Westinghouse M3KA1 Phased energy weapon system. Delivering 175 Terawatts of power this phased energy weapon system, like all beam weapon systems, provides moderate damage at a reasonable manufacturing cost.
Weapon
+1Threat
+12Manufacturing Cost
+0Mass
+1Beam Weapon
+8Beam Attack
+2Elerium Cost
Star Cannon Weapons - Kinetic Weapon
Arsenal Mk III "Star" cannon. Kinetic Weapons combine high damage with a high Manufacturing cost.
Weapon
+0.2Threat
+9Manufacturing Cost
+0Mass
+1Kinetic Weapon
+1Kinetic Attack
Experimental Disruptor Bank Weapons - Beam Weapon Enhanced
Walther X-3a Matter Disruptor System. Beam weapons provide moderate damage at a reasonable manufacturing cost.
Weapon
+0.6Threat
+10Manufacturing Cost
+0Mass
+1Beam Weapon
+7Beam Attack
+2Elerium Cost
Enhanced Plasma Pod Weapons - Beam Weapon Enhanced
Westinghouse M2000A Omni Plasma Pod. Using 120 Terawatts of power, this plasma based weapon system provides moderate damage at a reasonable manufacturing cost.
Weapon
+0.8Threat
+8Manufacturing Cost
+0Mass
+1Beam Weapon
+5Beam Attack
+1Elerium Cost
Neutrino Emitter Weapons - Beam Weapon
Astrotech N-3 "Void Vaporizer" Neutrino Beam Emitter. Emits a concentrated beam of neutrinos capable of tearing through hulls. Beam weapons provide moderate damage at a reasonable manufacturing cost.
Meridoc Blackhole Projector. Fires a singularity fragment (a tiny blackhole) at the enemy. Contact results in massive damage.
Weapon
+0.7Threat
+12Manufacturing Cost
+0Mass
+1Kinetic Weapon
+9Kinetic Attack
+5Thulium Cost
Harpoon Missile Weapons - Missile Weapon Enhanced
Raytheox M-4X "Harpoon" missile. Enables short range missile attack. Delivers an antimatter payload. Missile weapons are slightly weaker in battle but can be used to attack enemy fleets at range.
Weapon
+0.9Threat
+12Manufacturing Cost
+0Mass
+1Missile Weapon
+3Missile Attack
+1Antimatter Cost
Photonic Warhead Weapons - Missile Weapon
Melera Heavy "Photonic" warhead. The Melera delivers a devastating fusion reaction to the enemy.
Weapon
+1.2Threat
+12Manufacturing Cost
+0Mass
+1Missile Weapon
+5Missile Attack
Precursor Particle Beam Weapons - Beam Weapon
Precursor Hyperion Shrunken Particle Beam. This Beam weapon is unusually small for its power and cost.
Weapon
+0.2Threat
+5Manufacturing Cost
+0Mass
+1Beam Weapon
+2Beam Attack
Energy Weapons Amplifier Weapons - Beam Weapon - limit one per ship
Channels energy to magnify the beam weapon output of other ships in the fleet.
The General Destruction Mk I Railgun integrates a fragment of Thulium to greatly increase the density of the projectile. Kinetic Weapons combine high damage with a high Manufacturing cost.
Raytheonix "Matadrox" Medium Missile. Delivers an antimatter based warhead. Missile weapons are slightly weaker in battle but can be used to attack enemy fleets at range.
Weapon
+0.9Threat
+12Manufacturing Cost
+0Mass
+1Missile Weapon
+4Missile Attack
+1Antimatter Cost
Helios Rockets Weapons - Missile Weapon
Celestitech H-9 "Sun Scorcher" Helios Rockets. Propels explosive projectiles with intense thrust, capable of significant damage. Missile weapons offer a balanced mix of range and destructive potential.
General Destruction "Shredder" Pulse Cannon. Uses Thulium to increase projectile density. Kinetic Weapons combine high damage with a high Manufacturing cost.
Weapon
+0.5Threat
+6Manufacturing Cost
+0Mass
+1Kinetic Weapon
+5Kinetic Attack
+1Thulium Cost
Hypersonic Missile Weapons - Missile Weapon
Banthar M1 Space Missile. Missile weapons are slightly weaker in battle but can be used to attack enemy fleets at range.
