GC4 Improvement Projects Table: Difference between revisions

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| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Planetary Adaption
* Planetary Adaption
|-
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe
| <span style="color:Red;">-20</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.20%</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Colonization Tech
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Slavers Ability
* Ammonia Based Ability
* Silicon Based Life
* Ravenous Ability
* Starfaring Ability
* Synthetic Life
* Proliferation Ability
* Crimelord Ability
* Loyal Ability
* Ancient Ability
* Resourceful Ability
* Genocidal Ability
* Amphibious Ability
* Entrepreneurs Ability
* Spores Ability
* Silicon Based Ability
|-
|[[File:OmegaResearchCenter.png|alt=|left|48x48px|frameless]]Kazar's Mainframe
| <span style="color:Red;">-250</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+0.25%</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Research
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Slavers Ability
* Ammonia Based Ability
* Ravenous Ability
|-
|[[File:QuantumResearch.png|alt=|left|48x48px|frameless]]Planetary Mainframe
| <span style="color:Red;">-90</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Xeno Research
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Slavers Ability
* Ammonia Based Ability
* Ravenous Ability
<u>Unavailable with Improvement:</u>
* Civilization Capital
|-
|[[File:DarkEnergyLab.png|alt=|left|48x48px|frameless]]AI Overseer
| <span style="color:Red;">-720</span> Manufacturing Cost
<span style="color:Red;">-3</span> Hyper Silicates Cost
| <span style="color:Green;">+</span> Control Per Turn
<span style="color:Green;">+-0.03</span> Approval
<span style="color:Green;">+-0.2</span> Crime
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+-0.01</span> Crime
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* A I Overseer
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Technological Capital
| <span style="color:Red;">-400</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.2%</span> Research
<span style="color:Green;">+0.1%</span> Influence Per Turn
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Research Districts
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
* Silicon Based Ability
|-
|[[File:eyes.png|alt=|left|48x48px|frameless]]Eyes of the Universe
| <span style="color:Red;">-320</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1%</span> Research
|
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Subspace Scanning
<u>Unavailable for Race Trait:</u>
* Wealthy Ability
|-
|[[File:TechnologicalCapital.png|alt=|left|48x48px|frameless]]Innovation Complex
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Elerium Cost
|
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+5</span> Research
| <u>Culture Required:</u>
* Innovation
|-
|[[File:Detector.png|alt=|left|48x48px|frameless]]Hyperion Shrinker
| <span style="color:Red;">-600</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+3</span> Mass Cap
<span style="color:Green;">+.15%</span> Mass Cap
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Culture Required:</u>
* Breakthrough
|-
|[[File:CampSlaveCamp.png|alt=|left|48x48px|frameless]]Prison Research Lab
| <span style="color:Red;">-180</span> Manufacturing Cost
| <span style="color:Green;">+%</span> Research
<span style="color:Green;">+-0.05</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Xeno Research
<u>Race Trait Required:</u>
* Slavers Ability
<u>Unavailable with Improvement:</u>
* Prison Labor Camp
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Torian Academy
| <span style="color:Red;">-60</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Population Cap
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Unlock  Torian Academy required</u>
|-
|[[File:Biospheres.png|alt=|left|48x48px|frameless]]Crucible Lab
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Crime
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Unlock  Crucible Lab required</u>
|-
|-
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet
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| <u>Citizen Race Required:</u>
| <u>Citizen Race Required:</u>
* Yor
* Yor
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Bob
| <span style="color:Red;">-800</span> Manufacturing Cost
<span style="color:Red;">-5</span> Promethion Cost
<span style="color:Red;">-5</span> Precursor Nanites Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.15%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Technology Required:</u>
* Strong A I
|-
|-
|[[File:Economy_Build.png|alt=|left|48x48px|frameless]]Economic Stimulus
|[[File:Economy_Build.png|alt=|left|48x48px|frameless]]Economic Stimulus
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* Synthetic Life
* Synthetic Life
|-
|-
|[[File:TorianLearningCenter.png|alt=|left|48x48px|frameless]]Memory Center
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Red;">-150</span> Manufacturing Cost
<span style="color:Red;">-1</span> Promethion Cost
|
| <span style="color:Green;">+1</span> Maintenance
|
<span style="color:Green;">+1</span> Intelligence
|
<span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
| <span style="color:Green;">+0.02%</span> Research
* Xeno Industrialization
| <span style="color:Green;">+2</span> Research
 
