GalCiv4:Technology Table

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Name Description Cost Requirements Effects
 Starbase Modules

Critical

Allows us to start building Modules in our Shipyards.Provides two free Constructors.

-26  Research

  • Requires  Asteroid Mining Tech
  • +1  Starbase Range
  • +2  Modules
  • +1 Constructor
  • +1 Constructor
  • Unlocks File:Modules.png Produce Modules Improvement
  • Unlocks File:Modules.png Produce Modules Improvement
  • Unlocks  Zero G Scaling Starbase Module
  • Unlocks  Techapod Mining Unit Starbase Module
 Bioplastics

Production

Allows for further upgrades to our Manufacturing Districts.

-80  Research

  • Requires  Fusion Power Plants Tech
  • Unlocks  Upgrade Manufacturing Improvement
 Xeno Resource Extraction

Production

Allows our Mining bases to extract far more resources from resources.

-242  Research

  • Requires  Xeno Resource Mining Tech
  • Unlocks  Advanced Thulium Mine Improvement
  • Unlocks  Advanced Elerium Mine Improvement
  • Unlocks  Advanced Prometheus Mine Improvement
  • Unlocks  Advanced Helios Mine Improvement
  • Unlocks  Advanced Silicate Mine Improvement
  • Unlocks  Advanced Xanthium Mine Improvement
  • Unlocks  Advanced Harmony Crystal Mine Improvement
 Payload Miniaturization

Missile Weapon

Reduces the amount of space our missile weapon systems use.

-126  Research

  • Requires  Missile Warfare Doctrine Tech
  • +10%  Missile Attack
 Defensive Studies

Defense Critical

Allows us to begin building advanced systems into our most vulnerable targets.

-42  Research

  • Requires  Armed Shuttles Tech
  • +1  Armor Rating
  • +1  Shield Strength
  • Unlocks  Barrier Reef Improvement
  • Allows  Defensive Measures Policy
  • Allows  Prototype Defenses Policy
  • Unlocks  Deflectors Ship Component
  • Unlocks File:Point 00.png Point Defense Ship Component
  • Unlocks  Hull Plating Ship Component
  • Unlocks  Starbase Defense System Starbase Module
  • Unlocks  Advanced Defenses Starbase Module
 Weaponized Probes

Critical Weapon

Augment exploration probes with weaponry.

-12  Research

  • Requires  Warfare Tech
  • Requires  Synthetic Ability
  • +1 Sniper
  • +1 Sniper
  • +1 Sniper
  • +1 Sniper
  • +1 Sniper
  • Allows  Shipyard Stimulus Policy
  • Unlocks  Lasers Ship Component
  • Unlocks  Hypersonic Missile Ship Component
  • Unlocks  Star Cannon Ship Component
  • Unlocks  Chaff Ship Component
  • Allows File:Fighter Preset Icon.png Fighter Ship Category
  • Allows File:Fighter Preset Icon.png Bomber Ship Category
 AI Guided Point Defense

Defense

Advancements in targeting technology will improve our protection from missiles.

-210  Research

  • Requires  Point Defense Arrays Tech
  • +10%  Evasion
  • Unlocks  Droid Sentry System Starbase Module
 Precursor Origins

Non Military

Investigation into ancient systems could unlock new ships for our Commanders.

-126  Research

  • Requires  Mithrilarian Epics Tech
  • Allows Shard of the Mithrilar Event
  • Allows Throne of the Arnor Event
 Weather Control
Allows for the building of the Arcean Weather Control Improvement.

-90  Research

  • Requires  Xeno Geology Tech
  • Requires  Vigilant Ability
  • Unlocks  Weather Control Center Improvement
 Space Elevators

Production Critical

Allows us to quickly move resources into orbit and begin constructing Supply Ships.

-24  Research

  • Requires  Xeno Industrialization Tech
  • Unlocks  Razar's Lift Improvement
  • Unlocks  Space Elevator Improvement
 Xeno Industrialization

Production Critical

Improves Manufacturing Districts.

-24  Research

  • Requires  Engineering Tech
  • Unlocks  Supply Depot Improvement
  • Unlocks  Upgrade Manufacturing Improvement
  • Unlocks  Work Instruction Chamber Improvement
  • Unlocks  Mining Core Improvement
  • Unlocks  Facet Conduits Improvement
Precursor Mysteries Allows us to build the Precursor Protection Field support module.

-102  Research

  • Requires  Precursor Traditions Tech
  • Requires  Ancient Ability
  • Unlocks  Precursor Protection Field Ship Component
 Strong AI
Allows us to simulate our brightest minds.

-126  Research

  • Requires  Post-Sentience Tech
  • Unlocks  Bob Improvement
 Battleship Doctrine

Hulls Critical

Allows us to design and build Battleship class starships.

-500  Research

  • Requires  Extreme Miniaturization Tech
 Shield Frequency Modulation

Defense

Advancements in energy technology provides us with stronger shields.

-242  Research

  • Requires  Gravimetric Shields Tech
  • +10%  Shield Strength
 Resequencer Stations
Allows us to transform unusable areas of our worlds into productive land.

-120  Research

  • Requires  Biomass Resequencers Tech
  • Unlocks  Resequencing Station Improvement
  • Unlocks  Ultra Terraformer Improvement
 Quantum Torpedo System

Missile Weapon

Makes the new Quantum Torpedo Missile system available for ship designs.

