GalCiv4:Technology Table: Difference between revisions
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* Allows [[File:Fighter_Preset_Icon.png|24px]] '''Fighter''' Ship Category | * Allows [[File:Fighter_Preset_Icon.png|24px]] '''Fighter''' Ship Category | ||
* Allows [[File:Fighter_Preset_Icon.png|24px]] '''Bomber''' Ship Category | * Allows [[File:Fighter_Preset_Icon.png|24px]] '''Bomber''' Ship Category | ||
|-<span id="MasterTech_PrecursorOrigins"></span> | |-<span id="MasterTech_PrecursorOrigins"></span> | ||
|- | |- | ||
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|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Allows [[File:Policy_FleetBuildUp.png|24px]] '''Fleet Build Up''' Policy | * Allows [[File:Policy_FleetBuildUp.png|24px]] '''Fleet Build Up''' Policy | ||
|-<span id="MasterTech_GalacticResupplyDoctrine"></span> | |-<span id="MasterTech_GalacticResupplyDoctrine"></span> | ||
|- | |- | ||
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* Unlocks [[File:PrecursorNanitesL1.png|24px]] '''Orbital Precursor Nanites''' Improvement | * Unlocks [[File:PrecursorNanitesL1.png|24px]] '''Orbital Precursor Nanites''' Improvement | ||
* Unlocks [[File:GC3_Ascension_Points_Stat_Icon.png|24px]] '''Ancient Studies Center''' Starbase Module | * Unlocks [[File:GC3_Ascension_Points_Stat_Icon.png|24px]] '''Ancient Studies Center''' Starbase Module | ||
|-<span id="MasterXenoAnthropology"></span> | |-<span id="MasterXenoAnthropology"></span> | ||
|- | |- | ||
| Line 373: | Line 339: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:WeaponModel_10X.png|24px]] '''Enhanced Particle Beam''' Ship Component | * Unlocks [[File:WeaponModel_10X.png|24px]] '''Enhanced Particle Beam''' Ship Component | ||
|-<span id="MasterTech_CentralAuthorityOffices"></span> | |-<span id="MasterTech_CentralAuthorityOffices"></span> | ||
|- | |- | ||
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|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:WeaponModel_03.png|24px]] '''Railgun''' Ship Component | * Unlocks [[File:WeaponModel_03.png|24px]] '''Railgun''' Ship Component | ||
|-<span id="MasterTech_KineticWeaponTargeting"></span> | |-<span id="MasterTech_KineticWeaponTargeting"></span> | ||
|- | |- | ||
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* Unlocks [[File:WeaponModel_13X.png|24px]] '''Phoenix Missile''' Ship Component | * Unlocks [[File:WeaponModel_13X.png|24px]] '''Phoenix Missile''' Ship Component | ||
* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Harpoon Salvo''' Starbase Module | * Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Harpoon Salvo''' Starbase Module | ||
|-<span id="MasterTech_FinancialSectors"></span> | |-<span id="MasterTech_FinancialSectors"></span> | ||
|- | |- | ||
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|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+25%</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Modifier Value''' | * <span style="color:Green">+25%</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Modifier Value''' | ||
|-<span id="MasterTech_Claytronics"></span> | |-<span id="MasterTech_Claytronics"></span> | ||
|- | |- | ||
| Line 1,114: | Line 1,024: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:XenoMedicalCenter.png|24px]] '''Longevity Center''' Improvement | * Unlocks [[File:XenoMedicalCenter.png|24px]] '''Longevity Center''' Improvement | ||
|-<span id="MasterTech_TheInvisibleHand"></span> | |-<span id="MasterTech_TheInvisibleHand"></span> | ||
|- | |- | ||
| Line 1,213: | Line 1,110: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:orbital_navcenter.png|24px]] '''Navigation Center''' Improvement | * Unlocks [[File:orbital_navcenter.png|24px]] '''Navigation Center''' Improvement | ||
|-<span id="MasterIndustrialReplicationTech"></span> | |-<span id="MasterIndustrialReplicationTech"></span> | ||
|- | |- | ||
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|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+10%</span> [[File:GC3_Food_Stat_Icon.png|24px]] '''Food''' | * <span style="color:Green">+10%</span> [[File:GC3_Food_Stat_Icon.png|24px]] '''Food''' | ||
|-<span id="MasterTech_CulturalOutreachMissions"></span> | |-<span id="MasterTech_CulturalOutreachMissions"></span> | ||
|- | |- | ||
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|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+10%</span> [[File:GC3_Growth_Stat_Icon.png|24px]] '''Growth''' | * <span style="color:Green">+10%</span> [[File:GC3_Growth_Stat_Icon.png|24px]] '''Growth''' | ||