| <u>Unavailable</u>
<u>Unavailable with counter Upgrade Manufacturing0</u>
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-150</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Xeno Manufacturing


<u>Unavailable for Race Trait:</u>
<u>Counter  Upgrade Manufacturing0 required</u>
* Synthetic Life
 
<u>Unavailable with counter Upgrade Manufacturing1</u>
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Orbital Mining
 
<u>Counter  Upgrade Manufacturing1 required</u>
 
<u>Unavailable with counter Upgrade Manufacturing2</u>
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Bioplastics
 
<u>Counter  Upgrade Manufacturing2 required</u>
 
<u>Unavailable with counter Upgrade Manufacturing3</u>
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Claytronics
 
<u>Counter  Upgrade Manufacturing3 required</u>
 
<u>Unavailable with counter Upgrade Manufacturing4</u>
|-
|[[File:Upgrade_Manufacturing.png|alt=|left|48x48px|frameless]]Upgrade Manufacturing
| <span style="color:Red;">-500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Singularity Power Plants
 
<u>Counter  Upgrade Manufacturing4 required</u>
 
<u>Unavailable with counter Upgrade Manufacturing5</u>
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-100</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|
|
| <u>Technology Required:</u>
* Xeno Biology
 
<u>Unavailable with counter Upgrade Population1</u>
|-
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-200</span> Manufacturing Cost
<span style="color:Red;">-1</span> Durantium Cost
|
|
|
| <u>Technology Required:</u>
* Extreme Colonization
 
<u>Counter  Upgrade Population1 required</u>
 
<u>Unavailable with counter Upgrade Population2</u>
|-
|-
|[[File:TorianUniversity.png|alt=|left|48x48px|frameless]]Augmentation Center
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-480</span> Manufacturing Cost
| <span style="color:Red;">-300</span> Manufacturing Cost
<span style="color:Red;">-3</span> Promethion Cost
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Red;">-3</span> Precursor Nanites Cost
|  
| <span style="color:Green;">+3</span> Intelligence
|  
| <span style="color:Green;">+0.02%</span> Research
|  
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Post Sentience
* Exotic World Colonization


<u>Unavailable for Race Trait:</u>
<u>Counter  Upgrade Population2 required</u>
* Synthetic Life
 
<u>Unavailable with counter Upgrade Population3</u>
|-
|-
|[[File:TechapodHiveL1.png|alt=|left|48x48px|frameless]]Techapod Hatchery
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Red;">-400</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Techapod Hive Income
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Green;">+2</span> Max Manufacturing
|  
|  
| <span style="color:Green;">+2</span> Manufacturing
|  
|  
|
| <u>Technology Required:</u>
* Planetary Adaption
<u>Counter  Upgrade Population3 required</u>
<u>Unavailable with counter Upgrade Population4</u>
|-
|-
|[[File:TechapodHiveL2.png|alt=|left|48x48px|frameless]]Techapod Farm
|[[File:Upgrade_Population.png|alt=|left|48x48px|frameless]]Upgrade Housing
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Green;">+0.2</span> Techapod Hive Income
<span style="color:Red;">-1</span> Durantium Cost
<span style="color:Green;">+2</span> Max Manufacturing
|
|
|  
|  
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Environmental Engineering
* Environmental Engineering
<u>Counter  Upgrade Population4 required</u>
<u>Unavailable with counter Upgrade Population5</u>
|-
|-
|[[File:TechapodHiveL3.png|alt=|left|48x48px|frameless]]Advanced Techapod Hive Farm
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Red;">-100</span> Manufacturing Cost
| <span style="color:Green;">+0.3</span> Techapod Hive Income
|  
<span style="color:Green;">+2</span> Max Manufacturing
|
|  
|  
| <span style="color:Green;">+2</span> Manufacturing
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Adapted Crop Engineering
* Hyperwave Radio
 