Weapon
+0.1Threat
+6Manufacturing Cost
+0Mass
+1Missile Weapon
+1Missile Attack
Particle Beam Weapons - Beam Weapon
Westinghouse M103 Melera Light Gravitic Fusion Pulse cannon. Beam weapons provide moderate damage at a reasonable manufacturing cost.
Weapon
+0.2Threat
+5Manufacturing Cost
+0Mass
+1Beam Weapon
+2Beam Attack
Graviton Gun Weapons - Kinetic Weapon
Copeland Industries Graviton "Gun" uses exotic materials to deliver a high rate of fire to decimate enemy hulls. Kinetic Weapons combine high damage with a high Manufacturing cost.
Weapon
+0.5Threat
+8Manufacturing Cost
+0Mass
+1Kinetic Weapon
+5Kinetic Attack
Lasers Weapons - Beam Weapon
Westinghouse OTO Nimbus Laser Array. Beam weapons provide moderate damage at a reasonable manufacturing cost.
GH-32 "Triton" Stellar Torpedo requires antimatter for its massive destructive capability.
Weapon
+1.5Threat
+12Manufacturing Cost
+0Mass
+1Missile Weapon
+6Missile Attack
+2Antimatter Cost
Enhanced Disruptor Bank Weapons - Beam Weapon Enhanced
Walther X-3 Matter Disruptor System. Beam weapons provide moderate damage at a reasonable manufacturing cost.
Weapon
+0.6Threat
+10Manufacturing Cost
+0Mass
+1Beam Weapon
+6Beam Attack
+1Elerium Cost
Doom Ray Weapons - Beam Weapon Enhanced
Westinghouse MX-Z1 Phased "Doom" ray. How this weapon system works is top secret. Even for you.
Weapon
+1.2Threat
+20Manufacturing Cost
+0Mass
+1Beam Weapon
+12Beam Attack
+1Elerium Cost
Plasma Pod Weapons - Beam Weapon
Westinghouse M2000 Plasma Pod. Beam weapons provide moderate damage at a reasonable manufacturing cost.
Weapon
+0.8Threat
+8Manufacturing Cost
+0Mass
+1Beam Weapon
+5Beam Attack
Quantum Driver Weapons - Kinetic Weapon Enhanced
Meridoc "Quantum" Driver Mk-I. Originally used to shatter subspace stream focal points, the Quantum driver makes a very potent weapon system. Kinetic Weapons combine high damage with a high Manufacturing cost.
Weapon
+0.6Threat
+12Manufacturing Cost
+0Mass
+1Kinetic Weapon
+7Kinetic Attack
+3Thulium Cost
Gauss Cannon Weapons - Kinetic Weapon
Novatron G-7 "Pulsar Punch" Gauss Cannon. Utilizes magnetic fields to accelerate projectiles to devastating speeds. Kinetic weapons offer solid damage output and reliability in the heat of battle.
Weapon
+0.5Threat
+5Manufacturing Cost
+0.02Mass
+1Kinetic Weapon
+2Kinetic Attack
Experimental Plasma Pod Weapons - Beam Weapon Enhanced
Westinghouse M2000A-X Omni Plasma Pod. Using 130 Terawatts of power, this plasma based weapon system provides moderate damage at a reasonable manufacturing cost.
Weapon
+0.8Threat
+8Manufacturing Cost
+0Mass
+1Beam Weapon
+6Beam Attack
+2Elerium Cost
Pulse Cannon Weapons - Kinetic Weapon
General Destruction Pulse Cannon Mk I. Kinetic Weapons combine high damage with a high Manufacturing cost.
Weapon
+0.5Threat
+6Manufacturing Cost
+0.02Mass
+1Kinetic Weapon
+4Kinetic Attack
Avenger Weapons - Missile Weapon
Raytheox M-4 "Avenger" missile. Delivers a nuclear payload. Missile weapons are slightly weaker in battle but can be used to attack enemy fleets at range.
Copeland Industries Enhanced "Vulcan" gun makes use of Thulium to deliver more mass to the target without increasing the side of the ordinance. Kinetic Weapons combine high damage with a high Manufacturing cost.