Improvements Test
| District Types | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements |
|---|---|---|---|---|---|
| -0 Manufacturing Cost | +1 Food Income
+5 Maintenance +0.02 Crime +1 Manufacturing +1 Population Cap |
+0.05% Colony Gross Income
+1 Population Cap |
+1 All Improvements | Technology Required:
Tech Tree | |
| -0 Manufacturing Cost | +0.1 Tourism
+6 Population Cap +3 Sensor Range +1 Control Per Turn +100 Influence +10 Colony Gross Income +1 Culture Points Per Turn |
+0.05% Colony Gross Income
+1 Population Cap |
+2 All Improvements | Technology Required:
Tech Tree | |
| -3 Manufacturing Cost | +2 Population Cap | ||||
| -45 Manufacturing Cost | Technology Required:
Planetary Adaption | ||||
| -430 Manufacturing Cost | +2 Maintenance
+-0.05 Pollution |
+-0.04 Pollution | +2 Manufacturing | Technology Required:
Terraforming | |
| -256 Manufacturing Cost | +1 Control Per Turn
+2 Sensor Range +0.1 Crime |
+0.03% Max Manufacturing | +2 All Improvements | Technology Required:
Espionage | |
| -128 Manufacturing Cost | +0.3% Colony Gross Income
+0.3% Max Manufacturing +0.2 Pollution |
+0.05% Colony Gross Income
+0.05% Max Manufacturing |
+2 Wealth
+2 Manufacturing |
Technology Required:
Deep Core Mining | |
| -628 Manufacturing Cost
-10 Aurorus Arboretum Cost |
+0.03 Approval
+2 Food Income +0.3 Tourism |
+1 Food Income
+0.05 Wealth +0.03 Tourism |
+2 All Improvements | Technology Required:
Exotic World Colonization | |
| -20 Manufacturing Cost | +1 Maintenance
+0.20% Research |
+0.03% Research | +3 Research | Technology Required:
Colonization Tech | |
| -250 Manufacturing Cost
-1 Promethion Cost -3 Hyper Silicates Cost |
+0.25% Research | +0.05% Research | +2 Research | Technology Required:
Xeno Research | |
| -90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Research |
+0.03% Research | +2 Research | Technology Required:
Xeno Research | |
| -720 Manufacturing Cost
-3 Hyper Silicates Cost |
+ Control Per Turn
+-0.03 Approval +-0.2 Crime |
+0.03% Research
+-0.01 Crime |
+2 Research | Technology Required:
A I Overseer | |
| -120 Manufacturing Cost | +1 Maintenance
+1 Control Per Turn |
+0.05% Influence Per Turn | +2 Influence | Technology Required:
Hyperwave Radio | |
| -680 Manufacturing Cost | +3 Control Per Turn | +0.1 Control Per Turn | +1 Population | Technology Required:
Colonial Bureaucracy | |
| -200 Manufacturing Cost
-1 Durantium Cost |
+8 Colony Gross Income | +1 Colony Gross Income | +3 Wealth | Technology Required:
Interstellar Banking | |
| -75 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.05% Military +0.02 Pollution |
+0.08% Military
+0.02 Pollution |
+1 Military
+1 Wealth +1 Manufacturing |
Technology Required:
Orbital Manufacturing Sponsoring Shipyard Required | |
| -32 Manufacturing Cost | +1 Maintenance
+1 Max Manufacturing |
+0.03% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Colonial Policies | |
| -250 Manufacturing Cost | +0.25% Military | +0.01% Max Manufacturing
+0.02% Military |
+2 Manufacturing
+2 Military |
Technology Required:
Planetary Mobilization | |
| -340 Manufacturing Cost
-3 Durantium Cost |
+0.10% Max Manufacturing
+1 Minerals +1 Maintenance +0.1 Pollution |
+0.04% Max Manufacturing
+0.01 Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Xeno Manufacturing | |
| -25 Manufacturing Cost | +0.12% Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing
+0.01% Pollution |
+2 Manufacturing
+2 Military |
Technology Required:
Colonization Tech | |
| -32 Manufacturing Cost | +0.1% Max Manufacturing
+1 Maintenance |
+0.02 Approval
+-0.02 Crime |
+2 Manufacturing
+2 Military |
Technology Required:
Xeno Industrialization | |
| -600 Manufacturing Cost
-5 Antimatter Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing
+3 Military +3 Research |
Technology Required:
Fusion Power Plants | |
| -800 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost -5 Elerium Cost |
+1 Maintenance
+0.1% Max Manufacturing +0.05 Pollution |
+0.025% Max Manufacturing | +3 All Improvements | Technology Required:
Singularity Power Plants | |
| -1000 Manufacturing Cost
-5 Antimatter Cost -5 Durantium Cost |
+1 Maintenance
+0.2% Max Manufacturing +0.1 Pollution |
+0.025% Max Manufacturing | +3 Manufacturing | Technology Required:
Manufacturing Capitals | |
| -500 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.1% Max Manufacturing |
+0.05% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Space Elevators | |
| -800 Manufacturing Cost
-3 Harmony Crystals Cost |
+0.05% Influence Per Turn
+1% Influence Per Turn |
+0.05% Influence Per Turn | +3 Influence | Technology Required:
Hyperwave Radio | |
| -400 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.2% Research +0.1% Influence Per Turn |
+0.03% Research | +3 Research | Technology Required:
Research Districts | |
| -600 Manufacturing Cost
-3 Epimetheus Pollen Cost -3 Hyper Silicates Cost |
+1 Maintenance
+0.03 Approval |
+0.01 Approval | Technology Required:
Xeno Entertainment | ||
| -300 Manufacturing Cost | +1 Maintenance
+0.05 Approval |
+0.03 Approval | +1 Approval
+1 Tourism +1 Population |
Technology Required:
Xeno Entertainment | |
| -320 Manufacturing Cost
-3 Promethion Cost |
+1 Maintenance
+0.1% Research |
+3 Research | Technology Required:
Subspace Scanning | ||
| -150 Manufacturing Cost
-1 Monsatium Deposit Cost |
+5 Food Income
+0.25% Growth |
+1 Food Income | +3 Population | Technology Required:
Planetology | |
| -150 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.2% Growth |
+0.1% Growth | +2 Population | Technology Required:
Xeno Biology | |
| -97 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.3% Growth |
+0.1% Growth | +2 Population | Technology Required:
Xeno Medicine | |
| -120 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.4% Growth |
+0.1% Growth | +2 Population | Technology Required:
Artificial Wombs | |
