GC4 Improvement Projects Table: Difference between revisions

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!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
|-
|-
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Colonial Leadership Council
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]'''Colonial Leadership Council'''
 
<small>Establish a formal council to oversee and harness the potential of the best and brightest individuals within our civilization.[BR][BR][COLOR=UIDefaultHighlight]Unlocks Leader Screen[/COLOR]</small>
| <span style="color:Red;">-3</span> Manufacturing Cost
| <span style="color:Red;">-3</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Population Cap
| <span style="color:Green;">+2</span> Population Cap
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| <u>Unavailable with flag Leaders Screen Unlocked</u>
| <u>Unavailable with flag Leaders Screen Unlocked</u>
|-
|-
|[[File:GC3_Mining.png|alt=|left|48x48px|frameless]]Strip Mine
|[[File:GC3_Mining.png|alt=|left|48x48px|frameless]]'''Strip Mine'''
 
<small>Strip mine your world for fun and profit. Mostly profit.</small>
| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Red;">-45</span> Manufacturing Cost
|  
|  
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* Planetary Adaption
* Planetary Adaption
|-
|-
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]'''Scan Planet'''
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.20%</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Slavers Ability
* Ammonia Based Ability
* Silicon Based Life
* Ravenous Ability
* Starfaring Ability
* Synthetic Life
* Proliferation Ability
* Crimelord Ability
* Loyal Ability
* Ancient Ability
* Resourceful Ability
* Genocidal Ability
* Amphibious Ability
* Entrepreneurs Ability
* Spores Ability
* Silicon Based Ability
|-
|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]Kazar's Mainframe
| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+0.25%</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Research
 
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Slavers Ability
* Ammonia Based Ability
* Ravenous Ability
|-
|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]Planetary Mainframe
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Research
 
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Slavers Ability
* Ammonia Based Ability
* Ravenous Ability
 
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]AI Overseer
| <span style="color:Red;">-720</span> Manufacturing Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+</span> Control Per Turn
<span style="color:Green;">+-0.03</span> Approval
<span style="color:Green;">+-0.2</span> Crime
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+-0.01</span> Crime
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* A I Overseer
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Technological Capital
| <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Research
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Research Districts
 
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Silicon Based Ability
|-
|[[File:eyes.png|alt=|left|48x48px|frameless]]Eyes of the Universe
| <span style="color:Red;">-320</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Research
|
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Subspace Scanning
 
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Innovation Complex
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
|
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+5</span> Research
| <u>Culture Required:</u>
* Innovation
|-
|[[File:Detector.png|alt=|left|48x48px|frameless]]Hyperion Shrinker
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+3</span> Mass Cap
<span style="color:Green;">+.15%</span> Mass Cap
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Culture Required:</u>
* Breakthrough
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Research Lab
| <span style="color:Red;">-180</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Research
<span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Xeno Research
 
<u>Race Trait Required:</u>
* Slavers Ability


<u>Unavailable with Improvement:</u>
<small>We can scan our planet for the remains of crashed alien vessels.</small>
* Prison Labor Camp
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Torian Academy
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Unlock  Torian Academy required</u>
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Crucible Lab
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Unlock  Crucible Lab required</u>
|-
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Red;">-60</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Scan Planet</u>
<u>Unavailable with counter Scan Planet</u>
|-
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Investigate Murder
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]'''Investigate Murder'''
 
<small>Colonists have been reported missing. Send out search parties to uncover what is happening.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Red;">-60</span> Manufacturing Cost
|  
|  
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<u>Unlock  Investigate Murder required</u>
<u>Unlock  Investigate Murder required</u>
|-
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Find Missing Colonists
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]'''Find Missing Colonists'''
 
<small>Colonists have been reported missing. Send out search parties to uncover what is happening.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Red;">-30</span> Manufacturing Cost
|  
|  
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| <u>Mystery required</u>
| <u>Mystery required</u>
|-
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Manufacture Population
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]'''Manufacture Population'''
 
<small>Produce a new Citizen for your Civilization.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Red;">-2</span> Durantium Cost
<span style="color:Red;">-2</span> Durantium Cost
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* Yor
* Yor
|-
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Bob
|[[File:Economy_Build.png|alt=|left|48x48px|frameless]]'''Economic Stimulus'''
| <span style="color:Red;">-800</span> Manufacturing Cost
 
<span style="color:Red;">-5</span> Promethion Cost
<small>Provides 250 credits</small>
<span style="color:Red;">-5</span> Precursor Nanites Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.15%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Strong A I
|-
|[[File:Economy_Build.png|alt=|left|48x48px|frameless]]Economic Stimulus
| <span style="color:Red;">-250</span> Manufacturing Cost
| <span style="color:Red;">-250</span> Manufacturing Cost
|  
|  
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|  
|  
|-
|-
|[[File:Modules.png|alt=|left|48x48px|frameless]]Produce Modules
|[[File:Modules.png|alt=|left|48x48px|frameless]]'''Produce Modules'''
 
<small>Produces Starbase modules. Modules are required to upgrade your starbases.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Red;">-200</span> Manufacturing Cost
|  
|  
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* Module Assembly
* Module Assembly
|-
|-
|[[File:Influence_Build.png|alt=|left|48x48px|frameless]]Heritage
|[[File:Influence_Build.png|alt=|left|48x48px|frameless]]'''Heritage'''
 
<small>Provides 25 Influence</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Red;">-100</span> Manufacturing Cost
|  
|  
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| <u>Unlock Heritage required</u>
| <u>Unlock Heritage required</u>
|-
|-
|[[File:Research_Build.png|alt=|left|48x48px|frameless]]Aid Research
|[[File:Research_Build.png|alt=|left|48x48px|frameless]]'''Aid Research'''
 
