GC4 Improvement Projects Table: Difference between revisions

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(Created page with "{| class="wikitable sortable" |+ !! style="background-color: #1C4D8B; color: white;" | '''District Types''' !! style="background-color: #1C4D8B; color: white;" | '''Production Cost''' !! style="background-color: #1C4D8B; color: white;" | '''Base Effects''' !! style="background-color: #1C4D8B; color: white;" | '''Level Effects''' !! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses''' !! style="background-color: #1C4D8B; color: white;" | '''Req...")
 
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{| class="wikitable sortable"
{| class="wikitable sortable"
|+
|+
!! style="background-color: #1C4D8B; color: white;" | '''District Types'''
!! style="background-color: #1C4D8B; color: white;" | '''Improvement'''
!! style="background-color: #1C4D8B; color: white;" | '''Production Cost'''
!! style="background-color: #1C4D8B; color: white;" | '''Production Cost'''
!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''
!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''
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!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''
|-
|-
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet
|[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]'''Colonial Leadership Council'''
 
<small>Establish a formal council to oversee and harness the potential of the best and brightest individuals within our civilization.[BR][BR][COLOR=UIDefaultHighlight]Unlocks Leader Screen[/COLOR]</small>
| <span style="color:Red;">-3</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Population Cap
|
|
| <u>Unavailable with flag Leaders Screen Unlocked</u>
|-
|[[File:GC3_Mining.png|alt=|left|48x48px|frameless]]'''Strip Mine'''
 
<small>Strip mine your world for fun and profit. Mostly profit.</small>
| <span style="color:Red;">-45</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Planetary Adaption
|-
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]'''Scan Planet'''
 
<small>We can scan our planet for the remains of crashed alien vessels.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Red;">-60</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Scan Planet</u>
<u>Unavailable with counter Scan Planet</u>
|-
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Investigate Murder
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]'''Investigate Murder'''
 
<small>Colonists have been reported missing. Send out search parties to uncover what is happening.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Red;">-60</span> Manufacturing Cost
|  
|  
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<u>Unlock  Investigate Murder required</u>
<u>Unlock  Investigate Murder required</u>
|-
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]Find Missing Colonists
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]'''Find Missing Colonists'''
 
<small>Colonists have been reported missing. Send out search parties to uncover what is happening.</small>
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Red;">-30</span> Manufacturing Cost
|  
|  
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| <u>Mystery required</u>
| <u>Mystery required</u>
|-
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]'''Manufacture Population'''
 
<small>Produce a new Citizen for your Civilization.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
<span style="color:Red;">-2</span> Durantium Cost
|
|
|
| <u>Citizen Race Required:</u>
* Yor
|-
|[[File:Economy_Build.png|alt=|left|48x48px|frameless]]'''Economic Stimulus'''
 
<small>Provides 250 credits</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
|
|
|
|
|-
|[[File:Modules.png|alt=|left|48x48px|frameless]]'''Produce Modules'''
 
<small>Produces Starbase modules. Modules are required to upgrade your starbases.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Module Assembly
|-
|[[File:Influence_Build.png|alt=|left|48x48px|frameless]]'''Heritage'''
 
<small>Provides 25 Influence</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
|
| <u>Unlock Heritage required</u>
|-
|[[File:Research_Build.png|alt=|left|48x48px|frameless]]'''Aid Research'''
 
<small>Provides 100 research. Can only be used on a planet with a Technological Capital.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Neural Mapping
 
<u>Planet Improvement Required:</u>
* Technological Capital
|-
|[[File:Leader_Minister.png|alt=|left|48x48px|frameless]]'''Hatch Clone'''
 
<small>Grow a new Clone citizen. Clones are almost as good as real citizens. Almost...</small>
| <span style="color:Red;">-2500</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
|
|
|
| <u>Technology Required:</u>
* Cloning
 
<u>Unavailable for Race Trait:</u>
* Synthetic Life
|-
|[[File:Drones.png|alt=|left|48x48px|frameless]]'''Produce Drones'''
 
<small>Drones are required to unlock new technologies.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Drone Production
|-
|[[File:Modules.png|alt=|left|48x48px|frameless]]'''Produce Modules'''
 
