Improvements Test
Improvements

Improvements are the engines that power and accelerate core world output. As the game progresses, so do the volume and efficiency of planetary improvements. Improvements functionally produce, or multiply by a percentage, the resources that eventually compose the planetary output of any given core world.
The efficiency of improvements increases with their "level," which can be increased in 2 ways:
- Increased by planet-wide level upgrades by improvement categories, which require technological research.
- Adjacency bonuses from other improvements that neighbor the target improvement.
Districts

Districts are the generic improvements in the game, and are extremely useful when built adjacent to unique improvements in order to provide bonuses to the level of the unique improvement.
Orbital Improvements

Every planet that can be colonized has a certain number of orbital improvements slots that can be filled. The number of available slots is dependent on the planet class. Some orbital improvements can be built on core worlds only while others can be built on core worlds and colonies. The ones that can be built on colonies often boost the colony planetary inputs thus increasing the attached core world inputs. Some orbital improvements are civilization unique and can only be built on one core world. Some of these are upgradable into other kinds of unique orbital improvements as well.
Improvements
There are many improvements to your worlds you can put in place inside of Galactic Civilizations. They all perform different functions and provide differing bonuses.
| District Types | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements | ||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -0 Manufacturing Cost | +1 Food Income
+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap |
+0.05% Colony Gross Income
+1 Population Cap |
+1 All Improvements | Technology Required:
TechTree | |||||||||||||||||||||||||
| -0 Manufacturing Cost | +0.1 Tourism
+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn |
+0.05% Colony Gross Income
+1 Population Cap |
+2 All Improvements | Technology Required:
TechTree | |||||||||||||||||||||||||
| -3 Manufacturing Cost | +2 Population Cap | + | - | - | -45 Manufacturing Cost | ! + | - | Technology Required:
Tech_PlanetaryAdaption | |||||||||||||||||||||
| -430 Manufacturing Cost | +2 Maintenance
+-0.05 Pollution |
+-0.04 Pollution | +2 Manufacturing | Technology Required:
Tech_Terraforming | |||||||||||||||||||||||||
| -256 Manufacturing Cost | +1 Control Per Turn
+2 Sensor Range +0.1 Crime |
+0.03% Max Manufacturing | +2 All Improvements | Technology Required:
Tech_Espionage | |||||||||||||||||||||||||
| -128 Manufacturing Cost | +0.3% Colony Gross Income
+0.3% Max Manufacturing +0.2 Pollution |
+0.05% Colony Gross Income
+0.05% Max Manufacturing |
+2 Wealth
+2 Manufacturing |
Technology Required:
Tech_DeepCoreMining | |||||||||||||||||||||||||
| -628 Manufacturing Cost
-10 Aurorus Arboretum Cost |
+0.03 Approval
+2 Food Income +0.3 Tourism |
+1 Food Income
+0.05 Wealth +0.03 Tourism |
+2 All Improvements | Technology Required:
Tech_ExoticWorldColonization | |||||||||||||||||||||||||
| -20 Manufacturing Cost | +1 Maintenance
+0.20% Research |
+0.03% Research | +3 Research | Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -250 Manufacturing Cost
-1 Promethion Cost -3 Hyper Silicates Cost |
+0.25% Research | +0.05% Research | +2 Research | Technology Required:
Tech_XenoResearch | |||||||||||||||||||||||||
| -90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Research |
+0.03% Research | +2 Research | Technology Required:
Tech_XenoResearch | |||||||||||||||||||||||||
| -720 Manufacturing Cost
-3 Hyper Silicates Cost |
+ Control Per Turn
+-0.03 Approval +-0.2 Crime |
+0.03% Research
+-0.01 Crime |
+2 Research | Technology Required:
Tech_AIOverseer | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+1 Control Per Turn |
+0.05% Influence Per Turn | +2 Influence | Technology Required:
Tech_HyperwaveRadio | |||||||||||||||||||||||||
| -680 Manufacturing Cost | +3 Control Per Turn | +0.1 Control Per Turn | +1 Population | Technology Required:
Tech_ColonialBureaucracy | |||||||||||||||||||||||||
| -200 Manufacturing Cost
-1 Durantium Cost |
+8 Colony Gross Income | +1 Colony Gross Income | +3 Wealth | Technology Required:
Tech_InterstellarBanking | |||||||||||||||||||||||||
| -75 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.05% Military +0.02 Pollution |
+0.08% Military
+0.02 Pollution |
+1 Military
+1 Wealth +1 Manufacturing |
Technology Required:
Tech_OrbitalManufacturing | |||||||||||||||||||||||||
| -32 Manufacturing Cost | +1 Maintenance
+1 Max Manufacturing |
+0.03% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Tech_ColonialPolicies | |||||||||||||||||||||||||
| -250 Manufacturing Cost | +0.25% Military | +0.01% Max Manufacturing
+0.02% Military |
+2 Manufacturing
+2 Military |
Technology Required:
Tech_PlanetaryMobilization | |||||||||||||||||||||||||
| -340 Manufacturing Cost
-3 Durantium Cost |
+0.10% Max Manufacturing
+1 Minerals +1 Maintenance +0.1 Pollution |
+0.04% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Tech_XenoManufacturing | |||||||||||||||||||||||||
| -25 Manufacturing Cost | +0.12% Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing
+0.01% Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -32 Manufacturing Cost | +0.1% Max Manufacturing
+1 Maintenance |
+0.02 Approval
+-0.02 Crime |
+2 Manufacturing
+2 Military |
Technology Required:
Tech_XenoIndustrialization | |||||||||||||||||||||||||
| -600 Manufacturing Cost
-5 Antimatter Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing
+3 Military +3 Research |
Technology Required:
Tech_FusionPowerPlants | |||||||||||||||||||||||||
| -800 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost |
+1 Maintenance
+0.1% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 All Improvements | Technology Required:
Tech_SingularityPowerPlants | |||||||||||||||||||||||||
| -1000 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.1 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing | Technology Required:
Tech_ManufacturingCapitals | |||||||||||||||||||||||||
| -500 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.1% Max Manufacturing |
+0.05% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Tech_SpaceElevators | |||||||||||||||||||||||||
| -800 Manufacturing Cost
-3 Harmony Crystals Cost |
+0.05% Influence Per Turn
+1% Influence Per Turn |
+0.05% Influence Per Turn | +3 Influence | Technology Required:
Tech_HyperwaveRadio | |||||||||||||||||||||||||
