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	<id>https://wiki.galciv.com/index.php?action=history&amp;feed=atom&amp;title=Yor_technology_tree</id>
	<title>Yor technology tree - Revision history</title>
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	<updated>2026-05-01T18:33:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.galciv.com/index.php?title=Yor_technology_tree&amp;diff=2081&amp;oldid=prev</id>
		<title>Jsan: Created page with &quot;= Yor Technology Tree Lines =  ===&#039;&#039;&#039;Propagation Tree&#039;&#039;&#039;&lt;br&gt;=== * Collective Manufacturing - Contains manufacturing and research improvements and starbase modules&lt;br&gt; * Power...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.galciv.com/index.php?title=Yor_technology_tree&amp;diff=2081&amp;oldid=prev"/>
		<updated>2016-05-27T14:02:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Yor Technology Tree Lines =  ===&amp;#039;&amp;#039;&amp;#039;Propagation Tree&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;=== * Collective Manufacturing - Contains manufacturing and research improvements and starbase modules&amp;lt;br&amp;gt; * Power...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Yor Technology Tree Lines =&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Propagation Tree&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;===&lt;br /&gt;
* Collective Manufacturing - Contains manufacturing and research improvements and starbase modules&amp;lt;br&amp;gt;&lt;br /&gt;
* Power Matrix - Contains empire-wide population cap and adjacency bonuses and population cap improvements&amp;lt;br&amp;gt;&lt;br /&gt;
* Planet Utilization - Contains population cap improvements, terraforming, mining, and colonization technologies &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Engineering Tree&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;===&lt;br /&gt;
* Ion Drive - Engine modules and ship speed modules&amp;lt;br&amp;gt;&lt;br /&gt;
* Interstellar Survey - Precursor artifact bonus, targeting, and sensor techs&amp;lt;br&amp;gt;&lt;br /&gt;
* Zero Gravity Construction - Ship hull unlocks, repair systems, and carrier techs &amp;lt;br&amp;gt;&lt;br /&gt;
* Interstellar Logistics - Contains logistics and range technologies&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Warfare Tree&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;===&lt;br /&gt;
* Weapon Systems - Standard Weapons&amp;lt;br&amp;gt;&lt;br /&gt;
* Militarization - Planetary Invasions/Fortification &amp;lt;br&amp;gt;&lt;br /&gt;
* Defense Systems - Standard Defenses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;#039;&amp;#039;&amp;#039;Interaction Tree&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;===&lt;br /&gt;
* Interstellar Governance - Different percentile bonuses based on specialization choice&amp;lt;br&amp;gt;&lt;br /&gt;
* Diplomacy - Contains different diplomacy options and bonuses&amp;lt;br&amp;gt;&lt;br /&gt;
* Cultural Influence - Influence improvements, starbase modules, and bonuses&amp;lt;br&amp;gt;&lt;br /&gt;
* Economic Efficiency - Income and a few influence techs&amp;lt;br&amp;gt;&lt;br /&gt;
* Interstellar Trade - Trade bonuses and improvements&amp;lt;br&amp;gt;&lt;br /&gt;
* Xeno Entertainment - Approval and Tourism bonuses and improvements&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Galactic Civilizations III technologies]]&lt;/div&gt;</summary>
		<author><name>Jsan</name></author>
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