|[[File:shard.png|alt=|left|48x48px|frameless]]'''Shard of Enlightenment'''
|[[File:shard.png|alt=|left|48x48px|frameless]]'''Shard of Enlightenment'''
Revision as of 18:16, 12 February 2024
Improvement
Production Cost
Base Effects
Level Effects
Adjacency Level Bonuses
Requirements
Core World Capital
Provides the basic needs of a Core World.
+0 Manufacturing Cost
+1 Food Income
+5 Maintenance
+0.02 Crime
+1 Manufacturing
+1 Population Cap
+0.05% Colony Gross Income
+1 Population Cap
+1 All Improvements
Unavailable for Race Trait:
Ravenous Ability
Spores Ability
Silicon Based Biology
Unavailable with Improvement:
Civilization Capital
Capital City
The heart of our civilization.
+0 Manufacturing Cost
+0.1 Tourism
+6 Population Cap
+3 Sensor Range
+1 Control Per Turn
+100 Influence
+10 Colony Gross Income
+1 Culture Points Per Turn
+0.05% Colony Gross Income
+1 Population Cap
+2 All Improvements
Unavailable for Race Trait:
Ravenous Ability
Spores Ability
Silicon Based Biology
Unavailable with Improvement:
Colony Capital Civilization Capital
Planetary Recycling Center
A massive structure dedicated to reusing materials in order to reduce [HS=HS_Pollution]Pollution[/HS].
-430 Manufacturing Cost
+2 Maintenance
+-0.05 Pollution
+-0.04 Pollution
+2 Manufacturing
Technology Required:
Terraforming
Unavailable for Race Trait:
Ammonia Based Biology
Tower of Endless Night
A center for our most morally ambiguous military planning. Needs to operate with discretion, so it cannot be built on our homeworld.
-256 Manufacturing Cost
+1 Control Per Turn
+2 Sensor Range
+0.1 Crime
+0.03% Max Manufacturing
+2 All Improvements
Technology Required:
Espionage
Unavailable with Improvement:
Civilization Capital
Worldheart Borehole
A borehole large enough to penetrate the planet's crust. Too dangerous to build on our homeworld.
-128 Manufacturing Cost
+0.3% Colony Gross Income
+0.3% Max Manufacturing
+0.2 Pollution
+0.05% Colony Gross Income
+0.05% Max Manufacturing
+2 Wealth
+2 Manufacturing
Technology Required:
Deep Core Mining
Unavailable with Improvement:
Civilization Capital
Infinite Garden
A legendary garden that is not only beautiful and fertile, but it will attract three Baratak Farmers citizens as caregivers. Cannot be built on our homeworld.
-628 Manufacturing Cost
-10 Aurorus Arboretum Cost
+0.03 Approval
+2 Food Income
+0.3 Tourism
+1 Food Income
+0.05 Wealth
+0.03 Tourism
+2 All Improvements
Technology Required:
Exotic World Colonization
Unavailable for Race Trait:
Synthetic Life
Unavailable with Improvement:
Civilization Capital
Capital Mainframe
Allows us to jumpstart our research.
-20 Manufacturing Cost
+1 Maintenance
+0.20% Research
+0.03% Research
+3 Research
Technology Required:
Colonization Tech
Unavailable for Race Trait:
Wealthy Ability
Slavers Ability
Ammonia Based Biology
Silicon Based Life
Ravenous Ability
Starfaring Ability
Synthetic Life
Proliferation Ability
Crimelord Ability
Loyal Ability
Ancient Ability
Resourceful Ability
Genocidal Ability
Amphibious Ability
Entrepreneurs Ability
Spores Ability
Silicon Based Biology
Kazar's Mainframe
A wonder of invention and madness.
-250 Manufacturing Cost
-1 Promethion Cost
-3 Hyper Silicates Cost
+0.25% Research
+0.05% Research
+2 Research
Technology Required:
Xeno Research
Unavailable for Race Trait:
Wealthy Ability
Slavers Ability
Ammonia Based Biology
Ravenous Ability
Planetary Mainframe
Provides a central hub for our research efforts. Cannot be built on our homeworld.
-90 Manufacturing Cost
-1 Promethion Cost
+1 Maintenance
+1 Research
+0.03% Research
+2 Research
Technology Required:
Xeno Research
Unavailable for Race Trait:
Wealthy Ability
Slavers Ability
Ammonia Based Biology
Ravenous Ability
Unavailable with Improvement:
Civilization Capital
AI Overseer
Crime reduction across all our worlds. Control generation per scientist on planet. However, the constant surveillance angers citizens but only on this world.
-720 Manufacturing Cost
-3 Hyper Silicates Cost
+ Control Per Turn
+-0.03 Approval
+-0.2 Crime
+0.03% Research
+-0.01 Crime
+2 Research
Technology Required:
A I Overseer
Coordination Beacon
Allows us to directly communicate with any and all colonies more effectively.
-120 Manufacturing Cost
+1 Maintenance
+1 Control Per Turn
+0.05% Influence Per Turn
+2 Influence
Technology Required:
Hyperwave Radio
Office of Control
Kilometers of cubicles provide oversight and [HS=HS_Control]Control[/HS].
-680 Manufacturing Cost
+3 Control Per Turn
+0.1 Control Per Turn
+1 Population
Technology Required:
Colonial Bureaucracy
Central Bank
Provides your biggest source of raw economic output.
-200 Manufacturing Cost
-1 Durantium Cost
+8 Colony Gross Income
+1 Colony Gross Income
+3 Wealth
Technology Required:
Interstellar Banking
Starport
Increases shipyard manufacturing by easing the transportation of materials to space and increases ship speed by 1 for ships constructed here.
-75 Manufacturing Cost
-1 Durantium Cost
+1 Maintenance
+0.05% Military
+0.02 Pollution
+0.08% Military
+0.02 Pollution
+1 Military
+1 Wealth
+1 Manufacturing
Technology Required:
Orbital Manufacturing
Sponsoring Shipyard Required
Planetary Generator
A massive source of power production to increase manufacturing on this planet.
-32 Manufacturing Cost
+1 Maintenance
+1 Max Manufacturing
+0.03% Max Manufacturing
+0.01 Pollution
+2 Manufacturing
+2 Military
Technology Required:
Colonial Policies
Unavailable for Race Trait:
Synthetic Life
Ammonia Based Biology
Silicon Based Life
Ravenous Ability
Entrepreneurs Ability
Silicon Based Biology
Stellar Forge
A massive starship foundry for providing material to the orbiting shipyard. Cannot be constructed on your Capital world.
-250 Manufacturing Cost
+0.25% Military
+0.01% Max Manufacturing
+0.02% Military
+2 Manufacturing
+2 Military
Technology Required:
Planetary Mobilization
Unavailable with Improvement:
Civilization Capital
Durantium Processor
Converts Durantium into a powerful manufacturing material.
-340 Manufacturing Cost
-3 Durantium Cost
+0.10% Max Manufacturing
+1 Minerals
+1 Maintenance
+0.1 Pollution
+0.04% Max Manufacturing
+0.01 Pollution
+2 Manufacturing
+2 Military
Technology Required:
Xeno Manufacturing
Industrial Center
The center of your civilization's manufacturing.