| -400 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.2% Research +0.1% Influence Per Turn |
+0.03% Research | +3 Research | Technology Required:
Tech_ResearchDistricts | |||||||||||||||||||||||||
| -600 Manufacturing Cost
-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost |
+1 Maintenance
+0.03 Approval |
+0.01 Approval | - | Technology Required:
Tech_XenoEntertainment | |||||||||||||||||||||||||
| -300 Manufacturing Cost | +1 Maintenance
+0.05 Approval |
+0.03 Approval | +1 Approval
+1 Tourism +1 Population |
Technology Required:
Tech_XenoEntertainment | |||||||||||||||||||||||||
| -320 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.1% Research |
+ | +3 Research | Technology Required:
Tech_SubspaceScanning | |||||||||||||||||||||||||
| -150 Manufacturing Cost
-1 Monsatium Deposit Cost |
+5 Food Income
+0.25% Growth |
+1 Food Income | +3 Population | Technology Required:
Tech_Planetology | |||||||||||||||||||||||||
| -150 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.2% Growth |
+0.1% Growth | +2 Population | Technology Required:
Tech_XenoBiology | |||||||||||||||||||||||||
| -97 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.3% Growth |
+0.1% Growth | +2 Population | Technology Required:
Tech_XenoMedicine | |||||||||||||||||||||||||
| -120 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.4% Growth |
+0.1% Growth | +2 Population | Technology Required:
Tech_ArtificialWombs | |||||||||||||||||||||||||
| -150 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.5% Growth +0.02 Approval |
+0.1% Growth | +2 Population | Technology Required:
Tech_LifeExtension | |||||||||||||||||||||||||
| -200 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+1% Growth +0.04 Approval |
+0.1% Growth | +2 Population | Technology Required:
Tech_Cybernetics | |||||||||||||||||||||||||
| -90 Manufacturing Cost | +1 Maintenance
+0.5% Growth +0.05 Crime |
+0.1% Growth | +1 Population
+1 Wealth |
Technology Required:
Tech_RegenerativeGels | |||||||||||||||||||||||||
| -60 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoBiology | ||||||||||||||||||||||||||
| -60 Manufacturing Cost | ! + | - | Technology Required:
Tech_SoilEnhancement | ||||||||||||||||||||||||||
| -90 Manufacturing Cost | ! + | - | Technology Required:
Tech_AdaptedCropEngineering | ||||||||||||||||||||||||||
| -120 Manufacturing Cost | ! + | - | Technology Required:
Tech_Terraforming | ||||||||||||||||||||||||||
| -120 Manufacturing Cost | ! + | - | Technology Required:
Tech_EnvironmentalEngineering | ||||||||||||||||||||||||||
| -150 Manufacturing Cost | ! + | - | Technology Required:
Tech_SoilEnhancement | ||||||||||||||||||||||||||
| -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_ResequencerStations | ||||||||||||||||||||||||||
| -250 Manufacturing Cost | ! + | - | Technology Required:
Tech_ResequencerStations | ||||||||||||||||||||||||||
| -120 Manufacturing Cost | ! + | - | Technology Required:
PlanetaryEnhancement | ||||||||||||||||||||||||||
| -300 Manufacturing Cost
-5 Durantium Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+10 Planetary Defenses Max H P |
+10 Planetary Defenses Max H P | +2 Military | Technology Required:
Tech_PlanetaryDefenseDome | |||||||||||||||||||||||||
| -330 Manufacturing Cost
-5 Durantium Cost -1 Helios Ore Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+3 Interceptor Fighters Cap |
+1 Interceptor Fighters Cap | +1 Military | Technology Required:
Tech_OrbitalDefencePlatform | |||||||||||||||||||||||||
| -200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.03 Crime | +1 Population
+1 Military |
Technology Required:
Tech_PlanetaryMobilization | |||||||||||||||||||||||||
| -250 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.05 Crime | +1 Wealth | Technology Required:
Tech_ColonialLawAndPolicy | |||||||||||||||||||||||||
| -300 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.15 Crime |
+-0.05 Crime | +1 Military | Technology Required:
Tech_ColonialBureaucracy | |||||||||||||||||||||||||
| -1200 Manufacturing Cost
-5 Durantium Cost -3 Aurorus Arboretum Cost |
+1 Maintenance
+1 Diplomacy |
+0.1% Influence Per Turn | +3 Influence
+3 Wealth +3 Tourism |
Technology Required:
Tech_Eminence | |||||||||||||||||||||||||
| -900 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.25% Influence Per Turn +1 Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
Tech_CulturalAssimilation | |||||||||||||||||||||||||
| -800 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.1% Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
Tech_CulturalDomination | |||||||||||||||||||||||||
| -30 Manufacturing Cost
-5 Promethion Cost |
+0.1% Colony Gross Income
+10 Influence Per Turn |
+0.05% Colony Gross Income | +4 Wealth
+4 Research +4 Manufacturing +4 Approval |
Technology Required: | |||||||||||||||||||||||||
| -500 Manufacturing Cost
-5 Promethion Cost |
+0.2% Colony Gross Income
+0.1 Influence Per Turn |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Tech_FinancialSectors | |||||||||||||||||||||||||
| -500 Manufacturing Cost
-5 Promethion Cost -1 Aurorus Arboretum Cost |
+0.25% Colony Gross Income
+0.1% Influence Per Turn |
+0.03% Colony Gross Income | +3 Wealth | Technology Required:
Tech_XenoEconomics | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +0.1% Colony Gross Income | +0.10% Colony Gross Income | +1 Wealth | Technology Required:
Tech_TradeNetworks | |||||||||||||||||||||||||
| -2000 Manufacturing Cost
-1 Elerium Cost -1 Ultra Spice Cost |
+0.25% Trade Route Value Raw | +0.01% Trade Route Value Raw | +2 Wealth
+2 Tourism |
Technology Required:
Tech_GalacticTrade | |||||||||||||||||||||||||
| -151 Manufacturing Cost
-1 Harmony Crystals Cost |
+1 Maintenance
+0.4 Approval +0.25% Influence Per Turn +0.06 Crime |
+0.01 Approval | +3 Approval
+3 Influence +3 Tourism |
Technology Required:
Tech_CulturalAffinity | |||||||||||||||||||||||||
| -150 Manufacturing Cost
-1 Promethion Cost |
+0.05 Tourism | +0.05 Tourism | +1 Tourism
+1 Wealth +2 Influence |
Technology Required:
TranslatorTech | |||||||||||||||||||||||||
| -100 Manufacturing Cost
-1 Promethion Cost |
+1 Technology
+1 Culture Points Per Turn |
+0.01% Colony Gross Income | +2 Tourism | Technology Required: | |||||||||||||||||||||||||
| -100 Manufacturing Cost
-1 Durantium Cost |
+.15% Max Manufacturing | +0.01% Colony Gross Income | +5 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| -500 Manufacturing Cost
-1 Durantium Cost |
+0.15% Colony Gross Income | +0.1% Colony Gross Income | +3 Research
+3 Wealth |
Technology Required: | |||||||||||||||||||||||||
| -200 Manufacturing Cost
-1 Elerium Cost |
! +0.05% Research | +5 Research | Technology Required: | ||||||||||||||||||||||||||