<small>Produces Starbase modules. Modules are required to upgrade your starbases.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Module Assembly
|-
|[[File:Nanobots.png|alt=|left|48x48px|frameless]]'''Produce Nanobots'''
 
<small>Nanobots are required to upgrade your colonies.</small>
| <span style="color:Red;">-250</span> Manufacturing Cost
|
|
|
| <u>Unavailable</u>
|-
|[[File:Mission_Research.png|alt=|left|48x48px|frameless]]'''Research Mission'''
 
<small>Generate research by having your Shipyard study the surrounding area.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
|
|
|
| <u>Unavailable for Race Trait:</u>
* Tutorial Starting Ships
|-
|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]'''Treasure Hunt'''
 
<small>Subsidizes a private venture to unknown places to find and collect valuable artifacts.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Unavailable for Race Trait:</u>
* Slavers Ability
* Tutorial Starting Ships
|-
|[[File:Mission_Production.png|alt=|left|48x48px|frameless]]'''Industrial Goods'''
 
<small>Generate planetary production by having your Shipyard produce building materials.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|
|
| <u>Technology Required:</u>
* Mining Missions
|-
|[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]'''Scavengers'''
 
<small>Scavengers claim they can find some rare resources.</small>
| <span style="color:Red;">-120</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Exotic Mineral Missions
|-
|[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]'''Ore Traders'''
 
<small>By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.</small>
| <span style="color:Red;">-140</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Rare Crystal Missions
|-
|[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]'''Gem Traders'''
 
<small>These traders might not have come by their goods through completely legal means, but the results speak for themselves.</small>
| <span style="color:Red;">-140</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Rare Crystal Missions
|-
|[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]'''Silicate Traders'''
 
<small>Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.</small>
| <span style="color:Red;">-140</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Rare Crystal Missions
|-
|[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]'''Pilgrims'''
 
<small>Generate Influence by sending out pilgrims from your shipyard.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Ultra Spice Cost
|
|
|
| <u>Technology Required:</u>
* Cultural Outreach Missions
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]'''Upgrade Manufacturing'''
 
<small>Increase the level of our Manufacturing Districts.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
| <span style="color:Red;">-150</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Manufacturing0</u>
<u>Unavailable with counter Upgrade Manufacturing0</u>
|-
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]'''Upgrade Manufacturing'''
 
<small>Increase the level of our Manufacturing Districts.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
| <span style="color:Red;">-150</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Manufacturing1</u>
<u>Unavailable with counter Upgrade Manufacturing1</u>
|-
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]'''Upgrade Manufacturing'''
 
<small>Increase the level of our Manufacturing Districts.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Red;">-200</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Manufacturing2</u>
<u>Unavailable with counter Upgrade Manufacturing2</u>
|-
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]'''Upgrade Manufacturing'''
 
<small>Increase the level of our Manufacturing Districts.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Red;">-300</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Manufacturing3</u>
<u>Unavailable with counter Upgrade Manufacturing3</u>
|-
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]'''Upgrade Manufacturing'''
 
<small>Increase the level of our Manufacturing Districts.</small>
| <span style="color:Red;">-400</span> Manufacturing Cost
| <span style="color:Red;">-400</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Manufacturing4</u>
<u>Unavailable with counter Upgrade Manufacturing4</u>
|-
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]'''Upgrade Manufacturing'''
 
<small>Increase the level of our Manufacturing Districts.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Red;">-500</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Manufacturing5</u>
<u>Unavailable with counter Upgrade Manufacturing5</u>
|-
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]'''Upgrade Housing'''
 
<small>Increase the level of our Housing Districts.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
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<u>Unavailable with counter Upgrade Population1</u>
<u>Unavailable with counter Upgrade Population1</u>
|-
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]'''Upgrade Housing'''
 
<small>Increase the level of our Housing Districts.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
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<u>Unavailable with counter Upgrade Population2</u>
<u>Unavailable with counter Upgrade Population2</u>
|-
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]'''Upgrade Housing'''
 