-350  Research

  • Requires  Advanced Missile Doctrine Tech
  • Unlocks  Triton Torpedoes Ship Component
 Killbots

Invasion

Improves our ability to invade worlds.

-152  Research

  • Requires  Drone Soldiers Tech
  • +0.1  Soldiering
  • Allows  Mandatory Service Policy
 Shield Harmonics

Defense

Advancements in energy technology provides us with stronger shields.

-500  Research

  • Requires  Invulnerability Shields Tech
  • +10%  Shield Strength
  • Fleet Shield Tech
 Cascading Detonations

Missile Weapon

Increases the power of our Missile weapons.

-600  Research

  • Requires  Nightmare Missile System Tech
  • +10%  Missile Attack
 Martial Law Doctrine
Unlocks new policies.

-152  Research

  • Requires  Secret Police Tech
  • Allows  Fleet Build Up Policy
 Interstellar Tourism

Wealth

By investing in Tourism we will draw more tourists, and their money, to our worlds.

-42  Research

  • Requires  Ministry of Tourism Tech
  • Unlocks  Grand Casino Improvement
 Galactic Resupply Doctrine

Growth

Increase the maximum size of our fleets.

-1600  Research

  • Requires  Intermittent Suspension Tech
  • +20  Logistics
  • +10  Ship Range
 Beam Capacitation

Beam Weapon

Increases the power of our Beam weapons.

-312  Research

  • Requires  Beam Weapon Augmentation Tech
  • +10%  Beam Attack
 Research Districts

Tech Critical

Allows us to improve Research Districts.

-24  Research

  • Requires  Colonial Policies Tech
  • Blocked by  Ammonia Based Ability
  • Unlocks  Technological Capital Improvement
  • Unlocks  Upgrade Research Improvement
  • Unlocks  Orbital Research Lab Improvement
  • Allows  Research Grants Policy
 Precursor Archeology
Allows us to gain more benefits from Precursor relics and related technologies we encounter.

-90  Research

  • Requires  Xeno Research Tech
  • Unlocks  Orbital Precursor Nanites Improvement
  • Unlocks  Ancient Studies Center Starbase Module
 Wonders of the Galaxy

Wealth

By investing in Tourism we will draw more tourists, and their money, to our worlds.

-80  Research

  • Requires  Open Immigration Tech
  • Unlocks  Utopian Resort Improvement
 Xeno Anthropology
Allows the construction of the Xeno Anthropology Center.

-80  Research

  • Requires  Precursor Archeology Tech
  • Requires  Intuitive Ability
  • Unlocks  Xeno Anthropology Center Improvement
 Directed Energy Weapons

Beam Weapon

Allows construction of basic energy beam weapons.

-42  Research

  • Requires  Weapon Systems Tech
  • Unlocks  Enhanced Particle Beam Ship Component
 Anti-Missile Drone Sentries

Defense

Advancements in targeting technology will improve our protection from missiles.

-242  Research

  • Requires  AI Guided Point Defense Tech
  • +10%  Evasion
  • Unlocks  Drone Sentries Ship Component
 Central Authority Offices
Allows us to manage the transportation of goods to and from our worlds.

-80  Research

  • Requires  Systems Of Control Tech
  • -.12 Supply Attrition
 Exotic Mineral Missions
Hire civilians to gather resources for us.

-42  Research

  • Requires  Mining Missions Tech
  • Unlocks  Scavengers Improvement
 Railguns

Kinetic Weapon

Allows construction of basic Kinetic weapon.

-42  Research

  • Requires  Weapon Systems Tech
  • Unlocks  Railgun Ship Component
 Aeron Missile Defense

Defense

Advancements in targeting technology will improve our protection from missiles.

-312  Research

  • Requires  Phantom Target Enhancement Tech
  • +10%  Evasion
  • Unlocks  Arreon Missile Defense Ship Component
 Precision Countermeasures

Defense

Advancements in targeting technology will improve our protection from missiles.

-1750  Research

  • Requires  Aeron Missile Defense Tech
  • +10%  Evasion
 Kinetic Weapon Targeting

Kinetic Weapon

Increases the power of our Kinetic weapons.

-80  Research

  • Requires  Pulse Cannons Tech
  • +10%  Kinetic Attack
  • +1  Kinetic Attack
  • Unlocks  Enhanced Pulse Cannon Ship Component
 God of the Machine

Tech Critical

Develop a theory of consciousness. Provides a device to increase our influence.

-42  Research

  • Requires  Planetology Tech
  • Requires  Synthetic Ability
  • Grants the Broadcast Culture artifact.
  • Unlocks  Kazar's Mainframe Improvement
  • Unlocks  Planetary Mainframe Improvement
  • Unlocks  Prison Research Lab Improvement
  • Unlocks  Upgrade Research Improvement
  • Unlocks  Knowledge Melding Hub Improvement
  • Allows  Genius Grants Policy
  • Unlocks  Starbase Laboratory Starbase Module
  • Unlocks File:Leader Research Icon Large.png.png Scientist Citizen Specialization
 Trade Pacts

Non Military

Increase our diplomatic capabilities.

-80  Research

  • Requires  Espionage Tech
  • +1  Diplomacy Bonus
  • Allows  Reduced Regulations Policy
 Systems Of Control

Invasion

New tools will allow us to control our aspects of our civilization.