| -600 Manufacturing Cost
-5 Promethion Cost |
+3 Mass Cap
+.15% Mass Cap |
+0.03% Research | +2 Research | Technology Required: | |||||||||||||||||||||||||
| -675 Manufacturing Cost
-3 Ultra Spice Cost |
+0.10 Tourism
+0.01 Crime |
+0.01% Colony Gross Income | +3 Tourism
+3 Wealth |
Technology Required:
Tech_InterstellarTrade | |||||||||||||||||||||||||
| -75 Manufacturing Cost
-5 Thulium Cost -1 Ultra Spice Cost |
+0.1 Tourism
+0.02 Crime |
+0.01% Colony Gross Income | +1 Tourism
+1 Wealth |
Technology Required:
Tech_InterstellarTourism | |||||||||||||||||||||||||
| -500 Manufacturing Cost
-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost |
+0.1 Tourism | +0.01 Approval | +2 Tourism
+1 Approval |
Technology Required:
Tech_OpenImmigration | |||||||||||||||||||||||||
| -800 Manufacturing Cost
-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost |
+0.1 Tourism | +0.01 Approval | +3 Tourism
+1 Approval |
Technology Required:
Tech_WondersOfTheGalaxy | |||||||||||||||||||||||||
| -1000 Manufacturing Cost
-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost |
+0.1 Tourism | +1 Food Income | +3 Tourism
+3 Influence |
Technology Required:
Tech_GalacticRecruitment | |||||||||||||||||||||||||
| -90 Manufacturing Cost | +% Manufacturing
+-0.05 Crime +0.01 Pollution |
+0.03% Manufacturing | +1 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| -180 Manufacturing Cost | +% Research
+-0.05 Crime |
+0.01% Research | +1 Research | Technology Required:
Tech_XenoResearch | |||||||||||||||||||||||||
| -150 Manufacturing Cost | +0.3 Resistance Bonus | +0.01% Max Manufacturing
+0.01 Resistance Bonus |
+1 Military | Technology Required: | |||||||||||||||||||||||||
| -150 Manufacturing Cost
-1 Durantium Cost |
+0.1 Crime
+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income |
+0.01 Crime | +2 Wealth
+2 Approval +2 Influence |
Technology Required:
BlackMarketTech | |||||||||||||||||||||||||
| -150 Manufacturing Cost
-1 Durantium Cost |
+0.3% Colony Gross Income | +0.01% Colony Gross Income | +2 Wealth | Technology Required: | |||||||||||||||||||||||||
| -225 Manufacturing Cost
-1 Durantium Cost |
+0.1 Approval
+0.2 Tourism |
+0.01 Approval | +2 Approval
+2 Tourism |
Technology Required:
Tech_XenoEntertainment | |||||||||||||||||||||||||
| -300 Manufacturing Cost
-1 Durantium Cost |
+0.3 Resistance Bonus | +0.01 Resistance Bonus | +2 Military | Technology Required:
Tech_CulturalAssimilation | |||||||||||||||||||||||||
| -66 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.2 Approval |
+0.01 Approval | +2 Approval
+2 Influence |
Technology Required:
Tech_XenoTheology | |||||||||||||||||||||||||
| -151 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.3 Approval +0.2 Tourism |
+0.01 Approval
+0.02 Tourism |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
Tech_MithrilarianEpics | |||||||||||||||||||||||||
| -227 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
Tech_MascrinthusAndDraginol | |||||||||||||||||||||||||
| -101 Manufacturing Cost
-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost |
+1 Maintenance
+0.03 Tourism |
+0.01 Tourism | +2 Wealth
+2 Tourism |
Technology Required:
Tech_CulturalInfluence | |||||||||||||||||||||||||
| -45 Manufacturing Cost
-1 Techapod Hive Cost |
+1 Maintenance | + | +2 All Improvements | Technology Required:
Tech_XenoReligions | |||||||||||||||||||||||||
| -645 Manufacturing Cost
-3 Epimetheus Pollen Cost |
+1 Maintenance
+1 Diplomacy +10 Diplomatic Capital Income |
+5 Diplomatic Capital Income | +3 Influence | Technology Required:
Tech_Espionage | |||||||||||||||||||||||||
| -75 Manufacturing Cost | +0.1% Influence Per Turn
+0.1 Approval |
+1 Influence Per Turn | +1 All Improvements | Technology Required: | |||||||||||||||||||||||||
| -100 Manufacturing Cost | +0.1% Influence Per Turn
+8 Planetary Defenses Max H P |
+1 Influence Per Turn | +1 All Improvements | Technology Required:
Tech_DefensiveStudies | |||||||||||||||||||||||||
| -250 Manufacturing Cost | +0.3 Tourism | +0.03 Tourism | +1 All Improvements | Technology Required:
Tech_CulturalOutreach | |||||||||||||||||||||||||
| -30 Manufacturing Cost
-1 Xanthium Deposit Cost |
+1 Maintenance
+0.03 Approval +10 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
ThePathTech | |||||||||||||||||||||||||
| -50 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.06 Approval +20 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
ThePathTech | |||||||||||||||||||||||||
| -90 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.09 Approval +30 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
TheCallingTech | |||||||||||||||||||||||||
| -101 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.12 Approval +40 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
TheOrderTech | |||||||||||||||||||||||||
| -227 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism |
+0.01 Approval
+1 Influence Per Turn |
+3 Approval
+3 Influence +3 Tourism |
Technology Required:
ThePathTech | |||||||||||||||||||||||||
| -300 Manufacturing Cost
-5 Durantium Cost -3 Promethion Cost |
+0.03 Approval
+0.25% Influence Per Turn +0.03 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+4 Approval
+4 Influence +4 Tourism |
Technology Required: | |||||||||||||||||||||||||
| -300 Manufacturing Cost
-3 Elerium Cost -1 Harmony Crystals Cost |
+0.03 Approval
+0.25% Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+2 Approval
+2 Influence |
Technology Required: | |||||||||||||||||||||||||
| -60 Manufacturing Cost
-1 Helios Ore Cost |
+1 Influence Per Turn | +0.01 Approval | +1 Approval
+1 Influence |
Technology Required: | |||||||||||||||||||||||||
| -60 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1% Food Income
+1 Population Cap |
+0.1% Food Income | +1 Approval
+1 Food |
Technology Required: | |||||||||||||||||||||||||
| -60 Manufacturing Cost
-5 Promethion Cost |
+2 Research
+1 Population Cap |
+0.02% Research | +1 Research | Technology Required: | |||||||||||||||||||||||||
| -60 Manufacturing Cost | +0.1 Crime | +0.01% Research | +1 Research | Technology Required: | |||||||||||||||||||||||||
| -60 Manufacturing Cost
-1 Artocarpus Viriles Cost |
+0.1% Growth
+1 Population Cap |
+0.01% Growth | +1 Population | Technology Required: | |||||||||||||||||||||||||
| -60 Manufacturing Cost | ! + | - | Technology Required: | ||||||||||||||||||||||||||
| -60 Manufacturing Cost | ! + | - | Technology Required: | ||||||||||||||||||||||||||
| -30 Manufacturing Cost | ! + | - | Technology Required: | ||||||||||||||||||||||||||
| -500 Manufacturing Cost
-3 Harmony Crystals Cost -3 Helios Ore Cost |
+1 Maintenance
+0.2 Tourism |
+0.01 Tourism | +2 All Improvements | Technology Required: | |||||||||||||||||||||||||
