GalCiv4:Civ Traits Table: Difference between revisions
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* Allows [[File:ArtocarpusVirilesL1.png|alt=|24px|frameless]] '''[[Improvements_GC4#ColonyUpgrade_ArtocarpusViriles|Orbital Artocarpus Collector]]''' Improvement | * Allows [[File:ArtocarpusVirilesL1.png|alt=|24px|frameless]] '''[[Improvements_GC4#ColonyUpgrade_ArtocarpusViriles|Orbital Artocarpus Collector]]''' Improvement | ||
* Allows [[File:AurorusArboretumL1.png|alt=|24px|frameless]] '''[[Improvements_GC4#ColonyUpgrade_AurorusArboretum|Orbital Aurorus]]''' Improvement | * Allows [[File:AurorusArboretumL1.png|alt=|24px|frameless]] '''[[Improvements_GC4#ColonyUpgrade_AurorusArboretum|Orbital Aurorus]]''' Improvement | ||
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]] '''[[ | * Allows [[File:Icon_Planet.png|alt=|24px|frameless]] '''[[Research_Tree#MasterTech_ExoticAgriculture|Exotic Agriculture]]''' Tech | ||
|- | |- | ||
| [[File:RaceTraitEconomical.png|alt=|24px|frameless]] '''<span id="Rich2">Rich +1: Rich'''</span> | | [[File:RaceTraitEconomical.png|alt=|24px|frameless]] '''<span id="Rich2">Rich +1: Rich'''</span> | ||
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* Colony gets <span style="color:Green">+25%</span> [[File:GC3_Population_Cap_Stat_Icon.png|alt=|24px|frameless]] '''Population Cap''' | * Colony gets <span style="color:Green">+25%</span> [[File:GC3_Population_Cap_Stat_Icon.png|alt=|24px|frameless]] '''Population Cap''' | ||
* Allows [[File:Icon_Planet.png|alt=|24px|frameless]] '''[[ | * Allows [[File:Icon_Planet.png|alt=|24px|frameless]] '''[[Research_Tree#MasterTech_PlanetaryOutposts|Planetary Outposts]]''' Tech | ||
|- | |- | ||
| [[File:RaceTraitExplorers.png|alt=|24px|frameless]] '''<span id="Explorer2">Explorer +1: Explorers'''</span> | | [[File:RaceTraitExplorers.png|alt=|24px|frameless]] '''<span id="Explorer2">Explorer +1: Explorers'''</span> | ||
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| style="white-space:nowrap;"| | | style="white-space:nowrap;"| | ||
* Asteroid gets <span style="color:Green">+50%</span> [[File:GC3_Raw_Production_Icon.png|alt=|24px|frameless]] '''Raw Production''' | * Asteroid gets <span style="color:Green">+50%</span> [[File:GC3_Raw_Production_Icon.png|alt=|24px|frameless]] '''Raw Production''' | ||
* Allows [[File:Icon_Production.png|alt=|24px|frameless]] '''[[ | * Allows [[File:Icon_Production.png|alt=|24px|frameless]] '''[[Research_Tree#MasterTech_MiningMissions|Mining Missions]]''' Tech | ||
|- | |- | ||
| [[File:RaceTraitMilitant.png|alt=|24px|frameless]] '''<span id="Militant1">Militant +2: Militant'''</span> | | [[File:RaceTraitMilitant.png|alt=|24px|frameless]] '''<span id="Militant1">Militant +2: Militant'''</span> | ||
Latest revision as of 19:19, 25 March 2024
| Name | Description | Effects |
|---|---|---|
| Modifies other players' attitude toward you | ||
| Modifies how quickly credits are gained | ||
| Makes advanced farming technologies available. |
| |
| Modifies how quickly credits are gained | ||
| Modifies how quickly improvements are built on your planets | ||
| Modifies your chance to use Persuasion in events and diplomacy |
| |
| Modifies your chance to use Persuasion in events and diplomacy |
| |
| Modifies the ability to resist Invasions | ||
| Modifies how quickly borders are expanded | ||
| Modifies how quickly improvements are built on your planets | ||
| Modifies how far your ships can travel each turn | ||
| Modifies how far your ships can travel each turn | ||
| Modifies your chance to use Intimidation in events and diplomacy |
| |
| Modifies how quickly technologies are learned | ||
| Modifies the ability to resist Cultural Influence effects | ||
| Modifies how far your ships can travel from your borders | ||
| Modifies other players' attitude toward you | ||
| Modifies your chance to use Intimidation in events and diplomacy |
| |
| Modifies how quickly borders are expanded | ||
| Decreases your starting Control | ||
| Modifies your chance to use Persuasion in events and diplomacy |
| |
| Modifies how quickly improvements are built on your planets | ||
| Modifies your chance to use Deception in events and diplomacy |
| |
| Makes additional organizational technologies available | ||
| Modifies your chance to use Deception in events and diplomacy |
| |
| Disable Repair | This civilization does not repair normally. |
|
| Has access to more advanced city building technologies |
| |
| Modifies how far your ships can travel from your borders | ||
| Modifies the ability to resist Invasions | ||
| Modifies how far your ships can travel from your borders | ||
| Modifies your chance to use Persuasion in events and diplomacy |
| |
| Modifies the success of Planetary Invasions | ||
| Modifies how quickly technologies are learned |
| |
| Modifies how quickly your ships gain experience |
| |
| Decreases your starting Control | ||
| Modifies how quickly credits are gained | ||
| Modifies how quickly technologies are learned | ||
| Modifies your chance to use Intimidation in events and diplomacy |
| |
| Modifies your chance to use Deception in events and diplomacy |
| |
| Modifies how quickly your ships gain experience |
| |
| Modifies how quickly improvements are built on your planets | ||
| Modifies the ability to resist Invasions | ||
| Modifies the success of Planetary Invasions | ||
| Modifies how quickly your ships gain experience |
| |
| Modifies other players' attitude toward you | ||
| Modifies other players' attitude toward you | ||
| Modifies your chance to use Deception in events and diplomacy |
| |
| Modifies your chance to use Intimidation in events and diplomacy |
| |
| Modifies how quickly borders are expanded | ||
| Modifies how quickly your ships gain experience |
| |
| Modifies how quickly borders are expanded | ||
| Increases output from asteroid mining. |
| |
| Increases your starting Control | ||
| Modifies the success of Planetary Invasions | ||
| Modifies how far your ships can travel from your borders | ||
| Increases your starting Control | ||
| Modifies the success of Planetary Invasions | ||
| Modifies how quickly credits are gained | ||
| Modifies how quickly technologies are learned |