-Iridium.png|center|25px]] || [[Iridium technology tree]] is, like the rest of Iridium culture, based on the creation of value and profit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Krynn Syndicate]] || [[File:25px-RaceLogo-Krynn.png|center|25px]] || [[Krynn technology tree]] allows them to explore the Way, which shapes their developing culture along distinct paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Terran Alliance]] || [[File:25px-RaceLogo-TerranAlliance.png|center|25px]] || [[Terran technology tree]] does it all, with a focus on diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalan Contingency]] || [[File:25px-RaceLogo-Thalan.png|center|25px]] || [[Thalan technology tree]] is weird and wonderful. Living in exile from an apocalyptic future will do that. &lt;br /&gt;
|-&lt;br /&gt;
| [[Yor Singularity]] || [[File:25px-RaceLogo-Yor.png|center|25px]] || [[Yor technology tree]] is particularly concerned with the extermination of dirty, messy organic life from the galaxy.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor_Races|Minor Factions]] || [[File:25px-RaceLogo-KaxxCollective.png|25px|frameless|center|Custom Race]] || Minor races each borrow one of the major races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction_designer|Custom Factions]] || [[File:25px-RaceLogo custom.png|center|25px]] || Custom Race technology trees are of the players choosing, as they can choose any of the other races&#039; tech trees.&lt;br /&gt;
|}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Diplomacy&lt;br /&gt;
|content=&lt;br /&gt;
Players can negotiate treaties, trade goods and technology, and scheme against common enemies. Diplomacy has always been a key part of the Galactic Civilizations series and Galactic Civilizations III takes this much further.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Colony Management&lt;br /&gt;
|content=&lt;br /&gt;
Players build colonies on alien worlds in an effort to develop their economic and strategic potential. Constructing facilities carefully to take advantage of powerful resource and adjacency bonuses makes colony development a mini-game on its own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
Modding is so important in the Galactic Civilizations games. A robust community of enthusiasts has built up around the games over the years, and their creative modifications to game elements continue to provide so many different and exciting ways to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does modding work?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mods are files placed in your My Games/GalCiv3/Mods/ directory. They can include graphic and XML files. You can have as many mods in here as you want, but keep them in their own directories (so if you want to remove one, it’s easy to do).&lt;br /&gt;
&lt;br /&gt;
NOTE: Stardock uses a file structure to help with organization, but the game actually just searches all subdirectories when looking for files. So, your files must have unique names (even if they aren&#039;t in the same directory).&lt;br /&gt;
&lt;br /&gt;
At a high level, there are three things you want to do when modding. You either want to add something, modify something or delete something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adding things:&#039;&#039;&#039; This is the easiest thing to do - you just create a new XML file with a new name. It doesn’t matter what the name is as long as it isn’t the same as an existing file. Using the same name that it uses in GC3 but appending the mod name to make it unique can be helpful here. The only other thing that matters is that it is in the right directory. Faction Defs, Star System Defs, and Planet Defs are all in the Game folder (because if you look at the XML in the GalCiv’s real directories, those files are in the Game folder). You have to match GalCiv3’s file placement so that the modded files load correctly. Add a new file in here with just the new Faction, Star System, Planet, Tech, Improvement, Ideology Trait, etc (there are about 150 moddable xml files in GC3).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying things:&#039;&#039;&#039; What if you want to increase the amount of credits the Iridium to start the game with? If you ever want to modify an existing object, you just need to copy the file from the GC3 directories and modify what you like. &#039;&#039;&#039;Be sure to keep the name exactly the same.&#039;&#039;&#039; If the game sees a file on startup with an identical name in your mod directory to one of the base files, it uses your mod file instead. This gives you ultimate control over overwriting anything in the base game (without ever having to modify a base game file).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removing things:&#039;&#039;&#039; Since you can overwrite any of the existing XML files, the deletion solution is built right in. If there is a particular global event that annoys you, you can copy that xml file into your mod directory, delete that event form your copy, and voila! It’s gone.&lt;br /&gt;
&lt;br /&gt;
Check out [[Using Mods]] for more.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Customized Ships and Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
If you&#039;re looking to customize elements of gameplay without having to mess around with xml files and other modder magic, then you&#039;re in luck: the game has two major features built right in that will allow you to craft unique experiences for yourself. &lt;br /&gt;
&lt;br /&gt;
The [[Ship Designer]] will let you either modify your civilization&#039;s existing ships so that they suit your playstyle or build a ship entirely from the ground up, styled any way you like. The ship designer can be accessed by clicking the &amp;quot;Designer&amp;quot; button at the bottom of the Ship List in the Shipyard screen. The buttons to do so are located below the ship list on the left hand side of the screen. &lt;br /&gt;
&lt;br /&gt;
To modify an existing design, select a ship from the list and click &amp;quot;Modify&amp;quot;. If &amp;quot;New Design&amp;quot; is selected, the ship list will be replaced by the Hull template list, which will allow you to select a starting block to build off, or an existing template design.&lt;br /&gt;
&lt;br /&gt;
The [[Civilization Builder]] is a powerful in-game tool used to design custom factions with unique leaders, abilities, ideologies, and more. It is available with the [[Crusade]] expansion, replacing the [[Faction_designer|Faction designer]] from the base game. With it, you&#039;ll be able to make entirely new and unique civilizations to play as - or against! - right down to the leader portraits, traits, and abilities.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Galactic Resources&lt;br /&gt;
|content=&lt;br /&gt;
New to Galactic Civilizations III are galactic resources that unlock incredible weapons and fantastical colony improvements like pleasure domes and planetary shields when captured and mined. These add another layer of interest to the strategic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=FAQ&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What are the requirements to run Galactic Civilizations III?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It will require a 64-bit version of Windows 10 / 8.1 / 8 / 7 along with a DirectX 10 or 11 compatible video card. There will be no 32-bit version. Most PC gamers in 2015 have this kind of hardware, and it allows us to create the best game possible for the majority of our customers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Do you have anything to speed up multiplayer play? Turn-based games can take forever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We use what we call &amp;quot;simultaneous planning, sequential execution.&amp;quot; So you can queue up all your orders, from colony management to research direction, ideological choices to fleet movement, and they&#039;ll execute as soon as your turn comes up and you hit the button. Crucially, you always have a chance to re-evaluate the situation before any of your orders are carried out.&lt;br /&gt;
You can also set options when you create a game to have research, production, etc. happen at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I&#039;m having issues loading my game - what do I do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Many issues can be resolved by verifying the integrity of your game files on whichever platform you&#039;re using to play GalCiv 3. You also may need to check your video drivers to ensure they&#039;re up-to-date. If they&#039;re current and you&#039;re still having issues with loading the game, a full removal and reinstall is recommended, especially if you have recently installed a new version of Windows.&lt;br /&gt;
&lt;br /&gt;
Another potential fix to consider is running the game as an administrator, which you can do by right-clicking on the game and choosing to do so.&lt;br /&gt;
&lt;br /&gt;
Sometimes, newly installed mods can cause issues with running the game. Check to see if the game runs without mods first - if so, the issue may be with the mod itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; My multiplayer game keeps crashing (on Epic). How can I fix this?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Epic uses the latest version of GalCiv 3. However, one specific issue we have identified is the need to run the game as admin on Windows initially to fix some file permission issues that can affect sync in multiplayer. Note: You should only need to do this once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I have a lot of choices! How do I get started?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The question you need to answer as you play is this: how will you rule YOUR galaxy? You could be a tyrannical overlord or a peaceful guide for your people, and there are so many paths to victory. The best way to get an idea of how to accomplish your goals is simply to explore the game and all its options - take chances, make some mistakes! Probably get blown up a time or two - it happens to the best of us.&lt;br /&gt;
&lt;br /&gt;
For more actionable advice, browse through this wiki! There&#039;s lots of tips and tricks, as well as links to various articles, videos, and forum posts that offer lots of advice. The galaxy is vast and ready to be explored, so get out there - and good luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helpful Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://forums.galciv3.com/464004/galactic-civilizations-iii-a-walkthrough Base GalCiv 3 game walkthrough by CEO Brad Wardell.]&lt;br /&gt;
&lt;br /&gt;
[https://forums.galciv3.com/486838/galactic-civilizations-iii-support-faq Support FAQ for troubleshooting technical issues.]&lt;br /&gt;
&lt;br /&gt;
[https://www.galciv3.com/game/faq Galactic Civilizations III FAQ page.]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Additional References&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[GalCiv III Modding Forum - Galactic Civilizations III GC3 Modding Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[Galactic Civilizations III GC3 Dev Journals]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf GC3 Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Important Pages&lt;br /&gt;
|content=&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv3:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
* [[DLC]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[List of Achievements]]&lt;br /&gt;
* [[System Specifications]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Using Mods]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* [[Major Civilizations]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Governments and Commonwealths]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Minor Civilizations]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Planets]]&lt;br /&gt;
* [[Planet Types]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
* [[Starships]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Ship Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Ship Designer]]&lt;br /&gt;
* [[Civilization Builder]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
* [[Manufacturing]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tourism and Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Wealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Citizens]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Technology]]&lt;br /&gt;
* [[Ideology]]&lt;br /&gt;
* [[Colonies]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Improvements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Artifacts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tile Bonus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Shipyards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Approval]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Adjacency]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Combat and Invasions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Victory]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Metaverse&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Media&lt;br /&gt;
|content=&lt;br /&gt;
*[[GalCiv3:Trailers|Trailers]]&lt;br /&gt;
*[[GalCiv3:Community Let&#039;s Play Videos|Community Let&#039;s Play Videos]]&lt;br /&gt;
*[[GalCiv3:Screenshots|Screenshots]]&lt;br /&gt;
*[[GalCiv3:Concept Art|Concept Art]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11951</id>
		<title>GalCiv3:Galactic Civilizations III</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11951"/>
		<updated>2023-01-13T20:35:01Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Added additional references to the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations III&lt;br /&gt;
}}&lt;br /&gt;
Welcome to the &#039;&#039;Galactic Civilizations III&#039;&#039; Wiki!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; is a 4X turn-based strategy game developed by Stardock Entertainment and released on May 14, 2015. In the game, players take on the role of the leader of a spacefaring civilization and must explore space, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
The game features a rich and deep tech tree, allowing players to research and develop new technologies that will give them an edge over their opponents. Players can also design and customize their own ships, choose from a variety of alien races to play as, and interact with other civilizations through diplomacy, trade, and war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; also includes a robust multiplayer mode, allowing players to compete against each other in epic space battles and conquer the galaxy together.&lt;br /&gt;
&lt;br /&gt;
This Wiki is a comprehensive resource for all things &#039;&#039;Galactic Civilizations III&#039;&#039;, featuring detailed information on gameplay mechanics, strategies, civilizations, and more. We welcome contributions from the community, so if you have any knowledge or expertise to share, please feel free to edit and add to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Thank you for visiting the Wiki! We hope you find it helpful as you explore the vast and exciting universe of &#039;&#039;Galactic Civilizations III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin with only their home planet and must research new technologies, explore the galaxy, and colonize new worlds. All the while, players engage in diplomatic intrigue with other races and will likely be drawn into (or start) wars of both survival and expansion.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Getting Started&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is a 4X turn-based strategy game set in the distant future, where players take on the role of the leader of a space-faring civilization and must explore the galaxy, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
To get started with Galactic Civilizations III, follow these steps:&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Choose a civilization:&#039;&#039;&#039; When you start a new game, you will be given the option to choose which civilization you want to play as. Each civilization has its own unique abilities and traits, so choose carefully based on your preferred play style.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Explore the galaxy:&#039;&#039;&#039; Once you start the game, you will be given control of a single planet and a handful of ships. Use your ships to explore the galaxy, discover new planets, survey anomalies, and expand your territory.	&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Build and manage your empire:&#039;&#039;&#039; As you expand your territory, you will need to develop your planets to increase resource production and research new technologies. Researching the right techs and building and/or designing ships to defend your empire will give you the edge needed to emerge victorious.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Interact with other civilizations:&#039;&#039;&#039; As you explore the galaxy, you will encounter other civilizations. You can interact with them through diplomacy, trade, or war. Choose your actions carefully; they will have a major impact on your relationship with other civilizations, as well as your chances of success in the game.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Conquer the galaxy:&#039;&#039;&#039; As you progress, your ultimate goal will be to conquer the galaxy and become the dominant civilization. This will require a combination of strategic planning, resource management, and military might. There are many paths to victory, so choose the one that works best for you!&lt;br /&gt;
&lt;br /&gt;
With these tips in mind, you should be well on your way to becoming a formidable leader. Good luck!&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is an open-ended 4X space strategy game that features a robust sandbox mode. The player selects who they want to play as, who they want to play against, the size and configuration of their galaxy, what conditions constitute a victory, and are then set loose along with their clever AI foes on an unsuspecting galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Campaign&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III will come with a story-driven campaign that introduces players to the game’s setting. In the first campaign for Galactic Civilizations III, the player commands a powerful Terran armada that has just returned from a pocket universe to discover that the Drengin Empire is now firmly in control of the galaxy. It is up to the player to liberate the galaxy from Drengin oppression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; features a variety of civilizations that players can choose to play as, each with their own unique abilities and traits. Here is a brief overview of each of the civilizations available in the game.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Terran Alliance:&#039;&#039;&#039; The Terran Alliance are the inventors of the hyperdrive and the youngest race on the galactic stage. They have access to advanced technology and are skilled at adapting to new environments.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Drengin Empire:&#039;&#039;&#039; The Drengin Empire is a ruthless and expansionist civilization of reptilian aliens that will stop at nothing to conquer and enslave other civilizations. They excel at military tactics and are able to build powerful ships at a lower cost than other civilizations.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Yor Collective:&#039;&#039;&#039; The Yor Singularity are a race of artificial beings. They have no need for crude means of reproduction and can instead build citizens to inhabit their worlds.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Altarian Resistance:&#039;&#039;&#039; The Altarian Resistance are a deeply religious civilization and, while a bit self-righteous, they are generally kind in their interactions with others. They have a deep knowledge of Precursor technology and traditions, which makes them a mysterious and powerful player in the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcean Empire:&#039;&#039;&#039; The Arcean Empire is a civilization of proud and honorable warriors that values honor and tradition. They excel at naval warfare and are able to build powerful battleships.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torian Regime:&#039;&#039;&#039; The Torian Confederation is a peaceful and diplomatic civilization of aquatic aliens who value harmony and cooperation. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drath Legion:&#039;&#039;&#039; The Drath Legion is a mysterious civilization of draconic aliens who value the art of subterfuge and manipulation. It&#039;s rumored that they are behind every major conflict in the galaxy, but...it&#039;s possible they created those rumors themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thalan Contingency:&#039;&#039;&#039; The Thalan Contingency came from another universe hoping to stop what they call the &amp;quot;Terran Crusade.&amp;quot; They are militant and productive, but generally disliked by their neighbors.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Krynn Syndicate:&#039;&#039;&#039; The Krynn Syndicate is a coalition of races deeply united by a shared religion. Their shadow network - piloted by the secretive arm of their faith that took control of their government - now spans the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iconian Refuge:&#039;&#039;&#039; The Iconian Refuge is a mysterious and technologically advanced civilization of aliens who were once servants of the Precursors. They now are locked in a bitter struggle with their own creations: the Yor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terran Resistance:&#039;&#039;&#039; The portion of humanity who avoided being trapped on Earth behind the Precursor shield, the Terran Resistance are resourceful and hard-edged after years on the run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iridium Corporation:&#039;&#039;&#039; This ultra-capitalistic civilization is ruled by a number of multi-planet corporations. As firm believers of the power of a free market, they specialize in economic and cultural growth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx Hive:&#039;&#039;&#039; This technologically advanced worm-like species originated around the volcanic vents of their homeworld. Natural spies, their society thrives on backstabbing and intrigue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Slyne:&#039;&#039;&#039; Gelatinous beings capable of understanding advanced technology, the Slyne use a variety of cybernetic limbs and enhancements to project their will. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;United Earth:&#039;&#039;&#039; The United Earth government was the forerunner of the Terran Alliance. Considered naive by the rest of the galaxy, they will soon prove to be a force that is to be respected with their innovative spirit and willingness to do whatever it takes to survive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snathi Revenge:&#039;&#039;&#039; The most evil sect of an already evil race, the Snathi Revenge has spent the last millennia imprisoned by the Precursors on a distant world. Free at last, they will finally show the galaxy the true face of (fluffy and adorable) evil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Korath Clan:&#039;&#039;&#039; Made up of former elite Drengin warriors, the Korath differentiated themselves from their brethren with the ferocity of their desire to wipe out all non-Drengin races.&lt;br /&gt;
&lt;br /&gt;
By choosing a civilization that aligns with your preferred playstyle, you can tailor your strategy and approach to the game. Whether you want to conquer the galaxy through military might or achieve dominance through diplomacy and trade, there is a civilization that will suit your needs.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Multiplayer&lt;br /&gt;
|content=&lt;br /&gt;
For the first time in the Galactic Civilizations franchise, players can compete against each other over the Internet.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Exploring A Galaxy&lt;br /&gt;
|content=&lt;br /&gt;
Players typically start with a single colony, a colony ship, and a survey ship. They must explore the galaxy to find inhabitable planets. Technological research allows players to colonize the more extreme environments found across the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Researching Technology&lt;br /&gt;
|content=&lt;br /&gt;
[[Technology]] is the most crucial element of securing galactic hegemony. Each major race has its own technology tree, with staggered [[technology age]]s to help streamline the gameplay and avoid the age-old problem of attacking a tank with a phalanx (so to speak).&lt;br /&gt;
&lt;br /&gt;
All major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.&lt;br /&gt;
&lt;br /&gt;
In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction&#039;s abilities and traits.  So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians.&lt;br /&gt;
&lt;br /&gt;
Every race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Altarian Resistance]] || [[File:25px-RaceLogo-AltResistance.png|center|25px]] || [[Altarian technology tree]] reflects their love of beauty and culture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drengin Empire]] || [[File:25px-RaceLogo-DrenginEmpire.png|center|25px]] || [[Drengin technology tree]] is ruthless, brutal, and often downright evil. Just like its inventors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iconian Refuge]] || [[File:25px-RaceLogo-Iconian.png|center|25px]] || [[Iconian technology tree]] focuses on their ancient lineage and the mysticism they&#039;ve built up over the millenia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium Corporation]] || [[File:25px-RaceLogo-Iridium.png|center|25px]] || [[Iridium technology tree]] is, like the rest of Iridium culture, based on the creation of value and profit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Krynn Syndicate]] || [[File:25px-RaceLogo-Krynn.png|center|25px]] || [[Krynn technology tree]] allows them to explore the Way, which shapes their developing culture along distinct paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Terran Alliance]] || [[File:25px-RaceLogo-TerranAlliance.png|center|25px]] || [[Terran technology tree]] does it all, with a focus on diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalan Contingency]] || [[File:25px-RaceLogo-Thalan.png|center|25px]] || [[Thalan technology tree]] is weird and wonderful. Living in exile from an apocalyptic future will do that. &lt;br /&gt;
|-&lt;br /&gt;
| [[Yor Singularity]] || [[File:25px-RaceLogo-Yor.png|center|25px]] || [[Yor technology tree]] is particularly concerned with the extermination of dirty, messy organic life from the galaxy.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor_Races|Minor Factions]] || [[File:25px-RaceLogo-KaxxCollective.png|25px|frameless|center|Custom Race]] || Minor races each borrow one of the major races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction_designer|Custom Factions]] || [[File:25px-RaceLogo custom.png|center|25px]] || Custom Race technology trees are of the players choosing, as they can choose any of the other races&#039; tech trees.&lt;br /&gt;
|}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Diplomacy&lt;br /&gt;
|content=&lt;br /&gt;
Players can negotiate treaties, trade goods and technology, and scheme against common enemies. Diplomacy has always been a key part of the Galactic Civilizations series and Galactic Civilizations III takes this much further.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Colony Management&lt;br /&gt;
|content=&lt;br /&gt;
Players build colonies on alien worlds in an effort to develop their economic and strategic potential. Constructing facilities carefully to take advantage of powerful resource and adjacency bonuses makes colony development a mini-game on its own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
Modding is so important in the Galactic Civilizations games. A robust community of enthusiasts has built up around the games over the years, and their creative modifications to game elements continue to provide so many different and exciting ways to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does modding work?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mods are files placed in your My Games/GalCiv3/Mods/ directory. They can include graphic and XML files. You can have as many mods in here as you want, but keep them in their own directories (so if you want to remove one, it’s easy to do).&lt;br /&gt;
&lt;br /&gt;
NOTE: Stardock uses a file structure to help with organization, but the game actually just searches all subdirectories when looking for files. So, your files must have unique names (even if they aren&#039;t in the same directory).&lt;br /&gt;
&lt;br /&gt;
At a high level, there are three things you want to do when modding. You either want to add something, modify something or delete something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adding things:&#039;&#039;&#039; This is the easiest thing to do - you just create a new XML file with a new name. It doesn’t matter what the name is as long as it isn’t the same as an existing file. Using the same name that it uses in GC3 but appending the mod name to make it unique can be helpful here. The only other thing that matters is that it is in the right directory. Faction Defs, Star System Defs, and Planet Defs are all in the Game folder (because if you look at the XML in the GalCiv’s real directories, those files are in the Game folder). You have to match GalCiv3’s file placement so that the modded files load correctly. Add a new file in here with just the new Faction, Star System, Planet, Tech, Improvement, Ideology Trait, etc (there are about 150 moddable xml files in GC3).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying things:&#039;&#039;&#039; What if you want to increase the amount of credits the Iridium to start the game with? If you ever want to modify an existing object, you just need to copy the file from the GC3 directories and modify what you like. &#039;&#039;&#039;Be sure to keep the name exactly the same.&#039;&#039;&#039; If the game sees a file on startup with an identical name in your mod directory to one of the base files, it uses your mod file instead. This gives you ultimate control over overwriting anything in the base game (without ever having to modify a base game file).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removing things:&#039;&#039;&#039; Since you can overwrite any of the existing XML files, the deletion solution is built right in. If there is a particular global event that annoys you, you can copy that xml file into your mod directory, delete that event form your copy, and voila! It’s gone.&lt;br /&gt;
&lt;br /&gt;
Check out [[Using Mods]] for more.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Galactic Resources&lt;br /&gt;
|content=&lt;br /&gt;
New to Galactic Civilizations III are galactic resources that unlock incredible weapons and fantastical colony improvements like pleasure domes and planetary shields when captured and mined. These add another layer of interest to the strategic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=FAQ&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What are the requirements to run Galactic Civilizations III?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It will require a 64-bit version of Windows 10 / 8.1 / 8 / 7 along with a DirectX 10 or 11 compatible video card. There will be no 32-bit version. Most PC gamers in 2015 have this kind of hardware, and it allows us to create the best game possible for the majority of our customers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Do you have anything to speed up multiplayer play? Turn-based games can take forever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We use what we call &amp;quot;simultaneous planning, sequential execution.&amp;quot; So you can queue up all your orders, from colony management to research direction, ideological choices to fleet movement, and they&#039;ll execute as soon as your turn comes up and you hit the button. Crucially, you always have a chance to re-evaluate the situation before any of your orders are carried out.&lt;br /&gt;
You can also set options when you create a game to have research, production, etc. happen at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I&#039;m having issues loading my game - what do I do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Many issues can be resolved by verifying the integrity of your game files on whichever platform you&#039;re using to play GalCiv 3. You also may need to check your video drivers to ensure they&#039;re up-to-date. If they&#039;re current and you&#039;re still having issues with loading the game, a full removal and reinstall is recommended, especially if you have recently installed a new version of Windows.&lt;br /&gt;
&lt;br /&gt;
Another potential fix to consider is running the game as an administrator, which you can do by right-clicking on the game and choosing to do so.&lt;br /&gt;
&lt;br /&gt;
Sometimes, newly installed mods can cause issues with running the game. Check to see if the game runs without mods first - if so, the issue may be with the mod itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; My multiplayer game keeps crashing (on Epic). How can I fix this?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Epic uses the latest version of GalCiv 3. However, one specific issue we have identified is the need to run the game as admin on Windows initially to fix some file permission issues that can affect sync in multiplayer. Note: You should only need to do this once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I have a lot of choices! How do I get started?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The question you need to answer as you play is this: how will you rule YOUR galaxy? You could be a tyrannical overlord or a peaceful guide for your people, and there are so many paths to victory. The best way to get an idea of how to accomplish your goals is simply to explore the game and all its options - take chances, make some mistakes! Probably get blown up a time or two - it happens to the best of us.&lt;br /&gt;
&lt;br /&gt;
For more actionable advice, browse through this wiki! There&#039;s lots of tips and tricks, as well as links to various articles, videos, and forum posts that offer lots of advice. The galaxy is vast and ready to be explored, so get out there - and good luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helpful Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://forums.galciv3.com/464004/galactic-civilizations-iii-a-walkthrough Base GalCiv 3 game walkthrough by CEO Brad Wardell.]&lt;br /&gt;
&lt;br /&gt;
[https://forums.galciv3.com/486838/galactic-civilizations-iii-support-faq Support FAQ for troubleshooting technical issues.]&lt;br /&gt;
&lt;br /&gt;
[https://www.galciv3.com/game/faq Galactic Civilizations III FAQ page.]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Additional References&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[GalCiv III Modding Forum - Galactic Civilizations III GC3 Modding Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[Galactic Civilizations III GC3 Dev Journals]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf GC3 Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Important Pages&lt;br /&gt;
|content=&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv3:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
* [[DLC]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[List of Achievements]]&lt;br /&gt;
* [[System Specifications]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Using Mods]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* [[Major Civilizations]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Governments and Commonwealths]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Minor Civilizations]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Planets]]&lt;br /&gt;
* [[Planet Types]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
* [[Starships]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Ship Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Ship Designer]]&lt;br /&gt;
* [[Civilization Builder]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
* [[Manufacturing]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tourism and Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Wealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Citizens]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Technology]]&lt;br /&gt;
* [[Ideology]]&lt;br /&gt;
* [[Colonies]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Improvements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Artifacts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tile Bonus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Shipyards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Approval]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Adjacency]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Combat and Invasions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Victory]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Metaverse&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Media&lt;br /&gt;
|content=&lt;br /&gt;
*[[GalCiv3:Trailers|Trailers]]&lt;br /&gt;
*[[GalCiv3:Community Let&#039;s Play Videos|Community Let&#039;s Play Videos]]&lt;br /&gt;
*[[GalCiv3:Screenshots|Screenshots]]&lt;br /&gt;
*[[GalCiv3:Concept Art|Concept Art]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11950</id>
		<title>GalCiv3:Galactic Civilizations III</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11950"/>
		<updated>2023-01-13T20:26:20Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
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Welcome to the &#039;&#039;Galactic Civilizations III&#039;&#039; Wiki!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; is a 4X turn-based strategy game developed by Stardock Entertainment and released on May 14, 2015. In the game, players take on the role of the leader of a spacefaring civilization and must explore space, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
The game features a rich and deep tech tree, allowing players to research and develop new technologies that will give them an edge over their opponents. Players can also design and customize their own ships, choose from a variety of alien races to play as, and interact with other civilizations through diplomacy, trade, and war.&lt;br /&gt;
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&#039;&#039;Galactic Civilizations III&#039;&#039; also includes a robust multiplayer mode, allowing players to compete against each other in epic space battles and conquer the galaxy together.&lt;br /&gt;
&lt;br /&gt;
This Wiki is a comprehensive resource for all things &#039;&#039;Galactic Civilizations III&#039;&#039;, featuring detailed information on gameplay mechanics, strategies, civilizations, and more. We welcome contributions from the community, so if you have any knowledge or expertise to share, please feel free to edit and add to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Thank you for visiting the Wiki! We hope you find it helpful as you explore the vast and exciting universe of &#039;&#039;Galactic Civilizations III&#039;&#039;.&lt;br /&gt;
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|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
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Players begin with only their home planet and must research new technologies, explore the galaxy, and colonize new worlds. All the while, players engage in diplomatic intrigue with other races and will likely be drawn into (or start) wars of both survival and expansion.&lt;br /&gt;
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|title=Getting Started&lt;br /&gt;
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Galactic Civilizations III is a 4X turn-based strategy game set in the distant future, where players take on the role of the leader of a space-faring civilization and must explore the galaxy, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
To get started with Galactic Civilizations III, follow these steps:&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Choose a civilization:&#039;&#039;&#039; When you start a new game, you will be given the option to choose which civilization you want to play as. Each civilization has its own unique abilities and traits, so choose carefully based on your preferred play style.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Explore the galaxy:&#039;&#039;&#039; Once you start the game, you will be given control of a single planet and a handful of ships. Use your ships to explore the galaxy, discover new planets, survey anomalies, and expand your territory.	&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Build and manage your empire:&#039;&#039;&#039; As you expand your territory, you will need to develop your planets to increase resource production and research new technologies. Researching the right techs and building and/or designing ships to defend your empire will give you the edge needed to emerge victorious.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Interact with other civilizations:&#039;&#039;&#039; As you explore the galaxy, you will encounter other civilizations. You can interact with them through diplomacy, trade, or war. Choose your actions carefully; they will have a major impact on your relationship with other civilizations, as well as your chances of success in the game.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Conquer the galaxy:&#039;&#039;&#039; As you progress, your ultimate goal will be to conquer the galaxy and become the dominant civilization. This will require a combination of strategic planning, resource management, and military might. There are many paths to victory, so choose the one that works best for you!&lt;br /&gt;
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With these tips in mind, you should be well on your way to becoming a formidable leader. Good luck!&lt;br /&gt;
}}&lt;br /&gt;
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|title=The Sandbox&lt;br /&gt;
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Galactic Civilizations III is an open-ended 4X space strategy game that features a robust sandbox mode. The player selects who they want to play as, who they want to play against, the size and configuration of their galaxy, what conditions constitute a victory, and are then set loose along with their clever AI foes on an unsuspecting galaxy.&lt;br /&gt;
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|title=The Campaign&lt;br /&gt;
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Galactic Civilizations III will come with a story-driven campaign that introduces players to the game’s setting. In the first campaign for Galactic Civilizations III, the player commands a powerful Terran armada that has just returned from a pocket universe to discover that the Drengin Empire is now firmly in control of the galaxy. It is up to the player to liberate the galaxy from Drengin oppression.&lt;br /&gt;
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{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; features a variety of civilizations that players can choose to play as, each with their own unique abilities and traits. Here is a brief overview of each of the civilizations available in the game.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Terran Alliance:&#039;&#039;&#039; The Terran Alliance are the inventors of the hyperdrive and the youngest race on the galactic stage. They have access to advanced technology and are skilled at adapting to new environments.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Drengin Empire:&#039;&#039;&#039; The Drengin Empire is a ruthless and expansionist civilization of reptilian aliens that will stop at nothing to conquer and enslave other civilizations. They excel at military tactics and are able to build powerful ships at a lower cost than other civilizations.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Yor Collective:&#039;&#039;&#039; The Yor Singularity are a race of artificial beings. They have no need for crude means of reproduction and can instead build citizens to inhabit their worlds.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Altarian Resistance:&#039;&#039;&#039; The Altarian Resistance are a deeply religious civilization and, while a bit self-righteous, they are generally kind in their interactions with others. They have a deep knowledge of Precursor technology and traditions, which makes them a mysterious and powerful player in the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcean Empire:&#039;&#039;&#039; The Arcean Empire is a civilization of proud and honorable warriors that values honor and tradition. They excel at naval warfare and are able to build powerful battleships.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torian Regime:&#039;&#039;&#039; The Torian Confederation is a peaceful and diplomatic civilization of aquatic aliens who value harmony and cooperation. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
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&#039;&#039;&#039;Drath Legion:&#039;&#039;&#039; The Drath Legion is a mysterious civilization of draconic aliens who value the art of subterfuge and manipulation. It&#039;s rumored that they are behind every major conflict in the galaxy, but...it&#039;s possible they created those rumors themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thalan Contingency:&#039;&#039;&#039; The Thalan Contingency came from another universe hoping to stop what they call the &amp;quot;Terran Crusade.&amp;quot; They are militant and productive, but generally disliked by their neighbors.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Krynn Syndicate:&#039;&#039;&#039; The Krynn Syndicate is a coalition of races deeply united by a shared religion. Their shadow network - piloted by the secretive arm of their faith that took control of their government - now spans the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iconian Refuge:&#039;&#039;&#039; The Iconian Refuge is a mysterious and technologically advanced civilization of aliens who were once servants of the Precursors. They now are locked in a bitter struggle with their own creations: the Yor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terran Resistance:&#039;&#039;&#039; The portion of humanity who avoided being trapped on Earth behind the Precursor shield, the Terran Resistance are resourceful and hard-edged after years on the run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iridium Corporation:&#039;&#039;&#039; This ultra-capitalistic civilization is ruled by a number of multi-planet corporations. As firm believers of the power of a free market, they specialize in economic and cultural growth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx Hive:&#039;&#039;&#039; This technologically advanced worm-like species originated around the volcanic vents of their homeworld. Natural spies, their society thrives on backstabbing and intrigue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Slyne:&#039;&#039;&#039; Gelatinous beings capable of understanding advanced technology, the Slyne use a variety of cybernetic limbs and enhancements to project their will. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;United Earth:&#039;&#039;&#039; The United Earth government was the forerunner of the Terran Alliance. Considered naive by the rest of the galaxy, they will soon prove to be a force that is to be respected with their innovative spirit and willingness to do whatever it takes to survive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snathi Revenge:&#039;&#039;&#039; The most evil sect of an already evil race, the Snathi Revenge has spent the last millennia imprisoned by the Precursors on a distant world. Free at last, they will finally show the galaxy the true face of (fluffy and adorable) evil.&lt;br /&gt;
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&#039;&#039;&#039;Korath Clan:&#039;&#039;&#039; Made up of former elite Drengin warriors, the Korath differentiated themselves from their brethren with the ferocity of their desire to wipe out all non-Drengin races.&lt;br /&gt;
&lt;br /&gt;
By choosing a civilization that aligns with your preferred playstyle, you can tailor your strategy and approach to the game. Whether you want to conquer the galaxy through military might or achieve dominance through diplomacy and trade, there is a civilization that will suit your needs.&lt;br /&gt;
}}&lt;br /&gt;
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|h=h2&lt;br /&gt;
|title=Multiplayer&lt;br /&gt;
|content=&lt;br /&gt;
For the first time in the Galactic Civilizations franchise, players can compete against each other over the Internet.&lt;br /&gt;
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|h=h2&lt;br /&gt;
|title=Exploring A Galaxy&lt;br /&gt;
|content=&lt;br /&gt;
Players typically start with a single colony, a colony ship, and a survey ship. They must explore the galaxy to find inhabitable planets. Technological research allows players to colonize the more extreme environments found across the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
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|h=h2&lt;br /&gt;
|title=Researching Technology&lt;br /&gt;
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[[Technology]] is the most crucial element of securing galactic hegemony. Each major race has its own technology tree, with staggered [[technology age]]s to help streamline the gameplay and avoid the age-old problem of attacking a tank with a phalanx (so to speak).&lt;br /&gt;
&lt;br /&gt;
All major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.&lt;br /&gt;
&lt;br /&gt;
In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction&#039;s abilities and traits.  So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians.&lt;br /&gt;
&lt;br /&gt;
Every race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Altarian Resistance]] || [[File:25px-RaceLogo-AltResistance.png|center|25px]] || [[Altarian technology tree]] reflects their love of beauty and culture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drengin Empire]] || [[File:25px-RaceLogo-DrenginEmpire.png|center|25px]] || [[Drengin technology tree]] is ruthless, brutal, and often downright evil. Just like its inventors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iconian Refuge]] || [[File:25px-RaceLogo-Iconian.png|center|25px]] || [[Iconian technology tree]] focuses on their ancient lineage and the mysticism they&#039;ve built up over the millenia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium Corporation]] || [[File:25px-RaceLogo-Iridium.png|center|25px]] || [[Iridium technology tree]] is, like the rest of Iridium culture, based on the creation of value and profit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Krynn Syndicate]] || [[File:25px-RaceLogo-Krynn.png|center|25px]] || [[Krynn technology tree]] allows them to explore the Way, which shapes their developing culture along distinct paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Terran Alliance]] || [[File:25px-RaceLogo-TerranAlliance.png|center|25px]] || [[Terran technology tree]] does it all, with a focus on diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalan Contingency]] || [[File:25px-RaceLogo-Thalan.png|center|25px]] || [[Thalan technology tree]] is weird and wonderful. Living in exile from an apocalyptic future will do that. &lt;br /&gt;
|-&lt;br /&gt;
| [[Yor Singularity]] || [[File:25px-RaceLogo-Yor.png|center|25px]] || [[Yor technology tree]] is particularly concerned with the extermination of dirty, messy organic life from the galaxy.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor_Races|Minor Factions]] || [[File:25px-RaceLogo-KaxxCollective.png|25px|frameless|center|Custom Race]] || Minor races each borrow one of the major races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction_designer|Custom Factions]] || [[File:25px-RaceLogo custom.png|center|25px]] || Custom Race technology trees are of the players choosing, as they can choose any of the other races&#039; tech trees.&lt;br /&gt;
|}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Diplomacy&lt;br /&gt;
|content=&lt;br /&gt;
Players can negotiate treaties, trade goods and technology, and scheme against common enemies. Diplomacy has always been a key part of the Galactic Civilizations series and Galactic Civilizations III takes this much further.&lt;br /&gt;
}}&lt;br /&gt;
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|h=h2&lt;br /&gt;
|title=Colony Management&lt;br /&gt;
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Players build colonies on alien worlds in an effort to develop their economic and strategic potential. Constructing facilities carefully to take advantage of powerful resource and adjacency bonuses makes colony development a mini-game on its own.&lt;br /&gt;
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|title=Modding&lt;br /&gt;
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Modding is so important in the Galactic Civilizations games. A robust community of enthusiasts has built up around the games over the years, and their creative modifications to game elements continue to provide so many different and exciting ways to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does modding work?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mods are files placed in your My Games/GalCiv3/Mods/ directory. They can include graphic and XML files. You can have as many mods in here as you want, but keep them in their own directories (so if you want to remove one, it’s easy to do).&lt;br /&gt;
&lt;br /&gt;
NOTE: Stardock uses a file structure to help with organization, but the game actually just searches all subdirectories when looking for files. So, your files must have unique names (even if they aren&#039;t in the same directory).&lt;br /&gt;
&lt;br /&gt;
At a high level, there are three things you want to do when modding. You either want to add something, modify something or delete something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adding things:&#039;&#039;&#039; This is the easiest thing to do - you just create a new XML file with a new name. It doesn’t matter what the name is as long as it isn’t the same as an existing file. Using the same name that it uses in GC3 but appending the mod name to make it unique can be helpful here. The only other thing that matters is that it is in the right directory. Faction Defs, Star System Defs, and Planet Defs are all in the Game folder (because if you look at the XML in the GalCiv’s real directories, those files are in the Game folder). You have to match GalCiv3’s file placement so that the modded files load correctly. Add a new file in here with just the new Faction, Star System, Planet, Tech, Improvement, Ideology Trait, etc (there are about 150 moddable xml files in GC3).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying things:&#039;&#039;&#039; What if you want to increase the amount of credits the Iridium to start the game with? If you ever want to modify an existing object, you just need to copy the file from the GC3 directories and modify what you like. &#039;&#039;&#039;Be sure to keep the name exactly the same.&#039;&#039;&#039; If the game sees a file on startup with an identical name in your mod directory to one of the base files, it uses your mod file instead. This gives you ultimate control over overwriting anything in the base game (without ever having to modify a base game file).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removing things:&#039;&#039;&#039; Since you can overwrite any of the existing XML files, the deletion solution is built right in. If there is a particular global event that annoys you, you can copy that xml file into your mod directory, delete that event form your copy, and voila! It’s gone.&lt;br /&gt;
&lt;br /&gt;
Check out [[Using Mods]] for more.&lt;br /&gt;
}}&lt;br /&gt;
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|h=h2&lt;br /&gt;
|title=Galactic Resources&lt;br /&gt;
|content=&lt;br /&gt;
New to Galactic Civilizations III are galactic resources that unlock incredible weapons and fantastical colony improvements like pleasure domes and planetary shields when captured and mined. These add another layer of interest to the strategic map.&lt;br /&gt;
}}&lt;br /&gt;
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|h=h2&lt;br /&gt;
|title=FAQ&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What are the requirements to run Galactic Civilizations III?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It will require a 64-bit version of Windows 10 / 8.1 / 8 / 7 along with a DirectX 10 or 11 compatible video card. There will be no 32-bit version. Most PC gamers in 2015 have this kind of hardware, and it allows us to create the best game possible for the majority of our customers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Do you have anything to speed up multiplayer play? Turn-based games can take forever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We use what we call &amp;quot;simultaneous planning, sequential execution.&amp;quot; So you can queue up all your orders, from colony management to research direction, ideological choices to fleet movement, and they&#039;ll execute as soon as your turn comes up and you hit the button. Crucially, you always have a chance to re-evaluate the situation before any of your orders are carried out.&lt;br /&gt;
You can also set options when you create a game to have research, production, etc. happen at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I&#039;m having issues loading my game - what do I do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Many issues can be resolved by verifying the integrity of your game files on whichever platform you&#039;re using to play GalCiv 3. You also may need to check your video drivers to ensure they&#039;re up-to-date. If they&#039;re current and you&#039;re still having issues with loading the game, a full removal and reinstall is recommended, especially if you have recently installed a new version of Windows.&lt;br /&gt;
