GalCiv4:Artifacts: Difference between revisions

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{{DISPLAYTITLE:Artifacts}}
{{DISPLAYTITLE:Artifacts}}
[[File:Artifact.png|thumb|500px]]
[[File:Artifact.png|thumb|500px]]
[[File:RaceTraitAncient.png|24px|link=Artifacts]]Artifacts are a kind of Anomaly that are handled somewhat differently to Space Junk and Capsules, granting the player access to a powerful one-use item, often with an option to sell them it off for Credits. There are many different Artifacts to collect during the game, and more than one of each type can be stored simultaneously. Once claimed, Artifacts are stored in “The Vault” indefinitely, and can be played either immediately, or during any of the player’s subsequent turns. To activate an Artifact, click on “The Vault”, select the artifact you want and then click on the target, whether that be a hex, a fleet, a planet or something else will depend on the device in question.
[[File:RaceTraitAncient.png|24px|link=Artifacts]]Artifacts are a kind of [[File:Alert_Survey1.png|24px|link=Anomalies]] [[Anomalies|Anomaly]] that are handled somewhat differently to [[Anomalies#Space Junk|Space Junk]] and [[Anomalies#Capsules|Capsules]], granting the player access to a powerful one-use item, often with an option to sell it off for Credits. There are many different Artifacts to collect during the game, and more than one of each type can be stored simultaneously. Once claimed, Artifacts are stored in “The Vault” indefinitely, and can be played either immediately, or during any of the player’s subsequent turns. To activate an Artifact, click on “The Vault”, select the artifact you want and then click on the target, whether that be a hex, a fleet, a planet or something else will depend on the device in question.


{{:GC4_Artifacts_Table}}
{{:GC4_Artifacts_Table}}

Latest revision as of 15:39, 27 February 2024

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Error creating thumbnail: File missingArtifacts are a kind of Error creating thumbnail: File missing Anomaly that are handled somewhat differently to Space Junk and Capsules, granting the player access to a powerful one-use item, often with an option to sell it off for Credits. There are many different Artifacts to collect during the game, and more than one of each type can be stored simultaneously. Once claimed, Artifacts are stored in “The Vault” indefinitely, and can be played either immediately, or during any of the player’s subsequent turns. To activate an Artifact, click on “The Vault”, select the artifact you want and then click on the target, whether that be a hex, a fleet, a planet or something else will depend on the device in question.

Artifact Description Effects Requirements
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Chaos Beacon
Reduces the Approval of the target world for 25 months. Permanently increases the world's Crime. -0.2 Approval

+0.1 Crime

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Stardrive Module
Increases the Hyperspace speed of a target ship. +1 Moves Cap
  • Granted from the GC4: Event
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Climate Purifier
Capable of filtering an entire planet's atmosphere. -20% Pollution -0.2 Pollution
  • Granted from the GC4: Event
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Ancient Survey Module
Allows target starship to be able to survey anomalies. +1 Can Survey
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Guilt Magnifier
Makes people feel more guilty about doing the wrong thing. Reduces Crime. -0.05 Crime
  • Granted from the GC4: Event
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Arnor Halo
Activating this symbol of the Arnor will apply some measure of this permanence to the selected fleet, increasing its hit points. +10% Hit Points +10% Hit Points Cap
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Echoing Heartstone
A shard from the heart of creation. Activating it significantly increases the Influence of the selected planet. +500 Influence +500 Influence Tally Granted from
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Atmospheric Cleanser
Reduces the Pollution on a colony by efficiently breaking down harmful particles and toxins. -0.1 Pollution
  • Granted from the GC4: Event
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Dimensional Snare
A creature was forced out of another dimension and trapped in ours. We could release it, but it may go after us as well. Spawn a minor Space Monster Spawn a minor Space Monster Granted from
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Boost Coil
Extra-dimensional materials are consumed quickly, but will give a temporary boost the movement of a fleet. Resets Fleet Moves Resets Fleet Moves
  • Granted from constructing the Boost Coil Study improvement
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Dimensional Mirror
This Precursor artifact was left here for unknown reasons. It allows us to see a given area of space in great detail. Reveal an Area of the Map Reveal an Area of the Map
  • Granted from starting turn 1
  • Granted from unlocking Culture Traits
  • Granted from constructing the Dimensional Mirror Study improvement
  • Granted from researching the Recursive Models tech
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Resource Nullification Array
Oxidizes minerals on a target foreign world, reduces the planet's mineral value. -2 Minerals
  • Granted from the GC4: Event
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Inspire Scientists
Inspiring our scientists will result in an immediate +50 Research. +50 Research
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Arnor Embers
This ruined Arnor weapon can be harvested for power sources that will improve the attack of the selected fleet. +3 Attack +1 Beam Attack