| -500 Manufacturing Cost
-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.1% Max Manufacturing |
+0.01% Max Manufacturing | +2 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| -600 Manufacturing Cost
-5 Promethion Cost |
+1 Maintenance
+0.2 Tourism +0.1% Research |
+0.01% Research | +2 Research | Technology Required: | |||||||||||||||||||||||||
| -500 Manufacturing Cost
-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost |
+1 Maintenance
+0.2 Tourism +0.05 Approval |
+0.01 Approval | +2 Approval | Technology Required: | |||||||||||||||||||||||||
| -500 Manufacturing Cost
-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.3% Food Income |
+0.05% Food Income | +2 Food | Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost
-2 Durantium Cost |
! + | - | Technology Required: | ||||||||||||||||||||||||||
| -800 Manufacturing Cost
-5 Promethion Cost -5 Precursor Nanites Cost |
+1 Maintenance
+0.15% Research |
+0.1% Research | +3 Research | Technology Required:
Tech_StrongAI | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +1 Maintenance
+1 Diplomacy |
+1 Influence Per Turn | +1 Tourism
+1 Influence +1 Wealth +1 Approval |
Technology Required:
XenoAnthropology | |||||||||||||||||||||||||
| -500 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.15% Max Manufacturing +-0.15% Maintenance |
+0.01 Approval | +1 All Improvements | Technology Required:
WeatherControlTech | |||||||||||||||||||||||||
| -700 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.3% Max Manufacturing +-0.3% Maintenance |
+0.01 Approval | +2 All Improvements | Technology Required:
WeatherControlZenithTech | |||||||||||||||||||||||||
| -200 Manufacturing Cost
-3 Antimatter Cost |
+1 Maintenance | + | +3 All Improvements | Technology Required:
Tech_AntiMatterPowerPlants | |||||||||||||||||||||||||
| -250 Manufacturing Cost | ! + | - | - | -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_ModuleAssembly | ||||||||||||||||||||||
| -100 Manufacturing Cost | ! + | - | Technology Required: | ||||||||||||||||||||||||||
| -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_NeuralMapping | ||||||||||||||||||||||||||
| -2500 Manufacturing Cost
-3 Promethion Cost |
! + | - | Technology Required:
Tech_Cloning | ||||||||||||||||||||||||||
| -240 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1 Tourism | +-0.002 Pollution Per Turn | +1 Food | Technology Required:
Tech_LandPreservation | |||||||||||||||||||||||||
| -90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Intelligence +1 Research |
+0.02% Research | +2 Research | Technology Required: | |||||||||||||||||||||||||
| -480 Manufacturing Cost
-3 Promethion Cost -3 Precursor Nanites Cost |
+3 Intelligence | +0.02% Research | +1 Research | Technology Required:
Tech_PostSentience | |||||||||||||||||||||||||
| -303 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance | + | +2 Military | Technology Required: | |||||||||||||||||||||||||
| -200 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+0.5% Growth |
+0.02% Growth | +2 Population | Technology Required: | |||||||||||||||||||||||||
| -67 Manufacturing Cost | +1 Maintenance | +0.02% Food Income | +3 Food | Technology Required:
Tech_XenoAgriculture | |||||||||||||||||||||||||
| -200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+20 Loyalty |
+0.05% Colony Gross Income | +1 All Improvements | Technology Required:
Tech_LeadershipRecruiting | |||||||||||||||||||||||||
| -250 Manufacturing Cost | ! + | - | Technology Required:
Tech_DroneProduction | ||||||||||||||||||||||||||
| -150 Manufacturing Cost | ! + | - | Technology Required:
Tech_ModuleAssembly | ||||||||||||||||||||||||||
| -250 Manufacturing Cost | ! + | - | Technology Required: | ||||||||||||||||||||||||||
| -200 Manufacturing Cost
-1 Promethion Cost |
! + | - | - | -300 Manufacturing Cost | ! + | - | - | -80 Manufacturing Cost | ! + | - | Technology Required: | ||||||||||||||||||
| -60 Manufacturing Cost
-1 Durantium Cost |
! + | - | Technology Required:
Tech_MiningMissions | ||||||||||||||||||||||||||
| -120 Manufacturing Cost | ! + | - | Technology Required:
Tech_ExoticMineralMissions | ||||||||||||||||||||||||||
| -140 Manufacturing Cost | ! + | - | Technology Required:
Tech_RareCrystalMissions | ||||||||||||||||||||||||||
| -140 Manufacturing Cost | ! + | - | Technology Required:
Tech_RareCrystalMissions | ||||||||||||||||||||||||||
| -140 Manufacturing Cost | ! + | - | Technology Required:
Tech_RareCrystalMissions | ||||||||||||||||||||||||||
| -150 Manufacturing Cost
-1 Ultra Spice Cost |
! + | - | Technology Required:
Tech_CulturalOutreachMissions | ||||||||||||||||||||||||||
| ! ! + | +2 Wealth | Technology Required: | |||||||||||||||||||||||||||
| -60 Manufacturing Cost | +1 Maintenance
+0.1 Thulium Income +0.1% Colony Gross Income |
+ | +2 Wealth | Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.5 Thulium Income +0.2% Colony Gross Income |
+ | +2 Wealth | Technology Required:
Tech_XenoResourceMining | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+1.0 Thulium Income +0.3% Colony Gross Income |
+ | +2 Wealth | Technology Required:
Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 Thulium Income | + | - | Technology Required:
Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! ! + | +2 Wealth | Technology Required: | |||||||||||||||||||||||||||
| -60 Manufacturing Cost | +1 Maintenance
+0.1 Elerium Income +1 Colony Gross Income |
+ | +2 Wealth | Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.5 Elerium Income +2 Colony Gross Income |
+ | +2 Wealth | Technology Required:
Tech_XenoResourceMining | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+1.0 Elerium Income +4 Colony Gross Income |
+ | +2 Wealth | Technology Required:
Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 Elerium Income | + | - | Technology Required:
Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! +3 Colony Gross Income | + | +2 Wealth | Technology Required: | ||||||||||||||||||||||||||
| -60 Manufacturing Cost | +1 Maintenance
+0.1 Promethion Income +4 Colony Gross Income |
+ | +2 Wealth | Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.5 Promethion Income +5 Colony Gross Income |
+ | +2 Wealth | Technology Required:
Tech_XenoResourceMining | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+1.0 Promethion Income +6 Colony Gross Income |
+ | +2 Wealth | Technology Required:
Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 Promethion Income | + | - | Technology Required:
Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! ! + | +2 Military | Technology Required: | |||||||||||||||||||||||||||
| -60 Manufacturing Cost | +1 Maintenance