<small>Provides 100 research. Can only be used on a planet with a Technological Capital.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Red;">-200</span> Manufacturing Cost
|  
|  
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* Technological Capital
* Technological Capital
|-
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Hatch Clone
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]'''Hatch Clone'''
 
<small>Grow a new Clone citizen. Clones are almost as good as real citizens. Almost...</small>
| <span style="color:Red;">-2500</span> Manufacturing Cost
| <span style="color:Red;">-2500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-3</span> Promethion Cost
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* Synthetic Life
* Synthetic Life
|-
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Memory Center
|[[File:Drones.png|alt=|left|48x48px|frameless]]'''Produce Drones'''
| <span style="color:Red;">-90</span> Manufacturing Cost
 
<small>Drones are required to unlock new technologies.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Drone Production
|-
|[[File:Modules.png|alt=|left|48x48px|frameless]]'''Produce Modules'''
 
<small>Produces Starbase modules. Modules are required to upgrade your starbases.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Module Assembly
|-
|[[File:Nanobots.png|alt=|left|48x48px|frameless]]'''Produce Nanobots'''
 
<small>Nanobots are required to upgrade your colonies.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
|
|
|
| <u>Unavailable</u>
|-
|[[File:Mission_Research.png|alt=|left|48x48px|frameless]]'''Research Mission'''
 
<small>Generate research by having your Shipyard study the surrounding area.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
|
<span style="color:Green;">+1</span> Intelligence
|
<span style="color:Green;">+1</span> Research
|
| <span style="color:Green;">+0.02%</span> Research
| <u>Unavailable for Race Trait:</u>
| <span style="color:Green;">+2</span> Research
* Tutorial Starting Ships
| <u>Unavailable</u>
|-
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]'''Treasure Hunt'''


<u>Unavailable for Race Trait:</u>
<small>Subsidizes a private venture to unknown places to find and collect valuable artifacts.</small>
* Synthetic Life
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Unavailable for Race Trait:</u>
* Slavers Ability
* Tutorial Starting Ships
|-
|-
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]Augmentation Center
|[[File:Mission_Production.png|alt=|left|48x48px|frameless]]'''Industrial Goods'''
| <span style="color:Red;">-480</span> Manufacturing Cost
 
<span style="color:Red;">-3</span> Promethion Cost
<small>Generate planetary production by having your Shipyard produce building materials.</small>
<span style="color:Red;">-3</span> Precursor Nanites Cost
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Intelligence
<span style="color:Red;">-1</span> Durantium Cost
| <span style="color:Green;">+0.02%</span> Research
|  
| <span style="color:Green;">+1</span> Research
|  
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Post Sentience
* Mining Missions
|-
|[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]'''Scavengers'''


<u>Unavailable for Race Trait:</u>
<small>Scavengers claim they can find some rare resources.</small>
* Synthetic Life
| <span style="color:Red;">-120</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Exotic Mineral Missions
|-
|-
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Techapod Hatchery
|[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]'''Ore Traders'''
| <span style="color:Red;">-90</span> Manufacturing Cost
 
| <span style="color:Green;">+0.1</span> Techapod Hive Income
<small>By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.</small>
<span style="color:Green;">+2</span> Max Manufacturing
| <span style="color:Red;">-140</span> Manufacturing Cost
|  
|  
| <span style="color:Green;">+2</span> Manufacturing
|  
|  
|
| <u>Technology Required:</u>
* Rare Crystal Missions
|-
|-
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]Techapod Farm
|[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]'''Gem Traders'''
| <span style="color:Red;">-120</span> Manufacturing Cost
 
| <span style="color:Green;">+0.2</span> Techapod Hive Income
<small>These traders might not have come by their goods through completely legal means, but the results speak for themselves.</small>
<span style="color:Green;">+2</span> Max Manufacturing
| <span style="color:Red;">-140</span> Manufacturing Cost
|
|
|  
|  
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Environmental Engineering
* Rare Crystal Missions
|-
|-
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]Advanced Techapod Hive Farm
|[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]'''Silicate Traders'''
| <span style="color:Red;">-380</span> Manufacturing Cost
 
| <span style="color:Green;">+0.3</span> Techapod Hive Income
<small>Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.</small>
<span style="color:Green;">+2</span> Max Manufacturing
| <span style="color:Red;">-140</span> Manufacturing Cost
|
|
|  
|  
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Adapted Crop Engineering
* Rare Crystal Missions
|-
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Arnor Spice Harvester
|[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]'''Pilgrims'''
| <span style="color:Red;">-90</span> Manufacturing Cost
 
| <span style="color:Green;">+1</span> Maintenance
<small>Generate Influence by sending out pilgrims from your shipyard.</small>
<span style="color:Green;">+0.1</span> Ultra Spice Income
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Green;">+2</span> Research
<span style="color:Red;">-1</span> Ultra Spice Cost
|  
|  
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
|  
|  
|
| <u>Technology Required:</u>
* Cultural Outreach Missions
|-
|-
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]Arnor Spice Farm
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]'''Upgrade Manufacturing'''
| <span style="color:Red;">-120</span> Manufacturing Cost
 
| <span style="color:Green;">+1</span> Maintenance
<small>Increase the level of our Manufacturing Districts.</small>
<span style="color:Green;">+0.2</span> Ultra Spice Income
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Green;">+3</span> Research
|
|
|  
|  
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Environmental Engineering
* Xeno Industrialization
 
<u>Unavailable with counter Upgrade Manufacturing0</u>
|-
|-
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]Advanced Arnor Spice Farm
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]'''Upgrade Manufacturing'''
| <span style="color:Red;">-380</span> Manufacturing Cost
 
| <span style="color:Green;">+1</span> Maintenance
<small>Increase the level of our Manufacturing Districts.</small>
<span style="color:Green;">+0.5</span> Ultra Spice Income
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Green;">+4</span> Research
|
|
|  
|  
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Adapted Crop Engineering
* Xeno Manufacturing
 
