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| District Types
|
Production Cost
|
Base Effects
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Level Effects
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Adjacency Level Bonuses
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Requirements
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Core World Capital
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-0 Manufacturing Cost
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+1 Food Income
+5 Maintenance
+0.02 Crime
+1 Manufacturing
+1 Population Cap
|
+0.05% Colony Gross Income
+1 Population Cap
|
+1 All Improvements
|
Technology Required:
Tech Tree
|
Capital City
|
-0 Manufacturing Cost
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+0.1 Tourism
+6 Population Cap
+3 Sensor Range
+1 Control Per Turn
+100 Influence
+10 Colony Gross Income
+1 Culture Points Per Turn
|
+0.05% Colony Gross Income
+1 Population Cap
|
+2 All Improvements
|
Technology Required:
Tech Tree
|
Colonial Leadership Council
|
-3 Manufacturing Cost
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+2 Population Cap
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|
|
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Strip Mine
|
-45 Manufacturing Cost
|
|
|
|
Technology Required:
Planetary Adaption
|
Planetary Recycling Center
|
-430 Manufacturing Cost
|
+2 Maintenance
+-0.05 Pollution
|
+-0.04 Pollution
|
+2 Manufacturing
|
Technology Required:
Terraforming
|
Tower of Endless Night
|
-256 Manufacturing Cost
|
+1 Control Per Turn
+2 Sensor Range
+0.1 Crime
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+0.03% Max Manufacturing
|
+2 All Improvements
|
Technology Required:
Espionage
|
Worldheart Borehole
|
-128 Manufacturing Cost
|
+0.3% Colony Gross Income
+0.3% Max Manufacturing
+0.2 Pollution
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+0.05% Colony Gross Income
+0.05% Max Manufacturing
|
+2 Wealth
+2 Manufacturing
|
Technology Required:
Deep Core Mining
|
Infinite Garden
|
-628 Manufacturing Cost
-10 Aurorus Arboretum Cost
|
+0.03 Approval
+2 Food Income
+0.3 Tourism
|
+1 Food Income
+0.05 Wealth
+0.03 Tourism
|
+2 All Improvements
|
Technology Required:
Exotic World Colonization
|
Capital Mainframe
|
-20 Manufacturing Cost
|
+1 Maintenance
+0.20% Research
|
+0.03% Research
|
+3 Research
|
Technology Required:
Colonization Tech
|
Kazar's Mainframe
|
-250 Manufacturing Cost
-1 Promethion Cost
-3 Hyper Silicates Cost
|
+0.25% Research
|
+0.05% Research
|
+2 Research
|
Technology Required:
Xeno Research
|
Planetary Mainframe
|
-90 Manufacturing Cost
-1 Promethion Cost
|
+1 Maintenance
+1 Research
|
+0.03% Research
|
+2 Research
|
Technology Required:
Xeno Research
|
AI Overseer
|
-720 Manufacturing Cost
-3 Hyper Silicates Cost
|
+ Control Per Turn
+-0.03 Approval
+-0.2 Crime
|
+0.03% Research
+-0.01 Crime
|
+2 Research
|
Technology Required:
A I Overseer
|
Coordination Beacon
|
-120 Manufacturing Cost
|
+1 Maintenance
+1 Control Per Turn
|
+0.05% Influence Per Turn
|
+2 Influence
|
Technology Required:
Hyperwave Radio
|
Office of Control
|
-680 Manufacturing Cost
|
+3 Control Per Turn
|
+0.1 Control Per Turn
|
+1 Population
|
Technology Required:
Colonial Bureaucracy
|
Central Bank
|
-200 Manufacturing Cost
-1 Durantium Cost
|
+8 Colony Gross Income
|
+1 Colony Gross Income
|
+3 Wealth
|
Technology Required:
Interstellar Banking
|
Starport
|
-75 Manufacturing Cost
-1 Durantium Cost
|
+1 Maintenance
+0.05% Military
+0.02 Pollution
|
+0.08% Military
+0.02 Pollution
|
+1 Military
+1 Wealth
+1 Manufacturing
|
Technology Required:
Orbital Manufacturing
Sponsoring Shipyard Required
|