|-<span id="MasterTech_UpgradedLasers"></span> | |-<span id="MasterTech_UpgradedLasers"></span> | ||
|- | |- | ||
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|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | ||
|-<span id="MasterTech_ExoticWorldColonization"></span> | |-<span id="MasterTech_ExoticWorldColonization"></span> | ||
|- | |- | ||
| Line 1,525: | Line 1,379: | ||
* Unlocks [[File:LosslessFarm.png|24px]] '''Infinite Garden''' Improvement | * Unlocks [[File:LosslessFarm.png|24px]] '''Infinite Garden''' Improvement | ||
* Unlocks [[File:Upgrade_Population.png|24px]] '''Upgrade Housing''' Improvement | * Unlocks [[File:Upgrade_Population.png|24px]] '''Upgrade Housing''' Improvement | ||
|-<span id="MasterLivingShipsTech"></span> | |-<span id="MasterLivingShipsTech"></span> | ||
|- | |- | ||
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* <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | * <span style="color:Green">+10%</span> [[File:GC3_Shield_Strength_Stat_Icon.png|24px]] '''Shield Strength''' | ||
* Unlocks [[File:Shield_06.png|24px]] '''Invulnerability Field''' Ship Component | * Unlocks [[File:Shield_06.png|24px]] '''Invulnerability Field''' Ship Component | ||
|-<span id="MasterTech_DeepSpaceLabor"></span> | |-<span id="MasterTech_DeepSpaceLabor"></span> | ||
|- | |- | ||
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* Unlocks [[File:WeaponModel_05.png|24px]] '''Singularity Driver''' Ship Component | * Unlocks [[File:WeaponModel_05.png|24px]] '''Singularity Driver''' Ship Component | ||
* Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Singularity Drivers''' Starbase Module | * Unlocks [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Singularity Drivers''' Starbase Module | ||
|-<span id="MasterTech_SubspaceScanning"></span> | |-<span id="MasterTech_SubspaceScanning"></span> | ||
|- | |- | ||
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|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Orbital Research Center''' Starbase Module | * Unlocks [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Orbital Research Center''' Starbase Module | ||
|-<span id="MasterTech_SingularityPowerPlants"></span> | |-<span id="MasterTech_SingularityPowerPlants"></span> | ||
|- | |- | ||
| Line 2,151: | Line 1,960: | ||
* <span style="color:Green">+1</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | * <span style="color:Green">+1</span> [[File:LeaderStat_Social.png|24px]] '''Social Skills''' | ||
* <span style="color:Green">+1</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | * <span style="color:Green">+1</span> [[File:LeaderStat_Resolve.png|24px]] '''Resolve''' | ||
|-<span id="MasterTech_NeuralMapping"></span> | |-<span id="MasterTech_NeuralMapping"></span> | ||
|- | |- | ||
| Line 2,189: | Line 1,986: | ||
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | ||
* <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]] '''Diplomatic Capital''' | * <span style="color:Green">+5000</span> [[File:DiplomaticCapitalIcon.png|24px]] '''Diplomatic Capital''' | ||
|-<span id="MasterTech_EconomicSingularity"></span> | |-<span id="MasterTech_EconomicSingularity"></span> | ||
|- | |- | ||
| Line 2,352: | Line 2,138: | ||
* <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Missile Attack''' | ||
* Unlocks [[File:ColonyModel_01.png|24px]] '''Antimatter Bomb''' Ship Component | * Unlocks [[File:ColonyModel_01.png|24px]] '''Antimatter Bomb''' Ship Component | ||
|-<span id="MasterDefensiveTrance"></span> | |-<span id="MasterDefensiveTrance"></span> | ||
|- | |- | ||
| Line 2,558: | Line 2,333: | ||
* <span style="color:Green">+0.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering''' | * <span style="color:Green">+0.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering''' | ||
* <span style="color:Green">+0.05</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]] '''Planetary Defense''' | * <span style="color:Green">+0.05</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]] '''Planetary Defense''' | ||
|-<span id="MasterTech_ThermalBlooming"></span> | |-<span id="MasterTech_ThermalBlooming"></span> | ||
|- | |- | ||
| Line 2,768: | Line 2,532: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Kinetic_Attack_Stat_Icon.png|24px]] '''Kinetic Attack''' | ||
