Improvements Test: Difference between revisions
(Created page with "<h3>Improvements</h3> ---- 400px|thumb|right|Improvements Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world. The efficiency of improvements increases with their "level," which can be incr...") |
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[[File:Orbital_Improvement.png|500px|thumb|right|Orbital Improvements]] | [[File:Orbital_Improvement.png|500px|thumb|right|Orbital Improvements]] | ||
Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well. | Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well. | ||
<H3>Improvements</H3> | <H3>Improvements</H3> | ||
---- | ---- | ||
There are many improvements to your worlds you can put in place inside of Galactic Civilizations. They all perform different functions and provide differing bonuses.{| class="wikitable sortable" | |||
There are many improvements to your worlds you can put in place inside of Galactic Civilizations. They all perform different functions and provide differing bonuses. | |||
{| class="wikitable sortable" | |||
|+ | |+ | ||
!! style="background-color: #1C4D8B; color: white;" | '''District Types'''!! style="background-color: #1C4D8B; color: white;" | '''Production Cost'''!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''!! style="background-color: #1C4D8B; color: white;" | '''Level Effects'''!! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses'''!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''|- | !! style="background-color: #1C4D8B; color: white;" | '''District Types'''!! style="background-color: #1C4D8B; color: white;" | '''Production Cost'''!! style="background-color: #1C4D8B; color: white;" | '''Base Effects'''!! style="background-color: #1C4D8B; color: white;" | '''Level Effects'''!! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses'''!! style="background-color: #1C4D8B; color: white;" | '''Requirements'''|- | ||
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<span style="color:Green;">+-2</span> Research | <span style="color:Green;">+-2</span> Research | ||
| <u>Technology Required:</u>Tech_XenoHospitality | | <u>Technology Required:</u>Tech_XenoHospitality | ||
|} | |||
Revision as of 16:16, 8 February 2024
Improvements

Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.
The efficiency of improvements increases with their "level," which can be increased in 2 ways:
- Increased by planet-wide level upgrades by improvement categories, which require technological research.
- Adjacency bonuses from other improvements that neighbor the target improvement.
Districts

Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.
Orbital Improvements

Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.
Improvements
There are many improvements to your worlds you can put in place inside of Galactic Civilizations. They all perform different functions and provide differing bonuses.
| District Types | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements|- | +0 ManufacturingCost | +1 FoodIncome
+5 Maintenance +0.02 Crime +1 Manufacturing +1 PopulationCap |
+0.05% ColonyGrossIncome
+1 PopulationCap |
+1 AllImprovements | Technology Required:TechTree | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| +0 ManufacturingCost | +0.1 Tourism
+6 PopulationCap +3 SensorRange +1 ControlPerTurn +100 Influence +10 ColonyGrossIncome +1 CulturePointsPerTurn |
+0.05% ColonyGrossIncome
+1 PopulationCap |
+2 AllImprovements | Technology Required:TechTree | |||||||||||||||||||||||||
| +3 ManufacturingCost | +2 PopulationCap | - | - | - | +45 ManufacturingCost | ! - | - | Technology Required:Tech_PlanetaryAdaption | |||||||||||||||||||||
| +430 ManufacturingCost | +2 Maintenance
+-0.05 Pollution |
+-0.04 Pollution | +2 Manufacturing | Technology Required:Tech_Terraforming | |||||||||||||||||||||||||
| +256 ManufacturingCost | +1 ControlPerTurn
+2 SensorRange +0.1 Crime |
+0.03% MaxManufacturing | +2 AllImprovements | Technology Required:Tech_Espionage | |||||||||||||||||||||||||
| +128 ManufacturingCost | +0.3% ColonyGrossIncome
+0.3% MaxManufacturing +0.2 Pollution |
+0.05% ColonyGrossIncome
+0.05% MaxManufacturing |
+2 Wealth
+2 Manufacturing |
Technology Required:Tech_DeepCoreMining | |||||||||||||||||||||||||
| +628 ManufacturingCost
+10 AurorusArboretumCost |
+0.03 Approval
+2 FoodIncome +0.3 Tourism |
+1 FoodIncome
+0.05 Wealth +0.03 Tourism |
+2 AllImprovements | Technology Required:Tech_ExoticWorldColonization | |||||||||||||||||||||||||
| +20 ManufacturingCost | +1 Maintenance
+0.20% Research |
+0.03% Research | +3 Research | Technology Required:ColonizationTech | |||||||||||||||||||||||||
| +250 ManufacturingCost
+1 PromethionCost +3 HyperSilicatesCost |
+0.25% Research | +0.05% Research | +2 Research | Technology Required:Tech_XenoResearch | |||||||||||||||||||||||||
| +90 ManufacturingCost
+1 PromethionCost |
+1 Maintenance
+1 Research |
+0.03% Research | +2 Research | Technology Required:Tech_XenoResearch | |||||||||||||||||||||||||
| +720 ManufacturingCost
+3 HyperSilicatesCost |
- ControlPerTurn
+-0.03 Approval +-0.2 Crime |
+0.03% Research
+-0.01 Crime |
+2 Research | Technology Required:Tech_AIOverseer | |||||||||||||||||||||||||
| +120 ManufacturingCost | +1 Maintenance
+1 ControlPerTurn |
+0.05% InfluencePerTurn | +2 Influence | Technology Required:Tech_HyperwaveRadio | |||||||||||||||||||||||||
| +680 ManufacturingCost | +3 ControlPerTurn | +0.1 ControlPerTurn | +1 Population | Technology Required:Tech_ColonialBureaucracy | |||||||||||||||||||||||||
| +200 ManufacturingCost
+1 DurantiumCost |
+8 ColonyGrossIncome | +1 ColonyGrossIncome | +3 Wealth | Technology Required:Tech_InterstellarBanking | |||||||||||||||||||||||||
| +75 ManufacturingCost
+1 DurantiumCost |
+1 Maintenance
+0.05% Military +0.02 Pollution |
+0.08% Military
+0.02 Pollution |
+1 Military
+1 Wealth +1 Manufacturing |
Technology Required:Tech_OrbitalManufacturing | |||||||||||||||||||||||||
| +32 ManufacturingCost | +1 Maintenance
+1 MaxManufacturing |
+0.03% MaxManufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:Tech_ColonialPolicies | |||||||||||||||||||||||||
| +250 ManufacturingCost | +0.25% Military | +0.01% MaxManufacturing
+0.02% Military |
+2 Manufacturing
+2 Military |
Technology Required:Tech_PlanetaryMobilization | |||||||||||||||||||||||||
| +340 ManufacturingCost
+3 DurantiumCost |
+0.10% MaxManufacturing
+1 Minerals +1 Maintenance +0.1 Pollution |
+0.04% MaxManufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:Tech_XenoManufacturing | |||||||||||||||||||||||||
| +25 ManufacturingCost | +0.12% MaxManufacturing
+1 Maintenance +0.1 Pollution |
+0.03% MaxManufacturing
+0.01% Pollution |
+2 Manufacturing
+2 Military |
Technology Required:ColonizationTech | |||||||||||||||||||||||||
| +32 ManufacturingCost | +0.1% MaxManufacturing
+1 Maintenance |
+0.02 Approval
+-0.02 Crime |
+2 Manufacturing
+2 Military |
Technology Required:Tech_XenoIndustrialization | |||||||||||||||||||||||||
| +600 ManufacturingCost
+5 AntimatterCost |
+1 Maintenance