-60  Research

  • Requires  Planetary Mobilization Tech
  • Requires  Unrelenting Ability
  • +50  Control
  • Allows  Emergency Coalition Policy
 Phased Energy Magnification

Beam Weapon

Increases the power of our Beam weapons.

-390  Research

  • Requires  Phasor Beams Tech
  • +10%  Beam Attack
 Pulse Cannons

Kinetic Weapon

Makes Pulse Cannon system available for ship designs.

-152  Research

  • Requires  Kinetic Weapon Enhancement Tech
  • Unlocks  Pulse Cannon Ship Component
  • Unlocks  Pulse Cannon Starbase Module
 Secret Police
Our populace may hate these tactics, but criminals hate them even more.

-102  Research

  • Requires  Central Authority Offices Tech
  • -0.1  Crime
 Intermittent Suspension

Growth

Increase the maximum size of our fleets.

-1000  Research

  • Requires  Interstellar Resupply Doctrine Tech
  • +16  Logistics
 Serrated Munitions

Kinetic Weapon

Improves our kinetic weapons.

-72  Research

  • Requires  Railguns Tech
  • +10%  Kinetic Attack
 Greater Anomaly Detection
Discover new anomalies in the universe.

-32  Research

  • Requires  Starbase Com Stack Tech
  • Unlocks  Titanic Eye Sensor Ship Component
 Interstellar Trade

Wealth Trade

Increase the reach of our trade networks.

-42  Research

  • Requires  Trade Networks Tech
  • +4  Trade Licenses Max
  • Unlocks  Spice Market Improvement
  • Unlocks  Upgrade Markets Improvement
  • Unlocks  Trade Station Starbase Module
  • Unlocks File:Minister Finance.png.png Minister of Finance
 Starbase Defense Grid
Improves the manufacturing capabilities of our starbases.

-80  Research

  • Requires  Improved Life Support Tech
  • +4  Logistics
  • +2  Modules
  • Unlocks  Omega Starbase Defenses Starbase Module
  • Unlocks  Surveillance System Starbase Module
  • Unlocks  Exploration Support System Starbase Module
  • Unlocks  Fortification Module Starbase Module
  • Unlocks  Interstellar Defense Module Starbase Module
  • Unlocks  Zalon Defense System Starbase Module
 Kinetic Weapon Enhancement

Kinetic Weapon

Increases the power of our Kinetic weapons.

-60  Research

  • Requires  Railguns Tech
  • +10%  Kinetic Attack
  • +1  Kinetic Attack
  • Unlocks  Enhanced Railgun Ship Component
 Emissaries

Non Military Critical

Improves our diplomatic capabilities and allows us to recruit more Commanders.

-42  Research

  • Requires  Hyperwave Radio Tech
  • +1  Diplomacy Bonus
 Precursor Engineering
Increases Precursor research allowing us to make greater use of their technology.

-152  Research

  • Requires  Precursor Studies Tech
  • Requires  Ancient Ability
  • +1  Tech Victory Points
  • Unlocks  Precursor Engineering Center Starbase Module
 Phoenix Missile System

Missile Weapon

Increases the power of our Missile weapons.

-152  Research

  • Requires  Improved Missile Targeting Tech
  • +10%  Missile Attack
  • Unlocks  Phoenix Missile Ship Component
  • Unlocks  Harpoon Salvo Starbase Module
 Deep Field Sensors
Increases the range of our sensors.

-80  Research

  • Requires  Survey Ships Tech
  • Requires  Engineers Ability
  • +1  Sensor Range
 Financial Sectors

Non Military

Improves the Income on your worlds.

-80  Research

  • Requires  Interstellar Banking Tech
  • Requires  Wealthy Ability
  • Unlocks  Galactic Stock Exchange Improvement
  • Unlocks  Franchise Center Starbase Module
 Xeno Medicine
Allows governors to construct medical centers.

-190  Research

  • Requires  Xeno Biology Tech
  • Blocked by  Synthetic Ability
 Xeno Biology

Growth

Allows us to make our worlds house more people.

-50  Research

  • Requires  Planetology Tech
  • Allows Penultipox Event
  • Unlocks  Colonial Clinic Improvement
  • Unlocks  Planetary Conversion Improvement
  • Unlocks  Upgrade Housing Improvement
  • Unlocks  Upgrade Agriculture Improvement
 Exotic Armor Materials

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-276  Research

  • Requires  Adaptive Armor Improvements Tech
  • +10%  Armor Rating
  • Unlocks  Zero Point Armor Starbase Module
 Precursor Relic Proficiency
Improves relic benefits.

-102  Research

  • Requires  Xeno Computational Theory Tech
  • +25%  Modifier Value
 Marketing Masters
Increases the Income of our worlds.

-180  Research

  • Requires  Marketing Tech
  • +15%  Gross Income
 Claytronics

Production

Allows us to upgrade our Manufacturing Districts.

-210  Research

  • Requires  Antimatter Power Plants Tech
  • Unlocks  Upgrade Manufacturing Improvement
 Megapolis

Growth

Increases the number of citizens that can live on our worlds.

-50  Research

  • Requires  Colonial Capital Refit Tech
  • +1  Population Cap
  • Allows  Urban Planning Policy
 Domestic Policy Doctrine

Non Military

Unlocks new policies.

-42  Research

  • Requires  Leadership Recruiting Tech
  • Requires  Bureaucrats Ability
  • +1  Max Enacted Policies
  • Allows  Free Housing Policy
 Espionage

Non Military

Increase our diplomatic capabilities.