<u>Unavailable with counter Upgrade Approval1</u>
|-
|-
|[[File:UltraSpiceL1.png|alt=|left|48x48px|frameless]]Arnor Spice Harvester
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.1</span> Ultra Spice Income
<span style="color:Green;">+2</span> Research
|  
|  
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
|  
|  
|
| <u>Technology Required:</u>
* Xeno Entertainment
<u>Counter  Upgrade Approval1 required</u>
<u>Unavailable with counter Upgrade Approval2</u>
|-
|-
|[[File:UltraSpiceL2.png|alt=|left|48x48px|frameless]]Arnor Spice Farm
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-120</span> Manufacturing Cost
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
|
<span style="color:Green;">+0.2</span> Ultra Spice Income
|
<span style="color:Green;">+3</span> Research
|
| <u>Technology Required:</u>
* Cultural Outreach
 
<u>Counter  Upgrade Approval2 required</u>
 
<u>Unavailable with counter Upgrade Approval3</u>
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Stellar Emigration
 
<u>Counter  Upgrade Approval3 required</u>
 
<u>Unavailable with counter Upgrade Approval4</u>
|-
|[[File:Upgrade_Approval.png|alt=|left|48x48px|frameless]]Upgrade Entertainment
| <span style="color:Red;">-500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Cultural Affinity
 
<u>Counter  Upgrade Approval4 required</u>
 
<u>Unavailable with counter Upgrade Approval5</u>
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Economic Development
 
<u>Unavailable with counter Upgrade Wealth1</u>
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-200</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Interstellar Trade
 
<u>Counter  Upgrade Wealth1 required</u>
 
<u>Unavailable with counter Upgrade Wealth2</u>
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-300</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Preferred Lending
 
<u>Counter  Upgrade Wealth2 required</u>
 
<u>Unavailable with counter Upgrade Wealth3</u>
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Open Trade Policy
 
<u>Counter  Upgrade Wealth3 required</u>
 
<u>Unavailable with counter Upgrade Wealth4</u>
|-
|[[File:Upgrade_Wealth.png|alt=|left|48x48px|frameless]]Upgrade Markets
| <span style="color:Red;">-500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Galactic Trade
 
<u>Counter  Upgrade Wealth4 required</u>
 
<u>Unavailable with counter Upgrade Wealth5</u>
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
|  
|  
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Environmental Engineering
* Xeno Biology
 
<u>Unavailable with counter Upgrade Food1</u>
|-
|-
|[[File:UltraSpiceL3.png|alt=|left|48x48px|frameless]]Advanced Arnor Spice Farm
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-380</span> Manufacturing Cost
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
|  
<span style="color:Green;">+0.5</span> Ultra Spice Income
|
<span style="color:Green;">+4</span> Research
|  
|  
| <span style="color:Green;">+2</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Adapted Crop Engineering
* Terraforming
 