-25 Manufacturing Cost
+0.12% Max Manufacturing
+1 Maintenance
+0.1 Pollution
+0.03% Max Manufacturing
+0.01% Pollution
+2 Manufacturing
+2 Military
Technology Required:
Colonization Tech
Unavailable for Race Trait:
Synthetic Life
Ammonia Based Biology
Silicon Based Life
Ravenous Ability
Slavers Ability
Starfaring Ability
Proliferation Ability
Crimelord Ability
Loyal Ability
Ancient Ability
Resourceful Ability
Genocidal Ability
Amphibious Ability
Entrepreneurs Ability
Spores Ability
Silicon Based Biology
Supply Depot
Streamlines the distribution of goods and supplies to residents, improving productivity and comfort.
-32 Manufacturing Cost
+0.1% Max Manufacturing
+1 Maintenance
+0.02 Approval
+-0.02 Crime
+2 Manufacturing
+2 Military
Technology Required:
Xeno Industrialization
Unavailable for Race Trait:
Ammonia Based Biology
Ravenous Ability
Entrepreneurs Ability
Silicon Based Biology
Fusion Power Plant
Makes factories more efficient, and boosts Production.
-600 Manufacturing Cost
-5 Antimatter Cost
+1 Maintenance
+0.2% Max Manufacturing
+0.05 Pollution
+0.025% Max Manufacturing
+3 Manufacturing
+3 Military
+3 Research
Technology Required:
Fusion Power Plants
Singularity Power Plant
Provides a Manufacturing bonus to all your worlds.
A unique improvement that greatly boosts Production and Pollution.
-1000 Manufacturing Cost
-5 Antimatter Cost
-5 Durantium Cost
+1 Maintenance
+0.2% Max Manufacturing
+0.1 Pollution
+0.025% Max Manufacturing
+3 Manufacturing
Technology Required:
Manufacturing Capitals
Razar's Lift
The galaxy's first space elevator
-500 Manufacturing Cost
-5 Durantium Cost
+1 Maintenance
+0.1% Max Manufacturing
+0.05% Max Manufacturing
+3 Manufacturing
+3 Military
Technology Required:
Space Elevators
Beacon of Babylon
Universal Communication platform that vastly increases the influence of the civilization and planet.
-800 Manufacturing Cost
-3 Harmony Crystals Cost
+0.05% Influence Per Turn
+1% Influence Per Turn
+0.05% Influence Per Turn
+3 Influence
Technology Required:
Hyperwave Radio
Technological Capital
A unique improvement that greatly boosts Research and Influence.
-400 Manufacturing Cost
-3 Promethion Cost
+1 Maintenance
+0.2% Research
+0.1% Influence Per Turn
+0.03% Research
+3 Research
Technology Required:
Research Districts
Unavailable for Race Trait:
Wealthy Ability
Silicon Based Biology
Virtual World
This virtual world is indistinguishable from reality and provides new entertainment opportunities for our citizens, no matter where they are.
-600 Manufacturing Cost
-3 Epimetheus Pollen Cost
-3 Hyper Silicates Cost
+1 Maintenance
+0.03 Approval
+0.01 Approval
Technology Required:
Xeno Entertainment
'
-300 Manufacturing Cost
+1 Maintenance
+0.05 Approval
+0.03 Approval
+1 Approval
+1 Tourism
+1 Population
Technology Required:
Xeno Entertainment
Eyes of the Universe
Locates the homeworld of all the hyperdrive-capable civilizations.
-320 Manufacturing Cost
-3 Promethion Cost
+1 Maintenance
+0.1% Research
+3 Research
Technology Required:
Subspace Scanning
Unavailable for Race Trait:
Wealthy Ability
Kimberly's Refuge
Professor Taylor's Uganda growing techniques produce food on an alien world.
-150 Manufacturing Cost
-1 Monsatium Deposit Cost
+5 Food Income
+0.25% Growth
+1 Food Income
+3 Population
Technology Required:
Planetology
Unavailable for Race Trait:
Synthetic Life
Silicon Based Biology
Colonial Clinic
Increases a planet's population growth rate.
-150 Manufacturing Cost
-1 Durantium Cost
+1 Maintenance
+0.2% Growth
+0.1% Growth
+2 Population
Technology Required:
Xeno Biology
Unavailable for Race Trait:
Synthetic Life
Ammonia Based Biology
Silicon Based Life
Ravenous Ability
Silicon Based Biology
Medical Center
Increases a planet's population growth rate.
-97 Manufacturing Cost
-5 Durantium Cost
+1 Maintenance
+0.3% Growth
+0.1% Growth
+2 Population
Technology Required:
Xeno Medicine
Unavailable for Race Trait:
Synthetic Life
Fertility Center
Increases a planet's population growth rate.
-120 Manufacturing Cost
-5 Durantium Cost
+1 Maintenance
+0.4% Growth
+0.1% Growth
+2 Population
Technology Required:
Artificial Wombs
Unavailable for Race Trait:
Synthetic Life
Longevity Center
Increases a planet's Growth and Approval.
-150 Manufacturing Cost
-5 Durantium Cost
+1 Maintenance
+0.5% Growth
+0.02 Approval
+0.1% Growth
+2 Population
Technology Required:
Life Extension
Unavailable for Race Trait:
Synthetic Life
Cybernetic Hospital
Increases a planet's Growth and Approval.
-200 Manufacturing Cost
-5 Durantium Cost
+1 Maintenance
+1% Growth
+0.04 Approval
+0.1% Growth
+2 Population
Technology Required:
Cybernetics
Unavailable for Race Trait:
Synthetic Life
Organ Market
Dramatically increases the planet's Growth and Crime.
-90 Manufacturing Cost
+1 Maintenance
+0.5% Growth
+0.05 Crime
+0.1% Growth
+1 Population
+1 Wealth
Technology Required:
Regenerative Gels
Unavailable for Race Trait:
Synthetic Life
Planetary Conversion
Allows us to convert a unproductive tile into a useful one.
-60 Manufacturing Cost
Technology Required:
Xeno Biology
Planetary Soil Upgrade
Terraform one salvageable tile.
-60 Manufacturing Cost
Technology Required:
Soil Enhancement
Soil Engineering
Terraform one salvageable tile.
-90 Manufacturing Cost
Technology Required:
Adapted Crop Engineering
Terraforming Module
Terraform one tile of decent quality.
-120 Manufacturing Cost
Technology Required:
Terraforming
Terraforming Plant
Terraform one tile of decent quality.
-120 Manufacturing Cost
Technology Required:
Environmental Engineering
Habitat Improvement
Terraform one tile of lesser quality.
-150 Manufacturing Cost
Technology Required:
Soil Enhancement
Resequencing Station
Terraform one almost useless tile.
-200 Manufacturing Cost
Technology Required:
Resequencer Stations
Ultra Terraformer
Terraform any remaining salvageable tile.
-250 Manufacturing Cost
Technology Required:
Resequencer Stations
Engineered Landslide
Terraform one useless tile at the cost of increased [HS=HS_Pollution]Pollution[/HS].