|-<span id="MasterDevineFleets"></span> | |-<span id="MasterDevineFleets"></span> | ||
|- | |- | ||
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* Unlocks [[File:StellerFolding_01.png|24px]] '''Slipstream Drive''' Ship Component | * Unlocks [[File:StellerFolding_01.png|24px]] '''Slipstream Drive''' Ship Component | ||
* Unlocks [[File:Accelerator_01.png|24px]] '''Slipstream Accelerator''' Ship Component | * Unlocks [[File:Accelerator_01.png|24px]] '''Slipstream Accelerator''' Ship Component | ||
|-<span id="MasterTech_CruiserDoctrine"></span> | |-<span id="MasterTech_CruiserDoctrine"></span> | ||
|- | |- | ||
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* Unlocks [[File:WeaponModel_12X.png|24px]] '''Helios Rockets''' Ship Component | * Unlocks [[File:WeaponModel_12X.png|24px]] '''Helios Rockets''' Ship Component | ||
* Unlocks [[File:WeaponModel_01.png|24px]] '''Gauss Cannon''' Ship Component | * Unlocks [[File:WeaponModel_01.png|24px]] '''Gauss Cannon''' Ship Component | ||
|-<span id="MasterTech_AdaptiveArmorImprovements"></span> | |-<span id="MasterTech_AdaptiveArmorImprovements"></span> | ||
|- | |- | ||
| Line 3,075: | Line 2,806: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | * <span style="color:Green">+10%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | ||
|-<span id="MasterTech_InterstellarCabinet"></span> | |-<span id="MasterTech_InterstellarCabinet"></span> | ||
|- | |- | ||
| Line 3,138: | Line 2,858: | ||
* Unlocks [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Starbase Laboratory''' Starbase Module | * Unlocks [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Starbase Laboratory''' Starbase Module | ||
* Unlocks [[File:Leader_Research_Icon_Large.png.png|24px]] '''Scientist''' Citizen Specialization | * Unlocks [[File:Leader_Research_Icon_Large.png.png|24px]] '''Scientist''' Citizen Specialization | ||
|-<span id="MasterTech_ShieldEnhancements"></span> | |-<span id="MasterTech_ShieldEnhancements"></span> | ||
|- | |- | ||
| Line 3,318: | Line 3,028: | ||
* Unlocks [[File:GalacticStockExchange.png|24px]] '''Galactic Currency Reserve''' Improvement | * Unlocks [[File:GalacticStockExchange.png|24px]] '''Galactic Currency Reserve''' Improvement | ||
* Allows [[File:Policy_FreeTrade.png|24px]] '''Free Trade''' Policy | * Allows [[File:Policy_FreeTrade.png|24px]] '''Free Trade''' Policy | ||
|-<span id="MasterTech_CoordinatedTravel"></span> | |-<span id="MasterTech_CoordinatedTravel"></span> | ||
|- | |- | ||
| Line 3,553: | Line 3,251: | ||
* Unlocks [[File:WeaponModel_14X.png|24px]] '''MeleraX Warhead''' Ship Component | * Unlocks [[File:WeaponModel_14X.png|24px]] '''MeleraX Warhead''' Ship Component | ||
* Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Photonic Torpedo Array''' Starbase Module | * Unlocks [[File:GC3_Missile_Attack_Stat_Icon.png|24px]] '''Photonic Torpedo Array''' Starbase Module | ||
|-<span id="MasterTech_AsteroidMining"></span> | |-<span id="MasterTech_AsteroidMining"></span> | ||
|- | |- | ||
| Line 3,593: | Line 3,279: | ||
* Unlocks [[File:GC3_Move_Cost_Boost.png|24px]] '''Slipstream Generator''' Starbase Module | * Unlocks [[File:GC3_Move_Cost_Boost.png|24px]] '''Slipstream Generator''' Starbase Module | ||
* Unlocks [[File:GC3_Move_Cost_Penalty .png|24px]] '''Gravity Field Generator''' Starbase Module | * Unlocks [[File:GC3_Move_Cost_Penalty .png|24px]] '''Gravity Field Generator''' Starbase Module | ||
|-<span id="MasterTech_OrbitalManufacturing"></span> | |-<span id="MasterTech_OrbitalManufacturing"></span> | ||
|- | |- | ||
| Line 3,665: | Line 3,341: | ||
* Unlocks [[File:Upgrade_Research.png|24px]] '''Upgrade Research''' Improvement | * Unlocks [[File:Upgrade_Research.png|24px]] '''Upgrade Research''' Improvement | ||
* Unlocks [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Zero G Experimentation''' Starbase Module | * Unlocks [[File:GC3_Research_Spending_Stat_Icon.png|24px]] '''Zero G Experimentation''' Starbase Module | ||
|-<span id="MasterTech_Terraforming"></span> | |-<span id="MasterTech_Terraforming"></span> | ||
|- | |- | ||
| Line 3,987: | Line 3,640: | ||
* Unlocks [[File:Upgrade_Food.png|24px]] '''Upgrade Agriculture''' Improvement | * Unlocks [[File:Upgrade_Food.png|24px]] '''Upgrade Agriculture''' Improvement | ||
* Unlocks [[File:Orbital_farm.png|24px]] '''Orbital Farm''' Improvement | * Unlocks [[File:Orbital_farm.png|24px]] '''Orbital Farm''' Improvement | ||
