Ability Test: Difference between revisions
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| Starts with some useful Resources. | | Starts with some useful Resources. | ||
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Ability | Ability | ||
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* <span style="color:Green">+1</span> Ship Sensor Range | * <span style="color:Green">+1</span> Ship Sensor Range | ||
* <span style="color:Green">+1</span> Starbase Sensor Range | * <span style="color:Green">+1</span> Starbase Sensor Range | ||
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Ability | Ability | ||
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* <span style="color:Green">+25%</span> Colony Growth | * <span style="color:Green">+25%</span> Colony Growth | ||
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Ability | Ability | ||
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| Begins with a colony ship and three probes. | | Begins with a colony ship and three probes. | ||
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Starting Ship | Starting Ship | ||
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| Believes in the primacy of individual rights, personal freedom, and self-reliance, often over the needs and interests of the community or society. | | Believes in the primacy of individual rights, personal freedom, and self-reliance, often over the needs and interests of the community or society. | ||
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Ideology | Ideology | ||
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| Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted. | | Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted. | ||
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Ability | Ability | ||
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* <span style="color:Green">+0.1</span> Ship Kinetic Damage Reduction | * <span style="color:Green">+0.1</span> Ship Kinetic Damage Reduction | ||
* <span style="color:Green">+0.1</span> Ship Missile Damage Reduction | * <span style="color:Green">+0.1</span> Ship Missile Damage Reduction | ||
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Ability | Ability | ||
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* <span style="color:Red">-25%</span> Colony Influence Per Turn | * <span style="color:Red">-25%</span> Colony Influence Per Turn | ||
* <span style="color:Green">+0.15</span> Faction Soldiering | * <span style="color:Green">+0.15</span> Faction Soldiering | ||
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Ability | Ability | ||
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* <span style="color:Green">+50%</span> Faction Trade Route Income | * <span style="color:Green">+50%</span> Faction Trade Route Income | ||
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Ability | Ability | ||
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| Start with two Constructors that start to quickly tap the galactic resources. | | Start with two Constructors that start to quickly tap the galactic resources. | ||
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Starting Ship | Starting Ship | ||
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* <span style="color:Green">+2</span> Colony Influence Per Turn | * <span style="color:Green">+2</span> Colony Influence Per Turn | ||
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Ability | Ability | ||
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| Starts with access to Xeno Anthropology technologies and a free Culture trait. | | Starts with access to Xeno Anthropology technologies and a free Culture trait. | ||
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Ability | Ability | ||
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| Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies. | | Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies. | ||
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Ability | Ability | ||
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* <span style="color:Green">+1</span> Colony Wealth Conversion | * <span style="color:Green">+1</span> Colony Wealth Conversion | ||
* <span style="color:Green">+1</span> Colony Fertility Conversion | * <span style="color:Green">+1</span> Colony Fertility Conversion | ||
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Race Type | Race Type | ||
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| Start with three tiny Probes that quickly explore the galaxy. | | Start with three tiny Probes that quickly explore the galaxy. | ||
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Starting Ship | Starting Ship | ||
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| Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection raises the Pollution level on a target planet. | | Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection raises the Pollution level on a target planet. | ||
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Ability | Ability | ||
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| Believes in the rejection or denial of inherent meaning or value in life. Causing pain to others is a valid purpose. | | Believes in the rejection or denial of inherent meaning or value in life. Causing pain to others is a valid purpose. | ||
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Ideology | Ideology | ||
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| Begin with a Flag Ship that explores the galaxy and investigates valuable Anomalies. | | Begin with a Flag Ship that explores the galaxy and investigates valuable Anomalies. | ||
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Starting Ship | Starting Ship | ||
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| Starts with 50 Control and access to coordination technologies. | | Starts with 50 Control and access to coordination technologies. | ||
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Ability | Ability | ||
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* <span style="color:Green">+0.1</span> Unit Approval | * <span style="color:Green">+0.1</span> Unit Approval | ||
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Ability | Ability | ||
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| Begins with a Colony Ship and probe to quickly find and colonize new worlds. | | Begins with a Colony Ship and probe to quickly find and colonize new worlds. | ||
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Starting Ship | Starting Ship | ||
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* <span style="color:Green">+1</span> Faction Leader Max Recruits | * <span style="color:Green">+1</span> Faction Leader Max Recruits | ||
* <span style="color:Red">-0.25</span> Faction Leader Cost Modify | * <span style="color:Red">-0.25</span> Faction Leader Cost Modify | ||
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Ability | Ability | ||
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| Begins with a colony ship and three probes. | | Begins with a colony ship and three probes. | ||
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Starting Ship | Starting Ship | ||
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* <span style="color:Green">+100%</span> Ship Hit Points Cap | * <span style="color:Green">+100%</span> Ship Hit Points Cap | ||
* <span style="color:Green">+1</span> Ship Disable Repair | * <span style="color:Green">+1</span> Ship Disable Repair | ||
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Ability | Ability | ||
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| Begins with Fighters and a Siege ship. | | Begins with Fighters and a Siege ship. | ||
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Starting Ship | Starting Ship | ||
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* <span style="color:Green">+25%</span> Faction Ship Range | * <span style="color:Green">+25%</span> Faction Ship Range | ||
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Ability | Ability | ||
