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	<id>https://wiki.galciv.com/index.php?action=history&amp;feed=atom&amp;title=V1.01</id>
	<title>V1.01 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.galciv.com/index.php?action=history&amp;feed=atom&amp;title=V1.01"/>
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	<updated>2026-05-06T17:56:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.galciv.com/index.php?title=V1.01&amp;diff=11407&amp;oldid=prev</id>
		<title>JYWLuca8269 at 16:13, 30 July 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=V1.01&amp;diff=11407&amp;oldid=prev"/>
		<updated>2020-07-30T16:13:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.galciv.com/index.php?title=V1.01&amp;amp;diff=11407&amp;amp;oldid=11169&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=V1.01&amp;diff=11169&amp;oldid=prev</id>
		<title>JYWLuca8269: Updated.</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=V1.01&amp;diff=11169&amp;oldid=prev"/>
		<updated>2020-04-21T17:52:30Z</updated>

		<summary type="html">&lt;p&gt;Updated.&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:52, 21 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Removed some release level debug&amp;lt;br/&amp;gt; Major late game turn time improvement on large maps (from the AI calculating paths across the entire map for pirates)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Removed some release level debug&amp;lt;br/&amp;gt; Major late game turn time improvement on large maps (from the AI calculating paths across the entire map for pirates)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;== Other Resources &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Other Resources ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://forums.galciv3.com/465513/page/1/ V1.01 Forum Post]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://forums.galciv3.com/465513/page/1/ V1.01 Forum Post]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Updates]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>JYWLuca8269</name></author>
	</entry>
	<entry>
		<id>https://wiki.galciv.com/index.php?title=V1.01&amp;diff=6949&amp;oldid=prev</id>
		<title>JYWLuca8269: Created page.</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=V1.01&amp;diff=6949&amp;oldid=prev"/>
		<updated>2017-12-16T10:05:53Z</updated>

		<summary type="html">&lt;p&gt;Created page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== V 1.01 Update ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The first post-launch patch for Galactic Civilizations III is live, bringing custom faction support to multiplayer, adding several Steam achievements, and fixing high-priority bugs.&lt;br /&gt;
&lt;br /&gt;
The upcoming 1.1 patch, due out in the coming weeks, will add Steam Workshop support among other things.&lt;br /&gt;
&lt;br /&gt;
See below for the full patch notes, and thanks for your support!&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
Enabled Custom Factions in multiplayer (with fixed to make this stable)&lt;br /&gt;
&lt;br /&gt;
Added new Steam achievements for:&lt;br /&gt;
&lt;br /&gt;
Survey an anomaly in a dust cloud/nebula&amp;lt;br/&amp;gt; Declare war before you have Universal Translator&amp;lt;br/&amp;gt; Destroying an enemy Faction&amp;lt;br/&amp;gt; Using a wormhole&amp;lt;br/&amp;gt; As the Iconians, take back Iconia (the Yor homeworld) from the Yor&amp;lt;br/&amp;gt; Control all relics on the map&amp;lt;br/&amp;gt; Survey 15 anomalies in a game&amp;lt;br/&amp;gt; As the Yor, destroy the Iconian faction&amp;lt;br/&amp;gt; Have 12 or more trade routes&amp;lt;br/&amp;gt; Use Core Disruption invasion 10 times in one game&amp;lt;br/&amp;gt; Be at war with 5 different factions at the same time&amp;lt;br/&amp;gt; Win a battle&amp;lt;br/&amp;gt; Destroy more than 15 enemy ships in a battle&amp;lt;br/&amp;gt; Destroy more than 7 pirate bases&amp;lt;br/&amp;gt; Unlock all the Benevolent ideology traits&amp;lt;br/&amp;gt; Unlock all the Malevolent ideology traits&amp;lt;br/&amp;gt; Unlock all the Pragmatic ideology traits&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
&lt;br /&gt;
