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	<id>https://wiki.galciv.com/index.php?action=history&amp;feed=atom&amp;title=Trading</id>
	<title>Trading - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.galciv.com/index.php?action=history&amp;feed=atom&amp;title=Trading"/>
	<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Trading&amp;action=history"/>
	<updated>2026-05-05T09:10:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Trading&amp;diff=15215&amp;oldid=prev</id>
		<title>IT at 16:18, 8 January 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Trading&amp;diff=15215&amp;oldid=prev"/>
		<updated>2024-01-08T16:18:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:18, 8 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{SectionTemplate&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;h3&amp;gt;&lt;/ins&gt;Trading&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/h3&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|h=h2&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Trade_breakdown.png|500px]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|title=&lt;/del&gt;Trading&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|content=&lt;/del&gt;[[File:Trade_breakdown.png|500px]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Trading between the various populated worlds in the galaxy is a valuable source of income for most Civilizations reasonable enough to engage in such civilized affairs, with some more inclined towards commercial endeavours and capable of making a healthy profit than others.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Trading between the various populated worlds in the galaxy is a valuable source of income for most Civilizations reasonable enough to engage in such civilized affairs, with some more inclined towards commercial endeavours and capable of making a healthy profit than others.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Trade Routes will immediately bring in revenue for both participating factions. The amount of Credits gained each month is determined by the Income (Planetary Input) level of both worlds, by the physical distance between the two worlds, and by the age of the Trade Route, with older and longer established Trade Routes bringing in significantly more Credits per turn. The initiator of the Trade Route will get 33% extra Credits, so it pays to be proactive about setting up Trade with your neighbours.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Trade Routes will immediately bring in revenue for both participating factions. The amount of Credits gained each month is determined by the Income (Planetary Input) level of both worlds, by the physical distance between the two worlds, and by the age of the Trade Route, with older and longer established Trade Routes bringing in significantly more Credits per turn. The initiator of the Trade Route will get 33% extra Credits, so it pays to be proactive about setting up Trade with your neighbours.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Note: Trade Route is a contributing value to Revenue, and is therefore subject to the Tax modifier. So if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’re &lt;/del&gt;making 100 Credits from Trade Routes and the Tax Rate is set at Normal (25%), &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’re &lt;/del&gt;actually netting just 25 Credits. Trade focused Civilizations will want to find ways to increase Approval enough to support higher Tax rates.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Note: Trade Route is a contributing value to Revenue, and is therefore subject to the Tax modifier. So if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;youâ€™re &lt;/ins&gt;making 100 Credits from Trade Routes and the Tax Rate is set at Normal (25%), &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;youâ€™re &lt;/ins&gt;actually netting just 25 Credits. Trade focused Civilizations will want to find ways to increase Approval enough to support higher Tax rates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutually beneficial trading is an indicator of trust between two Civilizations will grant a bonus to their Diplomatic negotiations. Since age is a factor in determining how profitable a Trade Route will be, this Diplomacy bonus can help in keeping good relations between the two Civilizations, which will ultimately bring in more Credits. Trade focused Civilizations such as the Corporate Sector and Drath Legion, will want to carefully pick their trade partners to maximise their profits.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutually beneficial trading is an indicator of trust between two Civilizations will grant a bonus to their Diplomatic negotiations. Since age is a factor in determining how profitable a Trade Route will be, this Diplomacy bonus can help in keeping good relations between the two Civilizations, which will ultimately bring in more Credits. Trade focused Civilizations such as the Corporate Sector and Drath Legion, will want to carefully pick their trade partners to maximise their profits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Note: that any Civilization with the War Profiteers Civilization Ability, such as the Drath Legion, will gain a +100% Credit bonus to Trade Routes with any rival Civilization who is at war with any other as they sell them weapons and other wartime necessities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Note: that any Civilization with the War Profiteers Civilization Ability, such as the Drath Legion, will gain a +100% Credit bonus to Trade Routes with any rival Civilization who is at war with any other as they sell them weapons and other wartime necessities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki-galciv_:diff:1.41:old-12518:rev-15215:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>IT</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Trading&amp;diff=12518&amp;oldid=prev</id>