&lt;br /&gt;
Another potential fix to consider is running the game as an administrator, which you can do by right-clicking on the game and choosing to do so.&lt;br /&gt;
&lt;br /&gt;
Sometimes, newly installed mods can cause issues with running the game. Check to see if the game runs without mods first - if so, the issue may be with the mod itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; My multiplayer game keeps crashing (on Epic). How can I fix this?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Epic uses the latest version of GalCiv 3. However, one specific issue we have identified is the need to run the game as admin on Windows initially to fix some file permission issues that can affect sync in multiplayer. Note: You should only need to do this once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I have a lot of choices! How do I get started?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The question you need to answer as you play is this: how will you rule YOUR galaxy? You could be a tyrannical overlord or a peaceful guide for your people, and there are so many paths to victory. The best way to get an idea of how to accomplish your goals is simply to explore the game and all its options - take chances, make some mistakes! Probably get blown up a time or two - it happens to the best of us.&lt;br /&gt;
&lt;br /&gt;
For more actionable advice, browse through this wiki! There&#039;s lots of tips and tricks, as well as links to various articles, videos, and forum posts that offer lots of advice. The galaxy is vast and ready to be explored, so get out there - and good luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helpful Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://forums.galciv3.com/464004/galactic-civilizations-iii-a-walkthrough Base GalCiv 3 game walkthrough by CEO Brad Wardell.]&lt;br /&gt;
&lt;br /&gt;
[https://forums.galciv3.com/486838/galactic-civilizations-iii-support-faq Support FAQ for troubleshooting technical issues.]&lt;br /&gt;
&lt;br /&gt;
[https://www.galciv3.com/game/faq Galactic Civilizations III FAQ page.]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
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|h=h1&lt;br /&gt;
|title=Important Pages&lt;br /&gt;
|content=&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv3:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
* [[DLC]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[List of Achievements]]&lt;br /&gt;
* [[System Specifications]]&lt;br /&gt;
}}&lt;br /&gt;
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|h=h1&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Using Mods]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* [[Major Civilizations]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Governments and Commonwealths]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Minor Civilizations]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Planets]]&lt;br /&gt;
* [[Planet Types]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
* [[Starships]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Ship Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Ship Designer]]&lt;br /&gt;
* [[Civilization Builder]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
* [[Manufacturing]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tourism and Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Wealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Citizens]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Technology]]&lt;br /&gt;
* [[Ideology]]&lt;br /&gt;
* [[Colonies]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Improvements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Artifacts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tile Bonus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Shipyards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Approval]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Adjacency]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Combat and Invasions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Victory]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Metaverse&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Media&lt;br /&gt;
|content=&lt;br /&gt;
*[[GalCiv3:Trailers|Trailers]]&lt;br /&gt;
*[[GalCiv3:Community Let&#039;s Play Videos|Community Let&#039;s Play Videos]]&lt;br /&gt;
*[[GalCiv3:Screenshots|Screenshots]]&lt;br /&gt;
*[[GalCiv3:Concept Art|Concept Art]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11949</id>
		<title>GalCiv3:Galactic Civilizations III</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11949"/>
		<updated>2023-01-13T20:24:40Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Added a Q&amp;amp;A section with links to troubleshooting documents and game walkthrough.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations III&lt;br /&gt;
}}&lt;br /&gt;
Welcome to the &#039;&#039;Galactic Civilizations III&#039;&#039; Wiki!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; is a 4X turn-based strategy game developed by Stardock Entertainment and released on May 14, 2015. In the game, players take on the role of the leader of a spacefaring civilization and must explore space, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
The game features a rich and deep tech tree, allowing players to research and develop new technologies that will give them an edge over their opponents. Players can also design and customize their own ships, choose from a variety of alien races to play as, and interact with other civilizations through diplomacy, trade, and war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; also includes a robust multiplayer mode, allowing players to compete against each other in epic space battles and conquer the galaxy together.&lt;br /&gt;
&lt;br /&gt;
This Wiki is a comprehensive resource for all things &#039;&#039;Galactic Civilizations III&#039;&#039;, featuring detailed information on gameplay mechanics, strategies, civilizations, and more. We welcome contributions from the community, so if you have any knowledge or expertise to share, please feel free to edit and add to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Thank you for visiting the Wiki! We hope you find it helpful as you explore the vast and exciting universe of &#039;&#039;Galactic Civilizations III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin with only their home planet and must research new technologies, explore the galaxy, and colonize new worlds. All the while, players engage in diplomatic intrigue with other races and will likely be drawn into (or start) wars of both survival and expansion.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Getting Started&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is a 4X turn-based strategy game set in the distant future, where players take on the role of the leader of a space-faring civilization and must explore the galaxy, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
To get started with Galactic Civilizations III, follow these steps:&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Choose a civilization:&#039;&#039;&#039; When you start a new game, you will be given the option to choose which civilization you want to play as. Each civilization has its own unique abilities and traits, so choose carefully based on your preferred play style.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Explore the galaxy:&#039;&#039;&#039; Once you start the game, you will be given control of a single planet and a handful of ships. Use your ships to explore the galaxy, discover new planets, survey anomalies, and expand your territory.	&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Build and manage your empire:&#039;&#039;&#039; As you expand your territory, you will need to develop your planets to increase resource production and research new technologies. Researching the right techs and building and/or designing ships to defend your empire will give you the edge needed to emerge victorious.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Interact with other civilizations:&#039;&#039;&#039; As you explore the galaxy, you will encounter other civilizations. You can interact with them through diplomacy, trade, or war. Choose your actions carefully; they will have a major impact on your relationship with other civilizations, as well as your chances of success in the game.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Conquer the galaxy:&#039;&#039;&#039; As you progress, your ultimate goal will be to conquer the galaxy and become the dominant civilization. This will require a combination of strategic planning, resource management, and military might. There are many paths to victory, so choose the one that works best for you!&lt;br /&gt;
&lt;br /&gt;
With these tips in mind, you should be well on your way to becoming a formidable leader. Good luck!&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is an open-ended 4X space strategy game that features a robust sandbox mode. The player selects who they want to play as, who they want to play against, the size and configuration of their galaxy, what conditions constitute a victory, and are then set loose along with their clever AI foes on an unsuspecting galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Campaign&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III will come with a story-driven campaign that introduces players to the game’s setting. In the first campaign for Galactic Civilizations III, the player commands a powerful Terran armada that has just returned from a pocket universe to discover that the Drengin Empire is now firmly in control of the galaxy. It is up to the player to liberate the galaxy from Drengin oppression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; features a variety of civilizations that players can choose to play as, each with their own unique abilities and traits. Here is a brief overview of each of the civilizations available in the game.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Terran Alliance:&#039;&#039;&#039; The Terran Alliance are the inventors of the hyperdrive and the youngest race on the galactic stage. They have access to advanced technology and are skilled at adapting to new environments.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Drengin Empire:&#039;&#039;&#039; The Drengin Empire is a ruthless and expansionist civilization of reptilian aliens that will stop at nothing to conquer and enslave other civilizations. They excel at military tactics and are able to build powerful ships at a lower cost than other civilizations.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Yor Collective:&#039;&#039;&#039; The Yor Singularity are a race of artificial beings. They have no need for crude means of reproduction and can instead build citizens to inhabit their worlds.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Altarian Resistance:&#039;&#039;&#039; The Altarian Resistance are a deeply religious civilization and, while a bit self-righteous, they are generally kind in their interactions with others. They have a deep knowledge of Precursor technology and traditions, which makes them a mysterious and powerful player in the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcean Empire:&#039;&#039;&#039; The Arcean Empire is a civilization of proud and honorable warriors that values honor and tradition. They excel at naval warfare and are able to build powerful battleships.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torian Regime:&#039;&#039;&#039; The Torian Confederation is a peaceful and diplomatic civilization of aquatic aliens who value harmony and cooperation. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drath Legion:&#039;&#039;&#039; The Drath Legion is a mysterious civilization of draconic aliens who value the art of subterfuge and manipulation. It&#039;s rumored that they are behind every major conflict in the galaxy, but...it&#039;s possible they created those rumors themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thalan Contingency:&#039;&#039;&#039; The Thalan Contingency came from another universe hoping to stop what they call the &amp;quot;Terran Crusade.&amp;quot; They are militant and productive, but generally disliked by their neighbors.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Krynn Syndicate:&#039;&#039;&#039; The Krynn Syndicate is a coalition of races deeply united by a shared religion. Their shadow network - piloted by the secretive arm of their faith that took control of their government - now spans the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iconian Refuge:&#039;&#039;&#039; The Iconian Refuge is a mysterious and technologically advanced civilization of aliens who were once servants of the Precursors. They now are locked in a bitter struggle with their own creations: the Yor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terran Resistance:&#039;&#039;&#039; The portion of humanity who avoided being trapped on Earth behind the Precursor shield, the Terran Resistance are resourceful and hard-edged after years on the run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iridium Corporation:&#039;&#039;&#039; This ultra-capitalistic civilization is ruled by a number of multi-planet corporations. As firm believers of the power of a free market, they specialize in economic and cultural growth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx Hive:&#039;&#039;&#039; This technologically advanced worm-like species originated around the volcanic vents of their homeworld. Natural spies, their society thrives on backstabbing and intrigue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Slyne:&#039;&#039;&#039; Gelatinous beings capable of understanding advanced technology, the Slyne use a variety of cybernetic limbs and enhancements to project their will. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;United Earth:&#039;&#039;&#039; The United Earth government was the forerunner of the Terran Alliance. Considered naive by the rest of the galaxy, they will soon prove to be a force that is to be respected with their innovative spirit and willingness to do whatever it takes to survive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snathi Revenge:&#039;&#039;&#039; The most evil sect of an already evil race, the Snathi Revenge has spent the last millennia imprisoned by the Precursors on a distant world. Free at last, they will finally show the galaxy the true face of (fluffy and adorable) evil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Korath Clan:&#039;&#039;&#039; Made up of former elite Drengin warriors, the Korath differentiated themselves from their brethren with the ferocity of their desire to wipe out all non-Drengin races.&lt;br /&gt;
&lt;br /&gt;
By choosing a civilization that aligns with your preferred playstyle, you can tailor your strategy and approach to the game. Whether you want to conquer the galaxy through military might or achieve dominance through diplomacy and trade, there is a civilization that will suit your needs.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Multiplayer&lt;br /&gt;
|content=&lt;br /&gt;
For the first time in the Galactic Civilizations franchise, players can compete against each other over the Internet.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Exploring A Galaxy&lt;br /&gt;
|content=&lt;br /&gt;
Players typically start with a single colony, a colony ship, and a survey ship. They must explore the galaxy to find inhabitable planets. Technological research allows players to colonize the more extreme environments found across the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Researching Technology&lt;br /&gt;
|content=&lt;br /&gt;
[[Technology]] is the most crucial element of securing galactic hegemony. Each major race has its own technology tree, with staggered [[technology age]]s to help streamline the gameplay and avoid the age-old problem of attacking a tank with a phalanx (so to speak).&lt;br /&gt;
&lt;br /&gt;
All major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.&lt;br /&gt;
&lt;br /&gt;
In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction&#039;s abilities and traits.  So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians.&lt;br /&gt;
&lt;br /&gt;
Every race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Altarian Resistance]] || [[File:25px-RaceLogo-AltResistance.png|center|25px]] || [[Altarian technology tree]] reflects their love of beauty and culture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drengin Empire]] || [[File:25px-RaceLogo-DrenginEmpire.png|center|25px]] || [[Drengin technology tree]] is ruthless, brutal, and often downright evil. Just like its inventors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iconian Refuge]] || [[File:25px-RaceLogo-Iconian.png|center|25px]] || [[Iconian technology tree]] focuses on their ancient lineage and the mysticism they&#039;ve built up over the millenia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium Corporation]] || [[File:25px-RaceLogo-Iridium.png|center|25px]] || [[Iridium technology tree]] is, like the rest of Iridium culture, based on the creation of value and profit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Krynn Syndicate]] || [[File:25px-RaceLogo-Krynn.png|center|25px]] || [[Krynn technology tree]] allows them to explore the Way, which shapes their developing culture along distinct paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Terran Alliance]] || [[File:25px-RaceLogo-TerranAlliance.png|center|25px]] || [[Terran technology tree]] does it all, with a focus on diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalan Contingency]] || [[File:25px-RaceLogo-Thalan.png|center|25px]] || [[Thalan technology tree]] is weird and wonderful. Living in exile from an apocalyptic future will do that. &lt;br /&gt;
|-&lt;br /&gt;
| [[Yor Singularity]] || [[File:25px-RaceLogo-Yor.png|center|25px]] || [[Yor technology tree]] is particularly concerned with the extermination of dirty, messy organic life from the galaxy.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor_Races|Minor Factions]] || [[File:25px-RaceLogo-KaxxCollective.png|25px|frameless|center|Custom Race]] || Minor races each borrow one of the major races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction_designer|Custom Factions]] || [[File:25px-RaceLogo custom.png|center|25px]] || Custom Race technology trees are of the players choosing, as they can choose any of the other races&#039; tech trees.&lt;br /&gt;
|}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Diplomacy&lt;br /&gt;
|content=&lt;br /&gt;
Players can negotiate treaties, trade goods and technology, and scheme against common enemies. Diplomacy has always been a key part of the Galactic Civilizations series and Galactic Civilizations III takes this much further.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Colony Management&lt;br /&gt;
|content=&lt;br /&gt;
Players build colonies on alien worlds in an effort to develop their economic and strategic potential. Constructing facilities carefully to take advantage of powerful resource and adjacency bonuses makes colony development a mini-game on its own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
Modding is so important in the Galactic Civilizations games. A robust community of enthusiasts has built up around the games over the years, and their creative modifications to game elements continue to provide so many different and exciting ways to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does modding work?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mods are files placed in your My Games/GalCiv3/Mods/ directory. They can include graphic and XML files. You can have as many mods in here as you want, but keep them in their own directories (so if you want to remove one, it’s easy to do).&lt;br /&gt;
&lt;br /&gt;
NOTE: Stardock uses a file structure to help with organization, but the game actually just searches all subdirectories when looking for files. So, your files must have unique names (even if they aren&#039;t in the same directory).&lt;br /&gt;
&lt;br /&gt;
At a high level, there are three things you want to do when modding. You either want to add something, modify something or delete something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adding things:&#039;&#039;&#039; This is the easiest thing to do - you just create a new XML file with a new name. It doesn’t matter what the name is as long as it isn’t the same as an existing file. Using the same name that it uses in GC3 but appending the mod name to make it unique can be helpful here. The only other thing that matters is that it is in the right directory. Faction Defs, Star System Defs, and Planet Defs are all in the Game folder (because if you look at the XML in the GalCiv’s real directories, those files are in the Game folder). You have to match GalCiv3’s file placement so that the modded files load correctly. Add a new file in here with just the new Faction, Star System, Planet, Tech, Improvement, Ideology Trait, etc (there are about 150 moddable xml files in GC3).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying things:&#039;&#039;&#039; What if you want to increase the amount of credits the Iridium to start the game with? If you ever want to modify an existing object, you just need to copy the file from the GC3 directories and modify what you like. &#039;&#039;&#039;Be sure to keep the name exactly the same.&#039;&#039;&#039; If the game sees a file on startup with an identical name in your mod directory to one of the base files, it uses your mod file instead. This gives you ultimate control over overwriting anything in the base game (without ever having to modify a base game file).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removing things:&#039;&#039;&#039; Since you can overwrite any of the existing XML files, the deletion solution is built right in. If there is a particular global event that annoys you, you can copy that xml file into your mod directory, delete that event form your copy, and voila! It’s gone.&lt;br /&gt;
&lt;br /&gt;
Check out [[Using Mods]] for more.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Galactic Resources&lt;br /&gt;
|content=&lt;br /&gt;
New to Galactic Civilizations III are galactic resources that unlock incredible weapons and fantastical colony improvements like pleasure domes and planetary shields when captured and mined. These add another layer of interest to the strategic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=FAQ&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; What are the requirements to run Galactic Civilizations III?&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; It will require a 64-bit version of Windows 10 / 8.1 / 8 / 7 along with a DirectX 10 or 11 compatible video card. There will be no 32-bit version. Most PC gamers in 2015 have this kind of hardware, and it allows us to create the best game possible for the majority of our customers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; Do you have anything to speed up multiplayer play? Turn-based games can take forever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; We use what we call &amp;quot;simultaneous planning, sequential execution.&amp;quot; So you can queue up all your orders, from colony management to research direction, ideological choices to fleet movement, and they&#039;ll execute as soon as your turn comes up and you hit the button. Crucially, you always have a chance to re-evaluate the situation before any of your orders are carried out.&lt;br /&gt;
You can also set options when you create a game to have research, production, etc. happen at a faster pace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I&#039;m having issues loading my game - what do I do?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Many issues can be resolved by verifying the integrity of your game files on whichever platform you&#039;re using to play GalCiv 3. You also may need to check your video drivers to ensure they&#039;re up-to-date. If they&#039;re current and you&#039;re still having issues with loading the game, a full removal and reinstall is recommended, especially if you have recently installed a new version of Windows.&lt;br /&gt;
&lt;br /&gt;
Another potential fix to consider is running the game as an administrator, which you can do by right-clicking on the game and choosing to do so.&lt;br /&gt;
&lt;br /&gt;
Sometimes, newly installed mods can cause issues with running the game. Check to see if the game runs without mods first - if so, the issue may be with the mod itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; My multiplayer game keeps crashing (on Epic). How can I fix this?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; Epic uses the latest version of GalCiv 3. However, one specific issue we have identified is the need to run the game as admin on Windows initially to fix some file permission issues that can affect sync in multiplayer. Note: You should only need to do this once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q:&#039;&#039;&#039; I have a lot of choices! How do I get started?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A:&#039;&#039;&#039; The question you need to answer as you play is this: how will you rule YOUR galaxy? You could be a tyrannical overlord or a peaceful guide for your people, and there are so many paths to victory. The best way to get an idea of how to accomplish your goals is simply to explore the game and all its options - take chances, make some mistakes! Probably get blown up a time or two - it happens to the best of us.&lt;br /&gt;
&lt;br /&gt;
For more actionable advice, browse through this wiki! There&#039;s lots of tips and tricks, as well as links to various articles, videos, and forum posts that offer lots of advice. The galaxy is vast and ready to be explored, so get out there - and good luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helpful Links&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[https://forums.galciv3.com/464004/galactic-civilizations-iii-a-walkthrough Base GalCiv 3 game walkthrough by CEO Brad Wardell.]&lt;br /&gt;
&lt;br /&gt;
[https://forums.galciv3.com/486838/galactic-civilizations-iii-support-faq Support FAQ for troubleshooting technical issues.]&lt;br /&gt;
&lt;br /&gt;
[https://www.galciv3.com/game/faq Galactic Civilizations III FAQ page.]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Important Pages&lt;br /&gt;
|content=&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv3:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
* [[DLC]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[List of Achievements]]&lt;br /&gt;
* [[System Specifications]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Using Mods]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* [[Major Civilizations]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Governments and Commonwealths]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Minor Civilizations]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Planets]]&lt;br /&gt;
* [[Planet Types]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
* [[Starships]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Ship Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Ship Designer]]&lt;br /&gt;
* [[Civilization Builder]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
* [[Manufacturing]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tourism and Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Wealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Citizens]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Technology]]&lt;br /&gt;
* [[Ideology]]&lt;br /&gt;
* [[Colonies]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Improvements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Artifacts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tile Bonus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Shipyards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Approval]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Adjacency]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Combat and Invasions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Victory]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Metaverse&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Media&lt;br /&gt;
|content=&lt;br /&gt;
*[[GalCiv3:Trailers|Trailers]]&lt;br /&gt;
*[[GalCiv3:Community Let&#039;s Play Videos|Community Let&#039;s Play Videos]]&lt;br /&gt;
*[[GalCiv3:Screenshots|Screenshots]]&lt;br /&gt;
*[[GalCiv3:Concept Art|Concept Art]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11947</id>
		<title>GalCiv3:Galactic Civilizations III</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11947"/>
		<updated>2023-01-12T21:42:15Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Added the missing civilizations into the list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations III&lt;br /&gt;
}}&lt;br /&gt;
Welcome to the &#039;&#039;Galactic Civilizations III&#039;&#039; Wiki!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; is a 4X turn-based strategy game developed by Stardock Entertainment and released on May 14, 2015. In the game, players take on the role of the leader of a spacefaring civilization and must explore space, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
The game features a rich and deep tech tree, allowing players to research and develop new technologies that will give them an edge over their opponents. Players can also design and customize their own ships, choose from a variety of alien races to play as, and interact with other civilizations through diplomacy, trade, and war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; also includes a robust multiplayer mode, allowing players to compete against each other in epic space battles and conquer the galaxy together.&lt;br /&gt;
&lt;br /&gt;
This Wiki is a comprehensive resource for all things &#039;&#039;Galactic Civilizations III&#039;&#039;, featuring detailed information on gameplay mechanics, strategies, civilizations, and more. We welcome contributions from the community, so if you have any knowledge or expertise to share, please feel free to edit and add to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Thank you for visiting the Wiki! We hope you find it helpful as you explore the vast and exciting universe of &#039;&#039;Galactic Civilizations III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin with only their home planet and must research new technologies, explore the galaxy, and colonize new worlds. All the while, players engage in diplomatic intrigue with other races and will likely be drawn into (or start) wars of both survival and expansion.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Getting Started&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is a 4X turn-based strategy game set in the distant future, where players take on the role of the leader of a space-faring civilization and must explore the galaxy, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
To get started with Galactic Civilizations III, follow these steps:&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Choose a civilization:&#039;&#039;&#039; When you start a new game, you will be given the option to choose which civilization you want to play as. Each civilization has its own unique abilities and traits, so choose carefully based on your preferred play style.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Explore the galaxy:&#039;&#039;&#039; Once you start the game, you will be given control of a single planet and a handful of ships. Use your ships to explore the galaxy, discover new planets, survey anomalies, and expand your territory.	&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Build and manage your empire:&#039;&#039;&#039; As you expand your territory, you will need to develop your planets to increase resource production and research new technologies. Researching the right techs and building and/or designing ships to defend your empire will give you the edge needed to emerge victorious.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Interact with other civilizations:&#039;&#039;&#039; As you explore the galaxy, you will encounter other civilizations. You can interact with them through diplomacy, trade, or war. Choose your actions carefully; they will have a major impact on your relationship with other civilizations, as well as your chances of success in the game.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Conquer the galaxy:&#039;&#039;&#039; As you progress, your ultimate goal will be to conquer the galaxy and become the dominant civilization. This will require a combination of strategic planning, resource management, and military might. There are many paths to victory, so choose the one that works best for you!&lt;br /&gt;
&lt;br /&gt;
With these tips in mind, you should be well on your way to becoming a formidable leader. Good luck!&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is an open-ended 4X space strategy game that features a robust sandbox mode. The player selects who they want to play as, who they want to play against, the size and configuration of their galaxy, what conditions constitute a victory, and are then set loose along with their clever AI foes on an unsuspecting galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Campaign&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III will come with a story-driven campaign that introduces players to the game’s setting. In the first campaign for Galactic Civilizations III, the player commands a powerful Terran armada that has just returned from a pocket universe to discover that the Drengin Empire is now firmly in control of the galaxy. It is up to the player to liberate the galaxy from Drengin oppression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; features a variety of civilizations that players can choose to play as, each with their own unique abilities and traits. Here is a brief overview of each of the civilizations available in the game.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Terran Alliance:&#039;&#039;&#039; The Terran Alliance are the inventors of the hyperdrive and the youngest race on the galactic stage. They have access to advanced technology and are skilled at adapting to new environments.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Drengin Empire:&#039;&#039;&#039; The Drengin Empire is a ruthless and expansionist civilization of reptilian aliens that will stop at nothing to conquer and enslave other civilizations. They excel at military tactics and are able to build powerful ships at a lower cost than other civilizations.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Yor Collective:&#039;&#039;&#039; The Yor Singularity are a race of artificial beings. They have no need for crude means of reproduction and can instead build citizens to inhabit their worlds.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Altarian Resistance:&#039;&#039;&#039; The Altarian Resistance are a deeply religious civilization and, while a bit self-righteous, they are generally kind in their interactions with others. They have a deep knowledge of Precursor technology and traditions, which makes them a mysterious and powerful player in the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcean Empire:&#039;&#039;&#039; The Arcean Empire is a civilization of proud and honorable warriors that values honor and tradition. They excel at naval warfare and are able to build powerful battleships.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torian Regime:&#039;&#039;&#039; The Torian Confederation is a peaceful and diplomatic civilization of aquatic aliens who value harmony and cooperation. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drath Legion:&#039;&#039;&#039; The Drath Legion is a mysterious civilization of draconic aliens who value the art of subterfuge and manipulation. It&#039;s rumored that they are behind every major conflict in the galaxy, but...it&#039;s possible they created those rumors themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thalan Contingency:&#039;&#039;&#039; The Thalan Contingency came from another universe hoping to stop what they call the &amp;quot;Terran Crusade.&amp;quot; They are militant and productive, but generally disliked by their neighbors.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Krynn Syndicate:&#039;&#039;&#039; The Krynn Syndicate is a coalition of races deeply united by a shared religion. Their shadow network - piloted by the secretive arm of their faith that took control of their government - now spans the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iconian Refuge:&#039;&#039;&#039; The Iconian Refuge is a mysterious and technologically advanced civilization of aliens who were once servants of the Precursors. They now are locked in a bitter struggle with their own creations: the Yor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terran Resistance:&#039;&#039;&#039; The portion of humanity who avoided being trapped on Earth behind the Precursor shield, the Terran Resistance are resourceful and hard-edged after years on the run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iridium Corporation:&#039;&#039;&#039; This ultra-capitalistic civilization is ruled by a number of multi-planet corporations. As firm believers of the power of a free market, they specialize in economic and cultural growth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onyx Hive:&#039;&#039;&#039; This technologically advanced worm-like species originated around the volcanic vents of their homeworld. Natural spies, their society thrives on backstabbing and intrigue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Slyne:&#039;&#039;&#039; Gelatinous beings capable of understanding advanced technology, the Slyne use a variety of cybernetic limbs and enhancements to project their will. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;United Earth:&#039;&#039;&#039; The United Earth government was the forerunner of the Terran Alliance. Considered naive by the rest of the galaxy, they will soon prove to be a force that is to be respected with their innovative spirit and willingness to do whatever it takes to survive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snathi Revenge:&#039;&#039;&#039; The most evil sect of an already evil race, the Snathi Revenge has spent the last millennia imprisoned by the Precursors on a distant world. Free at last, they will finally show the galaxy the true face of (fluffy and adorable) evil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Korath Clan:&#039;&#039;&#039; Made up of former elite Drengin warriors, the Korath differentiated themselves from their brethren with the ferocity of their desire to wipe out all non-Drengin races.&lt;br /&gt;
&lt;br /&gt;
By choosing a civilization that aligns with your preferred playstyle, you can tailor your strategy and approach to the game. Whether you want to conquer the galaxy through military might or achieve dominance through diplomacy and trade, there is a civilization that will suit your needs.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Multiplayer&lt;br /&gt;
|content=&lt;br /&gt;
For the first time in the Galactic Civilizations franchise, players can compete against each other over the Internet.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Exploring A Galaxy&lt;br /&gt;
|content=&lt;br /&gt;
Players typically start with a single colony, a colony ship, and a survey ship. They must explore the galaxy to find inhabitable planets. Technological research allows players to colonize the more extreme environments found across the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Researching Technology&lt;br /&gt;
|content=&lt;br /&gt;
[[Technology]] is the most crucial element of securing galactic hegemony. Each major race has its own technology tree, with staggered [[technology age]]s to help streamline the gameplay and avoid the age-old problem of attacking a tank with a phalanx (so to speak).&lt;br /&gt;
&lt;br /&gt;
All major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.&lt;br /&gt;
&lt;br /&gt;
In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction&#039;s abilities and traits.  So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians.&lt;br /&gt;
&lt;br /&gt;
Every race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Altarian Resistance]] || [[File:25px-RaceLogo-AltResistance.png|center|25px]] || [[Altarian technology tree]] reflects their love of beauty and culture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drengin Empire]] || [[File:25px-RaceLogo-DrenginEmpire.png|center|25px]] || [[Drengin technology tree]] is ruthless, brutal, and often downright evil. Just like its inventors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iconian Refuge]] || [[File:25px-RaceLogo-Iconian.png|center|25px]] || [[Iconian technology tree]] focuses on their ancient lineage and the mysticism they&#039;ve built up over the millenia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium Corporation]] || [[File:25px-RaceLogo-Iridium.png|center|25px]] || [[Iridium technology tree]] is, like the rest of Iridium culture, based on the creation of value and profit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Krynn Syndicate]] || [[File:25px-RaceLogo-Krynn.png|center|25px]] || [[Krynn technology tree]] allows them to explore the Way, which shapes their developing culture along distinct paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Terran Alliance]] || [[File:25px-RaceLogo-TerranAlliance.png|center|25px]] || [[Terran technology tree]] does it all, with a focus on diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalan Contingency]] || [[File:25px-RaceLogo-Thalan.png|center|25px]] || [[Thalan technology tree]] is weird and wonderful. Living in exile from an apocalyptic future will do that. &lt;br /&gt;
|-&lt;br /&gt;
| [[Yor Singularity]] || [[File:25px-RaceLogo-Yor.png|center|25px]] || [[Yor technology tree]] is particularly concerned with the extermination of dirty, messy organic life from the galaxy.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor_Races|Minor Factions]] || [[File:25px-RaceLogo-KaxxCollective.png|25px|frameless|center|Custom Race]] || Minor races each borrow one of the major races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction_designer|Custom Factions]] || [[File:25px-RaceLogo custom.png|center|25px]] || Custom Race technology trees are of the players choosing, as they can choose any of the other races&#039; tech trees.&lt;br /&gt;
|}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Diplomacy&lt;br /&gt;
|content=&lt;br /&gt;
Players can negotiate treaties, trade goods and technology, and scheme against common enemies. Diplomacy has always been a key part of the Galactic Civilizations series and Galactic Civilizations III takes this much further.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Colony Management&lt;br /&gt;
|content=&lt;br /&gt;
Players build colonies on alien worlds in an effort to develop their economic and strategic potential. Constructing facilities carefully to take advantage of powerful resource and adjacency bonuses makes colony development a mini-game on its own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
Modding is so important in the Galactic Civilizations games. A robust community of enthusiasts has built up around the games over the years, and their creative modifications to game elements continue to provide so many different and exciting ways to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does modding work?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mods are files placed in your My Games/GalCiv3/Mods/ directory. They can include graphic and XML files. You can have as many mods in here as you want, but keep them in their own directories (so if you want to remove one, it’s easy to do).&lt;br /&gt;
&lt;br /&gt;
NOTE: Stardock uses a file structure to help with organization, but the game actually just searches all subdirectories when looking for files. So, your files must have unique names (even if they aren&#039;t in the same directory).&lt;br /&gt;
&lt;br /&gt;
At a high level, there are three things you want to do when modding. You either want to add something, modify something or delete something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adding things:&#039;&#039;&#039; This is the easiest thing to do - you just create a new XML file with a new name. It doesn’t matter what the name is as long as it isn’t the same as an existing file. Using the same name that it uses in GC3 but appending the mod name to make it unique can be helpful here. The only other thing that matters is that it is in the right directory. Faction Defs, Star System Defs, and Planet Defs are all in the Game folder (because if you look at the XML in the GalCiv’s real directories, those files are in the Game folder). You have to match GalCiv3’s file placement so that the modded files load correctly. Add a new file in here with just the new Faction, Star System, Planet, Tech, Improvement, Ideology Trait, etc (there are about 150 moddable xml files in GC3).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying things:&#039;&#039;&#039; What if you want to increase the amount of credits the Iridium to start the game with? If you ever want to modify an existing object, you just need to copy the file from the GC3 directories and modify what you like. &#039;&#039;&#039;Be sure to keep the name exactly the same.&#039;&#039;&#039; If the game sees a file on startup with an identical name in your mod directory to one of the base files, it uses your mod file instead. This gives you ultimate control over overwriting anything in the base game (without ever having to modify a base game file).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removing things:&#039;&#039;&#039; Since you can overwrite any of the existing XML files, the deletion solution is built right in. If there is a particular global event that annoys you, you can copy that xml file into your mod directory, delete that event form your copy, and voila! It’s gone.&lt;br /&gt;
&lt;br /&gt;
Check out [[Using Mods]] for more.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Galactic Resources&lt;br /&gt;
|content=&lt;br /&gt;
New to Galactic Civilizations III are galactic resources that unlock incredible weapons and fantastical colony improvements like pleasure domes and planetary shields when captured and mined. These add another layer of interest to the strategic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Important Pages&lt;br /&gt;
|content=&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv3:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
* [[DLC]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[List of Achievements]]&lt;br /&gt;
* [[System Specifications]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Using Mods]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* [[Major Civilizations]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Governments and Commonwealths]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Minor Civilizations]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Planets]]&lt;br /&gt;
* [[Planet Types]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
* [[Starships]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Ship Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Ship Designer]]&lt;br /&gt;
* [[Civilization Builder]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
* [[Manufacturing]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tourism and Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Wealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Citizens]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Technology]]&lt;br /&gt;
* [[Ideology]]&lt;br /&gt;
* [[Colonies]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Improvements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Artifacts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tile Bonus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Shipyards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Approval]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Adjacency]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Combat and Invasions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Victory]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Metaverse&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Media&lt;br /&gt;
|content=&lt;br /&gt;
*[[GalCiv3:Trailers|Trailers]]&lt;br /&gt;
*[[GalCiv3:Community Let&#039;s Play Videos|Community Let&#039;s Play Videos]]&lt;br /&gt;
*[[GalCiv3:Screenshots|Screenshots]]&lt;br /&gt;
*[[GalCiv3:Concept Art|Concept Art]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11946</id>
		<title>GalCiv3:Galactic Civilizations III</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11946"/>
		<updated>2023-01-12T21:35:04Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Re-wrote and adjusted all of the civilization overviews.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations III&lt;br /&gt;
}}&lt;br /&gt;
Welcome to the &#039;&#039;Galactic Civilizations III&#039;&#039; Wiki!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; is a 4X turn-based strategy game developed by Stardock Entertainment and released on May 14, 2015. In the game, players take on the role of the leader of a spacefaring civilization and must explore space, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
The game features a rich and deep tech tree, allowing players to research and develop new technologies that will give them an edge over their opponents. Players can also design and customize their own ships, choose from a variety of alien races to play as, and interact with other civilizations through diplomacy, trade, and war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; also includes a robust multiplayer mode, allowing players to compete against each other in epic space battles and conquer the galaxy together.&lt;br /&gt;
&lt;br /&gt;
This Wiki is a comprehensive resource for all things &#039;&#039;Galactic Civilizations III&#039;&#039;, featuring detailed information on gameplay mechanics, strategies, civilizations, and more. We welcome contributions from the community, so if you have any knowledge or expertise to share, please feel free to edit and add to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Thank you for visiting the Wiki! We hope you find it helpful as you explore the vast and exciting universe of &#039;&#039;Galactic Civilizations III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin with only their home planet and must research new technologies, explore the galaxy, and colonize new worlds. All the while, players engage in diplomatic intrigue with other races and will likely be drawn into (or start) wars of both survival and expansion.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Getting Started&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is a 4X turn-based strategy game set in the distant future, where players take on the role of the leader of a space-faring civilization and must explore the galaxy, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
To get started with Galactic Civilizations III, follow these steps:&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Choose a civilization:&#039;&#039;&#039; When you start a new game, you will be given the option to choose which civilization you want to play as. Each civilization has its own unique abilities and traits, so choose carefully based on your preferred play style.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Explore the galaxy:&#039;&#039;&#039; Once you start the game, you will be given control of a single planet and a handful of ships. Use your ships to explore the galaxy, discover new planets, survey anomalies, and expand your territory.	&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Build and manage your empire:&#039;&#039;&#039; As you expand your territory, you will need to develop your planets to increase resource production and research new technologies. Researching the right techs and building and/or designing ships to defend your empire will give you the edge needed to emerge victorious.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Interact with other civilizations:&#039;&#039;&#039; As you explore the galaxy, you will encounter other civilizations. You can interact with them through diplomacy, trade, or war. Choose your actions carefully; they will have a major impact on your relationship with other civilizations, as well as your chances of success in the game.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Conquer the galaxy:&#039;&#039;&#039; As you progress, your ultimate goal will be to conquer the galaxy and become the dominant civilization. This will require a combination of strategic planning, resource management, and military might. There are many paths to victory, so choose the one that works best for you!&lt;br /&gt;
&lt;br /&gt;
With these tips in mind, you should be well on your way to becoming a formidable leader. Good luck!&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is an open-ended 4X space strategy game that features a robust sandbox mode. The player selects who they want to play as, who they want to play against, the size and configuration of their galaxy, what conditions constitute a victory, and are then set loose along with their clever AI foes on an unsuspecting galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Campaign&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III will come with a story-driven campaign that introduces players to the game’s setting. In the first campaign for Galactic Civilizations III, the player commands a powerful Terran armada that has just returned from a pocket universe to discover that the Drengin Empire is now firmly in control of the galaxy. It is up to the player to liberate the galaxy from Drengin oppression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; features a variety of civilizations that players can choose to play as, each with their own unique abilities and traits. Here is a brief overview of each of the civilizations available in the game.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Terran Alliance:&#039;&#039;&#039; The Terran Alliance are the inventors of the hyperdrive and the youngest race on the galactic stage. They have access to advanced technology and are skilled at adapting to new environments.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Drengin Empire:&#039;&#039;&#039; The Drengin Empire is a ruthless and expansionist civilization of reptilian aliens that will stop at nothing to conquer and enslave other civilizations. They excel at military tactics and are able to build powerful ships at a lower cost than other civilizations.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Yor Collective:&#039;&#039;&#039; The Yor Singularity are a race of artificial beings. They have no need for crude means of reproduction and can instead build citizens to inhabit their worlds.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Altarian Resistance:&#039;&#039;&#039; The Altarian Resistance are a deeply religious civilization and, while a bit self-righteous, they are generally kind in their interactions with others. They have a deep knowledge of Precursor technology and traditions, which makes them a mysterious and powerful player in the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcean Empire:&#039;&#039;&#039; The Arcean Empire is a civilization of proud and honorable warriors that values honor and tradition. They excel at naval warfare and are able to build powerful battleships.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torian Regime:&#039;&#039;&#039; The Torian Confederation is a peaceful and diplomatic civilization of aquatic aliens who value harmony and cooperation. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drath Legion:&#039;&#039;&#039; The Drath Legion is a mysterious civilization of draconic aliens who value the art of subterfuge and manipulation. It&#039;s rumored that they are behind every major conflict in the galaxy, but...it&#039;s possible they created those rumors themselves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thalan Contingency:&#039;&#039;&#039; The Thalan Contingency came from another universe hoping to stop what they call the &amp;quot;Terran Crusade.&amp;quot; They are militant and productive, but generally disliked by their neighbors.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Krynn Syndicate:&#039;&#039;&#039; The Krynn Syndicate is a coalition of races deeply united by a shared religion. Their shadow network - piloted by the secretive arm of their faith that took control of their government - now spans the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iconian Refuge:&#039;&#039;&#039; The Iconian Refuge is a mysterious and technologically advanced civilization of aliens who were once servants of the Precursors. They now are locked in a bitter struggle with their own creations: the Yor.&lt;br /&gt;
&lt;br /&gt;
By choosing a civilization that aligns with your preferred playstyle, you can tailor your strategy and approach to the game. Whether you want to conquer the galaxy through military might or achieve dominance through diplomacy and trade, there is a civilization that will suit your needs.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Multiplayer&lt;br /&gt;
|content=&lt;br /&gt;
For the first time in the Galactic Civilizations franchise, players can compete against each other over the Internet.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Exploring A Galaxy&lt;br /&gt;
|content=&lt;br /&gt;
Players typically start with a single colony, a colony ship, and a survey ship. They must explore the galaxy to find inhabitable planets. Technological research allows players to colonize the more extreme environments found across the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Researching Technology&lt;br /&gt;
|content=&lt;br /&gt;
[[Technology]] is the most crucial element of securing galactic hegemony. Each major race has its own technology tree, with staggered [[technology age]]s to help streamline the gameplay and avoid the age-old problem of attacking a tank with a phalanx (so to speak).&lt;br /&gt;
&lt;br /&gt;