+0.1 Helios Ore Income +2 Colony Gross Income |
+ | +2 Military | Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Helios Ore Income +4 Colony Gross Income |
+ | +2 Military | Technology Required:
Tech_XenoResourceMining | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.3 Helios Ore Income +6 Colony Gross Income |
+ | +2 Military | Technology Required:
Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 Helios Ore Income | + | - | Technology Required:
Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! ! + | +2 Research | Technology Required: | |||||||||||||||||||||||||||
| -50 Manufacturing Cost | +1 Maintenance
+0.1 Hyper Silicates Income +2 Research |
+ | +2 Research | Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Hyper Silicates Income +2 Research |
+ | +2 Research | Technology Required:
Tech_XenoResourceMining | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.3 Hyper Silicates Income +2 Research |
+ | +2 Research | Technology Required:
Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 Hyper Silicates Income | + | - | Technology Required:
Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! +1 Max Manufacturing | + | +2 Military
+1 Manufacturing |
Technology Required: | ||||||||||||||||||||||||||
| -50 Manufacturing Cost | +1 Maintenance
+0.1 Xanthium Deposit Income +2 Max Manufacturing |
+ | +2 Military
+2 Manufacturing |
Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Xanthium Deposit Income +3 Max Manufacturing |
+ | +2 Military
+3 Manufacturing |
Technology Required:
Tech_XenoResourceMining | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.3 Xanthium Deposit Income +4 Max Manufacturing |
+ | +2 Military
+4 Manufacturing |
Technology Required:
Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 Xanthium Deposit Income | + | - | Technology Required:
Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! ! + | +2 Manufacturing | Technology Required: | |||||||||||||||||||||||||||
| -60 Manufacturing Cost | +1 Maintenance
+0.1 Precursor Nanites Income +0.05% Max Manufacturing |
+ | +2 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Precursor Nanites Income +0.1% Max Manufacturing |
+ | +2 Manufacturing | Technology Required:
Tech_ArtifactStudies | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.3 Precursor Nanites Income +0.15% Max Manufacturing |
+ | +2 Manufacturing | Technology Required:
Tech_ArtifactMastery | |||||||||||||||||||||||||
| ! +0.1 Precursor Nanites Income | + | - | Technology Required:
Tech_PrecursorArcheology | ||||||||||||||||||||||||||
| ! ! + | +2 Approval | Technology Required: | |||||||||||||||||||||||||||
| -60 Manufacturing Cost | +1 Maintenance
+0.1 Harmony Crystals Income +0.05 Approval |
+ | +2 Approval | Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.25 Harmony Crystals Income +0.1 Approval |
+ | +2 Approval | Technology Required:
Tech_XenoResourceMining | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.5 Harmony Crystals Income +0.15 Approval |
+ | +2 Approval | Technology Required:
Tech_XenoResourceExtraction | |||||||||||||||||||||||||
| ! +0.1 Harmony Crystals Income | + | - | Technology Required:
Tech_OrbitalMining | ||||||||||||||||||||||||||
| ! +1 Max Manufacturing | + | +2 Manufacturing | Technology Required: | ||||||||||||||||||||||||||
| -90 Manufacturing Cost | +0.1 Techapod Hive Income
+2 Max Manufacturing |
+ | +2 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +0.2 Techapod Hive Income
+2 Max Manufacturing |
+ | +2 Manufacturing | Technology Required:
Tech_EnvironmentalEngineering | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +0.3 Techapod Hive Income
+2 Max Manufacturing |
+ | +2 Manufacturing | Technology Required:
Tech_AdaptedCropEngineering | |||||||||||||||||||||||||
| ! +0.1 Techapod Hive Income | + | - | Technology Required:
Tech_Hydroponics | ||||||||||||||||||||||||||
| ! ! + | +2 Approval
+1 Wealth |
Technology Required: | |||||||||||||||||||||||||||
| -90 Manufacturing Cost | +0.1 Snuggler Colony Income
+2 Influence Per Turn |
+ | +2 Approval
+1 Wealth |
Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +0.25 Snuggler Colony Income
+2 Influence Per Turn |
+ | +2 Approval
+1 Wealth |
Technology Required:
Tech_EnvironmentalEngineering | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +0.5 Snuggler Colony Income
+2 Influence Per Turn |
+ | +2 Approval
+1 Wealth |
Technology Required:
Tech_AdaptedCropEngineering | |||||||||||||||||||||||||
| ! +0.1 Snuggler Colony Income | + | - | Technology Required:
Tech_Hydroponics | ||||||||||||||||||||||||||
| ! ! + | +2 Research
+1 Wealth |
Technology Required: | |||||||||||||||||||||||||||
| -90 Manufacturing Cost | +1 Maintenance
+0.1 Ultra Spice Income +2 Research |
+ | +2 Research
+1 Wealth |
Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Ultra Spice Income +3 Research |
+ | +2 Research
+1 Wealth |
Technology Required:
Tech_EnvironmentalEngineering | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.5 Ultra Spice Income +4 Research |
+ | +2 Research
+1 Wealth |
Technology Required:
Tech_AdaptedCropEngineering | |||||||||||||||||||||||||
| ! +0.1 Ultra Spice Income | + | - | Technology Required:
Tech_Hydroponics | ||||||||||||||||||||||||||
| ! ! + | +2 Food
+1 Wealth |
Technology Required: | |||||||||||||||||||||||||||
| -90 Manufacturing Cost | +1 Maintenance
+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus |
+ | +2 Food
+1 Wealth |
Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus |
+ | +2 Food
+1 Wealth |
Technology Required:
Tech_ExoticAgriculture | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus |
+ | +2 Food
+1 Wealth |
Technology Required:
Tech_TransgenicManipulation | |||||||||||||||||||||||||
| ! +0.1 Epimetheus Pollen Income | + | - | Technology Required:
Tech_Hydroponics | ||||||||||||||||||||||||||
| ! +0.3% Growth | + | +2 Population
+1 Food +2 Population |
Technology Required: | ||||||||||||||||||||||||||
| -90 Manufacturing Cost | +1 Maintenance
+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth |
+ | +2 Population
+1 Food |
Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth |
+ | +2 Population
+1 Food |
Technology Required:
Tech_ExoticAgriculture | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth |
+ | +2 Population
+1 Food |
Technology Required:
Tech_TransgenicManipulation | |||||||||||||||||||||||||
| ! +0.1 Artocarpus Viriles Income | + | - | Technology Required:
Tech_Hydroponics | ||||||||||||||||||||||||||
| ! ! + | +2 Food
+1 Population |
Technology Required: | |||||||||||||||||||||||||||
| -90 Manufacturing Cost | +1 Maintenance
+0.1 Monsatium Deposit Income +2 Food Income |
+ | +2 Food
+1 Population |
Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Monsatium Deposit Income +3 Food Income |
+ | +2 Food
+1 Population |
Technology Required:
Tech_ExoticAgriculture | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.3 Monsatium Deposit Income +4 Food Income |
+ | +2 Food
+1 Population |
Technology Required:
Tech_TransgenicManipulation | |||||||||||||||||||||||||
| ! +0.1 Monsatium Deposit Income | + | - | Technology Required:
Tech_Hydroponics | ||||||||||||||||||||||||||
| ! ! + | +2 Tourism
+1 Approval |
Technology Required: | |||||||||||||||||||||||||||
| -90 Manufacturing Cost | +1 Maintenance
+0.1 Aurorus Arboretum Income +0.1 Tourism |
+ | +2 Tourism
+1 Approval |
Technology Required: | |||||||||||||||||||||||||
| -120 Manufacturing Cost | +1 Maintenance
+0.25 Aurorus Arboretum Income +0.2 Tourism |
+ | +2 Tourism
+1 Approval |
Technology Required:
Tech_EnvironmentalEngineering | |||||||||||||||||||||||||
| -380 Manufacturing Cost | +1 Maintenance
+0.5 Aurorus Arboretum Income +0.3 Tourism |
+ | +2 Tourism
+1 Approval |
Technology Required:
Tech_AdaptedCropEngineering | |||||||||||||||||||||||||
| ! +0.1 Aurorus Arboretum Income | + | - | Technology Required:
Tech_Hydroponics | ||||||||||||||||||||||||||
| ! +1 Population Cap
+0.01 Pollution +0.04 Crime |
+0.05% Population Cap | +-1 Wealth
+-1 Approval +-1 Tourism |
Technology Required: | ||||||||||||||||||||||||||
| -50 Manufacturing Cost | +0.04% Max Manufacturing
+0.02 Pollution |
+0.02% Max Manufacturing | +1 Manufacturing | - | -100 Manufacturing Cost | +1 Population Cap | +0.1 Population Cap | +1 All Improvements | Technology Required:
Tech_Planetology | ||||||||||||||||||||
| -120 Manufacturing Cost | +0.03 Approval
+0.01 Crime |
+0.02 Approval | +1 Approval
+1 Wealth |
- | -75 Manufacturing Cost | +0.05% Colony Gross Income | +0.03% Colony Gross Income | +1 Wealth | - | -90 Manufacturing Cost | +1 Food Income
+0.1% Food Income |
+0.05% Food Income | +2 Food
+2 Population |
- | -75 Manufacturing Cost | +1 Maintenance
+0.04% Research |
+0.02% Research | +1 Research | - | -100 Manufacturing Cost | +0.1% Influence Per Turn | +0.03% Influence Per Turn | +2 Influence
+1 Approval +1 Wealth |
Technology Required:
TranslatorTech | |||||
| -150 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoIndustrialization | ||||||||||||||||||||||||||
| -150 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoManufacturing | ||||||||||||||||||||||||||
| -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_OrbitalMining | ||||||||||||||||||||||||||
| -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_Bioplastics | ||||||||||||||||||||||||||
| -400 Manufacturing Cost | ! + | - | Technology Required:
Tech_Claytronics | ||||||||||||||||||||||||||
| -500 Manufacturing Cost | ! + | - | Technology Required:
Tech_SingularityPowerPlants | ||||||||||||||||||||||||||
| -100 Manufacturing Cost
-1 Durantium Cost |
! + | - | Technology Required:
Tech_XenoBiology | ||||||||||||||||||||||||||
| -200 Manufacturing Cost
-1 Durantium Cost |
! + | - | Technology Required:
Tech_ExtremeColonization | ||||||||||||||||||||||||||
| -300 Manufacturing Cost
-1 Durantium Cost |
! + | - | Technology Required:
Tech_ExoticWorldColonization | ||||||||||||||||||||||||||
| -400 Manufacturing Cost
-1 Durantium Cost |
! + | - | Technology Required:
Tech_PlanetaryAdaption | ||||||||||||||||||||||||||
| -500 Manufacturing Cost
-1 Durantium Cost |
! + | - | Technology Required:
Tech_EnvironmentalEngineering | ||||||||||||||||||||||||||
| -100 Manufacturing Cost | ! + | - | Technology Required:
Tech_HyperwaveRadio | ||||||||||||||||||||||||||
| -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoEntertainment | ||||||||||||||||||||||||||
| -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_CulturalOutreach | ||||||||||||||||||||||||||
| -400 Manufacturing Cost | ! + | - | Technology Required:
Tech_StellarEmigration | ||||||||||||||||||||||||||
| -500 Manufacturing Cost | ! + | - | Technology Required:
Tech_CulturalAffinity | ||||||||||||||||||||||||||
| -100 Manufacturing Cost | ! + | - | Technology Required:
Tech_EconomicDevelopment | ||||||||||||||||||||||||||
| -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_InterstellarTrade | ||||||||||||||||||||||||||
| -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_PreferredLending | ||||||||||||||||||||||||||
| -400 Manufacturing Cost | ! + | - | Technology Required:
Tech_OpenTradePolicy | ||||||||||||||||||||||||||
| -500 Manufacturing Cost | ! + | - | Technology Required:
Tech_GalacticTrade | ||||||||||||||||||||||||||
| -100 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoBiology | ||||||||||||||||||||||||||
| -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_Terraforming | ||||||||||||||||||||||||||
| -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoAgriculture | ||||||||||||||||||||||||||
| -400 Manufacturing Cost | ! + | - | Technology Required:
Tech_Hydroponics | ||||||||||||||||||||||||||
| -500 Manufacturing Cost | ! + | - | Technology Required:
Tech_TransgenicManipulation | ||||||||||||||||||||||||||
| -100 Manufacturing Cost | ! + | - | Technology Required:
Tech_ResearchDistricts | ||||||||||||||||||||||||||
| -100 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoResearch | ||||||||||||||||||||||||||
| -150 Manufacturing Cost | ! + | - | Technology Required:
Tech_QuantumComputing | ||||||||||||||||||||||||||
| -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_ComputingSubstrates | ||||||||||||||||||||||||||
| -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_NeuralMapping | ||||||||||||||||||||||||||
| -400 Manufacturing Cost | ! + | - | Technology Required:
Tech_ArtificalBrains | ||||||||||||||||||||||||||
| -500 Manufacturing Cost | ! + | - | Technology Required:
Tech_AIOverseer | ||||||||||||||||||||||||||
| -100 Manufacturing Cost | ! + | - | Technology Required:
Tech_Diplomacy | ||||||||||||||||||||||||||
| -200 Manufacturing Cost | ! + | - | Technology Required:
Tech_CulturalInfluence | ||||||||||||||||||||||||||
| -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_StellarEmigration | ||||||||||||||||||||||||||
| -400 Manufacturing Cost | ! + | - | Technology Required:
Tech_CulturalAssimilation | ||||||||||||||||||||||||||
| -500 Manufacturing Cost | ! + | - | Technology Required:
Tech_CulturalAffinity | ||||||||||||||||||||||||||
| ! +-0.15 Colony Sponsor Decay Mod | + | - | Technology Required: | ||||||||||||||||||||||||||
| ! ! + | - | Technology Required: | |||||||||||||||||||||||||||
| ! ! + | - | Technology Required: | |||||||||||||||||||||||||||
| ! ! + | - | Technology Required: | |||||||||||||||||||||||||||