+0.2% MaxManufacturing +0.05 Pollution |
+0.025% MaxManufacturing | +3 Manufacturing
+3 Military +3 Research |
Technology Required:Tech_FusionPowerPlants | |||||||||||||||||||||||||
| +800 ManufacturingCost
+5 AntimatterCost +5 DurantiumCost +5 EleriumCost |
+1 Maintenance
+0.1% MaxManufacturing +0.05 Pollution |
+0.025% MaxManufacturing | +3 AllImprovements | Technology Required:Tech_SingularityPowerPlants | |||||||||||||||||||||||||
| +1000 ManufacturingCost
+5 AntimatterCost +5 DurantiumCost |
+1 Maintenance
+0.2% MaxManufacturing +0.1 Pollution |
+0.025% MaxManufacturing | +3 Manufacturing | Technology Required:Tech_ManufacturingCapitals | |||||||||||||||||||||||||
| +500 ManufacturingCost
+5 DurantiumCost |
+1 Maintenance
+0.1% MaxManufacturing |
+0.05% MaxManufacturing | +3 Manufacturing
+3 Military |
Technology Required:Tech_SpaceElevators | |||||||||||||||||||||||||
| +800 ManufacturingCost
+3 HarmonyCrystalsCost |
+0.05% InfluencePerTurn
+1% InfluencePerTurn |
+0.05% InfluencePerTurn | +3 Influence | Technology Required:Tech_HyperwaveRadio | |||||||||||||||||||||||||
| +400 ManufacturingCost
+3 PromethionCost |
+1 Maintenance
+0.2% Research +0.1% InfluencePerTurn |
+0.03% Research | +3 Research | Technology Required:Tech_ResearchDistricts | |||||||||||||||||||||||||
| +600 ManufacturingCost
+3 EpimetheusPollenCost +3 HyperSilicatesCost |
+1 Maintenance
+0.03 Approval |
+0.01 Approval | - | Technology Required:Tech_XenoEntertainment | |||||||||||||||||||||||||
| +300 ManufacturingCost | +1 Maintenance
+0.05 Approval |
+0.03 Approval | +1 Approval
+1 Tourism +1 Population |
Technology Required:Tech_XenoEntertainment | |||||||||||||||||||||||||
| +320 ManufacturingCost
+3 PromethionCost |
+1 Maintenance
+0.1% Research |
- | +3 Research | Technology Required:Tech_SubspaceScanning | |||||||||||||||||||||||||
| +150 ManufacturingCost
+1 MonsatiumDepositCost |
+5 FoodIncome
+0.25% Growth |
+1 FoodIncome | +3 Population | Technology Required:Tech_Planetology | |||||||||||||||||||||||||
| +150 ManufacturingCost
+1 DurantiumCost |
+1 Maintenance
+0.2% Growth |
+0.1% Growth | +2 Population | Technology Required:Tech_XenoBiology | |||||||||||||||||||||||||
| +97 ManufacturingCost
+5 DurantiumCost |
+1 Maintenance
+0.3% Growth |
+0.1% Growth | +2 Population | Technology Required:Tech_XenoMedicine | |||||||||||||||||||||||||
| +120 ManufacturingCost
+5 DurantiumCost |
+1 Maintenance
+0.4% Growth |
+0.1% Growth | +2 Population | Technology Required:Tech_ArtificialWombs | |||||||||||||||||||||||||
| +150 ManufacturingCost
+5 DurantiumCost |
+1 Maintenance
+0.5% Growth +0.02 Approval |
+0.1% Growth | +2 Population | Technology Required:Tech_LifeExtension | |||||||||||||||||||||||||
| +200 ManufacturingCost
+5 DurantiumCost |
+1 Maintenance
+1% Growth +0.04 Approval |
+0.1% Growth | +2 Population | Technology Required:Tech_Cybernetics | |||||||||||||||||||||||||
| +90 ManufacturingCost | +1 Maintenance
+0.5% Growth +0.05 Crime |
+0.1% Growth | +1 Population
+1 Wealth |
Technology Required:Tech_RegenerativeGels | |||||||||||||||||||||||||
| +60 ManufacturingCost | ! - | - | Technology Required:Tech_XenoBiology | ||||||||||||||||||||||||||
| +60 ManufacturingCost | ! - | - | Technology Required:Tech_SoilEnhancement | ||||||||||||||||||||||||||
| +90 ManufacturingCost | ! - | - | Technology Required:Tech_AdaptedCropEngineering | ||||||||||||||||||||||||||
| +120 ManufacturingCost | ! - | - | Technology Required:Tech_Terraforming | ||||||||||||||||||||||||||
| +120 ManufacturingCost | ! - | - | Technology Required:Tech_EnvironmentalEngineering | ||||||||||||||||||||||||||
| +150 ManufacturingCost | ! - | - | Technology Required:Tech_SoilEnhancement | ||||||||||||||||||||||||||
| +200 ManufacturingCost | ! - | - | Technology Required:Tech_ResequencerStations | ||||||||||||||||||||||||||
| +250 ManufacturingCost | ! - | - | Technology Required:Tech_ResequencerStations | ||||||||||||||||||||||||||
| +120 ManufacturingCost | ! - | - | Technology Required:PlanetaryEnhancement | ||||||||||||||||||||||||||
| +300 ManufacturingCost
+5 DurantiumCost +1 XanthiumDepositCost |
+1 Maintenance
+10 PlanetaryDefensesMaxHP |
+10 PlanetaryDefensesMaxHP | +2 Military | Technology Required:Tech_PlanetaryDefenseDome | |||||||||||||||||||||||||
| +330 ManufacturingCost
+5 DurantiumCost +1 HeliosOreCost +1 XanthiumDepositCost |
+1 Maintenance
+3 InterceptorFightersCap |
+1 InterceptorFightersCap | +1 Military | Technology Required:Tech_OrbitalDefencePlatform | |||||||||||||||||||||||||
| +200 ManufacturingCost
+1 DurantiumCost |
+1 Maintenance
+-0.1 Crime |
+-0.03 Crime | +1 Population
+1 Military |
Technology Required:Tech_PlanetaryMobilization | |||||||||||||||||||||||||
| +250 ManufacturingCost
+5 DurantiumCost |
+1 Maintenance
+-0.1 Crime |
+-0.05 Crime | +1 Wealth | Technology Required:Tech_ColonialLawAndPolicy | |||||||||||||||||||||||||
| +300 ManufacturingCost
+5 DurantiumCost |
+1 Maintenance
+-0.15 Crime |
+-0.05 Crime | +1 Military | Technology Required:Tech_ColonialBureaucracy | |||||||||||||||||||||||||
| +1200 ManufacturingCost
+5 DurantiumCost +3 AurorusArboretumCost |
+1 Maintenance
+1 Diplomacy |
+0.1% InfluencePerTurn | +3 Influence
+3 Wealth +3 Tourism |
Technology Required:Tech_Eminence | |||||||||||||||||||||||||
| +900 ManufacturingCost
+5 DurantiumCost +1 HarmonyCrystalsCost |
+1 Maintenance
+0.25% InfluencePerTurn +1 InfluencePerTurn |
+0.1% InfluencePerTurn | +3 Influence | Technology Required:Tech_CulturalAssimilation | |||||||||||||||||||||||||
| +800 ManufacturingCost
+5 DurantiumCost +1 HarmonyCrystalsCost |
+1 Maintenance
+0.1% InfluencePerTurn |
+0.1% InfluencePerTurn | +3 Influence | Technology Required:Tech_CulturalDomination | |||||||||||||||||||||||||
| +30 ManufacturingCost
+5 PromethionCost |
+0.1% ColonyGrossIncome
+10 InfluencePerTurn |
+0.05% ColonyGrossIncome | +4 Wealth
+4 Research +4 Manufacturing +4 Approval |
Technology Required: | |||||||||||||||||||||||||
| +500 ManufacturingCost
+5 PromethionCost |
+0.2% ColonyGrossIncome
+0.1 InfluencePerTurn |
+0.05% ColonyGrossIncome | +3 Wealth | Technology Required:Tech_FinancialSectors | |||||||||||||||||||||||||
| +500 ManufacturingCost
+5 PromethionCost +1 AurorusArboretumCost |
+0.25% ColonyGrossIncome
+0.1% InfluencePerTurn |
+0.03% ColonyGrossIncome | +3 Wealth | Technology Required:Tech_XenoEconomics | |||||||||||||||||||||||||
| +120 ManufacturingCost | +0.1% ColonyGrossIncome | +0.10% ColonyGrossIncome | +1 Wealth | Technology Required:Tech_TradeNetworks | |||||||||||||||||||||||||
| +2000 ManufacturingCost
+1 EleriumCost +1 UltraSpiceCost |
+0.25% TradeRouteValueRaw | +0.01% TradeRouteValueRaw | +2 Wealth
+2 Tourism |
Technology Required:Tech_GalacticTrade | |||||||||||||||||||||||||
| +151 ManufacturingCost
+1 HarmonyCrystalsCost |
+1 Maintenance
+0.4 Approval +0.25% InfluencePerTurn +0.06 Crime |
+0.01 Approval | +3 Approval
+3 Influence +3 Tourism |
Technology Required:Tech_CulturalAffinity | |||||||||||||||||||||||||
| +150 ManufacturingCost
+1 PromethionCost |