-60  Research

  • Requires  Diplomacy Tech
  • Unlocks  Tower of Endless Night Improvement
  • Unlocks  Temple of Whispers Improvement
  • Allows  Foreign Dumping Policy
 Cybernetics
Improves the quality of our worlds.

-90  Research

  • Requires  Life Extension Tech
  • Requires  Cybernetic Ability
  • Unlocks  Cybernetic Hospital Improvement
 Fleet Resupply Doctrine

Growth

Increase the maximum size of our fleets.

-150  Research

  • Requires  Starbase Defense Grid Tech
  • +8  Logistics
  • Unlocks  Integrity Cloud Ship Component
 Weather Control Zenith
Allows for the building of the Arcean Weather Control Zenith.

-90  Research

  • Requires  Weather Control Tech
  • Requires  Vigilant Ability
  • Unlocks  Weather Control Zenith Improvement
 Diamonic Armor Composite

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-126  Research

  • Requires  Armor Material Science Tech
  • +10%  Armor Rating
 Technological Assimilation

Tech Critical

Allows us to use alien technologies as our own.

-24  Research

  • Requires  Colonial Policies Tech
  • Requires  Ammonia Based Ability
  • Unlocks  Golgi Improvement
 Improved Missile Targeting

Missile Weapon

Increases the power of our Missile weapons.

-60  Research

  • Requires  Avenger Missile System Tech
  • +10%  Missile Attack
  • +1  Missile Attack
  • Unlocks  Harpoon Missile Ship Component
  • Unlocks  Predictive Targeting Ship Component
 Dual Stage Detonations

Missile Weapon

Improves our missile weapons.

-72  Research

  • Requires  Avenger Missile System Tech
  • +10%  Missile Attack
 Dream of Utopia

Non Military

Increases homeworld influence by a massive amount every month.

-3200  Research

  • Requires  Universal Translator Tech
  • +10  Influence Growth
  • +3 Culture Points
 Photonic Alignment

Beam Weapon

Increases the power of our Beam weapons.

-50  Research

  • Requires  Directed Energy Weapons Tech
  • +10%  Beam Attack
  • Unlocks  Neutrino Emitter Ship Component
 Dreadlord Weapons

Kinetic Weapon

Dreadlord technology provides a powerful boost to our weapons.

-300  Research

  • Requires  Armed Shuttles Tech
  • +30%  Beam Attack
  • +30%  Missile Attack
  • +30%  Kinetic Attack
 Planetary Enhancement

Terraform

Allows for the enhancement of our Core Worlds.

-42  Research

  • Requires  Planetology Tech
  • Requires  Synthetic Ability
  • Blocked by  Synthetic Ability
  • Unlocks  Engineered Landslide Improvement
 Kinetic Weapon Mastery

Kinetic Weapon

Increases the power of our Kinetic weapons.

-390  Research

  • Requires  Quantum Pulse Driver Tech
  • +10%  Kinetic Attack
 Antimatter Power Plants

Production

Allows us to convert Anti-matter into vast improvements to manufacturing.

-180  Research

  • Requires  Manufacturing Capitals Tech
  • Unlocks  Antimatter Power Plant Improvement
 Rare Crystal Missions
Hire civilians to gather resources for us.

-60  Research

  • Requires  Exotic Mineral Missions Tech
  • Unlocks  Ore Traders Improvement
  • Unlocks  Gem Traders Improvement
  • Unlocks  Silicate Traders Improvement
 Energy Deflection Theory

Defense

Basic shields will allow our ships to absorb incoming damage.

-60  Research

  • Requires  Evasive Tactics Tech
  • Unlocks  Shield Generators Ship Component
  • Unlocks  Advanced Shield Generators Ship Component
  • Unlocks  Barrier Array Starbase Module
 Orbital Mining

Production

Allows us to construct orbital mines for our colonies.

-60  Research

  • Requires  Starbase Modules Tech
  • Unlocks  Orbital Thulium Extractor Improvement
  • Unlocks  Orbital Elerium Extractor Improvement
  • Unlocks  Orbital Prometheus Stone Extractor Improvement
  • Unlocks  Orbital Helios Ore Extractor Improvement
  • Unlocks  Orbital Silicate Extractor Improvement
  • Unlocks  Orbital Xanthium Extractor Improvement
  • Unlocks  Orbital Harmony Crystal Improvement
  • Unlocks  Upgrade Manufacturing Improvement
 Terror Stars

Defense Critical

Allows us to construct Terror Stars. Time for some cosmic horror.

-1200  Research

  • Requires  Orbital Ship Assembly Tech
  • Unlocks  Terror Star Foundation Starbase Module
  • Unlocks  Terror Star Command Starbase Module
  • Unlocks  Terror Star Storage Starbase Module
  • Unlocks  Terror Star Propulsion Starbase Module
  • Unlocks  Terror Star Death Beam Starbase Module
 Orbital Repair

Critical Hulls

Unlocks Caretaker ships which can repair our fleets.

-80  Research

  • Requires  Battleship Doctrine Tech
  • +4  Logistics
  • Unlocks  Repair Bay Ship Component
 Null Point Armor

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-312  Research

  • Requires  Exotic Armor Materials Tech
  • +10%  Armor Rating
  • Unlocks  Zero Point Armor Ship Component
 Artificial Brains

Tech

Increases the intelligence of our citizens.

