GC4 Improvement Projects Table

From Galactic Civilizations - Official Wiki
Revision as of 17:20, 12 February 2024 by IT (talk | contribs)
Jump to navigation Jump to search
Improvement Production Cost Base Effects Level Effects Adjacency Level Bonuses Requirements
Colonial Leadership Council
-3 Manufacturing Cost +2 Population Cap Unavailable with flag Leaders Screen Unlocked
Strip Mine
-45 Manufacturing Cost Technology Required:
  • Planetary Adaption
Capital Mainframe
-20 Manufacturing Cost +1 Maintenance

+0.20% Research

+0.03% Research +3 Research Technology Required:
  • Colonization Tech

Unavailable for Race Trait:

  • Wealthy Ability
  • Slavers Ability
  • Ammonia Based Ability
  • Silicon Based Life
  • Ravenous Ability
  • Starfaring Ability
  • Synthetic Life
  • Proliferation Ability
  • Crimelord Ability
  • Loyal Ability
  • Ancient Ability
  • Resourceful Ability
  • Genocidal Ability
  • Amphibious Ability
  • Entrepreneurs Ability
  • Spores Ability
  • Silicon Based Ability
Kazar's Mainframe
-250 Manufacturing Cost

-1 Promethion Cost -3 Hyper Silicates Cost

+0.25% Research +0.05% Research +2 Research Technology Required:
  • Xeno Research

Unavailable for Race Trait:

  • Wealthy Ability
  • Slavers Ability
  • Ammonia Based Ability
  • Ravenous Ability
Planetary Mainframe
-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Research

+0.03% Research +2 Research Technology Required:
  • Xeno Research

Unavailable for Race Trait:

  • Wealthy Ability
  • Slavers Ability
  • Ammonia Based Ability
  • Ravenous Ability

Unavailable with Improvement:

  • Civilization Capital
AI Overseer
-720 Manufacturing Cost

-3 Hyper Silicates Cost

+ Control Per Turn

+-0.03 Approval +-0.2 Crime

+0.03% Research

+-0.01 Crime

+2 Research Technology Required:
  • A I Overseer
Technological Capital
-400 Manufacturing Cost

-3 Promethion Cost

+1 Maintenance

+0.2% Research +0.1% Influence Per Turn

+0.03% Research +3 Research Technology Required:
  • Research Districts

Unavailable for Race Trait:

  • Wealthy Ability
  • Silicon Based Ability
Eyes of the Universe
-320 Manufacturing Cost

-3 Promethion Cost

+1 Maintenance

+0.1% Research

+3 Research Technology Required:
  • Subspace Scanning

Unavailable for Race Trait:

  • Wealthy Ability
Innovation Complex
-200 Manufacturing Cost

-1 Elerium Cost

+0.05% Research +5 Research Culture Required:
  • Innovation
Hyperion Shrinker
-600 Manufacturing Cost

-5 Promethion Cost

+3 Mass Cap

+.15% Mass Cap

+0.03% Research +2 Research Culture Required:
  • Breakthrough
Prison Research Lab
-180 Manufacturing Cost +% Research

+-0.05 Crime

+0.01% Research +1 Research Technology Required:
  • Xeno Research

Race Trait Required:

  • Slavers Ability

Unavailable with Improvement:

  • Prison Labor Camp
Torian Academy
-60 Manufacturing Cost

-5 Promethion Cost

+2 Research

+1 Population Cap

+0.02% Research +1 Research Unlock Torian Academy required
Crucible Lab
-60 Manufacturing Cost +0.1 Crime +0.01% Research +1 Research Unlock Crucible Lab required
Scan Planet
-60 Manufacturing Cost Unlock Scan Planet required

Unavailable with counter Scan Planet

Investigate Murder
-60 Manufacturing Cost Sacred World required

Unlock Investigate Murder required

Find Missing Colonists
-30 Manufacturing Cost Mystery required
Manufacture Population
-120 Manufacturing Cost

-2 Durantium Cost

Citizen Race Required:
  • Yor
Bob
-800 Manufacturing Cost

-5 Promethion Cost -5 Precursor Nanites Cost

+1 Maintenance

+0.15% Research

+0.1% Research +3 Research Technology Required:
  • Strong A I
Economic Stimulus
-250 Manufacturing Cost
File:Modules.png
Produce Modules
-200 Manufacturing Cost Technology Required:
  • Module Assembly
Heritage
-100 Manufacturing Cost Unlock Heritage required
Aid Research
-200 Manufacturing Cost Technology Required:
  • Neural Mapping