+0.05 Tourism | +0.05 Tourism | +1 Tourism
+1 Wealth +2 Influence |
Technology Required:TranslatorTech | |||||||||||||||||||||||||
| +100 ManufacturingCost
+1 PromethionCost |
+1 Technology
+1 CulturePointsPerTurn |
+0.01% ColonyGrossIncome | +2 Tourism | Technology Required: | |||||||||||||||||||||||||
| +100 ManufacturingCost
+1 DurantiumCost |
-.15% MaxManufacturing | +0.01% ColonyGrossIncome | +5 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| +500 ManufacturingCost
+1 DurantiumCost |
+0.15% ColonyGrossIncome | +0.1% ColonyGrossIncome | +3 Research
+3 Wealth |
Technology Required: | |||||||||||||||||||||||||
| +200 ManufacturingCost
+1 EleriumCost |
! +0.05% Research | +5 Research | Technology Required: | ||||||||||||||||||||||||||
| +600 ManufacturingCost
+5 PromethionCost |
+3 MassCap
-.15% MassCap |
+0.03% Research | +2 Research | Technology Required: | |||||||||||||||||||||||||
| +675 ManufacturingCost
+3 UltraSpiceCost |
+0.10 Tourism
+0.01 Crime |
+0.01% ColonyGrossIncome | +3 Tourism
+3 Wealth |
Technology Required:Tech_InterstellarTrade | |||||||||||||||||||||||||
| +75 ManufacturingCost
+5 ThuliumCost +1 UltraSpiceCost |
+0.1 Tourism
+0.02 Crime |
+0.01% ColonyGrossIncome | +1 Tourism
+1 Wealth |
Technology Required:Tech_InterstellarTourism | |||||||||||||||||||||||||
| +500 ManufacturingCost
+5 ThuliumCost +1 SnugglerColonyCost +1 TechapodHiveCost |
+0.1 Tourism | +0.01 Approval | +2 Tourism
+1 Approval |
Technology Required:Tech_OpenImmigration | |||||||||||||||||||||||||
| +800 ManufacturingCost
+5 ThuliumCost +1 EpimetheusPollenCost +1 HarmonyCrystalsCost |
+0.1 Tourism | +0.01 Approval | +3 Tourism
+1 Approval |
Technology Required:Tech_WondersOfTheGalaxy | |||||||||||||||||||||||||
| +1000 ManufacturingCost
+5 ThuliumCost +1 ArtocarpusVirilesCost +1 UltraSpiceCost |
+0.1 Tourism | +1 FoodIncome | +3 Tourism
+3 Influence |
Technology Required:Tech_GalacticRecruitment | |||||||||||||||||||||||||
| +90 ManufacturingCost | -% Manufacturing
+-0.05 Crime +0.01 Pollution |
+0.03% Manufacturing | +1 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| +180 ManufacturingCost | -% Research
+-0.05 Crime |
+0.01% Research | +1 Research | Technology Required:Tech_XenoResearch | |||||||||||||||||||||||||
| +150 ManufacturingCost | +0.3 ResistanceBonus | +0.01% MaxManufacturing
+0.01 ResistanceBonus |
+1 Military | Technology Required: | |||||||||||||||||||||||||
| +150 ManufacturingCost
+1 DurantiumCost |
+0.1 Crime
+0.05 UltraSpiceIncome +0.05 HeliosOreIncome +0.05 TechapodHiveIncome |
+0.01 Crime | +2 Wealth
+2 Approval +2 Influence |
Technology Required:BlackMarketTech | |||||||||||||||||||||||||
| +150 ManufacturingCost
+1 DurantiumCost |
+0.3% ColonyGrossIncome | +0.01% ColonyGrossIncome | +2 Wealth | Technology Required: | |||||||||||||||||||||||||
| +225 ManufacturingCost
+1 DurantiumCost |
+0.1 Approval
+0.2 Tourism |
+0.01 Approval | +2 Approval
+2 Tourism |
Technology Required:Tech_XenoEntertainment | |||||||||||||||||||||||||
| +300 ManufacturingCost
+1 DurantiumCost |
+0.3 ResistanceBonus | +0.01 ResistanceBonus | +2 Military | Technology Required:Tech_CulturalAssimilation | |||||||||||||||||||||||||
| +66 ManufacturingCost
+1 DurantiumCost +1 UltraSpiceCost |
+1 Maintenance
+0.2 Approval |
+0.01 Approval | +2 Approval
+2 Influence |
Technology Required:Tech_XenoTheology | |||||||||||||||||||||||||
| +151 ManufacturingCost
+1 DurantiumCost +1 UltraSpiceCost |
+1 Maintenance
+0.3 Approval +0.2 Tourism |
+0.01 Approval
+0.02 Tourism |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:Tech_MithrilarianEpics | |||||||||||||||||||||||||
| +227 ManufacturingCost
+1 DurantiumCost +1 UltraSpiceCost |
+1 Maintenance
+0.05 Approval +0.25% InfluencePerTurn +0.05 Tourism |
+0.01 Approval
+0.01% InfluencePerTurn |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:Tech_MascrinthusAndDraginol | |||||||||||||||||||||||||
| +101 ManufacturingCost
+1 DurantiumCost +3 PrecursorNanitesCost +3 UltraSpiceCost |
+1 Maintenance
+0.03 Tourism |
+0.01 Tourism | +2 Wealth
+2 Tourism |
Technology Required:Tech_CulturalInfluence | |||||||||||||||||||||||||
| +45 ManufacturingCost
+1 TechapodHiveCost |
+1 Maintenance | - | +2 AllImprovements | Technology Required:Tech_XenoReligions | |||||||||||||||||||||||||
| +645 ManufacturingCost
+3 EpimetheusPollenCost |
+1 Maintenance
+1 Diplomacy +10 DiplomaticCapitalIncome |
+5 DiplomaticCapitalIncome | +3 Influence | Technology Required:Tech_Espionage | |||||||||||||||||||||||||
| +75 ManufacturingCost | +0.1% InfluencePerTurn
+0.1 Approval |
+1 InfluencePerTurn | +1 AllImprovements | Technology Required: | |||||||||||||||||||||||||
| +100 ManufacturingCost | +0.1% InfluencePerTurn
+8 PlanetaryDefensesMaxHP |
+1 InfluencePerTurn | +1 AllImprovements | Technology Required:Tech_DefensiveStudies | |||||||||||||||||||||||||
| +250 ManufacturingCost | +0.3 Tourism | +0.03 Tourism | +1 AllImprovements | Technology Required:Tech_CulturalOutreach | |||||||||||||||||||||||||
| +30 ManufacturingCost
+1 XanthiumDepositCost |
+1 Maintenance
+0.03 Approval +10 InfluencePerTurn |
+0.01 Approval
+1 InfluencePerTurn |
+1 Approval
+1 Influence |
Technology Required:ThePathTech | |||||||||||||||||||||||||
| +50 ManufacturingCost
+1 DurantiumCost |
+1 Maintenance
+0.06 Approval +20 InfluencePerTurn |
+0.01 Approval
+1 InfluencePerTurn |
+1 Approval
+1 Influence |
Technology Required:ThePathTech | |||||||||||||||||||||||||
| +90 ManufacturingCost
+1 DurantiumCost |
+1 Maintenance
+0.09 Approval +30 InfluencePerTurn |
+0.01 Approval
+1 InfluencePerTurn |
+1 Approval
+1 Influence |
Technology Required:TheCallingTech | |||||||||||||||||||||||||
| +101 ManufacturingCost
+1 DurantiumCost |
+1 Maintenance
+0.12 Approval +40 InfluencePerTurn |
+0.01 Approval
+1 InfluencePerTurn |
+1 Approval
+1 Influence |
Technology Required:TheOrderTech | |||||||||||||||||||||||||
| +227 ManufacturingCost
+1 DurantiumCost |
+1 Maintenance
+0.03 Approval +0.25% InfluencePerTurn +0.01 Tourism |
+0.01 Approval
+1 InfluencePerTurn |
+3 Approval
+3 Influence +3 Tourism |
Technology Required:ThePathTech | |||||||||||||||||||||||||
| +300 ManufacturingCost
+5 DurantiumCost +3 PromethionCost |
+0.03 Approval
+0.25% InfluencePerTurn +0.03 Tourism |
+0.01 Approval
+0.01% InfluencePerTurn |
+4 Approval
+4 Influence +4 Tourism |
Technology Required: | |||||||||||||||||||||||||
| +300 ManufacturingCost
+3 EleriumCost +1 HarmonyCrystalsCost |
+0.03 Approval
+0.25% InfluencePerTurn |
+0.01 Approval
+1 InfluencePerTurn |
+2 Approval
+2 Influence |
Technology Required: | |||||||||||||||||||||||||
| +60 ManufacturingCost
+1 HeliosOreCost |
+1 InfluencePerTurn | +0.01 Approval | +1 Approval
+1 Influence |
Technology Required: | |||||||||||||||||||||||||
| +60 ManufacturingCost
+1 AurorusArboretumCost |
+0.1% FoodIncome
+1 PopulationCap |
+0.1% FoodIncome | +1 Approval
+1 Food |
Technology Required: | |||||||||||||||||||||||||
| +60 ManufacturingCost
+5 PromethionCost |
+2 Research
+1 PopulationCap |