<u>Counter  Upgrade Manufacturing0 required</u>
 
<u>Unavailable with counter Upgrade Manufacturing1</u>
|-
|-
|[[File:District_Research.png|alt=|left|48x48px|frameless]]Research District
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]'''Upgrade Manufacturing'''
| <span style="color:Red;">-75</span> Manufacturing Cost
 
| <span style="color:Green;">+1</span> Maintenance
<small>Increase the level of our Manufacturing Districts.</small>
<span style="color:Green;">+0.04%</span> Research
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Green;">+0.02%</span> Research
|
| <span style="color:Green;">+1</span> Research
|  
|  
|  
| <u>Technology Required:</u>
* Orbital Mining
<u>Counter  Upgrade Manufacturing1 required</u>
<u>Unavailable with counter Upgrade Manufacturing2</u>
|-
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]'''Upgrade Manufacturing'''
| <span style="color:Red;">-100</span> Manufacturing Cost
 
<small>Increase the level of our Manufacturing Districts.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
|  
|  
|  
|  
|  
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Research Districts
* Bioplastics
 
<u>Counter  Upgrade Manufacturing2 required</u>


<u>Unavailable with counter Upgrade Research</u>
<u>Unavailable with counter Upgrade Manufacturing3</u>
|-
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]'''Upgrade Manufacturing'''
| <span style="color:Red;">-100</span> Manufacturing Cost
 
<small>Increase the level of our Manufacturing Districts.</small>
| <span style="color:Red;">-400</span> Manufacturing Cost
|  
|  
|  
|  
|  
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Research
* Claytronics


<u>Counter  Upgrade Research required</u>
<u>Counter  Upgrade Manufacturing3 required</u>


<u>Unavailable with counter Upgrade Research0</u>
<u>Unavailable with counter Upgrade Manufacturing4</u>
|-
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]'''Upgrade Manufacturing'''
| <span style="color:Red;">-150</span> Manufacturing Cost
 
<small>Increase the level of our Manufacturing Districts.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
|  
|  
|  
|  
|  
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Quantum Computing
* Singularity Power Plants
 
<u>Counter  Upgrade Manufacturing4 required</u>
 
<u>Unavailable with counter Upgrade Manufacturing5</u>
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]'''Upgrade Housing'''


<u>Counter  Upgrade Research0 required</u>
<small>Increase the level of our Housing Districts.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|
|
| <u>Technology Required:</u>
* Xeno Biology


<u>Unavailable with counter Upgrade Research1</u>
<u>Unavailable with counter Upgrade Population1</u>
|-
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]'''Upgrade Housing'''
 
<small>Increase the level of our Housing Districts.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|  
|  
|  
|  
|  
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Computing Substrates
* Extreme Colonization


<u>Counter  Upgrade Research1 required</u>
<u>Counter  Upgrade Population1 required</u>


<u>Unavailable with counter Upgrade Research2</u>
<u>Unavailable with counter Upgrade Population2</u>
|-
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]'''Upgrade Housing'''
 
<small>Increase the level of our Housing Districts.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|  
|  
|  
|  
|  
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Neural Mapping
* Exotic World Colonization


<u>Counter  Upgrade Research2 required</u>
<u>Counter  Upgrade Population2 required</u>


<u>Unavailable with counter Upgrade Research3</u>
<u>Unavailable with counter Upgrade Population3</u>
|-
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]'''Upgrade Housing'''
 
<small>Increase the level of our Housing Districts.</small>
| <span style="color:Red;">-400</span> Manufacturing Cost
| <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|  
|  
|  
|  
|  
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Artifical Brains
* Planetary Adaption


<u>Counter  Upgrade Research3 required</u>
<u>Counter  Upgrade Population3 required</u>


<u>Unavailable with counter Upgrade Research4</u>
<u>Unavailable with counter Upgrade Population4</u>
|-
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]'''Upgrade Housing'''
 
<small>Increase the level of our Housing Districts.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|  
|  
|  
|  
|  
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* A I Overseer
* Environmental Engineering


<u>Counter  Upgrade Research4 required</u>
<u>Counter  Upgrade Population4 required</u>


<u>Unavailable with counter Upgrade Research5</u>
<u>Unavailable with counter Upgrade Population5</u>
|-
|-
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]Plague Research Center
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]'''Upgrade Entertainment'''
| <span style="color:Red;">-360</span> Manufacturing Cost
 
<small>Increase the level of our Entertainment Districts.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|  
|  
|  
|  
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
| <u>Faction Has Plague required</u>
* Hyperwave Radio
 
<u>Unavailable with counter Upgrade Approval1</u>
|-
|-
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]Think Tank
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]'''Upgrade Entertainment'''
| <span style="color:Red;">-500</span> Manufacturing Cost
 
| <span style="color:Green;">+0.1%</span> Technology
<small>Increase the level of our Entertainment Districts.</small>
| <span style="color:Green;">+1</span> Research
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Research
|
| <u>Culture Required:</u>
|
* Risk Taking
|
| <u>Technology Required:</u>
* Xeno Entertainment
 
<u>Counter  Upgrade Approval1 required</u>
 
<u>Unavailable with counter Upgrade Approval2</u>
|-
|-
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]The Possibility Engine
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]'''Upgrade Entertainment'''
| <span style="color:Red;">-2400</span> Manufacturing Cost
 
| <span style="color:Green;">+0.50%</span> Research
<small>Increase the level of our Entertainment Districts.</small>
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Research
|  
| <u>Culture Required:</u>
|
* Futurist
|
| <u>Technology Required:</u>
* Cultural Outreach
 