All major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.&lt;br /&gt;
&lt;br /&gt;
In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction&#039;s abilities and traits.  So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians.&lt;br /&gt;
&lt;br /&gt;
Every race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Altarian Resistance]] || [[File:25px-RaceLogo-AltResistance.png|center|25px]] || [[Altarian technology tree]] reflects their love of beauty and culture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drengin Empire]] || [[File:25px-RaceLogo-DrenginEmpire.png|center|25px]] || [[Drengin technology tree]] is ruthless, brutal, and often downright evil. Just like its inventors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iconian Refuge]] || [[File:25px-RaceLogo-Iconian.png|center|25px]] || [[Iconian technology tree]] focuses on their ancient lineage and the mysticism they&#039;ve built up over the millenia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium Corporation]] || [[File:25px-RaceLogo-Iridium.png|center|25px]] || [[Iridium technology tree]] is, like the rest of Iridium culture, based on the creation of value and profit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Krynn Syndicate]] || [[File:25px-RaceLogo-Krynn.png|center|25px]] || [[Krynn technology tree]] allows them to explore the Way, which shapes their developing culture along distinct paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Terran Alliance]] || [[File:25px-RaceLogo-TerranAlliance.png|center|25px]] || [[Terran technology tree]] does it all, with a focus on diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalan Contingency]] || [[File:25px-RaceLogo-Thalan.png|center|25px]] || [[Thalan technology tree]] is weird and wonderful. Living in exile from an apocalyptic future will do that. &lt;br /&gt;
|-&lt;br /&gt;
| [[Yor Singularity]] || [[File:25px-RaceLogo-Yor.png|center|25px]] || [[Yor technology tree]] is particularly concerned with the extermination of dirty, messy organic life from the galaxy.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor_Races|Minor Factions]] || [[File:25px-RaceLogo-KaxxCollective.png|25px|frameless|center|Custom Race]] || Minor races each borrow one of the major races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction_designer|Custom Factions]] || [[File:25px-RaceLogo custom.png|center|25px]] || Custom Race technology trees are of the players choosing, as they can choose any of the other races&#039; tech trees.&lt;br /&gt;
|}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Diplomacy&lt;br /&gt;
|content=&lt;br /&gt;
Players can negotiate treaties, trade goods and technology, and scheme against common enemies. Diplomacy has always been a key part of the Galactic Civilizations series and Galactic Civilizations III takes this much further.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Colony Management&lt;br /&gt;
|content=&lt;br /&gt;
Players build colonies on alien worlds in an effort to develop their economic and strategic potential. Constructing facilities carefully to take advantage of powerful resource and adjacency bonuses makes colony development a mini-game on its own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
Modding is so important in the Galactic Civilizations games. A robust community of enthusiasts has built up around the games over the years, and their creative modifications to game elements continue to provide so many different and exciting ways to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does modding work?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mods are files placed in your My Games/GalCiv3/Mods/ directory. They can include graphic and XML files. You can have as many mods in here as you want, but keep them in their own directories (so if you want to remove one, it’s easy to do).&lt;br /&gt;
&lt;br /&gt;
NOTE: Stardock uses a file structure to help with organization, but the game actually just searches all subdirectories when looking for files. So, your files must have unique names (even if they aren&#039;t in the same directory).&lt;br /&gt;
&lt;br /&gt;
At a high level, there are three things you want to do when modding. You either want to add something, modify something or delete something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adding things:&#039;&#039;&#039; This is the easiest thing to do - you just create a new XML file with a new name. It doesn’t matter what the name is as long as it isn’t the same as an existing file. Using the same name that it uses in GC3 but appending the mod name to make it unique can be helpful here. The only other thing that matters is that it is in the right directory. Faction Defs, Star System Defs, and Planet Defs are all in the Game folder (because if you look at the XML in the GalCiv’s real directories, those files are in the Game folder). You have to match GalCiv3’s file placement so that the modded files load correctly. Add a new file in here with just the new Faction, Star System, Planet, Tech, Improvement, Ideology Trait, etc (there are about 150 moddable xml files in GC3).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying things:&#039;&#039;&#039; What if you want to increase the amount of credits the Iridium to start the game with? If you ever want to modify an existing object, you just need to copy the file from the GC3 directories and modify what you like. &#039;&#039;&#039;Be sure to keep the name exactly the same.&#039;&#039;&#039; If the game sees a file on startup with an identical name in your mod directory to one of the base files, it uses your mod file instead. This gives you ultimate control over overwriting anything in the base game (without ever having to modify a base game file).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removing things:&#039;&#039;&#039; Since you can overwrite any of the existing XML files, the deletion solution is built right in. If there is a particular global event that annoys you, you can copy that xml file into your mod directory, delete that event form your copy, and voila! It’s gone.&lt;br /&gt;
&lt;br /&gt;
Check out [[Using Mods]] for more.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Galactic Resources&lt;br /&gt;
|content=&lt;br /&gt;
New to Galactic Civilizations III are galactic resources that unlock incredible weapons and fantastical colony improvements like pleasure domes and planetary shields when captured and mined. These add another layer of interest to the strategic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Important Pages&lt;br /&gt;
|content=&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv3:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
* [[DLC]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[List of Achievements]]&lt;br /&gt;
* [[System Specifications]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Using Mods]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* [[Major Civilizations]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Governments and Commonwealths]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Minor Civilizations]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Planets]]&lt;br /&gt;
* [[Planet Types]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
* [[Starships]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Ship Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Ship Designer]]&lt;br /&gt;
* [[Civilization Builder]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
* [[Manufacturing]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tourism and Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Wealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Citizens]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Technology]]&lt;br /&gt;
* [[Ideology]]&lt;br /&gt;
* [[Colonies]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Improvements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Artifacts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tile Bonus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Shipyards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Approval]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Adjacency]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Combat and Invasions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Victory]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Metaverse&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Media&lt;br /&gt;
|content=&lt;br /&gt;
*[[GalCiv3:Trailers|Trailers]]&lt;br /&gt;
*[[GalCiv3:Community Let&#039;s Play Videos|Community Let&#039;s Play Videos]]&lt;br /&gt;
*[[GalCiv3:Screenshots|Screenshots]]&lt;br /&gt;
*[[GalCiv3:Concept Art|Concept Art]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11941</id>
		<title>GalCiv3:Galactic Civilizations III</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11941"/>
		<updated>2023-01-12T20:14:01Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created a new Getting Started section. Edited and added to the supplied text, then put it all in.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations III&lt;br /&gt;
}}&lt;br /&gt;
Welcome to the &#039;&#039;Galactic Civilizations III&#039;&#039; Wiki!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; is a 4X turn-based strategy game developed by Stardock Entertainment and released on May 14, 2015. In the game, players take on the role of the leader of a spacefaring civilization and must explore space, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
The game features a rich and deep tech tree, allowing players to research and develop new technologies that will give them an edge over their opponents. Players can also design and customize their own ships, choose from a variety of alien races to play as, and interact with other civilizations through diplomacy, trade, and war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; also includes a robust multiplayer mode, allowing players to compete against each other in epic space battles and conquer the galaxy together.&lt;br /&gt;
&lt;br /&gt;
This Wiki is a comprehensive resource for all things &#039;&#039;Galactic Civilizations III&#039;&#039;, featuring detailed information on gameplay mechanics, strategies, civilizations, and more. We welcome contributions from the community, so if you have any knowledge or expertise to share, please feel free to edit and add to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Thank you for visiting the Wiki! We hope you find it helpful as you explore the vast and exciting universe of &#039;&#039;Galactic Civilizations III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin with only their home planet and must research new technologies, explore the galaxy, and colonize new worlds. All the while, players engage in diplomatic intrigue with other races and will likely be drawn into (or start) wars of both survival and expansion.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Getting Started&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is a 4X turn-based strategy game set in the distant future, where players take on the role of the leader of a space-faring civilization and must explore the galaxy, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
To get started with Galactic Civilizations III, follow these steps:&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Choose a civilization:&#039;&#039;&#039; When you start a new game, you will be given the option to choose which civilization you want to play as. Each civilization has its own unique abilities and traits, so choose carefully based on your preferred play style.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Explore the galaxy:&#039;&#039;&#039; Once you start the game, you will be given control of a single planet and a handful of ships. Use your ships to explore the galaxy, discover new planets, survey anomalies, and expand your territory.	&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Build and manage your empire:&#039;&#039;&#039; As you expand your territory, you will need to develop your planets to increase resource production and research new technologies. Researching the right techs and building and/or designing ships to defend your empire will give you the edge needed to emerge victorious.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Interact with other civilizations:&#039;&#039;&#039; As you explore the galaxy, you will encounter other civilizations. You can interact with them through diplomacy, trade, or war. Choose your actions carefully; they will have a major impact on your relationship with other civilizations, as well as your chances of success in the game.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Conquer the galaxy:&#039;&#039;&#039; As you progress, your ultimate goal will be to conquer the galaxy and become the dominant civilization. This will require a combination of strategic planning, resource management, and military might. There are many paths to victory, so choose the one that works best for you!&lt;br /&gt;
&lt;br /&gt;
With these tips in mind, you should be well on your way to becoming a formidable leader. Good luck!&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is an open-ended 4X space strategy game that features a robust sandbox mode. The player selects who they want to play as, who they want to play against, the size and configuration of their galaxy, what conditions constitute a victory, and are then set loose along with their clever AI foes on an unsuspecting galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Campaign&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III will come with a story-driven campaign that introduces players to the game’s setting. In the first campaign for Galactic Civilizations III, the player commands a powerful Terran armada that has just returned from a pocket universe to discover that the Drengin Empire is now firmly in control of the galaxy. It is up to the player to liberate the galaxy from Drengin oppression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; features a variety of civilizations that players can choose to play as, each with their own unique abilities and traits. Here is a brief overview of each of the civilizations available in the game.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Terran Alliance:&#039;&#039;&#039; The Terran Alliance is a human civilization that has spread across the galaxy and established itself as a major player. They have access to advanced technology and are skilled at adapting to new environments.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Drengin Empire:&#039;&#039;&#039; The Drengin Empire is a ruthless and expansionist civilization of reptilian aliens that will stop at nothing to conquer and enslave other civilizations. They excel at military tactics and are able to build powerful ships at a lower cost than other civilizations.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Yor Collective:&#039;&#039;&#039; The Yor Collective is a hivemind civilization of insectoid aliens that value efficiency and cooperation above all else. They are skilled at resource management and are able to build their empire quickly.	&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Altarian Resistance:&#039;&#039;&#039; The Altarian Resistance is a resistance movement fighting against the Drengin Empire. They are skilled at guerrilla warfare and are able to build ships with advanced stealth technology.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcean Empire:&#039;&#039;&#039; The Arcean Empire is a civilization of proud and honorable warriors that values honor and tradition. They excel at naval warfare and are able to build powerful battleships.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torian Confederation:&#039;&#039;&#039; The Torian Confederation is a peaceful and diplomatic civilization of aquatic aliens that values harmony and cooperation. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drath Legion:&#039;&#039;&#039; The Drath Legion is a tyrannical and totalitarian civilization of draconic aliens that values power and control above all else. They excel at research and are able to build ships with advanced weapons.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thalan Empire:&#039;&#039;&#039; The Thalan Empire is a technologically advanced civilization of insectoid aliens that values knowledge and progress. They are skilled at research and are able to build advanced ships.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Krynn Consulate:&#039;&#039;&#039; The Krynn Consulate is a peaceful and spiritual civilization of avian aliens that values harmony and balance. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iconian Refuge:&#039;&#039;&#039; The Iconian Refuge is a mysterious and technologically advanced civilization of aliens that have fled their own universe. They are skilled at research and are able to build advanced ships.&lt;br /&gt;
&lt;br /&gt;
By choosing a civilization that aligns with your preferred playstyle, you can tailor your strategy and approach to the game. Whether you want to conquer the galaxy through military might or achieve dominance through diplomacy and trade, there is a civilization that will suit your needs.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Multiplayer&lt;br /&gt;
|content=&lt;br /&gt;
For the first time in the Galactic Civilizations franchise, players can compete against each other over the Internet.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Exploring A Galaxy&lt;br /&gt;
|content=&lt;br /&gt;
Players typically start with a single colony, a colony ship, and a survey ship. They must explore the galaxy to find inhabitable planets. Technological research allows players to colonize the more extreme environments found across the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Researching Technology&lt;br /&gt;
|content=&lt;br /&gt;
[[Technology]] is the most crucial element of securing galactic hegemony. Each major race has its own technology tree, with staggered [[technology age]]s to help streamline the gameplay and avoid the age-old problem of attacking a tank with a phalanx (so to speak).&lt;br /&gt;
&lt;br /&gt;
All major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.&lt;br /&gt;
&lt;br /&gt;
In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction&#039;s abilities and traits.  So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians.&lt;br /&gt;
&lt;br /&gt;
Every race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Altarian Resistance]] || [[File:25px-RaceLogo-AltResistance.png|center|25px]] || [[Altarian technology tree]] reflects their love of beauty and culture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drengin Empire]] || [[File:25px-RaceLogo-DrenginEmpire.png|center|25px]] || [[Drengin technology tree]] is ruthless, brutal, and often downright evil. Just like its inventors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iconian Refuge]] || [[File:25px-RaceLogo-Iconian.png|center|25px]] || [[Iconian technology tree]] focuses on their ancient lineage and the mysticism they&#039;ve built up over the millenia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium Corporation]] || [[File:25px-RaceLogo-Iridium.png|center|25px]] || [[Iridium technology tree]] is, like the rest of Iridium culture, based on the creation of value and profit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Krynn Syndicate]] || [[File:25px-RaceLogo-Krynn.png|center|25px]] || [[Krynn technology tree]] allows them to explore the Way, which shapes their developing culture along distinct paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Terran Alliance]] || [[File:25px-RaceLogo-TerranAlliance.png|center|25px]] || [[Terran technology tree]] does it all, with a focus on diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalan Contingency]] || [[File:25px-RaceLogo-Thalan.png|center|25px]] || [[Thalan technology tree]] is weird and wonderful. Living in exile from an apocalyptic future will do that. &lt;br /&gt;
|-&lt;br /&gt;
| [[Yor Singularity]] || [[File:25px-RaceLogo-Yor.png|center|25px]] || [[Yor technology tree]] is particularly concerned with the extermination of dirty, messy organic life from the galaxy.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor_Races|Minor Factions]] || [[File:25px-RaceLogo-KaxxCollective.png|25px|frameless|center|Custom Race]] || Minor races each borrow one of the major races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction_designer|Custom Factions]] || [[File:25px-RaceLogo custom.png|center|25px]] || Custom Race technology trees are of the players choosing, as they can choose any of the other races&#039; tech trees.&lt;br /&gt;
|}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Diplomacy&lt;br /&gt;
|content=&lt;br /&gt;
Players can negotiate treaties, trade goods and technology, and scheme against common enemies. Diplomacy has always been a key part of the Galactic Civilizations series and Galactic Civilizations III takes this much further.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Colony Management&lt;br /&gt;
|content=&lt;br /&gt;
Players build colonies on alien worlds in an effort to develop their economic and strategic potential. Constructing facilities carefully to take advantage of powerful resource and adjacency bonuses makes colony development a mini-game on its own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
Modding is so important in the Galactic Civilizations games. A robust community of enthusiasts has built up around the games over the years, and their creative modifications to game elements continue to provide so many different and exciting ways to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does modding work?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mods are files placed in your My Games/GalCiv3/Mods/ directory. They can include graphic and XML files. You can have as many mods in here as you want, but keep them in their own directories (so if you want to remove one, it’s easy to do).&lt;br /&gt;
&lt;br /&gt;
NOTE: Stardock uses a file structure to help with organization, but the game actually just searches all subdirectories when looking for files. So, your files must have unique names (even if they aren&#039;t in the same directory).&lt;br /&gt;
&lt;br /&gt;
At a high level, there are three things you want to do when modding. You either want to add something, modify something or delete something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adding things:&#039;&#039;&#039; This is the easiest thing to do - you just create a new XML file with a new name. It doesn’t matter what the name is as long as it isn’t the same as an existing file. Using the same name that it uses in GC3 but appending the mod name to make it unique can be helpful here. The only other thing that matters is that it is in the right directory. Faction Defs, Star System Defs, and Planet Defs are all in the Game folder (because if you look at the XML in the GalCiv’s real directories, those files are in the Game folder). You have to match GalCiv3’s file placement so that the modded files load correctly. Add a new file in here with just the new Faction, Star System, Planet, Tech, Improvement, Ideology Trait, etc (there are about 150 moddable xml files in GC3).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying things:&#039;&#039;&#039; What if you want to increase the amount of credits the Iridium to start the game with? If you ever want to modify an existing object, you just need to copy the file from the GC3 directories and modify what you like. &#039;&#039;&#039;Be sure to keep the name exactly the same.&#039;&#039;&#039; If the game sees a file on startup with an identical name in your mod directory to one of the base files, it uses your mod file instead. This gives you ultimate control over overwriting anything in the base game (without ever having to modify a base game file).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removing things:&#039;&#039;&#039; Since you can overwrite any of the existing XML files, the deletion solution is built right in. If there is a particular global event that annoys you, you can copy that xml file into your mod directory, delete that event form your copy, and voila! It’s gone.&lt;br /&gt;
&lt;br /&gt;
Check out [[Using Mods]] for more.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Galactic Resources&lt;br /&gt;
|content=&lt;br /&gt;
New to Galactic Civilizations III are galactic resources that unlock incredible weapons and fantastical colony improvements like pleasure domes and planetary shields when captured and mined. These add another layer of interest to the strategic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Important Pages&lt;br /&gt;
|content=&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv3:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
* [[DLC]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[List of Achievements]]&lt;br /&gt;
* [[System Specifications]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Using Mods]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* [[Major Civilizations]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Governments and Commonwealths]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Minor Civilizations]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Planets]]&lt;br /&gt;
* [[Planet Types]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
* [[Starships]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Ship Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Ship Designer]]&lt;br /&gt;
* [[Civilization Builder]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
* [[Manufacturing]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tourism and Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Wealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Citizens]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Technology]]&lt;br /&gt;
* [[Ideology]]&lt;br /&gt;
* [[Colonies]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Improvements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Artifacts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tile Bonus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Shipyards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Approval]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Adjacency]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Combat and Invasions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Victory]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Metaverse&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Media&lt;br /&gt;
|content=&lt;br /&gt;
*[[GalCiv3:Trailers|Trailers]]&lt;br /&gt;
*[[GalCiv3:Community Let&#039;s Play Videos|Community Let&#039;s Play Videos]]&lt;br /&gt;
*[[GalCiv3:Screenshots|Screenshots]]&lt;br /&gt;
*[[GalCiv3:Concept Art|Concept Art]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11940</id>
		<title>GalCiv3:Galactic Civilizations III</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11940"/>
		<updated>2023-01-12T19:08:34Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Added a modding section with an overview of modding and included a link to our larger modding section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations III&lt;br /&gt;
}}&lt;br /&gt;
Welcome to the &#039;&#039;Galactic Civilizations III&#039;&#039; Wiki!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; is a 4X turn-based strategy game developed by Stardock Entertainment and released on May 14, 2015. In the game, players take on the role of the leader of a spacefaring civilization and must explore space, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
The game features a rich and deep tech tree, allowing players to research and develop new technologies that will give them an edge over their opponents. Players can also design and customize their own ships, choose from a variety of alien races to play as, and interact with other civilizations through diplomacy, trade, and war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; also includes a robust multiplayer mode, allowing players to compete against each other in epic space battles and conquer the galaxy together.&lt;br /&gt;
&lt;br /&gt;
This Wiki is a comprehensive resource for all things &#039;&#039;Galactic Civilizations III&#039;&#039;, featuring detailed information on gameplay mechanics, strategies, civilizations, and more. We welcome contributions from the community, so if you have any knowledge or expertise to share, please feel free to edit and add to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Thank you for visiting the Wiki! We hope you find it helpful as you explore the vast and exciting universe of &#039;&#039;Galactic Civilizations III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin with only their home planet and must research new technologies, explore the galaxy, and colonize new worlds. All the while, players engage in diplomatic intrigue with other races and will likely be drawn into (or start) wars of both survival and expansion.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is an open-ended 4X space strategy game that features a robust sandbox mode. The player selects who they want to play as, who they want to play against, the size and configuration of their galaxy, what conditions constitute a victory, and are then set loose along with their clever AI foes on an unsuspecting galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Campaign&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III will come with a story-driven campaign that introduces players to the game’s setting. In the first campaign for Galactic Civilizations III, the player commands a powerful Terran armada that has just returned from a pocket universe to discover that the Drengin Empire is now firmly in control of the galaxy. It is up to the player to liberate the galaxy from Drengin oppression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; features a variety of civilizations that players can choose to play as, each with their own unique abilities and traits. Here is a brief overview of each of the civilizations available in the game.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Terran Alliance:&#039;&#039;&#039; The Terran Alliance is a human civilization that has spread across the galaxy and established itself as a major player. They have access to advanced technology and are skilled at adapting to new environments.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Drengin Empire:&#039;&#039;&#039; The Drengin Empire is a ruthless and expansionist civilization of reptilian aliens that will stop at nothing to conquer and enslave other civilizations. They excel at military tactics and are able to build powerful ships at a lower cost than other civilizations.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Yor Collective:&#039;&#039;&#039; The Yor Collective is a hivemind civilization of insectoid aliens that value efficiency and cooperation above all else. They are skilled at resource management and are able to build their empire quickly.	&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Altarian Resistance:&#039;&#039;&#039; The Altarian Resistance is a resistance movement fighting against the Drengin Empire. They are skilled at guerrilla warfare and are able to build ships with advanced stealth technology.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcean Empire:&#039;&#039;&#039; The Arcean Empire is a civilization of proud and honorable warriors that values honor and tradition. They excel at naval warfare and are able to build powerful battleships.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torian Confederation:&#039;&#039;&#039; The Torian Confederation is a peaceful and diplomatic civilization of aquatic aliens that values harmony and cooperation. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drath Legion:&#039;&#039;&#039; The Drath Legion is a tyrannical and totalitarian civilization of draconic aliens that values power and control above all else. They excel at research and are able to build ships with advanced weapons.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thalan Empire:&#039;&#039;&#039; The Thalan Empire is a technologically advanced civilization of insectoid aliens that values knowledge and progress. They are skilled at research and are able to build advanced ships.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Krynn Consulate:&#039;&#039;&#039; The Krynn Consulate is a peaceful and spiritual civilization of avian aliens that values harmony and balance. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iconian Refuge:&#039;&#039;&#039; The Iconian Refuge is a mysterious and technologically advanced civilization of aliens that have fled their own universe. They are skilled at research and are able to build advanced ships.&lt;br /&gt;
&lt;br /&gt;
By choosing a civilization that aligns with your preferred playstyle, you can tailor your strategy and approach to the game. Whether you want to conquer the galaxy through military might or achieve dominance through diplomacy and trade, there is a civilization that will suit your needs.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Multiplayer&lt;br /&gt;
|content=&lt;br /&gt;
For the first time in the Galactic Civilizations franchise, players can compete against each other over the Internet.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Exploring A Galaxy&lt;br /&gt;
|content=&lt;br /&gt;
Players typically start with a single colony, a colony ship, and a survey ship. They must explore the galaxy to find inhabitable planets. Technological research allows players to colonize the more extreme environments found across the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Researching Technology&lt;br /&gt;
|content=&lt;br /&gt;
[[Technology]] is the most crucial element of securing galactic hegemony. Each major race has its own technology tree, with staggered [[technology age]]s to help streamline the gameplay and avoid the age-old problem of attacking a tank with a phalanx (so to speak).&lt;br /&gt;
&lt;br /&gt;
All major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.&lt;br /&gt;
&lt;br /&gt;
In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction&#039;s abilities and traits.  So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians.&lt;br /&gt;
&lt;br /&gt;
Every race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Altarian Resistance]] || [[File:25px-RaceLogo-AltResistance.png|center|25px]] || [[Altarian technology tree]] reflects their love of beauty and culture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drengin Empire]] || [[File:25px-RaceLogo-DrenginEmpire.png|center|25px]] || [[Drengin technology tree]] is ruthless, brutal, and often downright evil. Just like its inventors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iconian Refuge]] || [[File:25px-RaceLogo-Iconian.png|center|25px]] || [[Iconian technology tree]] focuses on their ancient lineage and the mysticism they&#039;ve built up over the millenia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium Corporation]] || [[File:25px-RaceLogo-Iridium.png|center|25px]] || [[Iridium technology tree]] is, like the rest of Iridium culture, based on the creation of value and profit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Krynn Syndicate]] || [[File:25px-RaceLogo-Krynn.png|center|25px]] || [[Krynn technology tree]] allows them to explore the Way, which shapes their developing culture along distinct paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Terran Alliance]] || [[File:25px-RaceLogo-TerranAlliance.png|center|25px]] || [[Terran technology tree]] does it all, with a focus on diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalan Contingency]] || [[File:25px-RaceLogo-Thalan.png|center|25px]] || [[Thalan technology tree]] is weird and wonderful. Living in exile from an apocalyptic future will do that. &lt;br /&gt;
|-&lt;br /&gt;
| [[Yor Singularity]] || [[File:25px-RaceLogo-Yor.png|center|25px]] || [[Yor technology tree]] is particularly concerned with the extermination of dirty, messy organic life from the galaxy.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor_Races|Minor Factions]] || [[File:25px-RaceLogo-KaxxCollective.png|25px|frameless|center|Custom Race]] || Minor races each borrow one of the major races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction_designer|Custom Factions]] || [[File:25px-RaceLogo custom.png|center|25px]] || Custom Race technology trees are of the players choosing, as they can choose any of the other races&#039; tech trees.&lt;br /&gt;
|}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Diplomacy&lt;br /&gt;
|content=&lt;br /&gt;
Players can negotiate treaties, trade goods and technology, and scheme against common enemies. Diplomacy has always been a key part of the Galactic Civilizations series and Galactic Civilizations III takes this much further.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Colony Management&lt;br /&gt;
|content=&lt;br /&gt;
Players build colonies on alien worlds in an effort to develop their economic and strategic potential. Constructing facilities carefully to take advantage of powerful resource and adjacency bonuses makes colony development a mini-game on its own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
Modding is so important in the Galactic Civilizations games. A robust community of enthusiasts has built up around the games over the years, and their creative modifications to game elements continue to provide so many different and exciting ways to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does modding work?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mods are files placed in your My Games/GalCiv3/Mods/ directory. They can include graphic and XML files. You can have as many mods in here as you want, but keep them in their own directories (so if you want to remove one, it’s easy to do).&lt;br /&gt;
&lt;br /&gt;
NOTE: Stardock uses a file structure to help with organization, but the game actually just searches all subdirectories when looking for files. So, your files must have unique names (even if they aren&#039;t in the same directory).&lt;br /&gt;
&lt;br /&gt;
At a high level, there are three things you want to do when modding. You either want to add something, modify something or delete something.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adding things:&#039;&#039;&#039; This is the easiest thing to do - you just create a new XML file with a new name. It doesn’t matter what the name is as long as it isn’t the same as an existing file. Using the same name that it uses in GC3 but appending the mod name to make it unique can be helpful here. The only other thing that matters is that it is in the right directory. Faction Defs, Star System Defs, and Planet Defs are all in the Game folder (because if you look at the XML in the GalCiv’s real directories, those files are in the Game folder). You have to match GalCiv3’s file placement so that the modded files load correctly. Add a new file in here with just the new Faction, Star System, Planet, Tech, Improvement, Ideology Trait, etc (there are about 150 moddable xml files in GC3).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modifying things:&#039;&#039;&#039; What if you want to increase the amount of credits the Iridium to start the game with? If you ever want to modify an existing object, you just need to copy the file from the GC3 directories and modify what you like. &#039;&#039;&#039;Be sure to keep the name exactly the same.&#039;&#039;&#039; If the game sees a file on startup with an identical name in your mod directory to one of the base files, it uses your mod file instead. This gives you ultimate control over overwriting anything in the base game (without ever having to modify a base game file).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removing things:&#039;&#039;&#039; Since you can overwrite any of the existing XML files, the deletion solution is built right in. If there is a particular global event that annoys you, you can copy that xml file into your mod directory, delete that event form your copy, and voila! It’s gone.&lt;br /&gt;
&lt;br /&gt;
Check out [[Using Mods]] for more.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Galactic Resources&lt;br /&gt;
|content=&lt;br /&gt;
New to Galactic Civilizations III are galactic resources that unlock incredible weapons and fantastical colony improvements like pleasure domes and planetary shields when captured and mined. These add another layer of interest to the strategic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Important Pages&lt;br /&gt;
|content=&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv3:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
* [[DLC]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[List of Achievements]]&lt;br /&gt;
* [[System Specifications]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Using Mods]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* [[Major Civilizations]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Governments and Commonwealths]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Minor Civilizations]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Planets]]&lt;br /&gt;
* [[Planet Types]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
* [[Starships]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Ship Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Ship Designer]]&lt;br /&gt;
* [[Civilization Builder]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
* [[Manufacturing]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tourism and Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Wealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Citizens]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Technology]]&lt;br /&gt;
* [[Ideology]]&lt;br /&gt;
* [[Colonies]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Improvements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Artifacts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tile Bonus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Shipyards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Approval]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Adjacency]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Combat and Invasions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Victory]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Metaverse&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Media&lt;br /&gt;
|content=&lt;br /&gt;
*[[GalCiv3:Trailers|Trailers]]&lt;br /&gt;
*[[GalCiv3:Community Let&#039;s Play Videos|Community Let&#039;s Play Videos]]&lt;br /&gt;
*[[GalCiv3:Screenshots|Screenshots]]&lt;br /&gt;
*[[GalCiv3:Concept Art|Concept Art]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11939</id>
		<title>GalCiv3:Galactic Civilizations III</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11939"/>
		<updated>2023-01-12T18:46:36Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Bolded the civs in the civ section for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations III&lt;br /&gt;
}}&lt;br /&gt;
Welcome to the &#039;&#039;Galactic Civilizations III&#039;&#039; Wiki!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; is a 4X turn-based strategy game developed by Stardock Entertainment and released on May 14, 2015. In the game, players take on the role of the leader of a spacefaring civilization and must explore space, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
The game features a rich and deep tech tree, allowing players to research and develop new technologies that will give them an edge over their opponents. Players can also design and customize their own ships, choose from a variety of alien races to play as, and interact with other civilizations through diplomacy, trade, and war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; also includes a robust multiplayer mode, allowing players to compete against each other in epic space battles and conquer the galaxy together.&lt;br /&gt;
&lt;br /&gt;
This Wiki is a comprehensive resource for all things &#039;&#039;Galactic Civilizations III&#039;&#039;, featuring detailed information on gameplay mechanics, strategies, civilizations, and more. We welcome contributions from the community, so if you have any knowledge or expertise to share, please feel free to edit and add to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Thank you for visiting the Wiki! We hope you find it helpful as you explore the vast and exciting universe of &#039;&#039;Galactic Civilizations III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin with only their home planet and must research new technologies, explore the galaxy, and colonize new worlds. All the while, players engage in diplomatic intrigue with other races and will likely be drawn into (or start) wars of both survival and expansion.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is an open-ended 4X space strategy game that features a robust sandbox mode. The player selects who they want to play as, who they want to play against, the size and configuration of their galaxy, what conditions constitute a victory, and are then set loose along with their clever AI foes on an unsuspecting galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Campaign&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III will come with a story-driven campaign that introduces players to the game’s setting. In the first campaign for Galactic Civilizations III, the player commands a powerful Terran armada that has just returned from a pocket universe to discover that the Drengin Empire is now firmly in control of the galaxy. It is up to the player to liberate the galaxy from Drengin oppression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; features a variety of civilizations that players can choose to play as, each with their own unique abilities and traits. Here is a brief overview of each of the civilizations available in the game.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Terran Alliance:&#039;&#039;&#039; The Terran Alliance is a human civilization that has spread across the galaxy and established itself as a major player. They have access to advanced technology and are skilled at adapting to new environments.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Drengin Empire:&#039;&#039;&#039; The Drengin Empire is a ruthless and expansionist civilization of reptilian aliens that will stop at nothing to conquer and enslave other civilizations. They excel at military tactics and are able to build powerful ships at a lower cost than other civilizations.&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;Yor Collective:&#039;&#039;&#039; The Yor Collective is a hivemind civilization of insectoid aliens that value efficiency and cooperation above all else. They are skilled at resource management and are able to build their empire quickly.	&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Altarian Resistance:&#039;&#039;&#039; The Altarian Resistance is a resistance movement fighting against the Drengin Empire. They are skilled at guerrilla warfare and are able to build ships with advanced stealth technology.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcean Empire:&#039;&#039;&#039; The Arcean Empire is a civilization of proud and honorable warriors that values honor and tradition. They excel at naval warfare and are able to build powerful battleships.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torian Confederation:&#039;&#039;&#039; The Torian Confederation is a peaceful and diplomatic civilization of aquatic aliens that values harmony and cooperation. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drath Legion:&#039;&#039;&#039; The Drath Legion is a tyrannical and totalitarian civilization of draconic aliens that values power and control above all else. They excel at research and are able to build ships with advanced weapons.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thalan Empire:&#039;&#039;&#039; The Thalan Empire is a technologically advanced civilization of insectoid aliens that values knowledge and progress. They are skilled at research and are able to build advanced ships.&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Krynn Consulate:&#039;&#039;&#039; The Krynn Consulate is a peaceful and spiritual civilization of avian aliens that values harmony and balance. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iconian Refuge:&#039;&#039;&#039; The Iconian Refuge is a mysterious and technologically advanced civilization of aliens that have fled their own universe. They are skilled at research and are able to build advanced ships.&lt;br /&gt;
&lt;br /&gt;
By choosing a civilization that aligns with your preferred playstyle, you can tailor your strategy and approach to the game. Whether you want to conquer the galaxy through military might or achieve dominance through diplomacy and trade, there is a civilization that will suit your needs.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Multiplayer&lt;br /&gt;
|content=&lt;br /&gt;
For the first time in the Galactic Civilizations franchise, players can compete against each other over the Internet.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Exploring A Galaxy&lt;br /&gt;
|content=&lt;br /&gt;
Players typically start with a single colony, a colony ship, and a survey ship. They must explore the galaxy to find inhabitable planets. Technological research allows players to colonize the more extreme environments found across the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Researching Technology&lt;br /&gt;
|content=&lt;br /&gt;
[[Technology]] is the most crucial element of securing galactic hegemony. Each major race has its own technology tree, with staggered [[technology age]]s to help streamline the gameplay and avoid the age-old problem of attacking a tank with a phalanx (so to speak).&lt;br /&gt;
&lt;br /&gt;
All major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.&lt;br /&gt;
&lt;br /&gt;
In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction&#039;s abilities and traits.  So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians.&lt;br /&gt;
&lt;br /&gt;
Every race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Altarian Resistance]] || [[File:25px-RaceLogo-AltResistance.png|center|25px]] || [[Altarian technology tree]] reflects their love of beauty and culture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drengin Empire]] || [[File:25px-RaceLogo-DrenginEmpire.png|center|25px]] || [[Drengin technology tree]] is ruthless, brutal, and often downright evil. Just like its inventors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iconian Refuge]] || [[File:25px-RaceLogo-Iconian.png|center|25px]] || [[Iconian technology tree]] focuses on their ancient lineage and the mysticism they&#039;ve built up over the millenia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium Corporation]] || [[File:25px-RaceLogo-Iridium.png|center|25px]] || [[Iridium technology tree]] is, like the rest of Iridium culture, based on the creation of value and profit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Krynn Syndicate]] || [[File:25px-RaceLogo-Krynn.png|center|25px]] || [[Krynn technology tree]] allows them to explore the Way, which shapes their developing culture along distinct paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Terran Alliance]] || [[File:25px-RaceLogo-TerranAlliance.png|center|25px]] || [[Terran technology tree]] does it all, with a focus on diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalan Contingency]] || [[File:25px-RaceLogo-Thalan.png|center|25px]] || [[Thalan technology tree]] is weird and wonderful. Living in exile from an apocalyptic future will do that. &lt;br /&gt;
|-&lt;br /&gt;
| [[Yor Singularity]] || [[File:25px-RaceLogo-Yor.png|center|25px]] || [[Yor technology tree]] is particularly concerned with the extermination of dirty, messy organic life from the galaxy.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor_Races|Minor Factions]] || [[File:25px-RaceLogo-KaxxCollective.png|25px|frameless|center|Custom Race]] || Minor races each borrow one of the major races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction_designer|Custom Factions]] || [[File:25px-RaceLogo custom.png|center|25px]] || Custom Race technology trees are of the players choosing, as they can choose any of the other races&#039; tech trees.&lt;br /&gt;
|}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Diplomacy&lt;br /&gt;
|content=&lt;br /&gt;
Players can negotiate treaties, trade goods and technology, and scheme against common enemies. Diplomacy has always been a key part of the Galactic Civilizations series and Galactic Civilizations III takes this much further.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Colony Management&lt;br /&gt;
|content=&lt;br /&gt;
Players build colonies on alien worlds in an effort to develop their economic and strategic potential. Constructing facilities carefully to take advantage of powerful resource and adjacency bonuses makes colony development a mini-game on its own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Galactic Resources&lt;br /&gt;
|content=&lt;br /&gt;
New to Galactic Civilizations III are galactic resources that unlock incredible weapons and fantastical colony improvements like pleasure domes and planetary shields when captured and mined. These add another layer of interest to the strategic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Important Pages&lt;br /&gt;
|content=&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv3:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
* [[DLC]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[List of Achievements]]&lt;br /&gt;
* [[System Specifications]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Using Mods]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* [[Major Civilizations]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Governments and Commonwealths]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Minor Civilizations]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Planets]]&lt;br /&gt;
* [[Planet Types]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
* [[Starships]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Ship Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Ship Designer]]&lt;br /&gt;
* [[Civilization Builder]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
* [[Manufacturing]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tourism and Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Wealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Citizens]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Technology]]&lt;br /&gt;
* [[Ideology]]&lt;br /&gt;
* [[Colonies]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Improvements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Artifacts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tile Bonus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Shipyards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Approval]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Adjacency]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Combat and Invasions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Victory]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Metaverse&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Media&lt;br /&gt;
|content=&lt;br /&gt;
*[[GalCiv3:Trailers|Trailers]]&lt;br /&gt;
*[[GalCiv3:Community Let&#039;s Play Videos|Community Let&#039;s Play Videos]]&lt;br /&gt;
*[[GalCiv3:Screenshots|Screenshots]]&lt;br /&gt;
*[[GalCiv3:Concept Art|Concept Art]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11938</id>
		<title>GalCiv3:Galactic Civilizations III</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11938"/>
		<updated>2023-01-12T15:36:06Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Added a link to the technology page under researching technologies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations III&lt;br /&gt;
}}&lt;br /&gt;
Welcome to the &#039;&#039;Galactic Civilizations III&#039;&#039; Wiki!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; is a 4X turn-based strategy game developed by Stardock Entertainment and released on May 14, 2015. In the game, players take on the role of the leader of a spacefaring civilization and must explore space, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
The game features a rich and deep tech tree, allowing players to research and develop new technologies that will give them an edge over their opponents. Players can also design and customize their own ships, choose from a variety of alien races to play as, and interact with other civilizations through diplomacy, trade, and war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; also includes a robust multiplayer mode, allowing players to compete against each other in epic space battles and conquer the galaxy together.&lt;br /&gt;
&lt;br /&gt;
This Wiki is a comprehensive resource for all things &#039;&#039;Galactic Civilizations III&#039;&#039;, featuring detailed information on gameplay mechanics, strategies, civilizations, and more. We welcome contributions from the community, so if you have any knowledge or expertise to share, please feel free to edit and add to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Thank you for visiting the Wiki! We hope you find it helpful as you explore the vast and exciting universe of &#039;&#039;Galactic Civilizations III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin with only their home planet and must research new technologies, explore the galaxy, and colonize new worlds. All the while, players engage in diplomatic intrigue with other races and will likely be drawn into (or start) wars of both survival and expansion.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is an open-ended 4X space strategy game that features a robust sandbox mode. The player selects who they want to play as, who they want to play against, the size and configuration of their galaxy, what conditions constitute a victory, and are then set loose along with their clever AI foes on an unsuspecting galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Campaign&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III will come with a story-driven campaign that introduces players to the game’s setting. In the first campaign for Galactic Civilizations III, the player commands a powerful Terran armada that has just returned from a pocket universe to discover that the Drengin Empire is now firmly in control of the galaxy. It is up to the player to liberate the galaxy from Drengin oppression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; features a variety of civilizations that players can choose to play as, each with their own unique abilities and traits. Here is a brief overview of each of the civilizations available in the game.&lt;br /&gt;
