GC4 Improvement Projects Table: Difference between revisions
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<u>Unavailable for Race Trait:</u> | <u>Unavailable for Race Trait:</u> | ||
* Synthetic Life | * Synthetic Life | ||
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|[[File:Drones.png|alt=|left|48x48px|frameless]]'''Produce Drones''' | |||
<small>Drones are required to unlock new technologies.</small> | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
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| <u>Technology Required:</u> | |||
* Drone Production | |||
|- | |||
|[[File:Modules.png|alt=|left|48x48px|frameless]]'''Produce Modules''' | |||
<small>Produces Starbase modules. Modules are required to upgrade your starbases.</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
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| <u>Technology Required:</u> | |||
* Module Assembly | |||
|- | |||
|[[File:Nanobots.png|alt=|left|48x48px|frameless]]'''Produce Nanobots''' | |||
<small>Nanobots are required to upgrade your colonies.</small> | |||
| <span style="color:Red;">-250</span> Manufacturing Cost | |||
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| <u>Unavailable</u> | |||
|- | |||
|[[File:Mission_Research.png|alt=|left|48x48px|frameless]]'''Research Mission''' | |||
<small>Generate research by having your Shipyard study the surrounding area.</small> | |||
| <span style="color:Red;">-200</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Promethion Cost | |||
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| <u>Unavailable for Race Trait:</u> | |||
* Tutorial Starting Ships | |||
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|[[File:Mission_Credits.png|alt=|left|48x48px|frameless]]'''Treasure Hunt''' | |||
<small>Subsidizes a private venture to unknown places to find and collect valuable artifacts.</small> | |||
| <span style="color:Red;">-300</span> Manufacturing Cost | |||
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| <u>Unavailable for Race Trait:</u> | |||
* Slavers Ability | |||
* Tutorial Starting Ships | |||
|- | |||
|[[File:Mission_Production.png|alt=|left|48x48px|frameless]]'''Industrial Goods''' | |||
<small>Generate planetary production by having your Shipyard produce building materials.</small> | |||
| <span style="color:Red;">-60</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Durantium Cost | |||
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| <u>Technology Required:</u> | |||
* Mining Missions | |||
|- | |||
|[[File:Mission_Resources.png|alt=|left|48x48px|frameless]]'''Scavengers''' | |||
<small>Scavengers claim they can find some rare resources.</small> | |||
| <span style="color:Red;">-120</span> Manufacturing Cost | |||
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| <u>Technology Required:</u> | |||
* Exotic Mineral Missions | |||
|- | |||
|[[File:Mission_HeliosOre.png|alt=|left|48x48px|frameless]]'''Ore Traders''' | |||
<small>By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.</small> | |||
| <span style="color:Red;">-140</span> Manufacturing Cost | |||
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| <u>Technology Required:</u> | |||
* Rare Crystal Missions | |||
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|[[File:Mission_HarmonyCrystal.png|alt=|left|48x48px|frameless]]'''Gem Traders''' | |||
<small>These traders might not have come by their goods through completely legal means, but the results speak for themselves.</small> | |||
| <span style="color:Red;">-140</span> Manufacturing Cost | |||
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| <u>Technology Required:</u> | |||
* Rare Crystal Missions | |||
|- | |||
|[[File:Mission_HyperSilicates.png|alt=|left|48x48px|frameless]]'''Silicate Traders''' | |||
<small>Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.</small> | |||
| <span style="color:Red;">-140</span> Manufacturing Cost | |||
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| <u>Technology Required:</u> | |||
* Rare Crystal Missions | |||
|- | |||
|[[File:Mission_Influence.png|alt=|left|48x48px|frameless]]'''Pilgrims''' | |||
<small>Generate Influence by sending out pilgrims from your shipyard.</small> | |||
| <span style="color:Red;">-150</span> Manufacturing Cost | |||
<span style="color:Red;">-1</span> Ultra Spice Cost | |||
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| <u>Technology Required:</u> | |||
* Cultural Outreach Missions | |||
|- | |- | ||
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]'''Upgrade Manufacturing''' | |[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]'''Upgrade Manufacturing''' | ||
Latest revision as of 19:09, 12 February 2024
| Improvement | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements |
|---|---|---|---|---|---|
Establish a formal council to oversee and harness the potential of the best and brightest individuals within our civilization.[BR][BR][COLOR=UIDefaultHighlight]Unlocks Leader Screen[/COLOR] |
