Improvements Test: Difference between revisions
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!! style="background-color: #1C4D8B; color: white;" | '''District Types'''!! style="background-color: #1C4D8B; color: white;" | '''Production | !! style="background-color: #1C4D8B; color: white;" | '''District Types''' | ||
!! style="background-color: #1C4D8B; color: white;" | '''Production Cost''' | |||
!! style="background-color: #1C4D8B; color: white;" | '''Base Effects''' | |||
!! style="background-color: #1C4D8B; color: white;" | '''Level Effects''' | |||
!! style="background-color: #1C4D8B; color: white;" | '''Adjacency Level Bonuses''' | |||
!! style="background-color: #1C4D8B; color: white;" | '''Requirements''' | |||
|- | |- | ||
|[[File: | |[[File:ColonyCapital.png|alt=|left|48x48px|frameless]]Core World Capital | ||
! <span style="color:Red;">-0</span> Manufacturing Cost | |||
<span style="color: | ! <span style="color:Green;">+1</span> Food Income | ||
<span style="color:Green;">+5</span> Maintenance | |||
<span style="color:Green;">+0.02</span> Crime | |||
<span style="color:Green;">+1</span> Manufacturing | |||
<span style="color: | <span style="color:Green;">+1</span> Population Cap | ||
! <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
<span style="color: | <span style="color:Green;">+1</span> Population Cap | ||
| <span style="color:Green;">+1</span> All Improvements | |||
<span style="color: | | <u>Technology Required:</u> | ||
TechTree | |||
<span style="color: | |||
| <span style="color: | |||
| | |||
<u>Technology | |||
|- | |- | ||
|[[File: | |[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Capital City | ||
! <span style="color:Red;">-0</span> Manufacturing Cost | |||
<span style="color: | ! <span style="color:Green;">+0.1</span> Tourism | ||
<span style="color:Green;">+6</span> Population Cap | |||
<span style="color: | <span style="color:Green;">+3</span> Sensor Range | ||
<span style="color:Green;">+1</span> Control Per Turn | |||
<span style="color: | <span style="color:Green;">+100</span> Influence | ||
<span style="color:Green;">+10</span> Colony Gross Income | |||
<span style="color: | <span style="color:Green;">+1</span> Culture Points Per Turn | ||
! <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
<span style="color: | <span style="color:Green;">+1</span> Population Cap | ||
| <span style="color:Green;">+2</span> All Improvements | |||
| <u>Technology Required:</u> | |||
TechTree | |||
<span style="color: | |||
|<u>Technology Required:</u> | |||
|- | |- | ||
|[[File: | |[[File:CivilizationCapital.png|alt=|left|48x48px|frameless]]Colonial Leadership Council | ||
! <span style="color:Red;">-3</span> Manufacturing Cost | |||
<span style="color: | ! <span style="color:Green;">+2</span> Population Cap | ||
! <span style="color:Green;">+</span> | |||
| <span style="color:Red;">-</span> | |||
| |- | |||
|[[File:GC3_Mining.png|alt=|left|48x48px|frameless]]Strip Mine | |||
! <span style="color:Red;">-45</span> Manufacturing Cost | |||
! ! <span style="color:Green;">+</span> | |||
| <span style="color:Red;">-</span> | |||
| <u>Technology Required:</u> | |||
Tech_PlanetaryAdaption | |||
<span style="color: | |||
| <span style="color: | |||
| | |||
|- | |||
|[[File: | |||
<span style="color: | |||
<span style="color: | |||
| <span style="color: | |||
| | |||
<u>Technology | |||
|- | |- | ||
|[[File: | |[[File:recycling.png|alt=|left|48x48px|frameless]]Planetary Recycling Center | ||
! <span style="color:Red;">-430</span> Manufacturing Cost | |||
<span style="color: | ! <span style="color:Green;">+2</span> Maintenance | ||
<span style="color:Green;">+-0.05</span> Pollution | |||
! <span style="color:Green;">+-0.04</span> Pollution | |||
| <span style="color:Green;">+2</span> Manufacturing | |||
| <u>Technology Required:</u> | |||
Tech_Terraforming | |||
<span style="color: | |||
<span style="color: | |||
| <span style="color: | |||
| | |||
<u>Technology | |||
|- | |- | ||
|[[File: | |[[File:CitadelofRepression.png|alt=|left|48x48px|frameless]]Tower of Endless Night | ||
! <span style="color:Red;">-256</span> Manufacturing Cost | |||
<span style="color: | ! <span style="color:Green;">+1</span> Control Per Turn | ||
<span style="color:Green;">+2</span> Sensor Range | |||
<span style="color: | <span style="color:Green;">+0.1</span> Crime | ||
! <span style="color:Green;">+0.03%</span> Max Manufacturing | |||
<span style="color: | | <span style="color:Green;">+2</span> All Improvements | ||
| <u>Technology Required:</u> | |||
<span style="color: | Tech_Espionage | ||
|- | |||
<span style="color: | |[[File:GalacticNavigationNetwork.png|alt=|left|48x48px|frameless]]Worldheart Borehole | ||
! <span style="color:Red;">-128</span> Manufacturing Cost | |||
<span style="color: | ! <span style="color:Green;">+0.3%</span> Colony Gross Income | ||
<span style="color:Green;">+0.3%</span> Max Manufacturing | |||
<span style="color: | <span style="color:Green;">+0.2</span> Pollution | ||
! <span style="color:Green;">+0.05%</span> Colony Gross Income | |||
| <span style="color: | <span style="color:Green;">+0.05%</span> Max Manufacturing | ||
| <span style="color:Green;">+2</span> Wealth | |||
|<u>Technology | <span style="color:Green;">+2</span> Manufacturing | ||
| <u>Technology Required:</u> | |||
Tech_DeepCoreMining | |||
|- | |- | ||
|[[File: | |[[File:LosslessFarm.png|alt=|left|48x48px|frameless]]Infinite Garden | ||
! <span style="color:Red;">-628</span> Manufacturing Cost | |||
<span style="color: | <span style="color:Red;">-10</span> Aurorus Arboretum Cost | ||
! <span style="color:Green;">+0.03</span> Approval | |||
<span style="color:Green;">+2</span> Food Income | |||
<span style="color:Green;">+0.3</span> Tourism | |||
<span style="color: | |||
<span style="color: | |||
! <span style="color:Green;">+1</span> Food Income | ! <span style="color:Green;">+1</span> Food Income | ||
<span style="color:Green;">+0.05</span> Wealth | |||
<span style="color:Green;">+0. | <span style="color:Green;">+0.03</span> Tourism | ||
| <span style="color:Green;">+2</span> All Improvements | |||
| <span style="color:Green;">+ | |||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
Tech_ExoticWorldColonization | |||
|- | |- | ||
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe | |||
! <span style="color:Red;">-20</span> Manufacturing Cost | |||
! <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.20%</span> Research | |||
! <span style="color:Green;">+0.03%</span> Research | |||
|[[File:Icon_004.png|alt=|left|48x48px|frameless]]Capital Mainframe | |||
! <span style="color:Red;">-20</span> Manufacturing Cost | |||
! <span style="color:Green;">+1</span> Maintenance | |||
<span style="color:Green;">+0.20%</span> Research | |||
! <span style="color:Green;">+0.03%</span> Research | |||
| <span style="color:Green;">+3</span> Research | | <span style="color:Green;">+3</span> Research | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
| Line 3,561: | Line 3,315: | ||
| <u>Technology Required:</u> | | <u>Technology Required:</u> | ||
Tech_XenoHospitality | Tech_XenoHospitality | ||
|- | |- | ||
|} | |} | ||
Revision as of 15:07, 12 February 2024
| District Types | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -0 Manufacturing Cost | +1 Food Income
+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap |
+0.05% Colony Gross Income
+1 Population Cap |
+1 All Improvements | Technology Required:
TechTree | |||||||||||||||||||||||||
| -0 Manufacturing Cost | +0.1 Tourism
+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn |
+0.05% Colony Gross Income
+1 Population Cap |
+2 All Improvements | Technology Required:
TechTree | |||||||||||||||||||||||||
| -3 Manufacturing Cost | +2 Population Cap | + | - | - | -45 Manufacturing Cost | ! + | - | Technology Required:
Tech_PlanetaryAdaption | |||||||||||||||||||||
| -430 Manufacturing Cost | +2 Maintenance
+-0.05 Pollution |
+-0.04 Pollution | +2 Manufacturing | Technology Required:
Tech_Terraforming | |||||||||||||||||||||||||
| -256 Manufacturing Cost | +1 Control Per Turn
+2 Sensor Range +0.1 Crime |
+0.03% Max Manufacturing | +2 All Improvements | Technology Required:
Tech_Espionage | |||||||||||||||||||||||||
| -128 Manufacturing Cost | +0.3% Colony Gross Income
+0.3% Max Manufacturing +0.2 Pollution |
+0.05% Colony Gross Income
+0.05% Max Manufacturing |
+2 Wealth
+2 Manufacturing |
Technology Required:
Tech_DeepCoreMining | |||||||||||||||||||||||||
| -628 Manufacturing Cost
-10 Aurorus Arboretum Cost |
+0.03 Approval
+2 Food Income +0.3 Tourism |
+1 Food Income
+0.05 Wealth +0.03 Tourism |
+2 All Improvements | Technology Required:
Tech_ExoticWorldColonization | |||||||||||||||||||||||||
| -20 Manufacturing Cost | +1 Maintenance
+0.20% Research |
+0.03% Research | +3 Research | Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -250 Manufacturing Cost
-1 Promethion Cost -3 Hyper Silicates Cost |
+0.25% Research | +0.05% Research | +2 Research | Technology Required:
Tech_XenoResearch | |||||||||||||||||||||||||
| -90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Research |
+0.03% Research | +2 Research | Technology Required:
Tech_XenoResearch | |||||||||||||||||||||||||
| -720 Manufacturing Cost
-3 Hyper Silicates Cost |
+ Control Per Turn
+-0.03 Approval +-0.2 Crime |
+0.03% Research
+-0.01 Crime |
+2 Research | Technology Required:
Tech_AIOverseer | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+1 Control Per Turn |
+0.05% Influence Per Turn | +2 Influence | Technology Required:
Tech_HyperwaveRadio | |||||||||||||||||||||||||
| -680 Manufacturing Cost | +3 Control Per Turn | +0.1 Control Per Turn | +1 Population | Technology Required:
Tech_ColonialBureaucracy | |||||||||||||||||||||||||
| -200 Manufacturing Cost
-1 Durantium Cost |
+8 Colony Gross Income | +1 Colony Gross Income | +3 Wealth | Technology Required:
Tech_InterstellarBanking | |||||||||||||||||||||||||
| -75 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.05% Military +0.02 Pollution |
+0.08% Military
+0.02 Pollution |
+1 Military
+1 Wealth +1 Manufacturing |
Technology Required:
Tech_OrbitalManufacturing | |||||||||||||||||||||||||
| -32 Manufacturing Cost | +1 Maintenance
+1 Max Manufacturing |
+0.03% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Tech_ColonialPolicies | |||||||||||||||||||||||||
| -250 Manufacturing Cost | +0.25% Military | +0.01% Max Manufacturing
+0.02% Military |
+2 Manufacturing
+2 Military |
Technology Required:
Tech_PlanetaryMobilization | |||||||||||||||||||||||||
| -340 Manufacturing Cost
-3 Durantium Cost |
+0.10% Max Manufacturing
+1 Minerals +1 Maintenance +0.1 Pollution |
+0.04% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Tech_XenoManufacturing | |||||||||||||||||||||||||
| -25 Manufacturing Cost | +0.12% Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing
+0.01% Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -32 Manufacturing Cost | +0.1% Max Manufacturing
+1 Maintenance |
+0.02 Approval
+-0.02 Crime |
+2 Manufacturing
+2 Military |
Technology Required:
Tech_XenoIndustrialization | |||||||||||||||||||||||||
| -600 Manufacturing Cost
-5 Antimatter Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing
+3 Military +3 Research |
Technology Required:
Tech_FusionPowerPlants | |||||||||||||||||||||||||
| -800 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost |
+1 Maintenance
+0.1% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 All Improvements | Technology Required:
Tech_SingularityPowerPlants | |||||||||||||||||||||||||
| -1000 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.1 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing | Technology Required:
Tech_ManufacturingCapitals | |||||||||||||||||||||||||
| -500 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.1% Max Manufacturing |
+0.05% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Tech_SpaceElevators | |||||||||||||||||||||||||
| -800 Manufacturing Cost
-3 Harmony Crystals Cost |
+0.05% Influence Per Turn
+1% Influence Per Turn |
+0.05% Influence Per Turn | +3 Influence | Technology Required:
Tech_HyperwaveRadio | |||||||||||||||||||||||||
| -400 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.2% Research +0.1% Influence Per Turn |
+0.03% Research | +3 Research | Technology Required:
Tech_ResearchDistricts | |||||||||||||||||||||||||
| -600 Manufacturing Cost
-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost |
+1 Maintenance
+0.03 Approval |
+0.01 Approval | - | Technology Required:
Tech_XenoEntertainment | |||||||||||||||||||||||||
| -300 Manufacturing Cost | +1 Maintenance
+0.05 Approval |
+0.03 Approval | +1 Approval
+1 Tourism +1 Population |
Technology Required:
Tech_XenoEntertainment | |||||||||||||||||||||||||
| -320 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.1% Research |
+ | +3 Research | Technology Required:
Tech_SubspaceScanning | |||||||||||||||||||||||||
| -150 Manufacturing Cost
-1 Monsatium Deposit Cost |
+5 Food Income
+0.25% Growth |
+1 Food Income | +3 Population | Technology Required:
Tech_Planetology | |||||||||||||||||||||||||
| -150 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.2% Growth |
+0.1% Growth | +2 Population | Technology Required:
Tech_XenoBiology | |||||||||||||||||||||||||
| -97 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.3% Growth |
+0.1% Growth | +2 Population | Technology Required:
Tech_XenoMedicine | |||||||||||||||||||||||||
| -120 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.4% Growth |
+0.1% Growth | +2 Population | Technology Required:
Tech_ArtificialWombs | |||||||||||||||||||||||||
| -150 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.5% Growth +0.02 Approval |
+0.1% Growth | +2 Population | Technology Required:
Tech_LifeExtension | |||||||||||||||||||||||||
| -200 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+1% Growth +0.04 Approval |
+0.1% Growth | +2 Population | Technology Required:
Tech_Cybernetics | |||||||||||||||||||||||||
| -90 Manufacturing Cost | +1 Maintenance
+0.5% Growth +0.05 Crime |
+0.1% Growth | +1 Population
+1 Wealth |
Technology Required:
Tech_RegenerativeGels | |||||||||||||||||||||||||
| -60 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoBiology | ||||||||||||||||||||||||||
| -60 Manufacturing Cost | ! + | - | Technology Required:
Tech_SoilEnhancement | ||||||||||||||||||||||||||
| -90 Manufacturing Cost | ! + | - | Technology Required:
Tech_AdaptedCropEngineering | ||||||||||||||||||||||||||
| -120 Manufacturing Cost | ! + | - | Technology Required:
Tech_Terraforming | ||||||||||||||||||||||||||
| -120 Manufacturing Cost | ! + | - | Technology Required:
Tech_EnvironmentalEngineering | ||||||||||||||||||||||||||