| ! +0.2 Approval | + | - | Technology Required: | ||||||||||||||||||||||||||
| ! +-0.1 Crime | + | - | Technology Required: | ||||||||||||||||||||||||||
| ! +0.1 Thulium Income | + | - | Technology Required: | ||||||||||||||||||||||||||
| ! +0.1 Durantium Income | + | - | Technology Required: | ||||||||||||||||||||||||||
| ! ! + | - | Technology Required: | |||||||||||||||||||||||||||
| ! +0.1 Promethion Income | + | - | Technology Required: | ||||||||||||||||||||||||||
| ! ! + | - | Technology Required: | |||||||||||||||||||||||||||
| ! ! + | - | Technology Required: | |||||||||||||||||||||||||||
| ! +-0.2 Approval | + | - | Technology Required: | ||||||||||||||||||||||||||
| -1 Thulium Cost | +8 Sensor Range | + | - | Technology Required: | |||||||||||||||||||||||||
| -1 Thulium Cost | +3 Influence Per Turn | + | - | Technology Required:
Tech_SupplyDrones | |||||||||||||||||||||||||
| ! ! + | - | Technology Required: | |||||||||||||||||||||||||||
| ! +1000 Influence Per Turn
+3 Minerals |
+ | - | Technology Required: | ||||||||||||||||||||||||||
| -360 Manufacturing Cost | ! + | +3 Research | Technology Required: | ||||||||||||||||||||||||||
| -500 Manufacturing Cost | +0.1% Technology | +1 Research | +3 Research | Technology Required: | |||||||||||||||||||||||||
| -2400 Manufacturing Cost | +0.50% Research | +0.05% Research | +3 Research | Technology Required: | |||||||||||||||||||||||||
| -1200 Manufacturing Cost | +3 Diplomacy | +0.05% Influence Per Turn | +3 Influence | Technology Required: | |||||||||||||||||||||||||
| -600 Manufacturing Cost | +1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Technology Required: | |||||||||||||||||||||||||
| -800 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Technology Required:
Tech_PoliticalCapital | |||||||||||||||||||||||||
| -1 Durantium Cost | +250 Credits | + | - | - | -2 Durantium Cost | +50 Credits
+1 Minerals +1 Maintenance |
+ | - | Technology Required:
Tech_SpaceElevators | ||||||||||||||||||||
| -1 Durantium Cost | +100 Credits
+1 Technology |
+ | - | Technology Required:
Tech_ResearchDistricts | |||||||||||||||||||||||||
| ! +100 Credits
+20 Growth |
+ | - | Technology Required: | ||||||||||||||||||||||||||
| -1 Durantium Cost | +250 Credits
+1 Fertility |
+ | - | - | -1 Durantium Cost | +100 Credits
+0.15% Growth |
+ | - | Technology Required: | ||||||||||||||||||||
| -1 Durantium Cost | +250 Credits
+-0.2 Crime |
+ | - | Technology Required: | |||||||||||||||||||||||||
| -1 Durantium Cost | +100 Credits | + | - | Technology Required: | |||||||||||||||||||||||||
| -1 Durantium Cost | +250 Credits
+8 Sensor Range |
+ | - | - | -1 Durantium Cost | +100 Credits
+1 Planet Influence +0.2% Influence Per Turn |
+ | - | Technology Required:
Tech_HyperwaveRadio | ||||||||||||||||||||
| -1 Durantium Cost | +1 Wealth | + | - | - | -5 Durantium Cost
-1 Promethion Cost |
+150 Credits | + | - | Technology Required: | ||||||||||||||||||||
| -3 Antimatter Cost | +250 Credits | + | - | Technology Required: | |||||||||||||||||||||||||
| -3 Promethion Cost | +250 Credits | + | - | Technology Required: | |||||||||||||||||||||||||
| -3 Durantium Cost | +250 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +0.05% Kinetic Attack +0.05% Beam Attack +0.05% Missile Attack +0.05% Armor Rating +0.05% Shield Strength |
+ | - | Technology Required: | |||||||||||||||||||||||||
| -3 Hyper Silicates Cost | +250 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +0.25% Siege Ability |
+ | - | Technology Required: | |||||||||||||||||||||||||
| -3 Thulium Cost | +250 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +.05 Soldiering |
+ | - | Technology Required: | |||||||||||||||||||||||||
| -5 Thulium Cost | +500 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +.25 Soldiering |
+ | - | Technology Required: | |||||||||||||||||||||||||
| -1 Durantium Cost
-1 Thulium Cost -1 Promethion Cost |
+100 Credits
+1 Control Per Turn |
+ | - | - | -1500 Manufacturing Cost | ! + | - | Technology Required:
InterstellarNavigation | |||||||||||||||||||||
| -620 Manufacturing Cost | +1 Moves Cap | + | +1 All Improvements | Technology Required:
Navagation Network | |||||||||||||||||||||||||
| -2120 Manufacturing Cost | ! + | - | Technology Required:
NavigationalExpertise | ||||||||||||||||||||||||||
| ! ! + | +1 All Improvements | Technology Required: | |||||||||||||||||||||||||||
| -60 Manufacturing Cost | ! + | - | Technology Required: | ||||||||||||||||||||||||||
| -45 Manufacturing Cost | +1 Maintenance
+0.25% Research |
+0.02% Research | +1 Research | Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -300 Manufacturing Cost | ! + | - | Technology Required:
Tech_XenoEntertainment | ||||||||||||||||||||||||||
| -300 Manufacturing Cost | +0.2 Influence Per Turn
+10 Colony Gross Income |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Tech_TradeNetworks | |||||||||||||||||||||||||
| -50 Manufacturing Cost | +0.1 Pollution
+1 Maintenance +0.10% Research |
+1 Research | +1 Research | Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +0.02% Max Manufacturing
+1 Maintenance +0.2 Pollution |
+1 Max Manufacturing
+1 Military |
+1 Manufacturing
+1 Military |
Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -15 Manufacturing Cost | +2 Maintenance
+1 Max Manufacturing +5 Growth |
+0.05% Growth | +2 Manufacturing
+2 Military |
Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -50 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution |
+0.04% Research | +2 Research | Technology Required:
Tech_TechnologicalAssimilation | |||||||||||||||||||||||||
| -25 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +10 Growth +-0.3 Pollution |
+1 Population Cap | +2 Influence | Technology Required: | |||||||||||||||||||||||||
| -90 Manufacturing Cost | +1 Maintenance
+-0.05 Approval +1 Research |
+0.03% Research | +2 Research | Technology Required:
Tech_XenoResearch | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +1 Maintenance
+0.50% Diligence |
+0.1% Diligence | +1 Manufacturing
+1 Military |
Technology Required:
Tech_XenoIndustrialization | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +1 Maintenance
+0.50% Intelligence |
+0.1% Intelligence | +1 Research | Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +1 Maintenance
+0.5% Social |
+0.1% Social | +1 Manufacturing
+1 Military |
Technology Required:
TranslatorTech | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +1 Maintenance
+5 Growth +1 Population Cap +1 Max Manufacturing |
+0.1 Population Cap
+0.03% Manufacturing |
+1 Manufacturing
+1 Military |
Technology Required:
Tech_Hatcheries | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +1 Maintenance