+0.02% Research | +1 Research | Technology Required: | |||||||||||||||||||||||||
| +60 ManufacturingCost | +0.1 Crime | +0.01% Research | +1 Research | Technology Required: | |||||||||||||||||||||||||
| +60 ManufacturingCost
+1 ArtocarpusVirilesCost |
+0.1% Growth
+1 PopulationCap |
+0.01% Growth | +1 Population | Technology Required: | |||||||||||||||||||||||||
| +60 ManufacturingCost | ! - | - | Technology Required: | ||||||||||||||||||||||||||
| +60 ManufacturingCost | ! - | - | Technology Required: | ||||||||||||||||||||||||||
| +30 ManufacturingCost | ! - | - | Technology Required: | ||||||||||||||||||||||||||
| +500 ManufacturingCost
+3 HarmonyCrystalsCost +3 HeliosOreCost |
+1 Maintenance
+0.2 Tourism |
+0.01 Tourism | +2 AllImprovements | Technology Required: | |||||||||||||||||||||||||
| +500 ManufacturingCost
+3 HeliosOreCost +3 PrecursorNanitesCost +3 XanthiumDepositCost |
+1 Maintenance
+0.2 Tourism +0.1% MaxManufacturing |
+0.01% MaxManufacturing | +2 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| +600 ManufacturingCost
+5 PromethionCost |
+1 Maintenance
+0.2 Tourism +0.1% Research |
+0.01% Research | +2 Research | Technology Required: | |||||||||||||||||||||||||
| +500 ManufacturingCost
+3 HeliosOreCost +3 SnugglerColonyCost +3 TechapodHiveCost |
+1 Maintenance
+0.2 Tourism +0.05 Approval |
+0.01 Approval | +2 Approval | Technology Required: | |||||||||||||||||||||||||
| +500 ManufacturingCost
+5 ArtocarpusVirilesCost +5 AurorusArboretumCost +5 MonsatiumDepositCost |
+1 Maintenance
+0.2 Tourism +0.3% FoodIncome |
+0.05% FoodIncome | +2 Food | Technology Required: | |||||||||||||||||||||||||
| +120 ManufacturingCost
+2 DurantiumCost |
! - | - | Technology Required: | ||||||||||||||||||||||||||
| +800 ManufacturingCost
+5 PromethionCost +5 PrecursorNanitesCost |
+1 Maintenance
+0.15% Research |
+0.1% Research | +3 Research | Technology Required:Tech_StrongAI | |||||||||||||||||||||||||
| +30 ManufacturingCost | +1 Maintenance
+1 Diplomacy |
+1 InfluencePerTurn | +1 Tourism
+1 Influence +1 Wealth +1 Approval |
Technology Required:XenoAnthropology | |||||||||||||||||||||||||
| +500 ManufacturingCost
+3 HeliosOreCost |
+1 Maintenance
+0.15% MaxManufacturing +-0.15% Maintenance |
+0.01 Approval | +1 AllImprovements | Technology Required:WeatherControlTech | |||||||||||||||||||||||||
| +700 ManufacturingCost
+3 HeliosOreCost |
+1 Maintenance
+0.3% MaxManufacturing +-0.3% Maintenance |
+0.01 Approval | +2 AllImprovements | Technology Required:WeatherControlZenithTech | |||||||||||||||||||||||||
| +200 ManufacturingCost
+3 AntimatterCost |
+1 Maintenance | - | +3 AllImprovements | Technology Required:Tech_AntiMatterPowerPlants | |||||||||||||||||||||||||
| +250 ManufacturingCost | ! - | - | - | +200 ManufacturingCost | ! - | - | Technology Required:Tech_ModuleAssembly | ||||||||||||||||||||||
| +100 ManufacturingCost | ! - | - | Technology Required: | ||||||||||||||||||||||||||
| +200 ManufacturingCost | ! - | - | Technology Required:Tech_NeuralMapping | ||||||||||||||||||||||||||
| +2500 ManufacturingCost
+3 PromethionCost |
! - | - | Technology Required:Tech_Cloning | ||||||||||||||||||||||||||
| +240 ManufacturingCost
+1 AurorusArboretumCost |
+0.1 Tourism | +-0.002 PollutionPerTurn | +1 Food | Technology Required:Tech_LandPreservation | |||||||||||||||||||||||||
| +90 ManufacturingCost
+1 PromethionCost |
+1 Maintenance
+1 Intelligence +1 Research |
+0.02% Research | +2 Research | Technology Required: | |||||||||||||||||||||||||
| +480 ManufacturingCost
+3 PromethionCost +3 PrecursorNanitesCost |
+3 Intelligence | +0.02% Research | +1 Research | Technology Required:Tech_PostSentience | |||||||||||||||||||||||||
| +303 ManufacturingCost
+1 DurantiumCost |
+1 Maintenance | - | +2 Military | Technology Required: | |||||||||||||||||||||||||
| +200 ManufacturingCost
+1 PromethionCost |
+1 Maintenance
+0.5% Growth |
+0.02% Growth | +2 Population | Technology Required: | |||||||||||||||||||||||||
| +67 ManufacturingCost | +1 Maintenance | +0.02% FoodIncome | +3 Food | Technology Required:Tech_XenoAgriculture | |||||||||||||||||||||||||
| +200 ManufacturingCost
+1 DurantiumCost |
+1 Maintenance
+20 Loyalty |
+0.05% ColonyGrossIncome | +1 AllImprovements | Technology Required:Tech_LeadershipRecruiting | |||||||||||||||||||||||||
| +250 ManufacturingCost | ! - | - | Technology Required:Tech_DroneProduction | ||||||||||||||||||||||||||
| +150 ManufacturingCost | ! - | - | Technology Required:Tech_ModuleAssembly | ||||||||||||||||||||||||||
| +250 ManufacturingCost | ! - | - | Technology Required: | ||||||||||||||||||||||||||
| +200 ManufacturingCost
+1 PromethionCost |
! - | - | - | +300 ManufacturingCost | ! - | - | - | +80 ManufacturingCost | ! - | - | Technology Required: | ||||||||||||||||||
| +60 ManufacturingCost
+1 DurantiumCost |
! - | - | Technology Required:Tech_MiningMissions | ||||||||||||||||||||||||||
| +120 ManufacturingCost | ! - | - | Technology Required:Tech_ExoticMineralMissions | ||||||||||||||||||||||||||
| +140 ManufacturingCost | ! - | - | Technology Required:Tech_RareCrystalMissions | ||||||||||||||||||||||||||
| +140 ManufacturingCost | ! - | - | Technology Required:Tech_RareCrystalMissions | ||||||||||||||||||||||||||
| +140 ManufacturingCost | ! - | - | Technology Required:Tech_RareCrystalMissions | ||||||||||||||||||||||||||
| +150 ManufacturingCost
+1 UltraSpiceCost |
! - | - | Technology Required:Tech_CulturalOutreachMissions | ||||||||||||||||||||||||||
| ! ! - | +2 Wealth | Technology Required: | |||||||||||||||||||||||||||
| +60 ManufacturingCost | +1 Maintenance
+0.1 ThuliumIncome +0.1% ColonyGrossIncome |
- | +2 Wealth | Technology Required: | |||||||||||||||||||||||||
| +120 ManufacturingCost | +1 Maintenance
+0.5 ThuliumIncome +0.2% ColonyGrossIncome |
- | +2 Wealth | Technology Required:Tech_XenoResourceMining | |||||||||||||||||||||||||
| +380 ManufacturingCost | +1 Maintenance
+1.0 ThuliumIncome +0.3% ColonyGrossIncome |
- | +2 Wealth | Technology Required:Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 ThuliumIncome | - | - | Technology Required:Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! ! - | +2 Wealth | Technology Required: | |||||||||||||||||||||||||||
| +60 ManufacturingCost | +1 Maintenance
+0.1 EleriumIncome +1 ColonyGrossIncome |
- | +2 Wealth | Technology Required: | |||||||||||||||||||||||||
| +120 ManufacturingCost | +1 Maintenance
+0.5 EleriumIncome +2 ColonyGrossIncome |
- | +2 Wealth | Technology Required:Tech_XenoResourceMining | |||||||||||||||||||||||||
| +380 ManufacturingCost | +1 Maintenance
+1.0 EleriumIncome +4 ColonyGrossIncome |
- | +2 Wealth | Technology Required:Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 EleriumIncome | - | - | Technology Required:Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! +3 ColonyGrossIncome | - | +2 Wealth | Technology Required: | ||||||||||||||||||||||||||
| +60 ManufacturingCost | +1 Maintenance
+0.1 PromethionIncome +4 ColonyGrossIncome |
- | +2 Wealth | Technology Required: | |||||||||||||||||||||||||