|-<span id="MasterTech_AvengerMissileSystem"></span> | |-<span id="MasterTech_AvengerMissileSystem"></span> | ||
|- | |- | ||
| Line 4,047: | Line 3,690: | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+10</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]] '''Planetary Defenses''' | * <span style="color:Green">+10</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]] '''Planetary Defenses''' | ||
|-<span id="MasterDefensiveDiscipline"></span> | |-<span id="MasterDefensiveDiscipline"></span> | ||
|- | |- | ||
Revision as of 16:15, 18 March 2024
| Name | Description | Cost | Requirements | Effects |
|---|---|---|---|---|
Critical |
Allows us to start building Modules in our Shipyards.Provides two free Constructors. |
| ||
Production |
Allows for further upgrades to our Manufacturing Districts. | |||
Production |
Allows our Mining bases to extract far more resources from resources. |
| ||
Missile Weapon |
Reduces the amount of space our missile weapon systems use. | |||
Defense Critical |
Allows us to begin building advanced systems into our most vulnerable targets. |
| ||
Critical Weapon |
Augment exploration probes with weaponry. |
| ||
Non Military |
Investigation into ancient systems could unlock new ships for our Commanders. |
| ||
| Allows for the building of the Arcean Weather Control Improvement. | ||||
Production Critical |
Allows us to quickly move resources into orbit and begin constructing Supply Ships. | |||
Production Critical |
Improves Manufacturing Districts. | |||
| Precursor Mysteries | Allows us to build the Precursor Protection Field support module. | |||
| Allows us to simulate our brightest minds. | ||||
Hulls Critical |
Allows us to design and build Battleship class starships. |
| ||
Defense |
Advancements in energy technology provides us with stronger shields. | |||
| Allows us to transform unusable areas of our worlds into productive land. | ||||
Missile Weapon |
Makes the new Quantum Torpedo Missile system available for ship designs. | |||
Invasion |
Improves our ability to invade worlds. | |||
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Missile Weapon |
Increases the power of our Missile weapons. | |||
| Unlocks new policies. | ||||
Growth |
Increase the maximum size of our fleets. | |||
Beam Weapon |
Increases the power of our Beam weapons. | |||
Tech Critical |
Allows us to improve Research Districts. | |||
| Allows us to gain more benefits from Precursor relics and related technologies we encounter. | ||||
| Allows the construction of the Xeno Anthropology Center. | ||||
Beam Weapon |
Allows construction of basic energy beam weapons. | |||
| Allows us to manage the transportation of goods to and from our worlds. |
| |||
| Hire civilians to gather resources for us. | ||||
Kinetic Weapon |
Allows construction of basic Kinetic weapon. | |||
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Tech Critical |
Develop a theory of consciousness. Provides a device to increase our influence. |
| ||
Non Military |
Increase our diplomatic capabilities. | |||
Invasion |
New tools will allow us to control our aspects of our civilization. | |||
Beam Weapon |
Increases the power of our Beam weapons. | |||
Kinetic Weapon |
Makes Pulse Cannon system available for ship designs. | |||
| Our populace may hate these tactics, but criminals hate them even more. | ||||
Growth |
Increase the maximum size of our fleets. | |||
Kinetic Weapon |
Improves our kinetic weapons. | |||
| Discover new anomalies in the universe. | ||||
Wealth Trade |
Increase the reach of our trade networks. |
| ||
| Improves the manufacturing capabilities of our starbases. |
| |||
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Non Military Critical |
Improves our diplomatic capabilities and allows us to recruit more Commanders. | |||
| Increases Precursor research allowing us to make greater use of their technology. | ||||
Missile Weapon |
Increases the power of our Missile weapons. | |||
Non Military |
Improves the Income on your worlds. | |||
| Allows governors to construct medical centers. |
| |||
Growth |
Allows us to make our worlds house more people. | |||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
| Improves relic benefits. | ||||
Production |
Allows us to upgrade our Manufacturing Districts. | |||
Growth |
Increases the number of citizens that can live on our worlds. | |||