| -150 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+0.5% Growth +0.02 Approval |
+0.1% Growth | +2 Population | Technology Required:
Life Extension | |
| -200 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+1% Growth +0.04 Approval |
+0.1% Growth | +2 Population | Technology Required:
Cybernetics | |
| -90 Manufacturing Cost | +1 Maintenance
+0.5% Growth +0.05 Crime |
+0.1% Growth | +1 Population
+1 Wealth |
Technology Required:
Regenerative Gels | |
| -60 Manufacturing Cost | Technology Required:
Xeno Biology | ||||
| -60 Manufacturing Cost | Technology Required:
Soil Enhancement | ||||
| -90 Manufacturing Cost | Technology Required:
Adapted Crop Engineering | ||||
| -120 Manufacturing Cost | Technology Required:
Terraforming | ||||
| -120 Manufacturing Cost | Technology Required:
Environmental Engineering | ||||
| -150 Manufacturing Cost | Technology Required:
Soil Enhancement | ||||
| -200 Manufacturing Cost | Technology Required:
Resequencer Stations | ||||
| -250 Manufacturing Cost | Technology Required:
Resequencer Stations | ||||
| -120 Manufacturing Cost | Technology Required:
Planetary Enhancement | ||||
| -300 Manufacturing Cost
-5 Durantium Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+10 Planetary Defenses Max H P |
+10 Planetary Defenses Max H P | +2 Military | Technology Required:
Planetary Defense Dome | |
| -330 Manufacturing Cost
-5 Durantium Cost -1 Helios Ore Cost -1 Xanthium Deposit Cost |
+1 Maintenance
+3 Interceptor Fighters Cap |
+1 Interceptor Fighters Cap | +1 Military | Technology Required:
Orbital Defence Platform | |
| -200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.03 Crime | +1 Population
+1 Military |
Technology Required:
Planetary Mobilization | |
| -250 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.1 Crime |
+-0.05 Crime | +1 Wealth | Technology Required:
Colonial Law And Policy | |
| -300 Manufacturing Cost
-5 Durantium Cost |
+1 Maintenance
+-0.15 Crime |
+-0.05 Crime | +1 Military | Technology Required:
Colonial Bureaucracy | |
| -1200 Manufacturing Cost
-5 Durantium Cost -3 Aurorus Arboretum Cost |
+1 Maintenance
+1 Diplomacy |
+0.1% Influence Per Turn | +3 Influence
+3 Wealth +3 Tourism |
Technology Required:
Eminence | |
| -900 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.25% Influence Per Turn +1 Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
Cultural Assimilation | |
| -800 Manufacturing Cost
-5 Durantium Cost -1 Harmony Crystals Cost |
+1 Maintenance
+0.1% Influence Per Turn |
+0.1% Influence Per Turn | +3 Influence | Technology Required:
Cultural Domination | |
| -30 Manufacturing Cost
-5 Promethion Cost |
+0.1% Colony Gross Income
+10 Influence Per Turn |
+0.05% Colony Gross Income | +4 Wealth
+4 Research +4 Manufacturing +4 Approval |
Race Trait Required:
Wealthy Ability | |
| -500 Manufacturing Cost
-5 Promethion Cost |
+0.2% Colony Gross Income
+0.1 Influence Per Turn |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Financial Sectors | |
| -500 Manufacturing Cost
-5 Promethion Cost -1 Aurorus Arboretum Cost |
+0.25% Colony Gross Income
+0.1% Influence Per Turn |
+0.03% Colony Gross Income | +3 Wealth | Technology Required:
Xeno Economics | |
| -120 Manufacturing Cost | +0.1% Colony Gross Income | +0.10% Colony Gross Income | +1 Wealth | Technology Required:
Trade Networks | |
| -2000 Manufacturing Cost
-1 Elerium Cost -1 Ultra Spice Cost |
+0.25% Trade Route Value Raw | +0.01% Trade Route Value Raw | +2 Wealth
+2 Tourism |
Technology Required:
Galactic Trade | |
| -151 Manufacturing Cost
-1 Harmony Crystals Cost |
+1 Maintenance
+0.4 Approval +0.25% Influence Per Turn +0.06 Crime |
+0.01 Approval | +3 Approval
+3 Influence +3 Tourism |
Technology Required:
Cultural Affinity | |
| -150 Manufacturing Cost
-1 Promethion Cost |
+0.05 Tourism | +0.05 Tourism | +1 Tourism
+1 Wealth +2 Influence |
Technology Required:
Translator Tech | |
| -100 Manufacturing Cost
-1 Promethion Cost |
+1 Technology
+1 Culture Points Per Turn |
+0.01% Colony Gross Income | +2 Tourism | Culture Required:
History | |
| -100 Manufacturing Cost
-1 Durantium Cost |
+.15% Max Manufacturing | +0.01% Colony Gross Income | +5 Manufacturing | Culture Required:
Labor Rights | |
| -500 Manufacturing Cost
-1 Durantium Cost |
+0.15% Colony Gross Income | +0.1% Colony Gross Income | +3 Research
+3 Wealth |
Culture Required:
Risk Taking | |
| -200 Manufacturing Cost
-1 Elerium Cost |
+0.05% Research | +5 Research | Culture Required:
Innovation | ||
| -600 Manufacturing Cost
-5 Promethion Cost |
+3 Mass Cap
+.15% Mass Cap |
+0.03% Research | +2 Research | Culture Required:
Breakthrough | |
| -675 Manufacturing Cost
-3 Ultra Spice Cost |
+0.10 Tourism
+0.01 Crime |
+0.01% Colony Gross Income | +3 Tourism
+3 Wealth |
Technology Required:
Interstellar Trade | |
| -75 Manufacturing Cost
-5 Thulium Cost -1 Ultra Spice Cost |
+0.1 Tourism
+0.02 Crime |
+0.01% Colony Gross Income | +1 Tourism
+1 Wealth |
Technology Required:
Interstellar Tourism | |
| -500 Manufacturing Cost
-5 Thulium Cost -1 Snuggler Colony Cost -1 Techapod Hive Cost |
+0.1 Tourism | +0.01 Approval | +2 Tourism
+1 Approval |
Technology Required:
Open Immigration | |
| -800 Manufacturing Cost
-5 Thulium Cost -1 Epimetheus Pollen Cost -1 Harmony Crystals Cost |
+0.1 Tourism | +0.01 Approval | +3 Tourism
+1 Approval |
Technology Required:
Wonders Of The Galaxy | |
| -1000 Manufacturing Cost
-5 Thulium Cost -1 Artocarpus Viriles Cost -1 Ultra Spice Cost |
+0.1 Tourism | +1 Food Income | +3 Tourism
+3 Influence |
Technology Required:
Galactic Recruitment | |
| -90 Manufacturing Cost | +% Manufacturing
+-0.05 Crime +0.01 Pollution |
+0.03% Manufacturing | +1 Manufacturing | Race Trait Required:
Slavers Ability | |
| -180 Manufacturing Cost | +% Research
+-0.05 Crime |
+0.01% Research | +1 Research | Technology Required:
Xeno Research Race Trait Required: Slavers Ability | |