<u>Counter  Upgrade Approval2 required</u>
 
<u>Unavailable with counter Upgrade Approval3</u>
|-
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Improvement_HyperionBrainTrust_Name_tk
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]'''Upgrade Entertainment'''
 
<small>Increase the level of our Entertainment Districts.</small>
| <span style="color:Red;">-400</span> Manufacturing Cost
|  
|  
|  
|  
|  
|  
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
| <u>Collaborative Research required</u>
* Stellar Emigration
 
<u>Counter  Upgrade Approval3 required</u>
 
<u>Unavailable with counter Upgrade Approval4</u>
|-
|-
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]'''Upgrade Entertainment'''
| <span style="color:Red;">-60</span> Manufacturing Cost
 
<small>Increase the level of our Entertainment Districts.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
|  
|  
|  
|  
|  
|  
| <u>Unlock  The Opportunity  Scan Planet required</u>
| <u>Technology Required:</u>
<u>The Opportunity Scannable World required</u>
* Cultural Affinity
 
<u>Counter Upgrade Approval4 required</u>


<u>Unavailable with counter Scan Planet</u>
<u>Unavailable with counter Upgrade Approval5</u>
|-
|-
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]Pain Amplifier
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]'''Upgrade Markets'''
| <span style="color:Red;">-45</span> Manufacturing Cost
 
| <span style="color:Green;">+1</span> Maintenance
<small>Increase the level of our Financial Districts.</small>
<span style="color:Green;">+0.25%</span> Research
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.02%</span> Research
|
| <span style="color:Green;">+1</span> Research
|  
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Colonization Tech
* Economic Development


<u>Race Trait Required:</u>
<u>Unavailable with counter Upgrade Wealth1</u>
* Slavers Ability
|-
|-
|[[File:Icon_Broadcast.png|alt=|left|48x48px|frameless]]Broadcast Culture
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]'''Upgrade Markets'''
| <span style="color:Red;">-300</span> Manufacturing Cost
 
<small>Increase the level of our Financial Districts.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
|  
|  
|  
|  
|  
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Entertainment
* Interstellar Trade


<u>Race Trait Required:</u>
<u>Counter  Upgrade Wealth1 required</u>
* Synthetic Life


<u>Planet Improvement Required:</u>
<u>Unavailable with counter Upgrade Wealth2</u>
* Civilization Capital
|-
|-
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]'''Upgrade Markets'''
| <span style="color:Red;">-50</span> Manufacturing Cost
 
| <span style="color:Green;">+0.1</span> Pollution
<small>Increase the level of our Financial Districts.</small>
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Green;">+0.10%</span> Research
|
| <span style="color:Green;">+1</span> Research
|  
| <span style="color:Green;">+1</span> Research
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Colonization Tech
* Preferred Lending
 
<u>Counter  Upgrade Wealth2 required</u>


<u>Race Trait Required:</u>
<u>Unavailable with counter Upgrade Wealth3</u>
* Ammonia Based Ability
|-
|-
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]'''Upgrade Markets'''
| <span style="color:Red;">-50</span> Manufacturing Cost
 
| <span style="color:Red;">--1</span> Diplomacy
<small>Increase the level of our Financial Districts.</small>
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Green;">+48</span> Sensor Range
|
<span style="color:Green;">+1</span> Research
|  
<span style="color:Green;">+-0.3</span> Pollution
|  
| <span style="color:Green;">+0.04%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Technological Assimilation
* Open Trade Policy
 
<u>Counter  Upgrade Wealth3 required</u>


<u>Race Trait Required:</u>
<u>Unavailable with counter Upgrade Wealth4</u>
* Ammonia Based Ability
|-
|-
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]'''Upgrade Markets'''
| <span style="color:Red;">-90</span> Manufacturing Cost
 
| <span style="color:Green;">+1</span> Maintenance
<small>Increase the level of our Financial Districts.</small>
<span style="color:Green;">+-0.05</span> Approval
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Green;">+1</span> Research
|
| <span style="color:Green;">+0.03%</span> Research
|  
| <span style="color:Green;">+2</span> Research
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Research
* Galactic Trade


<u>Race Trait Required:</u>
<u>Counter  Upgrade Wealth4 required</u>
* Ammonia Based Ability


<u>Unavailable with Improvement:</u>
<u>Unavailable with counter Upgrade Wealth5</u>
* Civilization Capital
|-
|-
|[[File:festimp_43.png|alt=|left|48x48px|frameless]]
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]'''Upgrade Agriculture'''
| <span style="color:Red;">-30</span> Manufacturing Cost
 
| <span style="color:Green;">+1</span> Maintenance
<small>Increase the level of our Agricultural Districts.</small>
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Intelligence
|
| <span style="color:Green;">+1</span> Research
|  
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Colonization Tech
* Xeno Biology


<u>Race Trait Required:</u>
<u>Unavailable with counter Upgrade Food1</u>
* Ravenous Ability
|-
|-
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]Translight Hub
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]'''Upgrade Agriculture'''
| <span style="color:Red;">-50</span> Manufacturing Cost
 
| <span style="color:Green;">+1</span> Maintenance
<small>Increase the level of our Agricultural Districts.</small>
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Research
|  
| <u>Race Trait Required:</u>
|
* Starfaring Ability
|
| <u>Technology Required:</u>
* Terraforming
 
<u>Counter  Upgrade Food1 required</u>
 
<u>Unavailable with counter Upgrade Food2</u>
|-
|-
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]Home Burrow
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]'''Upgrade Agriculture'''
| <span style="color:Red;">-25</span> Manufacturing Cost
 
| <span style="color:Green;">+1</span> Maintenance
<small>Increase the level of our Agricultural Districts.</small>
<span style="color:Green;">+0.50</span> Approval
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Green;">+2</span> Intelligence
|
| <span style="color:Green;">+0.03%</span> Research
|
| <span style="color:Green;">+1</span> Manufacturing
|  
<span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
| <u>Citizen Race Required:</u>
* Xeno Agriculture
* Mimot
 
