GalCiv4:Technology Table: Difference between revisions
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* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability | * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability | ||
* Requires [[File:Icon_Weapons.png|24px|frameless]] '''Warfare''' Tech | * Requires [[File:Icon_Weapons.png|24px|frameless]] '''Warfare''' Tech | ||
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* <span style="color:Green">+1</span> Sniper | * <span style="color:Green">+1</span> Sniper | ||
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* Requires [[File:GC3_Unrelenting_Icon.png|24px]] '''Unrelenting''' Ability | * Requires [[File:GC3_Unrelenting_Icon.png|24px]] '''Unrelenting''' Ability | ||
* Requires [[File:Icon_Marines.png|24px|frameless]] '''Planetary Mobilization''' Tech | * Requires [[File:Icon_Marines.png|24px|frameless]] '''Planetary Mobilization''' Tech | ||
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* <span style="color:Green">+50</span> [[File:Control_Icon_32.png|24px]] '''Control''' | * <span style="color:Green">+50</span> [[File:Control_Icon_32.png|24px]] '''Control''' | ||
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* Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability | * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability | ||
* Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Banking''' Tech | * Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Banking''' Tech | ||
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* Unlocks [[File:GalacticStockExchange.png|24px]] '''Galactic Stock Exchange''' Improvement | * Unlocks [[File:GalacticStockExchange.png|24px]] '''Galactic Stock Exchange''' Improvement | ||
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* Requires [[File:RaceTraitBureaucrats.png|24px]] '''Bureaucrats''' Ability | * Requires [[File:RaceTraitBureaucrats.png|24px]] '''Bureaucrats''' Ability | ||
* Requires [[File:Icon_Civil.png|24px|frameless]] '''Leadership Recruiting''' Tech | * Requires [[File:Icon_Civil.png|24px|frameless]] '''Leadership Recruiting''' Tech | ||
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* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | ||
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* Requires [[File:RaceTraitEmpathy.png|24px]] '''Empathy''' Ability | * Requires [[File:RaceTraitEmpathy.png|24px]] '''Empathy''' Ability | ||
* Requires [[File:Icon_Sensors.png|24px|frameless]] '''Cultural Affinity''' Tech | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Cultural Affinity''' Tech | ||
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* <span style="color:Green">+2</span> '''Culture Points''' | * <span style="color:Green">+2</span> '''Culture Points''' | ||
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* Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability | * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability | ||
* Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Trade''' Tech | * Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Trade''' Tech | ||
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* Unlocks [[File:Stat_Economic_Power_Icon.png|24px]] '''Starbase Promenade''' Starbase Module | * Unlocks [[File:Stat_Economic_Power_Icon.png|24px]] '''Starbase Promenade''' Starbase Module | ||
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* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability | * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability | ||
* Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Currency''' Tech | * Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Currency''' Tech | ||
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* <span style="color:Green">+5%</span> [[File:Stat_Economic_Power_Icon.png|24px]] '''Gross Income''' | * <span style="color:Green">+5%</span> [[File:Stat_Economic_Power_Icon.png|24px]] '''Gross Income''' | ||
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* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability | * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability | ||
* Requires [[File:Icon_Sensors.png|24px|frameless]] '''Hyperwave Radio''' Tech | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Hyperwave Radio''' Tech | ||
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* <span style="color:Green">+3</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | * <span style="color:Green">+3</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | ||
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* Requires [[File:RaceTraitExperienced.png|24px]] '''Experienced''' Ability | * Requires [[File:RaceTraitExperienced.png|24px]] '''Experienced''' Ability | ||