| -150 Manufacturing Cost | +0.3 Resistance Bonus | +0.01% Max Manufacturing
+0.01 Resistance Bonus |
+1 Military | Unavailable | |
| -150 Manufacturing Cost
-1 Durantium Cost |
+0.1 Crime
+0.05 Ultra Spice Income +0.05 Helios Ore Income +0.05 Techapod Hive Income |
+0.01 Crime | +2 Wealth
+2 Approval +2 Influence |
Technology Required:
Black Market Tech Stat Required: Crime >= 0.25 | |
| -150 Manufacturing Cost
-1 Durantium Cost |
+0.3% Colony Gross Income | +0.01% Colony Gross Income | +2 Wealth | Race Trait Required:
Crimelord Ability Stat Required: Crime >= 0.3 | |
| -225 Manufacturing Cost
-1 Durantium Cost |
+0.1 Approval
+0.2 Tourism |
+0.01 Approval | +2 Approval
+2 Tourism |
Technology Required:
Xeno Entertainment Race Trait Required: Crimelord Ability Stat Required: Crime >= 0.5 | |
| -300 Manufacturing Cost
-1 Durantium Cost |
+0.3 Resistance Bonus | +0.01 Resistance Bonus | +2 Military | Technology Required:
Cultural Assimilation Race Trait Required: Crimelord Ability Stat Required: Crime >= 0.7 | |
| -66 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.2 Approval |
+0.01 Approval | +2 Approval
+2 Influence |
Technology Required:
Xeno Theology | |
| -151 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.3 Approval +0.2 Tourism |
+0.01 Approval
+0.02 Tourism |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
Mithrilarian Epics | |
| -227 Manufacturing Cost
-1 Durantium Cost -1 Ultra Spice Cost |
+1 Maintenance
+0.05 Approval +0.25% Influence Per Turn +0.05 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+1 Approval
+1 Influence +1 Tourism |
Technology Required:
Mascrinthus And Draginol | |
| -101 Manufacturing Cost
-1 Durantium Cost -3 Precursor Nanites Cost -3 Ultra Spice Cost |
+1 Maintenance
+0.03 Tourism |
+0.01 Tourism | +2 Wealth
+2 Tourism |
Technology Required:
Cultural Influence Unavailable | |
| -45 Manufacturing Cost
-1 Techapod Hive Cost |
+1 Maintenance | +2 All Improvements | Technology Required:
Xeno Religions | ||
| -645 Manufacturing Cost
-3 Epimetheus Pollen Cost |
+1 Maintenance
+1 Diplomacy +10 Diplomatic Capital Income |
+5 Diplomatic Capital Income | +3 Influence | Technology Required:
Espionage | |
| -75 Manufacturing Cost | +0.1% Influence Per Turn
+0.1 Approval |
+1 Influence Per Turn | +1 All Improvements | Race Trait Required:
Amphibious Ability Planet Trait Required: Aquatic World | |
| -100 Manufacturing Cost | +0.1% Influence Per Turn
+8 Planetary Defenses Max H P |
+1 Influence Per Turn | +1 All Improvements | Technology Required:
Defensive Studies Race Trait Required: Amphibious Ability Planet Trait Required: Aquatic World | |
| -250 Manufacturing Cost | +0.3 Tourism | +0.03 Tourism | +1 All Improvements | Technology Required:
Cultural Outreach Race Trait Required: Amphibious Ability Planet Trait Required: Aquatic World | |
| -30 Manufacturing Cost
-1 Xanthium Deposit Cost |
+1 Maintenance
+0.03 Approval +10 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
The Path Tech Race Trait Required: Devout Ability | |
| -50 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.06 Approval +20 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
The Path Tech | |
| -90 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.09 Approval +30 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
The Calling Tech | |
| -101 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.12 Approval +40 Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+1 Approval
+1 Influence |
Technology Required:
The Order Tech | |
| -227 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+0.03 Approval +0.25% Influence Per Turn +0.01 Tourism |
+0.01 Approval
+1 Influence Per Turn |
+3 Approval
+3 Influence +3 Tourism |
Technology Required:
The Path Tech | |
| -300 Manufacturing Cost
-5 Durantium Cost -3 Promethion Cost |
+0.03 Approval
+0.25% Influence Per Turn +0.03 Tourism |
+0.01 Approval
+0.01% Influence Per Turn |
+4 Approval
+4 Influence +4 Tourism |
Sacred World required | |
| -300 Manufacturing Cost
-3 Elerium Cost -1 Harmony Crystals Cost |
+0.03 Approval
+0.25% Influence Per Turn |
+0.01 Approval
+1 Influence Per Turn |
+2 Approval
+2 Influence |
Monument Rosalind required | |
| -60 Manufacturing Cost
-1 Helios Ore Cost |
+1 Influence Per Turn | +0.01 Approval | +1 Approval
+1 Influence |
Unlock Krynniac Altar required | |
| -60 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1% Food Income
+1 Population Cap |
+0.1% Food Income | +1 Approval
+1 Food |
Unlock Baratak Grove required | |
| -60 Manufacturing Cost
-5 Promethion Cost |
+2 Research
+1 Population Cap |
+0.02% Research | +1 Research | Unlock Torian Academy required | |
| -60 Manufacturing Cost | +0.1 Crime | +0.01% Research | +1 Research | Unlock Crucible Lab required | |
| -60 Manufacturing Cost
-1 Artocarpus Viriles Cost |
+0.1% Growth
+1 Population Cap |
+0.01% Growth | +1 Population | Unlock Manti Pool required | |
| -60 Manufacturing Cost | Unlock Scan Planet required | ||||
| -60 Manufacturing Cost | Sacred World required
Unlock Investigate Murder required | ||||
| -30 Manufacturing Cost | Mystery required | ||||
| -500 Manufacturing Cost
-3 Harmony Crystals Cost -3 Helios Ore Cost |
+1 Maintenance
+0.2 Tourism |
+0.01 Tourism | +2 All Improvements | Unlock Hall Of Unity required | |
| -500 Manufacturing Cost
-3 Helios Ore Cost -3 Precursor Nanites Cost -3 Xanthium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.1% Max Manufacturing |
+0.01% Max Manufacturing | +2 Manufacturing | Unlock Astrolab Of The Arnor required | |
| -600 Manufacturing Cost
-5 Promethion Cost |
+1 Maintenance
+0.2 Tourism +0.1% Research |
+0.01% Research | +2 Research | Unlock Infinite Archive required | |
| -500 Manufacturing Cost
-3 Helios Ore Cost -3 Snuggler Colony Cost -3 Techapod Hive Cost |
+1 Maintenance
+0.2 Tourism +0.05 Approval |
+0.01 Approval | +2 Approval | Unlock Grand Menagerie required | |
| -500 Manufacturing Cost