<u>Counter  Upgrade Food2 required</u>
 
<u>Unavailable with counter Upgrade Food3</u>
|-
|-
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]Industrial Espionage Center
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]'''Upgrade Agriculture'''
| <span style="color:Red;">-25</span> Manufacturing Cost
 
| <span style="color:Green;">+1</span> Maintenance
<small>Increase the level of our Agricultural Districts.</small>
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Red;">-400</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Research
|  
| <u>Race Trait Required:</u>
|
* Crimelord Ability
|
| <u>Technology Required:</u>
* Hydroponics
 
<u>Counter  Upgrade Food3 required</u>
 
<u>Unavailable with counter Upgrade Food4</u>
|-
|-
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]Neural Link
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]'''Upgrade Agriculture'''
| <span style="color:Red;">-25</span> Manufacturing Cost
 
| <span style="color:Green;">+1</span> Maintenance
<small>Increase the level of our Agricultural Districts.</small>
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Green;">+4</span> Research
|  
<span style="color:Green;">+-1</span> Manufacturing
|  
| <u>Race Trait Required:</u>
|
* Loyal Ability
| <u>Technology Required:</u>
* Transgenic Manipulation
 
<u>Counter  Upgrade Food4 required</u>
 
<u>Unavailable with counter Upgrade Food5</u>
|-
|-
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]Tower of Procipinee
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]'''Upgrade Research'''
| <span style="color:Red;">-35</span> Manufacturing Cost
 
| <span style="color:Green;">+1</span> Maintenance
<small>Increase the level of our Research Districts.</small>
<span style="color:Green;">+1%</span> Intelligence
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Green;">+0.1%</span> Influence Per Turn
|  
|  
| <span style="color:Green;">+2</span> Research
|
| <u>Race Trait Required:</u>
|
* Ancient Ability
| <u>Technology Required:</u>
* Research Districts
 
<u>Unavailable with counter Upgrade Research</u>
|-
|-
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]Communications Array
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]'''Upgrade Research'''
| <span style="color:Red;">-30</span> Manufacturing Cost
 
| <span style="color:Green;">+2</span> Maintenance
<small>Increase the level of our Research Districts.</small>
<span style="color:Green;">+0.10%</span> Research
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Green;">+0.1%</span> Intelligence
|
| <span style="color:Green;">+0.1%</span> Intelligence
|
| <span style="color:Green;">+3</span> Research
|
| <u>Race Trait Required:</u>
| <u>Technology Required:</u>
* Resourceful Ability
* Xeno Research
 
<u>Counter  Upgrade Research required</u>
 
<u>Unavailable with counter Upgrade Research0</u>
|-
|-
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]Precursor Relic Scanner
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]'''Upgrade Research'''
| <span style="color:Red;">-55</span> Manufacturing Cost
 
| <span style="color:Green;">+2</span> Sensor Range
<small>Increase the level of our Research Districts.</small>
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Red;">-150</span> Manufacturing Cost
| <span style="color:Green;">+3</span> Sensor Range
|  
|  
|  
| <u>Race Trait Required:</u>
|
* Synthetic Life
| <u>Technology Required:</u>
* Quantum Computing
 
<u>Counter  Upgrade Research0 required</u>
 
<u>Unavailable with counter Upgrade Research1</u>
|-
|-
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]Precursor Relic
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]'''Upgrade Research'''
 
<small>Increase the level of our Research Districts.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|  
|  
| <span style="color:Green;">+2</span> Research
|  
|  
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
| <u>Unavailable</u>
* Computing Substrates
 
<u>Counter  Upgrade Research1 required</u>
 
<u>Unavailable with counter Upgrade Research2</u>
|-
|-
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]Interrogation Machine
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]'''Upgrade Research'''
| <span style="color:Red;">-25</span> Manufacturing Cost
 
| <span style="color:Green;">+1</span> Maintenance
<small>Increase the level of our Research Districts.</small>
<span style="color:Green;">+0.05%</span> Research
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Research
|  
| <span style="color:Green;">+2</span> Population
|
<span style="color:Green;">+1</span> Research
|  
| <u>Race Trait Required:</u>
| <u>Technology Required:</u>
* Genocidal Ability
* Neural Mapping
 
<u>Counter  Upgrade Research2 required</u>
 
<u>Unavailable with counter Upgrade Research3</u>
|-
|-
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]The Great School
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]'''Upgrade Research'''
| <span style="color:Red;">-40</span> Manufacturing Cost
 
| <span style="color:Green;">+0.1</span> Research
<small>Increase the level of our Research Districts.</small>
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Red;">-400</span> Manufacturing Cost
| <span style="color:Green;">+0.03%</span> Research
|  
| <span style="color:Green;">+1</span> All Improvements
|
| <u>Race Trait Required:</u>
|
* Amphibious Ability
| <u>Technology Required:</u>
* Artifical Brains
 
<u>Counter  Upgrade Research3 required</u>
 
<u>Unavailable with counter Upgrade Research4</u>
|-
|-
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]Xeno Patent Office
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]'''Upgrade Research'''
| <span style="color:Red;">-40</span> Manufacturing Cost
 
| <span style="color:Green;">+0.12%</span> Research
<small>Increase the level of our Research Districts.</small>
<span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Green;">+0.03%</span> Research
|  
<span style="color:Green;">+0.05%</span> Colony Gross Income
|
| <span style="color:Green;">+1</span> Research
|
| <u>Race Trait Required:</u>
| <u>Technology Required:</u>
* Entrepreneurs Ability
* A I Overseer
 