-120 Manufacturing Cost
Technology Required:
Planetary Enhancement
Planetary Defense Dome
Greatly increases the Resistance of a colony.
-300 Manufacturing Cost
-5 Durantium Cost
-1 Xanthium Deposit Cost
+1 Maintenance
+10 Planetary Defenses Max H P
+10 Planetary Defenses Max H P
+2 Military
Technology Required:
Planetary Defense Dome
Surveillance Center
Reduces Crime.
-200 Manufacturing Cost
-1 Durantium Cost
+1 Maintenance
+-0.1 Crime
+-0.03 Crime
+1 Population
+1 Military
Technology Required:
Planetary Mobilization
Planetary Court
Reduces Crime.
-250 Manufacturing Cost
-5 Durantium Cost
+1 Maintenance
+-0.1 Crime
+-0.05 Crime
+1 Wealth
Technology Required:
Colonial Law And Policy
Prison
Reduces Crime.
-300 Manufacturing Cost
-5 Durantium Cost
+1 Maintenance
+-0.15 Crime
+-0.05 Crime
+1 Military
Technology Required:
Colonial Bureaucracy
Diplomatic Embassy
Facilitates relations with other races, and helps spread Influence.
-1200 Manufacturing Cost
-5 Durantium Cost
-3 Aurorus Arboretum Cost
+1 Maintenance
+1 Diplomacy
+0.1% Influence Per Turn
+3 Influence
+3 Wealth
+3 Tourism
Technology Required:
Eminence
Assimilation Foundation
Increases the Influence of all worlds in our civilization.
-900 Manufacturing Cost
-5 Durantium Cost
-1 Harmony Crystals Cost
+1 Maintenance
+0.25% Influence Per Turn
+1 Influence Per Turn
+0.1% Influence Per Turn
+3 Influence
Technology Required:
Cultural Assimilation
Cultural Beacon
Increases the Influence of this planet, and provides a Cultural Point.
-800 Manufacturing Cost
-5 Durantium Cost
-1 Harmony Crystals Cost
+1 Maintenance
+0.1% Influence Per Turn
+0.1% Influence Per Turn
+3 Influence
Technology Required:
Cultural Domination
Iridia Exchange
Increases wealth, and supports nearby infrastructure greatly.
-30 Manufacturing Cost
-5 Promethion Cost
+0.1% Colony Gross Income
+10 Influence Per Turn
+0.05% Colony Gross Income
+4 Wealth
+4 Research
+4 Manufacturing
+4 Approval
Race Trait Required:
Wealthy Ability
Galactic Stock Exchange
Increases the gross Income of all our worlds.
-500 Manufacturing Cost
-5 Promethion Cost
+0.2% Colony Gross Income
+0.1 Influence Per Turn
+0.05% Colony Gross Income
+3 Wealth
Technology Required:
Financial Sectors
Financial Capital
A unique improvement that greatly boosts Income and Influence.
-500 Manufacturing Cost
-5 Promethion Cost
-1 Aurorus Arboretum Cost
+0.25% Colony Gross Income
+0.1% Influence Per Turn
+0.03% Colony Gross Income
+3 Wealth
Technology Required:
Xeno Economics
Trade Network
Establishes a central hub for traders to buy and sell products and services.
-120 Manufacturing Cost
+0.1% Colony Gross Income
+0.10% Colony Gross Income
+1 Wealth
Technology Required:
Trade Networks
Galactic Bazaar
Increases Trade Income from trade routes across our civilization.
-2000 Manufacturing Cost
-1 Elerium Cost
-1 Ultra Spice Cost
+0.25% Trade Route Value Raw
+0.01% Trade Route Value Raw
+2 Wealth
+2 Tourism
Technology Required:
Galactic Trade
Entertainment Capital
A unique improvement that greatly boosts Approval, Influence and Crime.
-151 Manufacturing Cost
-1 Harmony Crystals Cost
+1 Maintenance
+0.4 Approval
+0.25% Influence Per Turn
+0.06 Crime
+0.01 Approval
+3 Approval
+3 Influence
+3 Tourism
Technology Required:
Cultural Affinity
Heritage Center
Allows visitors from alien worlds to learn a little bit about our history.
-150 Manufacturing Cost
-1 Promethion Cost
+0.05 Tourism
+0.05 Tourism
+1 Tourism
+1 Wealth
+2 Influence
Technology Required:
Translator Tech
Unavailable for Race Trait:
Ammonia Based Biology
Ravenous Ability
Synthetic Life
Wealthy Ability
Genocidal Ability
Silicon Based Biology
Hall Of Tradition
A building dedicated to our civilizations heritage, folklore, values, and traditions.
-100 Manufacturing Cost
-1 Promethion Cost
+1 Technology
+1 Culture Points Per Turn
+0.01% Colony Gross Income
+2 Tourism
Culture Required:
History
Union Center
A hall for planning collective bargining for our laborers.
-100 Manufacturing Cost
-1 Durantium Cost
+.15% Max Manufacturing
+0.01% Colony Gross Income
+5 Manufacturing
Culture Required:
Labor Rights
Shark Tank
A center for investors to tear equity off of the planets best inventions and buisnesses.
-500 Manufacturing Cost
-1 Durantium Cost
+0.15% Colony Gross Income
+0.1% Colony Gross Income
+3 Research
+3 Wealth
Culture Required:
Risk Taking
Innovation Complex
A central research hub for development of our most import scientific projects.
-200 Manufacturing Cost
-1 Elerium Cost
+0.05% Research
+5 Research
Culture Required:
Innovation
Hyperion Shrinker
Hyperion Shrinking technology creates a modest reduction in the volume of various ship components, leaving more room for whatever else our ship designers choose.
-600 Manufacturing Cost
-5 Promethion Cost
+3 Mass Cap
+.15% Mass Cap
+0.03% Research
+2 Research
Culture Required:
Breakthrough
Spice Market
Allows visitors from alien worlds to sample the tastes of our civilization.
-675 Manufacturing Cost
-3 Ultra Spice Cost
+0.10 Tourism
+0.01 Crime
+0.01% Colony Gross Income
+3 Tourism
+3 Wealth
Technology Required:
Interstellar Trade
Grand Casino
A great way to attract tourists, and criminals, to your colony.
-75 Manufacturing Cost
-5 Thulium Cost
-1 Ultra Spice Cost
+0.1 Tourism
+0.02 Crime
+0.01% Colony Gross Income
+1 Tourism
+1 Wealth
Technology Required:
Interstellar Tourism
Galactic Zoo
Collects the most amazing and bizarre creatures from across the galaxy.
A perfect, simulated version of our brightest researcher without physical limitations.
-800 Manufacturing Cost
-5 Promethion Cost
-5 Precursor Nanites Cost
+1 Maintenance
+0.15% Research
+0.1% Research
+3 Research
Technology Required:
Strong A I
Xeno Anthropology Center
Boosts the relations with other races, and helps spread our influence.