-5 Artocarpus Viriles Cost -5 Aurorus Arboretum Cost -5 Monsatium Deposit Cost |
+1 Maintenance
+0.2 Tourism +0.3% Food Income |
+0.05% Food Income | +2 Food | Unlock New Eden required | |
| -120 Manufacturing Cost
-2 Durantium Cost |
Citizen Race Required:
Yor | ||||
| -800 Manufacturing Cost
-5 Promethion Cost -5 Precursor Nanites Cost |
+1 Maintenance
+0.15% Research |
+0.1% Research | +3 Research | Technology Required:
Strong A I | |
| -30 Manufacturing Cost | +1 Maintenance
+1 Diplomacy |
+1 Influence Per Turn | +1 Tourism
+1 Influence +1 Wealth +1 Approval |
Technology Required:
Xeno Anthropology | |
| -500 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.15% Max Manufacturing +-0.15% Maintenance |
+0.01 Approval | +1 All Improvements | Technology Required:
Weather Control Tech Race Trait Required: Vigilant Ability | |
| -700 Manufacturing Cost
-3 Helios Ore Cost |
+1 Maintenance
+0.3% Max Manufacturing +-0.3% Maintenance |
+0.01 Approval | +2 All Improvements | Technology Required:
Weather Control Zenith Tech Race Trait Required: Vigilant Ability | |
| -200 Manufacturing Cost
-3 Antimatter Cost |
+1 Maintenance | +3 All Improvements | Technology Required:
Anti Matter Power Plants | ||
| -250 Manufacturing Cost | |||||
| -200 Manufacturing Cost | Technology Required:
Module Assembly | ||||
| -100 Manufacturing Cost | Unlock Heritage required | ||||
| -200 Manufacturing Cost | Technology Required:
Neural Mapping Planet Improvement Required: Technological Capital | ||||
| -2500 Manufacturing Cost
-3 Promethion Cost |
Technology Required:
Cloning | ||||
| -240 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+0.1 Tourism | +-0.002 Pollution Per Turn | +1 Food | Technology Required:
Land Preservation | |
| -90 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+1 Intelligence +1 Research |
+0.02% Research | +2 Research | Unavailable | |
| -480 Manufacturing Cost
-3 Promethion Cost -3 Precursor Nanites Cost |
+3 Intelligence | +0.02% Research | +1 Research | Technology Required:
Post Sentience | |
| -303 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance | +2 Military | Warforged required | ||
| -200 Manufacturing Cost
-1 Promethion Cost |
+1 Maintenance
+0.5% Growth |
+0.02% Growth | +2 Population | Natural League required | |
| -67 Manufacturing Cost | +1 Maintenance | +0.02% Food Income | +3 Food | Technology Required:
Xeno Agriculture | |
| -200 Manufacturing Cost
-1 Durantium Cost |
+1 Maintenance
+20 Loyalty |
+0.05% Colony Gross Income | +1 All Improvements | Technology Required:
Leadership Recruiting | |
| -250 Manufacturing Cost | Technology Required:
Drone Production | ||||
| -150 Manufacturing Cost | Technology Required:
Module Assembly | ||||
| -250 Manufacturing Cost | Unavailable | ||||
| -200 Manufacturing Cost
-1 Promethion Cost |
|||||
| -300 Manufacturing Cost | |||||
| -80 Manufacturing Cost | Race Trait Required:
Slavers Ability | ||||
| -60 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Mining Missions | ||||
| -120 Manufacturing Cost | Technology Required:
Exotic Mineral Missions | ||||
| -140 Manufacturing Cost | Technology Required:
Rare Crystal Missions | ||||
| -140 Manufacturing Cost | Technology Required:
Rare Crystal Missions | ||||
| -140 Manufacturing Cost | Technology Required:
Rare Crystal Missions | ||||
| -150 Manufacturing Cost
-1 Ultra Spice Cost |
Technology Required:
Cultural Outreach Missions | ||||
| +2 Wealth | Unavailable | ||||
| -60 Manufacturing Cost | +1 Maintenance
+0.1 Thulium Income +0.1% Colony Gross Income |
+2 Wealth | |||
| -120 Manufacturing Cost | +1 Maintenance
+0.5 Thulium Income +0.2% Colony Gross Income |
+2 Wealth | Technology Required:
Xeno Resource Mining | ||
| -380 Manufacturing Cost | +1 Maintenance
+1.0 Thulium Income +0.3% Colony Gross Income |
+2 Wealth | Technology Required:
Xeno Resource Extraction | ||
| +0.1 Thulium Income | Technology Required:
Orbital Mining | ||||
| +2 Wealth | Unavailable | ||||
| -60 Manufacturing Cost | +1 Maintenance
+0.1 Elerium Income +1 Colony Gross Income |
+2 Wealth | |||
| -120 Manufacturing Cost | +1 Maintenance
+0.5 Elerium Income +2 Colony Gross Income |
+2 Wealth | Technology Required:
Xeno Resource Mining | ||
| -380 Manufacturing Cost | +1 Maintenance
+1.0 Elerium Income +4 Colony Gross Income |
+2 Wealth | Technology Required:
Xeno Resource Extraction | ||
| +0.1 Elerium Income | Technology Required:
Orbital Mining | ||||
| +3 Colony Gross Income | +2 Wealth | Unavailable | |||
| -60 Manufacturing Cost | +1 Maintenance
+0.1 Promethion Income +4 Colony Gross Income |
+2 Wealth | |||
| -120 Manufacturing Cost | +1 Maintenance
+0.5 Promethion Income +5 Colony Gross Income |
+2 Wealth | Technology Required:
Xeno Resource Mining | ||
| -380 Manufacturing Cost | +1 Maintenance
+1.0 Promethion Income +6 Colony Gross Income |
+2 Wealth | Technology Required:
Xeno Resource Extraction | ||
| +0.1 Promethion Income | Technology Required:
Orbital Mining | ||||
| +2 Military | Unavailable | ||||
| -60 Manufacturing Cost | +1 Maintenance
+0.1 Helios Ore Income +2 Colony Gross Income |
+2 Military | |||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Helios Ore Income +4 Colony Gross Income |
+2 Military | Technology Required:
Xeno Resource Mining | ||
| -380 Manufacturing Cost | +1 Maintenance
+0.3 Helios Ore Income +6 Colony Gross Income |
+2 Military | Technology Required:
Xeno Resource Extraction | ||
| +0.1 Helios Ore Income | Technology Required:
Orbital Mining | ||||
| +2 Research | Unavailable | ||||
| -50 Manufacturing Cost | +1 Maintenance
+0.1 Hyper Silicates Income +2 Research |
+2 Research | |||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
Xeno Resource Mining | ||
| -380 Manufacturing Cost | +1 Maintenance
+0.3 Hyper Silicates Income +2 Research |
+2 Research | Technology Required:
Xeno Resource Extraction | ||