		<title>Kerri405848 at 20:30, 17 December 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Trading&amp;diff=12518&amp;oldid=prev"/>
		<updated>2023-12-17T20:30:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:30, 17 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once setup, a Trade Route is visible on the game-map as a short, slowly moving dotted line in the color of the initiating Civilization. These can be seen by clicking on either Core World at the origin or destination of the Trade Route.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once setup, a Trade Route is visible on the game-map as a short, slowly moving dotted line in the color of the initiating Civilization. These can be seen by clicking on either Core World at the origin or destination of the Trade Route.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: please do not mistake these with the longer, faster moving comet-like lines that show which Colonies are connected to the Core World. Trade Route indicators have smaller line segments and move around half the speed of the Colony connection indicators.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/ins&gt;Note: please do not mistake these with the longer, faster moving comet-like lines that show which Colonies are connected to the Core World. Trade Route indicators have smaller line segments and move around half the speed of the Colony connection indicators.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Trade Routes will immediately bring in revenue for both participating factions. The amount of Credits gained each month is determined by the Income (Planetary Input) level of both worlds, by the physical distance between the two worlds, and by the age of the Trade Route, with older and longer established Trade Routes bringing in significantly more Credits per turn. The initiator of the Trade Route will get 33% extra Credits, so it pays to be proactive about setting up Trade with your neighbours.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Trade Routes will immediately bring in revenue for both participating factions. The amount of Credits gained each month is determined by the Income (Planetary Input) level of both worlds, by the physical distance between the two worlds, and by the age of the Trade Route, with older and longer established Trade Routes bringing in significantly more Credits per turn. The initiator of the Trade Route will get 33% extra Credits, so it pays to be proactive about setting up Trade with your neighbours.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: Trade Route is a contributing value to Revenue, and is therefore subject to the Tax modifier. So if you’re making 100 Credits from Trade Routes and the Tax Rate is set at Normal (25%), you’re actually netting just 25 Credits. Trade focused Civilizations will want to find ways to increase Approval enough to support higher Tax rates.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/ins&gt;Note: Trade Route is a contributing value to Revenue, and is therefore subject to the Tax modifier. So if you’re making 100 Credits from Trade Routes and the Tax Rate is set at Normal (25%), you’re actually netting just 25 Credits. Trade focused Civilizations will want to find ways to increase Approval enough to support higher Tax rates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutually beneficial trading is an indicator of trust between two Civilizations will grant a bonus to their Diplomatic negotiations. Since age is a factor in determining how profitable a Trade Route will be, this Diplomacy bonus can help in keeping good relations between the two Civilizations, which will ultimately bring in more Credits. Trade focused Civilizations such as the Corporate Sector and Drath Legion, will want to carefully pick their trade partners to maximise their profits.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mutually beneficial trading is an indicator of trust between two Civilizations will grant a bonus to their Diplomatic negotiations. Since age is a factor in determining how profitable a Trade Route will be, this Diplomacy bonus can help in keeping good relations between the two Civilizations, which will ultimately bring in more Credits. Trade focused Civilizations such as the Corporate Sector and Drath Legion, will want to carefully pick their trade partners to maximise their profits.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that any Civilization with the War Profiteers Civilization Ability, such as the Drath Legion, will gain a +100% Credit bonus to Trade Routes with any rival Civilization who is at war with any other as they sell them weapons and other wartime necessities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &lt;/ins&gt;Note&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/ins&gt;that any Civilization with the War Profiteers Civilization Ability, such as the Drath Legion, will gain a +100% Credit bonus to Trade Routes with any rival Civilization who is at war with any other as they sell them weapons and other wartime necessities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=Trading&amp;diff=12517&amp;oldid=prev</id>