* Requires [[File:Icon_Marines.png|24px|frameless]] '''Planetary Invasion''' Tech | * Requires [[File:Icon_Marines.png|24px|frameless]] '''Planetary Invasion''' Tech | ||
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* <span style="color:Green">+25</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]] '''Planetary Defenses''' | * <span style="color:Green">+25</span> [[File:GC3_Planetary_Defense_Stat_Icon.png|24px]] '''Planetary Defenses''' | ||
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* Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability | * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability | ||
* Requires [[File:Icon_Economics.png|24px|frameless]] '''The Invisible Hand''' Tech | * Requires [[File:Icon_Economics.png|24px|frameless]] '''The Invisible Hand''' Tech | ||
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* Unlocks [[File:Icon_003.png|24px]] '''Central Bank''' Improvement | * Unlocks [[File:Icon_003.png|24px]] '''Central Bank''' Improvement | ||
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* Requires [[File:RaceTraitBureaucrats.png|24px]] '''Bureaucrats''' Ability | * Requires [[File:RaceTraitBureaucrats.png|24px]] '''Bureaucrats''' Ability | ||
* Requires [[File:Icon_Planet.png|24px|frameless]] '''Domestic Policy Doctrine''' Tech | * Requires [[File:Icon_Planet.png|24px|frameless]] '''Domestic Policy Doctrine''' Tech | ||
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* <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | * <span style="color:Green">+1</span> [[File:Admin_Stat_Icon.png|24px]] '''Max Enacted Policies''' | ||
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* Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability | * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability | ||
* Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Banking''' Tech | * Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Banking''' Tech | ||
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* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | * <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | ||
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* Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability | * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability | ||
* Requires [[File:Icon_Defense.png|24px|frameless]] '''The Path''' Tech | * Requires [[File:Icon_Defense.png|24px|frameless]] '''The Path''' Tech | ||
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* Unlocks [[File:KrynniacMission.png|24px]] '''Krynniac Mission''' Improvement | * Unlocks [[File:KrynniacMission.png|24px]] '''Krynniac Mission''' Improvement | ||
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* Requires [[File:RaceTraitTraders.png|24px]] '''Traders''' Ability | * Requires [[File:RaceTraitTraders.png|24px]] '''Traders''' Ability | ||
* Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Investments''' Tech | * Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Investments''' Tech | ||
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* <span style="color:Green">+2</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | * <span style="color:Green">+2</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | ||
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* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability | * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability | ||
* Requires [[File:Icon_Sensors.png|24px|frameless]] '''Xeno Entertainment''' Tech | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Xeno Entertainment''' Tech | ||
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* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | ||
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* Requires [[File:GC3_Unwavering_Icon.png|24px]] '''Unwavering''' Ability | * Requires [[File:GC3_Unwavering_Icon.png|24px]] '''Unwavering''' Ability | ||
* Requires [[File:Icon_Starbase_Defense.png|24px|frameless]] '''Defensive Discipline''' Tech | * Requires [[File:Icon_Starbase_Defense.png|24px|frameless]] '''Defensive Discipline''' Tech | ||
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* <span style="color:Green">+0.2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Beam Resistance''' | * <span style="color:Green">+0.2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Beam Resistance''' | ||
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* Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability | * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability | ||
* Requires [[File:Icon_Defense.png|24px|frameless]] '''The Calling''' Tech | * Requires [[File:Icon_Defense.png|24px|frameless]] '''The Calling''' Tech | ||
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* Unlocks [[File:KrynniacOrder.png|24px]] '''Krynniac Order''' Improvement | * Unlocks [[File:KrynniacOrder.png|24px]] '''Krynniac Order''' Improvement | ||