<u>Counter  Upgrade Research4 required</u>
 
<u>Unavailable with counter Upgrade Research5</u>
|-
|-
|[[File:roots.png|alt=|left|48x48px|frameless]]Father Root
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]'''Upgrade Culture'''
 
<small>Increase the level of our Culture Districts.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|  
|  
| <span style="color:Green;">+1</span> Research
|  
|  
| <span style="color:Green;">+1</span> Research
| <u>Unavailable</u>
|-
|[[File:luximp4.png|alt=|left|48x48px|frameless]]Prismatic Learning Matrix
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Translator Tech
* Diplomacy


<u>Race Trait Required:</u>
<u>Unavailable with counter Upgrade Influence1</u>
* Silicon Based Ability
|-
|-
|[[File:gcimp_nv23_178_full.png|alt=|left|48x48px|frameless]]Torian Telescope
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]'''Upgrade Culture'''
 
<small>Increase the level of our Culture Districts.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
|  
<span style="color:Green;">+10</span> Sensor Range
|
| <span style="color:Green;">+1</span> Sensor Range
|  
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
| <u>Unavailable</u>
* Cultural Influence
 
<u>Counter  Upgrade Influence1 required</u>


<u>Requires Tales of Centauri DLC</u>
<u>Unavailable with counter Upgrade Influence2</u>
|-
|-
|[[File:gcimp_nv23_153_full.png|alt=|left|48x48px|frameless]]Drengin Tech Cache
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]'''Upgrade Culture'''
| <span style="color:Red;">-200</span> Manufacturing Cost
 
| <span style="color:Green;">+5</span> Research
<small>Increase the level of our Culture Districts.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
|  
|
|  
|  
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
<span style="color:Green;">+1</span> Wealth
* Stellar Emigration
| <u>Unavailable</u>
 
<u>Counter  Upgrade Influence2 required</u>


<u>Requires Tales of Centauri DLC</u>
<u>Unavailable with counter Upgrade Influence3</u>
|-
|-
|[[File:gcimp_nv23_267_full.png|alt=|left|48x48px|frameless]]Neural Nexus Complex
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]'''Upgrade Culture'''
| <span style="color:Red;">-200</span> Manufacturing Cost
 
| <span style="color:Green;">+1</span> Maintenance
<small>Increase the level of our Culture Districts.</small>
<span style="color:Green;">+3</span> Intelligence
| <span style="color:Red;">-400</span> Manufacturing Cost
|  
|
|  
|  
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
| <u>Unavailable</u>
* Cultural Assimilation
 
<u>Counter  Upgrade Influence3 required</u>


<u>Requires Tales of Centauri DLC</u>
<u>Unavailable with counter Upgrade Influence4</u>
|-
|-
|[[File:gcimp_nv23_269_full.png|alt=|left|48x48px|frameless]]Ancient Archive
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]'''Upgrade Culture'''
| <span style="color:Red;">-200</span> Manufacturing Cost
 
| <span style="color:Green;">+1</span> Maintenance
<small>Increase the level of our Culture Districts.</small>
<span style="color:Green;">+3</span> Research
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Research
|  
| <span style="color:Green;">+1</span> Research
|
| <u>Unavailable</u>
|  
| <u>Technology Required:</u>
* Cultural Affinity
 
<u>Counter  Upgrade Influence4 required</u>


<u>Requires Tales of Centauri DLC</u>
<u>Unavailable with counter Upgrade Influence5</u>
|-
|-
|[[File:gcimp_nv23_4_full.png|alt=|left|48x48px|frameless]]Elders' Council Chamber
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]'''Scan Planet'''
| <span style="color:Red;">-200</span> Manufacturing Cost
 
| <span style="color:Green;">+1</span> Maintenance
<small>We can scan our planet for the remains of crashed alien vessels.</small>
<span style="color:Green;">+0.01%</span> Research
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Research
|  
| <span style="color:Green;">+3</span> Research
|
| <u>Unavailable</u>
|  
| <u>Unlock  The Opportunity  Scan Planet required</u>
<u>The Opportunity  Scannable World required</u>


<u>Requires Tales of Centauri DLC</u>
<u>Unavailable with counter Scan Planet</u>
|-
|-
|[[File:gcimp_nv23_28_full.png|alt=|left|48x48px|frameless]]Council of Sages
|[[File:Icon_Broadcast.png|alt=|left|48x48px|frameless]]'''Broadcast Culture'''
| <span style="color:Red;">-200</span> Manufacturing Cost
 
| <span style="color:Green;">+2</span> Maintenance
<small>Produces a Broadcast module for our Vault which can be used to broadcast our culture from a target friendly planet.</small>
<span style="color:Green;">+1</span> Research
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Research
|  
| <span style="color:Green;">+2</span> Research
|
| <u>Unavailable</u>
|  
| <u>Technology Required:</u>
* Xeno Entertainment
 
<u>Race Trait Required:</u>
* Synthetic Life


<u>Requires Tales of Centauri DLC</u>
<u>Planet Improvement Required:</u>
* Civilization Capital


|-
|-
|}
|}

Latest revision as of 19:09, 12 February 2024

Improvement Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
Colonial Leadership Council

Establish a formal council to oversee and harness the potential of the best and brightest individuals within our civilization.[BR][BR][COLOR=UIDefaultHighlight]Unlocks Leader Screen[/COLOR]

-3 Manufacturing Cost +2 Population Cap Unavailable with flag Leaders Screen Unlocked
Strip Mine

Strip mine your world for fun and profit. Mostly profit.

-45 Manufacturing Cost Technology Required:
  • Planetary Adaption
Scan Planet

We can scan our planet for the remains of crashed alien vessels.

