| District Types
|
Production Cost
|
Base Effects
|
Level Effects
|
Adjacency Level Bonuses
|
Requirements
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+0.15 Approval
|
+0.05 Approval
|
+1 Wealth
+1 Approval
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+-0.1 Crime
+0.05 Approval
|
+-0.05 Crime
|
+2 Military
+1 Manufacturing
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+10 Social
|
+0.05% Colony Gross Income
+1 Social
|
+1 Military
+3 Wealth
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+0.25 Approval
|
+0.02% Colony Gross Income
|
+3 Wealth
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+0.33% Growth
+3 Population Cap
|
+0.03% Colony Gross Income
|
+1 Wealth
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+0.5 Resistance Bonus
|
+0.05 Resistance Bonus
|
+1 Military
|
Resistance Center required
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+10 Sensor Range
|
+1 Sensor Range
|
+1 Research
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+5 Research
|
|
+1 Research
+1 Wealth
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+5 Social
+0.2% Influence Per Turn
|
+0.02 Approval
|
+1 Influence
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Max Manufacturing
|
+0.03% Colony Gross Income
|
+1 Military
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+2 Control Per Turn
|
|
+1 Military
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+3 Intelligence
|
|
+2 Research
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+1 Research
|
+0.03% Research
|
+1 Research
|
Quantum Processor required
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+1 Max Manufacturing
|
|
+1 Manufacturing
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+3 Research
|
+1 Research
|
+1 Research
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+0.2% Growth
|
+0.03% Growth
|
+3 Research
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+1 Diplomacy
|
+1 Diplomacy
|
+2 Influence
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+0.01% Research
|
+0.1% Research
|
+3 Research
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+.20 Soldiering
|
+0.1 Soldiering
|
+3 Military
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+-0.5 Crime
|
|
+1 Military
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+0.25% Influence Per Turn
|
|
+3 Influence
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+2 Maintenance
+3 Social
+3 Intelligence
+3 Diligence
|
|
+1 Influence
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+2 Maintenance
+1 Research
|
+1 Research
|
+2 Research
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
|
+0.01 Approval
|
+3 Military
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+1 Max Manufacturing
|
|
+1 Manufacturing
|
Unavailable
Minimum Weight 12
|
|
-200 Manufacturing Cost
|
+1 Maintenance
+0.10 Approval
|
+0.1 Approval
|
+1 Military
|
Unavailable
Minimum Weight 12
|
|
-100 Manufacturing Cost
|
+2 Maintenance
+.15 Soldiering
|
+0.05 Approval
|
+2 Military
|
Unavailable
Minimum Weight 12
|