Civ Traits
Civilization Traits

Traits can be positive or negative and each has a points value attached, ranging from -2 to 2 points. A Civilization may pick 3 points worth of Traits, in any combination, and taking some negative Traits will allow taking more than three Traits in total at the expense of some negative modifiers.
| Trait | Description |
|---|---|
| Clever/Foolish | Modifies Research. |
| Militant/Passive | Modifies starting Control. |
| Explorers | Modifies Ship Range. |
| Brutal/Gentle | Modifies Soldiering. |
| Miners | Raw Production +50%, increases output from Asteroid Mining. |
| Urbanites | Population Cap +25% and gives access to city building technologies. |
| Rich/Poor | Modifies Gross Income. |
| Influential/Forgettable | Modifies Influence Growth. |
| Fast | Increases Ship Moves. |
| Courageous/Craven | Modifies the ability to resist invasions (Resistance). |
| Bureaucrats | Control per month +1, makes additional organizational technologies available. |
| Intimidating/Meek | Modifies Intimidation. |
| Productive/Unproductive | Modifies Production. |
| Likeable/Unlikeable | Modifies Diplomacy Bonus. |
| Veteran | Modifies Experience Bonus. |
| Deceptive/Bad Liar | Modifies Deception. |
| Farmers | Food +25% and makes advanced farming technologies available. |
| Persuasive/Unconvincing | Modifies Persuasion. |