<small>Increase the level of our Housing Districts.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
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<u>Unavailable with counter Upgrade Population3</u>
<u>Unavailable with counter Upgrade Population3</u>
|-
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]'''Upgrade Housing'''
 
<small>Increase the level of our Housing Districts.</small>
| <span style="color:Red;">-400</span> Manufacturing Cost
| <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
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<u>Unavailable with counter Upgrade Population4</u>
<u>Unavailable with counter Upgrade Population4</u>
|-
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]'''Upgrade Housing'''
 
<small>Increase the level of our Housing Districts.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Red;">-500</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-1</span> Durantium Cost
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<u>Unavailable with counter Upgrade Population5</u>
<u>Unavailable with counter Upgrade Population5</u>
|-
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]'''Upgrade Entertainment'''
 
<small>Increase the level of our Entertainment Districts.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Red;">-100</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Approval1</u>
<u>Unavailable with counter Upgrade Approval1</u>
|-
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]'''Upgrade Entertainment'''
 
<small>Increase the level of our Entertainment Districts.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Red;">-200</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Approval2</u>
<u>Unavailable with counter Upgrade Approval2</u>
|-
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]'''Upgrade Entertainment'''
 
<small>Increase the level of our Entertainment Districts.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Red;">-300</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Approval3</u>
<u>Unavailable with counter Upgrade Approval3</u>
|-
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]'''Upgrade Entertainment'''
 
<small>Increase the level of our Entertainment Districts.</small>
| <span style="color:Red;">-400</span> Manufacturing Cost
| <span style="color:Red;">-400</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Approval4</u>
<u>Unavailable with counter Upgrade Approval4</u>
|-
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]'''Upgrade Entertainment'''
 
<small>Increase the level of our Entertainment Districts.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Red;">-500</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Approval5</u>
<u>Unavailable with counter Upgrade Approval5</u>
|-
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]'''Upgrade Markets'''
 
<small>Increase the level of our Financial Districts.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Red;">-100</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Wealth1</u>
<u>Unavailable with counter Upgrade Wealth1</u>
|-
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]'''Upgrade Markets'''
 
<small>Increase the level of our Financial Districts.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Red;">-200</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Wealth2</u>
<u>Unavailable with counter Upgrade Wealth2</u>
|-
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]'''Upgrade Markets'''
 
<small>Increase the level of our Financial Districts.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Red;">-300</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Wealth3</u>
<u>Unavailable with counter Upgrade Wealth3</u>
|-
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]'''Upgrade Markets'''
 
<small>Increase the level of our Financial Districts.</small>
| <span style="color:Red;">-400</span> Manufacturing Cost
| <span style="color:Red;">-400</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Wealth4</u>
<u>Unavailable with counter Upgrade Wealth4</u>
|-
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]'''Upgrade Markets'''
 
<small>Increase the level of our Financial Districts.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Red;">-500</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Wealth5</u>
<u>Unavailable with counter Upgrade Wealth5</u>
|-
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]'''Upgrade Agriculture'''
 
<small>Increase the level of our Agricultural Districts.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Red;">-100</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Food1</u>
<u>Unavailable with counter Upgrade Food1</u>
|-
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]'''Upgrade Agriculture'''
 
<small>Increase the level of our Agricultural Districts.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Red;">-200</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Food2</u>
<u>Unavailable with counter Upgrade Food2</u>
|-
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]'''Upgrade Agriculture'''
 
<small>Increase the level of our Agricultural Districts.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Red;">-300</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Food3</u>
<u>Unavailable with counter Upgrade Food3</u>
|-
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]'''Upgrade Agriculture'''
 
<small>Increase the level of our Agricultural Districts.</small>
| <span style="color:Red;">-400</span> Manufacturing Cost
| <span style="color:Red;">-400</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Food4</u>
<u>Unavailable with counter Upgrade Food4</u>
|-
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]'''Upgrade Agriculture'''
 
<small>Increase the level of our Agricultural Districts.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Red;">-500</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Food5</u>
<u>Unavailable with counter Upgrade Food5</u>
|-
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]'''Upgrade Research'''
 
<small>Increase the level of our Research Districts.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Red;">-100</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Research</u>
<u>Unavailable with counter Upgrade Research</u>
|-
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]'''Upgrade Research'''
 