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* Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability | * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability | ||
* Requires [[File:Icon_Economics.png|24px|frameless]] '''Shadow Enforcers''' Tech | * Requires [[File:Icon_Economics.png|24px|frameless]] '''Shadow Enforcers''' Tech | ||
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* <span style="color:Green">+25%</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Route Income''' | * <span style="color:Green">+25%</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Route Income''' | ||
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* Requires [[File:RaceTraitCertain.png|24px]] '''Certain''' Ability | * Requires [[File:RaceTraitCertain.png|24px]] '''Certain''' Ability | ||
* Requires [[File:Icon_Marines.png|24px|frameless]] '''Planetary Invasion''' Tech | * Requires [[File:Icon_Marines.png|24px|frameless]] '''Planetary Invasion''' Tech | ||
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* <span style="color:Green">+0.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering''' | * <span style="color:Green">+0.05</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Soldiering''' | ||
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* Requires [[File:RaceTraitCartographer.png|24px]] '''Cartographer''' Ability | * Requires [[File:RaceTraitCartographer.png|24px]] '''Cartographer''' Ability | ||
* Requires [[File:Icon_Starport.png|24px|frameless]] '''Space Doctrine''' Tech | * Requires [[File:Icon_Starport.png|24px|frameless]] '''Space Doctrine''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Starbase Range''' | * <span style="color:Green">+2</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Starbase Range''' | ||
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* Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability | * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability | ||
* Requires [[File:Icon_Sensors.png|24px|frameless]] '''Stellar Emigration''' Tech | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Stellar Emigration''' Tech | ||
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* <span style="color:Green">+3</span> '''Culture Points''' | * <span style="color:Green">+3</span> '''Culture Points''' | ||
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* Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability | * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability | ||
* Requires [[File:|24px|frameless]] '''Jihad''' Tech | * Requires [[File:|24px|frameless]] '''Jihad''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:Devine_Temple_01.png|24px]] '''Divine Temple Module''' Ship Component | * Unlocks [[File:Devine_Temple_01.png|24px]] '''Divine Temple Module''' Ship Component | ||
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* Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability | * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability | ||
* Requires [[File:Icon_Sensors.png|24px|frameless]] '''Cultural Influence''' Tech | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Cultural Influence''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | * <span style="color:Green">+10%</span> [[File:GC3_InfluenceGrowth_Icon.png|24px]] '''Influence Growth''' | ||
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* Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability | * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability | ||
* Requires [[File:Icon_Defense.png|24px|frameless]] '''The Order''' Tech | * Requires [[File:Icon_Defense.png|24px|frameless]] '''The Order''' Tech | ||
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|-<span id="MasterTech_ArmorDefenseTheory"></span> | |-<span id="MasterTech_ArmorDefenseTheory"></span> | ||
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* Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability | * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability | ||
* Requires [[File:Icon_Marines.png|24px|frameless]] '''Planetary Invasion''' Tech | * Requires [[File:Icon_Marines.png|24px|frameless]] '''Planetary Invasion''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | * <span style="color:Green">+10%</span> [[File:GC3_Beam_Attack_Stat_Icon.png|24px]] '''Beam Attack''' | ||
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* Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability | * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability | ||
* Requires [[File:Icon_Sensors.png|24px|frameless]] '''Stellar Emigration''' Tech | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Stellar Emigration''' Tech | ||