| +120 ManufacturingCost | +1 Maintenance
+0.5 PromethionIncome +5 ColonyGrossIncome |
- | +2 Wealth | Technology Required:Tech_XenoResourceMining | |||||||||||||||||||||||||
| +380 ManufacturingCost | +1 Maintenance
+1.0 PromethionIncome +6 ColonyGrossIncome |
- | +2 Wealth | Technology Required:Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 PromethionIncome | - | - | Technology Required:Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! ! - | +2 Military | Technology Required: | |||||||||||||||||||||||||||
| +60 ManufacturingCost | +1 Maintenance
+0.1 HeliosOreIncome +2 ColonyGrossIncome |
- | +2 Military | Technology Required: | |||||||||||||||||||||||||
| +120 ManufacturingCost | +1 Maintenance
+0.2 HeliosOreIncome +4 ColonyGrossIncome |
- | +2 Military | Technology Required:Tech_XenoResourceMining | |||||||||||||||||||||||||
| +380 ManufacturingCost | +1 Maintenance
+0.3 HeliosOreIncome +6 ColonyGrossIncome |
- | +2 Military | Technology Required:Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 HeliosOreIncome | - | - | Technology Required:Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! ! - | +2 Research | Technology Required: | |||||||||||||||||||||||||||
| +50 ManufacturingCost | +1 Maintenance
+0.1 HyperSilicatesIncome +2 Research |
- | +2 Research | Technology Required: | |||||||||||||||||||||||||
| +120 ManufacturingCost | +1 Maintenance
+0.2 HyperSilicatesIncome +2 Research |
- | +2 Research | Technology Required:Tech_XenoResourceMining | |||||||||||||||||||||||||
| +380 ManufacturingCost | +1 Maintenance
+0.3 HyperSilicatesIncome +2 Research |
- | +2 Research | Technology Required:Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 HyperSilicatesIncome | - | - | Technology Required:Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! +1 MaxManufacturing | - | +2 Military
+1 Manufacturing |
Technology Required: | ||||||||||||||||||||||||||
| +50 ManufacturingCost | +1 Maintenance
+0.1 XanthiumDepositIncome +2 MaxManufacturing |
- | +2 Military
+2 Manufacturing |
Technology Required: | |||||||||||||||||||||||||
| +120 ManufacturingCost | +1 Maintenance
+0.2 XanthiumDepositIncome +3 MaxManufacturing |
- | +2 Military
+3 Manufacturing |
Technology Required:Tech_XenoResourceMining | |||||||||||||||||||||||||
| +380 ManufacturingCost | +1 Maintenance
+0.3 XanthiumDepositIncome +4 MaxManufacturing |
- | +2 Military
+4 Manufacturing |
Technology Required:Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 XanthiumDepositIncome | - | - | Technology Required:Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! ! - | +2 Manufacturing | Technology Required: | |||||||||||||||||||||||||||
| +60 ManufacturingCost | +1 Maintenance
+0.1 PrecursorNanitesIncome +0.05% MaxManufacturing |
- | +2 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| +120 ManufacturingCost | +1 Maintenance
+0.2 PrecursorNanitesIncome +0.1% MaxManufacturing |
- | +2 Manufacturing | Technology Required:Tech_ArtifactStudies | |||||||||||||||||||||||||
| +380 ManufacturingCost | +1 Maintenance
+0.3 PrecursorNanitesIncome +0.15% MaxManufacturing |
- | +2 Manufacturing | Technology Required:Tech_ArtifactMastery | |||||||||||||||||||||||||
| ! +0.1 PrecursorNanitesIncome | - | - | Technology Required:Tech_PrecursorArcheology | ||||||||||||||||||||||||||
| ! ! - | +2 Approval | Technology Required: | |||||||||||||||||||||||||||
| +60 ManufacturingCost | +1 Maintenance
+0.1 HarmonyCrystalsIncome +0.05 Approval |
- | +2 Approval | Technology Required: | |||||||||||||||||||||||||
| +120 ManufacturingCost | +1 Maintenance
+0.25 HarmonyCrystalsIncome +0.1 Approval |
- | +2 Approval | Technology Required:Tech_XenoResourceMining | |||||||||||||||||||||||||
| +380 ManufacturingCost | +1 Maintenance
+0.5 HarmonyCrystalsIncome +0.15 Approval |
- | +2 Approval | Technology Required:Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 HarmonyCrystalsIncome | - | - | Technology Required:Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! +1 MaxManufacturing | - | +2 Manufacturing | Technology Required: | ||||||||||||||||||||||||||
| +90 ManufacturingCost | +0.1 TechapodHiveIncome
+2 MaxManufacturing |
- | +2 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| +120 ManufacturingCost | +0.2 TechapodHiveIncome
+2 MaxManufacturing |
- | +2 Manufacturing | Technology Required:Tech_EnvironmentalEngineering | |||||||||||||||||||||||||
| +380 ManufacturingCost | +0.3 TechapodHiveIncome
+2 MaxManufacturing |
- | +2 Manufacturing | Technology Required:Tech_AdaptedCropEngineering | |||||||||||||||||||||||||
| ! +0.1 TechapodHiveIncome | - | - | Technology Required:Tech_Hydroponics | ||||||||||||||||||||||||||
| ! ! - | +2 Approval
+1 Wealth |
Technology Required: | |||||||||||||||||||||||||||
| +90 ManufacturingCost | +0.1 SnugglerColonyIncome
+2 InfluencePerTurn |
- | +2 Approval
+1 Wealth |
Technology Required: | |||||||||||||||||||||||||
| +120 ManufacturingCost | +0.25 SnugglerColonyIncome
+2 InfluencePerTurn |
- | +2 Approval
+1 Wealth |
Technology Required:Tech_EnvironmentalEngineering | |||||||||||||||||||||||||
| +380 ManufacturingCost | +0.5 SnugglerColonyIncome
+2 InfluencePerTurn |
- | +2 Approval
+1 Wealth |
Technology Required:Tech_AdaptedCropEngineering | |||||||||||||||||||||||||
| ! +0.1 SnugglerColonyIncome | - | - | Technology Required:Tech_Hydroponics | ||||||||||||||||||||||||||
| ! ! - | +2 Research
+1 Wealth |
Technology Required: | |||||||||||||||||||||||||||
| +90 ManufacturingCost | +1 Maintenance
+0.1 UltraSpiceIncome +2 Research |
- | +2 Research
+1 Wealth |
Technology Required: | |||||||||||||||||||||||||
| +120 ManufacturingCost | +1 Maintenance
+0.2 UltraSpiceIncome +3 Research |
- | +2 Research
+1 Wealth |
Technology Required:Tech_EnvironmentalEngineering | |||||||||||||||||||||||||
| +380 ManufacturingCost | +1 Maintenance
+0.5 UltraSpiceIncome +4 Research |
- | +2 Research
+1 Wealth |
Technology Required:Tech_AdaptedCropEngineering | |||||||||||||||||||||||||
| ! +0.1 UltraSpiceIncome | - | - | Technology Required:Tech_Hydroponics | ||||||||||||||||||||||||||
| ! ! - | +2 Food
+1 Wealth |
Technology Required: | |||||||||||||||||||||||||||
| +90 ManufacturingCost | +1 Maintenance
+0.1 EpimetheusPollenIncome +0.1 ResistanceBonus |
- | +2 Food
+1 Wealth |
Technology Required: | |||||||||||||||||||||||||
| +120 ManufacturingCost | +1 Maintenance
+0.25 EpimetheusPollenIncome +0.2 ResistanceBonus |
- | +2 Food
+1 Wealth |
Technology Required:Tech_ExoticAgriculture | |||||||||||||||||||||||||
| +380 ManufacturingCost | +1 Maintenance
+0.5 EpimetheusPollenIncome +0.3 ResistanceBonus |
- | +2 Food
+1 Wealth |
Technology Required:Tech_TransgenicManipulation | |||||||||||||||||||||||||
| ! +0.1 EpimetheusPollenIncome | - | - | Technology Required:Tech_Hydroponics | ||||||||||||||||||||||||||
| ! +0.3% Growth | - | +2 Population
+1 Food +2 Population |
Technology Required: | ||||||||||||||||||||||||||
| +90 ManufacturingCost | +1 Maintenance
+0.1 ArtocarpusVirilesIncome +3 FoodIncome +0.1% Growth |
- | +2 Population