| -150 Manufacturing Cost | ! + | - | Technology Required:
Tech_SoilEnhancement | ||||||||||||||||||||||||||
| -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_ResequencerStations | ||||||||||||||||||||||||||
| -250 Manufacturing Cost | ! + | - | Technology Required:
Tech_ResequencerStations | ||||||||||||||||||||||||||
| -120 Manufacturing Cost | ! + | - | Technology Required:
PlanetaryEnhancement | ||||||||||||||||||||||||||
| -300 Manufacturing Cost
-5 Durantium Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+10 Planetary Defenses Max H P |
+10 Planetary Defenses Max H P | +2 Military | Technology Required:
Tech_PlanetaryDefenseDome | |||||||||||||||||||||||||
| -330 Manufacturing Cost
-5 Durantium Cost -1 Helios Ore Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+3 Interceptor Fighters Cap |
+1 Interceptor Fighters Cap | +1 Military | Technology Required:
Tech_OrbitalDefencePlatform | |||||||||||||||||||||||||
| -200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.03 Crime | +1 Population
+1 Military |
Technology Required:
Tech_PlanetaryMobilization | |||||||||||||||||||||||||
| -250 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.05 Crime | +1 Wealth | Technology Required:
Tech_ColonialLawAndPolicy | |||||||||||||||||||||||||
| -300 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.15 Crime |
+-0.05 Crime | +1 Military | Technology Required:
Tech_ColonialBureaucracy | |||||||||||||||||||||||||
| -1200 Manufacturing Cost
-5 Durantium Cost -3 Aurorus Arboretum Cost |
+1 Maintenance
+1 Diplomacy |
+0.1% Influence Per Turn | +3 Influence
+3 Wealth +3 Tourism |
Technology Required:
Tech_Eminence | |||||||||||||||||||||||||
| -900 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.25% Influence Per Turn +1 Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
Tech_CulturalAssimilation | |||||||||||||||||||||||||
| -800 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.1% Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
Tech_CulturalDomination | |||||||||||||||||||||||||
| -30 Manufacturing Cost
-5 Promethion Cost |
+0.1% Colony Gross Income
+10 Influence Per Turn |
+0.05% Colony Gross Income | +4 Wealth
+4 Research +4 Manufacturing +4 Approval |
Technology Required: | |||||||||||||||||||||||||
| -500 Manufacturing Cost
-5 Promethion Cost |
+0.2% Colony Gross Income
+0.1 Influence Per Turn |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Tech_FinancialSectors | |||||||||||||||||||||||||
| -500 Manufacturing Cost
-5 Promethion Cost -1 Aurorus Arboretum Cost |
+0.25% Colony Gross Income
+0.1% Influence Per Turn |
+0.03% Colony Gross Income | +3 Wealth | Technology Required:
Tech_XenoEconomics | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +0.1% Colony Gross Income | +0.10% Colony Gross Income | +1 Wealth | Technology Required:
Tech_TradeNetworks | |||||||||||||||||||||||||
| -2000 Manufacturing Cost
-1 Elerium Cost -1 Ultra Spice Cost |
+0.25% Trade Route Value Raw | +0.01% Trade Route Value Raw | +2 Wealth
+2 Tourism |
Technology Required:
Tech_GalacticTrade | |||||||||||||||||||||||||
| -151 Manufacturing Cost
-1 Harmony Crystals Cost |
+1 Maintenance
+0.4 Approval +0.25% Influence Per Turn +0.06 Crime |
+0.01 Approval | +3 Approval
+3 Influence +3 Tourism |
Technology Required:
Tech_CulturalAffinity | |||||||||||||||||||||||||
| -150 Manufacturing Cost
-1 Promethion Cost |
+0.05 Tourism | +0.05 Tourism | +1 Tourism
+1 Wealth +2 Influence |
Technology Required:
TranslatorTech | |||||||||||||||||||||||||
| -100 Manufacturing Cost
-1 Promethion Cost |
+1 Technology
+1 Culture Points Per Turn |
+0.01% Colony Gross Income | +2 Tourism | Technology Required: | |||||||||||||||||||||||||
| -100 Manufacturing Cost
-1 Durantium Cost |
+.15% Max Manufacturing | +0.01% Colony Gross Income | +5 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| -500 Manufacturing Cost
-1 Durantium Cost |
+0.15% Colony Gross Income | +0.1% Colony Gross Income | +3 Research
+3 Wealth |
Technology Required: | |||||||||||||||||||||||||
| -200 Manufacturing Cost
-1 Elerium Cost |
! +0.05% Research | +5 Research | Technology Required: | ||||||||||||||||||||||||||
| -600 Manufacturing Cost
-5 Promethion Cost |
+3 Mass Cap
+.15% Mass Cap |
+0.03% Research | +2 Research | Technology Required: | |||||||||||||||||||||||||
| -675 Manufacturing Cost
-3 Ultra Spice Cost |
+0.10 Tourism
+0.01 Crime |
+0.01% Colony Gross Income | +3 Tourism
+3 Wealth |
Technology Required:
Tech_InterstellarTrade | |||||||||||||||||||||||||
| -75 Manufacturing Cost
-5 Thulium Cost -1 Ultra Spice Cost |
+0.1 Tourism
+0.02 Crime |
+0.01% Colony Gross Income | +1 Tourism
+1 Wealth |
Technology Required:
Tech_InterstellarTourism | |||||||||||||||||||||||||
| -500 Manufacturing Cost
-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost |
+0.1 Tourism | +0.01 Approval | +2 Tourism
+1 Approval |
Technology Required:
Tech_OpenImmigration | |||||||||||||||||||||||||
| -800 Manufacturing Cost
-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost |
+0.1 Tourism | +0.01 Approval | +3 Tourism
+1 Approval |
Technology Required:
Tech_WondersOfTheGalaxy | |||||||||||||||||||||||||
| -1000 Manufacturing Cost
-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost |
+0.1 Tourism | +1 Food Income | +3 Tourism
+3 Influence |
Technology Required:
Tech_GalacticRecruitment | |||||||||||||||||||||||||
| -90 Manufacturing Cost | +% Manufacturing
+-0.05 Crime +0.01 Pollution |
+0.03% Manufacturing | +1 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| -180 Manufacturing Cost | +% Research
+-0.05 Crime |
+0.01% Research | +1 Research | Technology Required:
Tech_XenoResearch | |||||||||||||||||||||||||
| -150 Manufacturing Cost | +0.3 Resistance Bonus | +0.01% Max Manufacturing
+0.01 Resistance Bonus |
+1 Military | Technology Required: | |||||||||||||||||||||||||
| -150 Manufacturing Cost
-1 Durantium Cost |
+0.1 Crime
+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income |
+0.01 Crime | +2 Wealth
+2 Approval +2 Influence |
Technology Required:
BlackMarketTech | |||||||||||||||||||||||||
| -150 Manufacturing Cost
-1 Durantium Cost |
+0.3% Colony Gross Income | +0.01% Colony Gross Income | +2 Wealth | Technology Required: | |||||||||||||||||||||||||
| -225 Manufacturing Cost
-1 Durantium Cost |
+0.1 Approval
+0.2 Tourism |
+0.01 Approval | +2 Approval
+2 Tourism |
Technology Required:
Tech_XenoEntertainment | |||||||||||||||||||||||||
| -300 Manufacturing Cost
-1 Durantium Cost |
+0.3 Resistance Bonus | +0.01 Resistance Bonus | +2 Military | Technology Required:
Tech_CulturalAssimilation | |||||||||||||||||||||||||
| -66 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.2 Approval |
+0.01 Approval | +2 Approval
+2 Influence |
Technology Required:
Tech_XenoTheology | |||||||||||||||||||||||||
| -151 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.3 Approval +0.2 Tourism |
+0.01 Approval
+0.02 Tourism |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
Tech_MithrilarianEpics | |||||||||||||||||||||||||
| -227 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
Tech_MascrinthusAndDraginol | |||||||||||||||||||||||||
| -101 Manufacturing Cost
-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost |
+1 Maintenance
+0.03 Tourism |
+0.01 Tourism | +2 Wealth
+2 Tourism |
Technology Required:
Tech_CulturalInfluence | |||||||||||||||||||||||||
| -45 Manufacturing Cost
-1 Techapod Hive Cost |
+1 Maintenance | + | +2 All Improvements | Technology Required:
Tech_XenoReligions | |||||||||||||||||||||||||
| -645 Manufacturing Cost
-3 Epimetheus Pollen Cost |
+1 Maintenance
+1 Diplomacy +10 Diplomatic Capital Income |
+5 Diplomatic Capital Income | +3 Influence | Technology Required:
Tech_Espionage | |||||||||||||||||||||||||
| -75 Manufacturing Cost | +0.1% Influence Per Turn
+0.1 Approval |
+1 Influence Per Turn | +1 All Improvements | Technology Required: | |||||||||||||||||||||||||
| -100 Manufacturing Cost | +0.1% Influence Per Turn
+8 Planetary Defenses Max H P |
+1 Influence Per Turn | +1 All Improvements | Technology Required:
Tech_DefensiveStudies | |||||||||||||||||||||||||
| -250 Manufacturing Cost | +0.3 Tourism | +0.03 Tourism | +1 All Improvements | Technology Required:
Tech_CulturalOutreach | |||||||||||||||||||||||||
| -30 Manufacturing Cost
-1 Xanthium Deposit Cost |
+1 Maintenance
+0.03 Approval +10 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
ThePathTech | |||||||||||||||||||||||||
| -50 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.06 Approval +20 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
ThePathTech | |||||||||||||||||||||||||
| -90 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.09 Approval +30 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
TheCallingTech | |||||||||||||||||||||||||
| -101 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.12 Approval +40 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
TheOrderTech | |||||||||||||||||||||||||
| -227 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism |
+0.01 Approval
+1 Influence Per Turn |
+3 Approval
+3 Influence +3 Tourism |
Technology Required:
ThePathTech | |||||||||||||||||||||||||
| -300 Manufacturing Cost
-5 Durantium Cost -3 Promethion Cost |
+0.03 Approval
+0.25% Influence Per Turn +0.03 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+4 Approval
+4 Influence +4 Tourism |
Technology Required: | |||||||||||||||||||||||||
| -300 Manufacturing Cost
-3 Elerium Cost -1 Harmony Crystals Cost |
+0.03 Approval
+0.25% Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+2 Approval
+2 Influence |
Technology Required: | |||||||||||||||||||||||||
| -60 Manufacturing Cost
-1 Helios Ore Cost |
+1 Influence Per Turn | +0.01 Approval | +1 Approval
+1 Influence |
Technology Required: | |||||||||||||||||||||||||
| -60 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1% Food Income
+1 Population Cap |
+0.1% Food Income | +1 Approval
+1 Food |
Technology Required: | |||||||||||||||||||||||||
| -60 Manufacturing Cost
-5 Promethion Cost |
+2 Research
+1 Population Cap |
+0.02% Research | +1 Research | Technology Required: | |||||||||||||||||||||||||
| -60 Manufacturing Cost | +0.1 Crime | +0.01% Research | +1 Research | Technology Required: | |||||||||||||||||||||||||
| -60 Manufacturing Cost
-1 Artocarpus Viriles Cost |
+0.1% Growth
+1 Population Cap |
+0.01% Growth | +1 Population | Technology Required: | |||||||||||||||||||||||||
| -60 Manufacturing Cost | ! + | - | Technology Required: | ||||||||||||||||||||||||||
| -60 Manufacturing Cost | ! + | - | Technology Required: | ||||||||||||||||||||||||||
| -30 Manufacturing Cost | ! + | - | Technology Required: | ||||||||||||||||||||||||||
| -500 Manufacturing Cost
-3 Harmony Crystals Cost -3 Helios Ore Cost |
+1 Maintenance
+0.2 Tourism |
+0.01 Tourism | +2 All Improvements | Technology Required: | |||||||||||||||||||||||||
| -500 Manufacturing Cost
-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.1% Max Manufacturing |
+0.01% Max Manufacturing | +2 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| -600 Manufacturing Cost
-5 Promethion Cost |
+1 Maintenance
+0.2 Tourism +0.1% Research |
+0.01% Research | +2 Research | Technology Required: | |||||||||||||||||||||||||
| -500 Manufacturing Cost
-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost |
+1 Maintenance
+0.2 Tourism +0.05 Approval |
+0.01 Approval | +2 Approval | Technology Required: | |||||||||||||||||||||||||
| -500 Manufacturing Cost
-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.3% Food Income |
+0.05% Food Income | +2 Food | Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost
-2 Durantium Cost |
! + | - | Technology Required: | ||||||||||||||||||||||||||
| -800 Manufacturing Cost
-5 Promethion Cost -5 Precursor Nanites Cost |
+1 Maintenance
+0.15% Research |
+0.1% Research | +3 Research | Technology Required:
Tech_StrongAI | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +1 Maintenance
+1 Diplomacy |
+1 Influence Per Turn | +1 Tourism
+1 Influence +1 Wealth +1 Approval |
Technology Required:
XenoAnthropology | |||||||||||||||||||||||||
| -500 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.15% Max Manufacturing +-0.15% Maintenance |
+0.01 Approval | +1 All Improvements | Technology Required:
WeatherControlTech | |||||||||||||||||||||||||
| -700 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.3% Max Manufacturing +-0.3% Maintenance |
+0.01 Approval | +2 All Improvements | Technology Required:
WeatherControlZenithTech | |||||||||||||||||||||||||
| -200 Manufacturing Cost
-3 Antimatter Cost |
+1 Maintenance | + | +3 All Improvements | Technology Required:
Tech_AntiMatterPowerPlants | |||||||||||||||||||||||||
| -250 Manufacturing Cost | ! + | - | - | -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_ModuleAssembly | ||||||||||||||||||||||
| -100 Manufacturing Cost | ! + | - | Technology Required: | ||||||||||||||||||||||||||
| -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_NeuralMapping | ||||||||||||||||||||||||||
| -2500 Manufacturing Cost
-3 Promethion Cost |
! + | - | Technology Required:
Tech_Cloning | ||||||||||||||||||||||||||
| -240 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1 Tourism | +-0.002 Pollution Per Turn | +1 Food | Technology Required:
Tech_LandPreservation | |||||||||||||||||||||||||
| -90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Intelligence +1 Research |
+0.02% Research | +2 Research | Technology Required: | |||||||||||||||||||||||||
| -480 Manufacturing Cost
-3 Promethion Cost -3 Precursor Nanites Cost |
+3 Intelligence | +0.02% Research | +1 Research | Technology Required:
Tech_PostSentience | |||||||||||||||||||||||||
| -303 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance | + | +2 Military | Technology Required: | |||||||||||||||||||||||||
| -200 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+0.5% Growth |
+0.02% Growth | +2 Population | Technology Required: | |||||||||||||||||||||||||
| -67 Manufacturing Cost | +1 Maintenance | +0.02% Food Income | +3 Food | Technology Required:
Tech_XenoAgriculture | |||||||||||||||||||||||||
| -200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+20 Loyalty |
+0.05% Colony Gross Income | +1 All Improvements | Technology Required:
Tech_LeadershipRecruiting | |||||||||||||||||||||||||
| -250 Manufacturing Cost | ! + | - | Technology Required:
Tech_DroneProduction | ||||||||||||||||||||||||||
| -150 Manufacturing Cost | ! + | - | Technology Required:
Tech_ModuleAssembly | ||||||||||||||||||||||||||
| -250 Manufacturing Cost | ! + | - | Technology Required: | ||||||||||||||||||||||||||
| -200 Manufacturing Cost