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* Unlocks [[File:CoordinationTemple.png|24px]] '''Coordination Temple''' Improvement | * Unlocks [[File:CoordinationTemple.png|24px]] '''Coordination Temple''' Improvement | ||
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* Requires [[File:RaceTraitTraders.png|24px]] '''Traders''' Ability | * Requires [[File:RaceTraitTraders.png|24px]] '''Traders''' Ability | ||
* Requires [[File:Icon_Civil.png|24px|frameless]] '''Governance''' Tech | * Requires [[File:Icon_Civil.png|24px|frameless]] '''Governance''' Tech | ||
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* <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | * <span style="color:Green">+4</span> [[File:GC3_Trade_Revenue_Stat_Icon.png|24px]] '''Trade Licenses Max''' | ||
| Line 2,038: | Line 2,011: | ||
* Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability | * Requires [[File:GC3_RaceType_Synthetic_Icon.png|24px]] '''Synthetic''' Ability | ||
* Requires [[File:Icon_Research.png|24px|frameless]] '''Post-Sentience''' Tech | * Requires [[File:Icon_Research.png|24px|frameless]] '''Post-Sentience''' Tech | ||
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* <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | * <span style="color:Green">+1</span> [[File:LeaderStat_Intelligence.png|24px]] '''Intelligence''' | ||
| Line 2,115: | Line 2,087: | ||
* Requires [[File:RaceTraitEmpathy.png|24px]] '''Empathy''' Ability | * Requires [[File:RaceTraitEmpathy.png|24px]] '''Empathy''' Ability | ||
* Requires [[File:Icon_Sensors.png|24px|frameless]] '''Cultural Affinity''' Tech | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Cultural Affinity''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
|-<span id="MasterTech_InterstellarInvestments"></span> | |-<span id="MasterTech_InterstellarInvestments"></span> | ||
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* Requires [[File:RaceTraitTraders.png|24px]] '''Traders''' Ability | * Requires [[File:RaceTraitTraders.png|24px]] '''Traders''' Ability | ||
* Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Trade''' Tech | * Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Trade''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | * <span style="color:Green">+1</span> [[File:GC3_Generic_Stat_Icon.png|24px]] '''Diplomacy Bonus''' | ||
| Line 2,168: | Line 2,138: | ||
* Requires [[File:GC3_Unrelenting_Icon.png|24px]] '''Unrelenting''' Ability | * Requires [[File:GC3_Unrelenting_Icon.png|24px]] '''Unrelenting''' Ability | ||
* Requires [[File:Icon_Weapons.png|24px|frameless]] '''Warfare''' Tech | * Requires [[File:Icon_Weapons.png|24px|frameless]] '''Warfare''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+1</span> Siege | * <span style="color:Green">+1</span> Siege | ||
| Line 2,201: | Line 2,170: | ||
* Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability | * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability | ||
* Requires [[File:Icon_Sensors.png|24px|frameless]] '''Xeno Religions''' Tech | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Xeno Religions''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:KrynnConsulate.png|24px]] '''Krynn Consulate''' Improvement | * Unlocks [[File:KrynnConsulate.png|24px]] '''Krynn Consulate''' Improvement | ||
| Line 2,267: | Line 2,235: | ||
* Requires [[File:GC3_Unwavering_Icon.png|24px]] '''Unwavering''' Ability | * Requires [[File:GC3_Unwavering_Icon.png|24px]] '''Unwavering''' Ability | ||
* Requires [[File:Icon_Marines.png|24px|frameless]] '''Planetary Invasion''' Tech | * Requires [[File:Icon_Marines.png|24px|frameless]] '''Planetary Invasion''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+15%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | * <span style="color:Green">+15%</span> [[File:GC3_HitPoints_Icon.png|24px]] '''Hit Points''' | ||
| Line 2,280: | Line 2,247: | ||
* Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability | * Requires [[File:GC3_Wealthy_Icon.png|24px]] '''Wealthy''' Ability | ||
* Requires [[File:Icon_Economics.png|24px|frameless]] '''Xeno Commerce''' Tech | * Requires [[File:Icon_Economics.png|24px|frameless]] '''Xeno Commerce''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:FinancialCapital.png|24px]] '''Financial Capital''' Improvement | * Unlocks [[File:FinancialCapital.png|24px]] '''Financial Capital''' Improvement | ||
| Line 2,344: | Line 2,310: | ||
* Requires [[File:GC3_Unwavering_Icon.png|24px]] '''Unwavering''' Ability | * Requires [[File:GC3_Unwavering_Icon.png|24px]] '''Unwavering''' Ability | ||
* Requires [[File:Icon_Starbase_Defense.png|24px|frameless]] '''Unbroken Spirit''' Tech | * Requires [[File:Icon_Starbase_Defense.png|24px|frameless]] '''Unbroken Spirit''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+0.2</span> [[File:RaceTraitIntuitive.png|24px]] '''Evasion''' | * <span style="color:Green">+0.2</span> [[File:RaceTraitIntuitive.png|24px]] '''Evasion''' | ||