	&lt;br /&gt;
Terran Alliance: The Terran Alliance is a human civilization that has spread across the galaxy and established itself as a major player. They have access to advanced technology and are skilled at adapting to new environments.&lt;br /&gt;
	&lt;br /&gt;
Drengin Empire: The Drengin Empire is a ruthless and expansionist civilization of reptilian aliens that will stop at nothing to conquer and enslave other civilizations. They excel at military tactics and are able to build powerful ships at a lower cost than other civilizations.&lt;br /&gt;
		&lt;br /&gt;
Yor Collective: The Yor Collective is a hivemind civilization of insectoid aliens that value efficiency and cooperation above all else. They are skilled at resource management and are able to build their empire quickly.	&lt;br /&gt;
	&lt;br /&gt;
Altarian Resistance: The Altarian Resistance is a resistance movement fighting against the Drengin Empire. They are skilled at guerrilla warfare and are able to build ships with advanced stealth technology.	&lt;br /&gt;
&lt;br /&gt;
Arcean Empire: The Arcean Empire is a civilization of proud and honorable warriors that values honor and tradition. They excel at naval warfare and are able to build powerful battleships.	&lt;br /&gt;
&lt;br /&gt;
Torian Confederation: The Torian Confederation is a peaceful and diplomatic civilization of aquatic aliens that values harmony and cooperation. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
Drath Legion: The Drath Legion is a tyrannical and totalitarian civilization of draconic aliens that values power and control above all else. They excel at research and are able to build ships with advanced weapons.	&lt;br /&gt;
&lt;br /&gt;
Thalan Empire: The Thalan Empire is a technologically advanced civilization of insectoid aliens that values knowledge and progress. They are skilled at research and are able to build advanced ships.&lt;br /&gt;
	&lt;br /&gt;
Krynn Consulate: The Krynn Consulate is a peaceful and spiritual civilization of avian aliens that values harmony and balance. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
Iconian Refuge: The Iconian Refuge is a mysterious and technologically advanced civilization of aliens that have fled their own universe. They are skilled at research and are able to build advanced ships.&lt;br /&gt;
&lt;br /&gt;
By choosing a civilization that aligns with your preferred playstyle, you can tailor your strategy and approach to the game. Whether you want to conquer the galaxy through military might or achieve dominance through diplomacy and trade, there is a civilization that will suit your needs.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Multiplayer&lt;br /&gt;
|content=&lt;br /&gt;
For the first time in the Galactic Civilizations franchise, players can compete against each other over the Internet.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Exploring A Galaxy&lt;br /&gt;
|content=&lt;br /&gt;
Players typically start with a single colony, a colony ship, and a survey ship. They must explore the galaxy to find inhabitable planets. Technological research allows players to colonize the more extreme environments found across the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Researching Technology&lt;br /&gt;
|content=&lt;br /&gt;
[[Technology]] is the most crucial element of securing galactic hegemony. Each major race has its own technology tree, with staggered [[technology age]]s to help streamline the gameplay and avoid the age-old problem of attacking a tank with a phalanx (so to speak).&lt;br /&gt;
&lt;br /&gt;
All major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.&lt;br /&gt;
&lt;br /&gt;
In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction&#039;s abilities and traits.  So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians.&lt;br /&gt;
&lt;br /&gt;
Every race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Altarian Resistance]] || [[File:25px-RaceLogo-AltResistance.png|center|25px]] || [[Altarian technology tree]] reflects their love of beauty and culture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drengin Empire]] || [[File:25px-RaceLogo-DrenginEmpire.png|center|25px]] || [[Drengin technology tree]] is ruthless, brutal, and often downright evil. Just like its inventors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iconian Refuge]] || [[File:25px-RaceLogo-Iconian.png|center|25px]] || [[Iconian technology tree]] focuses on their ancient lineage and the mysticism they&#039;ve built up over the millenia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium Corporation]] || [[File:25px-RaceLogo-Iridium.png|center|25px]] || [[Iridium technology tree]] is, like the rest of Iridium culture, based on the creation of value and profit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Krynn Syndicate]] || [[File:25px-RaceLogo-Krynn.png|center|25px]] || [[Krynn technology tree]] allows them to explore the Way, which shapes their developing culture along distinct paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Terran Alliance]] || [[File:25px-RaceLogo-TerranAlliance.png|center|25px]] || [[Terran technology tree]] does it all, with a focus on diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalan Contingency]] || [[File:25px-RaceLogo-Thalan.png|center|25px]] || [[Thalan technology tree]] is weird and wonderful. Living in exile from an apocalyptic future will do that. &lt;br /&gt;
|-&lt;br /&gt;
| [[Yor Singularity]] || [[File:25px-RaceLogo-Yor.png|center|25px]] || [[Yor technology tree]] is particularly concerned with the extermination of dirty, messy organic life from the galaxy.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor_Races|Minor Factions]] || [[File:25px-RaceLogo-KaxxCollective.png|25px|frameless|center|Custom Race]] || Minor races each borrow one of the major races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction_designer|Custom Factions]] || [[File:25px-RaceLogo custom.png|center|25px]] || Custom Race technology trees are of the players choosing, as they can choose any of the other races&#039; tech trees.&lt;br /&gt;
|}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Diplomacy&lt;br /&gt;
|content=&lt;br /&gt;
Players can negotiate treaties, trade goods and technology, and scheme against common enemies. Diplomacy has always been a key part of the Galactic Civilizations series and Galactic Civilizations III takes this much further.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Colony Management&lt;br /&gt;
|content=&lt;br /&gt;
Players build colonies on alien worlds in an effort to develop their economic and strategic potential. Constructing facilities carefully to take advantage of powerful resource and adjacency bonuses makes colony development a mini-game on its own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Galactic Resources&lt;br /&gt;
|content=&lt;br /&gt;
New to Galactic Civilizations III are galactic resources that unlock incredible weapons and fantastical colony improvements like pleasure domes and planetary shields when captured and mined. These add another layer of interest to the strategic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Important Pages&lt;br /&gt;
|content=&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv3:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
* [[DLC]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[List of Achievements]]&lt;br /&gt;
* [[System Specifications]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Using Mods]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* [[Major Civilizations]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Governments and Commonwealths]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Minor Civilizations]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Planets]]&lt;br /&gt;
* [[Planet Types]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
* [[Starships]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Ship Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Ship Designer]]&lt;br /&gt;
* [[Civilization Builder]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
* [[Manufacturing]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tourism and Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Wealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Citizens]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Technology]]&lt;br /&gt;
* [[Ideology]]&lt;br /&gt;
* [[Colonies]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Improvements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Artifacts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tile Bonus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Shipyards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Approval]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Adjacency]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Combat and Invasions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Victory]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Metaverse&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Media&lt;br /&gt;
|content=&lt;br /&gt;
*[[GalCiv3:Trailers|Trailers]]&lt;br /&gt;
*[[GalCiv3:Community Let&#039;s Play Videos|Community Let&#039;s Play Videos]]&lt;br /&gt;
*[[GalCiv3:Screenshots|Screenshots]]&lt;br /&gt;
*[[GalCiv3:Concept Art|Concept Art]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Technology&amp;diff=11937</id>
		<title>Technology</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Technology&amp;diff=11937"/>
		<updated>2023-01-12T15:34:38Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Added a bit more to the intro for techs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Gc3 subpageheaders tech.jpg]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; is the most crucial element of securing galactic hegemony. Each major race has its own technology tree, with staggered [[technology age]]s to help streamline the gameplay and avoid the age-old problem of attacking a tank with a phalanx (so to speak).&lt;br /&gt;
&lt;br /&gt;
The technology trees are split into four major categories (some are named differently among the civilizations): colonization, engineering, warfare, and culture. Each section of the tree focuses on different techs that will give your civilization a boost in various areas, from tourism revenue to advanced weapons for facing down your enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Technology trees &amp;lt;/h1&amp;gt;&lt;br /&gt;
All major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.&lt;br /&gt;
&lt;br /&gt;
In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction&#039;s abilities and traits.  So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Commonalities &amp;lt;/h1&amp;gt;&lt;br /&gt;
Every race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Altarian Resistance]] || [[File:25px-RaceLogo-AltResistance.png|center|25px]] || [[Altarian technology tree]] reflects their love of beauty and culture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drengin Empire]] || [[File:25px-RaceLogo-DrenginEmpire.png|center|25px]] || [[Drengin technology tree]] is ruthless, brutal, and often downright evil. Just like its inventors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iconian Refuge]] || [[File:25px-RaceLogo-Iconian.png|center|25px]] || [[Iconian technology tree]] focuses on their ancient lineage and the mysticism they&#039;ve built up over the millenia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium Corporation]] || [[File:25px-RaceLogo-Iridium.png|center|25px]] || [[Iridium technology tree]] is, like the rest of Iridium culture, based on the creation of value and profit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Krynn Syndicate]] || [[File:25px-RaceLogo-Krynn.png|center|25px]] || [[Krynn technology tree]] allows them to explore the Way, which shapes their developing culture along distinct paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Terran Alliance]] || [[File:25px-RaceLogo-TerranAlliance.png|center|25px]] || [[Terran technology tree]] does it all, with a focus on diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalan Contingency]] || [[File:25px-RaceLogo-Thalan.png|center|25px]] || [[Thalan technology tree]] is weird and wonderful. Living in exile from an apocalyptic future will do that. &lt;br /&gt;
|-&lt;br /&gt;
| [[Yor Singularity]] || [[File:25px-RaceLogo-Yor.png|center|25px]] || [[Yor technology tree]] is particularly concerned with the extermination of dirty, messy organic life from the galaxy.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor_Races|Minor Factions]] || [[File:25px-RaceLogo-KaxxCollective.png|25px|frameless|center|Custom Race]] || Minor races each borrow one of the major races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction_designer|Custom Factions]] || [[File:25px-RaceLogo custom.png|center|25px]] || Custom Race technology trees are of the players choosing, as they can choose any of the other races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Colonization Techs &amp;lt;/h1&amp;gt;&lt;br /&gt;
The colonization portion of the tech tree focuses on techs for settling on other worlds, constructing better buildings for your colonies, and making your citizens happy. Precursor research is also centrally important to this particular part of the tree, since harnessing those ancient technologies can go a long way toward a better quality of life for your people - not to mention a much easier time expanding and colonizing previously uninhabitable planets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Culture Tech !! Tech Description&lt;br /&gt;
|-&lt;br /&gt;
|Colonization || Allows construction of colony modules and basic colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Administration || Creates the department of colonization.&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Settlements || Allows construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Artifact Studies || Allows the use of alien artifacts found on colonized worlds.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Manufacturing || Allows construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Experimentation || Allows construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Mysticism || Allows for the construction of the Social Matrix.&lt;br /&gt;
|-&lt;br /&gt;
|Planetology || Allows for the improvement of a planet&#039;s ecology.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Archeology || Increases Precursor research, allowing greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Resource Processing || Allows for the construction of unique resource-heavy improvements.&lt;br /&gt;
|-&lt;br /&gt;
|Space Laboratories || Allows for the construction of deep research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Legacy || Enables better study of Precursor space relics.	&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Relic Understanding || Allows for greater utilization of Precursor relics.	&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Adaptation || Allows for settlement on extreme worlds, at reduced production potential.	&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Studies || Increases Precursor research, allowing further use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Slavery (Drengin Only) || Allows for construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Industrialization || Allows for construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Research || Allows for construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Environmental Engineering || Allows soil enhancement and improves adjacency terrain efects.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Foundations || Increases Precursor research, allowing even greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanized Slavery (Drengin Only) || Allows for the construction of advanced manufacturing facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Construction || Allows for the construction of advanced manufacturing facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Starbase Networking || Allows for the construction of deep research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor History (Altarians Only) || By better understanding the history of the Precursors, we can begin taking steps to make our race even greater than it already is.&lt;br /&gt;
|-&lt;br /&gt;
|Extreme Colonization || Allows for settlement on extreme worlds, at reduced production potential.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Insight || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Resource Mining || Allows for the construction of unique resource-heavy improvements.&lt;br /&gt;
|-&lt;br /&gt;
|Neuro Linking || Allows for construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Engineering || Allows for the construction of Civil Engineering projects.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Biology (Terran Alliance Only) || Allows for the construction of improved medical facilities and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Investigation || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Slave Masters (Drengin Only) || Mastery of slave manufacturing techniques.&lt;br /&gt;
|-&lt;br /&gt;
|Industrial Expertise || Allows for the construction of the ultimate manufacturing facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Institutional Research || Allows for the construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Terraforming || Allows for the construction of terraforming plants.&lt;br /&gt;
|-&lt;br /&gt;
|Colonization Focus || Mastering living on an extreme world will make life there a lot more tolerable for the poor fools who volunteered for it.&lt;br /&gt;
|-&lt;br /&gt;
|Agricultural Adaptation (Terran Alliance Only) || Allows for the construction of improved farms and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Exploitation || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Resource Mining || Allows for the construction of unique resource-heavy improvements.&lt;br /&gt;
|-&lt;br /&gt;
|Research Extraction || Allows for the construction of galactic universities.&lt;br /&gt;
|-&lt;br /&gt;
|Collaborative Experimentation (Onyx Hive Only) || Allows for the construction of galactic universities.&lt;br /&gt;
|-&lt;br /&gt;
|Research Centers (Terran Alliance Only) || Allows for the construction of advanced research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Terrestrial Harvesting || Allows for the construction of civilian buildings and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Cleansing || Allows for settlement on more extreme worlds at reduced population potential.&lt;br /&gt;
|-&lt;br /&gt;
|Population Enhancement (Terran Alliance Only) || Allows for the construction of advanced medical facilities and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Food Distribution (Terran Only) || Allows for the construction of farming support buildings and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Slavery Focus (Drengin Only) || If we start using the slavelings for the jobs they&#039;re best at, or even breeding them that way, we can make everything more efficient.&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturing Focus (Terran Alliance Only) || There&#039;s no getting around it: &amp;quot;Incremental improvements in manufacturing techniques&amp;quot; isn&#039;t much of a headline. Which is a shame, considering the benefit we expect to see from them.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence Amplification (Drengin Only) || Boosts the intelligence of slaves.&lt;br /&gt;
|-&lt;br /&gt;
|Integrated Research || Allows for the construction of exotic research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Energy Research (Altarians Only) || Allows for the construction of the Dark Energy Lab.&lt;br /&gt;
|-&lt;br /&gt;
|Habitat Improvement || Allows for the construction of advanced terraforming plants.	&lt;br /&gt;
|-&lt;br /&gt;
|Biosphere Perfection || No longer must our colonists die without cause. Even the deadliest of planets are now perfectly survivable for us.&lt;br /&gt;
|-&lt;br /&gt;
|High Yield Crops (Terran Only) || Allows for the construction of advanced farms.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Engineering || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Research Matrix || Allows for the construction of the ultimate research facilities.	&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Resource Harvesting || Allows for the construction of civilian buildings and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Slaveling Recycling (Drengin Only) || Recycles slaves.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Irrigation (Terran Alliance Only) || Allows for the construction of improved farming support buildings and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Mysterious Knowledge (Drengin Only) || Allows for the construction of reduced torture research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Deeper Knowledge || Allows for the construction of deep research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Soil Reclamation || Allows you to add more tiles to your planets.&lt;br /&gt;
|-&lt;br /&gt;
|Protein Resequencing (Drengin Only) || Allows for the construction of protein sequencing farms.&lt;br /&gt;
|-&lt;br /&gt;
|Biomass Resequencing (Terran Alliance Only) || Allows for the construction of advanced farming support buildings and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Pain-Free Understanding (Drengin Only) || Allows for the construction of torture-free facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Quantum Understanding || Allows for the construction of improved deep research facilities.	&lt;br /&gt;
|-&lt;br /&gt;
|Environmental Resequencing || Increases the amount of usable land on all colonized planets.&lt;br /&gt;
|-&lt;br /&gt;
|Bio Replication (Terran Alliance Only) || Allows for the construction of exotic medical facilities and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturing Stimulus || Substantially boost manufacturing levels for 15 turns (capstone).&lt;br /&gt;
|-&lt;br /&gt;
|Research Stimulus || Substantially boost research levels for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
|Beyond Mortality || Allows for the construction of advanced deep research facilities and prepares civilization for ascension.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Understanding || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Engineering Techs &amp;lt;/h1&amp;gt;&lt;br /&gt;
The engineering portion of the tech tree focuses on techs that will improve your ships by strengthening their hulls, increasing their speed, optimizing their life support, and more. Many of the techs also focus on building and improving minig facilities and increasing logistics. Some techs will also improve the speed and mobility of ships within hyperlanes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engineering Tech !! Tech Description&lt;br /&gt;
|-&lt;br /&gt;
|Engineering || Allows construction of hyperdrives and tiny hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Artificial Gravity || Allows the manipulation of gravity, which has endless applications.&lt;br /&gt;
|-&lt;br /&gt;
|Spatial Manipulation || Allows the manipulation of space and the building of hypergates.&lt;br /&gt;
|-&lt;br /&gt;
|Space Elevators || Allows for the building of supply ships and space elevators.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Travel || Improves sensor, life support, and speed of all ships.&lt;br /&gt;
|-&lt;br /&gt;
|Orbital Manufacturing || Allows for the construction of a larger hull size.&lt;br /&gt;
|-&lt;br /&gt;
|Deep Field Inspection || Allows for faster-than-light astronomy.&lt;br /&gt;
|-&lt;br /&gt;
|Life Support || Allows for the construction of improved life support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Engineering || Paves the way for the design and engineering of complex systems in zero-gravity environments.&lt;br /&gt;
|-&lt;br /&gt;
|Subatomic Organization || Enables miniaturization while maintaining mass.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Traditions (Altarians Only) || Increases shipyard output and quality.&lt;br /&gt;
|-&lt;br /&gt;
|Ion Drive || Allows for the construction of improved hyperdrives.&lt;br /&gt;
|-&lt;br /&gt;
|Zero Gravity Construction || Allows for the construction of medium hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Resupply || Improves logistics and starbase efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Specialization (Altarians Only) || With the lessons we have learned from our Precursor Traditions, we have been able to find new ways to make our ships superior to all others.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Survey || Allows for the construction of improved sensors and survey modules.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strengthening || Allows for the construction of tougher hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Logistics || Allows for the construction of mining facilities and increases logistics.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Mining || Allows for the construction of mining facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperlane Tunneling || Increases the movement of ships in hyperlanes.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperfield Projection || Allows for the construction of speed boosting support modules.&lt;br /&gt;
|-&lt;br /&gt;
|Energy Field Sensors || Allows for the construction of advanced sensors.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Repair Systems || Allows for the construction of hull support and repair modules.&lt;br /&gt;
|-&lt;br /&gt;
|Fleet Logistics || Greatly increases logistics.&lt;br /&gt;
|-&lt;br /&gt;
|High Efficiency Mining || Allows for the construction of improved mining facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Mysteries (Altarians Only) || Allows the construction of the Precursor Protection Field support module.&lt;br /&gt;
|-&lt;br /&gt;
|Dimensional Fatigue || Studies theoretical weak points in the universe.&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Field Manipulation || Allows for the construction of advanced speed boosting support modules.&lt;br /&gt;
|-&lt;br /&gt;
|Warp Field Theory || Allows for the construction of advanced hyperdrives.&lt;br /&gt;
|-&lt;br /&gt;
|Large Scale Construction || Allows for the construction of large hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Deep Space Logistics || Greatly increases logistics.&lt;br /&gt;
|-&lt;br /&gt;
|Resource Extraction || Allows for the construction of advanced mining facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperfield Disruption || Allows for the construction of enemy speed reduction modules.&lt;br /&gt;
|-&lt;br /&gt;
|Support Field Generation || Allows for the construction of advanced life support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Carriers || Allows for the construction of carrier modules.&lt;br /&gt;
|-&lt;br /&gt;
|Self Healing Hulls || Allows for the construction of tactical repair modules.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperlane Streaming || Increases the movement of ships in hyperlanes.&lt;br /&gt;
|-&lt;br /&gt;
|Stellar Field Projection || Allows for the construction of advanced speed boosting support modules.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperwarp Waves || Allows for the construction of exotic hyperdrives.&lt;br /&gt;
|-&lt;br /&gt;
|Inherent Talent (Altarians Only) || Increases accuracy and interferes with enemy targeting.&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor Drones || Allows for the construction of cheap and light Interceptor drones.&lt;br /&gt;
|-&lt;br /&gt;
|Massive Scale || Construction	Allows for the construction of large hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Logistics || Greatly increases logistics.&lt;br /&gt;
|-&lt;br /&gt;
|Lossless Mining || Allows for the construction of targeted resource extractor modules.&lt;br /&gt;
|-&lt;br /&gt;
|Living Ships (Altarians Only) || Our ships no longer need to be maintained and will self-heal.&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Sensors || Allows for the construction of exotic sensors.&lt;br /&gt;
|-&lt;br /&gt;
|Support Field Mastery || Allows for the construction of fleet life support modules.&lt;br /&gt;
|-&lt;br /&gt;
|Guardian Drones || Allows for the construction of cheap and light Guardian drones.&lt;br /&gt;
|-&lt;br /&gt;
|Lossless Support Systems || Allows for the construction of the ultimate life support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Stellar Folding || Allows for the construction of the ultimate hyperdrives.&lt;br /&gt;
|-&lt;br /&gt;
|High Capacity Carriers || Allows for the construction of high capacity carrier modules.&lt;br /&gt;
|-&lt;br /&gt;
|Drive System Optimization || Substantially boost the speed of all ships for 15 turns (capstone).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Warfare Techs &amp;lt;/h1&amp;gt;&lt;br /&gt;
The warfare portion of the tech tree focuses on things that go ka-boom! It allows for research into various weapon technologies from missiles to kinetics and can also go a long way toward optimizing your potential for winning (or defending against) invasions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Warfare Tech !! Tech Description&lt;br /&gt;
|-&lt;br /&gt;
|Warfare || Allows for the research of weapons technologies.&lt;br /&gt;
|-&lt;br /&gt;
|Militarization || Begins the path of building a space navy.&lt;br /&gt;
|-&lt;br /&gt;
|Weapons Systems || Allows for the construction of basic weapon systems.&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Invasion || Allows for the construction of transport modules and provides 10 legions.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Systems || Allows for the construction of basic defensive systems.&lt;br /&gt;
|-&lt;br /&gt;
|Beam Weapons || Allows for the construction of improved beam weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Missile Weapons || Allows for the construction of improved missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic Weapons || Allows for the construction of improved kinetic weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Invasion Optimization || Good news! We&#039;ve developed some new - possibly amoral but certainly effective - techniques for pacifying enemy ground forces.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Systems || Allows for the construction of improved shield systems.&lt;br /&gt;
|-&lt;br /&gt;
|Point Defenses || Allows for the construction of point defense systems.&lt;br /&gt;
|-&lt;br /&gt;
|Armor Systems || Allows for the construction of improved armor systems.&lt;br /&gt;
|-&lt;br /&gt;
|Beam Weapon Optimization || Weapons researchers have to keep paces with advances in many other fields to get the most out of their inventions. Right now, recent advances in material sciences are opening the door to a new generation of more efficient weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Missile Optimization || After blowing up several thousand target drones and one unfortunate asteroid, our weapons engineers have come up with a number of possible improvements we can implement for our missile platforms.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic Optimization || Some modest improvements in the energy delivery system of our kinetic weapons could result in improvements to the cost, mass, or range of each unit.&lt;br /&gt;
|-&lt;br /&gt;
|War College || Allows for the training of Commanders.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Optimization || We&#039;ve received quite a bit of useful data on real world performance of our shield systems, and have devised several possible improvements we can begin making to them.&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Optimization || Optimizing our point defense systems should lead to a number of different performance gains. Like possibly less exploded ships.&lt;br /&gt;
|-&lt;br /&gt;
|Armor Optimization || We&#039;ve blown up lots and lots of slabs of armor on the test range and have come up with a few possible improvements we could make to our armor systems.&lt;br /&gt;
|-&lt;br /&gt;
|Beam Weapon Augmentation || Allows for the construction of beam support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Missile Augmentation || Allows for the construction of missile support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic Augmentation || Allows for the construction of kinetic support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Meditation (Altarians Only) || Allows for the construction of the Champion&#039;s Temple.&lt;br /&gt;
|-&lt;br /&gt;
|Fortification || Allows for the construction of defensive fortifications and improves planetary defense.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Support Systems || Allows for the construction of shield support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Support || Allows for the construction of point defense support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support Systems || Allows for the construction of armor support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Matter Disruption || Allows for the construction of advanced beam weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Harpoons || Allows for the construction of advanced missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannons || Allows for the construction of advanced kinetic weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Stellar Marines || Improves soldier effectiveness and transport capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Barrier Field Generation || Allows for the construction of advanced shield systems.&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Augmentation || Allows for the construction of improved point defense support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Durantium Composite || Allows for the construction of advanced armor systems.&lt;br /&gt;
|-&lt;br /&gt;
|Beam Weapon Miniaturization || Allows more beam weapons to fit in a particular space.&lt;br /&gt;
|-&lt;br /&gt;
|Missile Miniaturization || Allows for smaller missiles that deliver the same payload.&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Field Mass Launchers || Decreases the size needed for kinetic based weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Orbital Defense Platform || Adds defensive fighters to orbit and improves planetary defense.&lt;br /&gt;
|-&lt;br /&gt;
|Energy Defense Optimization || Reduces the size of shield emitters.&lt;br /&gt;
|-&lt;br /&gt;
|Counter Measures || Allows for the construction of advanced point defense systems.&lt;br /&gt;
|-&lt;br /&gt;
|Armor Materials Science || Improves the understanding of kinetic energy defenses, allowing for more optimized use of armor materials.&lt;br /&gt;
|-&lt;br /&gt;
|High Energy Transfer || Allows for the construction of improved beam support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Missile Guidance || Allows for the construction of improved missile support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Mass Manipulation || Allows for the construction of improved kinetic support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Defense Dome || Allows for the construction of planetary defense dome and improves planetary defense.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Augmentation || Allows for the construction of improved shield support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Counter Targeting Computers || Eliminates the need to reserve space in point defenses for targeting computers.&lt;br /&gt;
|-&lt;br /&gt;
|Armor Enhancement || Allows for the construction of improved armor support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Projection || Allows for the construction of exotic beam weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Photonic Warheads || Allows for the construction of exotic missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Graviton Thrower || Allows for the construction of exotic kinetic weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Force Fields || Allows for the construction of exotic shield systems.&lt;br /&gt;
|-&lt;br /&gt;
|Drone Sentry Systems || Allows for the construction of exotic point defense systems.&lt;br /&gt;
|-&lt;br /&gt;
|Kanvium Laminate || Allows for the construction of exotic armor systems.&lt;br /&gt;
|-&lt;br /&gt;
|High Energy Magnification || Allows for the construction of advanced beam support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent Warheads || Allows for the construction of advanced missile support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Inertial Magnification || Allows for the construction of advanced kinetic support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Gravitational Focus || Our ability to manipulate gravitational fields presents several unique tactical possibilities for our ground forces. These are powerful weapons we&#039;re giving to guys with pretty thick skulls, so we should definitely remember to keep an eye on them.&lt;br /&gt;
|-&lt;br /&gt;
|Energy Field Manipulation || Allows for the construction of advanced shield support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Manipulation || Allows for the construction of advanced point defense support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Integrity Field Projection || Allows for the construction of advanced armor support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Energy Phasing || Allows for the construction of devastating beam weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Photon Torpedoes || Allows for the construction of devastating missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Quantum Drivers || Allows for the construction of devastating kinetic weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Drone Soldiers || Improves soldier effectiveness and transport capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Invulnerability || Allows for the construction of the ultimate shield systems.&lt;br /&gt;
|-&lt;br /&gt;
|Aereon Missile Defense || Allows for the construction of the ultimate point defense systems.&lt;br /&gt;
|-&lt;br /&gt;
|Zero Point Armor || Allows for the construction of the ultimate armor systems.&lt;br /&gt;
|-&lt;br /&gt;
|Doom Ray || Allows for the construction of the ultimate beam weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare Torpedoes || Allows for the construction of the ultimate missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Singularity Drivers || Allows for the construction of the ultimate kinetic weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Invasion Tactics || Improves soldier effectiveness and allows the construction of advanced transports.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Culture Techs &amp;lt;/h1&amp;gt;&lt;br /&gt;
The culture portion of the tech tree focuses on making friends and influencing aliens. In this tree, you&#039;ll find helpful techs like universal translator that will let you speak with other civilizations, along with many techs that provide leaders and building improvements that will boost income from tourism.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Culture Tech !! Tech Description&lt;br /&gt;
|-&lt;br /&gt;
|Culture || Allows the research of communication technologies.&lt;br /&gt;
|-&lt;br /&gt;
|Universal Translator || Allows communications with other alien civilizations.&lt;br /&gt;
|-&lt;br /&gt;
|Ministry of Alien Affairs || Provides a framework for colonies to interact with alien species.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Governance || Provides a leader and increases administration.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Commerce || Allows for the construction of basic economic buildings and freighters.&lt;br /&gt;
|-&lt;br /&gt;
|Cultural Exchange || Begin spreading cultural influence across the galaxy and earn a profit from it.&lt;br /&gt;
|-&lt;br /&gt;
|Enjoyment (Altarians Only) || Allows for the construction of basic entertainment buiildings and increases approval.&lt;br /&gt;
|-&lt;br /&gt;
|Diplomacy || Provides a Diplomat and allows for the construction of embassies and the formation of basic treaties. &lt;br /&gt;
|-&lt;br /&gt;
|Fighting Pits (Drengin Only) || Allows for the construction of fighting pits.&lt;br /&gt;
|-&lt;br /&gt;
|Digital Exchange (Yor Only) || Increases the efficacy of trade between colonies and other species.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Entertainment || Allows for the construction of basic entertainment buildings and increases approval.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Immigration || Encourages aliens to begin making our worlds a home. Increases population growth, but reduces approval.&lt;br /&gt;
|-&lt;br /&gt;
|Cultural Influence || Allows for the construction of basic cultural buildings, increases influence, and provides a celebrity.&lt;br /&gt;
|-&lt;br /&gt;
|Espionage || Allows for the training of agents who can be used to destabilize and surveille other civilizations.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Economics || Allows for the construction of improved economic buildings and grants an Entrepreneur.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Tourism || Allows for the construction of improved entertainment buildings and allows you to collect tourism income.&lt;br /&gt;
|-&lt;br /&gt;
|Cultural Outreach || Allows for the construction of improved cultural buildings and increases influence.&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Governance || Provides a free leader and 3 more administrative points.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Trade || Allows for the construction of basic trading buildings and adds one trade route.&lt;br /&gt;
|-&lt;br /&gt;
|Open Immigration || Encourages aliens to begin making our worlds a home. Increases population growth, but reduces approval.&lt;br /&gt;
|-&lt;br /&gt;
|Stellar Emigration || Allows for the construction of advanced cultural buildings and increases influence.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Alliances || Allows for the construction of improved diplomatic buildings and increases diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Banking || Allows for the construction of advanced economic buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Wonders of the Galaxy || Allows for the construction of advanced tourism structures and increases tourism income.&lt;br /&gt;
|-&lt;br /&gt;
|Cultural Assimilation || Allows for the construction of exotic cultural buildings and increases influence.&lt;br /&gt;
|-&lt;br /&gt;
|Eminence || Allows for the construction of advanced diplomatic buildings and increases diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
|Market Extortion (Drengin Only) || Allows for the construction of improved trading buioldings and adds two trade routes.&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Trade || Allows for the construction of improved trading buildings and adds 2 trade routes.&lt;br /&gt;
|-&lt;br /&gt;
|Open Citizenship || Encourages aliens to begin making our worlds a home. Increases population growth, but reduces approval.&lt;br /&gt;
|-&lt;br /&gt;
|Cultural Domination || Allows for the construction of the ultimate cultural buiildings and increases influence.&lt;br /&gt;
|-&lt;br /&gt;
|Technocracy (Onyx Hive Only) || Provides a free leader and 3 more administrative points.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Democracy (Terran Alliance Only) || Provides a free leader and 3 more administrative points.&lt;br /&gt;
|-&lt;br /&gt;
|Majesty (Terran Alliance Only) || Allows the formation of assimilation treaties.&lt;br /&gt;
|-&lt;br /&gt;
|Financial Sectors || Allows for the construction of exotic economic buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Homage (Drengin Only) || Allows for the construction of the Temple of Strength.&lt;br /&gt;
|-&lt;br /&gt;
|Pilgrimage || Allows for the construction of exotic tourism structures and increases tourism income.&lt;br /&gt;
|-&lt;br /&gt;
|Cultural Affinity || Prepares civilization for acension.&lt;br /&gt;
|-&lt;br /&gt;
|Star Federation || Provides a free leader and 3 more administrative points.&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Stock Market || Allows for the construction of the ultimate economic buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Economic Study || Substantially boosts civilization&#039;s wealth for 15 turns (capstone).&lt;br /&gt;
|-&lt;br /&gt;
|Technological Outreach || Greatly increases the speed of colonies&#039; influence for 15 turns (capstone).&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Galactic Civilizations III technologies]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Technology&amp;diff=11936</id>
		<title>Technology</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Technology&amp;diff=11936"/>
		<updated>2023-01-12T15:30:23Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Added the culture tech tree.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Gc3 subpageheaders tech.jpg]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; is the most crucial element of securing galactic hegemony. Each major race has its own technology tree, with staggered [[technology age]]s to help streamline the gameplay and avoid the age-old problem of attacking a tank with a phalanx (so to speak).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Technology trees &amp;lt;/h1&amp;gt;&lt;br /&gt;
All major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.&lt;br /&gt;
&lt;br /&gt;
In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction&#039;s abilities and traits.  So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Commonalities &amp;lt;/h1&amp;gt;&lt;br /&gt;
Every race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Altarian Resistance]] || [[File:25px-RaceLogo-AltResistance.png|center|25px]] || [[Altarian technology tree]] reflects their love of beauty and culture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drengin Empire]] || [[File:25px-RaceLogo-DrenginEmpire.png|center|25px]] || [[Drengin technology tree]] is ruthless, brutal, and often downright evil. Just like its inventors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iconian Refuge]] || [[File:25px-RaceLogo-Iconian.png|center|25px]] || [[Iconian technology tree]] focuses on their ancient lineage and the mysticism they&#039;ve built up over the millenia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium Corporation]] || [[File:25px-RaceLogo-Iridium.png|center|25px]] || [[Iridium technology tree]] is, like the rest of Iridium culture, based on the creation of value and profit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Krynn Syndicate]] || [[File:25px-RaceLogo-Krynn.png|center|25px]] || [[Krynn technology tree]] allows them to explore the Way, which shapes their developing culture along distinct paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Terran Alliance]] || [[File:25px-RaceLogo-TerranAlliance.png|center|25px]] || [[Terran technology tree]] does it all, with a focus on diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalan Contingency]] || [[File:25px-RaceLogo-Thalan.png|center|25px]] || [[Thalan technology tree]] is weird and wonderful. Living in exile from an apocalyptic future will do that. &lt;br /&gt;
|-&lt;br /&gt;
| [[Yor Singularity]] || [[File:25px-RaceLogo-Yor.png|center|25px]] || [[Yor technology tree]] is particularly concerned with the extermination of dirty, messy organic life from the galaxy.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor_Races|Minor Factions]] || [[File:25px-RaceLogo-KaxxCollective.png|25px|frameless|center|Custom Race]] || Minor races each borrow one of the major races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction_designer|Custom Factions]] || [[File:25px-RaceLogo custom.png|center|25px]] || Custom Race technology trees are of the players choosing, as they can choose any of the other races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Colonization Techs &amp;lt;/h1&amp;gt;&lt;br /&gt;
The colonization portion of the tech tree focuses on techs for settling on other worlds, constructing better buildings for your colonies, and making your citizens happy. Precursor research is also centrally important to this particular part of the tree, since harnessing those ancient technologies can go a long way toward a better quality of life for your people - not to mention a much easier time expanding and colonizing previously uninhabitable planets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Culture Tech !! Tech Description&lt;br /&gt;
|-&lt;br /&gt;
|Colonization || Allows construction of colony modules and basic colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Administration || Creates the department of colonization.&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Settlements || Allows construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Artifact Studies || Allows the use of alien artifacts found on colonized worlds.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Manufacturing || Allows construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Experimentation || Allows construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Mysticism || Allows for the construction of the Social Matrix.&lt;br /&gt;
|-&lt;br /&gt;
|Planetology || Allows for the improvement of a planet&#039;s ecology.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Archeology || Increases Precursor research, allowing greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Resource Processing || Allows for the construction of unique resource-heavy improvements.&lt;br /&gt;
|-&lt;br /&gt;
|Space Laboratories || Allows for the construction of deep research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Legacy || Enables better study of Precursor space relics.	&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Relic Understanding || Allows for greater utilization of Precursor relics.	&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Adaptation || Allows for settlement on extreme worlds, at reduced production potential.	&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Studies || Increases Precursor research, allowing further use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Slavery (Drengin Only) || Allows for construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Industrialization || Allows for construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Research || Allows for construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Environmental Engineering || Allows soil enhancement and improves adjacency terrain efects.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Foundations || Increases Precursor research, allowing even greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanized Slavery (Drengin Only) || Allows for the construction of advanced manufacturing facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Construction || Allows for the construction of advanced manufacturing facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Starbase Networking || Allows for the construction of deep research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor History (Altarians Only) || By better understanding the history of the Precursors, we can begin taking steps to make our race even greater than it already is.&lt;br /&gt;
|-&lt;br /&gt;
|Extreme Colonization || Allows for settlement on extreme worlds, at reduced production potential.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Insight || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Resource Mining || Allows for the construction of unique resource-heavy improvements.&lt;br /&gt;
|-&lt;br /&gt;
|Neuro Linking || Allows for construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Engineering || Allows for the construction of Civil Engineering projects.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Biology (Terran Alliance Only) || Allows for the construction of improved medical facilities and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Investigation || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Slave Masters (Drengin Only) || Mastery of slave manufacturing techniques.&lt;br /&gt;
|-&lt;br /&gt;
|Industrial Expertise || Allows for the construction of the ultimate manufacturing facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Institutional Research || Allows for the construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Terraforming || Allows for the construction of terraforming plants.&lt;br /&gt;
|-&lt;br /&gt;
|Colonization Focus || Mastering living on an extreme world will make life there a lot more tolerable for the poor fools who volunteered for it.&lt;br /&gt;
|-&lt;br /&gt;
|Agricultural Adaptation (Terran Alliance Only) || Allows for the construction of improved farms and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Exploitation || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Resource Mining || Allows for the construction of unique resource-heavy improvements.&lt;br /&gt;
|-&lt;br /&gt;
|Research Extraction || Allows for the construction of galactic universities.&lt;br /&gt;
|-&lt;br /&gt;
|Collaborative Experimentation (Onyx Hive Only) || Allows for the construction of galactic universities.&lt;br /&gt;
|-&lt;br /&gt;
|Research Centers (Terran Alliance Only) || Allows for the construction of advanced research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Terrestrial Harvesting || Allows for the construction of civilian buildings and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Cleansing || Allows for settlement on more extreme worlds at reduced population potential.&lt;br /&gt;
|-&lt;br /&gt;
|Population Enhancement (Terran Alliance Only) || Allows for the construction of advanced medical facilities and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Food Distribution (Terran Only) || Allows for the construction of farming support buildings and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Slavery Focus (Drengin Only) || If we start using the slavelings for the jobs they&#039;re best at, or even breeding them that way, we can make everything more efficient.&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturing Focus (Terran Alliance Only) || There&#039;s no getting around it: &amp;quot;Incremental improvements in manufacturing techniques&amp;quot; isn&#039;t much of a headline. Which is a shame, considering the benefit we expect to see from them.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence Amplification (Drengin Only) || Boosts the intelligence of slaves.&lt;br /&gt;
|-&lt;br /&gt;
|Integrated Research || Allows for the construction of exotic research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Energy Research (Altarians Only) || Allows for the construction of the Dark Energy Lab.&lt;br /&gt;
|-&lt;br /&gt;
|Habitat Improvement || Allows for the construction of advanced terraforming plants.	&lt;br /&gt;
|-&lt;br /&gt;
|Biosphere Perfection || No longer must our colonists die without cause. Even the deadliest of planets are now perfectly survivable for us.&lt;br /&gt;
|-&lt;br /&gt;
|High Yield Crops (Terran Only) || Allows for the construction of advanced farms.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Engineering || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Research Matrix || Allows for the construction of the ultimate research facilities.	&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Resource Harvesting || Allows for the construction of civilian buildings and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Slaveling Recycling (Drengin Only) || Recycles slaves.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Irrigation (Terran Alliance Only) || Allows for the construction of improved farming support buildings and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Mysterious Knowledge (Drengin Only) || Allows for the construction of reduced torture research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Deeper Knowledge || Allows for the construction of deep research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Soil Reclamation || Allows you to add more tiles to your planets.&lt;br /&gt;
|-&lt;br /&gt;
|Protein Resequencing (Drengin Only) || Allows for the construction of protein sequencing farms.&lt;br /&gt;
|-&lt;br /&gt;
|Biomass Resequencing (Terran Alliance Only) || Allows for the construction of advanced farming support buildings and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Pain-Free Understanding (Drengin Only) || Allows for the construction of torture-free facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Quantum Understanding || Allows for the construction of improved deep research facilities.	&lt;br /&gt;
|-&lt;br /&gt;
|Environmental Resequencing || Increases the amount of usable land on all colonized planets.&lt;br /&gt;
|-&lt;br /&gt;
|Bio Replication (Terran Alliance Only) || Allows for the construction of exotic medical facilities and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturing Stimulus || Substantially boost manufacturing levels for 15 turns (capstone).&lt;br /&gt;
|-&lt;br /&gt;
|Research Stimulus || Substantially boost research levels for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
|Beyond Mortality || Allows for the construction of advanced deep research facilities and prepares civilization for ascension.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Understanding || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Engineering Techs &amp;lt;/h1&amp;gt;&lt;br /&gt;
The engineering portion of the tech tree focuses on techs that will improve your ships by strengthening their hulls, increasing their speed, optimizing their life support, and more. Many of the techs also focus on building and improving minig facilities and increasing logistics. Some techs will also improve the speed and mobility of ships within hyperlanes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engineering Tech !! Tech Description&lt;br /&gt;