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* <span style="color:Green">+3</span> Faction Trade Licenses Max | * <span style="color:Green">+3</span> Faction Trade Licenses Max | ||
* <span style="color:Green">+1</span> Faction Entrepreneurs Ability | * <span style="color:Green">+1</span> Faction Entrepreneurs Ability | ||
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Ability | Ability | ||
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| Believes in the fundamental equality of all sentient beings, advocating for equal rights and opportunities regardless of species, origin planet, or other characteristics. | | Believes in the fundamental equality of all sentient beings, advocating for equal rights and opportunities regardless of species, origin planet, or other characteristics. | ||
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Ideology | Ideology | ||
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* <span style="color:Green">+1</span> Faction Ancient Ability | * <span style="color:Green">+1</span> Faction Ancient Ability | ||
* <span style="color:Green">+1</span> Faction Max Enacted Policies | * <span style="color:Green">+1</span> Faction Max Enacted Policies | ||
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Ability | Ability | ||
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* <span style="color:Red">-75%</span> Colony Influence Per Turn | * <span style="color:Red">-75%</span> Colony Influence Per Turn | ||
* <span style="color:Red">-3</span> Faction Diplomacy | * <span style="color:Red">-3</span> Faction Diplomacy | ||
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Ability | Ability | ||
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| Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology. | | Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology. | ||
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Ability | Ability | ||
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* <span style="color:Green">+200</span> Faction Rebellion Points Max | * <span style="color:Green">+200</span> Faction Rebellion Points Max | ||
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Ability | Ability | ||
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| Can colonize extreme worlds. | | Can colonize extreme worlds. | ||
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Ability | Ability | ||
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* <span style="color:Red">-50%</span> Shipyard Military | * <span style="color:Red">-50%</span> Shipyard Military | ||
* <span style="color:Red">-50%</span> Colony Gross Income | * <span style="color:Red">-50%</span> Colony Gross Income | ||
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Ability | Ability | ||
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* <span style="color:Green">+1</span> Faction Diplomacy | * <span style="color:Green">+1</span> Faction Diplomacy | ||
* <span style="color:Red">-0.1</span> Faction Crime | * <span style="color:Red">-0.1</span> Faction Crime | ||
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Ability | Ability | ||
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| Begins with a colony ship and three probes. | | Begins with a colony ship and three probes. | ||
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Starting Ship | Starting Ship | ||
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* <span style="color:Red">-0.25</span> Faction Leader Cost Modify | * <span style="color:Red">-0.25</span> Faction Leader Cost Modify | ||
* <span style="color:Green">+10</span> Unit Loyalty | * <span style="color:Green">+10</span> Unit Loyalty | ||
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Ability | Ability | ||
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| Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds. | | Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds. | ||
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Ability | Ability | ||
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| Believes in opposing war and violence, advocating for the resolution of conflicts through peaceful negotiations and mutual respect. | | Believes in opposing war and violence, advocating for the resolution of conflicts through peaceful negotiations and mutual respect. | ||
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Ideology | Ideology | ||
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| Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned. | | Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned. | ||
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Ability | Ability | ||
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| Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned. | | Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned. | ||
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Ability | Ability | ||
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| Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens. | | Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens. | ||
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Ability | Ability | ||
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| Believes in prioritizing the group, community, or society over individual interests, often with a focus on shared responsibility and collective action. | | Believes in prioritizing the group, community, or society over individual interests, often with a focus on shared responsibility and collective action. | ||
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Ideology | Ideology | ||
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| Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies. | | Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies. | ||
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Ability | Ability | ||
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| Begins with two Colony Ships to quickly find and colonize new worlds. | | Begins with two Colony Ships to quickly find and colonize new worlds. | ||
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Starting Ship | Starting Ship | ||
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| Advocates for social reform and new ideas. Progressives are often open to change and seek to address social inequalities and injustices through innovation and reform. | | Advocates for social reform and new ideas. Progressives are often open to change and seek to address social inequalities and injustices through innovation and reform. | ||
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Ideology | Ideology | ||
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| This philosophy values historical continuity and emphasizes the importance of customs, practices, and institutions that have endured over time. Traditionalists often resist rapid social change and maintain a deep reverence for cultural heritage. | | This philosophy values historical continuity and emphasizes the importance of customs, practices, and institutions that have endured over time. Traditionalists often resist rapid social change and maintain a deep reverence for cultural heritage. | ||
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Ideology | Ideology | ||
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* <span style="color:Green">+1</span> Faction Can Colonize Extreme World | * <span style="color:Green">+1</span> Faction Can Colonize Extreme World | ||
* <span style="color:Green">+1</span> Faction Synthetic Life | * <span style="color:Green">+1</span> Faction Synthetic Life | ||
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Race Type | Race Type | ||
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| Believes in absolute power and control by the state, with all aspects of public and private life under the governance of a single authority. | | Believes in absolute power and control by the state, with all aspects of public and private life under the governance of a single authority. | ||
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Ideology | Ideology | ||































