| Line 2,356: | Line 2,321: | ||
* Requires [[File:RaceTraitWarProfiteers.png|24px]] '''War Profiteers''' Ability | * Requires [[File:RaceTraitWarProfiteers.png|24px]] '''War Profiteers''' Ability | ||
* Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Currency''' Tech | * Requires [[File:Icon_Economics.png|24px|frameless]] '''Interstellar Currency''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* Unlocks [[File:BlackMarket.png|24px]] '''Black Market''' Improvement | * Unlocks [[File:BlackMarket.png|24px]] '''Black Market''' Improvement | ||
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* Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability | * Requires [[File:RaceTraitDevout.png|24px]] '''Devout''' Ability | ||
* Requires [[File:Icon_Economics.png|24px|frameless]] '''The Path of Shadows''' Tech | * Requires [[File:Icon_Economics.png|24px|frameless]] '''The Path of Shadows''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
|-<span id="MasterTech_Diplomacy"></span> | |-<span id="MasterTech_Diplomacy"></span> | ||
| Line 2,424: | Line 2,387: | ||
* Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability | * Requires [[File:RaceTraitInfluential.png|24px]] '''Ancient''' Ability | ||
* Requires [[File:Icon_Sensors.png|24px|frameless]] '''Xeno Theology''' Tech | * Requires [[File:Icon_Sensors.png|24px|frameless]] '''Xeno Theology''' Tech | ||
|style="white-space:nowrap;"| | |style="white-space:nowrap;"| | ||
* <span style="color:Green">+0.2</span> [[File:GC3_Tourism_Revenue_Stat_Icon.png|24px]] '''Tourism''' | * <span style="color:Green">+0.2</span> [[File:GC3_Tourism_Revenue_Stat_Icon.png|24px]] '''Tourism''' | ||
Revision as of 16:51, 18 March 2024
| Name | Description | Cost | Requirements | Effects |
|---|---|---|---|---|
Missile Weapon |
Reduces the amount of space our missile weapon systems use. | |||
Defense Critical |
Allows us to begin building advanced systems into our most vulnerable targets. |
| ||
Critical Weapon |
Augment exploration probes with weaponry. |
| ||
Non Military |
Investigation into ancient systems could unlock new ships for our Commanders. |
| ||
| Allows us to simulate our brightest minds. | ||||
Hulls Critical |
Allows us to design and build Battleship class starships. |
| ||
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Missile Weapon |
Makes the new Quantum Torpedo Missile system available for ship designs. | |||
Invasion |
Improves our ability to invade worlds. | |||
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Missile Weapon |
Increases the power of our Missile weapons. | |||
| Unlocks new policies. | ||||
Beam Weapon |
Increases the power of our Beam weapons. | |||
Beam Weapon |
Allows construction of basic energy beam weapons. | |||
| Allows us to manage the transportation of goods to and from our worlds. |
| |||
Kinetic Weapon |
Allows construction of basic Kinetic weapon. | |||
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Non Military |
Increase our diplomatic capabilities. | |||
Invasion |
New tools will allow us to control our aspects of our civilization. | |||
Beam Weapon |
Increases the power of our Beam weapons. | |||
Kinetic Weapon |
Makes Pulse Cannon system available for ship designs. | |||
| Our populace may hate these tactics, but criminals hate them even more. | ||||
Kinetic Weapon |
Improves our kinetic weapons. | |||
Wealth Trade |
Increase the reach of our trade networks. |
| ||
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Non Military Critical |
Improves our diplomatic capabilities and allows us to recruit more Commanders. | |||
Missile Weapon |
Increases the power of our Missile weapons. | |||
Non Military |
Improves the Income on your worlds. | |||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Non Military |
Unlocks new policies. | |||
Non Military |
Increase our diplomatic capabilities. | |||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Missile Weapon |
Increases the power of our Missile weapons. | |||
Missile Weapon |
Improves our missile weapons. | |||
Non Military |
Increases homeworld influence by a massive amount every month. | |||
Beam Weapon |
Increases the power of our Beam weapons. | |||
Kinetic Weapon |
Dreadlord technology provides a powerful boost to our weapons. | |||
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Defense |
Basic shields will allow our ships to absorb incoming damage. | |||
Defense Critical |
Allows us to construct Terror Stars. Time for some cosmic horror. | |||
Critical Hulls |
Unlocks Caretaker ships which can repair our fleets. | |||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Non Military |
Make our civilization unique. |
| ||
Beam Weapon |