<small>Increase the level of our Research Districts.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Red;">-100</span> Manufacturing Cost
|  
|  
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<u>Unavailable with counter Upgrade Research0</u>
<u>Unavailable with counter Upgrade Research0</u>
|-
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]'''Upgrade Research'''
 
<small>Increase the level of our Research Districts.</small>
| <span style="color:Red;">-150</span> Manufacturing Cost
| <span style="color:Red;">-150</span> Manufacturing Cost
|  
|  
Line 374: Line 636:
<u>Unavailable with counter Upgrade Research1</u>
<u>Unavailable with counter Upgrade Research1</u>
|-
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]'''Upgrade Research'''
 
<small>Increase the level of our Research Districts.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Red;">-200</span> Manufacturing Cost
|  
|  
Line 386: Line 650:
<u>Unavailable with counter Upgrade Research2</u>
<u>Unavailable with counter Upgrade Research2</u>
|-
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]'''Upgrade Research'''
 
<small>Increase the level of our Research Districts.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Red;">-300</span> Manufacturing Cost
|  
|  
Line 398: Line 664:
<u>Unavailable with counter Upgrade Research3</u>
<u>Unavailable with counter Upgrade Research3</u>
|-
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]'''Upgrade Research'''
 
<small>Increase the level of our Research Districts.</small>
| <span style="color:Red;">-400</span> Manufacturing Cost
| <span style="color:Red;">-400</span> Manufacturing Cost
|  
|  
Line 410: Line 678:
<u>Unavailable with counter Upgrade Research4</u>
<u>Unavailable with counter Upgrade Research4</u>
|-
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]'''Upgrade Research'''
 
<small>Increase the level of our Research Districts.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Red;">-500</span> Manufacturing Cost
|  
|  
Line 422: Line 692:
<u>Unavailable with counter Upgrade Research5</u>
<u>Unavailable with counter Upgrade Research5</u>
|-
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]'''Upgrade Culture'''
 
<small>Increase the level of our Culture Districts.</small>
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Red;">-100</span> Manufacturing Cost
|  
|  
Line 432: Line 704:
<u>Unavailable with counter Upgrade Influence1</u>
<u>Unavailable with counter Upgrade Influence1</u>
|-
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]'''Upgrade Culture'''
 
<small>Increase the level of our Culture Districts.</small>
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Red;">-200</span> Manufacturing Cost
|  
|  
Line 444: Line 718:
<u>Unavailable with counter Upgrade Influence2</u>
<u>Unavailable with counter Upgrade Influence2</u>
|-
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]'''Upgrade Culture'''
 
<small>Increase the level of our Culture Districts.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Red;">-300</span> Manufacturing Cost
|  
|  
Line 456: Line 732:
<u>Unavailable with counter Upgrade Influence3</u>
<u>Unavailable with counter Upgrade Influence3</u>
|-
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]'''Upgrade Culture'''
 
<small>Increase the level of our Culture Districts.</small>
| <span style="color:Red;">-400</span> Manufacturing Cost
| <span style="color:Red;">-400</span> Manufacturing Cost
|  
|  
Line 468: Line 746:
<u>Unavailable with counter Upgrade Influence4</u>
<u>Unavailable with counter Upgrade Influence4</u>
|-
|-
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]'''Upgrade Culture'''
 
<small>Increase the level of our Culture Districts.</small>
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Red;">-500</span> Manufacturing Cost
|  
|  
Line 480: Line 760:
<u>Unavailable with counter Upgrade Influence5</u>
<u>Unavailable with counter Upgrade Influence5</u>
|-
|-
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]'''Scan Planet'''
 
<small>We can scan our planet for the remains of crashed alien vessels.</small>
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Red;">-60</span> Manufacturing Cost
|  
|  
Line 489: Line 771:


<u>Unavailable with counter Scan Planet</u>
<u>Unavailable with counter Scan Planet</u>
|-
|[[File:Icon_Broadcast.png|alt=|left|48x48px|frameless]]'''Broadcast Culture'''
<small>Produces a Broadcast module for our Vault which can be used to broadcast our culture from a target friendly planet.</small>
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Xeno Entertainment
<u>Race Trait Required:</u>
* Synthetic Life
<u>Planet Improvement Required:</u>
* Civilization Capital


|-
|-
|}
|}

Latest revision as of 19:09, 12 February 2024

Improvement Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
Colonial Leadership Council

Establish a formal council to oversee and harness the potential of the best and brightest individuals within our civilization.[BR][BR][COLOR=UIDefaultHighlight]Unlocks Leader Screen[/COLOR]

-3 Manufacturing Cost +2 Population Cap Unavailable with flag Leaders Screen Unlocked
Strip Mine

Strip mine your world for fun and profit. Mostly profit.

-45 Manufacturing Cost Technology Required:
  • Planetary Adaption
Scan Planet

We can scan our planet for the remains of crashed alien vessels.

-60 Manufacturing Cost Unlock Scan Planet required

Unavailable with counter Scan Planet

Investigate Murder

Colonists have been reported missing. Send out search parties to uncover what is happening.

-60 Manufacturing Cost Sacred World required

Unlock Investigate Murder required

Find Missing Colonists

Colonists have been reported missing. Send out search parties to uncover what is happening.

-30 Manufacturing Cost Mystery required
Manufacture Population

Produce a new Citizen for your Civilization.

-120 Manufacturing Cost

-2 Durantium Cost

Citizen Race Required:
  • Yor
Economic Stimulus

Provides 250 credits

-250 Manufacturing Cost
File:Modules.png
Produce Modules

Produces Starbase modules. Modules are required to upgrade your starbases.

-200 Manufacturing Cost Technology Required:
  • Module Assembly
Heritage

Provides 25 Influence

-100 Manufacturing Cost Unlock Heritage required
Aid Research

Provides 100 research. Can only be used on a planet with a Technological Capital.

-200 Manufacturing Cost Technology Required:
  • Neural Mapping

Planet Improvement Required:

  • Technological Capital
Hatch Clone

Grow a new Clone citizen. Clones are almost as good as real citizens. Almost...

-2500 Manufacturing Cost

-3 Promethion Cost

Technology Required:
  • Cloning

Unavailable for Race Trait:

  • Synthetic Life
Produce Drones

Drones are required to unlock new technologies.

-250 Manufacturing Cost Technology Required:
  • Drone Production
File:Modules.png
Produce Modules

Produces Starbase modules. Modules are required to upgrade your starbases.

-150 Manufacturing Cost Technology Required:
  • Module Assembly
Produce Nanobots

Nanobots are required to upgrade your colonies.

-250 Manufacturing Cost Unavailable
Research Mission

Generate research by having your Shipyard study the surrounding area.

-200 Manufacturing Cost

-1 Promethion Cost

Unavailable for Race Trait:
  • Tutorial Starting Ships
Treasure Hunt

Subsidizes a private venture to unknown places to find and collect valuable artifacts.

-300 Manufacturing Cost Unavailable for Race Trait:
  • Slavers Ability
  • Tutorial Starting Ships
Industrial Goods

Generate planetary production by having your Shipyard produce building materials.

-60 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Mining Missions
Scavengers

Scavengers claim they can find some rare resources.

-120 Manufacturing Cost Technology Required:
  • Exotic Mineral Missions
Ore Traders

By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.

-140 Manufacturing Cost Technology Required:
  • Rare Crystal Missions
Gem Traders

These traders might not have come by their goods through completely legal means, but the results speak for themselves.

-140 Manufacturing Cost Technology Required:
  • Rare Crystal Missions
Silicate Traders

Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.

-140 Manufacturing Cost Technology Required:
  • Rare Crystal Missions
Pilgrims

Generate Influence by sending out pilgrims from your shipyard.

-150 Manufacturing Cost

-1 Ultra Spice Cost

Technology Required:
  • Cultural Outreach Missions
Upgrade Manufacturing

Increase the level of our Manufacturing Districts.

-150 Manufacturing Cost Technology Required:
  • Xeno Industrialization

Unavailable with counter Upgrade Manufacturing0

Upgrade Manufacturing

Increase the level of our Manufacturing Districts.