+1 Food |
Technology Required: | |||||||||||||||||||||||||
| +120 ManufacturingCost | +1 Maintenance
+0.2 ArtocarpusVirilesIncome +4 FoodIncome +0.2% Growth |
- | +2 Population
+1 Food |
Technology Required:Tech_ExoticAgriculture | |||||||||||||||||||||||||
| +380 ManufacturingCost | +1 Maintenance
+0.3 ArtocarpusVirilesIncome +5 FoodIncome +0.3% Growth |
- | +2 Population
+1 Food |
Technology Required:Tech_TransgenicManipulation | |||||||||||||||||||||||||
| ! +0.1 ArtocarpusVirilesIncome | - | - | Technology Required:Tech_Hydroponics | ||||||||||||||||||||||||||
| ! ! - | +2 Food
+1 Population |
Technology Required: | |||||||||||||||||||||||||||
| +90 ManufacturingCost | +1 Maintenance
+0.1 MonsatiumDepositIncome +2 FoodIncome |
- | +2 Food
+1 Population |
Technology Required: | |||||||||||||||||||||||||
| +120 ManufacturingCost | +1 Maintenance
+0.2 MonsatiumDepositIncome +3 FoodIncome |
- | +2 Food
+1 Population |
Technology Required:Tech_ExoticAgriculture | |||||||||||||||||||||||||
| +380 ManufacturingCost | +1 Maintenance
+0.3 MonsatiumDepositIncome +4 FoodIncome |
- | +2 Food
+1 Population |
Technology Required:Tech_TransgenicManipulation | |||||||||||||||||||||||||
| ! +0.1 MonsatiumDepositIncome | - | - | Technology Required:Tech_Hydroponics | ||||||||||||||||||||||||||
| ! ! - | +2 Tourism
+1 Approval |
Technology Required: | |||||||||||||||||||||||||||
| +90 ManufacturingCost | +1 Maintenance
+0.1 AurorusArboretumIncome +0.1 Tourism |
- | +2 Tourism
+1 Approval |
Technology Required: | |||||||||||||||||||||||||
| +120 ManufacturingCost | +1 Maintenance
+0.25 AurorusArboretumIncome +0.2 Tourism |
- | +2 Tourism
+1 Approval |
Technology Required:Tech_EnvironmentalEngineering | |||||||||||||||||||||||||
| +380 ManufacturingCost | +1 Maintenance
+0.5 AurorusArboretumIncome +0.3 Tourism |
- | +2 Tourism
+1 Approval |
Technology Required:Tech_AdaptedCropEngineering | |||||||||||||||||||||||||
| ! +0.1 AurorusArboretumIncome | - | - | Technology Required:Tech_Hydroponics | ||||||||||||||||||||||||||
| ! +1 PopulationCap
+0.01 Pollution +0.04 Crime |
+0.05% PopulationCap | +-1 Wealth
+-1 Approval +-1 Tourism |
Technology Required: | ||||||||||||||||||||||||||
| +50 ManufacturingCost | +0.04% MaxManufacturing
+0.02 Pollution |
+0.02% MaxManufacturing | +1 Manufacturing | - | +100 ManufacturingCost | +1 PopulationCap | +0.1 PopulationCap | +1 AllImprovements | Technology Required:Tech_Planetology | ||||||||||||||||||||
| +120 ManufacturingCost | +0.03 Approval
+0.01 Crime |
+0.02 Approval | +1 Approval
+1 Wealth |
- | +75 ManufacturingCost | +0.05% ColonyGrossIncome | +0.03% ColonyGrossIncome | +1 Wealth | - | +90 ManufacturingCost | +1 FoodIncome
+0.1% FoodIncome |
+0.05% FoodIncome | +2 Food
+2 Population |
- | +75 ManufacturingCost | +1 Maintenance
+0.04% Research |
+0.02% Research | +1 Research | - | +100 ManufacturingCost | +0.1% InfluencePerTurn | +0.03% InfluencePerTurn | +2 Influence
+1 Approval +1 Wealth |
Technology Required:TranslatorTech | |||||
| +150 ManufacturingCost | ! - | - | Technology Required:Tech_XenoIndustrialization | ||||||||||||||||||||||||||
| +150 ManufacturingCost | ! - | - | Technology Required:Tech_XenoManufacturing | ||||||||||||||||||||||||||
| +200 ManufacturingCost | ! - | - | Technology Required:Tech_OrbitalMining | ||||||||||||||||||||||||||
| +300 ManufacturingCost | ! - | - | Technology Required:Tech_Bioplastics | ||||||||||||||||||||||||||
| +400 ManufacturingCost | ! - | - | Technology Required:Tech_Claytronics | ||||||||||||||||||||||||||
| +500 ManufacturingCost | ! - | - | Technology Required:Tech_SingularityPowerPlants | ||||||||||||||||||||||||||
| +100 ManufacturingCost
+1 DurantiumCost |
! - | - | Technology Required:Tech_XenoBiology | ||||||||||||||||||||||||||
| +200 ManufacturingCost
+1 DurantiumCost |
! - | - | Technology Required:Tech_ExtremeColonization | ||||||||||||||||||||||||||
| +300 ManufacturingCost
+1 DurantiumCost |
! - | - | Technology Required:Tech_ExoticWorldColonization | ||||||||||||||||||||||||||
| +400 ManufacturingCost
+1 DurantiumCost |
! - | - | Technology Required:Tech_PlanetaryAdaption | ||||||||||||||||||||||||||
| +500 ManufacturingCost
+1 DurantiumCost |
! - | - | Technology Required:Tech_EnvironmentalEngineering | ||||||||||||||||||||||||||
| +100 ManufacturingCost | ! - | - | Technology Required:Tech_HyperwaveRadio | ||||||||||||||||||||||||||
| +200 ManufacturingCost | ! - | - | Technology Required:Tech_XenoEntertainment | ||||||||||||||||||||||||||
| +300 ManufacturingCost | ! - | - | Technology Required:Tech_CulturalOutreach | ||||||||||||||||||||||||||
| +400 ManufacturingCost | ! - | - | Technology Required:Tech_StellarEmigration | ||||||||||||||||||||||||||
| +500 ManufacturingCost | ! - | - | Technology Required:Tech_CulturalAffinity | ||||||||||||||||||||||||||
| +100 ManufacturingCost | ! - | - | Technology Required:Tech_EconomicDevelopment | ||||||||||||||||||||||||||
| +200 ManufacturingCost | ! - | - | Technology Required:Tech_InterstellarTrade | ||||||||||||||||||||||||||
| +300 ManufacturingCost | ! - | - | Technology Required:Tech_PreferredLending | ||||||||||||||||||||||||||
| +400 ManufacturingCost | ! - | - | Technology Required:Tech_OpenTradePolicy | ||||||||||||||||||||||||||
| +500 ManufacturingCost | ! - | - | Technology Required:Tech_GalacticTrade | ||||||||||||||||||||||||||
| +100 ManufacturingCost | ! - | - | Technology Required:Tech_XenoBiology | ||||||||||||||||||||||||||
| +200 ManufacturingCost | ! - | - | Technology Required:Tech_Terraforming | ||||||||||||||||||||||||||
| +300 ManufacturingCost | ! - | - | Technology Required:Tech_XenoAgriculture | ||||||||||||||||||||||||||
| +400 ManufacturingCost | ! - | - | Technology Required:Tech_Hydroponics | ||||||||||||||||||||||||||
| +500 ManufacturingCost | ! - | - | Technology Required:Tech_TransgenicManipulation | ||||||||||||||||||||||||||
| +100 ManufacturingCost | ! - | - | Technology Required:Tech_ResearchDistricts | ||||||||||||||||||||||||||
| +100 ManufacturingCost | ! - | - | Technology Required:Tech_XenoResearch | ||||||||||||||||||||||||||
| +150 ManufacturingCost | ! - | - | Technology Required:Tech_QuantumComputing | ||||||||||||||||||||||||||
| +200 ManufacturingCost | ! - | - | Technology Required:Tech_ComputingSubstrates | ||||||||||||||||||||||||||
| +300 ManufacturingCost | ! - | - | Technology Required:Tech_NeuralMapping | ||||||||||||||||||||||||||
| +400 ManufacturingCost | ! - | - | Technology Required:Tech_ArtificalBrains | ||||||||||||||||||||||||||
| +500 ManufacturingCost | ! - | - | Technology Required:Tech_AIOverseer | ||||||||||||||||||||||||||
| +100 ManufacturingCost | ! - | - | Technology Required:Tech_Diplomacy | ||||||||||||||||||||||||||
| +200 ManufacturingCost | ! - | - | Technology Required:Tech_CulturalInfluence | ||||||||||||||||||||||||||
| +300 ManufacturingCost | ! - | - | Technology Required:Tech_StellarEmigration | ||||||||||||||||||||||||||
| +400 ManufacturingCost | ! - | - | Technology Required:Tech_CulturalAssimilation | ||||||||||||||||||||||||||