-30 Manufacturing Cost
+1 Maintenance
+1 Diplomacy
+1 Influence Per Turn
+1 Tourism
+1 Influence
+1 Wealth
+1 Approval
Technology Required:
Xeno Anthropology
Weather Control Center
Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.
-500 Manufacturing Cost
-3 Helios Ore Cost
+1 Maintenance
+0.15% Max Manufacturing
+-0.15% Maintenance
+0.01 Approval
+1 All Improvements
Technology Required:
Weather Control Tech
Race Trait Required:
Vigilant Ability
Unavailable with Improvement:
Weather Control Center Weather Control Zenith
Weather Control Zenith
Improves a planet by boosting Approval, lowering Maintenance, and increasing Manufacturing.
-700 Manufacturing Cost
-3 Helios Ore Cost
+1 Maintenance
+0.3% Max Manufacturing
+-0.3% Maintenance
+0.01 Approval
+2 All Improvements
Technology Required:
Weather Control Zenith Tech
Race Trait Required:
Vigilant Ability
Antimatter Power Plant
Greatly increases the abilities of all adjacent improvements, but requires Antimatter to build.
-200 Manufacturing Cost
-3 Antimatter Cost
+1 Maintenance
+3 All Improvements
Technology Required:
Anti Matter Power Plants
Wildland Refuge
Reduces Pollution based on its level, as well as being a popular Tourist destination.
-240 Manufacturing Cost
-1 Aurorus Arboretum Cost
+0.1 Tourism
+-0.002 Pollution Per Turn
+1 Food
Technology Required:
Land Preservation
Unavailable for Race Trait:
Synthetic Life
Memory Center
Increases the Intelligence of citizens on this world.
-90 Manufacturing Cost
-1 Promethion Cost
+1 Maintenance
+1 Intelligence
+1 Research
+0.02% Research
+2 Research
Unavailable
Unavailable for Race Trait:
Synthetic Life
Augmentation Center
Increases the Intelligence of citizens across our empire.
-480 Manufacturing Cost
-3 Promethion Cost
-3 Precursor Nanites Cost
+3 Intelligence
+0.02% Research
+1 Research
Technology Required:
Post Sentience
Unavailable for Race Trait:
Synthetic Life
Warforged Foundry
Provides starting experience to ships built at this planet's shipyard.
-303 Manufacturing Cost
-1 Durantium Cost
+1 Maintenance
+2 Military
Warforged required
Natural League Center
Planetary headquarters for the Natural League. Increases a planet's Growth rate substantially.
-200 Manufacturing Cost
-1 Promethion Cost
+1 Maintenance
+0.5% Growth
+0.02% Growth
+2 Population
Natural League required
Irrigation Network
Makes neighboring farms more efficient.
-67 Manufacturing Cost
+1 Maintenance
+0.02% Food Income
+3 Food
Technology Required:
Xeno Agriculture
Governor's Manor
A prominent display of the governor's power and influence.
-200 Manufacturing Cost
-1 Durantium Cost
+1 Maintenance
+20 Loyalty
+0.05% Colony Gross Income
+1 All Improvements
Technology Required:
Leadership Recruiting
Unavailable with Improvement:
Civilization Capital
Research Mission
Generate research by having your Shipyard study the surrounding area.
-200 Manufacturing Cost
-1 Promethion Cost
Unavailable for Race Trait:
Tutorial Starting Ships
Treasure Hunt
Subsidizes a private venture to unknown places to find and collect valuable artifacts.
-300 Manufacturing Cost
Unavailable for Race Trait:
Slavers Ability
Tutorial Starting Ships
'
-80 Manufacturing Cost
Race Trait Required:
Slavers Ability
Industrial Goods
Generate planetary production by having your Shipyard produce building materials.
-60 Manufacturing Cost
-1 Durantium Cost
Technology Required:
Mining Missions
Scavengers
Scavengers claim they can find some rare resources.
-120 Manufacturing Cost
Technology Required:
Exotic Mineral Missions
Ore Traders
By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.
-140 Manufacturing Cost
Technology Required:
Rare Crystal Missions
Gem Traders
These traders might not have come by their goods through completely legal means, but the results speak for themselves.
-140 Manufacturing Cost
Technology Required:
Rare Crystal Missions
Silicate Traders
Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.
-140 Manufacturing Cost
Technology Required:
Rare Crystal Missions
Pilgrims
Generate Influence by sending out pilgrims from your shipyard.
-150 Manufacturing Cost
-1 Ultra Spice Cost
Technology Required:
Cultural Outreach Missions
Thulium Deposit
Rare planetary deposit that can be mined for Thulium.
+2 Wealth
Unavailable
Thulium Extractor
Can be used to mine rare deposits of Thulium useful for certain types of weapons, and also increases wealth on planet.
-60 Manufacturing Cost
+1 Maintenance
+0.1 Thulium Income
+0.1% Colony Gross Income
+2 Wealth
Thulium Mine
Increases the yields of Thulium Mines.
-120 Manufacturing Cost
+1 Maintenance
+0.5 Thulium Income
+0.2% Colony Gross Income
+2 Wealth
Technology Required:
Xeno Resource Mining
Advanced Thulium Mine
Increases the yields of Thulium Mines.
-380 Manufacturing Cost
+1 Maintenance
+1.0 Thulium Income
+0.3% Colony Gross Income
+2 Wealth
Technology Required:
Xeno Resource Extraction
Crystallized Elerium
Rare planetary deposit that can be mined for Elerium, which is used in energy weapons.
+2 Wealth
Unavailable
Crystallized Elerium Extractor
Can be used to mine rare deposits of Crystallized Elerium, and increase wealth.
-60 Manufacturing Cost
+1 Maintenance
+0.1 Elerium Income
+1 Colony Gross Income
+2 Wealth
Crystallized Elerium Mine
Increases the yields of Crystallized Elerium Mines.
-120 Manufacturing Cost
+1 Maintenance
+0.5 Elerium Income
+2 Colony Gross Income
+2 Wealth
Technology Required:
Xeno Resource Mining
Advanced Elerium Mine
Increases the yields of Crystallized Elerium Mines.
-380 Manufacturing Cost
+1 Maintenance
+1.0 Elerium Income
+4 Colony Gross Income
+2 Wealth
Technology Required:
Xeno Resource Extraction
Prometheus Stone
Rare planetary deposit of solidified Promethion that can be mined.
+3 Colony Gross Income
+2 Wealth
Unavailable
Prometheus Stone Extractor
Can be used to mine rare deposits of Prometheus Stone, which is also valuable in trade.
-60 Manufacturing Cost
+1 Maintenance
+0.1 Promethion Income
+4 Colony Gross Income
+2 Wealth
Prometheus Stone Mine
Increases the yields of Prometheus Stone Mines.
-120 Manufacturing Cost
+1 Maintenance
+0.5 Promethion Income
+5 Colony Gross Income
+2 Wealth
Technology Required:
Xeno Resource Mining
Advanced Prometheus Mine
Increases the yields of Prometheus Stone Mines.
-380 Manufacturing Cost
+1 Maintenance
+1.0 Promethion Income
+6 Colony Gross Income
+2 Wealth
Technology Required:
Xeno Resource Extraction
Helios Ore
By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.