-60 Manufacturing Cost Unlock Scan Planet required

Unavailable with counter Scan Planet

Investigate Murder

Colonists have been reported missing. Send out search parties to uncover what is happening.

-60 Manufacturing Cost Sacred World required

Unlock Investigate Murder required

Find Missing Colonists

Colonists have been reported missing. Send out search parties to uncover what is happening.

-30 Manufacturing Cost Mystery required
Manufacture Population

Produce a new Citizen for your Civilization.

-120 Manufacturing Cost

-2 Durantium Cost

Citizen Race Required:
  • Yor
Economic Stimulus

Provides 250 credits

-250 Manufacturing Cost
File:Modules.png
Produce Modules

Produces Starbase modules. Modules are required to upgrade your starbases.

-200 Manufacturing Cost Technology Required:
  • Module Assembly
Heritage

Provides 25 Influence

-100 Manufacturing Cost Unlock Heritage required
Aid Research

Provides 100 research. Can only be used on a planet with a Technological Capital.

-200 Manufacturing Cost Technology Required:
  • Neural Mapping

Planet Improvement Required:

  • Technological Capital
Hatch Clone

Grow a new Clone citizen. Clones are almost as good as real citizens. Almost...

-2500 Manufacturing Cost

-3 Promethion Cost

Technology Required:
  • Cloning

Unavailable for Race Trait:

  • Synthetic Life
Produce Drones

Drones are required to unlock new technologies.

-250 Manufacturing Cost Technology Required:
  • Drone Production
File:Modules.png
Produce Modules

Produces Starbase modules. Modules are required to upgrade your starbases.

-150 Manufacturing Cost Technology Required:
  • Module Assembly
Produce Nanobots

Nanobots are required to upgrade your colonies.

-250 Manufacturing Cost Unavailable
Research Mission

Generate research by having your Shipyard study the surrounding area.

-200 Manufacturing Cost

-1 Promethion Cost

Unavailable for Race Trait:
  • Tutorial Starting Ships
Treasure Hunt

Subsidizes a private venture to unknown places to find and collect valuable artifacts.

-300 Manufacturing Cost Unavailable for Race Trait:
  • Slavers Ability
  • Tutorial Starting Ships
Industrial Goods

Generate planetary production by having your Shipyard produce building materials.

-60 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Mining Missions
Scavengers

Scavengers claim they can find some rare resources.

-120 Manufacturing Cost Technology Required:
  • Exotic Mineral Missions
Ore Traders

By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.

-140 Manufacturing Cost Technology Required:
  • Rare Crystal Missions
Gem Traders

These traders might not have come by their goods through completely legal means, but the results speak for themselves.

-140 Manufacturing Cost Technology Required:
  • Rare Crystal Missions
Silicate Traders

Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.

-140 Manufacturing Cost Technology Required:
  • Rare Crystal Missions
Pilgrims

Generate Influence by sending out pilgrims from your shipyard.

-150 Manufacturing Cost

-1 Ultra Spice Cost

Technology Required:
  • Cultural Outreach Missions
Upgrade Manufacturing

Increase the level of our Manufacturing Districts.

-150 Manufacturing Cost Technology Required:
  • Xeno Industrialization

Unavailable with counter Upgrade Manufacturing0

Upgrade Manufacturing

Increase the level of our Manufacturing Districts.

-150 Manufacturing Cost Technology Required:
  • Xeno Manufacturing

Counter Upgrade Manufacturing0 required

Unavailable with counter Upgrade Manufacturing1

Upgrade Manufacturing

Increase the level of our Manufacturing Districts.

-200 Manufacturing Cost Technology Required:
  • Orbital Mining

Counter Upgrade Manufacturing1 required

Unavailable with counter Upgrade Manufacturing2

Upgrade Manufacturing

Increase the level of our Manufacturing Districts.

-300 Manufacturing Cost Technology Required:
  • Bioplastics

Counter Upgrade Manufacturing2 required

Unavailable with counter Upgrade Manufacturing3

Upgrade Manufacturing

Increase the level of our Manufacturing Districts.

-400 Manufacturing Cost Technology Required:
  • Claytronics

Counter Upgrade Manufacturing3 required

Unavailable with counter Upgrade Manufacturing4

Upgrade Manufacturing

Increase the level of our Manufacturing Districts.

-500 Manufacturing Cost Technology Required:
  • Singularity Power Plants

Counter Upgrade Manufacturing4 required

Unavailable with counter Upgrade Manufacturing5

Upgrade Housing

Increase the level of our Housing Districts.

-100 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Xeno Biology

Unavailable with counter Upgrade Population1

Upgrade Housing

Increase the level of our Housing Districts.

-200 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Extreme Colonization

Counter Upgrade Population1 required

Unavailable with counter Upgrade Population2

Upgrade Housing

Increase the level of our Housing Districts.

-300 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Exotic World Colonization

Counter Upgrade Population2 required

Unavailable with counter Upgrade Population3

Upgrade Housing

Increase the level of our Housing Districts.

-400 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Planetary Adaption

Counter Upgrade Population3 required

Unavailable with counter Upgrade Population4

Upgrade Housing

Increase the level of our Housing Districts.

-500 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Environmental Engineering

Counter Upgrade Population4 required

Unavailable with counter Upgrade Population5

Upgrade Entertainment

Increase the level of our Entertainment Districts.

-100 Manufacturing Cost Technology Required:
  • Hyperwave Radio

Unavailable with counter Upgrade Approval1

Upgrade Entertainment

Increase the level of our Entertainment Districts.

-200 Manufacturing Cost Technology Required:
  • Xeno Entertainment

Counter Upgrade Approval1 required

Unavailable with counter Upgrade Approval2

Upgrade Entertainment

Increase the level of our Entertainment Districts.