-180  Research

  • Requires  Research Matrix Tech
  • Unlocks  Upgrade Research Improvement
 Shared Ideology

Non Military

Make our civilization unique.

-200  Research

  • Requires  Cultural Affinity Tech
  • Requires  Empathy Ability
  • +2 Culture Points
 Disruptor Beams

Beam Weapon

Unlocks a new, more lethal, beam weapon component for our ship designs.

-152  Research

  • Requires  Beam Capacitation Tech
  • Unlocks  Disruptor Bank Ship Component
  • Unlocks  Enhanced Disruptor Bank Ship Component
  • Unlocks  Experimental Disruptor Bank Ship Component
 Beam Weapon Enhancement

Beam Weapon

Increases the power of our Beam weapons.

-210  Research

  • Requires  High Energy Transfer Tech
  • +10%  Beam Attack
 Advanced Missile Doctrine

Missile Weapon

Increases the power of our Missile weapons.

-312  Research

  • Requires  Antimatter Detonation Tech
  • +10%  Missile Attack
 Precursor Relic Mastery
Improves relic benefits.

-152  Research

  • Requires  Precursor Relic Proficiency Tech
  • +25%  Modifier Value
 Drone Soldiers

Invasion

Improves our ability to invade worlds.

-126  Research

  • Requires  Stellar Marines Tech
  • +0.1  Soldiering
 Political Capital

Non Military Critical

Provides us with a wealth of diplomatic capital to trade.

-150  Research

  • Requires  Colonial Bureaucracy Tech
  • +1  Diplomacy Bonus
  • +5000  Diplomatic Capital
  • Unlocks  Galactic Commision Improvement
 Life Extension
Improves the quality of our worlds.

-90  Research

  • Requires  Genetic Architecture Tech
  • Requires  Cybernetic Ability
  • Unlocks  Longevity Center Improvement
 Point Defense System

Defense

Advancements in targeting technology will improve our protection from missiles.

-102  Research

  • Requires  Anti-Missile Guidance System Tech
  • +10%  Evasion
  • Unlocks  ECM Ship Component
  • Unlocks  Advanced ECM Ship Component
 The Invisible Hand

Non Military

Improves the Income on your worlds.

-30  Research

  • Requires  Interstellar Trade Tech
  • Requires  Wealthy Ability
 Xeno Theology

Non Military

Faith may help lead us into the next era.

-102  Research

  • Requires  Divine Essence Tech
  • Unlocks  Drathian Temple Improvement
 Armed Shuttles

Critical Weapon

Allows construction of armed spacecraft.Provides two free warships.

-12  Research

  • Requires  Warfare Tech
  • Blocked by  Unrelenting Ability
  • Blocked by  Synthetic Ability
  • +1 Guardian
  • +1 Sniper
  • Allows  Shipyard Stimulus Policy
  • Unlocks  Lasers Ship Component
  • Unlocks  Hypersonic Missile Ship Component
  • Unlocks  Star Cannon Ship Component
  • Unlocks  Chaff Ship Component
  • Allows File:Fighter Preset Icon.png Fighter Ship Category
  • Allows File:Fighter Preset Icon.png Bomber Ship Category
 Recursive Models

Tech

Create new modes of thought allowing for greater research. Provides a space exploration device.

-60  Research

  • Requires  Research Districts Tech
  • Requires  Synthetic Ability
  • Grants the Dimensional Mirror artifact.
  • Unlocks  Upgrade Research Improvement
  • Unlocks  Zero G Experimentation Starbase Module
 Research Districts

Tech Critical

Allows us to improve Research Districts.

-24  Research

  • Requires  Technological Assimilation Tech
  • Requires  Ammonia Based Ability
  • Unlocks  Technological Capital Improvement
  • Unlocks  Upgrade Research Improvement
  • Unlocks  Orbital Research Lab Improvement
  • Allows  Research Grants Policy
 Interstellar Navigation

Growth

Makes available the Navigation Center Civilization Achievement.

-60  Research

  • Requires  Artificial Gravity Tech
  • Requires  Vigilant Ability
  • Unlocks  Navigation Center Improvement
 Quantum Stream Tunneling
Reveal the most well-hidden anomalies.

-126  Research

  • Requires  Subspace Projection Tech
  • Requires  Engineers Ability
Industrial Replication Substantially boost our civilization's Manufacturing.

-26  Research

  • Requires  Molecular Fabrication Tech
  • Requires  Paranoid Ability
  • +10%  Manufacturing
 Xeno Commerce

Non Military

Improves the Income on your worlds.

-80  Research

  • Requires  Interstellar Currency Tech
  • Allows Galactic Silk Road Event
  • Allows The Board (part 2) Event
  • Allows The Board (part 3) Event
  • Allows  Unregulated Corporations Policy
 Divine Essence

Non Military

We can become one with the universe.

-80  Research

  • Requires  Xeno Religions Tech
 Kinetic Augmentation

Kinetic Weapon

Increases the power of our Kinetic weapons.

-126  Research

  • Requires  Kinetic Discharge Miniaturization Tech
  • +10%  Kinetic Attack
  • +1  Kinetic Attack
 Quantum Pulse Driver

Kinetic Weapon

Makes the Quantum Driver kinetic weapon system available for our ship designs.

-350  Research

  • Requires  Inertia Enhancement Tech
  • Unlocks  Quantum Driver Ship Component
  • Unlocks  Quantum Driver Array Starbase Module
 Digital Exchange

Trade Critical

Increases the efficacy of trade between colonies and other species.