Non Military |
Unlocks new policies. | |||
Non Military |
Increase our diplomatic capabilities. | |||
| Improves the quality of our worlds. | ||||
Growth |
Increase the maximum size of our fleets. | |||
| Allows for the building of the Arcean Weather Control Zenith. | ||||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Tech Critical |
Allows us to use alien technologies as our own. | |||
Missile Weapon |
Increases the power of our Missile weapons. | |||
Missile Weapon |
Improves our missile weapons. | |||
Non Military |
Increases homeworld influence by a massive amount every month. | |||
Beam Weapon |
Increases the power of our Beam weapons. | |||
Kinetic Weapon |
Dreadlord technology provides a powerful boost to our weapons. | |||
Terraform |
Allows for the enhancement of our Core Worlds. | |||
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Production |
Allows us to convert Anti-matter into vast improvements to manufacturing. | |||
| Hire civilians to gather resources for us. | ||||
Defense |
Basic shields will allow our ships to absorb incoming damage. | |||
Production |
Allows us to construct orbital mines for our colonies. |
| ||
Defense Critical |
Allows us to construct Terror Stars. Time for some cosmic horror. | |||
Critical Hulls |
Unlocks Caretaker ships which can repair our fleets. | |||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Tech |
Increases the intelligence of our citizens. | |||
Non Military |
Make our civilization unique. |
| ||
Beam Weapon |
Unlocks a new, more lethal, beam weapon component for our ship designs. | |||
Beam Weapon |
Increases the power of our Beam weapons. | |||
Missile Weapon |
Increases the power of our Missile weapons. | |||
| Improves relic benefits. | ||||
Invasion |
Improves our ability to invade worlds. | |||
Non Military Critical |
Provides us with a wealth of diplomatic capital to trade. | |||
| Improves the quality of our worlds. | ||||
Non Military |
Improves the Income on your worlds. |
| ||
Non Military |
Faith may help lead us into the next era. | |||
Critical Weapon |
Allows construction of armed spacecraft.Provides two free warships. |
| ||
Tech |
Create new modes of thought allowing for greater research. Provides a space exploration device. |
| ||
Tech Critical |
Allows us to improve Research Districts. | |||
Growth |
Makes available the Navigation Center Civilization Achievement. | |||
| Industrial Replication | Substantially boost our civilization's Manufacturing. | |||
Non Military |
Improves the Income on your worlds. | |||
Non Military |
We can become one with the universe. | |||
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Kinetic Weapon |
Makes the Quantum Driver kinetic weapon system available for our ship designs. | |||
Trade Critical |
Increases the efficacy of trade between colonies and other species. | |||
| Increases food production. | ||||
| Hire civilians to spread our message. | ||||
Missile Weapon |
Increases the power of our Missile weapons. | |||
Non Military |
Assimilate other cultures into our own to amplify our own. Unlocks the Broadcast Culture project. |
| ||
Production |
Allows us to further develop exotic resources on our core worlds. | |||
Invasion |
Improves our ability to defend our worlds against invasions. | |||
Wealth Trade |
Increase the reach of our trade networks. | |||
Carrier |
Allows construction of carrier modules. | |||
| Allows us to set a policy to free AI to do what it wants. | ||||
| We can finally conquer death. (Capstone) | ||||
Beam Weapon |
Improves our laser weapons. | |||
Non Military |
Improves the Income on your worlds. | |||
Weapon |
Allows the construction of larger hull sizes. | |||
Critical |
Increases ship movement speed as well as travel across Subspace Streams. | |||
Non Military |
Unlocks new policies. | |||
Critical Terraform |
Allows us to colonize worlds that are normally inhospitable to most species. | |||
| Living Ships | Our ships no longer need to be Maintained, and will self heal | |||
| Improves the durability of our ships. | ||||
Terraform |
Allows us to claim more land on our worlds. | |||
Defense |
Advancements in energy technology provides us with stronger shields. | |||
| Increases the Diligence of our citizens. | ||||
| Improves global Research. | ||||
Growth |
Reduces pollution on our worlds. | |||
Missile Weapon |
Makes a very lethal new missile weapon system available for our ship designs. | |||
