Ship Types: Difference between revisions
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Kerri405848 (talk | contribs) (Created page with "{{SectionTemplate |h=h2 |title=Ship Types |content=500px<br> Ship roles, or classes, define the ship’s behavior in battle. It determines the targeting priority and various stats. It also determines the starting location in each fleet’s deployment zone. * Fighters – Defenders of the fleet. They are critical in intercepting enemy bombers without your capital ships taking too much damage. * Bombers – Will rush past your fighters and frigates a...") |
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* Support – Non-combat craft. These will not move forward until all combat craft on their side has been destroyed. Generally, they will not have any combat worthiness. | * Support – Non-combat craft. These will not move forward until all combat craft on their side has been destroyed. Generally, they will not have any combat worthiness. | ||
* Starbase/Shipyard – Cannot move but can fire its weapons once ships get into it's range | * Starbase/Shipyard – Cannot move but can fire its weapons once ships get into it's range | ||
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Revision as of 11:12, 18 December 2023
Ship Types
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Ship roles, or classes, define the ship’s behavior in battle. It determines the targeting priority and various stats. It also determines the starting location in each fleet’s deployment zone.
- Fighters – Defenders of the fleet. They are critical in intercepting enemy bombers without your capital ships taking too much damage.
- Bombers – Will rush past your fighters and frigates and attempt to destroy the capital ships.
- Frigates – Have high accuracy to negate the evasion of fighters and bombers. One of the first ship roles you may consider adding some defenses.
- Cruisers and Capitals – Will close to the maximum range to hit with all of their weapons. Cruisers are very versatile, having more mass than the smaller ships, but have a lower logistics cost than that of the other capital ships.
- Carrier FIghters – Created by Carrier modules. They are fighters. These are refreshed after every combat.
- Support – Non-combat craft. These will not move forward until all combat craft on their side has been destroyed. Generally, they will not have any combat worthiness.
- Starbase/Shipyard – Cannot move but can fire its weapons once ships get into it's range