-1 Promethion Cost |
! + | - | - | -300 Manufacturing Cost | ! + | - | - | -80 Manufacturing Cost | ! + | - | Technology Required: | ||||||||||||||||||
| -60 Manufacturing Cost
-1 Durantium Cost |
! + | - | Technology Required:
Tech_MiningMissions | ||||||||||||||||||||||||||
| -120 Manufacturing Cost | ! + | - | Technology Required:
Tech_ExoticMineralMissions | ||||||||||||||||||||||||||
| -140 Manufacturing Cost | ! + | - | Technology Required:
Tech_RareCrystalMissions | ||||||||||||||||||||||||||
| -140 Manufacturing Cost | ! + | - | Technology Required:
Tech_RareCrystalMissions | ||||||||||||||||||||||||||
| -140 Manufacturing Cost | ! + | - | Technology Required:
Tech_RareCrystalMissions | ||||||||||||||||||||||||||
| -150 Manufacturing Cost
-1 Ultra Spice Cost |
! + | - | Technology Required:
Tech_CulturalOutreachMissions | ||||||||||||||||||||||||||
| ! ! + | +2 Wealth | Technology Required: | |||||||||||||||||||||||||||
| -60 Manufacturing Cost | +1 Maintenance
+0.1 Thulium Income +0.1% Colony Gross Income |
+ | +2 Wealth | Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.5 Thulium Income +0.2% Colony Gross Income |
+ | +2 Wealth | Technology Required:
Tech_XenoResourceMining | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+1.0 Thulium Income +0.3% Colony Gross Income |
+ | +2 Wealth | Technology Required:
Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 Thulium Income | + | - | Technology Required:
Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! ! + | +2 Wealth | Technology Required: | |||||||||||||||||||||||||||
| -60 Manufacturing Cost | +1 Maintenance
+0.1 Elerium Income +1 Colony Gross Income |
+ | +2 Wealth | Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.5 Elerium Income +2 Colony Gross Income |
+ | +2 Wealth | Technology Required:
Tech_XenoResourceMining | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+1.0 Elerium Income +4 Colony Gross Income |
+ | +2 Wealth | Technology Required:
Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 Elerium Income | + | - | Technology Required:
Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! +3 Colony Gross Income | + | +2 Wealth | Technology Required: | ||||||||||||||||||||||||||
| -60 Manufacturing Cost | +1 Maintenance
+0.1 Promethion Income +4 Colony Gross Income |
+ | +2 Wealth | Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.5 Promethion Income +5 Colony Gross Income |
+ | +2 Wealth | Technology Required:
Tech_XenoResourceMining | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+1.0 Promethion Income +6 Colony Gross Income |
+ | +2 Wealth | Technology Required:
Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 Promethion Income | + | - | Technology Required:
Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! ! + | +2 Military | Technology Required: | |||||||||||||||||||||||||||
| -60 Manufacturing Cost | +1 Maintenance
+0.1 Helios Ore Income +2 Colony Gross Income |
+ | +2 Military | Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Helios Ore Income +4 Colony Gross Income |
+ | +2 Military | Technology Required:
Tech_XenoResourceMining | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.3 Helios Ore Income +6 Colony Gross Income |
+ | +2 Military | Technology Required:
Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 Helios Ore Income | + | - | Technology Required:
Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! ! + | +2 Research | Technology Required: | |||||||||||||||||||||||||||
| -50 Manufacturing Cost | +1 Maintenance
+0.1 Hyper Silicates Income +2 Research |
+ | +2 Research | Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Hyper Silicates Income +2 Research |
+ | +2 Research | Technology Required:
Tech_XenoResourceMining | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.3 Hyper Silicates Income +2 Research |
+ | +2 Research | Technology Required:
Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 Hyper Silicates Income | + | - | Technology Required:
Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! +1 Max Manufacturing | + | +2 Military
+1 Manufacturing |
Technology Required: | ||||||||||||||||||||||||||
| -50 Manufacturing Cost | +1 Maintenance
+0.1 Xanthium Deposit Income +2 Max Manufacturing |
+ | +2 Military
+2 Manufacturing |
Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Xanthium Deposit Income +3 Max Manufacturing |
+ | +2 Military
+3 Manufacturing |
Technology Required:
Tech_XenoResourceMining | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.3 Xanthium Deposit Income +4 Max Manufacturing |
+ | +2 Military
+4 Manufacturing |
Technology Required:
Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 Xanthium Deposit Income | + | - | Technology Required:
Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! ! + | +2 Manufacturing | Technology Required: | |||||||||||||||||||||||||||
| -60 Manufacturing Cost | +1 Maintenance
+0.1 Precursor Nanites Income +0.05% Max Manufacturing |
+ | +2 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Precursor Nanites Income +0.1% Max Manufacturing |
+ | +2 Manufacturing | Technology Required:
Tech_ArtifactStudies | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.3 Precursor Nanites Income +0.15% Max Manufacturing |
+ | +2 Manufacturing | Technology Required:
Tech_ArtifactMastery | |||||||||||||||||||||||||
| ! +0.1 Precursor Nanites Income | + | - | Technology Required:
Tech_PrecursorArcheology | ||||||||||||||||||||||||||
| ! ! + | +2 Approval | Technology Required: | |||||||||||||||||||||||||||
| -60 Manufacturing Cost | +1 Maintenance
+0.1 Harmony Crystals Income +0.05 Approval |
+ | +2 Approval | Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.25 Harmony Crystals Income +0.1 Approval |
+ | +2 Approval | Technology Required:
Tech_XenoResourceMining | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.5 Harmony Crystals Income +0.15 Approval |
+ | +2 Approval | Technology Required:
Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 Harmony Crystals Income | + | - | Technology Required:
Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! +1 Max Manufacturing | + | +2 Manufacturing | Technology Required: | ||||||||||||||||||||||||||
| -90 Manufacturing Cost | +0.1 Techapod Hive Income
+2 Max Manufacturing |
+ | +2 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +0.2 Techapod Hive Income
+2 Max Manufacturing |
+ | +2 Manufacturing | Technology Required:
Tech_EnvironmentalEngineering | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +0.3 Techapod Hive Income
+2 Max Manufacturing |
+ | +2 Manufacturing | Technology Required:
Tech_AdaptedCropEngineering | |||||||||||||||||||||||||
| ! +0.1 Techapod Hive Income | + | - | Technology Required:
Tech_Hydroponics | ||||||||||||||||||||||||||
| ! ! + | +2 Approval
+1 Wealth |
Technology Required: | |||||||||||||||||||||||||||
| -90 Manufacturing Cost | +0.1 Snuggler Colony Income
+2 Influence Per Turn |
+ | +2 Approval
+1 Wealth |
Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +0.25 Snuggler Colony Income
+2 Influence Per Turn |
+ | +2 Approval
+1 Wealth |
Technology Required:
Tech_EnvironmentalEngineering | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +0.5 Snuggler Colony Income
+2 Influence Per Turn |
+ | +2 Approval
+1 Wealth |
Technology Required:
Tech_AdaptedCropEngineering | |||||||||||||||||||||||||