-150 Manufacturing Cost Technology Required:
  • Xeno Manufacturing

Counter Upgrade Manufacturing0 required

Unavailable with counter Upgrade Manufacturing1

Upgrade Manufacturing

Increase the level of our Manufacturing Districts.

-200 Manufacturing Cost Technology Required:
  • Orbital Mining

Counter Upgrade Manufacturing1 required

Unavailable with counter Upgrade Manufacturing2

Upgrade Manufacturing

Increase the level of our Manufacturing Districts.

-300 Manufacturing Cost Technology Required:
  • Bioplastics

Counter Upgrade Manufacturing2 required

Unavailable with counter Upgrade Manufacturing3

Upgrade Manufacturing

Increase the level of our Manufacturing Districts.

-400 Manufacturing Cost Technology Required:
  • Claytronics

Counter Upgrade Manufacturing3 required

Unavailable with counter Upgrade Manufacturing4

Upgrade Manufacturing

Increase the level of our Manufacturing Districts.

-500 Manufacturing Cost Technology Required:
  • Singularity Power Plants

Counter Upgrade Manufacturing4 required

Unavailable with counter Upgrade Manufacturing5

Upgrade Housing

Increase the level of our Housing Districts.

-100 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Xeno Biology

Unavailable with counter Upgrade Population1

Upgrade Housing

Increase the level of our Housing Districts.

-200 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Extreme Colonization

Counter Upgrade Population1 required

Unavailable with counter Upgrade Population2

Upgrade Housing

Increase the level of our Housing Districts.

-300 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Exotic World Colonization

Counter Upgrade Population2 required

Unavailable with counter Upgrade Population3

Upgrade Housing

Increase the level of our Housing Districts.

-400 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Planetary Adaption

Counter Upgrade Population3 required

Unavailable with counter Upgrade Population4

Upgrade Housing

Increase the level of our Housing Districts.

-500 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Environmental Engineering

Counter Upgrade Population4 required

Unavailable with counter Upgrade Population5

Upgrade Entertainment

Increase the level of our Entertainment Districts.

-100 Manufacturing Cost Technology Required:
  • Hyperwave Radio

Unavailable with counter Upgrade Approval1

Upgrade Entertainment

Increase the level of our Entertainment Districts.

-200 Manufacturing Cost Technology Required:
  • Xeno Entertainment

Counter Upgrade Approval1 required

Unavailable with counter Upgrade Approval2

Upgrade Entertainment

Increase the level of our Entertainment Districts.

-300 Manufacturing Cost Technology Required:
  • Cultural Outreach

Counter Upgrade Approval2 required

Unavailable with counter Upgrade Approval3

Upgrade Entertainment

Increase the level of our Entertainment Districts.

-400 Manufacturing Cost Technology Required:
  • Stellar Emigration

Counter Upgrade Approval3 required

Unavailable with counter Upgrade Approval4

Upgrade Entertainment

Increase the level of our Entertainment Districts.

-500 Manufacturing Cost Technology Required:
  • Cultural Affinity

Counter Upgrade Approval4 required

Unavailable with counter Upgrade Approval5

Upgrade Markets

Increase the level of our Financial Districts.

-100 Manufacturing Cost Technology Required:
  • Economic Development

Unavailable with counter Upgrade Wealth1

Upgrade Markets

Increase the level of our Financial Districts.

-200 Manufacturing Cost Technology Required:
  • Interstellar Trade

Counter Upgrade Wealth1 required

Unavailable with counter Upgrade Wealth2

Upgrade Markets

Increase the level of our Financial Districts.

-300 Manufacturing Cost Technology Required:
  • Preferred Lending

Counter Upgrade Wealth2 required

Unavailable with counter Upgrade Wealth3

Upgrade Markets

Increase the level of our Financial Districts.

-400 Manufacturing Cost Technology Required:
  • Open Trade Policy

Counter Upgrade Wealth3 required

Unavailable with counter Upgrade Wealth4

Upgrade Markets

Increase the level of our Financial Districts.