|-&lt;br /&gt;
|Engineering || Allows construction of hyperdrives and tiny hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Artificial Gravity || Allows the manipulation of gravity, which has endless applications.&lt;br /&gt;
|-&lt;br /&gt;
|Spatial Manipulation || Allows the manipulation of space and the building of hypergates.&lt;br /&gt;
|-&lt;br /&gt;
|Space Elevators || Allows for the building of supply ships and space elevators.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Travel || Improves sensor, life support, and speed of all ships.&lt;br /&gt;
|-&lt;br /&gt;
|Orbital Manufacturing || Allows for the construction of a larger hull size.&lt;br /&gt;
|-&lt;br /&gt;
|Deep Field Inspection || Allows for faster-than-light astronomy.&lt;br /&gt;
|-&lt;br /&gt;
|Life Support || Allows for the construction of improved life support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Engineering || Paves the way for the design and engineering of complex systems in zero-gravity environments.&lt;br /&gt;
|-&lt;br /&gt;
|Subatomic Organization || Enables miniaturization while maintaining mass.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Traditions (Altarians Only) || Increases shipyard output and quality.&lt;br /&gt;
|-&lt;br /&gt;
|Ion Drive || Allows for the construction of improved hyperdrives.&lt;br /&gt;
|-&lt;br /&gt;
|Zero Gravity Construction || Allows for the construction of medium hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Resupply || Improves logistics and starbase efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Specialization (Altarians Only) || With the lessons we have learned from our Precursor Traditions, we have been able to find new ways to make our ships superior to all others.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Survey || Allows for the construction of improved sensors and survey modules.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strengthening || Allows for the construction of tougher hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Logistics || Allows for the construction of mining facilities and increases logistics.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Mining || Allows for the construction of mining facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperlane Tunneling || Increases the movement of ships in hyperlanes.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperfield Projection || Allows for the construction of speed boosting support modules.&lt;br /&gt;
|-&lt;br /&gt;
|Energy Field Sensors || Allows for the construction of advanced sensors.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Repair Systems || Allows for the construction of hull support and repair modules.&lt;br /&gt;
|-&lt;br /&gt;
|Fleet Logistics || Greatly increases logistics.&lt;br /&gt;
|-&lt;br /&gt;
|High Efficiency Mining || Allows for the construction of improved mining facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Mysteries (Altarians Only) || Allows the construction of the Precursor Protection Field support module.&lt;br /&gt;
|-&lt;br /&gt;
|Dimensional Fatigue || Studies theoretical weak points in the universe.&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Field Manipulation || Allows for the construction of advanced speed boosting support modules.&lt;br /&gt;
|-&lt;br /&gt;
|Warp Field Theory || Allows for the construction of advanced hyperdrives.&lt;br /&gt;
|-&lt;br /&gt;
|Large Scale Construction || Allows for the construction of large hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Deep Space Logistics || Greatly increases logistics.&lt;br /&gt;
|-&lt;br /&gt;
|Resource Extraction || Allows for the construction of advanced mining facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperfield Disruption || Allows for the construction of enemy speed reduction modules.&lt;br /&gt;
|-&lt;br /&gt;
|Support Field Generation || Allows for the construction of advanced life support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Carriers || Allows for the construction of carrier modules.&lt;br /&gt;
|-&lt;br /&gt;
|Self Healing Hulls || Allows for the construction of tactical repair modules.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperlane Streaming || Increases the movement of ships in hyperlanes.&lt;br /&gt;
|-&lt;br /&gt;
|Stellar Field Projection || Allows for the construction of advanced speed boosting support modules.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperwarp Waves || Allows for the construction of exotic hyperdrives.&lt;br /&gt;
|-&lt;br /&gt;
|Inherent Talent (Altarians Only) || Increases accuracy and interferes with enemy targeting.&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor Drones || Allows for the construction of cheap and light Interceptor drones.&lt;br /&gt;
|-&lt;br /&gt;
|Massive Scale || Construction	Allows for the construction of large hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Logistics || Greatly increases logistics.&lt;br /&gt;
|-&lt;br /&gt;
|Lossless Mining || Allows for the construction of targeted resource extractor modules.&lt;br /&gt;
|-&lt;br /&gt;
|Living Ships (Altarians Only) || Our ships no longer need to be maintained and will self-heal.&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Sensors || Allows for the construction of exotic sensors.&lt;br /&gt;
|-&lt;br /&gt;
|Support Field Mastery || Allows for the construction of fleet life support modules.&lt;br /&gt;
|-&lt;br /&gt;
|Guardian Drones || Allows for the construction of cheap and light Guardian drones.&lt;br /&gt;
|-&lt;br /&gt;
|Lossless Support Systems || Allows for the construction of the ultimate life support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Stellar Folding || Allows for the construction of the ultimate hyperdrives.&lt;br /&gt;
|-&lt;br /&gt;
|High Capacity Carriers || Allows for the construction of high capacity carrier modules.&lt;br /&gt;
|-&lt;br /&gt;
|Drive System Optimization || Substantially boost the speed of all ships for 15 turns (capstone).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Warfare Techs &amp;lt;/h1&amp;gt;&lt;br /&gt;
The warfare portion of the tech tree focuses on things that go ka-boom! It allows for research into various weapon technologies from missiles to kinetics and can also go a long way toward optimizing your potential for winning (or defending against) invasions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Warfare Tech !! Tech Description&lt;br /&gt;
|-&lt;br /&gt;
|Warfare || Allows for the research of weapons technologies.&lt;br /&gt;
|-&lt;br /&gt;
|Militarization || Begins the path of building a space navy.&lt;br /&gt;
|-&lt;br /&gt;
|Weapons Systems || Allows for the construction of basic weapon systems.&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Invasion || Allows for the construction of transport modules and provides 10 legions.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Systems || Allows for the construction of basic defensive systems.&lt;br /&gt;
|-&lt;br /&gt;
|Beam Weapons || Allows for the construction of improved beam weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Missile Weapons || Allows for the construction of improved missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic Weapons || Allows for the construction of improved kinetic weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Invasion Optimization || Good news! We&#039;ve developed some new - possibly amoral but certainly effective - techniques for pacifying enemy ground forces.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Systems || Allows for the construction of improved shield systems.&lt;br /&gt;
|-&lt;br /&gt;
|Point Defenses || Allows for the construction of point defense systems.&lt;br /&gt;
|-&lt;br /&gt;
|Armor Systems || Allows for the construction of improved armor systems.&lt;br /&gt;
|-&lt;br /&gt;
|Beam Weapon Optimization || Weapons researchers have to keep paces with advances in many other fields to get the most out of their inventions. Right now, recent advances in material sciences are opening the door to a new generation of more efficient weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Missile Optimization || After blowing up several thousand target drones and one unfortunate asteroid, our weapons engineers have come up with a number of possible improvements we can implement for our missile platforms.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic Optimization || Some modest improvements in the energy delivery system of our kinetic weapons could result in improvements to the cost, mass, or range of each unit.&lt;br /&gt;
|-&lt;br /&gt;
|War College || Allows for the training of Commanders.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Optimization || We&#039;ve received quite a bit of useful data on real world performance of our shield systems, and have devised several possible improvements we can begin making to them.&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Optimization || Optimizing our point defense systems should lead to a number of different performance gains. Like possibly less exploded ships.&lt;br /&gt;
|-&lt;br /&gt;
|Armor Optimization || We&#039;ve blown up lots and lots of slabs of armor on the test range and have come up with a few possible improvements we could make to our armor systems.&lt;br /&gt;
|-&lt;br /&gt;
|Beam Weapon Augmentation || Allows for the construction of beam support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Missile Augmentation || Allows for the construction of missile support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic Augmentation || Allows for the construction of kinetic support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Meditation (Altarians Only) || Allows for the construction of the Champion&#039;s Temple.&lt;br /&gt;
|-&lt;br /&gt;
|Fortification || Allows for the construction of defensive fortifications and improves planetary defense.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Support Systems || Allows for the construction of shield support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Support || Allows for the construction of point defense support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support Systems || Allows for the construction of armor support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Matter Disruption || Allows for the construction of advanced beam weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Harpoons || Allows for the construction of advanced missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannons || Allows for the construction of advanced kinetic weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Stellar Marines || Improves soldier effectiveness and transport capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Barrier Field Generation || Allows for the construction of advanced shield systems.&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Augmentation || Allows for the construction of improved point defense support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Durantium Composite || Allows for the construction of advanced armor systems.&lt;br /&gt;
|-&lt;br /&gt;
|Beam Weapon Miniaturization || Allows more beam weapons to fit in a particular space.&lt;br /&gt;
|-&lt;br /&gt;
|Missile Miniaturization || Allows for smaller missiles that deliver the same payload.&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Field Mass Launchers || Decreases the size needed for kinetic based weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Orbital Defense Platform || Adds defensive fighters to orbit and improves planetary defense.&lt;br /&gt;
|-&lt;br /&gt;
|Energy Defense Optimization || Reduces the size of shield emitters.&lt;br /&gt;
|-&lt;br /&gt;
|Counter Measures || Allows for the construction of advanced point defense systems.&lt;br /&gt;
|-&lt;br /&gt;
|Armor Materials Science || Improves the understanding of kinetic energy defenses, allowing for more optimized use of armor materials.&lt;br /&gt;
|-&lt;br /&gt;
|High Energy Transfer || Allows for the construction of improved beam support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Missile Guidance || Allows for the construction of improved missile support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Mass Manipulation || Allows for the construction of improved kinetic support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Defense Dome || Allows for the construction of planetary defense dome and improves planetary defense.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Augmentation || Allows for the construction of improved shield support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Counter Targeting Computers || Eliminates the need to reserve space in point defenses for targeting computers.&lt;br /&gt;
|-&lt;br /&gt;
|Armor Enhancement || Allows for the construction of improved armor support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Projection || Allows for the construction of exotic beam weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Photonic Warheads || Allows for the construction of exotic missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Graviton Thrower || Allows for the construction of exotic kinetic weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Force Fields || Allows for the construction of exotic shield systems.&lt;br /&gt;
|-&lt;br /&gt;
|Drone Sentry Systems || Allows for the construction of exotic point defense systems.&lt;br /&gt;
|-&lt;br /&gt;
|Kanvium Laminate || Allows for the construction of exotic armor systems.&lt;br /&gt;
|-&lt;br /&gt;
|High Energy Magnification || Allows for the construction of advanced beam support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent Warheads || Allows for the construction of advanced missile support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Inertial Magnification || Allows for the construction of advanced kinetic support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Gravitational Focus || Our ability to manipulate gravitational fields presents several unique tactical possibilities for our ground forces. These are powerful weapons we&#039;re giving to guys with pretty thick skulls, so we should definitely remember to keep an eye on them.&lt;br /&gt;
|-&lt;br /&gt;
|Energy Field Manipulation || Allows for the construction of advanced shield support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Manipulation || Allows for the construction of advanced point defense support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Integrity Field Projection || Allows for the construction of advanced armor support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Energy Phasing || Allows for the construction of devastating beam weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Photon Torpedoes || Allows for the construction of devastating missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Quantum Drivers || Allows for the construction of devastating kinetic weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Drone Soldiers || Improves soldier effectiveness and transport capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Invulnerability || Allows for the construction of the ultimate shield systems.&lt;br /&gt;
|-&lt;br /&gt;
|Aereon Missile Defense || Allows for the construction of the ultimate point defense systems.&lt;br /&gt;
|-&lt;br /&gt;
|Zero Point Armor || Allows for the construction of the ultimate armor systems.&lt;br /&gt;
|-&lt;br /&gt;
|Doom Ray || Allows for the construction of the ultimate beam weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare Torpedoes || Allows for the construction of the ultimate missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Singularity Drivers || Allows for the construction of the ultimate kinetic weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Invasion Tactics || Improves soldier effectiveness and allows the construction of advanced transports.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Culture Techs &amp;lt;/h1&amp;gt;&lt;br /&gt;
The culture portion of the tech tree focuses on making friends and influencing aliens. In this tree, you&#039;ll find helpful techs like universal translator that will let you speak with other civilizations, along with many techs that provide leaders and building improvements that will boost income from tourism.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Culture Tech !! Tech Description&lt;br /&gt;
|-&lt;br /&gt;
|Culture || Allows the research of communication technologies.&lt;br /&gt;
|-&lt;br /&gt;
|Universal Translator || Allows communications with other alien civilizations.&lt;br /&gt;
|-&lt;br /&gt;
|Ministry of Alien Affairs || Provides a framework for colonies to interact with alien species.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Governance || Provides a leader and increases administration.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Commerce || Allows for the construction of basic economic buildings and freighters.&lt;br /&gt;
|-&lt;br /&gt;
|Cultural Exchange || Begin spreading cultural influence across the galaxy and earn a profit from it.&lt;br /&gt;
|-&lt;br /&gt;
|Enjoyment (Altarians Only) || Allows for the construction of basic entertainment buiildings and increases approval.&lt;br /&gt;
|-&lt;br /&gt;
|Diplomacy || Provides a Diplomat and allows for the construction of embassies and the formation of basic treaties. &lt;br /&gt;
|-&lt;br /&gt;
|Fighting Pits (Drengin Only) || Allows for the construction of fighting pits.&lt;br /&gt;
|-&lt;br /&gt;
|Digital Exchange (Yor Only) || Increases the efficacy of trade between colonies and other species.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Entertainment || Allows for the construction of basic entertainment buildings and increases approval.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Immigration || Encourages aliens to begin making our worlds a home. Increases population growth, but reduces approval.&lt;br /&gt;
|-&lt;br /&gt;
|Cultural Influence || Allows for the construction of basic cultural buildings, increases influence, and provides a celebrity.&lt;br /&gt;
|-&lt;br /&gt;
|Espionage || Allows for the training of agents who can be used to destabilize and surveille other civilizations.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Economics || Allows for the construction of improved economic buildings and grants an Entrepreneur.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Tourism || Allows for the construction of improved entertainment buildings and allows you to collect tourism income.&lt;br /&gt;
|-&lt;br /&gt;
|Cultural Outreach || Allows for the construction of improved cultural buildings and increases influence.&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Governance || Provides a free leader and 3 more administrative points.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Trade || Allows for the construction of basic trading buildings and adds one trade route.&lt;br /&gt;
|-&lt;br /&gt;
|Open Immigration || Encourages aliens to begin making our worlds a home. Increases population growth, but reduces approval.&lt;br /&gt;
|-&lt;br /&gt;
|Stellar Emigration || Allows for the construction of advanced cultural buildings and increases influence.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Alliances || Allows for the construction of improved diplomatic buildings and increases diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Banking || Allows for the construction of advanced economic buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Wonders of the Galaxy || Allows for the construction of advanced tourism structures and increases tourism income.&lt;br /&gt;
|-&lt;br /&gt;
|Cultural Assimilation || Allows for the construction of exotic cultural buildings and increases influence.&lt;br /&gt;
|-&lt;br /&gt;
|Eminence || Allows for the construction of advanced diplomatic buildings and increases diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
|Market Extortion (Drengin Only) || Allows for the construction of improved trading buioldings and adds two trade routes.&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Trade || Allows for the construction of improved trading buildings and adds 2 trade routes.&lt;br /&gt;
|-&lt;br /&gt;
|Open Citizenship || Encourages aliens to begin making our worlds a home. Increases population growth, but reduces approval.&lt;br /&gt;
|-&lt;br /&gt;
|Cultural Domination || Allows for the construction of the ultimate cultural buiildings and increases influence.&lt;br /&gt;
|-&lt;br /&gt;
|Technocracy (Onyx Hive Only) || Provides a free leader and 3 more administrative points.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Democracy (Terran Alliance Only) || Provides a free leader and 3 more administrative points.&lt;br /&gt;
|-&lt;br /&gt;
|Majesty (Terran Alliance Only) || Allows the formation of assimilation treaties.&lt;br /&gt;
|-&lt;br /&gt;
|Financial Sectors || Allows for the construction of exotic economic buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Homage (Drengin Only) || Allows for the construction of the Temple of Strength.&lt;br /&gt;
|-&lt;br /&gt;
|Pilgrimage || Allows for the construction of exotic tourism structures and increases tourism income.&lt;br /&gt;
|-&lt;br /&gt;
|Cultural Affinity || Prepares civilization for acension.&lt;br /&gt;
|-&lt;br /&gt;
|Star Federation || Provides a free leader and 3 more administrative points.&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Stock Market || Allows for the construction of the ultimate economic buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Economic Study || Substantially boosts civilization&#039;s wealth for 15 turns (capstone).&lt;br /&gt;
|-&lt;br /&gt;
|Technological Outreach || Greatly increases the speed of colonies&#039; influence for 15 turns (capstone).&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Galactic Civilizations III technologies]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Technology&amp;diff=11935</id>
		<title>Technology</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Technology&amp;diff=11935"/>
		<updated>2023-01-11T21:32:39Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Added Warfare Tech Tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Gc3 subpageheaders tech.jpg]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; is the most crucial element of securing galactic hegemony. Each major race has its own technology tree, with staggered [[technology age]]s to help streamline the gameplay and avoid the age-old problem of attacking a tank with a phalanx (so to speak).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Technology trees &amp;lt;/h1&amp;gt;&lt;br /&gt;
All major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.&lt;br /&gt;
&lt;br /&gt;
In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction&#039;s abilities and traits.  So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Commonalities &amp;lt;/h1&amp;gt;&lt;br /&gt;
Every race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Altarian Resistance]] || [[File:25px-RaceLogo-AltResistance.png|center|25px]] || [[Altarian technology tree]] reflects their love of beauty and culture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drengin Empire]] || [[File:25px-RaceLogo-DrenginEmpire.png|center|25px]] || [[Drengin technology tree]] is ruthless, brutal, and often downright evil. Just like its inventors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iconian Refuge]] || [[File:25px-RaceLogo-Iconian.png|center|25px]] || [[Iconian technology tree]] focuses on their ancient lineage and the mysticism they&#039;ve built up over the millenia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium Corporation]] || [[File:25px-RaceLogo-Iridium.png|center|25px]] || [[Iridium technology tree]] is, like the rest of Iridium culture, based on the creation of value and profit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Krynn Syndicate]] || [[File:25px-RaceLogo-Krynn.png|center|25px]] || [[Krynn technology tree]] allows them to explore the Way, which shapes their developing culture along distinct paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Terran Alliance]] || [[File:25px-RaceLogo-TerranAlliance.png|center|25px]] || [[Terran technology tree]] does it all, with a focus on diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalan Contingency]] || [[File:25px-RaceLogo-Thalan.png|center|25px]] || [[Thalan technology tree]] is weird and wonderful. Living in exile from an apocalyptic future will do that. &lt;br /&gt;
|-&lt;br /&gt;
| [[Yor Singularity]] || [[File:25px-RaceLogo-Yor.png|center|25px]] || [[Yor technology tree]] is particularly concerned with the extermination of dirty, messy organic life from the galaxy.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor_Races|Minor Factions]] || [[File:25px-RaceLogo-KaxxCollective.png|25px|frameless|center|Custom Race]] || Minor races each borrow one of the major races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction_designer|Custom Factions]] || [[File:25px-RaceLogo custom.png|center|25px]] || Custom Race technology trees are of the players choosing, as they can choose any of the other races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Colonization Techs &amp;lt;/h1&amp;gt;&lt;br /&gt;
The colonization portion of the tech tree focuses on techs for settling on other worlds, constructing better buildings for your colonies, and making your citizens happy. Precursor research is also centrally important to this particular part of the tree, since harnessing those ancient technologies can go a long way toward a better quality of life for your people - not to mention a much easier time expanding and colonizing previously uninhabitable planets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Culture Tech !! Tech Description&lt;br /&gt;
|-&lt;br /&gt;
|Colonization || Allows construction of colony modules and basic colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Administration || Creates the department of colonization.&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Settlements || Allows construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Artifact Studies || Allows the use of alien artifacts found on colonized worlds.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Manufacturing || Allows construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Experimentation || Allows construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Mysticism || Allows for the construction of the Social Matrix.&lt;br /&gt;
|-&lt;br /&gt;
|Planetology || Allows for the improvement of a planet&#039;s ecology.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Archeology || Increases Precursor research, allowing greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Resource Processing || Allows for the construction of unique resource-heavy improvements.&lt;br /&gt;
|-&lt;br /&gt;
|Space Laboratories || Allows for the construction of deep research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Legacy || Enables better study of Precursor space relics.	&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Relic Understanding || Allows for greater utilization of Precursor relics.	&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Adaptation || Allows for settlement on extreme worlds, at reduced production potential.	&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Studies || Increases Precursor research, allowing further use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Slavery (Drengin Only) || Allows for construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Industrialization || Allows for construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Research || Allows for construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Environmental Engineering || Allows soil enhancement and improves adjacency terrain efects.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Foundations || Increases Precursor research, allowing even greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanized Slavery (Drengin Only) || Allows for the construction of advanced manufacturing facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Construction || Allows for the construction of advanced manufacturing facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Starbase Networking || Allows for the construction of deep research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor History (Altarians Only) || By better understanding the history of the Precursors, we can begin taking steps to make our race even greater than it already is.&lt;br /&gt;
|-&lt;br /&gt;
|Extreme Colonization || Allows for settlement on extreme worlds, at reduced production potential.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Insight || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Resource Mining || Allows for the construction of unique resource-heavy improvements.&lt;br /&gt;
|-&lt;br /&gt;
|Neuro Linking || Allows for construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Engineering || Allows for the construction of Civil Engineering projects.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Biology (Terran Alliance Only) || Allows for the construction of improved medical facilities and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Investigation || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Slave Masters (Drengin Only) || Mastery of slave manufacturing techniques.&lt;br /&gt;
|-&lt;br /&gt;
|Industrial Expertise || Allows for the construction of the ultimate manufacturing facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Institutional Research || Allows for the construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Terraforming || Allows for the construction of terraforming plants.&lt;br /&gt;
|-&lt;br /&gt;
|Colonization Focus || Mastering living on an extreme world will make life there a lot more tolerable for the poor fools who volunteered for it.&lt;br /&gt;
|-&lt;br /&gt;
|Agricultural Adaptation (Terran Alliance Only) || Allows for the construction of improved farms and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Exploitation || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Resource Mining || Allows for the construction of unique resource-heavy improvements.&lt;br /&gt;
|-&lt;br /&gt;
|Research Extraction || Allows for the construction of galactic universities.&lt;br /&gt;
|-&lt;br /&gt;
|Collaborative Experimentation (Onyx Hive Only) || Allows for the construction of galactic universities.&lt;br /&gt;
|-&lt;br /&gt;
|Research Centers (Terran Alliance Only) || Allows for the construction of advanced research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Terrestrial Harvesting || Allows for the construction of civilian buildings and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Cleansing || Allows for settlement on more extreme worlds at reduced population potential.&lt;br /&gt;
|-&lt;br /&gt;
|Population Enhancement (Terran Alliance Only) || Allows for the construction of advanced medical facilities and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Food Distribution (Terran Only) || Allows for the construction of farming support buildings and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Slavery Focus (Drengin Only) || If we start using the slavelings for the jobs they&#039;re best at, or even breeding them that way, we can make everything more efficient.&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturing Focus (Terran Alliance Only) || There&#039;s no getting around it: &amp;quot;Incremental improvements in manufacturing techniques&amp;quot; isn&#039;t much of a headline. Which is a shame, considering the benefit we expect to see from them.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence Amplification (Drengin Only) || Boosts the intelligence of slaves.&lt;br /&gt;
|-&lt;br /&gt;
|Integrated Research || Allows for the construction of exotic research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Energy Research (Altarians Only) || Allows for the construction of the Dark Energy Lab.&lt;br /&gt;
|-&lt;br /&gt;
|Habitat Improvement || Allows for the construction of advanced terraforming plants.	&lt;br /&gt;
|-&lt;br /&gt;
|Biosphere Perfection || No longer must our colonists die without cause. Even the deadliest of planets are now perfectly survivable for us.&lt;br /&gt;
|-&lt;br /&gt;
|High Yield Crops (Terran Only) || Allows for the construction of advanced farms.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Engineering || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Research Matrix || Allows for the construction of the ultimate research facilities.	&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Resource Harvesting || Allows for the construction of civilian buildings and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Slaveling Recycling (Drengin Only) || Recycles slaves.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Irrigation (Terran Alliance Only) || Allows for the construction of improved farming support buildings and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Mysterious Knowledge (Drengin Only) || Allows for the construction of reduced torture research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Deeper Knowledge || Allows for the construction of deep research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Soil Reclamation || Allows you to add more tiles to your planets.&lt;br /&gt;
|-&lt;br /&gt;
|Protein Resequencing (Drengin Only) || Allows for the construction of protein sequencing farms.&lt;br /&gt;
|-&lt;br /&gt;
|Biomass Resequencing (Terran Alliance Only) || Allows for the construction of advanced farming support buildings and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Pain-Free Understanding (Drengin Only) || Allows for the construction of torture-free facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Quantum Understanding || Allows for the construction of improved deep research facilities.	&lt;br /&gt;
|-&lt;br /&gt;
|Environmental Resequencing || Increases the amount of usable land on all colonized planets.&lt;br /&gt;
|-&lt;br /&gt;
|Bio Replication (Terran Alliance Only) || Allows for the construction of exotic medical facilities and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturing Stimulus || Substantially boost manufacturing levels for 15 turns (capstone).&lt;br /&gt;
|-&lt;br /&gt;
|Research Stimulus || Substantially boost research levels for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
|Beyond Mortality || Allows for the construction of advanced deep research facilities and prepares civilization for ascension.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Understanding || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Engineering Techs &amp;lt;/h1&amp;gt;&lt;br /&gt;
The engineering portion of the tech tree focuses on techs that will improve your ships by strengthening their hulls, increasing their speed, optimizing their life support, and more. Many of the techs also focus on building and improving minig facilities and increasing logistics. Some techs will also improve the speed and mobility of ships within hyperlanes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engineering Tech !! Tech Description&lt;br /&gt;
|-&lt;br /&gt;
|Engineering || Allows construction of hyperdrives and tiny hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Artificial Gravity || Allows the manipulation of gravity, which has endless applications.&lt;br /&gt;
|-&lt;br /&gt;
|Spatial Manipulation || Allows the manipulation of space and the building of hypergates.&lt;br /&gt;
|-&lt;br /&gt;
|Space Elevators || Allows for the building of supply ships and space elevators.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Travel || Improves sensor, life support, and speed of all ships.&lt;br /&gt;
|-&lt;br /&gt;
|Orbital Manufacturing || Allows for the construction of a larger hull size.&lt;br /&gt;
|-&lt;br /&gt;
|Deep Field Inspection || Allows for faster-than-light astronomy.&lt;br /&gt;
|-&lt;br /&gt;
|Life Support || Allows for the construction of improved life support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Engineering || Paves the way for the design and engineering of complex systems in zero-gravity environments.&lt;br /&gt;
|-&lt;br /&gt;
|Subatomic Organization || Enables miniaturization while maintaining mass.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Traditions (Altarians Only) || Increases shipyard output and quality.&lt;br /&gt;
|-&lt;br /&gt;
|Ion Drive || Allows for the construction of improved hyperdrives.&lt;br /&gt;
|-&lt;br /&gt;
|Zero Gravity Construction || Allows for the construction of medium hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Resupply || Improves logistics and starbase efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Specialization (Altarians Only) || With the lessons we have learned from our Precursor Traditions, we have been able to find new ways to make our ships superior to all others.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Survey || Allows for the construction of improved sensors and survey modules.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strengthening || Allows for the construction of tougher hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Logistics || Allows for the construction of mining facilities and increases logistics.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Mining || Allows for the construction of mining facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperlane Tunneling || Increases the movement of ships in hyperlanes.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperfield Projection || Allows for the construction of speed boosting support modules.&lt;br /&gt;
|-&lt;br /&gt;
|Energy Field Sensors || Allows for the construction of advanced sensors.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Repair Systems || Allows for the construction of hull support and repair modules.&lt;br /&gt;
|-&lt;br /&gt;
|Fleet Logistics || Greatly increases logistics.&lt;br /&gt;
|-&lt;br /&gt;
|High Efficiency Mining || Allows for the construction of improved mining facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Mysteries (Altarians Only) || Allows the construction of the Precursor Protection Field support module.&lt;br /&gt;
|-&lt;br /&gt;
|Dimensional Fatigue || Studies theoretical weak points in the universe.&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Field Manipulation || Allows for the construction of advanced speed boosting support modules.&lt;br /&gt;
|-&lt;br /&gt;
|Warp Field Theory || Allows for the construction of advanced hyperdrives.&lt;br /&gt;
|-&lt;br /&gt;
|Large Scale Construction || Allows for the construction of large hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Deep Space Logistics || Greatly increases logistics.&lt;br /&gt;
|-&lt;br /&gt;
|Resource Extraction || Allows for the construction of advanced mining facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperfield Disruption || Allows for the construction of enemy speed reduction modules.&lt;br /&gt;
|-&lt;br /&gt;
|Support Field Generation || Allows for the construction of advanced life support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Carriers || Allows for the construction of carrier modules.&lt;br /&gt;
|-&lt;br /&gt;
|Self Healing Hulls || Allows for the construction of tactical repair modules.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperlane Streaming || Increases the movement of ships in hyperlanes.&lt;br /&gt;
|-&lt;br /&gt;
|Stellar Field Projection || Allows for the construction of advanced speed boosting support modules.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperwarp Waves || Allows for the construction of exotic hyperdrives.&lt;br /&gt;
|-&lt;br /&gt;
|Inherent Talent (Altarians Only) || Increases accuracy and interferes with enemy targeting.&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor Drones || Allows for the construction of cheap and light Interceptor drones.&lt;br /&gt;
|-&lt;br /&gt;
|Massive Scale || Construction	Allows for the construction of large hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Logistics || Greatly increases logistics.&lt;br /&gt;
|-&lt;br /&gt;
|Lossless Mining || Allows for the construction of targeted resource extractor modules.&lt;br /&gt;
|-&lt;br /&gt;
|Living Ships (Altarians Only) || Our ships no longer need to be maintained and will self-heal.&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Sensors || Allows for the construction of exotic sensors.&lt;br /&gt;
|-&lt;br /&gt;
|Support Field Mastery || Allows for the construction of fleet life support modules.&lt;br /&gt;
|-&lt;br /&gt;
|Guardian Drones || Allows for the construction of cheap and light Guardian drones.&lt;br /&gt;
|-&lt;br /&gt;
|Lossless Support Systems || Allows for the construction of the ultimate life support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Stellar Folding || Allows for the construction of the ultimate hyperdrives.&lt;br /&gt;
|-&lt;br /&gt;
|High Capacity Carriers || Allows for the construction of high capacity carrier modules.&lt;br /&gt;
|-&lt;br /&gt;
|Drive System Optimization || Substantially boost the speed of all ships for 15 turns (capstone).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Warfare Techs &amp;lt;/h1&amp;gt;&lt;br /&gt;
The warfare portion of the tech tree focuses on things that go ka-boom! It allows for research into various weapon technologies from missiles to kinetics and can also go a long way toward optimizing your potential for winning (or defending against) invasions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Warfare Tech !! Tech Description&lt;br /&gt;
|-&lt;br /&gt;
|Warfare || Allows for the research of weapons technologies.&lt;br /&gt;
|-&lt;br /&gt;
|Militarization || Begins the path of building a space navy.&lt;br /&gt;
|-&lt;br /&gt;
|Weapons Systems || Allows for the construction of basic weapon systems.&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Invasion || Allows for the construction of transport modules and provides 10 legions.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Systems || Allows for the construction of basic defensive systems.&lt;br /&gt;
|-&lt;br /&gt;
|Beam Weapons || Allows for the construction of improved beam weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Missile Weapons || Allows for the construction of improved missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic Weapons || Allows for the construction of improved kinetic weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Invasion Optimization || Good news! We&#039;ve developed some new - possibly amoral but certainly effective - techniques for pacifying enemy ground forces.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Systems || Allows for the construction of improved shield systems.&lt;br /&gt;
|-&lt;br /&gt;
|Point Defenses || Allows for the construction of point defense systems.&lt;br /&gt;
|-&lt;br /&gt;
|Armor Systems || Allows for the construction of improved armor systems.&lt;br /&gt;
|-&lt;br /&gt;
|Beam Weapon Optimization || Weapons researchers have to keep paces with advances in many other fields to get the most out of their inventions. Right now, recent advances in material sciences are opening the door to a new generation of more efficient weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Missile Optimization || After blowing up several thousand target drones and one unfortunate asteroid, our weapons engineers have come up with a number of possible improvements we can implement for our missile platforms.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic Optimization || Some modest improvements in the energy delivery system of our kinetic weapons could result in improvements to the cost, mass, or range of each unit.&lt;br /&gt;
|-&lt;br /&gt;
|War College || Allows for the training of Commanders.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Optimization || We&#039;ve received quite a bit of useful data on real world performance of our shield systems, and have devised several possible improvements we can begin making to them.&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Optimization || Optimizing our point defense systems should lead to a number of different performance gains. Like possibly less exploded ships.&lt;br /&gt;
|-&lt;br /&gt;
|Armor Optimization || We&#039;ve blown up lots and lots of slabs of armor on the test range and have come up with a few possible improvements we could make to our armor systems.&lt;br /&gt;
|-&lt;br /&gt;
|Beam Weapon Augmentation || Allows for the construction of beam support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Missile Augmentation || Allows for the construction of missile support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Kinetic Augmentation || Allows for the construction of kinetic support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Meditation (Altarians Only) || Allows for the construction of the Champion&#039;s Temple.&lt;br /&gt;
|-&lt;br /&gt;
|Fortification || Allows for the construction of defensive fortifications and improves planetary defense.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Support Systems || Allows for the construction of shield support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Support || Allows for the construction of point defense support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Armor Support Systems || Allows for the construction of armor support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Matter Disruption || Allows for the construction of advanced beam weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Harpoons || Allows for the construction of advanced missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Cannons || Allows for the construction of advanced kinetic weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Stellar Marines || Improves soldier effectiveness and transport capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Barrier Field Generation || Allows for the construction of advanced shield systems.&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Augmentation || Allows for the construction of improved point defense support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Durantium Composite || Allows for the construction of advanced armor systems.&lt;br /&gt;
|-&lt;br /&gt;
|Beam Weapon Miniaturization || Allows more beam weapons to fit in a particular space.&lt;br /&gt;
|-&lt;br /&gt;
|Missile Miniaturization || Allows for smaller missiles that deliver the same payload.&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Field Mass Launchers || Decreases the size needed for kinetic based weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Orbital Defense Platform || Adds defensive fighters to orbit and improves planetary defense.&lt;br /&gt;
|-&lt;br /&gt;
|Energy Defense Optimization || Reduces the size of shield emitters.&lt;br /&gt;
|-&lt;br /&gt;
|Counter Measures || Allows for the construction of advanced point defense systems.&lt;br /&gt;
|-&lt;br /&gt;
|Armor Materials Science || Improves the understanding of kinetic energy defenses, allowing for more optimized use of armor materials.&lt;br /&gt;
|-&lt;br /&gt;
|High Energy Transfer || Allows for the construction of improved beam support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Missile Guidance || Allows for the construction of improved missile support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Mass Manipulation || Allows for the construction of improved kinetic support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Defense Dome || Allows for the construction of planetary defense dome and improves planetary defense.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Augmentation || Allows for the construction of improved shield support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Counter Targeting Computers || Eliminates the need to reserve space in point defenses for targeting computers.&lt;br /&gt;
|-&lt;br /&gt;
|Armor Enhancement || Allows for the construction of improved armor support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Projection || Allows for the construction of exotic beam weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Photonic Warheads || Allows for the construction of exotic missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Graviton Thrower || Allows for the construction of exotic kinetic weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Force Fields || Allows for the construction of exotic shield systems.&lt;br /&gt;
|-&lt;br /&gt;
|Drone Sentry Systems || Allows for the construction of exotic point defense systems.&lt;br /&gt;
|-&lt;br /&gt;
|Kanvium Laminate || Allows for the construction of exotic armor systems.&lt;br /&gt;
|-&lt;br /&gt;
|High Energy Magnification || Allows for the construction of advanced beam support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligent Warheads || Allows for the construction of advanced missile support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Inertial Magnification || Allows for the construction of advanced kinetic support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Gravitational Focus || Our ability to manipulate gravitational fields presents several unique tactical possibilities for our ground forces. These are powerful weapons we&#039;re giving to guys with pretty thick skulls, so we should definitely remember to keep an eye on them.&lt;br /&gt;
|-&lt;br /&gt;
|Energy Field Manipulation || Allows for the construction of advanced shield support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Point Defense Manipulation || Allows for the construction of advanced point defense support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Integrity Field Projection || Allows for the construction of advanced armor support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Energy Phasing || Allows for the construction of devastating beam weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Photon Torpedoes || Allows for the construction of devastating missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Quantum Drivers || Allows for the construction of devastating kinetic weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Drone Soldiers || Improves soldier effectiveness and transport capacity.&lt;br /&gt;
|-&lt;br /&gt;
|Invulnerability || Allows for the construction of the ultimate shield systems.&lt;br /&gt;
|-&lt;br /&gt;
|Aereon Missile Defense || Allows for the construction of the ultimate point defense systems.&lt;br /&gt;
|-&lt;br /&gt;
|Zero Point Armor || Allows for the construction of the ultimate armor systems.&lt;br /&gt;
|-&lt;br /&gt;
|Doom Ray || Allows for the construction of the ultimate beam weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare Torpedoes || Allows for the construction of the ultimate missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Singularity Drivers || Allows for the construction of the ultimate kinetic weapons.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Invasion Tactics || Improves soldier effectiveness and allows the construction of advanced transports.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Galactic Civilizations III technologies]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Technology&amp;diff=11934</id>
		<title>Technology</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Technology&amp;diff=11934"/>
		<updated>2023-01-11T21:10:56Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Added the Engineering Tech table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Gc3 subpageheaders tech.jpg]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; is the most crucial element of securing galactic hegemony. Each major race has its own technology tree, with staggered [[technology age]]s to help streamline the gameplay and avoid the age-old problem of attacking a tank with a phalanx (so to speak).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Technology trees &amp;lt;/h1&amp;gt;&lt;br /&gt;
All major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.&lt;br /&gt;
&lt;br /&gt;
In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction&#039;s abilities and traits.  So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Commonalities &amp;lt;/h1&amp;gt;&lt;br /&gt;
Every race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Altarian Resistance]] || [[File:25px-RaceLogo-AltResistance.png|center|25px]] || [[Altarian technology tree]] reflects their love of beauty and culture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drengin Empire]] || [[File:25px-RaceLogo-DrenginEmpire.png|center|25px]] || [[Drengin technology tree]] is ruthless, brutal, and often downright evil. Just like its inventors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iconian Refuge]] || [[File:25px-RaceLogo-Iconian.png|center|25px]] || [[Iconian technology tree]] focuses on their ancient lineage and the mysticism they&#039;ve built up over the millenia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium Corporation]] || [[File:25px-RaceLogo-Iridium.png|center|25px]] || [[Iridium technology tree]] is, like the rest of Iridium culture, based on the creation of value and profit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Krynn Syndicate]] || [[File:25px-RaceLogo-Krynn.png|center|25px]] || [[Krynn technology tree]] allows them to explore the Way, which shapes their developing culture along distinct paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Terran Alliance]] || [[File:25px-RaceLogo-TerranAlliance.png|center|25px]] || [[Terran technology tree]] does it all, with a focus on diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalan Contingency]] || [[File:25px-RaceLogo-Thalan.png|center|25px]] || [[Thalan technology tree]] is weird and wonderful. Living in exile from an apocalyptic future will do that. &lt;br /&gt;
|-&lt;br /&gt;
| [[Yor Singularity]] || [[File:25px-RaceLogo-Yor.png|center|25px]] || [[Yor technology tree]] is particularly concerned with the extermination of dirty, messy organic life from the galaxy.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor_Races|Minor Factions]] || [[File:25px-RaceLogo-KaxxCollective.png|25px|frameless|center|Custom Race]] || Minor races each borrow one of the major races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction_designer|Custom Factions]] || [[File:25px-RaceLogo custom.png|center|25px]] || Custom Race technology trees are of the players choosing, as they can choose any of the other races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Colonization Techs &amp;lt;/h1&amp;gt;&lt;br /&gt;
The colonization portion of the tech tree focuses on techs for settling on other worlds, constructing better buildings for your colonies, and making your citizens happy. Precursor research is also centrally important to this particular part of the tree, since harnessing those ancient technologies can go a long way toward a better quality of life for your people - not to mention a much easier time expanding and colonizing previously uninhabitable planets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Culture Tech !! Tech Description&lt;br /&gt;
|-&lt;br /&gt;
|Colonization || Allows construction of colony modules and basic colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Administration || Creates the department of colonization.&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Settlements || Allows construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Artifact Studies || Allows the use of alien artifacts found on colonized worlds.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Manufacturing || Allows construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Experimentation || Allows construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Mysticism || Allows for the construction of the Social Matrix.&lt;br /&gt;
|-&lt;br /&gt;
|Planetology || Allows for the improvement of a planet&#039;s ecology.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Archeology || Increases Precursor research, allowing greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Resource Processing || Allows for the construction of unique resource-heavy improvements.&lt;br /&gt;
|-&lt;br /&gt;
|Space Laboratories || Allows for the construction of deep research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Legacy || Enables better study of Precursor space relics.	&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Relic Understanding || Allows for greater utilization of Precursor relics.	&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Adaptation || Allows for settlement on extreme worlds, at reduced production potential.	&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Studies || Increases Precursor research, allowing further use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Slavery (Drengin Only) || Allows for construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Industrialization || Allows for construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Research || Allows for construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Environmental Engineering || Allows soil enhancement and improves adjacency terrain efects.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Foundations || Increases Precursor research, allowing even greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanized Slavery (Drengin Only) || Allows for the construction of advanced manufacturing facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Construction || Allows for the construction of advanced manufacturing facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Starbase Networking || Allows for the construction of deep research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor History (Altarians Only) || By better understanding the history of the Precursors, we can begin taking steps to make our race even greater than it already is.&lt;br /&gt;
|-&lt;br /&gt;
|Extreme Colonization || Allows for settlement on extreme worlds, at reduced production potential.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Insight || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Resource Mining || Allows for the construction of unique resource-heavy improvements.&lt;br /&gt;
|-&lt;br /&gt;