Non Military |
Increase our diplomatic capabilities. | |||
Missile Weapon |
Increases the power of our Missile weapons. | |||
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Critical |
Trains our thralls to work in space on asteroids and starships. |
| ||
Defense |
Advancements in energy technology provides us with stronger shields. | |||
| Improves relic benefits. | ||||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Growth |
Increase the maximum size of our fleets. | |||
Universal Translator Critical |
Allows us to begin communicating with aliens, and use the Galactic Bazaar. |
| ||
| Enables us to exploit Precursor artifacts more effectively. | ||||
Production |
Allows for the construction of a Manufacturing Capital. |
| ||
Non Military |
Allows the construction of markets in Starbases. | |||
Kinetic Weapon |
Makes the Graviton kinetic weapon system available for ship designs. | |||
Hulls Critical |
Allows ships to be upgraded with the best equipment as well as travel much faster in friendly territory. | |||
Wealth Trade |
Increase the reach of our trade networks. | |||
| Improves the stats of our citizens. | ||||
Non Military |
Increase our diplomatic capabilities. | |||
Hulls Critical |
Adds additional component slots on hulls based on its total mass. | |||
| Improves the manufacturing capabilities of our starbases. | ||||
| Increase shipyard output and quality. | ||||
Kinetic Weapon |
Makes the Singularity driver available for our ship designs. | |||
Critical |
Improves our sensors, allows us to detect subspace streams. | |||
| Hire civilians to gather resources for us. | ||||
Tech |
Unlocks new Orbital Improvement for our planets. | |||
Production |
Allows the construction of a powerful manufacturing support fascility. | |||
Growth |
Reduces pollution on our worlds. | |||
| Allows construction of the Krynniac Mission. | ||||
Wealth Critical |
Begin building trade networks.Provides a free Freighter. | |||
Kinetic Weapon |
Reduces the size of our kinetic weapon systems. | |||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
| Empowering citizens to ascend to godhood. Citizens will see their stats increased 0.1 per month. | ||||
Tech |
Unlocks the Aid Research project on our core worlds. | |||
Non Military |
Expansion of trade across to new civilizations. | |||
| Improves the Income on your worlds. | ||||
Growth |
Improves the quality of our worlds. | |||
Non Military |
Improves our communication skills with inferior beings. | |||
| Allows construction of the Coordination Temple. | ||||
Non Military |
Allows us to begin building Bureaucratic Offices to manage our growing civilization. | |||
| Increases the Diligence of our citizens. | ||||
Non Military |
Begin specializing Entertainers on our worlds. |
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| Substantially boost our civilization's Manufacturing. | ||||
Growth Critical |
Prepare our worlds for synthetic life. Provides device to increase planet class. |
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| Increases the production supplied by our Asteroid Miners. | ||||
Beam Weapon |
Increases the power of our Beam weapons. | |||
Missile Weapon |
Increases the power of our Missile weapons. | |||
| Greatly increase the abilities of our ships to withstand damage. | ||||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Non Military |
Allows instant communication across infinite distances, adds a Flagship to your fleet. | |||
Defense Critical |
Unlocks Weapon Jammers which can increase the evasion of our ships. | |||
| Improves the durability of our ships. | ||||
Critical Hulls |
Makes Experimental Drive Policies available | |||
| Allows construction of the Krynniac Order and Sanctuary. | ||||
Missile Weapon |
Increases the power of our Missile weapons. | |||
| Increases the Income of trade routes, by allowing the trade of dubious goods. | ||||
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Non Military |
Allows research of communications technologies. | |||
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Terraform |
Enables further development of exotic biological resources on our core worlds. | |||
Growth |
Improves the quality of our worlds. | |||
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
| Defensive Meditation | Allows construction of the Champion's Temple. | |||
Beam Weapon |
Increases the power of our Beam weapons. | |||
