Improvements GC4: Difference between revisions
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!! style="background-color: #1C4D8B; color: white;" | '''District Types'''!! style="background-color: #1C4D8B; color: white;" | '''Production Costs'''!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''!! style="background-color: #1C4D8B; color: white;" | '''Level Effects'''!! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses'''!! style="background-color: #1C4D8B; color: white;" | '''Requirements''' | !! style="background-color: #1C4D8B; color: white;" | '''District Types'''!! style="background-color: #1C4D8B; color: white;" | '''Production Costs'''!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''!! style="background-color: #1C4D8B; color: white;" | '''Level Effects'''!! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses'''!! style="background-color: #1C4D8B; color: white;" | '''Requirements''' | ||
|- | |- | ||
|[[File:District Manufacturing.png|alt=|left| | |[[File:District Manufacturing.png|alt=|left|48x48px|frameless]]Manufacturing | ||
| <span style="color: red;">-50</span> Manufacturing Cost (Base) | | <span style="color: red;">-50</span> Manufacturing Cost (Base) | ||
<span style="color: red;">-150</span> Manufacturing Cost (Upgrade Level 1) | <span style="color: red;">-150</span> Manufacturing Cost (Upgrade Level 1) | ||
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Singularity Power Plants (Upgrade Level 6) | Singularity Power Plants (Upgrade Level 6) | ||
|- | |- | ||
|[[File:District Population.png|left| | |[[File:District Population.png|left|48x48px|frameless]]Housing | ||
| <span style="color: red;">-100</span> Manufacturing Cost (Base) | | <span style="color: red;">-100</span> Manufacturing Cost (Base) | ||
<span style="color: red;">-100</span> Manufacturing Cost; <span style="color: red;">-1</span> Durantium (Upgrade Level 1) | <span style="color: red;">-100</span> Manufacturing Cost; <span style="color: red;">-1</span> Durantium (Upgrade Level 1) | ||
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Environmental Engineering (Upgrade Level 5) | Environmental Engineering (Upgrade Level 5) | ||
|- | |- | ||
|[[File:District Approval.png|left| | |[[File:District Approval.png|left|48x48px|frameless]]Entertainment | ||
| <span style="color: red;">-120</span> Manufacturing Cost (Base) | | <span style="color: red;">-120</span> Manufacturing Cost (Base) | ||
<span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1) | <span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1) | ||
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Cultural Affinity (Upgrade Level 5) | Cultural Affinity (Upgrade Level 5) | ||
|- | |- | ||
|[[File:District Wealth.png|left| | |[[File:District Wealth.png|left|48x48px|frameless]]Financial | ||
| <span style="color: red;">-75</span> Manufacturing Cost (Base) | | <span style="color: red;">-75</span> Manufacturing Cost (Base) | ||
<span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1) | <span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1) | ||
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Galactic Trade (Upgrade Level 5) | Galactic Trade (Upgrade Level 5) | ||
|- | |- | ||
|[[File:District Food.png|left| | |[[File:District Food.png|left|48x48px|frameless]]Agricultural | ||
| <span style="color: red;">-90</span> Manufacturing Cost (Base) | | <span style="color: red;">-90</span> Manufacturing Cost (Base) | ||
<span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1) | <span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1) | ||
| Line 172: | Line 172: | ||
Transgenic Manipulation (Upgrade Level 5) | Transgenic Manipulation (Upgrade Level 5) | ||
|- | |- | ||
|[[File:District Research.png|left| | |[[File:District Research.png|left|48x48px|frameless]]Research | ||
| <span style="color: red;">-75</span> Manufacturing Cost (Base) | | <span style="color: red;">-75</span> Manufacturing Cost (Base) | ||
<span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1) | <span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1) | ||
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AI Overseer (Upgrade Level 7) | AI Overseer (Upgrade Level 7) | ||
|- | |- | ||
|[[File:District Influence.png|left| | |[[File:District Influence.png|left|48x48px|frameless]]Cultural | ||
| <span style="color: red;">-100</span> Manufacturing Cost (Base) | | <span style="color: red;">-100</span> Manufacturing Cost (Base) | ||
<span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1) | <span style="color: red;">-100</span> Manufacturing Cost (Upgrade Level 1) | ||
Revision as of 12:54, 8 February 2024
Improvements

Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.
The efficiency of improvements increases with their "level," which can be increased in 2 ways:
- Increased by planet-wide level upgrades by improvement categories, which require technological research.
- Adjacency bonuses from other improvements that neighbor the target improvement.
Districts

Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.
Orbital Improvements

Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.