-3 Manufacturing Cost | +2 Population Cap | Unavailable with flag Leaders Screen Unlocked | ||
Strip mine your world for fun and profit. Mostly profit. |
-45 Manufacturing Cost | Technology Required:
| |||
We can scan our planet for the remains of crashed alien vessels. |
-60 Manufacturing Cost | Unlock Scan Planet required
Unavailable with counter Scan Planet | |||
Colonists have been reported missing. Send out search parties to uncover what is happening. |
-60 Manufacturing Cost | Sacred World required
Unlock Investigate Murder required | |||
Colonists have been reported missing. Send out search parties to uncover what is happening. |
-30 Manufacturing Cost | Mystery required | |||
Produce a new Citizen for your Civilization. |
-120 Manufacturing Cost
-2 Durantium Cost |
Citizen Race Required:
| |||
Provides 250 credits |
-250 Manufacturing Cost | ||||
Produces Starbase modules. Modules are required to upgrade your starbases. |
-200 Manufacturing Cost | Technology Required:
| |||
Provides 25 Influence |
-100 Manufacturing Cost | Unlock Heritage required | |||
Provides 100 research. Can only be used on a planet with a Technological Capital. |
-200 Manufacturing Cost | Technology Required:
Planet Improvement Required:
| |||
Grow a new Clone citizen. Clones are almost as good as real citizens. Almost... |
-2500 Manufacturing Cost
-3 Promethion Cost |
Technology Required:
Unavailable for Race Trait:
| |||
Drones are required to unlock new technologies. |
-250 Manufacturing Cost | Technology Required:
| |||
Produces Starbase modules. Modules are required to upgrade your starbases. |
-150 Manufacturing Cost | Technology Required:
| |||
Nanobots are required to upgrade your colonies. |
-250 Manufacturing Cost | Unavailable | |||
Generate research by having your Shipyard study the surrounding area. |
-200 Manufacturing Cost
-1 Promethion Cost |
Unavailable for Race Trait:
| |||
Subsidizes a private venture to unknown places to find and collect valuable artifacts. |
-300 Manufacturing Cost | Unavailable for Race Trait:
| |||
Generate planetary production by having your Shipyard produce building materials. |
-60 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
| |||
Scavengers claim they can find some rare resources. |
-120 Manufacturing Cost | Technology Required:
| |||
By contracting with our most knowledgeable traders, they claim they will bring Helios Ore. |
-140 Manufacturing Cost | Technology Required:
| |||
These traders might not have come by their goods through completely legal means, but the results speak for themselves. |
-140 Manufacturing Cost | Technology Required:
| |||
Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder. |
-140 Manufacturing Cost | Technology Required:
| |||
Generate Influence by sending out pilgrims from your shipyard. |
-150 Manufacturing Cost
-1 Ultra Spice Cost |
Technology Required:
| |||
Increase the level of our Manufacturing Districts. |
-150 Manufacturing Cost | Technology Required:
Unavailable with counter Upgrade Manufacturing0 | |||
Increase the level of our Manufacturing Districts. |
-150 Manufacturing Cost | Technology Required:
Counter Upgrade Manufacturing0 required Unavailable with counter Upgrade Manufacturing1 | |||
Increase the level of our Manufacturing Districts. |
-200 Manufacturing Cost | Technology Required:
Counter Upgrade Manufacturing1 required Unavailable with counter Upgrade Manufacturing2 | |||
Increase the level of our Manufacturing Districts. |
-300 Manufacturing Cost | Technology Required:
Counter Upgrade Manufacturing2 required Unavailable with counter Upgrade Manufacturing3 | |||
Increase the level of our Manufacturing Districts. |
-400 Manufacturing Cost | Technology Required:
Counter Upgrade Manufacturing3 required Unavailable with counter Upgrade Manufacturing4 | |||
Increase the level of our Manufacturing Districts. |
-500 Manufacturing Cost | Technology Required:
Counter Upgrade Manufacturing4 required Unavailable with counter Upgrade Manufacturing5 | |||
Increase the level of our Housing Districts. |
-100 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Unavailable with counter Upgrade Population1 | |||
Increase the level of our Housing Districts. |
-200 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Counter Upgrade Population1 required Unavailable with counter Upgrade Population2 | |||
Increase the level of our Housing Districts. |
-300 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Counter Upgrade Population2 required Unavailable with counter Upgrade Population3 | |||
Increase the level of our Housing Districts. |
-400 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Counter Upgrade Population3 required Unavailable with counter Upgrade Population4 | |||
Increase the level of our Housing Districts. |
-500 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Counter Upgrade Population4 required Unavailable with counter Upgrade Population5 | |||
Increase the level of our Entertainment Districts. |
-100 Manufacturing Cost | Technology Required:
Unavailable with counter Upgrade Approval1 | |||
Increase the level of our Entertainment Districts. |
-200 Manufacturing Cost | Technology Required:
Counter Upgrade Approval1 required Unavailable with counter Upgrade Approval2 | |||
Increase the level of our Entertainment Districts. |
-300 Manufacturing Cost | Technology Required:
Counter Upgrade Approval2 required Unavailable with counter Upgrade Approval3 | |||
Increase the level of our Entertainment Districts. |
-400 Manufacturing Cost | Technology Required:
Counter Upgrade Approval3 required Unavailable with counter Upgrade Approval4 | |||
Increase the level of our Entertainment Districts. |
-500 Manufacturing Cost | Technology Required:
Counter Upgrade Approval4 required Unavailable with counter Upgrade Approval5 | |||
Increase the level of our Financial Districts. |
-100 Manufacturing Cost | Technology Required:
Unavailable with counter Upgrade Wealth1 | |||
Increase the level of our Financial Districts. |
-200 Manufacturing Cost | Technology Required:
Counter Upgrade Wealth1 required Unavailable with counter Upgrade Wealth2 | |||
Increase the level of our Financial Districts. |
-300 Manufacturing Cost | Technology Required:
Counter Upgrade Wealth2 required Unavailable with counter Upgrade Wealth3 | |||
Increase the level of our Financial Districts. |
-400 Manufacturing Cost | Technology Required:
Counter Upgrade Wealth3 required Unavailable with counter Upgrade Wealth4 | |||
Increase the level of our Financial Districts. |
-500 Manufacturing Cost | Technology Required:
Counter Upgrade Wealth4 required Unavailable with counter Upgrade Wealth5 | |||
Increase the level of our Agricultural Districts. |
-100 Manufacturing Cost | Technology Required:
Unavailable with counter Upgrade Food1 | |||
Increase the level of our Agricultural Districts. |
-200 Manufacturing Cost | Technology Required:
Counter Upgrade Food1 required Unavailable with counter Upgrade Food2 | |||
Increase the level of our Agricultural Districts. |
-300 Manufacturing Cost | Technology Required:
Counter Upgrade Food2 required Unavailable with counter Upgrade Food3 | |||
Increase the level of our Agricultural Districts. |
-400 Manufacturing Cost | Technology Required:
Counter Upgrade Food3 required Unavailable with counter Upgrade Food4 | |||
Increase the level of our Agricultural Districts. |
-500 Manufacturing Cost | Technology Required:
Counter Upgrade Food4 required Unavailable with counter Upgrade Food5 | |||
Increase the level of our Research Districts. |
-100 Manufacturing Cost | Technology Required:
Unavailable with counter Upgrade Research | |||
Increase the level of our Research Districts. |
-100 Manufacturing Cost | Technology Required:
Counter Upgrade Research required Unavailable with counter Upgrade Research0 | |||
Increase the level of our Research Districts. |
-150 Manufacturing Cost | Technology Required:
Counter Upgrade Research0 required Unavailable with counter Upgrade Research1 | |||
Increase the level of our Research Districts. |
-200 Manufacturing Cost | Technology Required:
Counter Upgrade Research1 required Unavailable with counter Upgrade Research2 | |||
Increase the level of our Research Districts. |
-300 Manufacturing Cost | Technology Required:
Counter Upgrade Research2 required Unavailable with counter Upgrade Research3 | |||
Increase the level of our Research Districts. |
-400 Manufacturing Cost | Technology Required:
Counter Upgrade Research3 required Unavailable with counter Upgrade Research4 | |||
Increase the level of our Research Districts. |
-500 Manufacturing Cost | Technology Required:
Counter Upgrade Research4 required Unavailable with counter Upgrade Research5 | |||
Increase the level of our Culture Districts. |
-100 Manufacturing Cost | Technology Required:
Unavailable with counter Upgrade Influence1 | |||
Increase the level of our Culture Districts. |
-200 Manufacturing Cost | Technology Required:
Counter Upgrade Influence1 required Unavailable with counter Upgrade Influence2 | |||
Increase the level of our Culture Districts. |
-300 Manufacturing Cost | Technology Required:
Counter Upgrade Influence2 required Unavailable with counter Upgrade Influence3 | |||
Increase the level of our Culture Districts. |
-400 Manufacturing Cost | Technology Required:
Counter Upgrade Influence3 required Unavailable with counter Upgrade Influence4 | |||
Increase the level of our Culture Districts. |
-500 Manufacturing Cost | Technology Required:
Counter Upgrade Influence4 required Unavailable with counter Upgrade Influence5 | |||
We can scan our planet for the remains of crashed alien vessels. |
-60 Manufacturing Cost | Unlock The Opportunity Scan Planet required
The Opportunity Scannable World required Unavailable with counter Scan Planet | |||
Produces a Broadcast module for our Vault which can be used to broadcast our culture from a target friendly planet. |
-300 Manufacturing Cost | Technology Required:
Race Trait Required:
Planet Improvement Required:
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