Planet Improvement Required:

  • Technological Capital
Hatch Clone
-2500 Manufacturing Cost

-3 Promethion Cost

Technology Required:
  • Cloning

Unavailable for Race Trait:

  • Synthetic Life
Memory Center
-90 Manufacturing Cost

-1 Promethion Cost

+1 Maintenance

+1 Intelligence +1 Research

+0.02% Research +2 Research Unavailable

Unavailable for Race Trait:

  • Synthetic Life
Augmentation Center
-480 Manufacturing Cost

-3 Promethion Cost -3 Precursor Nanites Cost

+3 Intelligence +0.02% Research +1 Research Technology Required:
  • Post Sentience

Unavailable for Race Trait:

  • Synthetic Life
Techapod Hatchery
-90 Manufacturing Cost +0.1 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing
Techapod Farm
-120 Manufacturing Cost +0.2 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing Technology Required:
  • Environmental Engineering
Advanced Techapod Hive Farm
-380 Manufacturing Cost +0.3 Techapod Hive Income

+2 Max Manufacturing

+2 Manufacturing Technology Required:
  • Adapted Crop Engineering
Arnor Spice Harvester
-90 Manufacturing Cost +1 Maintenance

+0.1 Ultra Spice Income +2 Research

+2 Research

+1 Wealth

Arnor Spice Farm
-120 Manufacturing Cost +1 Maintenance

+0.2 Ultra Spice Income +3 Research

+2 Research

+1 Wealth

Technology Required:
  • Environmental Engineering
Advanced Arnor Spice Farm
-380 Manufacturing Cost +1 Maintenance

+0.5 Ultra Spice Income +4 Research

+2 Research

+1 Wealth

Technology Required:
  • Adapted Crop Engineering
Research District
-75 Manufacturing Cost +1 Maintenance

+0.04% Research

+0.02% Research +1 Research
Upgrade Research
-100 Manufacturing Cost Technology Required:
  • Research Districts

Unavailable with counter Upgrade Research

Upgrade Research
-100 Manufacturing Cost Technology Required:
  • Xeno Research

Counter Upgrade Research required

Unavailable with counter Upgrade Research0

Upgrade Research
-150 Manufacturing Cost Technology Required:
  • Quantum Computing

Counter Upgrade Research0 required

Unavailable with counter Upgrade Research1

Upgrade Research
-200 Manufacturing Cost Technology Required:
  • Computing Substrates

Counter Upgrade Research1 required

Unavailable with counter Upgrade Research2

Upgrade Research
-300 Manufacturing Cost Technology Required:
  • Neural Mapping

Counter Upgrade Research2 required

Unavailable with counter Upgrade Research3

Upgrade Research
-400 Manufacturing Cost Technology Required:
  • Artifical Brains

Counter Upgrade Research3 required

Unavailable with counter Upgrade Research4

Upgrade Research
-500 Manufacturing Cost Technology Required:
  • A I Overseer

Counter Upgrade Research4 required

Unavailable with counter Upgrade Research5

Plague Research Center
-360 Manufacturing Cost +3 Research Faction Has Plague required
Think Tank
-500 Manufacturing Cost +0.1% Technology +1 Research +3 Research Culture Required:
  • Risk Taking
The Possibility Engine
-2400 Manufacturing Cost +0.50% Research +0.05% Research +3 Research Culture Required:
  • Futurist
Improvement_HyperionBrainTrust_Name_tk
+1 All Improvements Collaborative Research required
Scan Planet
-60 Manufacturing Cost Unlock The Opportunity Scan Planet required

The Opportunity Scannable World required

Unavailable with counter Scan Planet

Pain Amplifier
-45 Manufacturing Cost +1 Maintenance

+0.25% Research

+0.02% Research +1 Research Technology Required:
  • Colonization Tech

Race Trait Required:

  • Slavers Ability
Broadcast Culture
-300 Manufacturing Cost Technology Required:
  • Xeno Entertainment