<u>Counter  Upgrade Food1 required</u>
 
<u>Unavailable with counter Upgrade Food2</u>
|-
|-
|[[File:District_Research.png|alt=|left|48x48px|frameless]]Research District
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-75</span> Manufacturing Cost
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.04%</span> Research
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
|  
|  
|
|
| <u>Technology Required:</u>
* Xeno Agriculture
<u>Counter  Upgrade Food2 required</u>
<u>Unavailable with counter Upgrade Food3</u>
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-400</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Hydroponics
<u>Counter  Upgrade Food3 required</u>
<u>Unavailable with counter Upgrade Food4</u>
|-
|[[File:Upgrade_Food.png|alt=|left|48x48px|frameless]]Upgrade Agriculture
| <span style="color:Red;">-500</span> Manufacturing Cost
|
|
|
| <u>Technology Required:</u>
* Transgenic Manipulation
<u>Counter  Upgrade Food4 required</u>
<u>Unavailable with counter Upgrade Food5</u>
|-
|-
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
|[[File:Upgrade_Research.png|alt=|left|48x48px|frameless]]Upgrade Research
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<u>Unavailable with counter Upgrade Research5</u>
<u>Unavailable with counter Upgrade Research5</u>
|-
|-
|[[File:PlagueResearchCenter.png|alt=|left|48x48px|frameless]]Plague Research Center
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-360</span> Manufacturing Cost
| <span style="color:Red;">-100</span> Manufacturing Cost
|
|
| <span style="color:Green;">+3</span> Research
| <u>Faction Has Plague required</u>
|-
|[[File:ImpsSup_5.png|alt=|left|48x48px|frameless]]Think Tank
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Green;">+0.1%</span> Technology
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Culture Required:</u>
* Risk Taking
|-
|[[File:ImpsSup_3.png|alt=|left|48x48px|frameless]]The Possibility Engine
| <span style="color:Red;">-2400</span> Manufacturing Cost
| <span style="color:Green;">+0.50%</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Culture Required:</u>
* Futurist
|-
|[[File:HyperionMatrix.png|alt=|left|48x48px|frameless]]Improvement_HyperionBrainTrust_Name_tk
|  
|  
|  
|  
|  
|  
| <span style="color:Green;">+1</span> All Improvements
| <u>Technology Required:</u>
| <u>Collaborative Research required</u>
* Diplomacy
 
<u>Unavailable with counter Upgrade Influence1</u>
|-
|-
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Red;">-200</span> Manufacturing Cost
|  
|  
|  
|  
|  
|  
| <u>Unlock  The Opportunity  Scan Planet required</u>
| <u>Technology Required:</u>
<u>The Opportunity  Scannable World required</u>
* Cultural Influence


<u>Unavailable with counter Scan Planet</u>
<u>Counter  Upgrade Influence1 required</u>
|-
|[[File:EmpathyEngineL3.png|alt=|left|48x48px|frameless]]Pain Amplifier
| <span style="color:Red;">-45</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.25%</span> Research
| <span style="color:Green;">+0.02%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Colonization Tech


<u>Race Trait Required:</u>
<u>Unavailable with counter Upgrade Influence2</u>
* Slavers Ability
|-
|-
|[[File:Icon_Broadcast.png|alt=|left|48x48px|frameless]]Broadcast Culture
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-300</span> Manufacturing Cost
| <span style="color:Red;">-300</span> Manufacturing Cost
|  
|  
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|  
|  
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Entertainment
* Stellar Emigration


<u>Race Trait Required:</u>
<u>Counter  Upgrade Influence2 required</u>
* Synthetic Life


<u>Planet Improvement Required:</u>
<u>Unavailable with counter Upgrade Influence3</u>
* Civilization Capital
|-
|-
|[[File:imp_radioactive_46.png|alt=|left|48x48px|frameless]]
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Red;">-400</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Pollution
|  
<span style="color:Green;">+1</span> Maintenance
|  
<span style="color:Green;">+0.10%</span> Research
|  
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Colonization Tech
* Cultural Assimilation


<u>Race Trait Required:</u>
<u>Counter  Upgrade Influence3 required</u>
* Ammonia Based Ability
|-
|[[File:imp_radioactive_45.png|alt=|left|48x48px|frameless]]
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Red;">--1</span> Diplomacy
<span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+48</span> Sensor Range
<span style="color:Green;">+1</span> Research
<span style="color:Green;">+-0.3</span> Pollution
| <span style="color:Green;">+0.04%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
* Technological Assimilation