| ! +0.1 Snuggler Colony Income | + | - | Technology Required:
Tech_Hydroponics | ||||||||||||||||||||||||||
| ! ! + | +2 Research
+1 Wealth |
Technology Required: | |||||||||||||||||||||||||||
| -90 Manufacturing Cost | +1 Maintenance
+0.1 Ultra Spice Income +2 Research |
+ | +2 Research
+1 Wealth |
Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Ultra Spice Income +3 Research |
+ | +2 Research
+1 Wealth |
Technology Required:
Tech_EnvironmentalEngineering | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.5 Ultra Spice Income +4 Research |
+ | +2 Research
+1 Wealth |
Technology Required:
Tech_AdaptedCropEngineering | |||||||||||||||||||||||||
| ! +0.1 Ultra Spice Income | + | - | Technology Required:
Tech_Hydroponics | ||||||||||||||||||||||||||
| ! ! + | +2 Food
+1 Wealth |
Technology Required: | |||||||||||||||||||||||||||
| -90 Manufacturing Cost | +1 Maintenance
+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus |
+ | +2 Food
+1 Wealth |
Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus |
+ | +2 Food
+1 Wealth |
Technology Required:
Tech_ExoticAgriculture | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus |
+ | +2 Food
+1 Wealth |
Technology Required:
Tech_TransgenicManipulation | |||||||||||||||||||||||||
| ! +0.1 Epimetheus Pollen Income | + | - | Technology Required:
Tech_Hydroponics | ||||||||||||||||||||||||||
| ! +0.3% Growth | + | +2 Population
+1 Food +2 Population |
Technology Required: | ||||||||||||||||||||||||||
| -90 Manufacturing Cost | +1 Maintenance
+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth |
+ | +2 Population
+1 Food |
Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth |
+ | +2 Population
+1 Food |
Technology Required:
Tech_ExoticAgriculture | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth |
+ | +2 Population
+1 Food |
Technology Required:
Tech_TransgenicManipulation | |||||||||||||||||||||||||
| ! +0.1 Artocarpus Viriles Income | + | - | Technology Required:
Tech_Hydroponics | ||||||||||||||||||||||||||
| ! ! + | +2 Food
+1 Population |
Technology Required: | |||||||||||||||||||||||||||
| -90 Manufacturing Cost | +1 Maintenance
+0.1 Monsatium Deposit Income +2 Food Income |
+ | +2 Food
+1 Population |
Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Monsatium Deposit Income +3 Food Income |
+ | +2 Food
+1 Population |
Technology Required:
Tech_ExoticAgriculture | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.3 Monsatium Deposit Income +4 Food Income |
+ | +2 Food
+1 Population |
Technology Required:
Tech_TransgenicManipulation | |||||||||||||||||||||||||
| ! +0.1 Monsatium Deposit Income | + | - | Technology Required:
Tech_Hydroponics | ||||||||||||||||||||||||||
| ! ! + | +2 Tourism
+1 Approval |
Technology Required: | |||||||||||||||||||||||||||
| -90 Manufacturing Cost | +1 Maintenance
+0.1 Aurorus Arboretum Income +0.1 Tourism |
+ | +2 Tourism
+1 Approval |
Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.25 Aurorus Arboretum Income +0.2 Tourism |
+ | +2 Tourism
+1 Approval |
Technology Required:
Tech_EnvironmentalEngineering | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.5 Aurorus Arboretum Income +0.3 Tourism |
+ | +2 Tourism
+1 Approval |
Technology Required:
Tech_AdaptedCropEngineering | |||||||||||||||||||||||||
| ! +0.1 Aurorus Arboretum Income | + | - | Technology Required:
Tech_Hydroponics | ||||||||||||||||||||||||||
| ! +1 Population Cap
+0.01 Pollution +0.04 Crime |
+0.05% Population Cap | +-1 Wealth
+-1 Approval +-1 Tourism |
Technology Required: | ||||||||||||||||||||||||||
| -50 Manufacturing Cost | +0.04% Max Manufacturing
+0.02 Pollution |
+0.02% Max Manufacturing | +1 Manufacturing | - | -100 Manufacturing Cost | +1 Population Cap | +0.1 Population Cap | +1 All Improvements | Technology Required:
Tech_Planetology | ||||||||||||||||||||
| -120 Manufacturing Cost | +0.03 Approval
+0.01 Crime |
+0.02 Approval | +1 Approval
+1 Wealth |
- | -75 Manufacturing Cost | +0.05% Colony Gross Income | +0.03% Colony Gross Income | +1 Wealth | - | -90 Manufacturing Cost | +1 Food Income
+0.1% Food Income |
+0.05% Food Income | +2 Food
+2 Population |
- | -75 Manufacturing Cost | +1 Maintenance
+0.04% Research |
+0.02% Research | +1 Research | - | -100 Manufacturing Cost | +0.1% Influence Per Turn | +0.03% Influence Per Turn | +2 Influence
+1 Approval +1 Wealth |
Technology Required:
TranslatorTech | |||||
| -150 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoIndustrialization | ||||||||||||||||||||||||||
| -150 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoManufacturing | ||||||||||||||||||||||||||
| -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_OrbitalMining | ||||||||||||||||||||||||||
| -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_Bioplastics | ||||||||||||||||||||||||||
| -400 Manufacturing Cost | ! + | - | Technology Required:
Tech_Claytronics | ||||||||||||||||||||||||||
| -500 Manufacturing Cost | ! + | - | Technology Required:
Tech_SingularityPowerPlants | ||||||||||||||||||||||||||
| -100 Manufacturing Cost
-1 Durantium Cost |
! + | - | Technology Required:
Tech_XenoBiology | ||||||||||||||||||||||||||
| -200 Manufacturing Cost
-1 Durantium Cost |
! + | - | Technology Required:
Tech_ExtremeColonization | ||||||||||||||||||||||||||
| -300 Manufacturing Cost
-1 Durantium Cost |
! + | - | Technology Required:
Tech_ExoticWorldColonization | ||||||||||||||||||||||||||
| -400 Manufacturing Cost
-1 Durantium Cost |
! + | - | Technology Required:
Tech_PlanetaryAdaption | ||||||||||||||||||||||||||
| -500 Manufacturing Cost
-1 Durantium Cost |
! + | - | Technology Required:
Tech_EnvironmentalEngineering | ||||||||||||||||||||||||||
| -100 Manufacturing Cost | ! + | - | Technology Required:
Tech_HyperwaveRadio | ||||||||||||||||||||||||||
| -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoEntertainment | ||||||||||||||||||||||||||
| -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_CulturalOutreach | ||||||||||||||||||||||||||
| -400 Manufacturing Cost | ! + | - | Technology Required:
Tech_StellarEmigration | ||||||||||||||||||||||||||
| -500 Manufacturing Cost | ! + | - | Technology Required:
Tech_CulturalAffinity | ||||||||||||||||||||||||||
| -100 Manufacturing Cost | ! + | - | Technology Required:
Tech_EconomicDevelopment | ||||||||||||||||||||||||||
| -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_InterstellarTrade | ||||||||||||||||||||||||||
| -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_PreferredLending | ||||||||||||||||||||||||||
| -400 Manufacturing Cost | ! + | - | Technology Required:
Tech_OpenTradePolicy | ||||||||||||||||||||||||||
| -500 Manufacturing Cost | ! + | - | Technology Required:
Tech_GalacticTrade | ||||||||||||||||||||||||||
| -100 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoBiology | ||||||||||||||||||||||||||
| -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_Terraforming | ||||||||||||||||||||||||||
| -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoAgriculture | ||||||||||||||||||||||||||
| -400 Manufacturing Cost | ! + | - | Technology Required:
Tech_Hydroponics | ||||||||||||||||||||||||||
| -500 Manufacturing Cost | ! + | - | Technology Required:
Tech_TransgenicManipulation | ||||||||||||||||||||||||||
| -100 Manufacturing Cost | ! + | - | Technology Required:
Tech_ResearchDistricts | ||||||||||||||||||||||||||