Non Military |
Greatly Increases the spread of our colonies' Influence. (Capstone) | |||
Hulls Critical |
Allows us to fit more components on ship designs. | |||
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Tech |
Let's an AI look after things. | |||
| Increase starbase range, and Awards one free Frigate. | ||||
Beam Weapon |
Increases the power of our Beam weapons. | |||
Beam Weapon |
Makes Phasor based beam weapons available for our ship designs. | |||
Tech |
Makes available the Orbital Institute. |
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Food |
Improves the quality of our worlds. | |||
| Improves the manufacturing capabilities of our starbases. | ||||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Beam Weapon |
Reduces the size of our beam weapons. | |||
| Discover new anomalies in the universe. | ||||
Non Military |
Provide the most popular entertainment for your worlds. |
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Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
| Divine Fleets | Allows for the construction of the Divine Temple Support Module. | |||
Tech |
Results in a compounding increase to all our research every month on our capital world. | |||
Critical |
Maps the cosmos to increase the speed of our starships. | |||
| Allows construction of the Shadow Temple. | ||||
Critical |
Increases Precursor research allowing us to make greater use of their technology. | |||
| Increase the Moves of our ships. | ||||
Hulls Critical |
Allows us to build and design Cruiser class starships. |
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| Allows us to use Precursor technologies on near-equal terms as the Precursors themselves. | ||||
Non Military |
Begin spreading our Influence throughout the galaxy. | |||
Non Military |
Allows us to use our largest commander ships. | |||
| Increases the Intelligence of our citizens. | ||||
Critical Weapon |
Provides access to some basic weapons for space combat. | |||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
| Navigational Expertise
Growth |
Allow the building of the Galactic Navigators Guild. | |||
Non Military Critical |
Start putting your leaders to more effective use. |
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| Improves the durability of our ships. | ||||
| Allows construction of the Krynniac Oracle. | ||||
Defense |
Advanced Armor helps mitigate damage from attacks. | |||
Non Military |
Begin spreading our Influence throughout the galaxy. | |||
| Navigation Network
Growth |
Allow the building of the Galactic Navigation Network. | |||
Critical Hulls |
Increase the capabilities of our shipyards. | |||
Non Military Critical |
Makes available more Ministers. |
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Defense |
By deflecting the incoming energy, our Shields have less to resist. | |||
Tech |
Allows us to upgrade our Research Districts. | |||
Tech Critical |
Allows us to start training a new generation of scientists. |
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Defense |
Advancements in energy technology provides us with stronger shields. | |||
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Non Military |
Begin spreading our Influence throughout the galaxy. | |||
| Jihad | Allows Holy War to commence. | |||
Non Military |
Faith may help lead us into the next era. | |||
Non Military |
Reduces Crime across our civilization. | |||
Non Military |
Begin spreading our Influence throughout the galaxy. | |||
Defense Critical |
Unlocks Frigate class ships and the ability for ships and starbases to auto-volley. |
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Growth |
Enables more types of food. |
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Invasion |
Improves our ability to invade worlds. | |||
Missile Weapon |
Increases the power of our Missile weapons. | |||
Wealth Trade |
First step to ensuring our currency is the galactic reserve currency. | |||
| Every ten turns, our ships' movement increases until they can traverse the galaxy nearly instantly. | ||||
Critical Terraform |
Allows us to colonize a wider variety of worlds. | |||
Missile Weapon |
Increases the power of our Missile weapons. | |||
Critical Hulls |
Allows for more effective starship construction. | |||
Beam Weapon |
Makes the Doom Ray available. It is exactly what it sounds like. | |||
Beam Weapon |
Unlocks Plasma based beam weapon components for our ship designs. | |||