<u>Race Trait Required:</u>
<u>Unavailable with counter Upgrade Influence4</u>
* Ammonia Based Ability
|-
|-
|[[File:imp_radioactive_60.png|alt=|left|48x48px|frameless]]
|[[File:Upgrade_Influence.png|alt=|left|48x48px|frameless]]Upgrade Culture
| <span style="color:Red;">-90</span> Manufacturing Cost
| <span style="color:Red;">-500</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
|  
<span style="color:Green;">+-0.05</span> Approval
|  
<span style="color:Green;">+1</span> Research
|  
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Xeno Research
* Cultural Affinity


<u>Race Trait Required:</u>
<u>Counter  Upgrade Influence4 required</u>
* Ammonia Based Ability


<u>Unavailable with Improvement:</u>
<u>Unavailable with counter Upgrade Influence5</u>
* Civilization Capital
|-
|-
|[[File:festimp_43.png|alt=|left|48x48px|frameless]]
|[[File:Core_Planets.png|alt=|left|48x48px|frameless]]Scan Planet
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Red;">-60</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
|  
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
* Colonization Tech
 
<u>Race Trait Required:</u>
* Ravenous Ability
|-
|[[File:gcimp_nv23_63_full.png|alt=|left|48x48px|frameless]]Translight Hub
| <span style="color:Red;">-50</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Race Trait Required:</u>
* Starfaring Ability
|-
|[[File:gcimp_nv23_157_full.png|alt=|left|48x48px|frameless]]Home Burrow
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.50</span> Approval
<span style="color:Green;">+2</span> Intelligence
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> Manufacturing
<span style="color:Green;">+1</span> Research
| <u>Citizen Race Required:</u>
* Mimot
|-
|[[File:gcimp_nv23_72_full.png|alt=|left|48x48px|frameless]]Industrial Espionage Center
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Crimelord Ability
|-
|[[File:gcimp_nv23_14_full.png|alt=|left|48x48px|frameless]]Neural Link
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+4</span> Research
<span style="color:Green;">+-1</span> Manufacturing
| <u>Race Trait Required:</u>
* Loyal Ability
|-
|[[File:gcimp_nv23_19_full.png|alt=|left|48x48px|frameless]]Tower of Procipinee
| <span style="color:Red;">-35</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+1%</span> Intelligence
<span style="color:Green;">+0.1%</span> Influence Per Turn
|  
|  
| <span style="color:Green;">+2</span> Research
| <u>Race Trait Required:</u>
* Ancient Ability
|-
|[[File:gcimp_nv23_69_full.png|alt=|left|48x48px|frameless]]Communications Array
| <span style="color:Red;">-30</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+0.10%</span> Research
<span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+0.1%</span> Intelligence
| <span style="color:Green;">+3</span> Research
| <u>Race Trait Required:</u>
* Resourceful Ability
|-
|[[File:gcimp_nv23_120_full.png|alt=|left|48x48px|frameless]]Precursor Relic Scanner
| <span style="color:Red;">-55</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Sensor Range
<span style="color:Green;">+1</span> Maintenance
| <span style="color:Green;">+3</span> Sensor Range
|  
|  
| <u>Race Trait Required:</u>
| <u>Unlock  The Opportunity  Scan Planet required</u>
* Synthetic Life
<u>The Opportunity  Scannable World required</u>
 