-500 Manufacturing Cost Technology Required:
  • Galactic Trade

Counter Upgrade Wealth4 required

Unavailable with counter Upgrade Wealth5

Upgrade Agriculture

Increase the level of our Agricultural Districts.

-100 Manufacturing Cost Technology Required:
  • Xeno Biology

Unavailable with counter Upgrade Food1

Upgrade Agriculture

Increase the level of our Agricultural Districts.

-200 Manufacturing Cost Technology Required:
  • Terraforming

Counter Upgrade Food1 required

Unavailable with counter Upgrade Food2

Upgrade Agriculture

Increase the level of our Agricultural Districts.

-300 Manufacturing Cost Technology Required:
  • Xeno Agriculture

Counter Upgrade Food2 required

Unavailable with counter Upgrade Food3

Upgrade Agriculture

Increase the level of our Agricultural Districts.

-400 Manufacturing Cost Technology Required:
  • Hydroponics

Counter Upgrade Food3 required

Unavailable with counter Upgrade Food4

Upgrade Agriculture

Increase the level of our Agricultural Districts.

-500 Manufacturing Cost Technology Required:
  • Transgenic Manipulation

Counter Upgrade Food4 required

Unavailable with counter Upgrade Food5

Upgrade Research

Increase the level of our Research Districts.

-100 Manufacturing Cost Technology Required:
  • Research Districts

Unavailable with counter Upgrade Research

Upgrade Research

Increase the level of our Research Districts.

-100 Manufacturing Cost Technology Required:
  • Xeno Research

Counter Upgrade Research required

Unavailable with counter Upgrade Research0

Upgrade Research

Increase the level of our Research Districts.

-150 Manufacturing Cost Technology Required:
  • Quantum Computing

Counter Upgrade Research0 required

Unavailable with counter Upgrade Research1

Upgrade Research

Increase the level of our Research Districts.

-200 Manufacturing Cost Technology Required:
  • Computing Substrates

Counter Upgrade Research1 required

Unavailable with counter Upgrade Research2

Upgrade Research

Increase the level of our Research Districts.

-300 Manufacturing Cost Technology Required:
  • Neural Mapping

Counter Upgrade Research2 required

Unavailable with counter Upgrade Research3

Upgrade Research

Increase the level of our Research Districts.

-400 Manufacturing Cost Technology Required:
  • Artifical Brains

Counter Upgrade Research3 required

Unavailable with counter Upgrade Research4

Upgrade Research

Increase the level of our Research Districts.

-500 Manufacturing Cost Technology Required:
  • A I Overseer

Counter Upgrade Research4 required

Unavailable with counter Upgrade Research5

Upgrade Culture

Increase the level of our Culture Districts.

-100 Manufacturing Cost Technology Required:
  • Diplomacy

Unavailable with counter Upgrade Influence1

Upgrade Culture

Increase the level of our Culture Districts.

-200 Manufacturing Cost Technology Required:
  • Cultural Influence

Counter Upgrade Influence1 required

Unavailable with counter Upgrade Influence2

Upgrade Culture

Increase the level of our Culture Districts.

-300 Manufacturing Cost Technology Required:
  • Stellar Emigration

Counter Upgrade Influence2 required

Unavailable with counter Upgrade Influence3

Upgrade Culture

Increase the level of our Culture Districts.

-400 Manufacturing Cost Technology Required:
  • Cultural Assimilation

Counter Upgrade Influence3 required

Unavailable with counter Upgrade Influence4

Upgrade Culture

Increase the level of our Culture Districts.

-500 Manufacturing Cost Technology Required:
  • Cultural Affinity

Counter Upgrade Influence4 required

Unavailable with counter Upgrade Influence5

Scan Planet

We can scan our planet for the remains of crashed alien vessels.

-60 Manufacturing Cost Unlock The Opportunity Scan Planet required

The Opportunity Scannable World required

Unavailable with counter Scan Planet

Broadcast Culture

Produces a Broadcast module for our Vault which can be used to broadcast our culture from a target friendly planet.

-300 Manufacturing Cost Technology Required:
  • Xeno Entertainment

Race Trait Required:

  • Synthetic Life

Planet Improvement Required:

  • Civilization Capital