-80  Research

  • Requires  Interstellar Currency Tech
  • Requires  Synthetic Ability
  • +5%  Gross Income
 Biomass Resequencers
Increases food production.

-90  Research

  • Requires  Adapted Crop Engineering Tech
  • +10%  Food
 Elerium Extraction
Allows us to mine more Elerium.

-180  Research

  • Requires  Lossless Mining Tech
  • +0.1  Mining
  • Unlocks  Elerium Extractor Starbase Module
 Cultural Outreach Missions
Hire civilians to spread our message.

-80  Research

  • Requires  Rare Crystal Missions Tech
  • Unlocks  Pilgrims Improvement
 Missile Warfare Mastery

Missile Weapon

Increases the power of our Missile weapons.

-390  Research

  • Requires  Quantum Torpedo System Tech
 Cultural Synthesis

Non Military

Assimilate other cultures into our own to amplify our own. Unlocks the Broadcast Culture project.

-26  Research

  • Requires  Hyperwave Radio Tech
  • Requires  Synthetic Ability
  • +3  Influence Growth
  • Grants the Broadcast Culture artifact.
  • Unlocks  Virtual World Improvement
  • Unlocks  Holo Theater Improvement
  • Unlocks  Pleasure Dome Improvement
  • Unlocks  Upgrade Entertainment Improvement
  • Unlocks  Broadcast Culture Improvement
  • Allows  Free Media Policy
  • Unlocks File:Leader Celebrity Icon Large.png.png Entertainer Citizen Specialization
 Xeno Resource Mining

Production

Allows us to further develop exotic resources on our core worlds.

-152  Research

  • Requires  Starbase Refinery Tech
  • Unlocks  Thulium Mine Improvement
  • Unlocks  Crystallized Elerium Mine Improvement
  • Unlocks  Prometheus Stone Mine Improvement
  • Unlocks  Helios Mine Improvement
  • Unlocks  Silicate Mine Improvement
  • Unlocks  Xanthium Mine Improvement
  • Unlocks  Harmony Crystal Mine Improvement
 Planetary Defenses

Invasion

Improves our ability to defend our worlds against invasions.

-102  Research

  • Requires  Planetary Invasion Tech
  • Requires  Experienced Ability
  • +25  Planetary Defenses
 Galactic Trade

Wealth Trade

Increase the reach of our trade networks.

-102  Research

  • Requires  Open Trade Policy Tech
  • +4  Trade Licenses Max
  • Unlocks  Galactic Bazaar Improvement
  • Unlocks  Upgrade Markets Improvement
  • Unlocks  Trade Center Starbase Module
  • Unlocks  Trading Mecca Starbase Module
 Carriers

Carrier

Allows construction of carrier modules.

-90  Research

  • Requires  Orbital Deployment Mastery Tech
  • Unlocks  Carrier Module Ship Component
  • Unlocks  Interceptors Starbase Module
 Artificial General Intelligence
Allows us to set a policy to free AI to do what it wants.

-42  Research

  • Requires  Computing Substrates Tech
  • +5%  Research
  • Allows  Unregulated Research Policy
 Immortality
We can finally conquer death. (Capstone)

-1560  Research

  • Requires  Cybernetics Tech
  • Requires  Cybernetic Ability
  • +10%  Growth
 Collector Drones
Increases the production supplied by our Asteroid Miners.

-80  Research

  • Requires  Drone Production Tech
  • +0.1  Raw Production
 Spectrum Amplification

Beam Weapon

Improves our laser weapons.

-72  Research

  • Requires  Directed Energy Weapons Tech
  • +10%  Beam Attack
 Interstellar Banking

Non Military

Improves the Income on your worlds.

-60  Research

  • Requires  The Invisible Hand Tech
  • Requires  Wealthy Ability
  • Unlocks  Central Bank Improvement
 Warfare

Weapon

Allows the construction of larger hull sizes.

-0  Research

  • Requires  Master Tech Tree Tech
 Subspace Streaming

Critical

Increases ship movement speed as well as travel across Subspace Streams.

-50  Research

  • Requires  Subspace Scanning Tech
  • +4  Ship Range
  • +1  Moves
  • Unlocks  Deep Space Sensor Ship Component
 Colonial Governance

Non Military

Unlocks new policies.

-60  Research

  • Requires  Domestic Policy Doctrine Tech
  • Requires  Bureaucrats Ability
  • +1  Max Enacted Policies
 Phantom Target Enhancement

Defense

Advancements in targeting technology will improve our protection from missiles.

-276  Research

  • Requires  Anti-Missile Drone Sentries Tech
  • +10%  Evasion
  • Unlocks  Aereon Missile Defense Starbase Module
 Exotic World Colonization

Critical Terraform

Allows us to colonize worlds that are normally inhospitable to most species.

-60  Research

  • Requires  Terraforming Tech
  • Unlocks  Infinite Garden Improvement
  • Unlocks  Upgrade Housing Improvement
 Molecular Printers
Unlocks new upgrades for our Ships.

-242  Research

  • Requires  Deep Core Mining Tech
  • Unlocks  Leaching Field Ship Component
  • Unlocks  Point Disruption Ship Component
  • Unlocks  Integrity Disruptor Ship Component
Living Ships Our ships no longer need to be Maintained, and will self heal

-126  Research

  • Requires [[File:|24px|frameless]] Precursor Mysteries Tech
  • Requires  Ancient Ability
  • -100%  Maintenance
  • +5  Tactical Repair
 Altar of the Forge
Improves the durability of our ships.