+2 Military
Unavailable
Helios Ore Extractor
A beautiful, exotic metal popular in many luxury items.
-60 Manufacturing Cost
+1 Maintenance
+0.1 Helios Ore Income
+2 Colony Gross Income
+2 Military
Helios Mine
A beautiful, exotic metal popular in many luxury items.
-120 Manufacturing Cost
+1 Maintenance
+0.2 Helios Ore Income
+4 Colony Gross Income
+2 Military
Technology Required:
Xeno Resource Mining
Advanced Helios Mine
A beautiful, exotic metal popular in many luxury items.
-380 Manufacturing Cost
+1 Maintenance
+0.3 Helios Ore Income
+6 Colony Gross Income
+2 Military
Technology Required:
Xeno Resource Extraction
Silicates
Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.
+2 Research
Unavailable
Silicate Extractor
This exotic material is useful in constructing powerful research databanks.
-50 Manufacturing Cost
+1 Maintenance
+0.1 Hyper Silicates Income
+2 Research
+2 Research
Silicate Mine
This exotic material is useful in constructing powerful research databanks.
-120 Manufacturing Cost
+1 Maintenance
+0.2 Hyper Silicates Income
+2 Research
+2 Research
Technology Required:
Xeno Resource Mining
Advanced Silicate Mine
This exotic material is useful in constructing powerful research databanks.
-380 Manufacturing Cost
+1 Maintenance
+0.3 Hyper Silicates Income
+2 Research
+2 Research
Technology Required:
Xeno Resource Extraction
Xanthium
A mineral with unusual energy absorption properties, Xanthium is prized by shipbuilders around the galaxy.
+1 Max Manufacturing
+2 Military
+1 Manufacturing
Unavailable
Xanthium Extractor
This rare metal is prized by shipbuilders around the galaxy.
-50 Manufacturing Cost
+1 Maintenance
+0.1 Xanthium Deposit Income
+2 Max Manufacturing
+2 Military
+2 Manufacturing
Xanthium Mine
This rare metal is prized by shipbuilders around the galaxy.
-120 Manufacturing Cost
+1 Maintenance
+0.2 Xanthium Deposit Income
+3 Max Manufacturing
+2 Military
+3 Manufacturing
Technology Required:
Xeno Resource Mining
Advanced Xanthium Mine
This rare metal is prized by shipbuilders around the galaxy.
-380 Manufacturing Cost
+1 Maintenance
+0.3 Xanthium Deposit Income
+4 Max Manufacturing
+2 Military
+4 Manufacturing
Technology Required:
Xeno Resource Extraction
Precursor Nanites
These relics can be found dormant on many worlds. Endlessly trying to prepare the galaxy for their lost masters, Precursor Nanites can be an effective ground combat weapon.
+0.3 Precursor Nanites Income
+0.15% Max Manufacturing
+2 Manufacturing
Technology Required:
Artifact Mastery
Harmony Crystal Deposit
These rare and beautiful crystals resonate with a gentle hum that instills a sense of wellbeing in most sentient beings.[BR][BR]Harmony Crystals can be gifted to your [HS=HS_Leaders]Leaders[/HS] to improve their [HS=HS_Loyalty]Loyalty[/HS].
+2 Approval
Unavailable
Harmony Crystal Extractor
These rare and beautiful Crystals resonate with a gentle hum.
-60 Manufacturing Cost
+1 Maintenance
+0.1 Harmony Crystals Income
+0.05 Approval
+2 Approval
Harmony Crystal Mine
These rare and beautiful Crystals resonate with a gentle hum.
-120 Manufacturing Cost
+1 Maintenance
+0.25 Harmony Crystals Income
+0.1 Approval
+2 Approval
Technology Required:
Xeno Resource Mining
Advanced Harmony Crystal Mine
These rare and beautiful Crystals resonate with a gentle hum.
-380 Manufacturing Cost
+1 Maintenance
+0.5 Harmony Crystals Income
+0.15 Approval
+2 Approval
Technology Required:
Xeno Resource Extraction
Techapods
These small six-limbed semi-intelligent creatures are near perfect mimics, and can be trained to do simple tasks. They are often used to take care of menial tasks in the cramped confines of starships.
+1 Max Manufacturing
+2 Manufacturing
Unavailable
Techapod Hatchery
These small creatures can be trained to do menial tasks on starships.
-90 Manufacturing Cost
+0.1 Techapod Hive Income
+2 Max Manufacturing
+2 Manufacturing
Techapod Farm
These small creatures can be trained to do menial tasks on starships.
-120 Manufacturing Cost
+0.2 Techapod Hive Income
+2 Max Manufacturing
+2 Manufacturing
Technology Required:
Environmental Engineering
Advanced Techapod Hive Farm
These small creatures can be trained to do menial tasks on starships.
-380 Manufacturing Cost
+0.3 Techapod Hive Income
+2 Max Manufacturing
+2 Manufacturing
Technology Required:
Adapted Crop Engineering
Snuggler Colony
These incredibly furry and soft creatures are the dream pet for all children in the galaxy.
+2 Approval
+1 Wealth
Unavailable
Snuggler Shelter
These furry creatures are the dream pet for all children in the galaxy.
-90 Manufacturing Cost
+0.1 Snuggler Colony Income
+2 Influence Per Turn
+2 Approval
+1 Wealth
Snuggler Farm
These furry creatures are the dream pet for all children in the galaxy.
-120 Manufacturing Cost
+0.25 Snuggler Colony Income
+2 Influence Per Turn
+2 Approval
+1 Wealth
Technology Required:
Environmental Engineering
Advanced Snuggler Farm
These furry creatures are the dream pet for all children in the galaxy.
-380 Manufacturing Cost
+0.5 Snuggler Colony Income
+2 Influence Per Turn
+2 Approval
+1 Wealth
Technology Required:
Adapted Crop Engineering
Arnor Spice
Everything tastes better with Arnor Spice, "Arnor spice makes it twice as nice!", This precious spice has been known to make fortunes for entire planets.
+2 Research
+1 Wealth
Unavailable
Arnor Spice Harvester
Arnor Spice expands consciousness, leading to greater research capabilities.
-90 Manufacturing Cost
+1 Maintenance
+0.1 Ultra Spice Income
+2 Research
+2 Research
+1 Wealth
Arnor Spice Farm
Increases spice production.
-120 Manufacturing Cost
+1 Maintenance
+0.2 Ultra Spice Income
+3 Research
+2 Research
+1 Wealth
Technology Required:
Environmental Engineering
Advanced Arnor Spice Farm
Increases spice production.
-380 Manufacturing Cost
+1 Maintenance
+0.5 Ultra Spice Income
+4 Research
+2 Research
+1 Wealth
Technology Required:
Adapted Crop Engineering
Epimetheus Pollen
The pollen from this rare flower acts as a natural neural clouding agent, allowing for more effective camouflage.
+2 Food
+1 Wealth
Unavailable
Epimetheus Field
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.