| +500 ManufacturingCost | ! - | - | Technology Required:Tech_CulturalAffinity | ||||||||||||||||||||||||||
| ! +-0.15 ColonySponsorDecayMod | - | - | Technology Required: | ||||||||||||||||||||||||||
| ! ! - | - | Technology Required: | |||||||||||||||||||||||||||
| ! ! - | - | Technology Required: | |||||||||||||||||||||||||||
| ! ! - | - | Technology Required: | |||||||||||||||||||||||||||
| ! +0.2 Approval | - | - | Technology Required: | ||||||||||||||||||||||||||
| ! +-0.1 Crime | - | - | Technology Required: | ||||||||||||||||||||||||||
| ! +0.1 ThuliumIncome | - | - | Technology Required: | ||||||||||||||||||||||||||
| ! +0.1 DurantiumIncome | - | - | Technology Required: | ||||||||||||||||||||||||||
| ! ! - | - | Technology Required: | |||||||||||||||||||||||||||
| ! +0.1 PromethionIncome | - | - | Technology Required: | ||||||||||||||||||||||||||
| ! ! - | - | Technology Required: | |||||||||||||||||||||||||||
| ! ! - | - | Technology Required: | |||||||||||||||||||||||||||
| ! +-0.2 Approval | - | - | Technology Required: | ||||||||||||||||||||||||||
| +1 ThuliumCost | +8 SensorRange | - | - | Technology Required: | |||||||||||||||||||||||||
| +1 ThuliumCost | +3 InfluencePerTurn | - | - | Technology Required:Tech_SupplyDrones | |||||||||||||||||||||||||
| ! ! - | - | Technology Required: | |||||||||||||||||||||||||||
| ! +1000 InfluencePerTurn
+3 Minerals |
- | - | Technology Required: | ||||||||||||||||||||||||||
| +360 ManufacturingCost | ! - | +3 Research | Technology Required: | ||||||||||||||||||||||||||
| +500 ManufacturingCost | +0.1% Technology | +1 Research | +3 Research | Technology Required: | |||||||||||||||||||||||||
| +2400 ManufacturingCost | +0.50% Research | +0.05% Research | +3 Research | Technology Required: | |||||||||||||||||||||||||
| +1200 ManufacturingCost | +3 Diplomacy | +0.05% InfluencePerTurn | +3 Influence | Technology Required: | |||||||||||||||||||||||||
| +600 ManufacturingCost | +1 CulturePointsPerTurn | +0.05% InfluencePerTurn | +3 Influence | Technology Required: | |||||||||||||||||||||||||
| +800 ManufacturingCost
+1 AurorusArboretumCost |
+1 CulturePointsPerTurn | +0.05% InfluencePerTurn | +3 Influence | Technology Required:Tech_PoliticalCapital | |||||||||||||||||||||||||
| +1 DurantiumCost | +250 Credits | - | - | - | +2 DurantiumCost | +50 Credits
+1 Minerals +1 Maintenance |
- | - | Technology Required:Tech_SpaceElevators | ||||||||||||||||||||
| +1 DurantiumCost | +100 Credits
+1 Technology |
- | - | Technology Required:Tech_ResearchDistricts | |||||||||||||||||||||||||
| ! +100 Credits
+20 Growth |
- | - | Technology Required: | ||||||||||||||||||||||||||
| +1 DurantiumCost | +250 Credits
+1 Fertility |
- | - | - | +1 DurantiumCost | +100 Credits
+0.15% Growth |
- | - | Technology Required: | ||||||||||||||||||||
| +1 DurantiumCost | +250 Credits
+-0.2 Crime |
- | - | Technology Required: | |||||||||||||||||||||||||
| +1 DurantiumCost | +100 Credits | - | - | Technology Required: | |||||||||||||||||||||||||
| +1 DurantiumCost | +250 Credits
+8 SensorRange |
- | - | - | +1 DurantiumCost | +100 Credits
+1 PlanetInfluence +0.2% InfluencePerTurn |
- | - | Technology Required:Tech_HyperwaveRadio | ||||||||||||||||||||
| +1 DurantiumCost | +1 Wealth | - | - | - | +5 DurantiumCost
+1 PromethionCost |
+150 Credits | - | - | Technology Required: | ||||||||||||||||||||
| +3 AntimatterCost | +250 Credits | - | - | Technology Required: | |||||||||||||||||||||||||
| +3 PromethionCost | +250 Credits | - | - | Technology Required: | |||||||||||||||||||||||||
| +3 DurantiumCost | +250 Credits
+0.1% HitPointsCap +1 HitPointsCap +0.05% KineticAttack +0.05% BeamAttack +0.05% MissileAttack +0.05% ArmorRating +0.05% ShieldStrength |
- | - | Technology Required: | |||||||||||||||||||||||||
| +3 HyperSilicatesCost | +250 Credits
+0.1% HitPointsCap +1 HitPointsCap +0.25% SiegeAbility |
- | - | Technology Required: | |||||||||||||||||||||||||
| +3 ThuliumCost | +250 Credits
+0.1% HitPointsCap +1 HitPointsCap -.05 Soldiering |
- | - | Technology Required: | |||||||||||||||||||||||||
| +5 ThuliumCost | +500 Credits
+0.1% HitPointsCap +1 HitPointsCap -.25 Soldiering |
- | - | Technology Required: | |||||||||||||||||||||||||
| +1 DurantiumCost
+1 ThuliumCost +1 PromethionCost |
+100 Credits
+1 ControlPerTurn |
- | - | - | +1500 ManufacturingCost | ! - | - | Technology Required:InterstellarNavigation | |||||||||||||||||||||
| +620 ManufacturingCost | +1 MovesCap | - | +1 AllImprovements | Technology Required:Navagation Network | |||||||||||||||||||||||||
| +2120 ManufacturingCost | ! - | - | Technology Required:NavigationalExpertise | ||||||||||||||||||||||||||
| ! ! - | +1 AllImprovements | Technology Required: | |||||||||||||||||||||||||||
| +60 ManufacturingCost | ! - | - | Technology Required: | ||||||||||||||||||||||||||
| +45 ManufacturingCost | +1 Maintenance
+0.25% Research |
+0.02% Research | +1 Research | Technology Required:ColonizationTech | |||||||||||||||||||||||||
| +300 ManufacturingCost | ! - | - | Technology Required:Tech_XenoEntertainment | ||||||||||||||||||||||||||
| +300 ManufacturingCost | +0.2 InfluencePerTurn
+10 ColonyGrossIncome |
+0.05% ColonyGrossIncome | +3 Wealth | Technology Required:Tech_TradeNetworks | |||||||||||||||||||||||||
| +50 ManufacturingCost | +0.1 Pollution
+1 Maintenance +0.10% Research |
+1 Research | +1 Research | Technology Required:ColonizationTech | |||||||||||||||||||||||||
| +30 ManufacturingCost | +0.02% MaxManufacturing
+1 Maintenance +0.2 Pollution |
+1 MaxManufacturing
+1 Military |
+1 Manufacturing
+1 Military |
Technology Required:ColonizationTech | |||||||||||||||||||||||||
| +15 ManufacturingCost | +2 Maintenance
+1 MaxManufacturing +5 Growth |
+0.05% Growth | +2 Manufacturing
+2 Military |
Technology Required:ColonizationTech | |||||||||||||||||||||||||
| +50 ManufacturingCost | +-1 Diplomacy
+1 Maintenance +48 SensorRange +1 Research +-0.3 Pollution |
+0.04% Research | +2 Research | Technology Required:Tech_TechnologicalAssimilation | |||||||||||||||||||||||||
| +25 ManufacturingCost | +-1 Diplomacy
+1 Maintenance +10 Growth +-0.3 Pollution |
+1 PopulationCap | +2 Influence | Technology Required: | |||||||||||||||||||||||||
| +90 ManufacturingCost | +1 Maintenance
+-0.05 Approval +1 Research |
+0.03% Research | +2 Research | Technology Required:Tech_XenoResearch | |||||||||||||||||||||||||
| +30 ManufacturingCost | +1 Maintenance
+0.50% Diligence |
+0.1% Diligence | +1 Manufacturing
+1 Military |
Technology Required:Tech_XenoIndustrialization | |||||||||||||||||||||||||
| +30 ManufacturingCost | +1 Maintenance
+0.50% Intelligence |
+0.1% Intelligence | +1 Research | Technology Required:ColonizationTech | |||||||||||||||||||||||||
| +30 ManufacturingCost | +1 Maintenance
+0.5% Social |
+0.1% Social | +1 Manufacturing
+1 Military |
Technology Required:TranslatorTech | |||||||||||||||||||||||||
| +30 ManufacturingCost | +1 Maintenance
+5 Growth +1 PopulationCap +1 MaxManufacturing |
+0.1 PopulationCap