-300 Manufacturing Cost Technology Required:
  • Cultural Outreach

Counter Upgrade Approval2 required

Unavailable with counter Upgrade Approval3

Upgrade Entertainment

Increase the level of our Entertainment Districts.

-400 Manufacturing Cost Technology Required:
  • Stellar Emigration

Counter Upgrade Approval3 required

Unavailable with counter Upgrade Approval4

Upgrade Entertainment

Increase the level of our Entertainment Districts.

-500 Manufacturing Cost Technology Required:
  • Cultural Affinity

Counter Upgrade Approval4 required

Unavailable with counter Upgrade Approval5

Upgrade Markets

Increase the level of our Financial Districts.

-100 Manufacturing Cost Technology Required:
  • Economic Development

Unavailable with counter Upgrade Wealth1

Upgrade Markets

Increase the level of our Financial Districts.

-200 Manufacturing Cost Technology Required:
  • Interstellar Trade

Counter Upgrade Wealth1 required

Unavailable with counter Upgrade Wealth2

Upgrade Markets

Increase the level of our Financial Districts.

-300 Manufacturing Cost Technology Required:
  • Preferred Lending

Counter Upgrade Wealth2 required

Unavailable with counter Upgrade Wealth3

Upgrade Markets

Increase the level of our Financial Districts.

-400 Manufacturing Cost Technology Required:
  • Open Trade Policy

Counter Upgrade Wealth3 required

Unavailable with counter Upgrade Wealth4

Upgrade Markets

Increase the level of our Financial Districts.

-500 Manufacturing Cost Technology Required:
  • Galactic Trade

Counter Upgrade Wealth4 required

Unavailable with counter Upgrade Wealth5

Upgrade Agriculture

Increase the level of our Agricultural Districts.

-100 Manufacturing Cost Technology Required:
  • Xeno Biology

Unavailable with counter Upgrade Food1

Upgrade Agriculture

Increase the level of our Agricultural Districts.

-200 Manufacturing Cost Technology Required:
  • Terraforming

Counter Upgrade Food1 required

Unavailable with counter Upgrade Food2

Upgrade Agriculture

Increase the level of our Agricultural Districts.

-300 Manufacturing Cost Technology Required:
  • Xeno Agriculture

Counter Upgrade Food2 required

Unavailable with counter Upgrade Food3

Upgrade Agriculture

Increase the level of our Agricultural Districts.

-400 Manufacturing Cost Technology Required:
  • Hydroponics

Counter Upgrade Food3 required

Unavailable with counter Upgrade Food4

Upgrade Agriculture

Increase the level of our Agricultural Districts.

-500 Manufacturing Cost Technology Required:
  • Transgenic Manipulation

Counter Upgrade Food4 required

Unavailable with counter Upgrade Food5

Upgrade Research

Increase the level of our Research Districts.

-100 Manufacturing Cost Technology Required:
  • Research Districts

Unavailable with counter Upgrade Research

Upgrade Research

Increase the level of our Research Districts.

-100 Manufacturing Cost Technology Required:
  • Xeno Research

Counter Upgrade Research required

Unavailable with counter Upgrade Research0

Upgrade Research

Increase the level of our Research Districts.

-150 Manufacturing Cost Technology Required:
  • Quantum Computing

Counter Upgrade Research0 required

Unavailable with counter Upgrade Research1

Upgrade Research

Increase the level of our Research Districts.

-200 Manufacturing Cost Technology Required:
  • Computing Substrates

Counter Upgrade Research1 required

Unavailable with counter Upgrade Research2

Upgrade Research

Increase the level of our Research Districts.

-300 Manufacturing Cost Technology Required:
  • Neural Mapping

Counter Upgrade Research2 required

Unavailable with counter Upgrade Research3

Upgrade Research

Increase the level of our Research Districts.

-400 Manufacturing Cost Technology Required:
  • Artifical Brains

Counter Upgrade Research3 required

Unavailable with counter Upgrade Research4

Upgrade Research

Increase the level of our Research Districts.

-500 Manufacturing Cost Technology Required:
  • A I Overseer

Counter Upgrade Research4 required

Unavailable with counter Upgrade Research5

Upgrade Culture

Increase the level of our Culture Districts.

-100 Manufacturing Cost Technology Required:
  • Diplomacy

Unavailable with counter Upgrade Influence1

Upgrade Culture

Increase the level of our Culture Districts.

-200 Manufacturing Cost Technology Required:
  • Cultural Influence

Counter Upgrade Influence1 required

Unavailable with counter Upgrade Influence2

Upgrade Culture

Increase the level of our Culture Districts.

-300 Manufacturing Cost Technology Required:
  • Stellar Emigration

Counter Upgrade Influence2 required

Unavailable with counter Upgrade Influence3

Upgrade Culture

Increase the level of our Culture Districts.

-400 Manufacturing Cost Technology Required:
  • Cultural Assimilation

Counter Upgrade Influence3 required

Unavailable with counter Upgrade Influence4

Upgrade Culture

Increase the level of our Culture Districts.

-500 Manufacturing Cost Technology Required:
  • Cultural Affinity

Counter Upgrade Influence4 required

Unavailable with counter Upgrade Influence5

Scan Planet

We can scan our planet for the remains of crashed alien vessels.

-60 Manufacturing Cost Unlock The Opportunity Scan Planet required

The Opportunity Scannable World required

Unavailable with counter Scan Planet

Broadcast Culture

Produces a Broadcast module for our Vault which can be used to broadcast our culture from a target friendly planet.

-300 Manufacturing Cost Technology Required:
  • Xeno Entertainment

Race Trait Required:

  • Synthetic Life

Planet Improvement Required:

  • Civilization Capital