		<title>Kerri405848: Created page with &quot;{{SectionTemplate |h=h2 |title=Trading |content=500px&lt;br&gt; Trading between the various populated worlds in the galaxy is a valuable source of income for most Civilizations reasonable enough to engage in such civilized affairs, with some more inclined towards commercial endeavours and capable of making a healthy profit than others.  500px&lt;br&gt; Trade Routes are setup by first constructing a Freighter in a Shipyard, and then...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Trading&amp;diff=12517&amp;oldid=prev"/>
		<updated>2023-12-17T20:28:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{SectionTemplate |h=h2 |title=Trading |content=&lt;a href=&quot;/index.php/File:Trade_breakdown.png&quot; title=&quot;File:Trade breakdown.png&quot;&gt;500px&lt;/a&gt;&amp;lt;br&amp;gt; Trading between the various populated worlds in the galaxy is a valuable source of income for most Civilizations reasonable enough to engage in such civilized affairs, with some more inclined towards commercial endeavours and capable of making a healthy profit than others.  &lt;a href=&quot;/index.php/File:Freighter.png&quot; title=&quot;File:Freighter.png&quot;&gt;500px&lt;/a&gt;&amp;lt;br&amp;gt; Trade Routes are setup by first constructing a Freighter in a Shipyard, and then...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Trading&lt;br /&gt;
|content=[[File:Trade_breakdown.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Trading between the various populated worlds in the galaxy is a valuable source of income for most Civilizations reasonable enough to engage in such civilized affairs, with some more inclined towards commercial endeavours and capable of making a healthy profit than others.&lt;br /&gt;
&lt;br /&gt;
[[File:Freighter.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Trade Routes are setup by first constructing a Freighter in a Shipyard, and then sending the Freighter over to the target world designated as the end-point of the intended Trade Route. A Freighter is a non-combat vessel and are thus vulnerable to attacks from Pirates, Precursor Guardians, Space Monsters and the fleets of hostile Civilizations.&lt;br /&gt;
&lt;br /&gt;
Each Civilization can set up one Trade Route for each Trade License they own. The maximum number of Trade Licenses available to the Civilization can be increased by researching into the yellow Trade branch of the Governance Tech Tree. &lt;br /&gt;
&lt;br /&gt;
A Trade Route can be setup between any Civilization and any other Civilization or Minor Race world the originator is not at war with. The further the distance between the two worlds, the more Credits the Trade Route will be worth, and one Core World can have more than one Trade Route. It is entirely possible for one Core World to have dozens of Trade Routes, and multiple Routes can be setup between the same two worlds with no penalty, ensuring that even small Civilizations with only a handful of Core Worlds can greatly benefit from Trading.&lt;br /&gt;
&lt;br /&gt;
Once the Freighter arrives at the destination, a Trade Route is setup between its originating Core World and the destination. &lt;br /&gt;
&lt;br /&gt;
[[File:Trade_route_indicator.png|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once setup, a Trade Route is visible on the game-map as a short, slowly moving dotted line in the color of the initiating Civilization. These can be seen by clicking on either Core World at the origin or destination of the Trade Route. &lt;br /&gt;
&lt;br /&gt;
Note: please do not mistake these with the longer, faster moving comet-like lines that show which Colonies are connected to the Core World. Trade Route indicators have smaller line segments and move around half the speed of the Colony connection indicators.&lt;br /&gt;
&lt;br /&gt;
Trade Routes will immediately bring in revenue for both participating factions. The amount of Credits gained each month is determined by the Income (Planetary Input) level of both worlds, by the physical distance between the two worlds, and by the age of the Trade Route, with older and longer established Trade Routes bringing in significantly more Credits per turn. The initiator of the Trade Route will get 33% extra Credits, so it pays to be proactive about setting up Trade with your neighbours. &lt;br /&gt;
&lt;br /&gt;
Note: Trade Route is a contributing value to Revenue, and is therefore subject to the Tax modifier. So if you’re making 100 Credits from Trade Routes and the Tax Rate is set at Normal (25%), you’re actually netting just 25 Credits. Trade focused Civilizations will want to find ways to increase Approval enough to support higher Tax rates.&lt;br /&gt;
&lt;br /&gt;
Mutually beneficial trading is an indicator of trust between two Civilizations will grant a bonus to their Diplomatic negotiations. Since age is a factor in determining how profitable a Trade Route will be, this Diplomacy bonus can help in keeping good relations between the two Civilizations, which will ultimately bring in more Credits. Trade focused Civilizations such as the Corporate Sector and Drath Legion, will want to carefully pick their trade partners to maximise their profits.&lt;br /&gt;
&lt;br /&gt;
Note that any Civilization with the War Profiteers Civilization Ability, such as the Drath Legion, will gain a +100% Credit bonus to Trade Routes with any rival Civilization who is at war with any other as they sell them weapons and other wartime necessities.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kerri405848</name></author>
	</entry>
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