| +0.1 Hyper Silicates Income | Technology Required:
Orbital Mining | ||||
| +1 Max Manufacturing | +2 Military
+1 Manufacturing |
Unavailable | |||
| -50 Manufacturing Cost | +1 Maintenance
+0.1 Xanthium Deposit Income +2 Max Manufacturing |
+2 Military
+2 Manufacturing |
|||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Xanthium Deposit Income +3 Max Manufacturing |
+2 Military
+3 Manufacturing |
Technology Required:
Xeno Resource Mining | ||
| -380 Manufacturing Cost | +1 Maintenance
+0.3 Xanthium Deposit Income +4 Max Manufacturing |
+2 Military
+4 Manufacturing |
Technology Required:
Xeno Resource Extraction | ||
| +0.1 Xanthium Deposit Income | Technology Required:
Orbital Mining | ||||
| +2 Manufacturing | Unavailable | ||||
| -60 Manufacturing Cost | +1 Maintenance
+0.1 Precursor Nanites Income +0.05% Max Manufacturing |
+2 Manufacturing | |||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Precursor Nanites Income +0.1% Max Manufacturing |
+2 Manufacturing | Technology Required:
Artifact Studies | ||
| -380 Manufacturing Cost | +1 Maintenance
+0.3 Precursor Nanites Income +0.15% Max Manufacturing |
+2 Manufacturing | Technology Required:
Artifact Mastery | ||
| +0.1 Precursor Nanites Income | Technology Required:
Precursor Archeology | ||||
| +2 Approval | Unavailable | ||||
| -60 Manufacturing Cost | +1 Maintenance
+0.1 Harmony Crystals Income +0.05 Approval |
+2 Approval | |||
| -120 Manufacturing Cost | +1 Maintenance
+0.25 Harmony Crystals Income +0.1 Approval |
+2 Approval | Technology Required:
Xeno Resource Mining | ||
| -380 Manufacturing Cost | +1 Maintenance
+0.5 Harmony Crystals Income +0.15 Approval |
+2 Approval | Technology Required:
Xeno Resource Extraction | ||
| +0.1 Harmony Crystals Income | Technology Required:
Orbital Mining | ||||
| +1 Max Manufacturing | +2 Manufacturing | Unavailable | |||
| -90 Manufacturing Cost | +0.1 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | |||
| -120 Manufacturing Cost | +0.2 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
Environmental Engineering | ||
| -380 Manufacturing Cost | +0.3 Techapod Hive Income
+2 Max Manufacturing |
+2 Manufacturing | Technology Required:
Adapted Crop Engineering | ||
| +0.1 Techapod Hive Income | Technology Required:
Hydroponics Race Trait Required: Farmer1 | ||||
| +2 Approval
+1 Wealth |
Unavailable | ||||
| -90 Manufacturing Cost | +0.1 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
|||
| -120 Manufacturing Cost | +0.25 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
Environmental Engineering | ||
| -380 Manufacturing Cost | +0.5 Snuggler Colony Income
+2 Influence Per Turn |
+2 Approval
+1 Wealth |
Technology Required:
Adapted Crop Engineering | ||
| +0.1 Snuggler Colony Income | Technology Required:
Hydroponics Race Trait Required: Farmer1 | ||||
| +2 Research
+1 Wealth |
Unavailable | ||||
| -90 Manufacturing Cost | +1 Maintenance
+0.1 Ultra Spice Income +2 Research |
+2 Research
+1 Wealth |
|||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Ultra Spice Income +3 Research |
+2 Research
+1 Wealth |
Technology Required:
Environmental Engineering | ||
| -380 Manufacturing Cost | +1 Maintenance
+0.5 Ultra Spice Income +4 Research |
+2 Research
+1 Wealth |
Technology Required:
Adapted Crop Engineering | ||
| +0.1 Ultra Spice Income | Technology Required:
Hydroponics Race Trait Required: Farmer1 | ||||
| +2 Food
+1 Wealth |
Unavailable | ||||
| -90 Manufacturing Cost | +1 Maintenance
+0.1 Epimetheus Pollen Income +0.1 Resistance Bonus |
+2 Food
+1 Wealth |
|||
| -120 Manufacturing Cost | +1 Maintenance
+0.25 Epimetheus Pollen Income +0.2 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
Exotic Agriculture | ||
| -380 Manufacturing Cost | +1 Maintenance
+0.5 Epimetheus Pollen Income +0.3 Resistance Bonus |
+2 Food
+1 Wealth |
Technology Required:
Transgenic Manipulation | ||
| +0.1 Epimetheus Pollen Income | Technology Required:
Hydroponics Race Trait Required: Farmer1 | ||||
| +0.3% Growth | +2 Population
+1 Food +2 Population |
Unavailable | |||
| -90 Manufacturing Cost | +1 Maintenance
+0.1 Artocarpus Viriles Income +3 Food Income +0.1% Growth |
+2 Population
+1 Food |
|||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Artocarpus Viriles Income +4 Food Income +0.2% Growth |
+2 Population
+1 Food |
Technology Required:
Exotic Agriculture | ||
| -380 Manufacturing Cost | +1 Maintenance
+0.3 Artocarpus Viriles Income +5 Food Income +0.3% Growth |
+2 Population
+1 Food |
Technology Required:
Transgenic Manipulation | ||
| +0.1 Artocarpus Viriles Income | Technology Required:
Hydroponics Race Trait Required: Farmer1 | ||||
| +2 Food
+1 Population |
Unavailable | ||||
| -90 Manufacturing Cost | +1 Maintenance
+0.1 Monsatium Deposit Income +2 Food Income |
+2 Food
+1 Population |
|||
| -120 Manufacturing Cost | +1 Maintenance
+0.2 Monsatium Deposit Income +3 Food Income |
+2 Food
+1 Population |
Technology Required:
Exotic Agriculture | ||
| -380 Manufacturing Cost | +1 Maintenance
+0.3 Monsatium Deposit Income +4 Food Income |
+2 Food
+1 Population |
Technology Required:
Transgenic Manipulation | ||
| +0.1 Monsatium Deposit Income | Technology Required:
Hydroponics | ||||
| +2 Tourism
+1 Approval |
Unavailable | ||||
| -90 Manufacturing Cost | +1 Maintenance
+0.1 Aurorus Arboretum Income +0.1 Tourism |
+2 Tourism
+1 Approval |
|||
| -120 Manufacturing Cost | +1 Maintenance
+0.25 Aurorus Arboretum Income +0.2 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
Environmental Engineering | ||
| -380 Manufacturing Cost | +1 Maintenance
+0.5 Aurorus Arboretum Income +0.3 Tourism |
+2 Tourism
+1 Approval |
Technology Required:
Adapted Crop Engineering | ||
| +0.1 Aurorus Arboretum Income | Technology Required:
Hydroponics Race Trait Required: Farmer1 | ||||
| +1 Population Cap
+0.01 Pollution +0.04 Crime |
+0.05% Population Cap | +-1 Wealth
+-1 Approval +-1 Tourism |
Unavailable | ||