-50  Research

  • Requires  Orbital Manufacturing Tech
  • Requires  Vigilant Ability
  • +10%  Hit Points
 Soil Enhancement

Terraform

Allows us to claim more land on our worlds.

-50  Research

  • Requires  Environmental Engineering Tech
  • Unlocks  Planetary Soil Upgrade Improvement
  • Unlocks  Habitat Improvement Improvement
 Shield Augmentation

Defense

Advancements in energy technology provides us with stronger shields.

-180  Research

  • Requires  Shield Regeneration Tech
  • +10%  Shield Strength
  • Unlocks  Force Field Projector Starbase Module
 Ambient Energy
Increases the Diligence of our citizens.

-312  Research

  • Requires  Reinforced Core Tech
  • Requires  Synthetic Ability
  • +1  Diligence
 Xeno Computational Theory
Improves global Research.

-80  Research

  • Requires  Precursor Relic Analytics Tech
  • +5%  Research
 Atmospheric Scrubbers

Growth

Reduces pollution on our worlds.

-90  Research

  • Requires  Xeno Conservation Tech
  • -0.05  Pollution
 Nightmare Missile System

Missile Weapon

Makes a very lethal new missile weapon system available for our ship designs.

-432  Research

  • Requires  Missile Warfare Mastery Tech
  • Unlocks  Nightmare Torpedoes Ship Component
  • Unlocks  Nightmare Delivery System Starbase Module
 Eminence

Non Military

Increase our diplomatic capabilities.

-250  Research

  • Requires  Alliances Tech
  • +2  Diplomacy Bonus
  • Unlocks  Diplomatic Embassy Improvement
 Missile Payload Optimization

Missile Weapon

Increases the power of our Missile weapons.

-80  Research

  • Requires  Phoenix Missile System Tech
  • +10%  Missile Attack
  • +1  Missile Attack
  • Unlocks  Matadrox Missile Ship Component
 Invulnerability Shields

Defense

Advancements in energy technology provides us with stronger shields.

-312  Research

  • Requires  Shield Focus Adaption Tech
  • +10%  Shield Strength
  • Unlocks  Invulnerability Field Ship Component
 Exotic Tourism

Wealth

Increases our Tourism capabilities.

-630  Research

  • Requires  Galactic Recruitment Tech
  • +10%  Tourism
 Deep Space Labor Training

Critical

Trains our thralls to work in space on asteroids and starships.

-32  Research

  • Requires  Engineering Tech
  • Requires  Slavers Ability
 Energy Shields

Defense

Advancements in energy technology provides us with stronger shields.

-102  Research

  • Requires  Energy Dissipation Strategies Tech
  • +10%  Shield Strength
  • Unlocks  Barrier Fields Ship Component
  • Unlocks  Advanced Barrier Fields Ship Component
 Precursor Relic Analytics
Improves relic benefits.

-60  Research

  • Requires  Precursor Artifact Studies Tech
  • +25%  Modifier Value
 Organic Armor

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-210  Research

  • Requires  Armor Density Improvements Tech
  • +10%  Armor Rating
  • Unlocks  Kanvium Laminate Ship Component
 Interstellar Resupply Doctrine

Growth

Increase the maximum size of our fleets.

-300  Research

  • Requires  Fleet Resupply Doctrine Tech
  • +12  Logistics
  • +10  Ship Range
 Universal Translator

Universal Translator Critical

Allows us to begin communicating with aliens, and use the Galactic Bazaar.