|Neuro Linking || Allows for construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Engineering || Allows for the construction of Civil Engineering projects.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Biology (Terran Alliance Only) || Allows for the construction of improved medical facilities and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Investigation || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Slave Masters (Drengin Only) || Mastery of slave manufacturing techniques.&lt;br /&gt;
|-&lt;br /&gt;
|Industrial Expertise || Allows for the construction of the ultimate manufacturing facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Institutional Research || Allows for the construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Terraforming || Allows for the construction of terraforming plants.&lt;br /&gt;
|-&lt;br /&gt;
|Colonization Focus || Mastering living on an extreme world will make life there a lot more tolerable for the poor fools who volunteered for it.&lt;br /&gt;
|-&lt;br /&gt;
|Agricultural Adaptation (Terran Alliance Only) || Allows for the construction of improved farms and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Exploitation || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Resource Mining || Allows for the construction of unique resource-heavy improvements.&lt;br /&gt;
|-&lt;br /&gt;
|Research Extraction || Allows for the construction of galactic universities.&lt;br /&gt;
|-&lt;br /&gt;
|Collaborative Experimentation (Onyx Hive Only) || Allows for the construction of galactic universities.&lt;br /&gt;
|-&lt;br /&gt;
|Research Centers (Terran Alliance Only) || Allows for the construction of advanced research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Terrestrial Harvesting || Allows for the construction of civilian buildings and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Cleansing || Allows for settlement on more extreme worlds at reduced population potential.&lt;br /&gt;
|-&lt;br /&gt;
|Population Enhancement (Terran Alliance Only) || Allows for the construction of advanced medical facilities and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Food Distribution (Terran Only) || Allows for the construction of farming support buildings and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Slavery Focus (Drengin Only) || If we start using the slavelings for the jobs they&#039;re best at, or even breeding them that way, we can make everything more efficient.&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturing Focus (Terran Alliance Only) || There&#039;s no getting around it: &amp;quot;Incremental improvements in manufacturing techniques&amp;quot; isn&#039;t much of a headline. Which is a shame, considering the benefit we expect to see from them.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence Amplification (Drengin Only) || Boosts the intelligence of slaves.&lt;br /&gt;
|-&lt;br /&gt;
|Integrated Research || Allows for the construction of exotic research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Energy Research (Altarians Only) || Allows for the construction of the Dark Energy Lab.&lt;br /&gt;
|-&lt;br /&gt;
|Habitat Improvement || Allows for the construction of advanced terraforming plants.	&lt;br /&gt;
|-&lt;br /&gt;
|Biosphere Perfection || No longer must our colonists die without cause. Even the deadliest of planets are now perfectly survivable for us.&lt;br /&gt;
|-&lt;br /&gt;
|High Yield Crops (Terran Only) || Allows for the construction of advanced farms.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Engineering || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Research Matrix || Allows for the construction of the ultimate research facilities.	&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Resource Harvesting || Allows for the construction of civilian buildings and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Slaveling Recycling (Drengin Only) || Recycles slaves.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Irrigation (Terran Alliance Only) || Allows for the construction of improved farming support buildings and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Mysterious Knowledge (Drengin Only) || Allows for the construction of reduced torture research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Deeper Knowledge || Allows for the construction of deep research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Soil Reclamation || Allows you to add more tiles to your planets.&lt;br /&gt;
|-&lt;br /&gt;
|Protein Resequencing (Drengin Only) || Allows for the construction of protein sequencing farms.&lt;br /&gt;
|-&lt;br /&gt;
|Biomass Resequencing (Terran Alliance Only) || Allows for the construction of advanced farming support buildings and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Pain-Free Understanding (Drengin Only) || Allows for the construction of torture-free facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Quantum Understanding || Allows for the construction of improved deep research facilities.	&lt;br /&gt;
|-&lt;br /&gt;
|Environmental Resequencing || Increases the amount of usable land on all colonized planets.&lt;br /&gt;
|-&lt;br /&gt;
|Bio Replication (Terran Alliance Only) || Allows for the construction of exotic medical facilities and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturing Stimulus || Substantially boost manufacturing levels for 15 turns (capstone).&lt;br /&gt;
|-&lt;br /&gt;
|Research Stimulus || Substantially boost research levels for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
|Beyond Mortality || Allows for the construction of advanced deep research facilities and prepares civilization for ascension.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Understanding || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Engineering Techs &amp;lt;/h1&amp;gt;&lt;br /&gt;
The engineering portion of the tech tree focuses on techs that will improve your ships by strengthening their hulls, increasing their speed, optimizing their life support, and more. Many of the techs also focus on building and improving minig facilities and increasing logistics. Some techs will also improve the speed and mobility of ships within hyperlanes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Engineering Tech !! Tech Description&lt;br /&gt;
|-&lt;br /&gt;
|Engineering || Allows construction of hyperdrives and tiny hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Artificial Gravity || Allows the manipulation of gravity, which has endless applications.&lt;br /&gt;
|-&lt;br /&gt;
|Spatial Manipulation || Allows the manipulation of space and the building of hypergates.&lt;br /&gt;
|-&lt;br /&gt;
|Space Elevators || Allows for the building of supply ships and space elevators.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Travel || Improves sensor, life support, and speed of all ships.&lt;br /&gt;
|-&lt;br /&gt;
|Orbital Manufacturing || Allows for the construction of a larger hull size.&lt;br /&gt;
|-&lt;br /&gt;
|Deep Field Inspection || Allows for faster-than-light astronomy.&lt;br /&gt;
|-&lt;br /&gt;
|Life Support || Allows for the construction of improved life support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Engineering || Paves the way for the design and engineering of complex systems in zero-gravity environments.&lt;br /&gt;
|-&lt;br /&gt;
|Subatomic Organization || Enables miniaturization while maintaining mass.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Traditions (Altarians Only) || Increases shipyard output and quality.&lt;br /&gt;
|-&lt;br /&gt;
|Ion Drive || Allows for the construction of improved hyperdrives.&lt;br /&gt;
|-&lt;br /&gt;
|Zero Gravity Construction || Allows for the construction of medium hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Resupply || Improves logistics and starbase efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Specialization (Altarians Only) || With the lessons we have learned from our Precursor Traditions, we have been able to find new ways to make our ships superior to all others.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Survey || Allows for the construction of improved sensors and survey modules.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Strengthening || Allows for the construction of tougher hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Logistics || Allows for the construction of mining facilities and increases logistics.&lt;br /&gt;
|-&lt;br /&gt;
|Interstellar Mining || Allows for the construction of mining facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperlane Tunneling || Increases the movement of ships in hyperlanes.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperfield Projection || Allows for the construction of speed boosting support modules.&lt;br /&gt;
|-&lt;br /&gt;
|Energy Field Sensors || Allows for the construction of advanced sensors.&lt;br /&gt;
|-&lt;br /&gt;
|Hull Repair Systems || Allows for the construction of hull support and repair modules.&lt;br /&gt;
|-&lt;br /&gt;
|Fleet Logistics || Greatly increases logistics.&lt;br /&gt;
|-&lt;br /&gt;
|High Efficiency Mining || Allows for the construction of improved mining facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Mysteries (Altarians Only) || Allows the construction of the Precursor Protection Field support module.&lt;br /&gt;
|-&lt;br /&gt;
|Dimensional Fatigue || Studies theoretical weak points in the universe.&lt;br /&gt;
|-&lt;br /&gt;
|Gravity Field Manipulation || Allows for the construction of advanced speed boosting support modules.&lt;br /&gt;
|-&lt;br /&gt;
|Warp Field Theory || Allows for the construction of advanced hyperdrives.&lt;br /&gt;
|-&lt;br /&gt;
|Large Scale Construction || Allows for the construction of large hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Deep Space Logistics || Greatly increases logistics.&lt;br /&gt;
|-&lt;br /&gt;
|Resource Extraction || Allows for the construction of advanced mining facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperfield Disruption || Allows for the construction of enemy speed reduction modules.&lt;br /&gt;
|-&lt;br /&gt;
|Support Field Generation || Allows for the construction of advanced life support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Carriers || Allows for the construction of carrier modules.&lt;br /&gt;
|-&lt;br /&gt;
|Self Healing Hulls || Allows for the construction of tactical repair modules.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperlane Streaming || Increases the movement of ships in hyperlanes.&lt;br /&gt;
|-&lt;br /&gt;
|Stellar Field Projection || Allows for the construction of advanced speed boosting support modules.&lt;br /&gt;
|-&lt;br /&gt;
|Hyperwarp Waves || Allows for the construction of exotic hyperdrives.&lt;br /&gt;
|-&lt;br /&gt;
|Inherent Talent (Altarians Only) || Increases accuracy and interferes with enemy targeting.&lt;br /&gt;
|-&lt;br /&gt;
|Interceptor Drones || Allows for the construction of cheap and light Interceptor drones.&lt;br /&gt;
|-&lt;br /&gt;
|Massive Scale || Construction	Allows for the construction of large hulls.&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Logistics || Greatly increases logistics.&lt;br /&gt;
|-&lt;br /&gt;
|Lossless Mining || Allows for the construction of targeted resource extractor modules.&lt;br /&gt;
|-&lt;br /&gt;
|Living Ships (Altarians Only) || Our ships no longer need to be maintained and will self-heal.&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Sensors || Allows for the construction of exotic sensors.&lt;br /&gt;
|-&lt;br /&gt;
|Support Field Mastery || Allows for the construction of fleet life support modules.&lt;br /&gt;
|-&lt;br /&gt;
|Guardian Drones || Allows for the construction of cheap and light Guardian drones.&lt;br /&gt;
|-&lt;br /&gt;
|Lossless Support Systems || Allows for the construction of the ultimate life support systems.&lt;br /&gt;
|-&lt;br /&gt;
|Stellar Folding || Allows for the construction of the ultimate hyperdrives.&lt;br /&gt;
|-&lt;br /&gt;
|High Capacity Carriers || Allows for the construction of high capacity carrier modules.&lt;br /&gt;
|-&lt;br /&gt;
|Drive System Optimization || Substantially boost the speed of all ships for 15 turns (capstone).&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Galactic Civilizations III technologies]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Technology&amp;diff=11933</id>
		<title>Technology</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Technology&amp;diff=11933"/>
		<updated>2023-01-11T20:42:36Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Added Colonization Techs table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeaderTemplate&lt;br /&gt;
| welcome = [[File:Gc3 subpageheaders tech.jpg]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; is the most crucial element of securing galactic hegemony. Each major race has its own technology tree, with staggered [[technology age]]s to help streamline the gameplay and avoid the age-old problem of attacking a tank with a phalanx (so to speak).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Technology trees &amp;lt;/h1&amp;gt;&lt;br /&gt;
All major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.&lt;br /&gt;
&lt;br /&gt;
In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction&#039;s abilities and traits.  So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Commonalities &amp;lt;/h1&amp;gt;&lt;br /&gt;
Every race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Altarian Resistance]] || [[File:25px-RaceLogo-AltResistance.png|center|25px]] || [[Altarian technology tree]] reflects their love of beauty and culture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drengin Empire]] || [[File:25px-RaceLogo-DrenginEmpire.png|center|25px]] || [[Drengin technology tree]] is ruthless, brutal, and often downright evil. Just like its inventors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iconian Refuge]] || [[File:25px-RaceLogo-Iconian.png|center|25px]] || [[Iconian technology tree]] focuses on their ancient lineage and the mysticism they&#039;ve built up over the millenia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium Corporation]] || [[File:25px-RaceLogo-Iridium.png|center|25px]] || [[Iridium technology tree]] is, like the rest of Iridium culture, based on the creation of value and profit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Krynn Syndicate]] || [[File:25px-RaceLogo-Krynn.png|center|25px]] || [[Krynn technology tree]] allows them to explore the Way, which shapes their developing culture along distinct paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Terran Alliance]] || [[File:25px-RaceLogo-TerranAlliance.png|center|25px]] || [[Terran technology tree]] does it all, with a focus on diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalan Contingency]] || [[File:25px-RaceLogo-Thalan.png|center|25px]] || [[Thalan technology tree]] is weird and wonderful. Living in exile from an apocalyptic future will do that. &lt;br /&gt;
|-&lt;br /&gt;
| [[Yor Singularity]] || [[File:25px-RaceLogo-Yor.png|center|25px]] || [[Yor technology tree]] is particularly concerned with the extermination of dirty, messy organic life from the galaxy.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor_Races|Minor Factions]] || [[File:25px-RaceLogo-KaxxCollective.png|25px|frameless|center|Custom Race]] || Minor races each borrow one of the major races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction_designer|Custom Factions]] || [[File:25px-RaceLogo custom.png|center|25px]] || Custom Race technology trees are of the players choosing, as they can choose any of the other races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;background-color: #000000; color: #e3a726; padding: 2px 6px;&amp;quot;&amp;gt; Colonization Techs &amp;lt;/h1&amp;gt;&lt;br /&gt;
The colonization portion of the tech tree focuses on techs for settling on other worlds, constructing better buildings for your colonies, and making your citizens happy. Precursor research is also centrally important to this particular part of the tree, since harnessing those ancient technologies can go a long way toward a better quality of life for your people - not to mention a much easier time expanding and colonizing previously uninhabitable planets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Culture Tech !! Tech Description&lt;br /&gt;
|-&lt;br /&gt;
|Colonization || Allows construction of colony modules and basic colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Administration || Creates the department of colonization.&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Settlements || Allows construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Artifact Studies || Allows the use of alien artifacts found on colonized worlds.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Manufacturing || Allows construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Experimentation || Allows construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Mysticism || Allows for the construction of the Social Matrix.&lt;br /&gt;
|-&lt;br /&gt;
|Planetology || Allows for the improvement of a planet&#039;s ecology.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Archeology || Increases Precursor research, allowing greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Resource Processing || Allows for the construction of unique resource-heavy improvements.&lt;br /&gt;
|-&lt;br /&gt;
|Space Laboratories || Allows for the construction of deep research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Legacy || Enables better study of Precursor space relics.	&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Relic Understanding || Allows for greater utilization of Precursor relics.	&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Adaptation || Allows for settlement on extreme worlds, at reduced production potential.	&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Studies || Increases Precursor research, allowing further use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Slavery (Drengin Only) || Allows for construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Industrialization || Allows for construction of improved colony buildings.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Research || Allows for construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Environmental Engineering || Allows soil enhancement and improves adjacency terrain efects.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Foundations || Increases Precursor research, allowing even greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanized Slavery (Drengin Only) || Allows for the construction of advanced manufacturing facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Construction || Allows for the construction of advanced manufacturing facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Starbase Networking || Allows for the construction of deep research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor History (Altarians Only) || By better understanding the history of the Precursors, we can begin taking steps to make our race even greater than it already is.&lt;br /&gt;
|-&lt;br /&gt;
|Extreme Colonization || Allows for settlement on extreme worlds, at reduced production potential.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Insight || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Resource Mining || Allows for the construction of unique resource-heavy improvements.&lt;br /&gt;
|-&lt;br /&gt;
|Neuro Linking || Allows for construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Engineering || Allows for the construction of Civil Engineering projects.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Biology (Terran Alliance Only) || Allows for the construction of improved medical facilities and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Investigation || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Slave Masters (Drengin Only) || Mastery of slave manufacturing techniques.&lt;br /&gt;
|-&lt;br /&gt;
|Industrial Expertise || Allows for the construction of the ultimate manufacturing facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Institutional Research || Allows for the construction of improved research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Terraforming || Allows for the construction of terraforming plants.&lt;br /&gt;
|-&lt;br /&gt;
|Colonization Focus || Mastering living on an extreme world will make life there a lot more tolerable for the poor fools who volunteered for it.&lt;br /&gt;
|-&lt;br /&gt;
|Agricultural Adaptation (Terran Alliance Only) || Allows for the construction of improved farms and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Exploitation || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Resource Mining || Allows for the construction of unique resource-heavy improvements.&lt;br /&gt;
|-&lt;br /&gt;
|Research Extraction || Allows for the construction of galactic universities.&lt;br /&gt;
|-&lt;br /&gt;
|Collaborative Experimentation (Onyx Hive Only) || Allows for the construction of galactic universities.&lt;br /&gt;
|-&lt;br /&gt;
|Research Centers (Terran Alliance Only) || Allows for the construction of advanced research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Terrestrial Harvesting || Allows for the construction of civilian buildings and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Cleansing || Allows for settlement on more extreme worlds at reduced population potential.&lt;br /&gt;
|-&lt;br /&gt;
|Population Enhancement (Terran Alliance Only) || Allows for the construction of advanced medical facilities and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Food Distribution (Terran Only) || Allows for the construction of farming support buildings and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Slavery Focus (Drengin Only) || If we start using the slavelings for the jobs they&#039;re best at, or even breeding them that way, we can make everything more efficient.&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturing Focus (Terran Alliance Only) || There&#039;s no getting around it: &amp;quot;Incremental improvements in manufacturing techniques&amp;quot; isn&#039;t much of a headline. Which is a shame, considering the benefit we expect to see from them.&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence Amplification (Drengin Only) || Boosts the intelligence of slaves.&lt;br /&gt;
|-&lt;br /&gt;
|Integrated Research || Allows for the construction of exotic research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Energy Research (Altarians Only) || Allows for the construction of the Dark Energy Lab.&lt;br /&gt;
|-&lt;br /&gt;
|Habitat Improvement || Allows for the construction of advanced terraforming plants.	&lt;br /&gt;
|-&lt;br /&gt;
|Biosphere Perfection || No longer must our colonists die without cause. Even the deadliest of planets are now perfectly survivable for us.&lt;br /&gt;
|-&lt;br /&gt;
|High Yield Crops (Terran Only) || Allows for the construction of advanced farms.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Engineering || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|-&lt;br /&gt;
|Research Matrix || Allows for the construction of the ultimate research facilities.	&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Resource Harvesting || Allows for the construction of civilian buildings and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Slaveling Recycling (Drengin Only) || Recycles slaves.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Irrigation (Terran Alliance Only) || Allows for the construction of improved farming support buildings and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Mysterious Knowledge (Drengin Only) || Allows for the construction of reduced torture research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Deeper Knowledge || Allows for the construction of deep research facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Soil Reclamation || Allows you to add more tiles to your planets.&lt;br /&gt;
|-&lt;br /&gt;
|Protein Resequencing (Drengin Only) || Allows for the construction of protein sequencing farms.&lt;br /&gt;
|-&lt;br /&gt;
|Biomass Resequencing (Terran Alliance Only) || Allows for the construction of advanced farming support buildings and increases food production.&lt;br /&gt;
|-&lt;br /&gt;
|Pain-Free Understanding (Drengin Only) || Allows for the construction of torture-free facilities.&lt;br /&gt;
|-&lt;br /&gt;
|Quantum Understanding || Allows for the construction of improved deep research facilities.	&lt;br /&gt;
|-&lt;br /&gt;
|Environmental Resequencing || Increases the amount of usable land on all colonized planets.&lt;br /&gt;
|-&lt;br /&gt;
|Bio Replication (Terran Alliance Only) || Allows for the construction of exotic medical facilities and increases population growth.&lt;br /&gt;
|-&lt;br /&gt;
|Manufacturing Stimulus || Substantially boost manufacturing levels for 15 turns (capstone).&lt;br /&gt;
|-&lt;br /&gt;
|Research Stimulus || Substantially boost research levels for 10 turns.&lt;br /&gt;
|-&lt;br /&gt;
|Beyond Mortality || Allows for the construction of advanced deep research facilities and prepares civilization for ascension.&lt;br /&gt;
|-&lt;br /&gt;
|Precursor Understanding || Increases Precursor research, allowing for greater use of their technology.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Galactic Civilizations III technologies]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11932</id>
		<title>GalCiv3:Galactic Civilizations III</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11932"/>
		<updated>2023-01-11T20:28:50Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Added overview tech tables to the Researching Technologies section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations III&lt;br /&gt;
}}&lt;br /&gt;
Welcome to the &#039;&#039;Galactic Civilizations III&#039;&#039; Wiki!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; is a 4X turn-based strategy game developed by Stardock Entertainment and released on May 14, 2015. In the game, players take on the role of the leader of a spacefaring civilization and must explore space, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
The game features a rich and deep tech tree, allowing players to research and develop new technologies that will give them an edge over their opponents. Players can also design and customize their own ships, choose from a variety of alien races to play as, and interact with other civilizations through diplomacy, trade, and war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; also includes a robust multiplayer mode, allowing players to compete against each other in epic space battles and conquer the galaxy together.&lt;br /&gt;
&lt;br /&gt;
This Wiki is a comprehensive resource for all things &#039;&#039;Galactic Civilizations III&#039;&#039;, featuring detailed information on gameplay mechanics, strategies, civilizations, and more. We welcome contributions from the community, so if you have any knowledge or expertise to share, please feel free to edit and add to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Thank you for visiting the Wiki! We hope you find it helpful as you explore the vast and exciting universe of &#039;&#039;Galactic Civilizations III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin with only their home planet and must research new technologies, explore the galaxy, and colonize new worlds. All the while, players engage in diplomatic intrigue with other races and will likely be drawn into (or start) wars of both survival and expansion.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is an open-ended 4X space strategy game that features a robust sandbox mode. The player selects who they want to play as, who they want to play against, the size and configuration of their galaxy, what conditions constitute a victory, and are then set loose along with their clever AI foes on an unsuspecting galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Campaign&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III will come with a story-driven campaign that introduces players to the game’s setting. In the first campaign for Galactic Civilizations III, the player commands a powerful Terran armada that has just returned from a pocket universe to discover that the Drengin Empire is now firmly in control of the galaxy. It is up to the player to liberate the galaxy from Drengin oppression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; features a variety of civilizations that players can choose to play as, each with their own unique abilities and traits. Here is a brief overview of each of the civilizations available in the game.&lt;br /&gt;
	&lt;br /&gt;
Terran Alliance: The Terran Alliance is a human civilization that has spread across the galaxy and established itself as a major player. They have access to advanced technology and are skilled at adapting to new environments.&lt;br /&gt;
	&lt;br /&gt;
Drengin Empire: The Drengin Empire is a ruthless and expansionist civilization of reptilian aliens that will stop at nothing to conquer and enslave other civilizations. They excel at military tactics and are able to build powerful ships at a lower cost than other civilizations.&lt;br /&gt;
		&lt;br /&gt;
Yor Collective: The Yor Collective is a hivemind civilization of insectoid aliens that value efficiency and cooperation above all else. They are skilled at resource management and are able to build their empire quickly.	&lt;br /&gt;
	&lt;br /&gt;
Altarian Resistance: The Altarian Resistance is a resistance movement fighting against the Drengin Empire. They are skilled at guerrilla warfare and are able to build ships with advanced stealth technology.	&lt;br /&gt;
&lt;br /&gt;
Arcean Empire: The Arcean Empire is a civilization of proud and honorable warriors that values honor and tradition. They excel at naval warfare and are able to build powerful battleships.	&lt;br /&gt;
&lt;br /&gt;
Torian Confederation: The Torian Confederation is a peaceful and diplomatic civilization of aquatic aliens that values harmony and cooperation. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
Drath Legion: The Drath Legion is a tyrannical and totalitarian civilization of draconic aliens that values power and control above all else. They excel at research and are able to build ships with advanced weapons.	&lt;br /&gt;
&lt;br /&gt;
Thalan Empire: The Thalan Empire is a technologically advanced civilization of insectoid aliens that values knowledge and progress. They are skilled at research and are able to build advanced ships.&lt;br /&gt;
	&lt;br /&gt;
Krynn Consulate: The Krynn Consulate is a peaceful and spiritual civilization of avian aliens that values harmony and balance. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
Iconian Refuge: The Iconian Refuge is a mysterious and technologically advanced civilization of aliens that have fled their own universe. They are skilled at research and are able to build advanced ships.&lt;br /&gt;
&lt;br /&gt;
By choosing a civilization that aligns with your preferred playstyle, you can tailor your strategy and approach to the game. Whether you want to conquer the galaxy through military might or achieve dominance through diplomacy and trade, there is a civilization that will suit your needs.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Multiplayer&lt;br /&gt;
|content=&lt;br /&gt;
For the first time in the Galactic Civilizations franchise, players can compete against each other over the Internet.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Exploring A Galaxy&lt;br /&gt;
|content=&lt;br /&gt;
Players typically start with a single colony, a colony ship, and a survey ship. They must explore the galaxy to find inhabitable planets. Technological research allows players to colonize the more extreme environments found across the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Researching Technology&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;&#039;Technology&#039;&#039;&#039; is the most crucial element of securing galactic hegemony. Each major race has its own technology tree, with staggered [[technology age]]s to help streamline the gameplay and avoid the age-old problem of attacking a tank with a phalanx (so to speak).&lt;br /&gt;
&lt;br /&gt;
All major factions have their own unique technology tree, the minor factions share a technology tree, and custom factions can use any of the technology trees. Clicking on the faction name will take you to more information about that faction, while clicking on the technology tree description will take you to the technologies of that faction.&lt;br /&gt;
&lt;br /&gt;
In the Crusade and Intrigue expansions, the technology tree is no longer faction specific. Instead, different branches of the tree are present or absent based on the faction&#039;s abilities and traits.  So, for example, the branch that has the Xeno Mysticism, Precursor History, and Dark Energy Research technologies is available to any faction that has the Ancient ability, not just the Altarians.&lt;br /&gt;
&lt;br /&gt;
Every race has access to the basic necessities of expanding and growing their empire. Everyone has some kind of factory progression, for example, and access to colonization tech for extreme worlds. They differ in many of the details, though, and each race has one or more areas of expertise according to their general personality and proclivities.&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Major Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Altarian Resistance]] || [[File:25px-RaceLogo-AltResistance.png|center|25px]] || [[Altarian technology tree]] reflects their love of beauty and culture.&lt;br /&gt;
|-&lt;br /&gt;
| [[Drengin Empire]] || [[File:25px-RaceLogo-DrenginEmpire.png|center|25px]] || [[Drengin technology tree]] is ruthless, brutal, and often downright evil. Just like its inventors.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iconian Refuge]] || [[File:25px-RaceLogo-Iconian.png|center|25px]] || [[Iconian technology tree]] focuses on their ancient lineage and the mysticism they&#039;ve built up over the millenia.&lt;br /&gt;
|-&lt;br /&gt;
| [[Iridium Corporation]] || [[File:25px-RaceLogo-Iridium.png|center|25px]] || [[Iridium technology tree]] is, like the rest of Iridium culture, based on the creation of value and profit.&lt;br /&gt;
|-&lt;br /&gt;
| [[Krynn Syndicate]] || [[File:25px-RaceLogo-Krynn.png|center|25px]] || [[Krynn technology tree]] allows them to explore the Way, which shapes their developing culture along distinct paths.&lt;br /&gt;
|-&lt;br /&gt;
| [[Terran Alliance]] || [[File:25px-RaceLogo-TerranAlliance.png|center|25px]] || [[Terran technology tree]] does it all, with a focus on diplomacy.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thalan Contingency]] || [[File:25px-RaceLogo-Thalan.png|center|25px]] || [[Thalan technology tree]] is weird and wonderful. Living in exile from an apocalyptic future will do that. &lt;br /&gt;
|-&lt;br /&gt;
| [[Yor Singularity]] || [[File:25px-RaceLogo-Yor.png|center|25px]] || [[Yor technology tree]] is particularly concerned with the extermination of dirty, messy organic life from the galaxy.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Other Factions !! Icon !! Technology Tree Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Minor_Races|Minor Factions]] || [[File:25px-RaceLogo-KaxxCollective.png|25px|frameless|center|Custom Race]] || Minor races each borrow one of the major races&#039; tech trees.&lt;br /&gt;
|-&lt;br /&gt;
| [[Faction_designer|Custom Factions]] || [[File:25px-RaceLogo custom.png|center|25px]] || Custom Race technology trees are of the players choosing, as they can choose any of the other races&#039; tech trees.&lt;br /&gt;
|}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Diplomacy&lt;br /&gt;
|content=&lt;br /&gt;
Players can negotiate treaties, trade goods and technology, and scheme against common enemies. Diplomacy has always been a key part of the Galactic Civilizations series and Galactic Civilizations III takes this much further.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Colony Management&lt;br /&gt;
|content=&lt;br /&gt;
Players build colonies on alien worlds in an effort to develop their economic and strategic potential. Constructing facilities carefully to take advantage of powerful resource and adjacency bonuses makes colony development a mini-game on its own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Galactic Resources&lt;br /&gt;
|content=&lt;br /&gt;
New to Galactic Civilizations III are galactic resources that unlock incredible weapons and fantastical colony improvements like pleasure domes and planetary shields when captured and mined. These add another layer of interest to the strategic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Important Pages&lt;br /&gt;
|content=&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv3:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
* [[DLC]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[List of Achievements]]&lt;br /&gt;
* [[System Specifications]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Using Mods]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* [[Major Civilizations]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Governments and Commonwealths]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Minor Civilizations]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Planets]]&lt;br /&gt;
* [[Planet Types]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
* [[Starships]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Ship Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Ship Designer]]&lt;br /&gt;
* [[Civilization Builder]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
* [[Manufacturing]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tourism and Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Wealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Citizens]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Technology]]&lt;br /&gt;
* [[Ideology]]&lt;br /&gt;
* [[Colonies]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Improvements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Artifacts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tile Bonus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Shipyards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Approval]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Adjacency]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Combat and Invasions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Victory]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Metaverse&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Media&lt;br /&gt;
|content=&lt;br /&gt;
*[[GalCiv3:Trailers|Trailers]]&lt;br /&gt;
*[[GalCiv3:Community Let&#039;s Play Videos|Community Let&#039;s Play Videos]]&lt;br /&gt;
*[[GalCiv3:Screenshots|Screenshots]]&lt;br /&gt;
*[[GalCiv3:Concept Art|Concept Art]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11931</id>
		<title>GalCiv3:Galactic Civilizations III</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11931"/>
		<updated>2023-01-06T20:55:46Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations III&lt;br /&gt;
}}&lt;br /&gt;
Welcome to the &#039;&#039;Galactic Civilizations III&#039;&#039; Wiki!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; is a 4X turn-based strategy game developed by Stardock Entertainment and released on May 14, 2015. In the game, players take on the role of the leader of a spacefaring civilization and must explore space, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
The game features a rich and deep tech tree, allowing players to research and develop new technologies that will give them an edge over their opponents. Players can also design and customize their own ships, choose from a variety of alien races to play as, and interact with other civilizations through diplomacy, trade, and war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; also includes a robust multiplayer mode, allowing players to compete against each other in epic space battles and conquer the galaxy together.&lt;br /&gt;
&lt;br /&gt;
This Wiki is a comprehensive resource for all things &#039;&#039;Galactic Civilizations III&#039;&#039;, featuring detailed information on gameplay mechanics, strategies, civilizations, and more. We welcome contributions from the community, so if you have any knowledge or expertise to share, please feel free to edit and add to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Thank you for visiting the Wiki! We hope you find it helpful as you explore the vast and exciting universe of &#039;&#039;Galactic Civilizations III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin with only their home planet and must research new technologies, explore the galaxy, and colonize new worlds. All the while, players engage in diplomatic intrigue with other races and will likely be drawn into (or start) wars of both survival and expansion.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is an open-ended 4X space strategy game that features a robust sandbox mode. The player selects who they want to play as, who they want to play against, the size and configuration of their galaxy, what conditions constitute a victory, and are then set loose along with their clever AI foes on an unsuspecting galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Campaign&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III will come with a story-driven campaign that introduces players to the game’s setting. In the first campaign for Galactic Civilizations III, the player commands a powerful Terran armada that has just returned from a pocket universe to discover that the Drengin Empire is now firmly in control of the galaxy. It is up to the player to liberate the galaxy from Drengin oppression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; features a variety of civilizations that players can choose to play as, each with their own unique abilities and traits. Here is a brief overview of each of the civilizations available in the game.&lt;br /&gt;
	&lt;br /&gt;
Terran Alliance: The Terran Alliance is a human civilization that has spread across the galaxy and established itself as a major player. They have access to advanced technology and are skilled at adapting to new environments.&lt;br /&gt;
	&lt;br /&gt;
Drengin Empire: The Drengin Empire is a ruthless and expansionist civilization of reptilian aliens that will stop at nothing to conquer and enslave other civilizations. They excel at military tactics and are able to build powerful ships at a lower cost than other civilizations.&lt;br /&gt;
		&lt;br /&gt;
Yor Collective: The Yor Collective is a hivemind civilization of insectoid aliens that value efficiency and cooperation above all else. They are skilled at resource management and are able to build their empire quickly.	&lt;br /&gt;
	&lt;br /&gt;
Altarian Resistance: The Altarian Resistance is a resistance movement fighting against the Drengin Empire. They are skilled at guerrilla warfare and are able to build ships with advanced stealth technology.	&lt;br /&gt;
&lt;br /&gt;
Arcean Empire: The Arcean Empire is a civilization of proud and honorable warriors that values honor and tradition. They excel at naval warfare and are able to build powerful battleships.	&lt;br /&gt;
&lt;br /&gt;
Torian Confederation: The Torian Confederation is a peaceful and diplomatic civilization of aquatic aliens that values harmony and cooperation. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
Drath Legion: The Drath Legion is a tyrannical and totalitarian civilization of draconic aliens that values power and control above all else. They excel at research and are able to build ships with advanced weapons.	&lt;br /&gt;
&lt;br /&gt;
Thalan Empire: The Thalan Empire is a technologically advanced civilization of insectoid aliens that values knowledge and progress. They are skilled at research and are able to build advanced ships.&lt;br /&gt;
	&lt;br /&gt;
Krynn Consulate: The Krynn Consulate is a peaceful and spiritual civilization of avian aliens that values harmony and balance. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
Iconian Refuge: The Iconian Refuge is a mysterious and technologically advanced civilization of aliens that have fled their own universe. They are skilled at research and are able to build advanced ships.&lt;br /&gt;
&lt;br /&gt;
By choosing a civilization that aligns with your preferred playstyle, you can tailor your strategy and approach to the game. Whether you want to conquer the galaxy through military might or achieve dominance through diplomacy and trade, there is a civilization that will suit your needs.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Multiplayer&lt;br /&gt;
|content=&lt;br /&gt;
For the first time in the Galactic Civilizations franchise, players can compete against each other over the Internet.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Exploring A Galaxy&lt;br /&gt;
|content=&lt;br /&gt;
Players typically start with a single colony, a colony ship, and a survey ship. They must explore the galaxy to find inhabitable planets. Technological research allows players to colonize the more extreme environments found across the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Researching Technology&lt;br /&gt;
|content=&lt;br /&gt;
Each civilization has their own technology tree that provides unique ship equipment, planetary improvements, weapons, defenses, terraforming, sensors, and more.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Diplomacy&lt;br /&gt;
|content=&lt;br /&gt;
Players can negotiate treaties, trade goods and technology, and scheme against common enemies. Diplomacy has always been a key part of the Galactic Civilizations series and Galactic Civilizations III takes this much further.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Colony Management&lt;br /&gt;
|content=&lt;br /&gt;
Players build colonies on alien worlds in an effort to develop their economic and strategic potential. Constructing facilities carefully to take advantage of powerful resource and adjacency bonuses makes colony development a mini-game on its own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Galactic Resources&lt;br /&gt;
|content=&lt;br /&gt;
New to Galactic Civilizations III are galactic resources that unlock incredible weapons and fantastical colony improvements like pleasure domes and planetary shields when captured and mined. These add another layer of interest to the strategic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Important Pages&lt;br /&gt;
|content=&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv3:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
* [[DLC]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[List of Achievements]]&lt;br /&gt;
* [[System Specifications]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Using Mods]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* [[Major Civilizations]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Governments and Commonwealths]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Minor Civilizations]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Planets]]&lt;br /&gt;
* [[Planet Types]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
* [[Starships]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Ship Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Ship Designer]]&lt;br /&gt;
* [[Civilization Builder]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
* [[Manufacturing]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tourism and Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Wealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Citizens]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Technology]]&lt;br /&gt;
* [[Ideology]]&lt;br /&gt;
* [[Colonies]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Improvements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Artifacts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tile Bonus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Shipyards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Approval]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Adjacency]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Combat and Invasions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Victory]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Metaverse&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Media&lt;br /&gt;
|content=&lt;br /&gt;
*[[GalCiv3:Trailers|Trailers]]&lt;br /&gt;
*[[GalCiv3:Community Let&#039;s Play Videos|Community Let&#039;s Play Videos]]&lt;br /&gt;
*[[GalCiv3:Screenshots|Screenshots]]&lt;br /&gt;
*[[GalCiv3:Concept Art|Concept Art]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11930</id>
		<title>GalCiv3:Galactic Civilizations III</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11930"/>
		<updated>2023-01-06T20:53:37Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Added section with civilization overview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations III&lt;br /&gt;
}}&lt;br /&gt;
Welcome to the &#039;&#039;Galactic Civilizations III&#039;&#039; Wiki!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; is a 4X turn-based strategy game developed by Stardock Entertainment and released on May 14, 2015. In the game, players take on the role of the leader of a spacefaring civilization and must explore space, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
The game features a rich and deep tech tree, allowing players to research and develop new technologies that will give them an edge over their opponents. Players can also design and customize their own ships, choose from a variety of alien races to play as, and interact with other civilizations through diplomacy, trade, and war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; also includes a robust multiplayer mode, allowing players to compete against each other in epic space battles and conquer the galaxy together.&lt;br /&gt;
&lt;br /&gt;
This Wiki is a comprehensive resource for all things &#039;&#039;Galactic Civilizations III&#039;&#039;, featuring detailed information on gameplay mechanics, strategies, civilizations, and more. We welcome contributions from the community, so if you have any knowledge or expertise to share, please feel free to edit and add to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Thank you for visiting the Wiki! We hope you find it helpful as you explore the vast and exciting universe of &#039;&#039;Galactic Civilizations III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin with only their home planet and must research new technologies, explore the galaxy, and colonize new worlds. All the while, players engage in diplomatic intrigue with other races and will likely be drawn into (or start) wars of both survival and expansion.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is an open-ended 4X space strategy game that features a robust sandbox mode. The player selects who they want to play as, who they want to play against, the size and configuration of their galaxy, what conditions constitute a victory, and are then set loose along with their clever AI foes on an unsuspecting galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Campaign&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III will come with a story-driven campaign that introduces players to the game’s setting. In the first campaign for Galactic Civilizations III, the player commands a powerful Terran armada that has just returned from a pocket universe to discover that the Drengin Empire is now firmly in control of the galaxy. It is up to the player to liberate the galaxy from Drengin oppression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Civilizations&lt;br /&gt;
|content=&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; features a variety of civilizations that players can choose to play as, each with their own unique abilities and traits. Here is a brief overview of each of the civilizations available in the game.&lt;br /&gt;
	&lt;br /&gt;
Terran Alliance: The Terran Alliance is a human civilization that has spread across the galaxy and established itself as a major player. They have access to advanced technology and are skilled at adapting to new environments.&lt;br /&gt;
	&lt;br /&gt;
Drengin Empire: The Drengin Empire is a ruthless and expansionist civilization of reptilian aliens that will stop at nothing to conquer and enslave other civilizations. They excel at military tactics and are able to build powerful ships at a lower cost than other civilizations.&lt;br /&gt;
		&lt;br /&gt;
Yor Collective: The Yor Collective is a hivemind civilization of insectoid aliens that value efficiency and cooperation above all else. They are skilled at resource management and are able to build their empire quickly.	&lt;br /&gt;
	&lt;br /&gt;
Altarian Resistance: The Altarian Resistance is a resistance movement fighting against the Drengin Empire. They are skilled at guerrilla warfare and are able to build ships with advanced stealth technology.	&lt;br /&gt;
&lt;br /&gt;
Arcean Empire: The Arcean Empire is a civilization of proud and honorable warriors that values honor and tradition. They excel at naval warfare and are able to build powerful battleships.	&lt;br /&gt;
&lt;br /&gt;
Torian Confederation: The Torian Confederation is a peaceful and diplomatic civilization of feline aliens that values harmony and cooperation. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
Drath Legion: The Drath Legion is a tyrannical and totalitarian civilization of reptilian aliens that values power and control above all else. They excel at research and are able to build ships with advanced weapons.	&lt;br /&gt;
&lt;br /&gt;
Thalan Empire: The Thalan Empire is a technologically advanced civilization of insectoid aliens that values knowledge and progress. They are skilled at research and are able to build advanced ships.&lt;br /&gt;
	&lt;br /&gt;
Krynn Consulate: The Krynn Consulate is a peaceful and spiritual civilization of avian aliens that values harmony and balance. They are skilled at diplomacy and are able to build ships with advanced shields.	&lt;br /&gt;
&lt;br /&gt;
Iconian Refuge: The Iconian Refuge is a mysterious and technologically advanced civilization of aliens that have fled their own universe. They are skilled at research and are able to build advanced ships.&lt;br /&gt;
&lt;br /&gt;
By choosing a civilization that aligns with your preferred playstyle, you can tailor your strategy and approach to the game. Whether you want to conquer the galaxy through military might, or achieve dominance through diplomacy and trade, there is a civilization that will suit your needs in &#039;&#039;Galactic Civilizations III&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Multiplayer&lt;br /&gt;
|content=&lt;br /&gt;
For the first time in the Galactic Civilizations franchise, players can compete against each other over the Internet.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Exploring A Galaxy&lt;br /&gt;
|content=&lt;br /&gt;
Players typically start with a single colony, a colony ship, and a survey ship. They must explore the galaxy to find inhabitable planets. Technological research allows players to colonize the more extreme environments found across the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Researching Technology&lt;br /&gt;
|content=&lt;br /&gt;
Each civilization has their own technology tree that provides unique ship equipment, planetary improvements, weapons, defenses, terraforming, sensors, and more.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Diplomacy&lt;br /&gt;
|content=&lt;br /&gt;
Players can negotiate treaties, trade goods and technology, and scheme against common enemies. Diplomacy has always been a key part of the Galactic Civilizations series and Galactic Civilizations III takes this much further.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Colony Management&lt;br /&gt;
|content=&lt;br /&gt;
Players build colonies on alien worlds in an effort to develop their economic and strategic potential. Constructing facilities carefully to take advantage of powerful resource and adjacency bonuses makes colony development a mini-game on its own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Galactic Resources&lt;br /&gt;
|content=&lt;br /&gt;
New to Galactic Civilizations III are galactic resources that unlock incredible weapons and fantastical colony improvements like pleasure domes and planetary shields when captured and mined. These add another layer of interest to the strategic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Important Pages&lt;br /&gt;
|content=&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv3:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
* [[DLC]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[List of Achievements]]&lt;br /&gt;
* [[System Specifications]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Using Mods]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* [[Major Civilizations]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Governments and Commonwealths]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Minor Civilizations]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Planets]]&lt;br /&gt;
* [[Planet Types]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
* [[Starships]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Ship Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Ship Designer]]&lt;br /&gt;
* [[Civilization Builder]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
* [[Manufacturing]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tourism and Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Wealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Citizens]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Technology]]&lt;br /&gt;
* [[Ideology]]&lt;br /&gt;
* [[Colonies]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Improvements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Artifacts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tile Bonus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Shipyards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Approval]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Adjacency]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Combat and Invasions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Victory]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Metaverse&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Media&lt;br /&gt;
|content=&lt;br /&gt;