| -50 Manufacturing Cost | +0.04% Max Manufacturing
+0.02 Pollution |
+0.02% Max Manufacturing | +1 Manufacturing | ||
| -100 Manufacturing Cost | +1 Population Cap | +0.1 Population Cap | +1 All Improvements | Technology Required:
Planetology | |
| -120 Manufacturing Cost | +0.03 Approval
+0.01 Crime |
+0.02 Approval | +1 Approval
+1 Wealth |
||
| -75 Manufacturing Cost | +0.05% Colony Gross Income | +0.03% Colony Gross Income | +1 Wealth | ||
| -90 Manufacturing Cost | +1 Food Income
+0.1% Food Income |
+0.05% Food Income | +2 Food
+2 Population |
||
| -75 Manufacturing Cost | +1 Maintenance
+0.04% Research |
+0.02% Research | +1 Research | ||
| -100 Manufacturing Cost | +0.1% Influence Per Turn | +0.03% Influence Per Turn | +2 Influence
+1 Approval +1 Wealth |
Technology Required:
Translator Tech | |
| -150 Manufacturing Cost | Technology Required:
Xeno Industrialization | ||||
| -150 Manufacturing Cost | Technology Required:
Xeno Manufacturing Counter Upgrade Manufacturing0 required | ||||
| -200 Manufacturing Cost | Technology Required:
Orbital Mining Counter Upgrade Manufacturing1 required | ||||
| -300 Manufacturing Cost | Technology Required:
Bioplastics Counter Upgrade Manufacturing2 required | ||||
| -400 Manufacturing Cost | Technology Required:
Claytronics Counter Upgrade Manufacturing3 required | ||||
| -500 Manufacturing Cost | Technology Required:
Singularity Power Plants Counter Upgrade Manufacturing4 required | ||||
| -100 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Xeno Biology | ||||
| -200 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Extreme Colonization Counter Upgrade Population1 required | ||||
| -300 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Exotic World Colonization Counter Upgrade Population2 required | ||||
| -400 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Planetary Adaption Counter Upgrade Population3 required | ||||
| -500 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Environmental Engineering Counter Upgrade Population4 required | ||||
| -100 Manufacturing Cost | Technology Required:
Hyperwave Radio | ||||
| -200 Manufacturing Cost | Technology Required:
Xeno Entertainment Counter Upgrade Approval1 required | ||||
| -300 Manufacturing Cost | Technology Required:
Cultural Outreach Counter Upgrade Approval2 required | ||||
| -400 Manufacturing Cost | Technology Required:
Stellar Emigration Counter Upgrade Approval3 required | ||||
| -500 Manufacturing Cost | Technology Required:
Cultural Affinity Counter Upgrade Approval4 required | ||||
| -100 Manufacturing Cost | Technology Required:
Economic Development | ||||
| -200 Manufacturing Cost | Technology Required:
Interstellar Trade Counter Upgrade Wealth1 required | ||||
| -300 Manufacturing Cost | Technology Required:
Preferred Lending Counter Upgrade Wealth2 required | ||||
| -400 Manufacturing Cost | Technology Required:
Open Trade Policy Counter Upgrade Wealth3 required | ||||
| -500 Manufacturing Cost | Technology Required:
Galactic Trade Counter Upgrade Wealth4 required | ||||
| -100 Manufacturing Cost | Technology Required:
Xeno Biology | ||||
| -200 Manufacturing Cost | Technology Required:
Terraforming Counter Upgrade Food1 required | ||||
| -300 Manufacturing Cost | Technology Required:
Xeno Agriculture Counter Upgrade Food2 required | ||||
| -400 Manufacturing Cost | Technology Required:
Hydroponics Counter Upgrade Food3 required | ||||
| -500 Manufacturing Cost | Technology Required:
Transgenic Manipulation Counter Upgrade Food4 required | ||||
| -100 Manufacturing Cost | Technology Required:
Research Districts | ||||
| -100 Manufacturing Cost | Technology Required:
Xeno Research Counter Upgrade Research required | ||||
| -150 Manufacturing Cost | Technology Required:
Quantum Computing Counter Upgrade Research0 required | ||||
| -200 Manufacturing Cost | Technology Required:
Computing Substrates Counter Upgrade Research1 required | ||||
| -300 Manufacturing Cost | Technology Required:
Neural Mapping Counter Upgrade Research2 required | ||||
| -400 Manufacturing Cost | Technology Required:
Artifical Brains Counter Upgrade Research3 required | ||||
| -500 Manufacturing Cost | Technology Required:
A I Overseer Counter Upgrade Research4 required | ||||
| -100 Manufacturing Cost | Technology Required:
Diplomacy | ||||
| -200 Manufacturing Cost | Technology Required:
Cultural Influence Counter Upgrade Influence1 required | ||||
| -300 Manufacturing Cost | Technology Required:
Stellar Emigration Counter Upgrade Influence2 required | ||||
| -400 Manufacturing Cost | Technology Required:
Cultural Assimilation Counter Upgrade Influence3 required | ||||
| -500 Manufacturing Cost | Technology Required:
Cultural Affinity Counter Upgrade Influence4 required | ||||
| +-0.15 Colony Sponsor Decay Mod | Unlock Colony Upgrade Precursor Elevator required | ||||
| Unlock Colony Upgrade Orbital Factory required | |||||
| Unlock Colony Upgrade Moisture Generator required | |||||
| Unlock Colony Upgrade Thermal Core required | |||||
| +0.2 Approval | Unlock Colony Upgrade Tidal Control required | ||||
| +-0.1 Crime | Unlock Colony Upgrade Prison World required | ||||
| +0.1 Thulium Income | Unlock Colony Upgrade Thulium Moon required | ||||
| +0.1 Durantium Income | Unlock Colony Upgrade Durantium Cloud required | ||||
| Unlock Colony Upgrade Accelerator required | |||||
| +0.1 Promethion Income | Unlock Colony Upgrade Refinery required | ||||
| Unlock Colony Upgrade Research required | |||||
| Unlock Colony Upgrade Treasury required | |||||
| +-0.2 Approval | Unlock Colony Upgrade Experimental World required | ||||
| -1 Thulium Cost | +8 Sensor Range | Unavailable | |||
| -1 Thulium Cost | +3 Influence Per Turn | Technology Required:
Supply Drones Unavailable | |||
| Unavailable | |||||
| +1000 Influence Per Turn
+3 Minerals |
Unavailable | ||||
