GalCiv4:Civ Abilities Table

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Name Description Effects
Error creating thumbnail: File missing Resilient Ships immune to nebula and have access to special Hyperion improvements.
Error creating thumbnail: File missing Resourceful Starts with some useful Resources.
Error creating thumbnail: File missing Watcher Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet. +5 Sensor Range for Planets. +1 Sensor Range for Ships and Starbases.
Error creating thumbnail: File missing Fertile Start with 2 additional workers and population grows 25% faster.
Error creating thumbnail: File missing Nocturnal Developed to work in cycles, each lasting 15 months. Season of Waking: Manufacturing and Growth are boosted. Season of Dreaming: Research and Influence are boosted.

Alternate between Season of Waking and Season of Dreaming

Season of Waking

Season of Dreaming

Error creating thumbnail: File missing Warriors Ignore 10% of all damage done to their ships. All weapons do 10% more damage.
Error creating thumbnail: File missing Genocidal Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries.
Error creating thumbnail: File missing Craftsman +50% Income from Trade Routes
Error creating thumbnail: File missing Certain Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.
Error creating thumbnail: File missing Experienced All Ships receive 25% more Experience Points from battles.
Error creating thumbnail: File missing Intuitive Starts with access to Xeno Anthropology technologies and a free Culture trait.
Error creating thumbnail: File missing Slavers Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.
Error creating thumbnail: File missing Archaeologist Whenever artifact charges are earned an additional charge is gained.
Error creating thumbnail: File missing Radiated Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months. Abhorent Infection raises the Pollution level on a target planet.
Error creating thumbnail: File missing Unrelenting +10 Control. Planets generate +1 more Influence per month.
Error creating thumbnail: File missing Bureaucrats Starts with 50 Control and access to coordination technologies.
Error creating thumbnail: File missing Proliferation When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points.
Error creating thumbnail: File missing Hopeful Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.
Error creating thumbnail: File missing Inspired An additional Leader is available for recruitment and Leaders cost 25% less to recruit.
Error creating thumbnail: File missing Hive Mind Ships in your territory gain additional Hit Points per colony controlled.
  • +5 BonusHP Max In Z O C
Error creating thumbnail: File missing Engineers Colony and asteroid production decays at half of the normal rate.
Error creating thumbnail: File missing Promethion Born Ships have double the normal Hit Points but don't heal normally.
Error creating thumbnail: File missing Scout Fleet Begins with a colony ship and three probes.
Error creating thumbnail: File missing Voyagers +2 Ship Sensor Range. +1 Ship Moves.
Error creating thumbnail: File missing Starfaring +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams.
Error creating thumbnail: File missing Traders Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.
Error creating thumbnail: File missing Ancient Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.
Error creating thumbnail: File missing Xenophobic +50% Research, -75% Influence and -3 to Diplomacy.
Error creating thumbnail: File missing Devout Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.
Error creating thumbnail: File missing Unwavering Colonies are much harder to Culture flip, and access to the Unbroken Spirit technologies.
Error creating thumbnail: File missing Adaptable Can colonize extreme worlds.
Error creating thumbnail: File missing Raiders -50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and +20 Manufacturing for winning battles. Gain +500 Credits and +200 Manufacturing for conquering planets. Starts with the Armed Shuttles Tech.
Error creating thumbnail: File missing Empathy Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%.
Error creating thumbnail: File missing Loyal Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.
Error creating thumbnail: File missing Crime Lord Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds.
Error creating thumbnail: File missing Exterminators Transport ships are replaced with planet killing Spore Ships.
Error creating thumbnail: File missing Spores Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.
Error creating thumbnail: File missing Cartographer Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.
Error creating thumbnail: File missing Ravenous Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.
Error creating thumbnail: File missing War Profiteers Receives 200% bonus from trade routes established with warring races.
Error creating thumbnail: File missing Paranoid Ships receive +25% Hit Points and Attack when they are within their borders.
Error creating thumbnail: File missing Wealthy Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.