+0.03% Manufacturing |
+1 Manufacturing
+1 Military |
Technology Required:Tech_Hatcheries | |||||||||||||||||||||||||
| +30 ManufacturingCost | +1 Maintenance
+1.0% Diligence |
+0.03% Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:ColonizationTech | |||||||||||||||||||||||||
| +50 ManufacturingCost | +3 PopulationCap
+0.1 CulturePointsPerTurn +0.5% Social +0.5% Intelligence +0.5% Diligence |
+1 PopulationCap | +2 AllImprovements | Technology Required: | |||||||||||||||||||||||||
| +5 DurantiumCost | +50 Credits
+1 Fertility |
- | - | Technology Required:Tech_XenoAgriculture | |||||||||||||||||||||||||
| +50 ManufacturingCost | +1 Maintenance | +0.03% Research | +2 Research | Technology Required: | |||||||||||||||||||||||||
| +50 ManufacturingCost | +1 Maintenance | +0.03% MaxManufacturing | +1 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| ! +2 MaxManufacturing | - | +2 Wealth | Technology Required: | ||||||||||||||||||||||||||
| +25 ManufacturingCost | +1 Maintenance
+0.50 Approval +2 Intelligence |
+0.03% Research | +1 Manufacturing
+1 Research |
Technology Required: | |||||||||||||||||||||||||
| +45 ManufacturingCost | +1 Maintenance
+0.25% Growth |
- | +1 Population
+1 Manufacturing |
Technology Required: | |||||||||||||||||||||||||
| +45 ManufacturingCost | +1 Maintenance
+0.25% Growth +1 Diligence |
+1 Population | +1 Population
+1 Manufacturing |
Technology Required: | |||||||||||||||||||||||||
| +25 ManufacturingCost | +1 Maintenance
- ControlPerTurn |
+0.03% MaxManufacturing | +1 Wealth
+1 Manufacturing +1 Military |
Technology Required: | |||||||||||||||||||||||||
| +25 ManufacturingCost | +1 Maintenance | +0.01% Research | +1 Research | Technology Required: | |||||||||||||||||||||||||
| +25 ManufacturingCost | +1 Maintenance | +0.01% Research | +4 Research
+-1 Manufacturing |
Technology Required: | |||||||||||||||||||||||||
| +35 ManufacturingCost | +0.20% MaxManufacturing
+3 Maintenance +0.2 Pollution |
- | +3 Manufacturing
+3 Military |
Technology Required: | |||||||||||||||||||||||||
| +40 ManufacturingCost | +5 MaxManufacturing | - | +1 Manufacturing
+1 Military |
Technology Required: | |||||||||||||||||||||||||
| +35 ManufacturingCost | +1 Maintenance
+1% Intelligence +0.1% InfluencePerTurn |
- | +2 Research | Technology Required: | |||||||||||||||||||||||||
| +20 ManufacturingCost | +1 Maintenance
+0.05% MaxManufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution |
+0.05% MaxManufacturing | +2 Manufacturing
+2 Military |
Technology Required: | |||||||||||||||||||||||||
| +30 ManufacturingCost | +2 Maintenance
+0.10% Research +0.1% Intelligence |
+0.1% Intelligence | +3 Research | Technology Required: | |||||||||||||||||||||||||
| +48 ManufacturingCost | +2 SensorRange
+1 Maintenance |
+3 SensorRange | - | Technology Required: | |||||||||||||||||||||||||
| +55 ManufacturingCost | +2 SensorRange
+1 Maintenance |
+3 SensorRange | - | Technology Required: | |||||||||||||||||||||||||
| ! +1 MaxManufacturing
+0.1 DurantiumIncome |
- | +2 Military
+2 Manufacturing |
Technology Required: | ||||||||||||||||||||||||||
| ! +2 Research | - | +1 Research | Technology Required: | ||||||||||||||||||||||||||
| ! +0.10 Approval | - | +1 Approval | Technology Required: | ||||||||||||||||||||||||||
| ! +3 InfluencePerTurn | - | +1 Influence | Technology Required: | ||||||||||||||||||||||||||
| +25 ManufacturingCost | +1 Maintenance
+0.05% Research |
+0.1% Research | +2 Population
+1 Research |
Technology Required: | |||||||||||||||||||||||||
| +30 ManufacturingCost | +1 Maintenance
+0.08% MaxManufacturing +3 PopulationCap |
+0.04% MaxManufacturing | +2 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| +30 ManufacturingCost | +0.5 Tourism | +0.1% Wealth
+0.03 Tourism |
+2 AllImprovements | Technology Required: | |||||||||||||||||||||||||
| +40 ManufacturingCost | +0.1 Research
+0.50% Intelligence |
+0.03% Research | +1 AllImprovements | Technology Required: | |||||||||||||||||||||||||
| +28 ManufacturingCost | +1 MaxManufacturing
+1 Maintenance +0.1 Pollution |
+0.03% MaxManufacturing | +3 Manufacturing
+3 Military |
Technology Required:ColonizationTech | |||||||||||||||||||||||||
| +25 ManufacturingCost | +1 MaxManufacturing
+1 Maintenance +0.1 Pollution |
+0.03% MaxManufacturing | +1 Manufacturing
+1 Military |
Technology Required:Tech_XenoIndustrialization | |||||||||||||||||||||||||
| ! +1 MaxManufacturing
+0.05 Pollution |
- | +1 Manufacturing | Technology Required: | ||||||||||||||||||||||||||
| +120 ManufacturingCost | +3 Maintenance
+-0.25 Pollution |
+-0.01 Pollution | +1 Manufacturing | Technology Required:ColonizationTech | |||||||||||||||||||||||||
| +40 ManufacturingCost | +0.12% Research
+0.10% ColonyGrossIncome |
+0.03% Research
+0.05% ColonyGrossIncome |
+1 Research | Technology Required: | |||||||||||||||||||||||||
| +60 ManufacturingCost | +1 Diplomacy
+0.15% ColonyGrossIncome |
+0.03% Research
+0.03% ColonyGrossIncome |
+3 AllImprovements | Technology Required: | |||||||||||||||||||||||||
| +50 ManufacturingCost | +0.1 CulturePointsPerTurn
+6 PopulationCap |
+0.03% MaxManufacturing | +2 AllImprovements | Technology Required: | |||||||||||||||||||||||||
| +50 ManufacturingCost | +0.5 CulturePointsPerTurn
+1 Research |
+3 InfluencePerTurn | +1 AllImprovements | Technology Required: | |||||||||||||||||||||||||
| ! +1 Research | - | +1 Research | Technology Required: | ||||||||||||||||||||||||||
| +16 ManufacturingCost | +1 CulturePointsPerTurn
+4 PopulationCap |
+1 Population | +3 AllImprovements | Technology Required: | |||||||||||||||||||||||||
| +60 ManufacturingCost | +0.1% MaxManufacturing | +0.03% MaxManufacturing | +1 AllImprovements | Technology Required:Tech_ColonialPolicies | |||||||||||||||||||||||||
| +10 ManufacturingCost | +3 Population | +0.02% MaxManufacturing
+0.02% Research |
+1 AllImprovements | Technology Required:Tech_XenoIndustrialization | |||||||||||||||||||||||||
| +50 ManufacturingCost | +0.12 Approval
+1 Population +1 Research |
+0.03 Approval | +1 AllImprovements | Technology Required:Tech_ArtificialGravity | |||||||||||||||||||||||||
| +40 ManufacturingCost | +1 MaxManufacturing
+1 Research |
+0.05% Research | +1 Research | Technology Required:TranslatorTech | |||||||||||||||||||||||||
| ! +0.15 Approval | - | +1 Manufacturing | Technology Required: | ||||||||||||||||||||||||||
| +328 ManufacturingCost | +0.40 Tourism
+0.25% InfluencePerTurn |
+0.05% ColonyGrossIncome
+0.10 Tourism |
+2 Approval
+2 Wealth +2 Tourism |
Technology Required:Tech_XenoHospitality | |||||||||||||||||||||||||
| +75 ManufacturingCost | +0.3 Tourism | +0.1% ColonyGrossIncome
+0.05 Tourism |
+1 Tourism
+1 Wealth +1 Influence +1 Approval +-2 Research |
Technology Required:Tech_XenoHospitality |

























































































































































































































































