+1 Missile Attack +1 Kinetic Attack

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Spores of Yggdrasil
An entire ecosystem is contained within this sphere. By deploying it to dead worlds, the entire world will come alive. Convert a Dead World to a Class 5 Planet Convert a Dead World to a Class 5 Planet
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Bernal Sphere
This self-sustaining habitat can be deployed on any planet and comes complete with a synthetic workforce. +1 Yor Citizen +1 Yor Citizen
  • Granted from constructing the Bernal Sphere Study improvement
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Betatron Collider
Able to warp space with a beam capable of inflicting heavy damage on an entire enemy fleet. 25% Damage -25% Hit Points


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Enemy Destabilizer Module
Promotes criminal activity on a target foreign world. +0.10 Crime
  • Granted from the GC4: Event
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Nanite Transmitter
Able to transmit a stream of Nanites to any part of the galaxy and instantly construct a warship. Spawn an Overlord ship Spawns a Paladin
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Mnemonic Nanites
These Nanites will immediately rebuild themselves according to the architectural records of the ship they are exposed to. Fully Repairs Fleet Fully Repairs Fleet
  • Granted from the The Derelict Event
  • Granted from constructing the Mnemonic Nanites Study improvement
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Distant Vision
Using a Precursor artifact we can peer into a distant part of space. Reveal an Area of the Map Reveal an Area of the Map
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Robotic Servants Module
Adds a friendly Yor servant to a target core world. +1 Yor Citizen
  • Granted from the GC4: Event
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Tech Finder Scanner
Locates previously undiscovered bits of technology left over from the Precursors, increasing the planet's base tech rating. +2 Technology
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Penumbral Beacon
This beacon will call a monster from distant space. But beware, it doesn't grant any control over the monster. Spawn a powerful Space Monster Spawn a powerful Space Monster
  • Granted from constructing the Penumbral Beacon Study improvement
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Empathy Engine
This device is capable of transmitting a calming wave over all of our worlds, though its influence is temporary. +25% Approval for 25 months +0.25 Approval
  • Granted from constructing the Empathy Engine Study improvement
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Prototype Warhead
Enhances your ship's offensive capabilities by adding superior missile firepower. +3 Missile Attack
  • Granted from the GC4: Event
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Nano Fabricator
Able to produce anything we need. Activating it allows us to make instant progress on a selected planet's social project. +100 Planet Production +100 Manufacturing Overflow
  • Granted from constructing the Nano Fabricator Study improvement
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Planetary Broadcaster Module
Amplifies a planet's Influence over surrounding systems. +500 Influence
  • Granted from the GC4: Event
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Modify Planet
Increase this planet's use to our species. Adds +1 to its usable tiles. Should only be used on Core worlds. Terraforms Tiles on Planet