-90 Manufacturing Cost
+1 Maintenance
+0.1 Epimetheus Pollen Income
+0.1 Resistance Bonus
+2 Food
+1 Wealth
Epimetheus Farm
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.
-120 Manufacturing Cost
+1 Maintenance
+0.25 Epimetheus Pollen Income
+0.2 Resistance Bonus
+2 Food
+1 Wealth
Technology Required:
Exotic Agriculture
Advanced Epimetheus Farm
The pollen from this rare flower acts as a natural neural clouding agent, as well as providing other exotic chemicals.
-380 Manufacturing Cost
+1 Maintenance
+0.5 Epimetheus Pollen Income
+0.3 Resistance Bonus
+2 Food
+1 Wealth
Technology Required:
Transgenic Manipulation
Artocarpus Fruit
This amazing fruit can be a stable food source on even the most arid planets. It does, however, have the side-effect of making most of the known species in the galaxy more fertile.
+0.3% Growth
+2 Population
+1 Food
+2 Population
Unavailable
Artocarpus Orchard
This fruit is delicious and increases the fertility of most species.
-90 Manufacturing Cost
+1 Maintenance
+0.1 Artocarpus Viriles Income
+3 Food Income
+0.1% Growth
+2 Population
+1 Food
Artocarpus Farm
This fruit is delicious and increases the fertility of most species.
-120 Manufacturing Cost
+1 Maintenance
+0.2 Artocarpus Viriles Income
+4 Food Income
+0.2% Growth
+2 Population
+1 Food
Technology Required:
Exotic Agriculture
Advanced Artocarpus Farm
This fruit is delicious and increases the fertility of most species.
-380 Manufacturing Cost
+1 Maintenance
+0.3 Artocarpus Viriles Income
+5 Food Income
+0.3% Growth
+2 Population
+1 Food
Technology Required:
Transgenic Manipulation
Monsatium
These nutrient-rich mineral deposits give a tremendous boost to the yields of farms when used as a fertilizer.
+2 Food
+1 Population
Unavailable
Monsatium Deposit
These minerals boost the yield of farms when used as a fertilizer.
-90 Manufacturing Cost
+1 Maintenance
+0.1 Monsatium Deposit Income
+2 Food Income
+2 Food
+1 Population
Monsatium Deposit Refinery
These minerals boost the yield of farms when used as a fertilizer.
-120 Manufacturing Cost
+1 Maintenance
+0.2 Monsatium Deposit Income
+3 Food Income
+2 Food
+1 Population
Technology Required:
Exotic Agriculture
Advanced Monsatium Deposit Refinery
These minerals boost the yield of farms when used as a fertilizer.
-380 Manufacturing Cost
+1 Maintenance
+0.3 Monsatium Deposit Income
+4 Food Income
+2 Food
+1 Population
Technology Required:
Transgenic Manipulation
Aurorus Arboretum
These staggeringly beautiful bioluminescent trees stand nearly a kilometer high, and are considered one of the natural wonders of the galaxy.
+2 Tourism
+1 Approval
Unavailable
Aurorus Orchard
These bioluminescent trees are one of the natural wonders of the galaxy.
-90 Manufacturing Cost
+1 Maintenance
+0.1 Aurorus Arboretum Income
+0.1 Tourism
+2 Tourism
+1 Approval
Aurorus Arboretum Farm
These bioluminescent trees are one of the natural wonders of the galaxy.
-120 Manufacturing Cost
+1 Maintenance
+0.25 Aurorus Arboretum Income
+0.2 Tourism
+2 Tourism
+1 Approval
Technology Required:
Environmental Engineering
Advanced Aurorus Arboretum Farm
These bioluminescent trees are one of the natural wonders of the galaxy.
-380 Manufacturing Cost
+1 Maintenance
+0.5 Aurorus Arboretum Income
+0.3 Tourism
+2 Tourism
+1 Approval
Technology Required:
Adapted Crop Engineering
Slums
Vagrant housing, but at least you didn't need to pay anything for it.
+1 Population Cap
+0.01 Pollution
+0.04 Crime
+0.05% Population Cap
+-1 Wealth
+-1 Approval
+-1 Tourism
Unavailable
Manufacturing District
Faster ship and planet production.
-50 Manufacturing Cost
+0.04% Max Manufacturing
+0.02 Pollution
+0.02% Max Manufacturing
+1 Manufacturing
Housing District
Increases population cap.
-100 Manufacturing Cost
+1 Population Cap
+0.1 Population Cap
+1 All Improvements
Technology Required:
Planetology
Entertainment District
Makes people happier. Increases population growth.
-120 Manufacturing Cost
+0.03 Approval
+0.01 Crime
+0.02 Approval
+1 Approval
+1 Wealth
Financial District
Generates wealth.
-75 Manufacturing Cost
+0.05% Colony Gross Income
+0.03% Colony Gross Income
+1 Wealth
Agricultural District
Grows food.
-90 Manufacturing Cost
+1 Food Income
+0.1% Food Income
+0.05% Food Income
+2 Food
+2 Population
Unavailable for Race Trait:
Synthetic Life
Research District
Increases the Research this world provides.
-75 Manufacturing Cost
+1 Maintenance
+0.04% Research
+0.02% Research
+1 Research
Cultural District
Increases the Influence this world provides.
-100 Manufacturing Cost
+0.1% Influence Per Turn
+0.03% Influence Per Turn
+2 Influence
+1 Approval
+1 Wealth
Technology Required:
Translator Tech
Plague Research Center
A research facility dedicated to researching a cure for the plague.
-360 Manufacturing Cost
+3 Research
Faction Has Plague required
Think Tank
A research facility dedicated to experimenting and brainstorming with cutting edge technology.
-500 Manufacturing Cost
+0.1% Technology
+1 Research
+3 Research
Culture Required:
Risk Taking
The Possibility Engine
A research facility dedicated to experimenting and brainstorming with cutting edge technology.
-2400 Manufacturing Cost
+0.50% Research
+0.05% Research
+3 Research
Culture Required:
Futurist
United Planets
A place for divided factions of the universe to unite in a shared vision of prosperity and cooperation.
-1200 Manufacturing Cost
+3 Diplomacy
+0.05% Influence Per Turn
+3 Influence
Culture Required:
Peacefulness
Galactic Court
The highest court in the galaxy. An appeal here might as well be shouted into the void.
-600 Manufacturing Cost
+1 Culture Points Per Turn
+0.05% Influence Per Turn
+3 Influence
Culture Required:
Galactic Court
Galactic Commision
A place for policies to be made that offer prosperity and peace for the entire galaxy.
-800 Manufacturing Cost
-1 Aurorus Arboretum Cost
+1 Culture Points Per Turn
+0.05% Influence Per Turn
+3 Influence
Technology Required:
Political Capital
Navigation Center
Improves ship speed from this planet's shipyard.
-1500 Manufacturing Cost
Technology Required:
Interstellar Navigation
Galactic Navigation Network
Increases movement of all ships in your civilization.
-620 Manufacturing Cost
+1 Moves Cap
+1 All Improvements
Technology Required:
Navagation Network
Galactic Navigator's Guild
Increases movement speed of ships built from this planet's shipyard.