*[[GalCiv3:Trailers|Trailers]]&lt;br /&gt;
*[[GalCiv3:Community Let&#039;s Play Videos|Community Let&#039;s Play Videos]]&lt;br /&gt;
*[[GalCiv3:Screenshots|Screenshots]]&lt;br /&gt;
*[[GalCiv3:Concept Art|Concept Art]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11929</id>
		<title>GalCiv3:Galactic Civilizations III</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11929"/>
		<updated>2023-01-06T20:50:14Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations III&lt;br /&gt;
}}&lt;br /&gt;
Welcome to the &#039;&#039;Galactic Civilizations III&#039;&#039; Wiki!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; is a 4X turn-based strategy game developed by Stardock Entertainment and released on May 14, 2015. In the game, players take on the role of the leader of a spacefaring civilization and must explore space, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
The game features a rich and deep tech tree, allowing players to research and develop new technologies that will give them an edge over their opponents. Players can also design and customize their own ships, choose from a variety of alien races to play as, and interact with other civilizations through diplomacy, trade, and war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; also includes a robust multiplayer mode, allowing players to compete against each other in epic space battles and conquer the galaxy together.&lt;br /&gt;
&lt;br /&gt;
This Wiki is a comprehensive resource for all things &#039;&#039;Galactic Civilizations III&#039;&#039;, featuring detailed information on gameplay mechanics, strategies, civilizations, and more. We welcome contributions from the community, so if you have any knowledge or expertise to share, please feel free to edit and add to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Thank you for visiting the Wiki! We hope you find it helpful as you explore the vast and exciting universe of &#039;&#039;Galactic Civilizations III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin with only their home planet and must research new technologies, explore the galaxy, and colonize new worlds. All the while, players engage in diplomatic intrigue with other races and will likely be drawn into (or start) wars of both survival and expansion.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is an open-ended 4X space strategy game that features a robust sandbox mode. The player selects who they want to play as, who they want to play against, the size and configuration of their galaxy, what conditions constitute a victory, and are then set loose along with their clever AI foes on an unsuspecting galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Campaign&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III will come with a story-driven campaign that introduces players to the game’s setting. In the first campaign for Galactic Civilizations III, the player commands a powerful Terran armada that has just returned from a pocket universe to discover that the Drengin Empire is now firmly in control of the galaxy. It is up to the player to liberate the galaxy from Drengin oppression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Multiplayer&lt;br /&gt;
|content=&lt;br /&gt;
For the first time in the Galactic Civilizations franchise, players can compete against each other over the Internet.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Exploring A Galaxy&lt;br /&gt;
|content=&lt;br /&gt;
Players typically start with a single colony, a colony ship, and a survey ship. They must explore the galaxy to find inhabitable planets. Technological research allows players to colonize the more extreme environments found across the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Researching Technology&lt;br /&gt;
|content=&lt;br /&gt;
Each civilization has their own technology tree that provides unique ship equipment, planetary improvements, weapons, defenses, terraforming, sensors, and more.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Diplomacy&lt;br /&gt;
|content=&lt;br /&gt;
Players can negotiate treaties, trade goods and technology, and scheme against common enemies. Diplomacy has always been a key part of the Galactic Civilizations series and Galactic Civilizations III takes this much further.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Colony Management&lt;br /&gt;
|content=&lt;br /&gt;
Players build colonies on alien worlds in an effort to develop their economic and strategic potential. Constructing facilities carefully to take advantage of powerful resource and adjacency bonuses makes colony development a mini-game on its own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Galactic Resources&lt;br /&gt;
|content=&lt;br /&gt;
New to Galactic Civilizations III are galactic resources that unlock incredible weapons and fantastical colony improvements like pleasure domes and planetary shields when captured and mined. These add another layer of interest to the strategic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Important Pages&lt;br /&gt;
|content=&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv3:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
* [[DLC]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[List of Achievements]]&lt;br /&gt;
* [[System Specifications]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Using Mods]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* [[Major Civilizations]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Governments and Commonwealths]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Minor Civilizations]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Planets]]&lt;br /&gt;
* [[Planet Types]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
* [[Starships]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Ship Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Ship Designer]]&lt;br /&gt;
* [[Civilization Builder]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
* [[Manufacturing]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tourism and Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Wealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Citizens]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Technology]]&lt;br /&gt;
* [[Ideology]]&lt;br /&gt;
* [[Colonies]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Improvements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Artifacts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tile Bonus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Shipyards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Approval]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Adjacency]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Combat and Invasions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Victory]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Metaverse&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Media&lt;br /&gt;
|content=&lt;br /&gt;
*[[GalCiv3:Trailers|Trailers]]&lt;br /&gt;
*[[GalCiv3:Community Let&#039;s Play Videos|Community Let&#039;s Play Videos]]&lt;br /&gt;
*[[GalCiv3:Screenshots|Screenshots]]&lt;br /&gt;
*[[GalCiv3:Concept Art|Concept Art]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11928</id>
		<title>GalCiv3:Galactic Civilizations III</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=GalCiv3:Galactic_Civilizations_III&amp;diff=11928"/>
		<updated>2023-01-06T19:27:44Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Added new welcome text with additional context&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Galactic Civilizations III&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;Galactic Civilizations III&#039;&#039; Wiki!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; is a 4X turn-based strategy game developed by Stardock Entertainment and released on May 14, 2015. In the game, players take on the role of the leader of a spacefaring civilization and must explore space, expand their territory, exploit resources, and exterminate their enemies in order to become the dominant civilization in the galaxy.&lt;br /&gt;
&lt;br /&gt;
The game features a rich and deep tech tree, allowing players to research and develop new technologies that will give them an edge over their opponents. Players can also design and customize their own ships, choose from a variety of alien races to play as, and interact with other civilizations through diplomacy, trade, and war.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Galactic Civilizations III&#039;&#039; also includes a robust multiplayer mode, allowing players to compete against each other in epic space battles and conquer the galaxy together.&lt;br /&gt;
&lt;br /&gt;
This Wiki is a comprehensive resource for all things &#039;&#039;Galactic Civilizations III&#039;&#039;, featuring detailed information on gameplay mechanics, strategies, civilizations, and more. We welcome contributions from the community, so if you have any knowledge or expertise to share, please feel free to edit and add to the Wiki.&lt;br /&gt;
&lt;br /&gt;
Thank you for visiting the Wiki! We hope you find it helpful as you explore the vast and exciting universe of &#039;&#039;Galactic Civilizations III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Introduction&lt;br /&gt;
|content=&lt;br /&gt;
Players begin with only their home planet and must research new technologies, explore the galaxy, and colonize new worlds. All the while, players engage in diplomatic intrigue with other races and will likely be drawn into (or start) wars of both survival and expansion.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Features&lt;br /&gt;
|content=}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III is an open-ended 4X space strategy game that features a robust sandbox mode. The player selects who they want to play as, who they want to play against, the size and configuration of their galaxy, what conditions constitute a victory, and are then set loose along with their clever AI foes on an unsuspecting galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Campaign&lt;br /&gt;
|content=&lt;br /&gt;
Galactic Civilizations III will come with a story-driven campaign that introduces players to the game’s setting. In the first campaign for Galactic Civilizations III, the player commands a powerful Terran armada that has just returned from a pocket universe to discover that the Drengin Empire is now firmly in control of the galaxy. It is up to the player to liberate the galaxy from Drengin oppression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sandbox&lt;br /&gt;
|content=Multiplayer&lt;br /&gt;
For the first time in the Galactic Civilizations franchise, players can compete against each other over the Internet.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Exploring A Galaxy&lt;br /&gt;
|content=&lt;br /&gt;
Players typically start with a single colony, a colony ship, and a survey ship. They must explore the galaxy to find inhabitable planets. Technological research allows players to colonize the more extreme environments found across the galaxy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Researching Technology&lt;br /&gt;
|content=&lt;br /&gt;
Each civilization has their own technology tree that provides unique ship equipment, planetary improvements, weapons, defenses, terraforming, sensors, and more.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Diplomacy&lt;br /&gt;
|content=&lt;br /&gt;
Players can negotiate treaties, trade goods and technology, and scheme against common enemies. Diplomacy has always been a key part of the Galactic Civilizations series and Galactic Civilizations III takes this much further.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Colony Management&lt;br /&gt;
|content=&lt;br /&gt;
Players build colonies on alien worlds in an effort to develop their economic and strategic potential. Constructing facilities carefully to take advantage of powerful resource and adjacency bonuses makes colony development a mini-game on its own.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Galactic Resources&lt;br /&gt;
|content=&lt;br /&gt;
New to Galactic Civilizations III are galactic resources that unlock incredible weapons and fantastical colony improvements like pleasure domes and planetary shields when captured and mined. These add another layer of interest to the strategic map.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Important Pages&lt;br /&gt;
|content=&lt;br /&gt;
* [[Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
* [[GalCiv3:Developer_Diaries|Developer Diaries]]&lt;br /&gt;
* [[Game History]]&lt;br /&gt;
* [[DLC]]&lt;br /&gt;
* [[Updates]]&lt;br /&gt;
* [[List of Achievements]]&lt;br /&gt;
* [[System Specifications]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=How to Play&lt;br /&gt;
|content=&lt;br /&gt;
* [[Controls]]&lt;br /&gt;
* [[Getting Started]]&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GalCiv3_Manual2018.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Using Mods]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Game Mechanics&lt;br /&gt;
|content=&lt;br /&gt;
* [[Major Civilizations]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Governments and Commonwealths]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Minor Civilizations]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Planets]]&lt;br /&gt;
* [[Planet Types]]&lt;br /&gt;
* [[Starbases]]&lt;br /&gt;
* [[Starships]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Ship Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Ship Designer]]&lt;br /&gt;
* [[Civilization Builder]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay&lt;br /&gt;
|content=&lt;br /&gt;
* [[Manufacturing]]&lt;br /&gt;
* [[Economy]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tourism and Trade]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Wealth]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Citizens]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Technology]]&lt;br /&gt;
* [[Ideology]]&lt;br /&gt;
* [[Colonies]]&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Improvements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Artifacts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Tile Bonus]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Shipyards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Approval]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Adjacency]]&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;[[Combat and Invasions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Victory]]&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Metaverse&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Media&lt;br /&gt;
|content=&lt;br /&gt;
*[[GalCiv3:Trailers|Trailers]]&lt;br /&gt;
*[[GalCiv3:Community Let&#039;s Play Videos|Community Let&#039;s Play Videos]]&lt;br /&gt;
*[[GalCiv3:Screenshots|Screenshots]]&lt;br /&gt;
*[[GalCiv3:Concept Art|Concept Art]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=DLC&amp;diff=7211</id>
		<title>DLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=DLC&amp;diff=7211"/>
		<updated>2018-01-23T19:11:44Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Galactic Civilizations III keeps getting better. Additional content has been made available since the game&#039;s release. All expansions and other downloadable content (DLC) require Galactic Civilizations III (sold separately) to play.&lt;br /&gt;
&lt;br /&gt;
== Intrigue Expansion ==&lt;br /&gt;
&lt;br /&gt;
Assemble your cabinet of advisors, choose a form of government, and earn the trust and faith of your people. Politics are here on a galactic scale in Galactic Civilizations III: Intrigue! &lt;br /&gt;
&lt;br /&gt;
One enormous galaxy to explore. Thousands of planets ripe for settling. Hundreds of colonies looking for leadership: you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Assemble your Cabinet&#039;&#039;&#039;&amp;lt;br/&amp;gt; Strategize, synergize, and hire the best people for the job! The new opening screen will let you set up your civilization by choosing who to hire from a list of provided candidates. Choosing characters that work well with your strategy will grant an important advantage against opponents.&lt;br /&gt;
*&#039;&#039;&#039;Choose your form of Government&#039;&#039;&#039;&amp;lt;br/&amp;gt; You’ll wish you’d paid more attention in your high school government classes! Each style of governing has advantages and disadvantages. You’ll be able to choose (and research) various forms of government to determine which works best for your playstyle and strategy.&lt;br /&gt;
*&#039;&#039;&#039;Establish a Commonwealth&#039;&#039;&#039;&amp;lt;br/&amp;gt; Put your colonies on auto-pilot! These subject-states will do as they’re told without you having to lift a finger. The planets will be permanently allied but run by the AI, which reduces micromanagement so you can focus on other things.&lt;br /&gt;
*&#039;&#039;&#039;Shop in the Updated Galactic Market&#039;&#039;&#039;&amp;lt;br/&amp;gt; There’s always a good deal at the Bazaar! Well, maybe not always, but that’s what they’ll tell you, anyway. Mercenaries aren’t the only thing available here anymore. You’ll be able to purchase (and sell!) additional resources now - but, how steep the price gets depends entirely on how much is (or isn’t) available.&lt;br /&gt;
*&#039;&#039;&#039;New Technologies, Planetary Improvements, Weapons, and More&#039;&#039;&#039;&amp;lt;br/&amp;gt; Check out a whole slew of &amp;quot;new!&amp;quot; Awesome new ship modules and devastating weapons, unique planetary improvements, and technologies designed to improve your government are packed in Intrigue. All of these new additions will require galactic resources, which is what makes the Galactic Market so important!&lt;br /&gt;
*&#039;&#039;&#039;Keep up with Current Events using the Galactic News Network&#039;&#039;&#039;&amp;lt;br/&amp;gt; In space, there is no biased reporting - that’s because we’ve hired a robot to handle it! Check the news to monitor who’s allying with who, who’s declared war on each other, and many other activities that are going on across the galaxy. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Gc3 intrigueann Election-min.png&lt;br /&gt;
File:Gc3 intrigueann GNN-min.png&lt;br /&gt;
File:Gc3 intrigueann Government-min.png&lt;br /&gt;
File:Gc3 intrigueann MarketPlace-min.png&lt;br /&gt;
File:Gc3 intrigueann Royalty-min.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crusade Expansion ==&lt;br /&gt;
&lt;br /&gt;
The shield around Earth has been eliminated, but humanity has been anything but idle. Furious that their attempts at diplomacy and goodwill were met with treachery and violence, Earth has turned to its most valuable asset: its people. From spies trained in espionage to soldiers ready to invade enemy planets, the galaxy is ready for a crusade.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galactic Citizens&#039;&#039;&#039;&amp;lt;br/&amp;gt; Shape the course of your civilization’s destiny with talented individuals called citizens. Choose from over a dozen unique roles - admiral, engineer, celebrity, pioneer, and more - to help your civilizations flourish. Keep your citizen on their homeworld or send them off through dangerous interstellar travel in order to help the colonies on new worlds you’ve conquered. &lt;br /&gt;
*&#039;&#039;&#039;Invasions&#039;&#039;&#039;&amp;lt;br/&amp;gt; Conquering a world is no small task. The revamped invasion system in Crusade allows a citizen to be trained as a soldier in order to invade worlds. Strategic and challenging, invasions will require careful planning as you train your legions and determine which tile to attack first. Be careful not to forget to defend your own worlds from your enemies, too! &lt;br /&gt;
*&#039;&#039;&#039;Espionage&#039;&#039;&#039;&amp;lt;br/&amp;gt; Smaller civilizations can keep up with their larger counterparts by training their citizens in the art of espionage. Spies can steal technologies, circulate rumors to create civil unrest, sabotage enemy worlds, or even go so far as to assassinate enemy citizens to keep their edge above the competition. &lt;br /&gt;
*&#039;&#039;&#039;Civilization Builder&#039;&#039;&#039;&amp;lt;br/&amp;gt; Create a custom faction complete with leader, ideology, and abilities. You can also customize your own galactic navy and create unique conversation dialogue for your faction to use when it comes into contact with friends and enemies. The civilization builder is integrated into Steam Workshop so that you can upload your creation for other users to enjoy! &lt;br /&gt;
*&#039;&#039;&#039;New Races and Civilizations&#039;&#039;&#039;&amp;lt;br/&amp;gt; Meet the members of the Terran Resistance, lurk deep within the bowels of the living rock of asteroids as the new Onyx Hive faction, or look down on other primitive races as the cybernetic space amoebas, the Slyne. &lt;br /&gt;
*&#039;&#039;&#039;Even more new content and features!&#039;&#039;&#039;&amp;lt;br/&amp;gt; Hire a slew of brand new mercenaries, build your own custom starbases, and stay on your toes and be ready to make important choices during new galactic and United Planet events. Enjoy a sleek new UI and explore the reworked tech tree system, which is now more accessible for modders. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Gc3 crusade-1.png&lt;br /&gt;
File:Gc3 crusade2.png&lt;br /&gt;
File:Gc3 crusade3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mercenaries Expansion ==&lt;br /&gt;
&lt;br /&gt;
The human race is fighting a desperate war against the remorseless Drengin Empire. Both sides have become increasingly desperate, leading them to turn to the galactic underworld and their elite mercenaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galactic Bazaar&#039;&#039;&#039;&amp;lt;br/&amp;gt; Visit the Galactic Bazaar and choose from dozens of mercenaries for hire and order them to do your bidding. &lt;br /&gt;
*&#039;&#039;&#039;New Ships / Ship Parts&#039;&#039;&#039;&amp;lt;br/&amp;gt; Tons of new ships and dozens of new ship parts for further customization. &lt;br /&gt;
*&#039;&#039;&#039;New Faction - Torians&#039;&#039;&#039;&amp;lt;br/&amp;gt; Play as an aquatic species who seek to escape the slavery of the Drengin Empire. &lt;br /&gt;
*&#039;&#039;&#039;New Campaign&#039;&#039;&#039;&amp;lt;br/&amp;gt; Hire mercenaries and lead the Torians to freedom from their Drengin oppressors. Rebuild your shattered empire from the ground up and thrive in the face of adversity. &lt;br /&gt;
*&#039;&#039;&#039;New Faction - Arceans&#039;&#039;&#039;&amp;lt;br/&amp;gt; Play as an ancient and honorable civilization of warriors and long-time enemy of the Drengin Empire. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:GC3 mercenaries-1-min.jpg&lt;br /&gt;
File:GC3 mercenaries-2-min.jpg&lt;br /&gt;
File:GC3 mercenaries-3-min.jpg&lt;br /&gt;
File:GC3 mercenaries-4-min.png&lt;br /&gt;
File:GC3 mercenaries-5-min.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mech Parts Kit DLC ==&lt;br /&gt;
&lt;br /&gt;
Create your own mech and start fighting Kaijus - or Drengin - right away with this new DLC! Dozens of new ship parts include frames, beams, hooks, heads, and more for creating that perfect giant fighting robot. Two new color styles will let you further customize your creation before you upload it onto the Steam Workshop to share with other Galactic Civilizations III fans!&lt;br /&gt;
&lt;br /&gt;
*Dozens of new ship parts with a robot theme &lt;br /&gt;
*Includes frames, beams, hooks, heads, and more &lt;br /&gt;
*2 new color styles &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Mech Parts Kit DLC 1.jpg&lt;br /&gt;
File:Mech Parts Kit DLC 2.jpg&lt;br /&gt;
File:Mech Parts Kit DLC 3.jpg&lt;br /&gt;
File:Mech Parts Kit DLC 4.jpg&lt;br /&gt;
File:Mech Parts Kit DLC 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Altarian Prophecy DLC ==&lt;br /&gt;
&lt;br /&gt;
Lead the newly founded Terran Alliance in its first encounter with the Altarian Confederation. You must forge an alliance and unite with them in order to combat the terrifying threats of the Drengin Empire and the Dominion of the Korx. But, beware - just as victory seems within your grasp, an even deadlier threat emerges from the shadows to try and take it away.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Campaign&#039;&#039;&#039; &lt;br /&gt;
**Discover the story of the alliance between mankind and the Altarians during a new campaign. Spanning 3 missions, you must do whatever it takes to overcome the Dominion of the Korx and their mysterious masters, the Drath. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Ship Styles&#039;&#039;&#039; &lt;br /&gt;
**Customize your ships with classic ship styles! This DLC includes the Drath and Korx styles. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Ship Parts&#039;&#039;&#039; &lt;br /&gt;
**Explore dozens of classic ship parts and build some of your favorite Galactic Civilizations II ships. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Altarian Prohecy DLC 1.jpg&lt;br /&gt;
File:Altarian Prohecy DLC 2.jpg&lt;br /&gt;
File:Altarian Prohecy DLC 3.jpg&lt;br /&gt;
File:Altarian Prohecy DLC 4.jpg&lt;br /&gt;
File:Altarian Prohecy DLC 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lost Treasures DLC ==&lt;br /&gt;
&lt;br /&gt;
Explore the galaxy and discover the secrets of long-forgotten worlds. Uncover lost treasures of the past, discover ancient technologies, and guide your empire into a new age of prosperity. How you choose to handle unexpected events and challenges will have a direct impact on how each newfound treasure functions within your empire.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Colony Events&#039;&#039;&#039; &lt;br /&gt;
**As you colonize planets, new colonization events will challenge your people and your integrity. Each new event provides new Ideology choices that may award unique planetary improvements and ship components. Some of these events appear later in the game, so keep your eyes open! &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Planetary Improvements&#039;&#039;&#039; &lt;br /&gt;
**During your explorations, you will uncover new and unique planetary improvements that may function differently based on your Ideology choice. Choose wisely - you can only build one improvement of each type per empire! &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Ship Components&#039;&#039;&#039; &lt;br /&gt;
**Discover dozens of new and powerful ship components like the &amp;quot;Ancient Singularity Cannon&amp;quot;, &amp;quot;Subspace Splinter&amp;quot;, and the &amp;quot;Hyper Gate Core&amp;quot;. Your Ideology Choice may affect how these new components work on your ship. Work fast against your enemies - each of these ancient treasures is unique and you can only have one in a fleet at a time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lost Treasures DLC 1.jpg&lt;br /&gt;
File:Lost Treasures DLC 2.jpg&lt;br /&gt;
File:Lost Treasures DLC 3.jpg&lt;br /&gt;
File:Lost Treasures DLC 4.jpg&lt;br /&gt;
File:Lost Treasures DLC 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rise of the Terrans DLC ==&lt;br /&gt;
&lt;br /&gt;
Experience the early days of the Terran Alliance and lead humanity’s first steps out into the galaxy. Destiny might be calling, but you are not alone and will soon discover that not every race is welcoming. Your choices will guide your people’s future as you face down new and unexpected threats, build your empire, and explore the furthest corners of space.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New prequel story campaign&#039;&#039;&#039; - Learn how the Terran Alliance was founded and what challenges humanity faced as they fought to form it. &lt;br /&gt;
*&#039;&#039;&#039;Face down new threats&#039;&#039;&#039; - Encounter the Stellar Guild and the deadly Xendar Menace. &lt;br /&gt;
*&#039;&#039;&#039;Play as a new faction&#039;&#039;&#039; - Enjoy the benefits of a new trait that boosts experience gained from ship battles with the United Earth faction, led by new leader Secretary General Mathews. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Gc3 rotdlc terrans DefendEarthWide.jpg&lt;br /&gt;
File:Gc3 rotdlc Dialog Rising the-stellar guild.jpg&lt;br /&gt;
File:Gc3 rotdlc RetakeHaven.jpg&lt;br /&gt;
File:Gc3 rotdlc TakebackHaven.jpg&lt;br /&gt;
File:Gc3 rotdlc UnitedEarthLeader.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Builders Kit DLC ==&lt;br /&gt;
&lt;br /&gt;
Explore tons of ship parts and build the ship of your dreams! With a new ship design style for custom factions and new labeling options, the possibilities for awesome designs are endless.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Ship Parts&#039;&#039;&#039; &lt;br /&gt;
**Dozens of core parts in functional shapes like disks, boxes, and more &lt;br /&gt;
**Dozens of additional specialized parts in unique shapes like cockpits, fins, and more &lt;br /&gt;
**Tons of new ship builder parts that allow for anything you can imagine &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Ship Label Parts&#039;&#039;&#039; &lt;br /&gt;
**Use letters and numbers to customize your ship design &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Ship Style Set&#039;&#039;&#039; &lt;br /&gt;
**“Raider” ship set allows you to outfit your custom factions with a new style &lt;br /&gt;
**New designs, constructors, starbase, and shipyard designs add more to your customizations &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:GC3 dlc-builderskit Battle.jpg&lt;br /&gt;
File:GC3 dlc-builderskit New Ship Style HD.jpg&lt;br /&gt;
File:GC3 dlc-builderskit Over 100 New Parts.jpg&lt;br /&gt;
File:GC3 dlc-builderskit ShipBuilder Mech.jpg&lt;br /&gt;
File:GC3 dlc-builderskit ShipBuilder Omega Corp.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Precursor Worlds DLC ==&lt;br /&gt;
&lt;br /&gt;
Unlock the mysteries of the Precursors and explore long forgotten ancient worlds. Discover several new types of planets, deal with unexpected new colony events, and solve the riddles of perplexing anomalies. With new challenges at every turn, exploring the galaxy just became a lot more exciting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Precursor Planet Types&#039;&#039;&#039;&amp;lt;br/&amp;gt; Colonize Precursor Worlds and discover Space Elevators, Orbital Factory Rings, Promethion Refineries, and other exotic technologies that can boost planetary production, build better ships, or increase resources. &lt;br /&gt;
*&#039;&#039;&#039;Colonization Events&#039;&#039;&#039;&amp;lt;br/&amp;gt; Wrestle with new ideological choices that can drastically alter the future and potential of your new Precursor colonies. &lt;br /&gt;
*&#039;&#039;&#039;Anomalies&#039;&#039;&#039;&amp;lt;br/&amp;gt; Alter the future of your civilization by sending your survey ships out in search of more powerful Precursor Anomalies. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:GC3 dlc-precursorworlds Precursor Anomoly.jpg&lt;br /&gt;
File:GC3 dlc-precursorworlds Precursor Battle.jpg&lt;br /&gt;
File:GC3 dlc-precursorworlds Precursor Colony.jpg&lt;br /&gt;
File:GC3 dlc-precursorworlds Precursor General.jpg&lt;br /&gt;
File:GC3 dlc-precursorworlds Precursor Invade.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Revenge of the Snathi DLC ==&lt;br /&gt;
&lt;br /&gt;
The Snathi have risen from the ashes of their Precursor prison world. They have only one goal: revenge. The Snathi have vowed to put down those who kept them from taking from their rightful place as the heirs of the Dread Lords.&lt;br /&gt;
&lt;br /&gt;
No race is safe from the true face of EVIL... even if it is as cute as a button.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Snathi Revenge&#039;&#039;&#039;&amp;lt;br/&amp;gt; The Snathi are an ancient race of extremely intelligent and bloodthirsty squirrel-like creatures. They were created by the Dread Lords as the ultimate weapon, but were locked away… until now. &lt;br /&gt;
*&#039;&#039;&#039;Revenge of the Snathi Campaign&#039;&#039;&#039;&amp;lt;br/&amp;gt; Lead the Snathi as they break free from their prison world to take their place as the face of evil in the galaxy. &lt;br /&gt;
*&#039;&#039;&#039;New ships&#039;&#039;&#039;&amp;lt;br/&amp;gt; Completely new Snathi ship styles and ship parts. &lt;br /&gt;
*&#039;&#039;&#039;The Artifact&#039;&#039;&#039;&amp;lt;br/&amp;gt; The “Scavenge” ability allows Snathi to salvage the ships of their vanquished foes. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:GC3 dlc-revengeofthesnathi 5.jpg&lt;br /&gt;
File:GC3 dlc-revengeofthesnathi 7.jpg&lt;br /&gt;
File:GC3 dlc-revengeofthesnathi 9.jpg&lt;br /&gt;
File:GC3 dlc-revengeofthesnathi 10.jpg&lt;br /&gt;
File:GC3 dlc-revengeofthesnathi Snathi final.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mega Events DLC ==&lt;br /&gt;
&lt;br /&gt;
Expand your Galactic Civilizations III experience with new Mega Events that include the return of the Dread Lords, a declaration of war from the Peacekeepers and more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dread Lords Return&#039;&#039;&#039;&amp;lt;br/&amp;gt; A dormant Dread Lord colony has awoken. Stop them before they become too powerful and wipe out all life in the galaxy. &lt;br /&gt;
*&#039;&#039;&#039;Peacekeepers&#039;&#039;&#039;&amp;lt;br/&amp;gt; A large force of time travelling robots appear and declare that they have been sent back to stop the conflicts that endanger the future. &lt;br /&gt;
*&#039;&#039;&#039;Assassination&#039;&#039;&#039;&amp;lt;br/&amp;gt; A beloved leader is assassinated, the new leader vows revenge plunging the galaxy into war. &lt;br /&gt;
*&#039;&#039;&#039;Space Monsters&#039;&#039;&#039;&amp;lt;br/&amp;gt; Distant relatives to the Living ships of the Dread Lords, begin to appear in the galaxy again. They will continue to spread until exterminated. &lt;br /&gt;
*&#039;&#039;&#039;The Artifact&#039;&#039;&#039;&amp;lt;br/&amp;gt; A mysterious Artifact appears and starts boosting the power of a previously weak race. The only way to stop them from becoming gods is to kill them first. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:GC3 dlc-megaevents Assassination Text.png&lt;br /&gt;
File:GC3 dlc-megaevents DreadLords.png&lt;br /&gt;
File:GC3 dlc-megaevents Peacekeepers.png&lt;br /&gt;
File:GC3 dlc-megaevents SpaceMonster.png&lt;br /&gt;
File:GC3 dlc-megaevents TheArtifact.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
Create your own universes with the Map Pack&#039;s new Editor. The Map Pack also includes 8 challenging new maps for players to conquer that range in size from gigantic 18 player areas to intimate maps perfectly sized for two-player duels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Six Pillars&#039;&#039;&#039;&amp;lt;br/&amp;gt; A large Map, with six symmetrical clusters surrounding a super black hole, designed for large matches for up to six players. &lt;br /&gt;
*&#039;&#039;&#039;Clash&#039;&#039;&#039;&amp;lt;br/&amp;gt; A medium sized symmetrical map designed for a large scale duel. &lt;br /&gt;
*&#039;&#039;&#039;Snowflake&#039;&#039;&#039;&amp;lt;br/&amp;gt; Medium sized balanced map of near identical star systems, designed for up to 18 players. &lt;br /&gt;
*&#039;&#039;&#039;Core&#039;&#039;&#039;&amp;lt;br/&amp;gt; A medium sized symmetrical map, surrounding a cast core of nebulae and resources, designed for up to six players. &lt;br /&gt;
*&#039;&#039;&#039;Joust&#039;&#039;&#039;&amp;lt;br/&amp;gt; A tiny two player map that is perfectly balanced for a duel, but with plenty of resources to keep. &lt;br /&gt;
*&#039;&#039;&#039;Quadrants&#039;&#039;&#039;&amp;lt;br/&amp;gt; Small, four-sided and balanced. Divided by vast asteroid fields and optimized for four players. &lt;br /&gt;
*&#039;&#039;&#039;Round Table&#039;&#039;&#039;&amp;lt;br/&amp;gt; Tiny and symmetrical. Designed for quick and balanced six player games. &lt;br /&gt;
*&#039;&#039;&#039;Milky Way&#039;&#039;&#039;&amp;lt;br/&amp;gt; Explore the canon Galactic Civilizations galaxy, starting from Earth in this immense new scenario. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:GC3 dlc-mappack ArtifactHeaven.png&lt;br /&gt;
File:GC3 dlc-mappack Blackhole1.png&lt;br /&gt;
File:GC3 dlc-mappack Blackhole2.png&lt;br /&gt;
File:GC3 dlc-mappack HiddenFleet.png&lt;br /&gt;
File:GC3 dlc-mappack PlanetNeb.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Gc3_intrigueann_Royalty-min.png&amp;diff=7210</id>
		<title>File:Gc3 intrigueann Royalty-min.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Gc3_intrigueann_Royalty-min.png&amp;diff=7210"/>
		<updated>2018-01-23T19:10:13Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Royalty Fleet in Intrigue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Royalty Fleet in Intrigue.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Gc3_intrigueann_MarketPlace-min.png&amp;diff=7209</id>
		<title>File:Gc3 intrigueann MarketPlace-min.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Gc3_intrigueann_MarketPlace-min.png&amp;diff=7209"/>
		<updated>2018-01-23T19:09:46Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Galactic Marketplace.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Galactic Marketplace.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Gc3_intrigueann_Government-min.png&amp;diff=7208</id>
		<title>File:Gc3 intrigueann Government-min.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Gc3_intrigueann_Government-min.png&amp;diff=7208"/>
		<updated>2018-01-23T19:09:21Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Government screen in Intrigue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Government screen in Intrigue.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Gc3_intrigueann_GNN-min.png&amp;diff=7207</id>
		<title>File:Gc3 intrigueann GNN-min.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Gc3_intrigueann_GNN-min.png&amp;diff=7207"/>
		<updated>2018-01-23T19:08:51Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Galactic News Network report.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Galactic News Network report.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=File:Gc3_intrigueann_Election-min.png&amp;diff=7206</id>
		<title>File:Gc3 intrigueann Election-min.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=File:Gc3_intrigueann_Election-min.png&amp;diff=7206"/>
		<updated>2018-01-23T19:08:10Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Galactic Elections in Intrigue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Galactic Elections in Intrigue.&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=DLC&amp;diff=7205</id>
		<title>DLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=DLC&amp;diff=7205"/>
		<updated>2018-01-23T18:40:59Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Galactic Civilizations III keeps getting better. Additional content has been made available since the game&#039;s release. All expansions and other downloadable content (DLC) require Galactic Civilizations III (sold separately) to play.&lt;br /&gt;
&lt;br /&gt;
== Intrigue Expansion ==&lt;br /&gt;
&lt;br /&gt;
Assemble your cabinet of advisors, choose a form of government, and earn the trust and faith of your people. Politics are here on a galactic scale in Galactic Civilizations III: Intrigue! &lt;br /&gt;
&lt;br /&gt;
One enormous galaxy to explore. Thousands of planets ripe for settling. Hundreds of colonies looking for leadership: you.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Assemble your Cabinet&#039;&#039;&#039;&amp;lt;br/&amp;gt; Strategize, synergize, and hire the best people for the job! The new opening screen will let you set up your civilization by choosing who to hire from a list of provided candidates. Choosing characters that work well with your strategy will grant an important advantage against opponents.&lt;br /&gt;
*&#039;&#039;&#039;Choose your form of Government&#039;&#039;&#039;&amp;lt;br/&amp;gt; You’ll wish you’d paid more attention in your high school government classes! Each style of governing has advantages and disadvantages. You’ll be able to choose (and research) various forms of government to determine which works best for your playstyle and strategy.&lt;br /&gt;
*&#039;&#039;&#039;Establish a Commonwealth&#039;&#039;&#039;&amp;lt;br/&amp;gt; Put your colonies on auto-pilot! These subject-states will do as they’re told without you having to lift a finger. The planets will be permanently allied but run by the AI, which reduces micromanagement so you can focus on other things.&lt;br /&gt;
*&#039;&#039;&#039;Shop in the Updated Galactic Market&#039;&#039;&#039;&amp;lt;br/&amp;gt; There’s always a good deal at the Bazaar! Well, maybe not always, but that’s what they’ll tell you, anyway. Mercenaries aren’t the only thing available here anymore. You’ll be able to purchase (and sell!) additional resources now - but, how steep the price gets depends entirely on how much is (or isn’t) available.&lt;br /&gt;
*&#039;&#039;&#039;New Technologies, Planetary Improvements, Weapons, and More&#039;&#039;&#039;&amp;lt;br/&amp;gt; Check out a whole slew of &amp;quot;new!&amp;quot; Awesome new ship modules and devastating weapons, unique planetary improvements, and technologies designed to improve your government are packed in Intrigue. All of these new additions will require galactic resources, which is what makes the Galactic Market so important!&lt;br /&gt;
*&#039;&#039;&#039;Keep up with Current Events using the Galactic News Network&#039;&#039;&#039;&amp;lt;br/&amp;gt; In space, there is no biased reporting - that’s because we’ve hired a robot to handle it! Check the news to monitor who’s allying with who, who’s declared war on each other, and many other activities that are going on across the galaxy. &lt;br /&gt;
&lt;br /&gt;
== Crusade Expansion ==&lt;br /&gt;
&lt;br /&gt;
The shield around Earth has been eliminated, but humanity has been anything but idle. Furious that their attempts at diplomacy and goodwill were met with treachery and violence, Earth has turned to its most valuable asset: its people. From spies trained in espionage to soldiers ready to invade enemy planets, the galaxy is ready for a crusade.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galactic Citizens&#039;&#039;&#039;&amp;lt;br/&amp;gt; Shape the course of your civilization’s destiny with talented individuals called citizens. Choose from over a dozen unique roles - admiral, engineer, celebrity, pioneer, and more - to help your civilizations flourish. Keep your citizen on their homeworld or send them off through dangerous interstellar travel in order to help the colonies on new worlds you’ve conquered. &lt;br /&gt;
*&#039;&#039;&#039;Invasions&#039;&#039;&#039;&amp;lt;br/&amp;gt; Conquering a world is no small task. The revamped invasion system in Crusade allows a citizen to be trained as a soldier in order to invade worlds. Strategic and challenging, invasions will require careful planning as you train your legions and determine which tile to attack first. Be careful not to forget to defend your own worlds from your enemies, too! &lt;br /&gt;
*&#039;&#039;&#039;Espionage&#039;&#039;&#039;&amp;lt;br/&amp;gt; Smaller civilizations can keep up with their larger counterparts by training their citizens in the art of espionage. Spies can steal technologies, circulate rumors to create civil unrest, sabotage enemy worlds, or even go so far as to assassinate enemy citizens to keep their edge above the competition. &lt;br /&gt;
*&#039;&#039;&#039;Civilization Builder&#039;&#039;&#039;&amp;lt;br/&amp;gt; Create a custom faction complete with leader, ideology, and abilities. You can also customize your own galactic navy and create unique conversation dialogue for your faction to use when it comes into contact with friends and enemies. The civilization builder is integrated into Steam Workshop so that you can upload your creation for other users to enjoy! &lt;br /&gt;
*&#039;&#039;&#039;New Races and Civilizations&#039;&#039;&#039;&amp;lt;br/&amp;gt; Meet the members of the Terran Resistance, lurk deep within the bowels of the living rock of asteroids as the new Onyx Hive faction, or look down on other primitive races as the cybernetic space amoebas, the Slyne. &lt;br /&gt;
*&#039;&#039;&#039;Even more new content and features!&#039;&#039;&#039;&amp;lt;br/&amp;gt; Hire a slew of brand new mercenaries, build your own custom starbases, and stay on your toes and be ready to make important choices during new galactic and United Planet events. Enjoy a sleek new UI and explore the reworked tech tree system, which is now more accessible for modders. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Gc3 crusade-1.png&lt;br /&gt;
File:Gc3 crusade2.png&lt;br /&gt;
File:Gc3 crusade3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mercenaries Expansion ==&lt;br /&gt;
&lt;br /&gt;
The human race is fighting a desperate war against the remorseless Drengin Empire. Both sides have become increasingly desperate, leading them to turn to the galactic underworld and their elite mercenaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galactic Bazaar&#039;&#039;&#039;&amp;lt;br/&amp;gt; Visit the Galactic Bazaar and choose from dozens of mercenaries for hire and order them to do your bidding. &lt;br /&gt;
*&#039;&#039;&#039;New Ships / Ship Parts&#039;&#039;&#039;&amp;lt;br/&amp;gt; Tons of new ships and dozens of new ship parts for further customization. &lt;br /&gt;
*&#039;&#039;&#039;New Faction - Torians&#039;&#039;&#039;&amp;lt;br/&amp;gt; Play as an aquatic species who seek to escape the slavery of the Drengin Empire. &lt;br /&gt;
*&#039;&#039;&#039;New Campaign&#039;&#039;&#039;&amp;lt;br/&amp;gt; Hire mercenaries and lead the Torians to freedom from their Drengin oppressors. Rebuild your shattered empire from the ground up and thrive in the face of adversity. &lt;br /&gt;
*&#039;&#039;&#039;New Faction - Arceans&#039;&#039;&#039;&amp;lt;br/&amp;gt; Play as an ancient and honorable civilization of warriors and long-time enemy of the Drengin Empire. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:GC3 mercenaries-1-min.jpg&lt;br /&gt;
File:GC3 mercenaries-2-min.jpg&lt;br /&gt;
File:GC3 mercenaries-3-min.jpg&lt;br /&gt;
File:GC3 mercenaries-4-min.png&lt;br /&gt;
File:GC3 mercenaries-5-min.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mech Parts Kit DLC ==&lt;br /&gt;
&lt;br /&gt;
Create your own mech and start fighting Kaijus - or Drengin - right away with this new DLC! Dozens of new ship parts include frames, beams, hooks, heads, and more for creating that perfect giant fighting robot. Two new color styles will let you further customize your creation before you upload it onto the Steam Workshop to share with other Galactic Civilizations III fans!&lt;br /&gt;
&lt;br /&gt;
*Dozens of new ship parts with a robot theme &lt;br /&gt;
*Includes frames, beams, hooks, heads, and more &lt;br /&gt;
*2 new color styles &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Mech Parts Kit DLC 1.jpg&lt;br /&gt;
File:Mech Parts Kit DLC 2.jpg&lt;br /&gt;
File:Mech Parts Kit DLC 3.jpg&lt;br /&gt;
File:Mech Parts Kit DLC 4.jpg&lt;br /&gt;
File:Mech Parts Kit DLC 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Altarian Prophecy DLC ==&lt;br /&gt;
&lt;br /&gt;
Lead the newly founded Terran Alliance in its first encounter with the Altarian Confederation. You must forge an alliance and unite with them in order to combat the terrifying threats of the Drengin Empire and the Dominion of the Korx. But, beware - just as victory seems within your grasp, an even deadlier threat emerges from the shadows to try and take it away.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Campaign&#039;&#039;&#039; &lt;br /&gt;
**Discover the story of the alliance between mankind and the Altarians during a new campaign. Spanning 3 missions, you must do whatever it takes to overcome the Dominion of the Korx and their mysterious masters, the Drath. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Ship Styles&#039;&#039;&#039; &lt;br /&gt;
**Customize your ships with classic ship styles! This DLC includes the Drath and Korx styles. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Ship Parts&#039;&#039;&#039; &lt;br /&gt;
**Explore dozens of classic ship parts and build some of your favorite Galactic Civilizations II ships. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Altarian Prohecy DLC 1.jpg&lt;br /&gt;
File:Altarian Prohecy DLC 2.jpg&lt;br /&gt;
File:Altarian Prohecy DLC 3.jpg&lt;br /&gt;
File:Altarian Prohecy DLC 4.jpg&lt;br /&gt;
File:Altarian Prohecy DLC 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lost Treasures DLC ==&lt;br /&gt;
&lt;br /&gt;
Explore the galaxy and discover the secrets of long-forgotten worlds. Uncover lost treasures of the past, discover ancient technologies, and guide your empire into a new age of prosperity. How you choose to handle unexpected events and challenges will have a direct impact on how each newfound treasure functions within your empire.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Colony Events&#039;&#039;&#039; &lt;br /&gt;
**As you colonize planets, new colonization events will challenge your people and your integrity. Each new event provides new Ideology choices that may award unique planetary improvements and ship components. Some of these events appear later in the game, so keep your eyes open! &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Planetary Improvements&#039;&#039;&#039; &lt;br /&gt;
**During your explorations, you will uncover new and unique planetary improvements that may function differently based on your Ideology choice. Choose wisely - you can only build one improvement of each type per empire! &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Ship Components&#039;&#039;&#039; &lt;br /&gt;
**Discover dozens of new and powerful ship components like the &amp;quot;Ancient Singularity Cannon&amp;quot;, &amp;quot;Subspace Splinter&amp;quot;, and the &amp;quot;Hyper Gate Core&amp;quot;. Your Ideology Choice may affect how these new components work on your ship. Work fast against your enemies - each of these ancient treasures is unique and you can only have one in a fleet at a time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lost Treasures DLC 1.jpg&lt;br /&gt;
File:Lost Treasures DLC 2.jpg&lt;br /&gt;
File:Lost Treasures DLC 3.jpg&lt;br /&gt;
File:Lost Treasures DLC 4.jpg&lt;br /&gt;
File:Lost Treasures DLC 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rise of the Terrans DLC ==&lt;br /&gt;
&lt;br /&gt;
Experience the early days of the Terran Alliance and lead humanity’s first steps out into the galaxy. Destiny might be calling, but you are not alone and will soon discover that not every race is welcoming. Your choices will guide your people’s future as you face down new and unexpected threats, build your empire, and explore the furthest corners of space.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New prequel story campaign&#039;&#039;&#039; - Learn how the Terran Alliance was founded and what challenges humanity faced as they fought to form it. &lt;br /&gt;
*&#039;&#039;&#039;Face down new threats&#039;&#039;&#039; - Encounter the Stellar Guild and the deadly Xendar Menace. &lt;br /&gt;
*&#039;&#039;&#039;Play as a new faction&#039;&#039;&#039; - Enjoy the benefits of a new trait that boosts experience gained from ship battles with the United Earth faction, led by new leader Secretary General Mathews. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Gc3 rotdlc terrans DefendEarthWide.jpg&lt;br /&gt;
File:Gc3 rotdlc Dialog Rising the-stellar guild.jpg&lt;br /&gt;
File:Gc3 rotdlc RetakeHaven.jpg&lt;br /&gt;
File:Gc3 rotdlc TakebackHaven.jpg&lt;br /&gt;
File:Gc3 rotdlc UnitedEarthLeader.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Builders Kit DLC ==&lt;br /&gt;
&lt;br /&gt;
Explore tons of ship parts and build the ship of your dreams! With a new ship design style for custom factions and new labeling options, the possibilities for awesome designs are endless.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Ship Parts&#039;&#039;&#039; &lt;br /&gt;
**Dozens of core parts in functional shapes like disks, boxes, and more &lt;br /&gt;
**Dozens of additional specialized parts in unique shapes like cockpits, fins, and more &lt;br /&gt;
**Tons of new ship builder parts that allow for anything you can imagine &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Ship Label Parts&#039;&#039;&#039; &lt;br /&gt;
**Use letters and numbers to customize your ship design &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Ship Style Set&#039;&#039;&#039; &lt;br /&gt;
**“Raider” ship set allows you to outfit your custom factions with a new style &lt;br /&gt;
**New designs, constructors, starbase, and shipyard designs add more to your customizations &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:GC3 dlc-builderskit Battle.jpg&lt;br /&gt;
File:GC3 dlc-builderskit New Ship Style HD.jpg&lt;br /&gt;
File:GC3 dlc-builderskit Over 100 New Parts.jpg&lt;br /&gt;
File:GC3 dlc-builderskit ShipBuilder Mech.jpg&lt;br /&gt;
File:GC3 dlc-builderskit ShipBuilder Omega Corp.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Precursor Worlds DLC ==&lt;br /&gt;
&lt;br /&gt;
Unlock the mysteries of the Precursors and explore long forgotten ancient worlds. Discover several new types of planets, deal with unexpected new colony events, and solve the riddles of perplexing anomalies. With new challenges at every turn, exploring the galaxy just became a lot more exciting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Precursor Planet Types&#039;&#039;&#039;&amp;lt;br/&amp;gt; Colonize Precursor Worlds and discover Space Elevators, Orbital Factory Rings, Promethion Refineries, and other exotic technologies that can boost planetary production, build better ships, or increase resources. &lt;br /&gt;
*&#039;&#039;&#039;Colonization Events&#039;&#039;&#039;&amp;lt;br/&amp;gt; Wrestle with new ideological choices that can drastically alter the future and potential of your new Precursor colonies. &lt;br /&gt;
*&#039;&#039;&#039;Anomalies&#039;&#039;&#039;&amp;lt;br/&amp;gt; Alter the future of your civilization by sending your survey ships out in search of more powerful Precursor Anomalies. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:GC3 dlc-precursorworlds Precursor Anomoly.jpg&lt;br /&gt;
File:GC3 dlc-precursorworlds Precursor Battle.jpg&lt;br /&gt;
File:GC3 dlc-precursorworlds Precursor Colony.jpg&lt;br /&gt;
File:GC3 dlc-precursorworlds Precursor General.jpg&lt;br /&gt;
File:GC3 dlc-precursorworlds Precursor Invade.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Revenge of the Snathi DLC ==&lt;br /&gt;
&lt;br /&gt;
The Snathi have risen from the ashes of their Precursor prison world. They have only one goal: revenge. The Snathi have vowed to put down those who kept them from taking from their rightful place as the heirs of the Dread Lords.&lt;br /&gt;
&lt;br /&gt;
No race is safe from the true face of EVIL... even if it is as cute as a button.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Snathi Revenge&#039;&#039;&#039;&amp;lt;br/&amp;gt; The Snathi are an ancient race of extremely intelligent and bloodthirsty squirrel-like creatures. They were created by the Dread Lords as the ultimate weapon, but were locked away… until now. &lt;br /&gt;
*&#039;&#039;&#039;Revenge of the Snathi Campaign&#039;&#039;&#039;&amp;lt;br/&amp;gt; Lead the Snathi as they break free from their prison world to take their place as the face of evil in the galaxy. &lt;br /&gt;
*&#039;&#039;&#039;New ships&#039;&#039;&#039;&amp;lt;br/&amp;gt; Completely new Snathi ship styles and ship parts. &lt;br /&gt;
*&#039;&#039;&#039;The Artifact&#039;&#039;&#039;&amp;lt;br/&amp;gt; The “Scavenge” ability allows Snathi to salvage the ships of their vanquished foes. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:GC3 dlc-revengeofthesnathi 5.jpg&lt;br /&gt;
File:GC3 dlc-revengeofthesnathi 7.jpg&lt;br /&gt;
File:GC3 dlc-revengeofthesnathi 9.jpg&lt;br /&gt;
File:GC3 dlc-revengeofthesnathi 10.jpg&lt;br /&gt;
File:GC3 dlc-revengeofthesnathi Snathi final.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mega Events DLC ==&lt;br /&gt;
&lt;br /&gt;
Expand your Galactic Civilizations III experience with new Mega Events that include the return of the Dread Lords, a declaration of war from the Peacekeepers and more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dread Lords Return&#039;&#039;&#039;&amp;lt;br/&amp;gt; A dormant Dread Lord colony has awoken. Stop them before they become too powerful and wipe out all life in the galaxy. &lt;br /&gt;
*&#039;&#039;&#039;Peacekeepers&#039;&#039;&#039;&amp;lt;br/&amp;gt; A large force of time travelling robots appear and declare that they have been sent back to stop the conflicts that endanger the future. &lt;br /&gt;
*&#039;&#039;&#039;Assassination&#039;&#039;&#039;&amp;lt;br/&amp;gt; A beloved leader is assassinated, the new leader vows revenge plunging the galaxy into war. &lt;br /&gt;
*&#039;&#039;&#039;Space Monsters&#039;&#039;&#039;&amp;lt;br/&amp;gt; Distant relatives to the Living ships of the Dread Lords, begin to appear in the galaxy again. They will continue to spread until exterminated. &lt;br /&gt;
*&#039;&#039;&#039;The Artifact&#039;&#039;&#039;&amp;lt;br/&amp;gt; A mysterious Artifact appears and starts boosting the power of a previously weak race. The only way to stop them from becoming gods is to kill them first. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:GC3 dlc-megaevents Assassination Text.png&lt;br /&gt;
File:GC3 dlc-megaevents DreadLords.png&lt;br /&gt;
File:GC3 dlc-megaevents Peacekeepers.png&lt;br /&gt;
File:GC3 dlc-megaevents SpaceMonster.png&lt;br /&gt;
File:GC3 dlc-megaevents TheArtifact.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
Create your own universes with the Map Pack&#039;s new Editor. The Map Pack also includes 8 challenging new maps for players to conquer that range in size from gigantic 18 player areas to intimate maps perfectly sized for two-player duels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Six Pillars&#039;&#039;&#039;&amp;lt;br/&amp;gt; A large Map, with six symmetrical clusters surrounding a super black hole, designed for large matches for up to six players. &lt;br /&gt;
*&#039;&#039;&#039;Clash&#039;&#039;&#039;&amp;lt;br/&amp;gt; A medium sized symmetrical map designed for a large scale duel. &lt;br /&gt;
*&#039;&#039;&#039;Snowflake&#039;&#039;&#039;&amp;lt;br/&amp;gt; Medium sized balanced map of near identical star systems, designed for up to 18 players. &lt;br /&gt;