Unlocks a new, more lethal, beam weapon component for our ship designs. | |||
Beam Weapon |
Increases the power of our Beam weapons. | |||
Missile Weapon |
Increases the power of our Missile weapons. | |||
Invasion |
Improves our ability to invade worlds. | |||
Non Military Critical |
Provides us with a wealth of diplomatic capital to trade. | |||
Non Military |
Improves the Income on your worlds. |
| ||
Non Military |
Faith may help lead us into the next era. | |||
Critical Weapon |
Allows construction of armed spacecraft.Provides two free warships. |
| ||
Non Military |
Improves the Income on your worlds. | |||
Non Military |
We can become one with the universe. | |||
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Kinetic Weapon |
Makes the Quantum Driver kinetic weapon system available for our ship designs. | |||
Trade Critical |
Increases the efficacy of trade between colonies and other species. | |||
Missile Weapon |
Increases the power of our Missile weapons. | |||
Non Military |
Assimilate other cultures into our own to amplify our own. Unlocks the Broadcast Culture project. |
| ||
Invasion |
Improves our ability to defend our worlds against invasions. | |||
Wealth Trade |
Increase the reach of our trade networks. | |||
Carrier |
Allows construction of carrier modules. | |||
Beam Weapon |
Improves our laser weapons. | |||
Non Military |
Improves the Income on your worlds. | |||
Weapon |
Allows the construction of larger hull sizes. | |||
Non Military |
Unlocks new policies. | |||
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Missile Weapon |
Makes a very lethal new missile weapon system available for our ship designs. | |||
Non Military |
Increase our diplomatic capabilities. | |||
Missile Weapon |
Increases the power of our Missile weapons. | |||
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Universal Translator Critical |
Allows us to begin communicating with aliens, and use the Galactic Bazaar. |
| ||
Non Military |
Allows the construction of markets in Starbases. | |||
Kinetic Weapon |
Makes the Graviton kinetic weapon system available for ship designs. | |||
Hulls Critical |
Allows ships to be upgraded with the best equipment as well as travel much faster in friendly territory. | |||
Wealth Trade |
Increase the reach of our trade networks. | |||
Non Military |
Increase our diplomatic capabilities. | |||
Hulls Critical |
Adds additional component slots on hulls based on its total mass. | |||
Kinetic Weapon |
Makes the Singularity driver available for our ship designs. | |||
| Allows construction of the Krynniac Mission. | ||||
Wealth Critical |
Begin building trade networks.Provides a free Freighter. | |||
Kinetic Weapon |
Reduces the size of our kinetic weapon systems. | |||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
| Empowering citizens to ascend to godhood. Citizens will see their stats increased 0.1 per month. | ||||
Non Military |
Expansion of trade across to new civilizations. | |||
| Improves the Income on your worlds. | ||||
Non Military |
Improves our communication skills with inferior beings. | |||
Non Military |
Allows us to begin building Bureaucratic Offices to manage our growing civilization. | |||
Non Military |
Begin specializing Entertainers on our worlds. |
| ||
Beam Weapon |
Increases the power of our Beam weapons. | |||
Missile Weapon |
Increases the power of our Missile weapons. | |||
| Greatly increase the abilities of our ships to withstand damage. | ||||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Non Military |
Allows instant communication across infinite distances, adds a Flagship to your fleet. | |||
Defense Critical |
Unlocks Weapon Jammers which can increase the evasion of our ships. | |||
| Allows construction of the Krynniac Order and Sanctuary. | ||||
Missile Weapon |
Increases the power of our Missile weapons. | |||
| Increases the Income of trade routes, by allowing the trade of dubious goods. | ||||
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Non Military |
Allows research of communications technologies. | |||
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
| Defensive Meditation | Allows construction of the Champion's Temple. | |||
Beam Weapon |
Increases the power of our Beam weapons. | |||
Non Military |
Greatly Increases the spread of our colonies' Influence. (Capstone) | |||
Hulls Critical |
Allows us to fit more components on ship designs. | |||
Defense |
Advancements in energy technology provides us with stronger shields. | |||
| Increase starbase range, and Awards one free Frigate. | ||||
Beam Weapon |
Increases the power of our Beam weapons. | |||
Beam Weapon |
Makes Phasor based beam weapons available for our ship designs. | |||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Beam Weapon |
Reduces the size of our beam weapons. | |||