+3 Usable Tiles

  • Granted from researching the Planetary Substrates tech
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Wormhole Generator
This former part of a galactic relay lies dormant. Activating it will send a selected fleet somewhere, but we have no control over where. Randomly Teleport Fleet Randomly Teleport Fleet
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Mineral Scanner
One time use scanner finds previously unknown sources of minerals on a target world of ours. +2 Minerals
  • Granted from the GC4: Event
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Neural Link
By bonding our command staff to the ship itself we can create a fleet that is more responsive and reactive than our enemies. +10 Experience Points +10 Exp Points
  • Granted from constructing the Neural Hive Study improvement
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Found Weapon Jammer
We didn't steal this. We found it. +5 Point Defense
  • Granted from the GC4: Event
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Summon Leader Module
Summons a friendly Precursor constructed Yor advisor. +1 Yor Leader
  • Granted from the GC4: Event
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Planetary Culture Module
When applied, it finds previously undiscovered points of interest on a planet resulting in increased cultural significance for that world. +3 Planet Influence
  • Granted from the GC4: Event
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Slipstream Accelerator
Extra-dimensional materials are consumed quickly, but will give this fleet a permanent boost to movement speed. Increases Fleet Moves +1 Moves Cap
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Pocket Universe Artifact
An artifact with the power to open a pocket universe where the Orb of Draginol is said to be hidden. Spawns a pocket dimension to the Orb of Draginol


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Armor Plate Module
Provides increased armor defense for a target ship. +2 Armor Rating
  • Granted from the GC4: Event
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Demoralizing Artifact
Drastically reduces the Influence of a target foreign planet. -5 Influence Per Turn
  • Granted from the GC4: Event
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Broadcast Culture
This module contains an optimized message certain to make others wish to assimilate to our culture. +300 Influence Tally
  • Granted from constructing the Broadcast Culture improvement
  • Granted from researching the God of the Machine tech
  • Granted from researching the Cultural Synthesis tech
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Magnify Influence.
Multiplies the influence produced by target core world for a couple of years. +300% Influence Per Turn
  • Granted from the GC4: Event
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Harmony Beacon
Increases the Approval of the target world by 10% for 25 months. Creates a sustained sense of satisfaction and contentment among the inhabitants. +10% Approval
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Precognition Sensor
This quantum sensor warns of threats before there is any known indication of their presence. +10% Resistance +0.1 Resistance Bonus
  • Granted from constructing the Precognition Sensor Study improvement
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Chimeric Biomass
This artifact produces material rich with proto-organic matter. This matter can improve the class of any world we use it on. +2 Usable Tiles, +1 Farming +1 Fertility

Terraforms Tiles on Planet +2 Usable Tiles

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Tactical Thruster Upgrade Module
This module harnesses advanced technology to significantly increase the combat speed and maneuverability of any ship it is applied to. +1 Tactical Speed
  • Granted from the GC4: Event
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Precursor Archive
An archive of nearly limitless knowledge. By activating it we can instantly complete our current research. Complete Current Research Complete Current Research
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Ancient Food Replicator
Provides food for extended voyages, increasing the ship's range. +5 Ship Range
  • Granted from the GC4: Event
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Poison Gas Module
Dramatically reduces the fertility of a target foreign world in a month.
Must be at war with the target.
-10 Fertility
  • Granted from the GC4: Event
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Add Planetary Defense Module
Provides an additional layer of defense against invasions to a target planet. +30 Planetary Defenses MaxHP
  • Granted from the GC4: Event
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Motivation Helix
Remnant of an ancient race of slavers. When activated it inspires productivity and boosts production at the selected shipyard. +500 Shipyard Production +500 Manufacturing Overflow
  • Granted from constructing the Motivation Helix Study improvement
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Mass Driver Module
Unleash an ancient and powerful kinetic force, enhancing your ship's firepower and causing significant damage to enemy ships or structures. +2 Kinetic Attack
  • Granted from the GC4: Event
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Robotic Star Drone
Instantly constructs a small but lethal weapons drone. Spawns a Gunboat
  • Granted from the GC4: Event
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Gift of the Mithrilar.
Will gradually increase the intelligence of citizens on target core world until they are genius level. +1 Yor Citizen