| -360 Manufacturing Cost | +3 Research | Faction Has Plague required | |||
| -500 Manufacturing Cost | +0.1% Technology | +1 Research | +3 Research | Culture Required:
Risk Taking | |
| -2400 Manufacturing Cost | +0.50% Research | +0.05% Research | +3 Research | Culture Required:
Futurist | |
| -1200 Manufacturing Cost | +3 Diplomacy | +0.05% Influence Per Turn | +3 Influence | Culture Required:
Peacefulness | |
| -600 Manufacturing Cost | +1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Culture Required:
Galactic Court | |
| -800 Manufacturing Cost
-1 Aurorus Arboretum Cost |
+1 Culture Points Per Turn | +0.05% Influence Per Turn | +3 Influence | Technology Required:
Political Capital | |
| -1 Durantium Cost | +250 Credits | ||||
| -2 Durantium Cost | +50 Credits
+1 Minerals +1 Maintenance |
Technology Required:
Space Elevators | |||
| -1 Durantium Cost | +100 Credits
+1 Technology |
Technology Required:
Research Districts | |||
| +100 Credits
+20 Growth |
Core World Required | ||||
| -1 Durantium Cost | +250 Credits
+1 Fertility |
||||
| -1 Durantium Cost | +100 Credits
+0.15% Growth |
Core World Required | |||
| -1 Durantium Cost | +250 Credits
+-0.2 Crime |
Core World Required | |||
| -1 Durantium Cost | +100 Credits | Core World Required | |||
| -1 Durantium Cost | +250 Credits
+8 Sensor Range |
||||
| -1 Durantium Cost | +100 Credits
+1 Planet Influence +0.2% Influence Per Turn |
Technology Required:
Hyperwave Radio | |||
| -1 Durantium Cost | +1 Wealth | ||||
| -5 Durantium Cost
-1 Promethion Cost |
+150 Credits | Core World Required | |||
| -3 Antimatter Cost | +250 Credits | ||||
| -3 Promethion Cost | +250 Credits | ||||
| -3 Durantium Cost | +250 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +0.05% Kinetic Attack +0.05% Beam Attack +0.05% Missile Attack +0.05% Armor Rating +0.05% Shield Strength |
||||
| -3 Hyper Silicates Cost | +250 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +0.25% Siege Ability |
||||
| -3 Thulium Cost | +250 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +.05 Soldiering |
||||
| -5 Thulium Cost | +500 Credits
+0.1% Hit Points Cap +1 Hit Points Cap +.25 Soldiering |
Unavailable | |||
| -1 Durantium Cost
-1 Thulium Cost -1 Promethion Cost |
+100 Credits
+1 Control Per Turn |
||||
| -1500 Manufacturing Cost | Technology Required:
Interstellar Navigation | ||||
| -620 Manufacturing Cost | +1 Moves Cap | +1 All Improvements | Technology Required:
Navagation Network | ||
| -2120 Manufacturing Cost | Technology Required:
Navigational Expertise | ||||
| +1 All Improvements | Collaborative Research required | ||||
| -60 Manufacturing Cost | Unlock The Opportunity Scan Planet required
The Opportunity Scannable World required | ||||
| -45 Manufacturing Cost | +1 Maintenance
+0.25% Research |
+0.02% Research | +1 Research | Technology Required:
Colonization Tech Race Trait Required: Slavers Ability | |
| -300 Manufacturing Cost | Technology Required:
Xeno Entertainment Race Trait Required: Synthetic Life Planet Improvement Required: Civilization Capital | ||||
| -300 Manufacturing Cost | +0.2 Influence Per Turn
+10 Colony Gross Income |
+0.05% Colony Gross Income | +3 Wealth | Technology Required:
Trade Networks Race Trait Required: Entrepreneurs Ability | |
| -50 Manufacturing Cost | +0.1 Pollution
+1 Maintenance +0.10% Research |
+1 Research | +1 Research | Technology Required:
Colonization Tech Race Trait Required: Ammonia Based Ability | |
| -30 Manufacturing Cost | +0.02% Max Manufacturing
+1 Maintenance +0.2 Pollution |
+1 Max Manufacturing
+1 Military |
+1 Manufacturing
+1 Military |
Technology Required:
Colonization Tech Race Trait Required: Ammonia Based Ability | |
| -15 Manufacturing Cost | +2 Maintenance
+1 Max Manufacturing +5 Growth |
+0.05% Growth | +2 Manufacturing
+2 Military |
Technology Required:
Colonization Tech Race Trait Required: Ammonia Based Ability | |
| -50 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution |
+0.04% Research | +2 Research | Technology Required:
Technological Assimilation Race Trait Required: Ammonia Based Ability | |
| -25 Manufacturing Cost | --1 Diplomacy
+1 Maintenance +10 Growth +-0.3 Pollution |
+1 Population Cap | +2 Influence | Race Trait Required:
Ammonia Based Ability | |
| -90 Manufacturing Cost | +1 Maintenance
+-0.05 Approval +1 Research |
+0.03% Research | +2 Research | Technology Required:
Xeno Research Race Trait Required: Ammonia Based Ability | |
| -30 Manufacturing Cost | +1 Maintenance
+0.50% Diligence |
+0.1% Diligence | +1 Manufacturing
+1 Military |
Technology Required:
Xeno Industrialization Race Trait Required: Ravenous Ability | |
| -30 Manufacturing Cost | +1 Maintenance
+0.50% Intelligence |
+0.1% Intelligence | +1 Research | Technology Required:
Colonization Tech Race Trait Required: Ravenous Ability | |
| -30 Manufacturing Cost | +1 Maintenance
+0.5% Social |
+0.1% Social | +1 Manufacturing
+1 Military |
Technology Required:
Translator Tech Race Trait Required: Ravenous Ability | |
| -30 Manufacturing Cost | +1 Maintenance
+5 Growth +1 Population Cap +1 Max Manufacturing |
+0.1 Population Cap
+0.03% Manufacturing |
+1 Manufacturing
+1 Military |
Technology Required:
Hatcheries Race Trait Required: Ravenous Ability | |
| -30 Manufacturing Cost | +1 Maintenance
+1.0% Diligence |
+0.03% Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Colonization Tech Race Trait Required: Ravenous Ability | |
| -50 Manufacturing Cost | +3 Population Cap
+0.1 Culture Points Per Turn +0.5% Social +0.5% Intelligence +0.5% Diligence |
+1 Population Cap | +2 All Improvements | Race Trait Required:
Ravenous Ability | |
| -5 Durantium Cost | +50 Credits
+1 Fertility |
Technology Required:
Xeno Agriculture | |||
| -50 Manufacturing Cost | +1 Maintenance | +0.03% Research | +2 Research | Race Trait Required:
Starfaring Ability | |
| -50 Manufacturing Cost | +1 Maintenance | +0.03% Max Manufacturing | +1 Manufacturing | Race Trait Required:
Starfaring Ability | |
| +2 Max Manufacturing | +2 Wealth | Unavailable | |||
| -25 Manufacturing Cost | +1 Maintenance
+0.50 Approval +2 Intelligence |
+0.03% Research | +1 Manufacturing
+1 Research |
Citizen Race Required:
Mimot | |
| -45 Manufacturing Cost | +1 Maintenance
+0.25% Growth |
+1 Population
+1 Manufacturing |
Race Trait Required:
Proliferation Ability | ||
| -45 Manufacturing Cost | +1 Maintenance
+0.25% Growth +1 Diligence |
+1 Population | +1 Population
+1 Manufacturing |
Citizen Race Required:
Mimot | |
| -25 Manufacturing Cost | +1 Maintenance
+ Control Per Turn |
+0.03% Max Manufacturing | +1 Wealth
+1 Manufacturing +1 Military |
Race Trait Required:
Crimelord Ability | |
| -25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +1 Research | Race Trait Required:
Crimelord Ability | |
| -25 Manufacturing Cost | +1 Maintenance | +0.01% Research | +4 Research
+-1 Manufacturing |
Race Trait Required:
Loyal Ability | |
| -35 Manufacturing Cost | +0.20% Max Manufacturing
+3 Maintenance +0.2 Pollution |
+3 Manufacturing
+3 Military |
Race Trait Required:
Loyal Ability | ||
| -40 Manufacturing Cost | +5 Max Manufacturing | +1 Manufacturing
+1 Military |
Race Trait Required:
Ancient Ability | ||
| -35 Manufacturing Cost | +1 Maintenance
+1% Intelligence +0.1% Influence Per Turn |
+2 Research | Race Trait Required:
Ancient Ability | ||
| -20 Manufacturing Cost | +1 Maintenance
+0.05% Max Manufacturing +0.25% Diligence +2 Maintenance +0.1 Pollution |
+0.05% Max Manufacturing | +2 Manufacturing
+2 Military |
Race Trait Required:
Resourceful Ability | |
| -30 Manufacturing Cost | +2 Maintenance
+0.10% Research +0.1% Intelligence |
+0.1% Intelligence | +3 Research | Race Trait Required:
Resourceful Ability | |
| -48 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
Synthetic Life | ||
| -55 Manufacturing Cost | +2 Sensor Range
+1 Maintenance |
+3 Sensor Range | Race Trait Required:
Synthetic Life | ||
| +1 Max Manufacturing
+0.1 Durantium Income |
+2 Military
+2 Manufacturing |
Unavailable | |||
| +2 Research | +1 Research | Unavailable | |||
| +0.10 Approval | +1 Approval | Unavailable | |||
| +3 Influence Per Turn | +1 Influence | Unavailable | |||
| -25 Manufacturing Cost | +1 Maintenance
+0.05% Research |
+0.1% Research | +2 Population
+1 Research |
Race Trait Required:
Genocidal Ability | |
| -30 Manufacturing Cost | +1 Maintenance
+0.08% Max Manufacturing +3 Population Cap |
+0.04% Max Manufacturing | +2 Manufacturing | Race Trait Required:
Genocidal Ability | |
| -30 Manufacturing Cost | +0.5 Tourism | +0.1% Wealth
+0.03 Tourism |
+2 All Improvements | Race Trait Required:
Amphibious Ability | |
| -40 Manufacturing Cost | +0.1 Research
+0.50% Intelligence |
+0.03% Research | +1 All Improvements | Race Trait Required:
Amphibious Ability | |
| -28 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +3 Manufacturing
+3 Military |
Technology Required:
Colonization Tech Race Trait Required: Entrepreneurs Ability | |
| -25 Manufacturing Cost | +1 Max Manufacturing
+1 Maintenance +0.1 Pollution |
+0.03% Max Manufacturing | +1 Manufacturing
+1 Military |
Technology Required:
Xeno Industrialization Race Trait Required: Entrepreneurs Ability | |
| +1 Max Manufacturing
+0.05 Pollution |
+1 Manufacturing | Unavailable | |||
| -120 Manufacturing Cost | +3 Maintenance
+-0.25 Pollution |
+-0.01 Pollution | +1 Manufacturing | Technology Required:
Colonization Tech Race Trait Required: Entrepreneurs Ability | |
| -40 Manufacturing Cost | +0.12% Research
+0.10% Colony Gross Income |
+0.03% Research
+0.05% Colony Gross Income |
+1 Research | Race Trait Required:
Entrepreneurs Ability | |
| -60 Manufacturing Cost | +1 Diplomacy
+0.15% Colony Gross Income |
+0.03% Research
+0.03% Colony Gross Income |
+3 All Improvements | Race Trait Required:
War Profiteers Ability | |
| -50 Manufacturing Cost | +0.1 Culture Points Per Turn
+6 Population Cap |
+0.03% Max Manufacturing | +2 All Improvements | Race Trait Required:
Spores Ability | |
| -50 Manufacturing Cost | +0.5 Culture Points Per Turn
+1 Research |
+3 Influence Per Turn | +1 All Improvements | Race Trait Required:
Spores Ability | |
| +1 Research | +1 Research | Unavailable | |||
| -16 Manufacturing Cost | +1 Culture Points Per Turn
+4 Population Cap |
+1 Population | +3 All Improvements | Race Trait Required:
Silicon Based Ability | |
| -60 Manufacturing Cost | +0.1% Max Manufacturing | +0.03% Max Manufacturing | +1 All Improvements | Technology Required:
Colonial Policies Race Trait Required: Silicon Based Ability | |
| -10 Manufacturing Cost | +3 Population | +0.02% Max Manufacturing
+0.02% Research |
+1 All Improvements | Technology Required:
Xeno Industrialization Race Trait Required: Silicon Based Ability | |
| -50 Manufacturing Cost | +0.12 Approval
+1 Population +1 Research |
+0.03 Approval | +1 All Improvements | Technology Required:
Artificial Gravity Race Trait Required: Silicon Based Ability | |
| -40 Manufacturing Cost | +1 Max Manufacturing
+1 Research |
+0.05% Research | +1 Research | Technology Required:
Translator Tech Race Trait Required: Silicon Based Ability | |
| +0.15 Approval | +1 Manufacturing | Unavailable | |||
| -328 Manufacturing Cost | +0.40 Tourism
+0.25% Influence Per Turn |
+0.05% Colony Gross Income
+0.10 Tourism |
+2 Approval
+2 Wealth +2 Tourism |
Technology Required:
Xeno Hospitality Minimum Weight 12 | |
| -75 Manufacturing Cost | +0.3 Tourism | +0.1% Colony Gross Income
+0.05 Tourism |
+1 Tourism
+1 Wealth +1 Influence +1 Approval +-2 Research |
Technology Required:
Xeno Hospitality |

























































































































































































































































