| -100 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoResearch | ||||||||||||||||||||||||||
| -150 Manufacturing Cost | ! + | - | Technology Required:
Tech_QuantumComputing | ||||||||||||||||||||||||||
| -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_ComputingSubstrates | ||||||||||||||||||||||||||
| -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_NeuralMapping | ||||||||||||||||||||||||||
| -400 Manufacturing Cost | ! + | - | Technology Required:
Tech_ArtificalBrains | ||||||||||||||||||||||||||
| -500 Manufacturing Cost | ! + | - | Technology Required:
Tech_AIOverseer | ||||||||||||||||||||||||||
| -100 Manufacturing Cost | ! + | - | Technology Required:
Tech_Diplomacy | ||||||||||||||||||||||||||
| -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_CulturalInfluence | ||||||||||||||||||||||||||
| -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_StellarEmigration | ||||||||||||||||||||||||||
| -400 Manufacturing Cost | ! + | - | Technology Required:
Tech_CulturalAssimilation | ||||||||||||||||||||||||||
| -500 Manufacturing Cost | ! + | - | Technology Required:
Tech_CulturalAffinity | ||||||||||||||||||||||||||
| ! +-0.15 Colony Sponsor Decay Mod | + | - | Technology Required: | ||||||||||||||||||||||||||
| ! ! + | - | Technology Required: | |||||||||||||||||||||||||||
| ! ! + | - | Technology Required: | |||||||||||||||||||||||||||
| ! ! + | - | Technology Required: | |||||||||||||||||||||||||||
| ! +0.2 Approval | + | - | Technology Required: | ||||||||||||||||||||||||||
| ! +-0.1 Crime | + | - | Technology Required: | ||||||||||||||||||||||||||
| ! +0.1 Thulium Income | + | - | Technology Required: | ||||||||||||||||||||||||||
| ! +0.1 Durantium Income | + | - | Technology Required: | ||||||||||||||||||||||||||
| ! ! + | - | Technology Required: | |||||||||||||||||||||||||||
| ! +0.1 Promethion Income | + | - | Technology Required: | ||||||||||||||||||||||||||
| ! ! + | - | Technology Required: | |||||||||||||||||||||||||||
| ! ! + | - | Technology Required: | |||||||||||||||||||||||||||
| ! +-0.2 Approval | + | - | Technology Required: | ||||||||||||||||||||||||||
| -1 Thulium Cost | +8 Sensor Range | + | - | Technology Required: | |||||||||||||||||||||||||
| -1 Thulium Cost | +3 Influence Per Turn | + | - | Technology Required:
Tech_SupplyDrones | |||||||||||||||||||||||||
| ! ! + | - | Technology Required: | |||||||||||||||||||||||||||
| ! +1000 Influence Per Turn
+3 Minerals |
+ | - | Technology Required: | ||||||||||||||||||||||||||
| -360 Manufacturing Cost | ! + | +3 Research | Technology Required: | ||||||||||||||||||||||||||
| -500 Manufacturing Cost | +0.1% Technology | +1 Research | +3 Research | Technology Required: | |||||||||||||||||||||||||
| -2400 Manufacturing Cost | +0.50% Research | +0.05% Research | +3 Research | Technology Required: | |||||||||||||||||||||||||
| -1200 Manufacturing Cost | +3 Diplomacy | +0.05% Influence Per Turn | +3 Influence | Technology Required: | |||||||||||||||||||||||||
| -600 Manufacturing Cost | +1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Technology Required: | |||||||||||||||||||||||||
| -800 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Technology Required:
Tech_PoliticalCapital | |||||||||||||||||||||||||
| -1 Durantium Cost | +250 Credits | + | - | - | -2 Durantium Cost | +50 Credits
+1 Minerals +1 Maintenance |
+ | - | Technology Required:
Tech_SpaceElevators | ||||||||||||||||||||
| -1 Durantium Cost | +100 Credits
+1 Technology |
+ | - | Technology Required:
Tech_ResearchDistricts | |||||||||||||||||||||||||
| ! +100 Credits
+20 Growth |
+ | - | Technology Required: | ||||||||||||||||||||||||||
| -1 Durantium Cost | +250 Credits
+1 Fertility |
+ | - | - | -1 Durantium Cost | +100 Credits
+0.15% Growth |
+ | - | Technology Required: | ||||||||||||||||||||
| -1 Durantium Cost | +250 Credits
+-0.2 Crime |
+ | - | Technology Required: | |||||||||||||||||||||||||
| -1 Durantium Cost | +100 Credits | + | - | Technology Required: | |||||||||||||||||||||||||
| -1 Durantium Cost | +250 Credits
+8 Sensor Range |
+ | - | - | -1 Durantium Cost | +100 Credits
+1 Planet Influence +0.2% Influence Per Turn |
+ | - | Technology Required:
Tech_HyperwaveRadio | ||||||||||||||||||||
| -1 Durantium Cost | +1 Wealth | + | - | - | -5 Durantium Cost
-1 Promethion Cost |
+150 Credits | + | - | Technology Required: | ||||||||||||||||||||
| -3 Antimatter Cost | +250 Credits | + | - | Technology Required: | |||||||||||||||||||||||||
| -3 Promethion Cost | +250 Credits | + | - | Technology Required: | |||||||||||||||||||||||||
| -3 Durantium Cost | +250 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +0.05% Kinetic Attack +0.05% Beam Attack +0.05% Missile Attack +0.05% Armor Rating +0.05% Shield Strength |
+ | - | Technology Required: | |||||||||||||||||||||||||
| -3 Hyper Silicates Cost | +250 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +0.25% Siege Ability |
+ | - | Technology Required: | |||||||||||||||||||||||||
| -3 Thulium Cost | +250 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +.05 Soldiering |
+ | - | Technology Required: | |||||||||||||||||||||||||
| -5 Thulium Cost | +500 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +.25 Soldiering |
+ | - | Technology Required: | |||||||||||||||||||||||||
| -1 Durantium Cost
-1 Thulium Cost -1 Promethion Cost |
+100 Credits
+1 Control Per Turn |
+ | - | - | -1500 Manufacturing Cost | ! + | - | Technology Required:
InterstellarNavigation | |||||||||||||||||||||
| -620 Manufacturing Cost | +1 Moves Cap | + | +1 All Improvements | Technology Required:
Navagation Network | |||||||||||||||||||||||||
| -2120 Manufacturing Cost | ! + | - | Technology Required:
NavigationalExpertise | ||||||||||||||||||||||||||
| ! ! + | +1 All Improvements | Technology Required: | |||||||||||||||||||||||||||
| -60 Manufacturing Cost | ! + | - | Technology Required: | ||||||||||||||||||||||||||
| -45 Manufacturing Cost | +1 Maintenance
+0.25% Research |
+0.02% Research | +1 Research | Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoEntertainment | ||||||||||||||||||||||||||
| -300 Manufacturing Cost | +0.2 Influence Per Turn
+10 Colony Gross Income |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Tech_TradeNetworks | |||||||||||||||||||||||||
| -50 Manufacturing Cost | +0.1 Pollution
+1 Maintenance +0.10% Research |
+1 Research | +1 Research | Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +0.02% Max Manufacturing
+1 Maintenance +0.2 Pollution |
+1 Max Manufacturing
+1 Military |
+1 Manufacturing
+1 Military |
Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -15 Manufacturing Cost | +2 Maintenance
+1 Max Manufacturing +5 Growth |
+0.05% Growth | +2 Manufacturing
+2 Military |
Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -50 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution |
+0.04% Research | +2 Research | Technology Required:
Tech_TechnologicalAssimilation | |||||||||||||||||||||||||
| -25 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +10 Growth +-0.3 Pollution |
+1 Population Cap | +2 Influence | Technology Required: | |||||||||||||||||||||||||
| -90 Manufacturing Cost | +1 Maintenance
+-0.05 Approval +1 Research |
+0.03% Research | +2 Research | Technology Required:
Tech_XenoResearch | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +1 Maintenance