Growth Critical |
Allows us to house more people on our worlds. | |||
Growth Critical |
Increases the range we can travel out into space. | |||
| Allows us to further develop unique resources on our core worlds. | ||||
Hulls Critical |
Allows us to design and build Dreadnought class starships. |
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Critical |
Allows us to make use of more areas of our core worlds. | |||
| Improves the quality of our worlds. | ||||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
| Increases the Intelligence of our citizens. | ||||
Tech Critical |
Optimized birthplaces for our future swarm. | |||
Growth |
Allows us to grow new types of food. |
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Non Military |
Faith may help lead us into the next era. | |||
Missile Weapon |
Makes available the Photonic Missile system for our ship designs. | |||
Critical |
Allows us to start building Asteroid Miners that boost our world's manufacturing.Provides two free Asteroid Miners. |
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| Increase the Moves of our ships. | ||||
Critical |
Unlocks Orbital Factories for our planets. | |||
Non Military |
Provides economic growth for our civilization. | |||
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Beam Weapon |
Increases the power of our Beam weapons. | |||
Tech |
Allows access to powerful, but expensive, super computers. | |||
Growth |
Allows us to make greater use of our worlds. | |||
Diplomacy |
Allows formation of assimilation treaties. | |||
Growth |
Unlocks policies to protect the environment. | |||
Production |
Makes the Fusion Power Plant available. | |||
| Improves the quality of our worlds. | ||||
| Increase the quality of our colonies, by lowering maintenance of all our colonies. | ||||
Non Military |
Advancing galactic-scale investment strategies. | |||
Diplomacy |
Our diplomatic skills will increase every month. | |||
| Increase the Moves of our ships. | ||||
Invasion Critical |
Allows the construction of Invasion Transports which are vital for invading core worlds. |
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Critical Weapon |
Provide a prototype Siege ship to conquer small enemy worlds. |
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Non Military |
Provides ultimate understanding of the Precursors. Increases our influence every month until the universe is ours. | |||
| Allows construction of the Krynniac Temple and Ministry. | ||||
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Critical |
Allows us to start building Starbases. |
| ||
Non Military |
Begin spreading our Influence throughout the galaxy. |
| ||
Non Military |
Faith may help lead us into the next era. | |||
Critical Weapon |
Allows for better integration of our newly invented space weapons. |
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Non Military |
Unlocks the Civilization screen and allows us to assign policies. | |||
| Boost the Hitpoints of our ships. | ||||
Non Military |
Improves the Income on your worlds. | |||
Defense Critical |
Allows us to put our citizens to greater use. |
| ||
Growth |
Improves our ability to grow food. | |||
Missile Weapon |
Allows construction of basic Missile weapons. | |||
Critical Hulls |
Increases movement speed by 1. | |||
Wealth Trade |
Increase the reach of our trade networks. | |||
Invasion |
Improves our ability to defend our worlds against invasions. | |||
| Makes our ships' crews more effective when in defensive maneuvers. | ||||
| Lets us build a Black Market. | ||||
| Allows construction of the Enforcement Temple. | ||||
| Boosts the speed of all ships. | ||||
Production Critical |
Allows us to convert Durantium into raw production. | |||
Non Military |
Increase our diplomatic capabilities. | |||
Non Military |
Begin spreading our Influence throughout the galaxy. |
| ||
Tech |
Allows our citizens to work as one. Each month their diligence increases significantly. | |||
| Increase tourism income and influence on all our worlds. | ||||
| Improves the health of our citizens, increasing population growth. | ||||
| Increase the capabilities of our shipyards. | ||||
Growth |
Improves the quality of our worlds. | |||
| Substantially boost our civilization's Manufacturing. (Capstone) | ||||
Non Military |
Enhances inter-species understanding and trade efficiency. |





