*&#039;&#039;&#039;Core&#039;&#039;&#039;&amp;lt;br/&amp;gt; A medium sized symmetrical map, surrounding a cast core of nebulae and resources, designed for up to six players. &lt;br /&gt;
*&#039;&#039;&#039;Joust&#039;&#039;&#039;&amp;lt;br/&amp;gt; A tiny two player map that is perfectly balanced for a duel, but with plenty of resources to keep. &lt;br /&gt;
*&#039;&#039;&#039;Quadrants&#039;&#039;&#039;&amp;lt;br/&amp;gt; Small, four-sided and balanced. Divided by vast asteroid fields and optimized for four players. &lt;br /&gt;
*&#039;&#039;&#039;Round Table&#039;&#039;&#039;&amp;lt;br/&amp;gt; Tiny and symmetrical. Designed for quick and balanced six player games. &lt;br /&gt;
*&#039;&#039;&#039;Milky Way&#039;&#039;&#039;&amp;lt;br/&amp;gt; Explore the canon Galactic Civilizations galaxy, starting from Earth in this immense new scenario. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:GC3 dlc-mappack ArtifactHeaven.png&lt;br /&gt;
File:GC3 dlc-mappack Blackhole1.png&lt;br /&gt;
File:GC3 dlc-mappack Blackhole2.png&lt;br /&gt;
File:GC3 dlc-mappack HiddenFleet.png&lt;br /&gt;
File:GC3 dlc-mappack PlanetNeb.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=DLC&amp;diff=6934</id>
		<title>DLC</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=DLC&amp;diff=6934"/>
		<updated>2017-05-16T13:31:30Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Galactic Civilizations III keeps getting better. Additional content has been made available since the game&#039;s release. All expansions and other downloadable content (DLC) require Galactic Civilizations III (sold separately) to play.&lt;br /&gt;
&lt;br /&gt;
== Crusade Expansion ==&lt;br /&gt;
&lt;br /&gt;
The shield around Earth has been eliminated, but humanity has been anything but idle. Furious that their attempts at diplomacy and goodwill were met with treachery and violence, Earth has turned to its most valuable asset: its people. From spies trained in espionage to soldiers ready to invade enemy planets, the galaxy is ready for a crusade.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galactic Citizens&#039;&#039;&#039;&amp;lt;br/&amp;gt; Shape the course of your civilization’s destiny with talented individuals called citizens. Choose from over a dozen unique roles - admiral, engineer, celebrity, pioneer, and more - to help your civilizations flourish. Keep your citizen on their homeworld or send them off through dangerous interstellar travel in order to help the colonies on new worlds you’ve conquered. &lt;br /&gt;
*&#039;&#039;&#039;Invasions&#039;&#039;&#039;&amp;lt;br/&amp;gt; Conquering a world is no small task. The revamped invasion system in Crusade allows a citizen to be trained as a soldier in order to invade worlds. Strategic and challenging, invasions will require careful planning as you train your legions and determine which tile to attack first. Be careful not to forget to defend your own worlds from your enemies, too! &lt;br /&gt;
*&#039;&#039;&#039;Espionage&#039;&#039;&#039;&amp;lt;br/&amp;gt; Smaller civilizations can keep up with their larger counterparts by training their citizens in the art of espionage. Spies can steal technologies, circulate rumors to create civil unrest, sabotage enemy worlds, or even go so far as to assassinate enemy citizens to keep their edge above the competition. &lt;br /&gt;
*&#039;&#039;&#039;Civilization Builder&#039;&#039;&#039;&amp;lt;br/&amp;gt; Create a custom faction complete with leader, ideology, and abilities. You can also customize your own galactic navy and create unique conversation dialogue for your faction to use when it comes into contact with friends and enemies. The civilization builder is integrated into Steam Workshop so that you can upload your creation for other users to enjoy! &lt;br /&gt;
*&#039;&#039;&#039;New Races and Civilizations&#039;&#039;&#039;&amp;lt;br/&amp;gt; Meet the members of the Terran Resistance, lurk deep within the bowels of the living rock of asteroids as the new Onyx Hive faction, or look down on other primitive races as the cybernetic space amoebas, the Slyne. &lt;br /&gt;
*&#039;&#039;&#039;Even more new content and features!&#039;&#039;&#039;&amp;lt;br/&amp;gt; Hire a slew of brand new mercenaries, build your own custom starbases, and stay on your toes and be ready to make important choices during new galactic and United Planet events. Enjoy a sleek new UI and explore the reworked tech tree system, which is now more accessible for modders. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Gc3 crusade-1.png&lt;br /&gt;
File:Gc3 crusade2.png&lt;br /&gt;
File:Gc3 crusade3.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Mercenaries Expansion ==&lt;br /&gt;
&lt;br /&gt;
The human race is fighting a desperate war against the remorseless Drengin Empire. Both sides have become increasingly desperate, leading them to turn to the galactic underworld and their elite mercenaries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Galactic Bazaar&#039;&#039;&#039;&amp;lt;br/&amp;gt; Visit the Galactic Bazaar and choose from dozens of mercenaries for hire and order them to do your bidding. &lt;br /&gt;
*&#039;&#039;&#039;New Ships / Ship Parts&#039;&#039;&#039;&amp;lt;br/&amp;gt; Tons of new ships and dozens of new ship parts for further customization. &lt;br /&gt;
*&#039;&#039;&#039;New Faction - Torians&#039;&#039;&#039;&amp;lt;br/&amp;gt; Play as an aquatic species who seek to escape the slavery of the Drengin Empire. &lt;br /&gt;
*&#039;&#039;&#039;New Campaign&#039;&#039;&#039;&amp;lt;br/&amp;gt; Hire mercenaries and lead the Torians to freedom from their Drengin oppressors. Rebuild your shattered empire from the ground up and thrive in the face of adversity. &lt;br /&gt;
*&#039;&#039;&#039;New Faction - Arceans&#039;&#039;&#039;&amp;lt;br/&amp;gt; Play as an ancient and honorable civilization of warriors and long-time enemy of the Drengin Empire. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:GC3 mercenaries-1-min.jpg&lt;br /&gt;
File:GC3 mercenaries-2-min.jpg&lt;br /&gt;
File:GC3 mercenaries-3-min.jpg&lt;br /&gt;
File:GC3 mercenaries-4-min.png&lt;br /&gt;
File:GC3 mercenaries-5-min.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Altarian Prophecy DLC ==&lt;br /&gt;
&lt;br /&gt;
Lead the newly founded Terran Alliance in its first encounter with the Altarian Confederation. You must forge an alliance and unite with them in order to combat the terrifying threats of the Drengin Empire and the Dominion of the Korx. But, beware - just as victory seems within your grasp, an even deadlier threat emerges from the shadows to try and take it away.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Campaign&#039;&#039;&#039; &lt;br /&gt;
**Discover the story of the alliance between mankind and the Altarians during a new campaign. Spanning 3 missions, you must do whatever it takes to overcome the Dominion of the Korx and their mysterious masters, the Drath. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Ship Styles&#039;&#039;&#039; &lt;br /&gt;
**Customize your ships with classic ship styles! This DLC includes the Drath and Korx styles. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Ship Parts&#039;&#039;&#039; &lt;br /&gt;
**Explore dozens of classic ship parts and build some of your favorite Galactic Civilizations II ships. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Altarian Prohecy DLC 1.jpg&lt;br /&gt;
File:Altarian Prohecy DLC 2.jpg&lt;br /&gt;
File:Altarian Prohecy DLC 3.jpg&lt;br /&gt;
File:Altarian Prohecy DLC 4.jpg&lt;br /&gt;
File:Altarian Prohecy DLC 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Lost Treasures DLC ==&lt;br /&gt;
&lt;br /&gt;
Explore the galaxy and discover the secrets of long-forgotten worlds. Uncover lost treasures of the past, discover ancient technologies, and guide your empire into a new age of prosperity. How you choose to handle unexpected events and challenges will have a direct impact on how each newfound treasure functions within your empire.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Colony Events&#039;&#039;&#039; &lt;br /&gt;
**As you colonize planets, new colonization events will challenge your people and your integrity. Each new event provides new Ideology choices that may award unique planetary improvements and ship components. Some of these events appear later in the game, so keep your eyes open! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Planetary Improvements&#039;&#039;&#039; &lt;br /&gt;
**During your explorations, you will uncover new and unique planetary improvements that may function differently based on your Ideology choice. Choose wisely - you can only build one improvement of each type per empire! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Ship Components&#039;&#039;&#039; &lt;br /&gt;
**Discover dozens of new and powerful ship components like the &amp;quot;Ancient Singularity Cannon&amp;quot;, &amp;quot;Subspace Splinter&amp;quot;, and the &amp;quot;Hyper Gate Core&amp;quot;. Your Ideology Choice may affect how these new components work on your ship. Work fast against your enemies - each of these ancient treasures is unique and you can only have one in a fleet at a time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Lost Treasures DLC 1.jpg&lt;br /&gt;
File:Lost Treasures DLC 2.jpg&lt;br /&gt;
File:Lost Treasures DLC 3.jpg&lt;br /&gt;
File:Lost Treasures DLC 4.jpg&lt;br /&gt;
File:Lost Treasures DLC 5.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Rise of the Terrans DLC ==&lt;br /&gt;
&lt;br /&gt;
Experience the early days of the Terran Alliance and lead humanity’s first steps out into the galaxy. Destiny might be calling, but you are not alone and will soon discover that not every race is welcoming. Your choices will guide your people’s future as you face down new and unexpected threats, build your empire, and explore the furthest corners of space.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New prequel story campaign&#039;&#039;&#039; - Learn how the Terran Alliance was founded and what challenges humanity faced as they fought to form it. &lt;br /&gt;
*&#039;&#039;&#039;Face down new threats&#039;&#039;&#039; - Encounter the Stellar Guild and the deadly Xendar Menace. &lt;br /&gt;
*&#039;&#039;&#039;Play as a new faction&#039;&#039;&#039; - Enjoy the benefits of a new trait that boosts experience gained from ship battles with the United Earth faction, led by new leader Secretary General Mathews. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Gc3 rotdlc terrans DefendEarthWide.jpg&lt;br /&gt;
File:Gc3 rotdlc Dialog Rising the-stellar guild.jpg&lt;br /&gt;
File:Gc3 rotdlc RetakeHaven.jpg&lt;br /&gt;
File:Gc3 rotdlc TakebackHaven.jpg&lt;br /&gt;
File:Gc3 rotdlc UnitedEarthLeader.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Builders Kit DLC ==&lt;br /&gt;
&lt;br /&gt;
Explore tons of ship parts and build the ship of your dreams! With a new ship design style for custom factions and new labeling options, the possibilities for awesome designs are endless.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Ship Parts&#039;&#039;&#039; &lt;br /&gt;
**Dozens of core parts in functional shapes like disks, boxes, and more &lt;br /&gt;
**Dozens of additional specialized parts in unique shapes like cockpits, fins, and more &lt;br /&gt;
**Tons of new ship builder parts that allow for anything you can imagine &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Ship Label Parts&#039;&#039;&#039; &lt;br /&gt;
**Use letters and numbers to customize your ship design &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;New Ship Style Set&#039;&#039;&#039; &lt;br /&gt;
**“Raider” ship set allows you to outfit your custom factions with a new style &lt;br /&gt;
**New designs, constructors, starbase, and shipyard designs add more to your customizations &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:GC3 dlc-builderskit Battle.jpg&lt;br /&gt;
File:GC3 dlc-builderskit New Ship Style HD.jpg&lt;br /&gt;
File:GC3 dlc-builderskit Over 100 New Parts.jpg&lt;br /&gt;
File:GC3 dlc-builderskit ShipBuilder Mech.jpg&lt;br /&gt;
File:GC3 dlc-builderskit ShipBuilder Omega Corp.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Precursor Worlds DLC ==&lt;br /&gt;
&lt;br /&gt;
Unlock the mysteries of the Precursors and explore long forgotten ancient worlds. Discover several new types of planets, deal with unexpected new colony events, and solve the riddles of perplexing anomalies. With new challenges at every turn, exploring the galaxy just became a lot more exciting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Precursor Planet Types&#039;&#039;&#039;&amp;lt;br/&amp;gt; Colonize Precursor Worlds and discover Space Elevators, Orbital Factory Rings, Promethion Refineries, and other exotic technologies that can boost planetary production, build better ships, or increase resources. &lt;br /&gt;
*&#039;&#039;&#039;Colonization Events&#039;&#039;&#039;&amp;lt;br/&amp;gt; Wrestle with new ideological choices that can drastically alter the future and potential of your new Precursor colonies. &lt;br /&gt;
*&#039;&#039;&#039;Anomalies&#039;&#039;&#039;&amp;lt;br/&amp;gt; Alter the future of your civilization by sending your survey ships out in search of more powerful Precursor Anomalies. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:GC3 dlc-precursorworlds Precursor Anomoly.jpg&lt;br /&gt;
File:GC3 dlc-precursorworlds Precursor Battle.jpg&lt;br /&gt;
File:GC3 dlc-precursorworlds Precursor Colony.jpg&lt;br /&gt;
File:GC3 dlc-precursorworlds Precursor General.jpg&lt;br /&gt;
File:GC3 dlc-precursorworlds Precursor Invade.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Revenge of the Snathi DLC ==&lt;br /&gt;
&lt;br /&gt;
The Snathi have risen from the ashes of their Precursor prison world. They have only one goal: revenge. The Snathi have vowed to put down those who kept them from taking from their rightful place as the heirs of the Dread Lords.&lt;br /&gt;
&lt;br /&gt;
No race is safe from the true face of EVIL... even if it is as cute as a button.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Snathi Revenge&#039;&#039;&#039;&amp;lt;br/&amp;gt; The Snathi are an ancient race of extremely intelligent and bloodthirsty squirrel-like creatures. They were created by the Dread Lords as the ultimate weapon, but were locked away… until now. &lt;br /&gt;
*&#039;&#039;&#039;Revenge of the Snathi Campaign&#039;&#039;&#039;&amp;lt;br/&amp;gt; Lead the Snathi as they break free from their prison world to take their place as the face of evil in the galaxy. &lt;br /&gt;
*&#039;&#039;&#039;New ships&#039;&#039;&#039;&amp;lt;br/&amp;gt; Completely new Snathi ship styles and ship parts. &lt;br /&gt;
*&#039;&#039;&#039;The Artifact&#039;&#039;&#039;&amp;lt;br/&amp;gt; The “Scavenge” ability allows Snathi to salvage the ships of their vanquished foes. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:GC3 dlc-revengeofthesnathi 5.jpg&lt;br /&gt;
File:GC3 dlc-revengeofthesnathi 7.jpg&lt;br /&gt;
File:GC3 dlc-revengeofthesnathi 9.jpg&lt;br /&gt;
File:GC3 dlc-revengeofthesnathi 10.jpg&lt;br /&gt;
File:GC3 dlc-revengeofthesnathi Snathi final.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Mega Events DLC ==&lt;br /&gt;
&lt;br /&gt;
Expand your Galactic Civilizations III experience with new Mega Events that include the return of the Dread Lords, a declaration of war from the Peacekeepers and more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dread Lords Return&#039;&#039;&#039;&amp;lt;br/&amp;gt; A dormant Dread Lord colony has awoken. Stop them before they become too powerful and wipe out all life in the galaxy. &lt;br /&gt;
*&#039;&#039;&#039;Peacekeepers&#039;&#039;&#039;&amp;lt;br/&amp;gt; A large force of time travelling robots appear and declare that they have been sent back to stop the conflicts that endanger the future. &lt;br /&gt;
*&#039;&#039;&#039;Assassination&#039;&#039;&#039;&amp;lt;br/&amp;gt; A beloved leader is assassinated, the new leader vows revenge plunging the galaxy into war. &lt;br /&gt;
*&#039;&#039;&#039;Space Monsters&#039;&#039;&#039;&amp;lt;br/&amp;gt; Distant relatives to the Living ships of the Dread Lords, begin to appear in the galaxy again. They will continue to spread until exterminated. &lt;br /&gt;
*&#039;&#039;&#039;The Artifact&#039;&#039;&#039;&amp;lt;br/&amp;gt; A mysterious Artifact appears and starts boosting the power of a previously weak race. The only way to stop them from becoming gods is to kill them first. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:GC3 dlc-megaevents Assassination Text.png&lt;br /&gt;
File:GC3 dlc-megaevents DreadLords.png&lt;br /&gt;
File:GC3 dlc-megaevents Peacekeepers.png&lt;br /&gt;
File:GC3 dlc-megaevents SpaceMonster.png&lt;br /&gt;
File:GC3 dlc-megaevents TheArtifact.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;br/&amp;gt; &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Map Pack DLC ==&lt;br /&gt;
&lt;br /&gt;
Create your own universes with the Map Pack&#039;s new Editor. The Map Pack also includes 8 challenging new maps for players to conquer that range in size from gigantic 18 player areas to intimate maps perfectly sized for two-player duels.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Six Pillars&#039;&#039;&#039;&amp;lt;br/&amp;gt; A large Map, with six symmetrical clusters surrounding a super black hole, designed for large matches for up to six players. &lt;br /&gt;
*&#039;&#039;&#039;Clash&#039;&#039;&#039;&amp;lt;br/&amp;gt; A medium sized symmetrical map designed for a large scale duel. &lt;br /&gt;
*&#039;&#039;&#039;Snowflake&#039;&#039;&#039;&amp;lt;br/&amp;gt; Medium sized balanced map of near identical star systems, designed for up to 18 players. &lt;br /&gt;
*&#039;&#039;&#039;Core&#039;&#039;&#039;&amp;lt;br/&amp;gt; A medium sized symmetrical map, surrounding a cast core of nebulae and resources, designed for up to six players. &lt;br /&gt;
*&#039;&#039;&#039;Joust&#039;&#039;&#039;&amp;lt;br/&amp;gt; A tiny two player map that is perfectly balanced for a duel, but with plenty of resources to keep. &lt;br /&gt;
*&#039;&#039;&#039;Quadrants&#039;&#039;&#039;&amp;lt;br/&amp;gt; Small, four-sided and balanced. Divided by vast asteroid fields and optimized for four players. &lt;br /&gt;
*&#039;&#039;&#039;Round Table&#039;&#039;&#039;&amp;lt;br/&amp;gt; Tiny and symmetrical. Designed for quick and balanced six player games. &lt;br /&gt;
*&#039;&#039;&#039;Milky Way&#039;&#039;&#039;&amp;lt;br/&amp;gt; Explore the canon Galactic Civilizations galaxy, starting from Earth in this immense new scenario. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;gallery heights=&amp;quot;160px&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:GC3 dlc-mappack ArtifactHeaven.png&lt;br /&gt;
File:GC3 dlc-mappack Blackhole1.png&lt;br /&gt;
File:GC3 dlc-mappack Blackhole2.png&lt;br /&gt;
File:GC3 dlc-mappack HiddenFleet.png&lt;br /&gt;
File:GC3 dlc-mappack PlanetNeb.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=V2.0&amp;diff=6861</id>
		<title>V2.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=V2.0&amp;diff=6861"/>
		<updated>2017-02-09T20:07:36Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created page with &amp;quot; == V 2.0 Update ==  === Overview ===  v2.0 adds new Starbase Administrators, improves diplomacy, updates the Ship Builder UI, and more.  === New Features ===  ==== Starbase A...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== V 2.0 Update ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
v2.0 adds new Starbase Administrators, improves diplomacy, updates the Ship Builder UI, and more.&lt;br /&gt;
&lt;br /&gt;
=== New Features ===&lt;br /&gt;
&lt;br /&gt;
==== Starbase Administrators ====&lt;br /&gt;
&lt;br /&gt;
The new addition of Starbase Administrators will take some of the pressure off of feeling like you need to mass-produce Starbases. You&#039;ll start with a number of Administrators based on the size of the map, and each Starbase will consume one. Researching certain government-related techs will allow you to hire more Administrators. This new resource gives some advantages to smaller empires who can now choose to use Starbases to improve morale and productivity in their home systems.&lt;br /&gt;
&lt;br /&gt;
==== Diplomacy Updates ====&lt;br /&gt;
&lt;br /&gt;
Diplomacy has received some major work in v2.0. The AI now takes several things into account when determining trades, including how much they like (or don&#039;t like) you and what their relations are like with your enemies. AI players who don&#039;t like you will charge more in diplomacy trades and will evaluate proposals using a redlining system. You&#039;ll also get detailed information on why a specific trade was accepted or rejected, which will allow you to strategically adjust for future offers.&lt;br /&gt;
&lt;br /&gt;
==== Ship Builder UI Updates ====&lt;br /&gt;
&lt;br /&gt;
The new UI now makes it easier for you to find your favorite creations. By default, the auto-generated military ships will have their categories folded for easier UI navigation. Every ship you create will be added to your &amp;quot;favorites&amp;quot; list. Also, the currency, morale, population, and turn information will appear in the shipyard window now.&lt;br /&gt;
&lt;br /&gt;
=== Full Changelog ===&lt;br /&gt;
&lt;br /&gt;
==== Administrators ====&lt;br /&gt;
&lt;br /&gt;
Starbases now require one &amp;quot;Administrator&amp;quot; to build&amp;lt;br/&amp;gt; Number of starting Administrators depends on galaxy size&amp;lt;br/&amp;gt; Research certain Government Technologies to &amp;amp;nbsp;increase the number of Administrators&amp;lt;br/&amp;gt; Current number of available Administrators can be seen on the resource bar or the starbase list tab.&lt;br /&gt;
&lt;br /&gt;
==== Diplomacy&amp;amp;nbsp; ====&lt;br /&gt;
&lt;br /&gt;
General pass on conversation weights such that the AI will talk more and offer more interesting trades.&amp;lt;br/&amp;gt; AI players who dislike you will charge you more in diplomacy&amp;lt;br/&amp;gt; Changed diplomacy attitude label from &amp;quot;allied&amp;quot; to &amp;quot;loves (they&#039;re not allied)&amp;lt;br/&amp;gt; Changed diplomacy attitude from label &amp;quot;war&amp;quot; to &amp;quot;hates&amp;quot; (they&#039;re not at war)&amp;lt;br/&amp;gt; AI should be better at focusing on a given weapon or defense tech rather than trying to research multiple paths.&amp;lt;br/&amp;gt; AIs will heavily weight their relations with other players based on who is at war with whom and why&amp;lt;br/&amp;gt; AIs will tend to come to the aid of their friends even if the enemy is more powerful&amp;lt;br/&amp;gt; AI now has the capability of explaining in detail why they rejected (or accepted) a trade offer (though will require translation of new strings)&amp;lt;br/&amp;gt; AI will use a redlining system of evaluating proposals such that each sub-AI routine will add marks to the proposal with potential veto power.&amp;amp;nbsp;&amp;lt;br/&amp;gt; AI now has the capability of explaining in detail why they rejected (or accepted) a trade offer.&amp;lt;br/&amp;gt; By default, the auto-generated military ships will have their categories folded for easier UI navigation.&lt;br /&gt;
&lt;br /&gt;
==== Balance&amp;amp;nbsp; ====&lt;br /&gt;
&lt;br /&gt;
Home planet production points base increased from 1 to 10&amp;lt;br/&amp;gt; Significantly reduced starbase spacing radius to 2 tiles, allowing you cluster them closer together.&amp;lt;br/&amp;gt; AI is substantially better at evaluating what ship to build, when and where&amp;lt;br/&amp;gt; Early game improvements made less expensive&amp;lt;br/&amp;gt; Late game improvement benefits reduced slightly&amp;amp;nbsp;&amp;lt;br/&amp;gt; Research improvements have been rebalanced.&lt;br /&gt;
&lt;br /&gt;
==== UI Improvements / Bug Fixes ====&lt;br /&gt;
&lt;br /&gt;
By default, the auto-generated military ships will have their categories folded for easier UI navigation.&amp;lt;br/&amp;gt; When a player designs a ship, it will, by default, be added to the favorites&amp;lt;br/&amp;gt; Added the currency, morale, population, and turns information to the planet and shipyard window&amp;lt;br/&amp;gt; Changed Terran and &amp;quot;space monster&amp;quot; fighters size from small to tiny, matching the sizes for other factions. &amp;amp;nbsp;This change prevents a crash in the ROT campaign&amp;lt;br/&amp;gt; Map Editor: Fixed a problem that prevented the Mini-map Preview from working.&amp;lt;br/&amp;gt; Replaced Diplomatic Specialization 3 to be &amp;quot;Efficient Administration&amp;quot; on all trees. (Base Game and Campaigns.)&amp;lt;br/&amp;gt; Fixed bad Matter Disruption Cost multiplier that was making Matter Disruption 2.6 times more expensive than it should have been.&amp;lt;br/&amp;gt; Changed the width of the asteroid tooltip window and &amp;quot;nearest owned planet&amp;quot; value so that the value can no longer overlap&amp;lt;br/&amp;gt; Negative Strategic resources are no longer shown in the trade options when they were negative&amp;lt;br/&amp;gt; Updated map lighting settings to decreased ambient light and increased key light to make the ships look less flat.&amp;lt;br/&amp;gt; Mercenaries: Ships that you can&#039;t afford are greyed out.&amp;lt;br/&amp;gt; Fixed issue where Ancient Kinetic Augmenter had weapon FX even though it is a support module.&amp;lt;br/&amp;gt; Removed military ring Starbase range boost now that we have implemented Administrators.&amp;lt;br/&amp;gt; Fixed a problem that was causing rebellions in peaceful corners of the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
&lt;br /&gt;
[http://forums.stardock.com/481386/page/1/#3663694 Brad Wardell&#039;s v2.0 Dev Diary]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;[http://forums.galciv3.com/481387/page/1/#3665350 v2.0 Forum Post]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Main_Page&amp;diff=6851</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Main_Page&amp;diff=6851"/>
		<updated>2017-02-09T19:37:18Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
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{{MainTemplate&lt;br /&gt;
| welcome = [[File:gc3wiki home.jpg|link=|&amp;lt;span title=&amp;quot;Galactic Civilizations III Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = About Galactic Civilizations III&lt;br /&gt;
| about_content = &lt;br /&gt;
Never the same game twice, Galactic Civilizations III is the largest strategy sandbox ever made. Each new game offers an array of options as you set it up - choose your map size, abundance of planets and resources, frequency of events, and more for a unique play experience every time. Galactic Civilizations III also removes linear victory conditions and offers you multiple objectives that you can choose to pursue in order to win, such as military conquest, cultural domination, technological ascension, or political alliances. The new multiplayer capabilities also allow you to expand your challenges and fights beyond an AI in order to face off against fellow players. All of this, topped with a rich and in-depth custom ship designer ensure an immersive and exciting experience as you decide how to rule your galaxy.&lt;br /&gt;
&lt;br /&gt;
==== Never the same game twice ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Play in the ultimate sandbox where each game has a unique map, worlds, and challenges to face -- all on a massive scale. Play against 16 to 100 opponents.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Multiple paths to victory ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Win through military conquest, cultural domination, technological ascension, or political alliance.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Story-based campaign ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Get brought up to date on the 20-year story arc behind the rise of humanity in the 23rd century.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Massive technology tree ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Research a technology tree with immense breadth and depth. Each playable faction has their own unique specializations. Your choice determines how you play and win.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Faction &amp;amp; Ship Customization ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt; Create a civilization with its own look, ships, technologies, and even options for how the AI will use them.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| morearticles_title = Additional Pages&lt;br /&gt;
| morearticles_content =&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; margin-right:2em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Metaverse &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Media &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Trailers Trailers]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Community_Let&#039;s_Play_Videos Community Let&#039;s Play Videos]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Screenshots Screenshots]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Concept_Art Concept Art]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Community Links &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/GalCiv3/ Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://galciv3.gamepedia.com/Official_Galactic_Civilizations_III_Wiki Gamepedia]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.gamefaqs.com/pc/735158-galactic-civilizations-iii GameFAQs]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Official Pages &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/ www.GalCiv3.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/GalCivIII/ Galactic Civilizations Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/galciv Galactic Civilizations Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.galciv3.com/ Galactic Civilizations III Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| news_title = Recent Activity&lt;br /&gt;
| news_content =&lt;br /&gt;
{{RecentActivity:type=all|count=20|format=*}}&lt;br /&gt;
&lt;br /&gt;
| sections_title = Launch Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:-0.4em;&amp;quot;&amp;gt;[[File:GC3 vid LaunchTrailer-min.jpg|320px|link=https://www.youtube.com/watch?v=NlkC1lkvG-Q]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| articles_title = Important Pages&lt;br /&gt;
| articles_content =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/databanks/game-history History]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/databanks/timeline Timeline]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Developer_Diaries Developer Diaries]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/System_Specifications System Specifications]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/DLC DLC]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Updates Updates]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Game Mechanics &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Lore Lore]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Major_Races Major Races]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Abilities Abilities]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Traits Traits]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Personalities Personalities]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Minor_Races Minor Races]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Resources Resources]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Galactic_Resources Galactic Resources]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Trade_Resources Trade Resources]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Planets Planets]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Planet_Types Planet Types]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Starbases Starbases]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Starships Starships]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Ship_Parts Ship Parts]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Ship_Designer Ship Designer]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Faction_designer Faction Designer]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; How to Play &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Controls Controls]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Getting_Started Getting Started]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GC3Manual.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Gameplay &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Manufacturing Manufacturing]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Economy Economy]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Tourism_and_Trade Tourism and Trade]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Wealth Wealth]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Technology Technology]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Ideology Ideology]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Colonies Colonies]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Colonization_Events Colonization Events]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Improvement Improvement]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Tile_Bonus Tile Bonuses]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Shipyards Shipyards]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Approval Approval]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Adjacency Adjacency]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Combat_and_Invasions Combat and Invasions]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Diplomacy Diplomacy]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Events Events]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Victory Victory]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Updates&amp;diff=6841</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Updates&amp;diff=6841"/>
		<updated>2017-02-09T19:21:51Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: Created page with &amp;quot; Galactic Civilizations III is constantly changing and evolving for the better. Each new update adds value to the game through new features, bug fixes, and more. A complete li...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Galactic Civilizations III is constantly changing and evolving for the better. Each new update adds value to the game through new features, bug fixes, and more. A complete list of all of the updates and links to their patch notes can be found below.&lt;br /&gt;
&lt;br /&gt;
== Major Version Updates ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[V2.0|v2.0]]&lt;br /&gt;
| [[V1.9|v1.9]]&lt;br /&gt;
| [[V1.8|v1.8]]&lt;br /&gt;
| [[V1.7|v1.7]]&lt;br /&gt;
| [[V1.6|v1.6]]&lt;br /&gt;
| [[V1.5|v1.5]]&lt;br /&gt;
| [[V1.4|v1.4]]&lt;br /&gt;
| [[V1.3|v1.3]]&lt;br /&gt;
| [[V1.2|v1.2]]&lt;br /&gt;
| [[V1.1|v1.1]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor Version Updates ==&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Main_Page&amp;diff=6831</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Main_Page&amp;diff=6831"/>
		<updated>2017-02-09T18:29:09Z</updated>

		<summary type="html">&lt;p&gt;Myfist0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{MainTemplate&lt;br /&gt;
| welcome = [[File:gc3wiki home.jpg|link=|&amp;lt;span title=&amp;quot;Galactic Civilizations III Wiki&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
| about_title = About Galactic Civilizations III&lt;br /&gt;
| about_content = &lt;br /&gt;
Never the same game twice, Galactic Civilizations III is the largest strategy sandbox ever made. Each new game offers an array of options as you set it up - choose your map size, abundance of planets and resources, frequency of events, and more for a unique play experience every time. Galactic Civilizations III also removes linear victory conditions and offers you multiple objectives that you can choose to pursue in order to win, such as military conquest, cultural domination, technological ascension, or political alliances. The new multiplayer capabilities also allow you to expand your challenges and fights beyond an AI in order to face off against fellow players. All of this, topped with a rich and in-depth custom ship designer ensure an immersive and exciting experience as you decide how to rule your galaxy.&lt;br /&gt;
&lt;br /&gt;
==== Never the same game twice ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Play in the ultimate sandbox where each game has a unique map, worlds, and challenges to face -- all on a massive scale. Play against 16 to 100 opponents.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Multiple paths to victory ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Win through military conquest, cultural domination, technological ascension, or political alliance.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Story-based campaign ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Get brought up to date on the 20-year story arc behind the rise of humanity in the 23rd century.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Massive technology tree ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt;Research a technology tree with immense breadth and depth. Each playable faction has their own unique specializations. Your choice determines how you play and win.&amp;lt;/p&amp;gt;&lt;br /&gt;
==== Faction &amp;amp; Ship Customization ====&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-top:0;&amp;quot;&amp;gt; Create a civilization with its own look, ships, technologies, and even options for how the AI will use them.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| morearticles_title = Additional Pages&lt;br /&gt;
| morearticles_content =&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; margin-right:2em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Metaverse &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/metaverse#/gamestats Universe]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://steamcommunity.com/stats/226860/achievements Steam Achievements]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Media &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Trailers Trailers]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Community_Let&#039;s_Play_Videos Community Let&#039;s Play Videos]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Screenshots Screenshots]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Concept_Art Concept Art]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Community Links &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.reddit.com/r/GalCiv3/ Reddit]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://galciv3.gamepedia.com/Official_Galactic_Civilizations_III_Wiki Gamepedia]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.gamefaqs.com/pc/735158-galactic-civilizations-iii GameFAQs]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Official Pages &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/ www.GalCiv3.com]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.facebook.com/GalCivIII/ Galactic Civilizations Facebook]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://twitter.com/galciv Galactic Civilizations Twitter]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.galciv3.com/ Galactic Civilizations III Forums]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| news_title = Latest News&lt;br /&gt;
| news_content =&lt;br /&gt;
* &#039;&#039;&#039;2016-08-23&#039;&#039;&#039; - [[http://forums.galciv3.com/479110| New Campaign, Ship Parts and Styles in The Altarian Prophecy DLC]]&lt;br /&gt;
* &#039;&#039;&#039;2016-07-27&#039;&#039;&#039; - [[http://forums.galciv3.com/478671| Galactic Civilizations III Releases New Lost Treasures DLC]]&lt;br /&gt;
* &#039;&#039;&#039;2016-06-15&#039;&#039;&#039; - [[http://forums.galciv3.com/477927| Galactic Civilizations III&#039;s New DLC Rise of the Terrans is Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2016-06-14&#039;&#039;&#039; - [[http://forums.galciv3.com/477869| Galactic Civilizations III v1.8 with Asteroid Mining and More is Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2016-06-02&#039;&#039;&#039; - [[http://forums.galciv3.com/477524| New GalCiv III: Builder&#039;s Kit DLC Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2016-05-17&#039;&#039;&#039; - [[http://forums.galciv3.com/477546| Galactic Civilizations III Anniversary Twitch Stream - Thursday, May 19th!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-04-21&#039;&#039;&#039; - [[http://forums.galciv3.com/475888| v1.7 - Massive Starbase Update for GalCiv III is now available!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-03-23&#039;&#039;&#039; - [[http://forums.galciv3.com/476380| Galactic Civilizations III 1.7 Beta Dev Stream - Thursday 3/24 at 3pm ET]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-25&#039;&#039;&#039; - [[http://forums.galciv3.com/475643| GalCiv III: Mercenaries Dev Stream -- Friday 2/26 at 3pm EST]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-23&#039;&#039;&#039; - [[http://forums.galciv3.com/475587| Galactic Civilizations III: Mercenaries Strategy Guide from PC Gamer]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-19&#039;&#039;&#039; - [[http://forums.galciv3.com/475473| The Escapist Gives Galactic Civilizations III: Mercenaries a 4 out of 5!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-18&#039;&#039;&#039; - [[http://forums.galciv3.com/474801| Fight a Desperate War in Galactic Civilizations III: Mercenaries, Available TODAY!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-02-17&#039;&#039;&#039; - [[http://forums.galciv3.com/475401| GalCiv III: Mercenaries Dev Stream -- Friday 2/19 at 3pm EST]]&lt;br /&gt;
* &#039;&#039;&#039;2016-01-27&#039;&#039;&#039; - [[http://forums.galciv3.com/474543| Galactic Civilizations III: Mercenaries adds New Factions, New Ships, Mercenary Bazaar and more!]]&lt;br /&gt;
* &#039;&#039;&#039;2016-01-22&#039;&#039;&#039; - [[http://forums.galciv3.com/474828| Galactic Civilizations Weekend Sale on GamersGate!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-09&#039;&#039;&#039; - [[http://forums.galciv3.com/473700| The Big Diplomatic Feature Update is Here Along with the Lost Precursor worlds!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-12-11&#039;&#039;&#039; - [[http://forums.galciv3.com/473947| Dev Stream (Friday, December 11th) at 3pm EST, Noon Pacific]]&lt;br /&gt;
* &#039;&#039;&#039;2015-11-20&#039;&#039;&#039; - [[http://forums.galciv3.com/473438| Modding Stream And GalCiv3 Governments]]&lt;br /&gt;
* &#039;&#039;&#039;2015-11-18&#039;&#039;&#039; - [[http://forums.galciv3.com/473393| Vote for Galactic Civilizations III in the Game-Debate Awards for Best Sci-Fi Game!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-11-04&#039;&#039;&#039; - [[http://forums.galciv3.com/473002| GalCiv III v1.41 Offers Option to Re-Enable Planetary Wheel]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-29&#039;&#039;&#039; - [[http://forums.galciv3.com/472349| Galactic Civilizations III v1.4 Mega AI update is now available!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-02&#039;&#039;&#039; - [[http://forums.galciv3.com/472081| Dev Stream (Friday, October 2nd) at 3pm EDT, Noon Pacific]]&lt;br /&gt;
* &#039;&#039;&#039;2015-10-01&#039;&#039;&#039; - [[http://forums.galciv3.com/471837| Multiplayer Improvements in the Latest Galactic Civilizations III Update]]&lt;br /&gt;
* &#039;&#039;&#039;2015-09-22&#039;&#039;&#039; - [[http://forums.galciv3.com/471752| WCCF Tech Talks with Stardock&#039;s Brad Wardell about the Future of Galactic Civilizations III]]&lt;br /&gt;
* &#039;&#039;&#039;2015-09-17&#039;&#039;&#039; - [[http://forums.galciv3.com/471493| Multi-Language support and bug fixes in the latest Galactic Civilizations III&#039;s update!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-09-11&#039;&#039;&#039; - [[http://forums.galciv3.com/471364| Dev Stream (Friday, September 11th) at 3pm EDT, Noon Pacific]]&lt;br /&gt;
* &#039;&#039;&#039;2015-09-10&#039;&#039;&#039; - [[http://forums.galciv3.com/470745| New DLC Now Available for Galactic Civilizations III]]&lt;br /&gt;
* &#039;&#039;&#039;2015-09-10&#039;&#039;&#039; - [[http://forums.galciv3.com/470744| Galactic Civilizations III v1.3 Update Released]]&lt;br /&gt;
* &#039;&#039;&#039;2015-09-04&#039;&#039;&#039; - [[http://forums.galciv3.com/471123| Galactic Civilizations III Dev Stream (Friday, September 4th) at 3pm EDT, Noon Pacific]]&lt;br /&gt;
* &#039;&#039;&#039;2015-08-28&#039;&#039;&#039; - [[http://forums.galciv3.com/470849| Dev Stream (Friday, August 28th) at 3pm EDT, Noon Pacific]]&lt;br /&gt;
* &#039;&#039;&#039;2015-08-25&#039;&#039;&#039; - [[http://forums.galciv3.com/470741| Galactic Civilizations III 1.21 Update Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2015-08-21&#039;&#039;&#039; - [[http://forums.galciv3.com/470511| Dev Stream (Friday, August 21st) at 3pm EDT, Noon Pacific]]&lt;br /&gt;
* &#039;&#039;&#039;2015-08-11&#039;&#039;&#039; - [[http://forums.galciv3.com/469763| Galactic Civilizations III 1.2 Update Released]]&lt;br /&gt;
* &#039;&#039;&#039;2015-07-09&#039;&#039;&#039; - [[http://forums.galciv3.com/468202| Map Pack DLC Now Available for Galactic Civilizations III]]&lt;br /&gt;
* &#039;&#039;&#039;2015-08-11&#039;&#039;&#039; - [[http://forums.galciv3.com/469764| Mega Events DLC Now Available for Galactic Civilizations III]]&lt;br /&gt;
* &#039;&#039;&#039;2015-08-07&#039;&#039;&#039; - [[http://forums.galciv3.com/469945| Dev Stream (Friday, August 7th) at 3pm EDT, Noon Pacific]]&lt;br /&gt;
* &#039;&#039;&#039;2015-07-26&#039;&#039;&#039; - [[http://forums.galciv3.com/467845| Dev Stream (Friday, June 26th) at 3pm EDT, Noon Pacific]]&lt;br /&gt;
* &#039;&#039;&#039;2015-07-09&#039;&#039;&#039; - [[http://forums.galciv3.com/468201| Galactic Civilizations III 1.1 Update Released with Steam Workshop Support]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-19&#039;&#039;&#039; - [[http://forums.galciv3.com/467558| Dev Stream (Friday, June 19th) at 3pm EDT, Noon Pacific]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-08&#039;&#039;&#039; - [[http://forums.galciv3.com/467061| Galactic Civilizations III 1.03 Update Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-12&#039;&#039;&#039; - [[http://forums.galciv3.com/467229| Dev Stream (Friday, June 12th) at 3pm EDT, Noon Pacific]]&lt;br /&gt;
* &#039;&#039;&#039;2015-06-04&#039;&#039;&#039; - [[http://forums.galciv3.com/466864| Dev Stream (Friday, June 5th) at 3pm EDT, Noon Pacific]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-29&#039;&#039;&#039; - [[http://forums.galciv3.com/466517| Dev Stream (Friday, May 29th) at 3pm EDT, Noon Pacific]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-27&#039;&#039;&#039; - [[http://forums.galciv3.com/466391| GameWatcher GalCiv 3 Elite Founder Key Giveaway]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-27&#039;&#039;&#039; - [[http://forums.galciv3.com/466414| Galactic Civilizations III v1.02 Opt-in Available]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-26&#039;&#039;&#039; - [[http://forums.galciv3.com/466353| Eurogamer Recommends Galactic Civilizations III in their Review]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-22&#039;&#039;&#039; - [[http://forums.galciv3.com/466085| PC Gamer Gives Galactic Civilizations III an 87/100!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-22&#039;&#039;&#039; - [[http://forums.galciv3.com/466074| Dev Stream (Friday, May 22nd) at 3pm EDT, Noon Pacific]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-21&#039;&#039;&#039; - [[http://forums.galciv3.com/466010| Polygon Talks to Stardock&#039;s Paul Boyer about Galactic Civilizations III]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-21&#039;&#039;&#039; - [[http://forums.galciv3.com/465986| Galactic Civilizations III v1.01 Available]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-19&#039;&#039;&#039; - [[http://forums.galciv3.com/465852| Galactic Civilizations III v1.01 Opt-in Available]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-18&#039;&#039;&#039; - [[http://forums.galciv3.com/465706| Stardock&#039;s Derek Paxton on Modding in Today&#039;s GalCiv 3 Livestream]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-15&#039;&#039;&#039; - [[http://forums.galciv3.com/465416| Livestream Today at 3pm ET: Lead Designer Paul Boyer and Giveaways!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-15&#039;&#039;&#039; - [[http://forums.galciv3.com/465426| Game Informer Gives GalCiv 3 an 8.75/10 and a Silver Award!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-15&#039;&#039;&#039; - [[http://forums.galciv3.com/465430| PCGamesN Gives Galactic Civilizations III a 9/10!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-14&#039;&#039;&#039; - [[http://forums.galciv3.com/465215| Galactic Civilizations III Released!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-14&#039;&#039;&#039; - [[http://forums.galciv3.com/465292| GalCiv 3 Livestream Today: 3pm with Angry Joe and 5pm with Brad Wardell]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-14&#039;&#039;&#039; - [[http://forums.galciv3.com/465340| Galactic Civilizations III Review from The Escapist]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-14&#039;&#039;&#039; - [[http://forums.galciv3.com/465302| Rock, Paper, Shotgun on Galactic Civilizations III]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-14&#039;&#039;&#039; - [[http://forums.galciv3.com/465217| Your Galaxy, Your Rules: Galactic Civilizations III Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-14&#039;&#039;&#039; - [[http://forums.galciv3.com/465309| eXplorminate Review of Galactic Civilizations III]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-14&#039;&#039;&#039; - [[http://forums.galciv3.com/465297| GameWatcher Reviews Galactic Civilizations III. Gives a 9.0!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-14&#039;&#039;&#039; - [[http://forums.galciv3.com/465307| Softpedia gives GalCiv III 9/10!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-14&#039;&#039;&#039; - [[http://forums.galciv3.com/465288| GamesBeat Preview of Galactic Civilizations III]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-13&#039;&#039;&#039; - [[http://forums.galciv3.com/465241| Curse.com Exclusive: Galactic Civilizations III Campaign Intro]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-13&#039;&#039;&#039; - [[http://forums.galciv3.com/465242| IGN Exclusive: Galactic Civilizations III Launch Trailer]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-13&#039;&#039;&#039; - [[http://forums.galciv3.com/465220| Livestream at 3pm ET Today: Brad Joins the Stream!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-13&#039;&#039;&#039; - [[http://forums.galciv3.com/465223| Niche Gamer Interview with Stardock&#039;s Paul Boyer on Creating GalCiv 3]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-12&#039;&#039;&#039; - [[http://forums.galciv3.com/465149| Exclusive Launch Weekend Ship Parts Coming]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-12&#039;&#039;&#039; - [[http://forums.galciv3.com/465148| Today at 3pm ET: GalCiv 3 Livestream with SlippingSand]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-12&#039;&#039;&#039; - [[http://forums.galciv3.com/465161| PC Gamer&#039;s Show Us Your Rig Features Stardock&#039;s Paul Boyer]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-12&#039;&#039;&#039; - [[http://forums.galciv3.com/465140| Galactic Civilizations III Beta 6.2 Available]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-11&#039;&#039;&#039; - [[http://forums.galciv3.com/465100| GalCiv III Official Wiki Open for Business!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-11&#039;&#039;&#039; - [[http://forums.galciv3.com/465077| eXplorminate4x Streaming GalCiv 3 Today at 3pm with Giveaways!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-09&#039;&#039;&#039; - [[http://forums.galciv3.com/464956| 3pm ET Today: Quill18 Streams GC3 With Giveaways!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-08&#039;&#039;&#039; - [[http://forums.galciv3.com/464873| GameWatcher Interview with Lead Designer Paul Boyer]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-08&#039;&#039;&#039; - [[http://forums.galciv3.com/464874| Dev Stream (Friday, May 8th) at 3pm EDT, Noon Pacific]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-08&#039;&#039;&#039; - [[http://forums.galciv3.com/464898| Lead Designer Paul Boyer Talks to PCGamesN about Galactic Civilizations III]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-07&#039;&#039;&#039; - [[http://forums.galciv3.com/464776| Galactic Civilizations III Beta 6.2 Opt-in Available]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-05&#039;&#039;&#039; - [[http://forums.galciv3.com/464632| Psiyon Wins Faction Contest!]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-04&#039;&#039;&#039; - [[http://forums.galciv3.com/464536| Galactic Civilizations III Beta 6.1 Available]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-01&#039;&#039;&#039; - [[http://forums.galciv3.com/464238| Galactic Civilizations III Beta 6.1 Opt-in Available]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-01&#039;&#039;&#039; - [[http://forums.galciv3.com/464229| Voting Open For $1,000 Faction Design Contest]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-01&#039;&#039;&#039; - [[http://forums.galciv3.com/464102| Galactic Civilizations III Beta 6 Now Available]]&lt;br /&gt;
* &#039;&#039;&#039;2015-05-01&#039;&#039;&#039; - [[http://forums.galciv3.com/464227| Dev Stream (Friday, May 1st) at 3pm EDT, Noon Pacific]]&lt;br /&gt;
* &#039;&#039;&#039;2015-04-28&#039;&#039;&#039; - [[http://forums.galciv3.com/464000| Galactic Civilizations III Beta 6 Opt-in Available]]&lt;br /&gt;
* &#039;&#039;&#039;2015-04-27&#039;&#039;&#039; - [[http://forums.galciv3.com/463970| IGN Video: Design A Titanic Space Warship in Galactic Civilizations 3]]&lt;br /&gt;
* &#039;&#039;&#039;2015-04-24&#039;&#039;&#039; - [[http://forums.galciv3.com/463875| Dev Stream (Friday, April 24th) at 3pm EDT, Noon Pacific]]&lt;br /&gt;
* &#039;&#039;&#039;2015-04-24&#039;&#039;&#039; - [[http://forums.galciv3.com/463889| GameSpot Video: The Endless Possibilities of Galactic Civilizations III]]&lt;br /&gt;
* &#039;&#039;&#039;2015-04-22&#039;&#039;&#039; - [[http://forums.galciv3.com/463820| Galactic Civilizations III Launches May 14]]&lt;br /&gt;
&lt;br /&gt;
| sections_title = Launch Trailer&lt;br /&gt;
| sections_content =&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin-left:-0.4em;&amp;quot;&amp;gt;[[File:GC3 vid LaunchTrailer-min.jpg|320px|link=https://www.youtube.com/watch?v=NlkC1lkvG-Q]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| articles_title = Important Pages&lt;br /&gt;
| articles_content =&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/databanks/game-history History]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.galciv3.com/databanks/timeline Timeline]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Developer_Diaries Developer Diaries]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/System_Specifications System Specifications]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/DLC DLC]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Updates Updates]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Game Mechanics &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Lore Lore]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Major_Races Major Races]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Abilities Abilities]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Traits Traits]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Personalities Personalities]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Minor_Races Minor Races]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Resources Resources]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Galactic_Resources Galactic Resources]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Trade_Resources Trade Resources]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Planets Planets]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Planet_Types Planet Types]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Starbases Starbases]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Starships Starships]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Ship_Parts Ship Parts]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Ship_Designer Ship Designer]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Faction_designer Faction Designer]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; How to Play &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Controls Controls]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Getting_Started Getting Started]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GC3Manual.pdf Game Manual]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;font-family: sans-serif; font-size: 1.125em; margin-top:0.875em&amp;quot;&amp;gt; Gameplay &amp;lt;/h2&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Manufacturing Manufacturing]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Economy Economy]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Tourism_and_Trade Tourism and Trade]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Wealth Wealth]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Technology Technology]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Ideology Ideology]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Colonies Colonies]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin-left:45px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Colonization_Events Colonization Events]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Improvement Improvement]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Tile_Bonus Tile Bonuses]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Shipyards Shipyards]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Approval Approval]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Adjacency Adjacency]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
 &amp;lt;li&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Combat_and_Invasions Combat and Invasions]&amp;lt;/span&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Diplomacy Diplomacy]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Events Events]&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://wiki.galciv.com/index.php/Victory Victory]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiki]]&lt;/div&gt;</summary>
		<author><name>Myfist0</name></author>
	</entry>
</feed>