Fixed the malevolent Mining Accident colonization event choice (it was giving +50% growth instead of -50%)&amp;lt;br/&amp;gt; Fixed a bad adjacency bonus on the Preparedness Center (it was giving +95% resistance for each level!?!)&amp;lt;br/&amp;gt; Fixed a crash if you hover over an out-of-bounds tile while using the teleport cheat&amp;lt;br/&amp;gt; Fixed the &amp;quot;Win the Campaign&amp;quot; cheat&amp;lt;br/&amp;gt; Fixed an issue causing ships to go off the screen in the battle viewer&amp;lt;br/&amp;gt; Upgraded the version of Miles (the sound system) to fix sound issues and memory leaks&amp;lt;br/&amp;gt; Many multiplayer fixes around lobbies and restored sessions&amp;lt;br/&amp;gt; Fixed an issue where multiple simultaneous invasions would show the wrong info in the results window&amp;lt;br/&amp;gt; Fixed a crash when attacking a planet with two fleets in the same action&amp;lt;br/&amp;gt; Fixed a crash if a transport tried to invade a planet at the same time that it was joining a fleet&amp;lt;br/&amp;gt; Fixed a crash if you fought 2 battles against one defender with spawned fighters and canceled the first battle in the same turn&amp;lt;br/&amp;gt; Fixed an issue that would cause you to not be given ships by ideological events and anomalies if you obsoleted those ship designs in your ship lists&amp;lt;br/&amp;gt; Fixed an issue where the planet keeps spinning in the battle viewer even if the simulation is paused&amp;lt;br/&amp;gt; Fixed an issue where the old minimap border stuck around if you started a game within a game (only noticeable if you changed map sizes between those 2 games)&amp;lt;br/&amp;gt; Fixed lots of typos&amp;lt;br/&amp;gt; Didn&amp;#039;t add any new typos!&amp;lt;br/&amp;gt; Fixed an issue with ridiculously wide monitors (we were scoffing at the 3000 x 1080 resolution until we got a monitor to test it on, it looks pretty awesome)&amp;lt;br/&amp;gt; Fixed an issue where you could build infinite resource requiring ships by using continuously build (When a ship is set to continuously build in a shipyard, and it requires a specific resource, it now checks if the player has enough of that resource before building. If not, it gets removed from the shipyard&amp;#039;s queue and sends an Alert/Notification to the player to let them know)&amp;lt;br/&amp;gt; Fixed a crash when going from the campaign to a multiplayer game&amp;lt;br/&amp;gt; Fixed a stuck turn when the AI invades 2 planets at the same time&amp;lt;br/&amp;gt; Fixed weekly treaty income not showing up in the production sub window&amp;lt;br/&amp;gt; Fixed an issue allowing the player to get peace with the AI in scenarios (like the campaign) where peace isn&amp;#039;t allowed&amp;lt;br/&amp;gt; Fixed the jitterbug (AKA ships no longer wiggle when moving on large maps)&amp;lt;br/&amp;gt; Fixed the Kinetic Accelerator to correctly boost the range of Kinetic weapons&amp;lt;br/&amp;gt; Fixed the Quantum Leap ideological trait (it wasn&amp;#039;t applying its +5 research per colony bonus)&amp;lt;br/&amp;gt; Fixed the missing icon for Barrier System Focus&amp;lt;br/&amp;gt; Fixed an issue allowing Food Distribution to be buildable while Xeno Irrigation was already built&amp;lt;br/&amp;gt; Fixed the High Output Mining techs&amp;lt;br/&amp;gt; Fixed the prereqs on the Biomass Resequencer&amp;lt;br/&amp;gt; Fixed an issue where decay wasn&amp;#039;t being applied for synthetic life. Decay is the process where population shrinks if you have more people than your population cap supports.&amp;lt;br/&amp;gt; Fixed an issue where if a players faction power got high enough it would overrun and flip to 0, causing the AI to surrender&amp;lt;br/&amp;gt; Fixed an issue where lobbies were only looking within your region for other players (now they look globally)&lt;br /&gt;
&lt;br /&gt;
=== Balance ===&lt;br /&gt;
&lt;br /&gt;
Canceling an improvement rush will now refund the player the cost of rushing the item and re-enable the Buy button.&lt;br /&gt;
&lt;br /&gt;
=== AI ===&lt;br /&gt;
&lt;br /&gt;
General AI strategy improvements&amp;lt;br/&amp;gt; Reduced bonuses given to the AI due to the AI being smarter&lt;br /&gt;
&lt;br /&gt;
=== Performance ===&lt;br /&gt;
&lt;br /&gt;
Removed some release level debug&amp;lt;br/&amp;gt; Major late game turn time improvement on large maps (from the AI calculating paths across the entire map for pirates)&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
&lt;br /&gt;
[https://forums.galciv3.com/465513/page/1/ V1.01 Forum Post]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
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