<u>Unavailable with counter Scan Planet</u>
|-
|-
|[[File:precursorrelic.png|alt=|left|48x48px|frameless]]Precursor Relic
|[[File:Icon_Broadcast.png|alt=|left|48x48px|frameless]]Broadcast Culture
| <span style="color:Red;">-300</span> Manufacturing Cost
|  
|  
| <span style="color:Green;">+2</span> Research
|
| <span style="color:Green;">+1</span> Research
| <u>Unavailable</u>
|-
|[[File:gcimp_nv23_70_full.png|alt=|left|48x48px|frameless]]Interrogation Machine
| <span style="color:Red;">-25</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+2</span> Population
<span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Genocidal Ability
|-
|[[File:gcimp_nv23_258_full.png|alt=|left|48x48px|frameless]]The Great School
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.1</span> Research
<span style="color:Green;">+0.50%</span> Intelligence
| <span style="color:Green;">+0.03%</span> Research
| <span style="color:Green;">+1</span> All Improvements
| <u>Race Trait Required:</u>
* Amphibious Ability
|-
|[[File:gcimp_nv23_278_full.png|alt=|left|48x48px|frameless]]Xeno Patent Office
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+0.12%</span> Research
<span style="color:Green;">+0.10%</span> Colony Gross Income
| <span style="color:Green;">+0.03%</span> Research
<span style="color:Green;">+0.05%</span> Colony Gross Income
| <span style="color:Green;">+1</span> Research
| <u>Race Trait Required:</u>
* Entrepreneurs Ability
|-
|[[File:roots.png|alt=|left|48x48px|frameless]]Father Root
|  
|  
| <span style="color:Green;">+1</span> Research
|  
|  
| <span style="color:Green;">+1</span> Research
| <u>Unavailable</u>
|-
|[[File:luximp4.png|alt=|left|48x48px|frameless]]Prismatic Learning Matrix
| <span style="color:Red;">-40</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Max Manufacturing
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+0.05%</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Technology Required:</u>
| <u>Technology Required:</u>
* Translator Tech
* Xeno Entertainment


<u>Race Trait Required:</u>
<u>Race Trait Required:</u>
* Silicon Based Ability
* Synthetic Life
|-
|[[File:gcimp_nv23_178_full.png|alt=|left|48x48px|frameless]]Torian Telescope
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+10</span> Sensor Range
| <span style="color:Green;">+1</span> Sensor Range
| <span style="color:Green;">+1</span> Research
| <u>Unavailable</u>


<u>Requires Tales of Centauri DLC</u>
<u>Planet Improvement Required:</u>
|-
* Civilization Capital
|[[File:gcimp_nv23_153_full.png|alt=|left|48x48px|frameless]]Drengin Tech Cache
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Green;">+5</span> Research
|
| <span style="color:Green;">+1</span> Research
<span style="color:Green;">+1</span> Wealth
| <u>Unavailable</u>
 
<u>Requires Tales of Centauri DLC</u>
|-
|[[File:gcimp_nv23_267_full.png|alt=|left|48x48px|frameless]]Neural Nexus Complex
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+3</span> Intelligence
|
| <span style="color:Green;">+2</span> Research
| <u>Unavailable</u>
 
<u>Requires Tales of Centauri DLC</u>
|-
|[[File:gcimp_nv23_269_full.png|alt=|left|48x48px|frameless]]Ancient Archive
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+3</span> Research
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+1</span> Research
| <u>Unavailable</u>
 
<u>Requires Tales of Centauri DLC</u>
|-
|[[File:gcimp_nv23_4_full.png|alt=|left|48x48px|frameless]]Elders' Council Chamber
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Green;">+1</span> Maintenance
<span style="color:Green;">+0.01%</span> Research
| <span style="color:Green;">+0.1%</span> Research
| <span style="color:Green;">+3</span> Research
| <u>Unavailable</u>
 
<u>Requires Tales of Centauri DLC</u>
|-
|[[File:gcimp_nv23_28_full.png|alt=|left|48x48px|frameless]]Council of Sages
| <span style="color:Red;">-200</span> Manufacturing Cost
| <span style="color:Green;">+2</span> Maintenance
<span style="color:Green;">+1</span> Research
| <span style="color:Green;">+1</span> Research
| <span style="color:Green;">+2</span> Research
| <u>Unavailable</u>
 
<u>Requires Tales of Centauri DLC</u>


|-
|-
|}
|}

Revision as of 17:23, 12 February 2024

Improvement Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
Colonial Leadership Council
-3 Manufacturing Cost +2 Population Cap Unavailable with flag Leaders Screen Unlocked
Strip Mine
-45 Manufacturing Cost Technology Required:
  • Planetary Adaption
Scan Planet
-60 Manufacturing Cost Unlock Scan Planet required