-2120 Manufacturing Cost
Technology Required:
Navigational Expertise
Improvement_HyperionBrainTrust_Name_tk
Improvement_HyperionBrainTrust_ShortDec_tk
+1 All Improvements
Collaborative Research required
Pain Amplifier
Increases the constant pain of our citizens to get them to focus in order to increase [HS=HS_Research]Research[/HS].
-45 Manufacturing Cost
+1 Maintenance
+0.25% Research
+0.02% Research
+1 Research
Technology Required:
Colonization Tech
Race Trait Required:
Slavers Ability
Galactic Currency Reserve
Position your currency as the unifying economic cornerstone of the galaxy.
-300 Manufacturing Cost
+0.2 Influence Per Turn
+10 Colony Gross Income
+0.05% Colony Gross Income
+3 Wealth
Technology Required:
Trade Networks
Race Trait Required:
Entrepreneurs Ability
'
-50 Manufacturing Cost
+0.1 Pollution
+1 Maintenance
+0.10% Research
+1 Research
+1 Research
Technology Required:
Colonization Tech
Race Trait Required:
Ammonia Based Biology
'
-30 Manufacturing Cost
+0.02% Max Manufacturing
+1 Maintenance
+0.2 Pollution
+1 Max Manufacturing
+1 Military
+1 Manufacturing
+1 Military
Technology Required:
Colonization Tech
Race Trait Required:
Ammonia Based Biology
'
-15 Manufacturing Cost
+2 Maintenance
+1 Max Manufacturing
+5 Growth
+0.05% Growth
+2 Manufacturing
+2 Military
Technology Required:
Colonization Tech
Race Trait Required:
Ammonia Based Biology
Unavailable with Improvement:
Civilization Capital
'
-50 Manufacturing Cost
--1 Diplomacy
+1 Maintenance
+48 Sensor Range
+1 Research
+-0.3 Pollution
+0.04% Research
+2 Research
Technology Required:
Technological Assimilation
Race Trait Required:
Ammonia Based Biology
'
-25 Manufacturing Cost
--1 Diplomacy
+1 Maintenance
+10 Growth
+-0.3 Pollution
+1 Population Cap
+2 Influence
Race Trait Required:
Ammonia Based Biology
'
-90 Manufacturing Cost
+1 Maintenance
+-0.05 Approval
+1 Research
+0.03% Research
+2 Research
Technology Required:
Xeno Research
Race Trait Required:
Ammonia Based Biology
Unavailable with Improvement:
Civilization Capital
'
-30 Manufacturing Cost
+1 Maintenance
+0.50% Diligence
+0.1% Diligence
+1 Manufacturing
+1 Military
Technology Required:
Xeno Industrialization
Race Trait Required:
Ravenous Ability
'
-30 Manufacturing Cost
+1 Maintenance
+0.50% Intelligence
+0.1% Intelligence
+1 Research
Technology Required:
Colonization Tech
Race Trait Required:
Ravenous Ability
'
-30 Manufacturing Cost
+1 Maintenance
+0.5% Social
+0.1% Social
+1 Manufacturing
+1 Military
Technology Required:
Translator Tech
Race Trait Required:
Ravenous Ability
'
-30 Manufacturing Cost
+1 Maintenance
+5 Growth
+1 Population Cap
+1 Max Manufacturing
+0.1 Population Cap
+0.03% Manufacturing
+1 Manufacturing
+1 Military
Technology Required:
Hatcheries
Race Trait Required:
Ravenous Ability
'
-30 Manufacturing Cost
+1 Maintenance
+1.0% Diligence
+0.03% Manufacturing
+3 Manufacturing
+3 Military
Technology Required:
Colonization Tech
Race Trait Required:
Ravenous Ability
'
-50 Manufacturing Cost
+3 Population Cap
+0.1 Culture Points Per Turn
+0.5% Social
+0.5% Intelligence
+0.5% Diligence
+1 Population Cap
+2 All Improvements
Race Trait Required:
Ravenous Ability
Translight Hub
Increases the number of moves for ships constructed at this shipyard.
-50 Manufacturing Cost
+1 Maintenance
+0.03% Research
+2 Research
Race Trait Required:
Starfaring Ability
Central Borehole
Increases manufacturing and will produce secondary boreholes across world.
-50 Manufacturing Cost
+1 Maintenance
+0.03% Max Manufacturing
+1 Manufacturing
Race Trait Required:
Starfaring Ability
Borehole
Secondary borehole that produces resources.
+2 Max Manufacturing
+2 Wealth
Unavailable
Home Burrow
Interconnected tunnels that provide comfort and a sharing of knowledge.
-25 Manufacturing Cost
+1 Maintenance
+0.50 Approval
+2 Intelligence
+0.03% Research
+1 Manufacturing
+1 Research
Citizen Race Required:
Mimot
Growth Center
Uses genetic techniques to increase birthrates.
-45 Manufacturing Cost
+1 Maintenance
+0.25% Growth
+1 Population
+1 Manufacturing
Race Trait Required:
Proliferation Ability
Unavailable for Race Trait:
Synthetic Life
Ammonia Based Biology
Unavailable for Citizen Race:
Race_ Mimot
Nurture Den
A dedicated location for breeding and labor.
-45 Manufacturing Cost
+1 Maintenance
+0.25% Growth
+1 Diligence
+1 Population
+1 Population
+1 Manufacturing
Citizen Race Required:
Mimot
Enforcer Den
Upon completion turns every current citizen into an enforcer that provides a massive production boost. This only happens once. Also increases control based on the crime rate.
-25 Manufacturing Cost
+1 Maintenance
+ Control Per Turn
+0.03% Max Manufacturing
+1 Wealth
+1 Manufacturing
+1 Military
Race Trait Required:
Crimelord Ability
Industrial Espionage Center
Steals a tiny percent of the galactic research. Grows over time.
-25 Manufacturing Cost
+1 Maintenance
+0.01% Research
+1 Research
Race Trait Required:
Crimelord Ability
Neural Link
Utilizing the inherent trust of our people to form a neural interface between citizens that grows over time. Citizen intelligence will gradually increase.
-25 Manufacturing Cost
+1 Maintenance
+0.01% Research
+4 Research
+-1 Manufacturing
Race Trait Required:
Loyal Ability
The World Engine
A massive power generation that taps the core of the planet.
-35 Manufacturing Cost
+0.20% Max Manufacturing
+3 Maintenance
+0.2 Pollution
+3 Manufacturing
+3 Military
Race Trait Required:
Loyal Ability
Elemental Fabricator
Makes use of the bits of Arnorian technology to create a powerful auto factory.
-40 Manufacturing Cost
+5 Max Manufacturing
+1 Manufacturing
+1 Military
Race Trait Required:
Ancient Ability
Tower of Procipinee
Doubles the intelligence of your citizens.
-35 Manufacturing Cost
+1 Maintenance
+1% Intelligence
+0.1% Influence Per Turn
+2 Research
Race Trait Required:
Ancient Ability
Auto Printer
Massively networked printer that increases the productivity of our citizens.