+1 Intelligence

  • Granted from the GC4: Event
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Matryoshka Forge
Folding materials across dimensions produces plating stronger than physics would allow, increasing the defense of the selected fleet. +15 Defense +5 Shield Strength
+5 Armor Rating
+5 Evasion
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Enemy Defense Sabotage Module
Wrecks the enemy's ability to defend against invasions. Target a foreign planet to use.
Must be at war with the target.
-250 Planetary DefensesHP
  • Granted from the GC4: Event
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Energy Infuser
When installed on a ship, the Energy Infuser enhances the vessel's energy weapons. +2 Beam Attack
  • Granted from the GC4: Event
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Orbital Expansion
Increases the number of available orbital slots on a world by one. +1 Upgrade slots.
  • Generated by the Orbital Expansion project on a core world. Requires 3 Helios Ore.
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Abyssal Crown
An ornate ring of swirling darkness said to bend entire civilizations to its cryptic, warlike design. +5% Soldiering
+1% Pollution
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War Forge
Overcharge your shipyard with superheated alloys and production speed. +150% Military for 12 months
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Arnorian Battle Shield
A legendary shield from the Arnor, rumored to boost defensive capabilities of any fleet that wields it. +2 Beam Attack
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Dimensional Disturbance
Create a chaotic rift that disorients an enemy fleet, slowing its movement and restricting its sensor range for a short time. -1 Moves, -2 Sensor Range for 5 months
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Singularity Core
A power source that folds time to enhance weapon and armor systems, thought it drains engine performance. Fleet must have beam weapons. +2 Beam Attack
+2 Armor rating
-1 Moves
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Temporal Forge
By tapping into localized temporal fields, we can speed up ship production dramatically. +300 Stored Goods
-5 Approval for 10 months
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Celestial Shard
A massive crystal fragment that radiates an aura of celestial influence, shifting political landscapes in your favor. +500 Influence
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Fractured Singularity
A compressed anomaly that grants staggering offensive might, at the risk of distorting space around its users. +3 Beam Attack
+3 Missile Attack
+3 Kinetic Attack
-1 Moves
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The Echoing Spire
A crystalline spire that resonates with ancient energies, granting insight to those who harness it. +100 Research instantly
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Planetary Harvest
Harness advanced terraforming to drastically boost food production on a planet. The sudden shift creates runoff, increasing pollution levels. +50% Food
+5 Pollution for 10 months
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Nature's Wrath
Harness the raw power of nature to cripple an enemy's Farming input. -1 Farming (permanent) on target world
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Neural Accelerator
A device that enhances the cognitive abilities of our people, allowing them to work faster and more efficiently. Receive a Scientist and +10% Research for 12 months. +10% Research
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Starforged Relic
Forged from the core of a dying star, it brims with cosmic power and can summon potent resources at will. Spawn a cruiser class ship
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Psychic Network
the narrative text +1 Diplomacy
+10% Influence Growth for 15 months
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Corporate Headhunt
Recruit a Leader from rival corporations to join our cause, at the cost of our people's goodwill. +1 Leader
-3 Approval for 8 months
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The Eclipsed Core
A dark sphere of unknown energy that can slip entire fleets between rifts in space. Randomly teleport fleet
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The Obsidian Monolith
A colossal black structure, humming with ancient force. Ships across your empire gain an enduring resilience from its dark vigilance. +2 Armor to all ships
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Soul Binder
Bind the restless spirits of fallen warriors to your service, unleashing twisted Dread Lord craft for your fleet. Summon 3 Dread Lord pirate ships
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The Voidheart
A relic of impossible origin, pulsating with an unsettling, otherworldly rhythm that warps reality around it. +20 Influence Growth for 10 months
-5 Approval for 10 months
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Invite Leaders
Searching for our most talented will provide 3 new leaders for recruitment. Three new Leaders
  • An Executive Order granted every 10 turns. Requires Leadership Recruiting.

Note: This table is not exhaustive. The Executive Orders are artifacts, and there are a number of faction-specific artifacts.