+0.50% Diligence |
+0.1% Diligence | +1 Manufacturing
+1 Military |
Technology Required:
Tech_XenoIndustrialization | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +1 Maintenance
+0.50% Intelligence |
+0.1% Intelligence | +1 Research | Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +1 Maintenance
+0.5% Social |
+0.1% Social | +1 Manufacturing
+1 Military |
Technology Required:
TranslatorTech | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +1 Maintenance
+5 Growth +1 Population Cap +1 Max Manufacturing |
+0.1 Population Cap
+0.03% Manufacturing |
+1 Manufacturing
+1 Military |
Technology Required:
Tech_Hatcheries | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +1 Maintenance
+1.0% Diligence |
+0.03% Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -50 Manufacturing Cost | +3 Population Cap
+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence |
+1 Population Cap | +2 All Improvements | Technology Required: | |||||||||||||||||||||||||
| -5 Durantium Cost | +50 Credits
+1 Fertility |
+ | - | Technology Required:
Tech_XenoAgriculture | |||||||||||||||||||||||||
| -50 Manufacturing Cost | +1 Maintenance | +0.03% Research | +2 Research | Technology Required: | |||||||||||||||||||||||||
| -50 Manufacturing Cost | +1 Maintenance | +0.03% Max Manufacturing | +1 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| ! +2 Max Manufacturing | + | +2 Wealth | Technology Required: | ||||||||||||||||||||||||||
| -25 Manufacturing Cost | +1 Maintenance
+0.50 Approval +2 Intelligence |
+0.03% Research | +1 Manufacturing
+1 Research |
Technology Required: | |||||||||||||||||||||||||
| -45 Manufacturing Cost | +1 Maintenance
+0.25% Growth |
+ | +1 Population
+1 Manufacturing |
Technology Required: | |||||||||||||||||||||||||
| -45 Manufacturing Cost | +1 Maintenance
+0.25% Growth +1 Diligence |
+1 Population | +1 Population
+1 Manufacturing |
Technology Required: | |||||||||||||||||||||||||
| -25 Manufacturing Cost | +1 Maintenance
+ Control Per Turn |
+0.03% Max Manufacturing | +1 Wealth
+1 Manufacturing +1 Military |
Technology Required: | |||||||||||||||||||||||||
| -25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +1 Research | Technology Required: | |||||||||||||||||||||||||
| -25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +4 Research
+-1 Manufacturing |
Technology Required: | |||||||||||||||||||||||||
| -35 Manufacturing Cost | +0.20% Max Manufacturing
+3 Maintenance +0.2 Pollution |
+ | +3 Manufacturing
+3 Military |
Technology Required: | |||||||||||||||||||||||||
| -40 Manufacturing Cost | +5 Max Manufacturing | + | +1 Manufacturing
+1 Military |
Technology Required: | |||||||||||||||||||||||||
| -35 Manufacturing Cost | +1 Maintenance
+1% Intelligence +0.1% Influence Per Turn |
+ | +2 Research | Technology Required: | |||||||||||||||||||||||||
| -20 Manufacturing Cost | +1 Maintenance
+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution |
+0.05% Max Manufacturing | +2 Manufacturing
+2 Military |
Technology Required: | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +2 Maintenance
+0.10% Research +0.1% Intelligence |
+0.1% Intelligence | +3 Research | Technology Required: | |||||||||||||||||||||||||
| -48 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | - | Technology Required: | |||||||||||||||||||||||||
| -55 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | - | Technology Required: | |||||||||||||||||||||||||
| ! +1 Max Manufacturing
+0.1 Durantium Income |
+ | +2 Military
+2 Manufacturing |
Technology Required: | ||||||||||||||||||||||||||
| ! +2 Research | + | +1 Research | Technology Required: | ||||||||||||||||||||||||||
| ! +0.10 Approval | + | +1 Approval | Technology Required: | ||||||||||||||||||||||||||
| ! +3 Influence Per Turn | + | +1 Influence | Technology Required: | ||||||||||||||||||||||||||
| -25 Manufacturing Cost | +1 Maintenance
+0.05% Research |
+0.1% Research | +2 Population
+1 Research |
Technology Required: | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +1 Maintenance
+0.08% Max Manufacturing +3 Population Cap |
+0.04% Max Manufacturing | +2 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +0.5 Tourism | +0.1% Wealth
+0.03 Tourism |
+2 All Improvements | Technology Required: | |||||||||||||||||||||||||
| -40 Manufacturing Cost | +0.1 Research
+0.50% Intelligence |
+0.03% Research | +1 All Improvements | Technology Required: | |||||||||||||||||||||||||
| -28 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -25 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +1 Manufacturing
+1 Military |
Technology Required:
Tech_XenoIndustrialization | |||||||||||||||||||||||||
| ! +1 Max Manufacturing
+0.05 Pollution |
+ | +1 Manufacturing | Technology Required: | ||||||||||||||||||||||||||
| -120 Manufacturing Cost | +3 Maintenance
+-0.25 Pollution |
+-0.01 Pollution | +1 Manufacturing | Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -40 Manufacturing Cost | +0.12% Research
+0.10% Colony Gross Income |
+0.03% Research
+0.05% Colony Gross Income |
+1 Research | Technology Required: | |||||||||||||||||||||||||
| -60 Manufacturing Cost | +1 Diplomacy
+0.15% Colony Gross Income |
+0.03% Research
+0.03% Colony Gross Income |
+3 All Improvements | Technology Required: | |||||||||||||||||||||||||
| -50 Manufacturing Cost | +0.1 Culture Points Per Turn
+6 Population Cap |
+0.03% Max Manufacturing | +2 All Improvements | Technology Required: | |||||||||||||||||||||||||
| -50 Manufacturing Cost | +0.5 Culture Points Per Turn
+1 Research |
+3 Influence Per Turn | +1 All Improvements | Technology Required: | |||||||||||||||||||||||||
| ! +1 Research | + | +1 Research | Technology Required: | ||||||||||||||||||||||||||
| -16 Manufacturing Cost | +1 Culture Points Per Turn
+4 Population Cap |
+1 Population | +3 All Improvements | Technology Required: | |||||||||||||||||||||||||
| -60 Manufacturing Cost | +0.1% Max Manufacturing | +0.03% Max Manufacturing | +1 All Improvements | Technology Required:
Tech_ColonialPolicies | |||||||||||||||||||||||||
| -10 Manufacturing Cost | +3 Population | +0.02% Max Manufacturing
+0.02% Research |
+1 All Improvements | Technology Required:
Tech_XenoIndustrialization | |||||||||||||||||||||||||
| -50 Manufacturing Cost | +0.12 Approval
+1 Population +1 Research |
+0.03 Approval | +1 All Improvements | Technology Required:
Tech_ArtificialGravity | |||||||||||||||||||||||||
| -40 Manufacturing Cost | +1 Max Manufacturing
+1 Research |
+0.05% Research | +1 Research | Technology Required:
TranslatorTech | |||||||||||||||||||||||||
| ! +0.15 Approval | + | +1 Manufacturing | Technology Required: | ||||||||||||||||||||||||||
| -328 Manufacturing Cost | +0.40 Tourism
+0.25% Influence Per Turn |
+0.05% Colony Gross Income
+0.10 Tourism |
+2 Approval
+2 Wealth +2 Tourism |
Technology Required:
Tech_XenoHospitality | |||||||||||||||||||||||||
| -75 Manufacturing Cost | +0.3 Tourism | +0.1% Colony Gross Income
+0.05 Tourism |
+1 Tourism
+1 Wealth +1 Influence +1 Approval +-2 Research |
Technology Required:
Tech_XenoHospitality |

























































































































































































































































