-20 Manufacturing Cost
+1 Maintenance
+0.05% Max Manufacturing
+0.25% Diligence
+2 Maintenance
+0.1 Pollution
+0.05% Max Manufacturing
+2 Manufacturing
+2 Military
Race Trait Required:
Resourceful Ability
Communications Array
Vast communications network that greatly increases the sharing of information between citizens.
-30 Manufacturing Cost
+2 Maintenance
+0.10% Research
+0.1% Intelligence
+0.1% Intelligence
+3 Research
Race Trait Required:
Resourceful Ability
Durantium Scanner
Sends out a massive pulse to detect the rare metal, Durantium. Upon completion will reveal Durantium on planet and in system.
-48 Manufacturing Cost
+2 Sensor Range
+1 Maintenance
+3 Sensor Range
Race Trait Required:
Synthetic Life
Precursor Relic Scanner
Will reveal any Precursor Relics on this world and in nearby systems.
-55 Manufacturing Cost
+2 Sensor Range
+1 Maintenance
+3 Sensor Range
Race Trait Required:
Synthetic Life
Durantium Deposit
A small deposit of exotic metal.
+1 Max Manufacturing
+0.1 Durantium Income
+2 Military
+2 Manufacturing
Unavailable
Precursor Relic
A discovered piece of ancient Arnorian technology.
+2 Research
+1 Research
Unavailable
Precursor Relic
A discovered piece of ancient Arnorian technology.
+0.10 Approval
+1 Approval
Unavailable
Precursor Relic
A discovered piece of ancient Arnorian technology.
+3 Influence Per Turn
+1 Influence
Unavailable
Interrogation Machine
Place it near population centers to extract knowledge from our people.
-25 Manufacturing Cost
+1 Maintenance
+0.05% Research
+0.1% Research
+2 Population
+1 Research
Race Trait Required:
Genocidal Ability
Death Camp
Upon construction supplies several ruined Torians who will be worked to death.
-30 Manufacturing Cost
+1 Maintenance
+0.08% Max Manufacturing
+3 Population Cap
+0.04% Max Manufacturing
+2 Manufacturing
Race Trait Required:
Genocidal Ability
The Grand Resort
Let's show off our world to other species.
-30 Manufacturing Cost
+0.5 Tourism
+0.1% Wealth
+0.03 Tourism
+2 All Improvements
Race Trait Required:
Amphibious Ability
The Great School
Teaches our citizens, increasing their intelligence.
-40 Manufacturing Cost
+0.1 Research
+0.50% Intelligence
+0.03% Research
+1 All Improvements
Race Trait Required:
Amphibious Ability
Central Mine
Core hub for efficient resource extraction. Upon completion will start mining operations across the planet.
-28 Manufacturing Cost
+1 Max Manufacturing
+1 Maintenance
+0.1 Pollution
+0.03% Max Manufacturing
+3 Manufacturing
+3 Military
Technology Required:
Colonization Tech
Race Trait Required:
Entrepreneurs Ability
Mining Core
High-intensity resource extraction for rapid industrial expansion. Produces Mining Operations on completion.
-25 Manufacturing Cost
+1 Max Manufacturing
+1 Maintenance
+0.1 Pollution
+0.03% Max Manufacturing
+1 Manufacturing
+1 Military
Technology Required:
Xeno Industrialization
Race Trait Required:
Entrepreneurs Ability
Unavailable with Improvement:
Civilization Capital
Mining Operation
Extracting valuable resources from the planet.
+1 Max Manufacturing
+0.05 Pollution
+1 Manufacturing
Unavailable
Air Purifier
Undoing some of the damage we are already causing.
-120 Manufacturing Cost
+3 Maintenance
+-0.25 Pollution
+-0.01 Pollution
+1 Manufacturing
Technology Required:
Colonization Tech
Race Trait Required:
Entrepreneurs Ability
Unavailable for Race Trait:
Ammonia Based Biology
Xeno Patent Office
Securing and managing alien technology patents for our use.
-40 Manufacturing Cost
+0.12% Research
+0.10% Colony Gross Income
+0.03% Research
+0.05% Colony Gross Income
+1 Research
Race Trait Required:
Entrepreneurs Ability
Arms Expo
Making a profit from the wages of war.
-60 Manufacturing Cost
+1 Diplomacy
+0.15% Colony Gross Income
+0.03% Research
+0.03% Colony Gross Income
+3 All Improvements
Race Trait Required:
War Profiteers Ability
Father Tree
The central nervous system of this world.
-50 Manufacturing Cost
+0.1 Culture Points Per Turn
+6 Population Cap
+0.03% Max Manufacturing
+2 All Improvements
Race Trait Required:
Spores Ability
Verdure Globe Vault
Sacred source of our combined cultural heritage.
-50 Manufacturing Cost
+0.5 Culture Points Per Turn
+1 Research
+3 Influence Per Turn
+1 All Improvements
Race Trait Required:
Spores Ability
Father Root
An extension of the Father Tree that has grown to every part of this world..
+1 Research
+1 Research
Unavailable
Crystal Core
A central hub for crystalline knowledge assimilation and distribution. Will spawn shards across world upon completion.
-16 Manufacturing Cost
+1 Culture Points Per Turn
+4 Population Cap
+1 Population
+3 All Improvements
Race Trait Required:
Silicon Based Biology
Crystallization Chambers
Improves production and will expand the land area of this world by 3 tiles upon completion.
-60 Manufacturing Cost
+0.1% Max Manufacturing
+0.03% Max Manufacturing
+1 All Improvements
Technology Required:
Colonial Policies
Race Trait Required:
Silicon Based Biology
Facet Conduits
Helps grow our population by generating a scientist and a worker to our world.
-10 Manufacturing Cost
+3 Population
+0.02% Max Manufacturing
+0.02% Research
+1 All Improvements
Technology Required:
Xeno Industrialization
Race Trait Required:
Silicon Based Biology
Harmonic Array
Magnifies the telepathic abilities of our people.
-50 Manufacturing Cost
+0.12 Approval
+1 Population
+1 Research
+0.03 Approval
+1 All Improvements
Technology Required:
Artificial Gravity
Race Trait Required:
Silicon Based Biology
Prismatic Learning Matrix
Assimilates knowledge from other civilizations making it easier for us to use their technologies as our own.
-40 Manufacturing Cost
+1 Max Manufacturing
+1 Research
+0.05% Research
+1 Research
Technology Required:
Translator Tech
Race Trait Required:
Silicon Based Biology
Shard of Enlightenment
A revered crystal shard, believed to contain ancient wisdom and enhance learning.
+0.15 Approval
+1 Manufacturing
Unavailable
Centauron Empoerium
The galaxy's most exquisite tourist destination.
-328 Manufacturing Cost
+0.40 Tourism
+0.25% Influence Per Turn
+0.05% Colony Gross Income
+0.10 Tourism
+2 Approval
+2 Wealth
+2 Tourism
Technology Required:
Xeno Hospitality
Requires Tales of Centauri DLC
Unavailable for Race Trait:
Synthetic Life
Xeno Welcome Hub
An inviting facility tailored for interstellar guests, combining comfort with cultural diversity.