Race Trait Required:

  • Synthetic Life

Planet Improvement Required:

  • Civilization Capital
-50 Manufacturing Cost +0.1 Pollution

+1 Maintenance +0.10% Research

+1 Research +1 Research Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ammonia Based Ability
-50 Manufacturing Cost --1 Diplomacy

+1 Maintenance +48 Sensor Range +1 Research +-0.3 Pollution

+0.04% Research +2 Research Technology Required:
  • Technological Assimilation

Race Trait Required:

  • Ammonia Based Ability
-90 Manufacturing Cost +1 Maintenance

+-0.05 Approval +1 Research

+0.03% Research +2 Research Technology Required:
  • Xeno Research

Race Trait Required:

  • Ammonia Based Ability

Unavailable with Improvement:

  • Civilization Capital
-30 Manufacturing Cost +1 Maintenance

+0.50% Intelligence

+0.1% Intelligence +1 Research Technology Required:
  • Colonization Tech

Race Trait Required:

  • Ravenous Ability
Translight Hub
-50 Manufacturing Cost +1 Maintenance +0.03% Research +2 Research Race Trait Required:
  • Starfaring Ability
Home Burrow
-25 Manufacturing Cost +1 Maintenance

+0.50 Approval +2 Intelligence

+0.03% Research +1 Manufacturing

+1 Research

Citizen Race Required:
  • Mimot
Industrial Espionage Center
-25 Manufacturing Cost +1 Maintenance +0.01% Research +1 Research Race Trait Required:
  • Crimelord Ability
Neural Link
-25 Manufacturing Cost +1 Maintenance +0.01% Research +4 Research

+-1 Manufacturing

Race Trait Required:
  • Loyal Ability
Tower of Procipinee
-35 Manufacturing Cost +1 Maintenance

+1% Intelligence +0.1% Influence Per Turn

+2 Research Race Trait Required:
  • Ancient Ability
Communications Array
-30 Manufacturing Cost +2 Maintenance

+0.10% Research +0.1% Intelligence

+0.1% Intelligence +3 Research Race Trait Required:
  • Resourceful Ability
Precursor Relic Scanner
-55 Manufacturing Cost +2 Sensor Range

+1 Maintenance

+3 Sensor Range Race Trait Required:
  • Synthetic Life
Precursor Relic
+2 Research +1 Research Unavailable
Interrogation Machine
-25 Manufacturing Cost +1 Maintenance

+0.05% Research

+0.1% Research +2 Population

+1 Research

Race Trait Required:
  • Genocidal Ability
The Great School
-40 Manufacturing Cost +0.1 Research

+0.50% Intelligence

+0.03% Research +1 All Improvements Race Trait Required:
  • Amphibious Ability
Xeno Patent Office
-40 Manufacturing Cost +0.12% Research

+0.10% Colony Gross Income

+0.03% Research

+0.05% Colony Gross Income

+1 Research Race Trait Required:
  • Entrepreneurs Ability
Father Root
+1 Research +1 Research Unavailable
Prismatic Learning Matrix
-40 Manufacturing Cost +1 Max Manufacturing

+1 Research

+0.05% Research +1 Research Technology Required:
  • Translator Tech

Race Trait Required:

  • Silicon Based Ability
Torian Telescope
-200 Manufacturing Cost +1 Maintenance

+10 Sensor Range

+1 Sensor Range +1 Research Unavailable

Requires Tales of Centauri DLC

Drengin Tech Cache
-200 Manufacturing Cost +5 Research +1 Research

+1 Wealth

Unavailable

Requires Tales of Centauri DLC

Neural Nexus Complex
-200 Manufacturing Cost +1 Maintenance

+3 Intelligence

+2 Research Unavailable

Requires Tales of Centauri DLC

Ancient Archive
-200 Manufacturing Cost +1 Maintenance

+3 Research

+1 Research +1 Research Unavailable

Requires Tales of Centauri DLC

Elders' Council Chamber
-200 Manufacturing Cost +1 Maintenance

+0.01% Research

+0.1% Research +3 Research Unavailable

Requires Tales of Centauri DLC

Council of Sages
-200 Manufacturing Cost +2 Maintenance

+1 Research

+1 Research +2 Research Unavailable

Requires Tales of Centauri DLC