Unavailable with counter Scan Planet

Investigate Murder
-60 Manufacturing Cost Sacred World required

Unlock Investigate Murder required

Find Missing Colonists
-30 Manufacturing Cost Mystery required
Manufacture Population
-120 Manufacturing Cost

-2 Durantium Cost

Citizen Race Required:
  • Yor
Economic Stimulus
-250 Manufacturing Cost
File:Modules.png
Produce Modules
-200 Manufacturing Cost Technology Required:
  • Module Assembly
Heritage
-100 Manufacturing Cost Unlock Heritage required
Aid Research
-200 Manufacturing Cost Technology Required:
  • Neural Mapping

Planet Improvement Required:

  • Technological Capital
Hatch Clone
-2500 Manufacturing Cost

-3 Promethion Cost

Technology Required:
  • Cloning

Unavailable for Race Trait:

  • Synthetic Life
Upgrade Manufacturing
-150 Manufacturing Cost Technology Required:
  • Xeno Industrialization

Unavailable with counter Upgrade Manufacturing0

Upgrade Manufacturing
-150 Manufacturing Cost Technology Required:
  • Xeno Manufacturing

Counter Upgrade Manufacturing0 required

Unavailable with counter Upgrade Manufacturing1

Upgrade Manufacturing
-200 Manufacturing Cost Technology Required:
  • Orbital Mining

Counter Upgrade Manufacturing1 required

Unavailable with counter Upgrade Manufacturing2

Upgrade Manufacturing
-300 Manufacturing Cost Technology Required:
  • Bioplastics

Counter Upgrade Manufacturing2 required

Unavailable with counter Upgrade Manufacturing3

Upgrade Manufacturing
-400 Manufacturing Cost Technology Required:
  • Claytronics

Counter Upgrade Manufacturing3 required

Unavailable with counter Upgrade Manufacturing4

Upgrade Manufacturing
-500 Manufacturing Cost Technology Required:
  • Singularity Power Plants

Counter Upgrade Manufacturing4 required

Unavailable with counter Upgrade Manufacturing5

Upgrade Housing
-100 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Xeno Biology

Unavailable with counter Upgrade Population1

Upgrade Housing
-200 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Extreme Colonization

Counter Upgrade Population1 required

Unavailable with counter Upgrade Population2

Upgrade Housing
-300 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Exotic World Colonization

Counter Upgrade Population2 required

Unavailable with counter Upgrade Population3

Upgrade Housing
-400 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Planetary Adaption

Counter Upgrade Population3 required

Unavailable with counter Upgrade Population4

Upgrade Housing
-500 Manufacturing Cost

-1 Durantium Cost

Technology Required:
  • Environmental Engineering

Counter Upgrade Population4 required

Unavailable with counter Upgrade Population5

Upgrade Entertainment
-100 Manufacturing Cost Technology Required:
  • Hyperwave Radio

Unavailable with counter Upgrade Approval1

Upgrade Entertainment
-200 Manufacturing Cost Technology Required:
  • Xeno Entertainment

Counter Upgrade Approval1 required

Unavailable with counter Upgrade Approval2

Upgrade Entertainment
-300 Manufacturing Cost Technology Required:
  • Cultural Outreach

Counter Upgrade Approval2 required

Unavailable with counter Upgrade Approval3

Upgrade Entertainment
-400 Manufacturing Cost Technology Required:
  • Stellar Emigration

Counter Upgrade Approval3 required

Unavailable with counter Upgrade Approval4

Upgrade Entertainment
-500 Manufacturing Cost Technology Required:
  • Cultural Affinity

Counter Upgrade Approval4 required

Unavailable with counter Upgrade Approval5

Upgrade Markets
-100 Manufacturing Cost Technology Required:
  • Economic Development

Unavailable with counter Upgrade Wealth1

Upgrade Markets
-200 Manufacturing Cost Technology Required:
  • Interstellar Trade