+1.0% Diligence |
+0.03% Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -50 Manufacturing Cost | +3 Population Cap
+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence |
+1 Population Cap | +2 All Improvements | Technology Required: | |||||||||||||||||||||||||
| -5 Durantium Cost | +50 Credits
+1 Fertility |
+ | - | Technology Required:
Tech_XenoAgriculture | |||||||||||||||||||||||||
| -50 Manufacturing Cost | +1 Maintenance | +0.03% Research | +2 Research | Technology Required: | |||||||||||||||||||||||||
| -50 Manufacturing Cost | +1 Maintenance | +0.03% Max Manufacturing | +1 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| ! +2 Max Manufacturing | + | +2 Wealth | Technology Required: | ||||||||||||||||||||||||||
| -25 Manufacturing Cost | +1 Maintenance
+0.50 Approval +2 Intelligence |
+0.03% Research | +1 Manufacturing
+1 Research |
Technology Required: | |||||||||||||||||||||||||
| -45 Manufacturing Cost | +1 Maintenance
+0.25% Growth |
+ | +1 Population
+1 Manufacturing |
Technology Required: | |||||||||||||||||||||||||
| -45 Manufacturing Cost | +1 Maintenance
+0.25% Growth +1 Diligence |
+1 Population | +1 Population
+1 Manufacturing |
Technology Required: | |||||||||||||||||||||||||
| -25 Manufacturing Cost | +1 Maintenance
+ Control Per Turn |
+0.03% Max Manufacturing | +1 Wealth
+1 Manufacturing +1 Military |
Technology Required: | |||||||||||||||||||||||||
| -25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +1 Research | Technology Required: | |||||||||||||||||||||||||
| -25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +4 Research
+-1 Manufacturing |
Technology Required: | |||||||||||||||||||||||||
| -35 Manufacturing Cost | +0.20% Max Manufacturing
+3 Maintenance +0.2 Pollution |
+ | +3 Manufacturing
+3 Military |
Technology Required: | |||||||||||||||||||||||||
| -40 Manufacturing Cost | +5 Max Manufacturing | + | +1 Manufacturing
+1 Military |
Technology Required: | |||||||||||||||||||||||||
| -35 Manufacturing Cost | +1 Maintenance
+1% Intelligence +0.1% Influence Per Turn |
+ | +2 Research | Technology Required: | |||||||||||||||||||||||||
| -20 Manufacturing Cost | +1 Maintenance
+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution |
+0.05% Max Manufacturing | +2 Manufacturing
+2 Military |
Technology Required: | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +2 Maintenance
+0.10% Research +0.1% Intelligence |
+0.1% Intelligence | +3 Research | Technology Required: | |||||||||||||||||||||||||
| -48 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | - | Technology Required: | |||||||||||||||||||||||||
| -55 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | - | Technology Required: | |||||||||||||||||||||||||
| ! +1 Max Manufacturing
+0.1 Durantium Income |
+ | +2 Military
+2 Manufacturing |
Technology Required: | ||||||||||||||||||||||||||
| ! +2 Research | + | +1 Research | Technology Required: | ||||||||||||||||||||||||||
| ! +0.10 Approval | + | +1 Approval | Technology Required: | ||||||||||||||||||||||||||
| ! +3 Influence Per Turn | + | +1 Influence | Technology Required: | ||||||||||||||||||||||||||
| -25 Manufacturing Cost | +1 Maintenance
+0.05% Research |
+0.1% Research | +2 Population
+1 Research |
Technology Required: | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +1 Maintenance
+0.08% Max Manufacturing +3 Population Cap |
+0.04% Max Manufacturing | +2 Manufacturing | Technology Required: | |||||||||||||||||||||||||
| -30 Manufacturing Cost | +0.5 Tourism | +0.1% Wealth
+0.03 Tourism |
+2 All Improvements | Technology Required: | |||||||||||||||||||||||||
| -40 Manufacturing Cost | +0.1 Research
+0.50% Intelligence |
+0.03% Research | +1 All Improvements | Technology Required: | |||||||||||||||||||||||||
| -28 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -25 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +1 Manufacturing
+1 Military |
Technology Required:
Tech_XenoIndustrialization | |||||||||||||||||||||||||
| ! +1 Max Manufacturing
+0.05 Pollution |
+ | +1 Manufacturing | Technology Required: | ||||||||||||||||||||||||||
| -120 Manufacturing Cost | +3 Maintenance
+-0.25 Pollution |
+-0.01 Pollution | +1 Manufacturing | Technology Required:
ColonizationTech | |||||||||||||||||||||||||
| -40 Manufacturing Cost | +0.12% Research
+0.10% Colony Gross Income |
+0.03% Research
+0.05% Colony Gross Income |
+1 Research | Technology Required: | |||||||||||||||||||||||||
| -60 Manufacturing Cost | +1 Diplomacy
+0.15% Colony Gross Income |
+0.03% Research
+0.03% Colony Gross Income |
+3 All Improvements | Technology Required: | |||||||||||||||||||||||||
| -50 Manufacturing Cost | +0.1 Culture Points Per Turn
+6 Population Cap |
+0.03% Max Manufacturing | +2 All Improvements | Technology Required: | |||||||||||||||||||||||||
| -50 Manufacturing Cost | +0.5 Culture Points Per Turn
+1 Research |
+3 Influence Per Turn | +1 All Improvements | Technology Required: | |||||||||||||||||||||||||
| ! +1 Research | + | +1 Research | Technology Required: | ||||||||||||||||||||||||||
| -16 Manufacturing Cost | +1 Culture Points Per Turn
+4 Population Cap |
+1 Population | +3 All Improvements | Technology Required: | |||||||||||||||||||||||||
| -60 Manufacturing Cost | +0.1% Max Manufacturing | +0.03% Max Manufacturing | +1 All Improvements | Technology Required:
Tech_ColonialPolicies | |||||||||||||||||||||||||
| -10 Manufacturing Cost | +3 Population | +0.02% Max Manufacturing
+0.02% Research |
+1 All Improvements | Technology Required:
Tech_XenoIndustrialization | |||||||||||||||||||||||||
| -50 Manufacturing Cost | +0.12 Approval
+1 Population +1 Research |
+0.03 Approval | +1 All Improvements | Technology Required:
Tech_ArtificialGravity | |||||||||||||||||||||||||
| -40 Manufacturing Cost | +1 Max Manufacturing
+1 Research |
+0.05% Research | +1 Research | Technology Required:
TranslatorTech | |||||||||||||||||||||||||
| ! +0.15 Approval | + | +1 Manufacturing | Technology Required: | ||||||||||||||||||||||||||
| -328 Manufacturing Cost | +0.40 Tourism
+0.25% Influence Per Turn |
+0.05% Colony Gross Income
+0.10 Tourism |
+2 Approval
+2 Wealth +2 Tourism |
Technology Required:
Tech_XenoHospitality | |||||||||||||||||||||||||
| -75 Manufacturing Cost | +0.3 Tourism | +0.1% Colony Gross Income
+0.05 Tourism |
+1 Tourism
+1 Wealth +1 Influence +1 Approval +-2 Research |
Technology Required:
Tech_XenoHospitality |

























































































































































































































































