Non Military |
Provide the most popular entertainment for your worlds. |
| ||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
| Divine Fleets | Allows for the construction of the Divine Temple Support Module. | |||
Tech |
Results in a compounding increase to all our research every month on our capital world. | |||
| Allows construction of the Shadow Temple. | ||||
Hulls Critical |
Allows us to build and design Cruiser class starships. |
| ||
Non Military |
Begin spreading our Influence throughout the galaxy. | |||
Non Military |
Allows us to use our largest commander ships. | |||
Critical Weapon |
Provides access to some basic weapons for space combat. | |||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
Non Military Critical |
Start putting your leaders to more effective use. |
| ||
| Allows construction of the Krynniac Oracle. | ||||
Defense |
Advanced Armor helps mitigate damage from attacks. | |||
Non Military |
Begin spreading our Influence throughout the galaxy. | |||
Critical Hulls |
Increase the capabilities of our shipyards. | |||
Non Military Critical |
Makes available more Ministers. |
| ||
Defense |
By deflecting the incoming energy, our Shields have less to resist. | |||
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Non Military |
Begin spreading our Influence throughout the galaxy. | |||
| Jihad | Allows Holy War to commence. | |||
Non Military |
Faith may help lead us into the next era. | |||
Non Military |
Reduces Crime across our civilization. | |||
Non Military |
Begin spreading our Influence throughout the galaxy. | |||
Defense Critical |
Unlocks Frigate class ships and the ability for ships and starbases to auto-volley. |
| ||
Invasion |
Improves our ability to invade worlds. | |||
Missile Weapon |
Increases the power of our Missile weapons. | |||
Wealth Trade |
First step to ensuring our currency is the galactic reserve currency. | |||
| Every ten turns, our ships' movement increases until they can traverse the galaxy nearly instantly. | ||||
Missile Weapon |
Increases the power of our Missile weapons. | |||
Critical Hulls |
Allows for more effective starship construction. | |||
Beam Weapon |
Makes the Doom Ray available. It is exactly what it sounds like. | |||
Beam Weapon |
Unlocks Plasma based beam weapon components for our ship designs. | |||
Hulls Critical |
Allows us to design and build Dreadnought class starships. |
| ||
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. | |||
| Increases the Intelligence of our citizens. | ||||
Non Military |
Faith may help lead us into the next era. | |||
Missile Weapon |
Makes available the Photonic Missile system for our ship designs. | |||
Non Military |
Provides economic growth for our civilization. | |||
Defense |
Advancements in energy technology provides us with stronger shields. | |||
Beam Weapon |
Increases the power of our Beam weapons. | |||
Diplomacy |
Allows formation of assimilation treaties. | |||
Non Military |
Advancing galactic-scale investment strategies. | |||
Diplomacy |
Our diplomatic skills will increase every month. | |||
Invasion Critical |
Allows the construction of Invasion Transports which are vital for invading core worlds. |
| ||
Critical Weapon |
Provide a prototype Siege ship to conquer small enemy worlds. |
| ||
Non Military |
Provides ultimate understanding of the Precursors. Increases our influence every month until the universe is ours. | |||
| Allows construction of the Krynniac Temple and Ministry. | ||||
Kinetic Weapon |
Increases the power of our Kinetic weapons. | |||
Non Military |
Begin spreading our Influence throughout the galaxy. |
| ||
Non Military |
Faith may help lead us into the next era. | |||
Critical Weapon |
Allows for better integration of our newly invented space weapons. |
| ||
| Boost the Hitpoints of our ships. | ||||
Non Military |
Improves the Income on your worlds. | |||
Defense Critical |
Allows us to put our citizens to greater use. |
| ||
Missile Weapon |
Allows construction of basic Missile weapons. | |||
Wealth Trade |
Increase the reach of our trade networks. | |||
Invasion |
Improves our ability to defend our worlds against invasions. | |||
| Makes our ships' crews more effective when in defensive maneuvers. | ||||
| Lets us build a Black Market. | ||||
| Allows construction of the Enforcement Temple. | ||||
Non Military |
Increase our diplomatic capabilities. | |||
Non Military |
Begin spreading our Influence throughout the galaxy. |
| ||
Tech |
Allows our citizens to work as one. Each month their diligence increases significantly. | |||
| Increase tourism income and influence on all our worlds. | ||||
| Increase the capabilities of our shipyards. | ||||
Non Military |
Enhances inter-species understanding and trade efficiency. |

