Counter Upgrade Wealth1 required

Unavailable with counter Upgrade Wealth2

Upgrade Markets
-300 Manufacturing Cost Technology Required:
  • Preferred Lending

Counter Upgrade Wealth2 required

Unavailable with counter Upgrade Wealth3

Upgrade Markets
-400 Manufacturing Cost Technology Required:
  • Open Trade Policy

Counter Upgrade Wealth3 required

Unavailable with counter Upgrade Wealth4

Upgrade Markets
-500 Manufacturing Cost Technology Required:
  • Galactic Trade

Counter Upgrade Wealth4 required

Unavailable with counter Upgrade Wealth5

Upgrade Agriculture
-100 Manufacturing Cost Technology Required:
  • Xeno Biology

Unavailable with counter Upgrade Food1

Upgrade Agriculture
-200 Manufacturing Cost Technology Required:
  • Terraforming

Counter Upgrade Food1 required

Unavailable with counter Upgrade Food2

Upgrade Agriculture
-300 Manufacturing Cost Technology Required:
  • Xeno Agriculture

Counter Upgrade Food2 required

Unavailable with counter Upgrade Food3

Upgrade Agriculture
-400 Manufacturing Cost Technology Required:
  • Hydroponics

Counter Upgrade Food3 required

Unavailable with counter Upgrade Food4

Upgrade Agriculture
-500 Manufacturing Cost Technology Required:
  • Transgenic Manipulation

Counter Upgrade Food4 required

Unavailable with counter Upgrade Food5

Upgrade Research
-100 Manufacturing Cost Technology Required:
  • Research Districts

Unavailable with counter Upgrade Research

Upgrade Research
-100 Manufacturing Cost Technology Required:
  • Xeno Research

Counter Upgrade Research required

Unavailable with counter Upgrade Research0

Upgrade Research
-150 Manufacturing Cost Technology Required:
  • Quantum Computing

Counter Upgrade Research0 required

Unavailable with counter Upgrade Research1

Upgrade Research
-200 Manufacturing Cost Technology Required:
  • Computing Substrates

Counter Upgrade Research1 required

Unavailable with counter Upgrade Research2

Upgrade Research
-300 Manufacturing Cost Technology Required:
  • Neural Mapping

Counter Upgrade Research2 required

Unavailable with counter Upgrade Research3

Upgrade Research
-400 Manufacturing Cost Technology Required:
  • Artifical Brains

Counter Upgrade Research3 required

Unavailable with counter Upgrade Research4

Upgrade Research
-500 Manufacturing Cost Technology Required:
  • A I Overseer

Counter Upgrade Research4 required

Unavailable with counter Upgrade Research5

Upgrade Culture
-100 Manufacturing Cost Technology Required:
  • Diplomacy

Unavailable with counter Upgrade Influence1

Upgrade Culture
-200 Manufacturing Cost Technology Required:
  • Cultural Influence

Counter Upgrade Influence1 required

Unavailable with counter Upgrade Influence2

Upgrade Culture
-300 Manufacturing Cost Technology Required:
  • Stellar Emigration

Counter Upgrade Influence2 required

Unavailable with counter Upgrade Influence3

Upgrade Culture
-400 Manufacturing Cost Technology Required:
  • Cultural Assimilation

Counter Upgrade Influence3 required

Unavailable with counter Upgrade Influence4

Upgrade Culture
-500 Manufacturing Cost Technology Required:
  • Cultural Affinity

Counter Upgrade Influence4 required

Unavailable with counter Upgrade Influence5

Scan Planet
-60 Manufacturing Cost Unlock The Opportunity Scan Planet required

The Opportunity Scannable World required

Unavailable with counter Scan Planet

Broadcast Culture
-300 Manufacturing Cost Technology Required:
  • Xeno Entertainment

Race Trait Required:

  • Synthetic Life

Planet Improvement Required:

  • Civilization Capital