-20  Research

  • Requires  Governance Tech
  • +3  Trade Licenses Max
  • Research Translator
  • Allows You murdered a hatchery Event
  • Allows Using pods to enslave your own people Event
  • Allows Diplomatic Drug Catastrophe Event
  • Allows Theft of the Cosmic Eye Event
  • Allows Massacre of the Larval Kin Event
  • Allows Marsupial Enslavement Event
  • Allows Desecration Crystal Kin Event
  • Allows Deadly Appetite Event
  • Allows Weakened the Fleshlings Event
  • Allows Our citizen was injured Event
  • Allows Underworld Gratitude Event
  • Allows Our citizen was harmed on your planet Event
  • Allows Distinguished Visitor Injured Event
  • Allows Artemis: A Business Boom Event
  • Allows Your work on Artemis Event
  • Allows Path of Pacifism Event
  • Allows Legacy of Exploration Event
  • Allows Admiration for the Conqueror Event
  • Allows Dismay at your blood lust desires Event
  • Allows You are a rising crime lord Event
  • Allows You're enslaving the natives Event
  • Allows You are our kind of evil Event
  • Allows Your support of the natives Event
  • Allows A Questionable Pact Event
  • Allows Nebula Mining Proposition Event
  • Allows Relic Recovery Request Event
  • Allows Proposition for Swift Passage Event
  • Allows Subspace Wave Collaboration Event
  • Allows Proposed Ceasefire Agreement Event
  • Allows Proposed Ceasefire Agreement Event
  • Allows Ultimatum for Survival Event
  • Allows Divine Intervention Offer Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows Request for Ceasefire Event
  • Allows A Plea for Ceasefire Event
  • Allows ' Event
  • Allows The Exile Event
  • Allows Technology Exchange Event
  • Allows Space Creature Migration Event
  • Allows Alternate Energy Source Event
  • Allows Refugees of disaster Event
  • Allows Disputed Territory Event
  • Allows Damaged Trade Ship Event
  • Allows The Dreadlord Artifact Event
  • Allows Failed Colonization Effort Event
  • Allows Enemy of the state Event
  • Allows Invasive Species Event
  • Allows Cultural Invasion Event
  • Allows Cultural Exchange Festival Event
  • Allows The Pilgrimage Proposal Event
  • Allows The Ghastly Request Event
  • Allows The Bloody Proposal Event
  • Allows Deepwater Festival Event
  • Allows Deep Water Event
  • Allows The Way Event
  • Allows Dream Spies Event
  • Allows Weapons of War Event
  • Allows Special Offer Event
  • Allows Persuasion Workshop Event
  • Allows Crystal Resonance Event
  • Allows Refugees Event
  • Allows Borderworld Crime Event
  • Allows Culture Wars Event
  • Allows Request for Support Event
  • Allows The Everwar Event
  • Allows Against the Tide Event
  • Allows Festron Survivors Event
  • Allows Drengin Prison Event
  • Allows Sleeper Ship Event
  • Allows Cryogenic Tank Event
  • Allows Choose a Side Event
  • Allows Scrap Dealer Event
  • Allows Lost Torians Event
  • Allows Krynn Missionaries Event
  • Allows Baratak Guardians Event
  • Allows Xeloxi Smugglers Event
  • Allows Torian Scientists Event
  • Allows Manti Cluster Event
  • Allows Stolen Drive Event
  • Allows Fleeing Scientist Event
  • Allows Ambassador's Ship Event
  • Allows Fragile Rift Event
  • Allows Mimots Faux Pas Event
  • Allows Market Collapse Event
  • Allows Torian Terrorist Event
  • Allows Kurja Gladiator Event
  • Allows Archive Location Event
  • Allows Investigation Event
  • Allows Meeting New Species Event
  • Allows Galactic Tourism Initiative Event
  • Unlocks  Heritage Center Improvement
  • Unlocks  Cultural District Improvement
  • Unlocks  Harmonious Antennae Improvement
  • Unlocks  Prismatic Learning Matrix Improvement
  • Allows  Export Food Policy
  • Unlocks  Cargo Module Ship Component
  • Allows File:Freighter Preset Icon.png Freighter Ship Category
  • Unlocks  Cultural Awareness Center Starbase Module
  • Unlocks File:ThinkTankEndlessEmporiumIcon.png.png The Media Alliance Think Tank
  • Unlocks File:ThinkTankEndlessEmporiumIcon.png.png Banking Clan Think Tank
  • Unlocks File:Minister Finance.png.png Minister of Tourism
 Precursor Artifact Studies
Enables us to exploit Precursor artifacts more effectively.

-90  Research

  • Requires  Precursor Studies Tech
  • Unlocks  Precursor Nanites Improvement
  • Unlocks  Xeno Archeology Institute Starbase Module
 Manufacturing Capitals

Production

Allows for the construction of a Manufacturing Capital.

-200  Research

  • Requires  Bioplastics Tech
 Interstellar Currency

Non Military

Allows the construction of markets in Starbases.

-60  Research

  • Unlocks  Starbase Market Starbase Module
 Graviton Guns

Kinetic Weapon

Makes the Graviton kinetic weapon system available for ship designs.

-242  Research

  • Requires  Improved Kinetic Weapon Doctrine Tech
  • Unlocks  Graviton Gun Ship Component
  • Unlocks  Graviton Vulcan Gun Ship Component
 Starship Refits

Hulls Critical

Allows ships to be upgraded with the best equipment as well as travel much faster in friendly territory.

-75  Research

  • Requires  Orbital Ship Assembly Tech
  • +25%  Moves
  • Ship Refitting Unlocked
 Preferred Lending

Wealth Trade

Increase the reach of our trade networks.

-60  Research

  • Requires  Interstellar Banking Tech
  • Requires  Wealthy Ability
  • +4  Trade Licenses Max
  • Unlocks  Upgrade Markets Improvement
  • Allows  Wealth Tax Policy
 Genetic Architecture
Improves the stats of our citizens.

-290  Research

  • Requires  Regenerative Gels Tech
  • +3  Intelligence
  • +3  Social Skills
  • +3  Diligence
 Alliances

Non Military

Increase our diplomatic capabilities.

-102  Research

  • Requires  Trade Pacts Tech
  • +1  Diplomacy Bonus
 Extreme Miniaturization

Hulls Critical

Adds additional component slots on hulls based on its total mass.

-250  Research

  • Requires  Flexible Bulkheads Tech
  • +1  Capacity
  • +15%  Capacity
 Starbase Com Stack
Improves the manufacturing capabilities of our starbases.

-60  Research

  • Requires  Warp Theory Tech
  • +2  Modules
  • Unlocks  Sector Scanners Starbase Module
  • Unlocks  Support Field Stabilization Starbase Module
  • Unlocks  Interstellar Collectors Starbase Module
 Precursor Traditions
Increase shipyard output and quality.

-80  Research

  • Requires  Orbital Manufacturing Tech
  • Requires  Ancient Ability
  • -10%  Maintenance
  • +10%  Military
 Blackhole Gun

Kinetic Weapon

Makes the Singularity driver available for our ship designs.

-432  Research

  • Requires  Kinetic Weapon Mastery Tech
  • Unlocks  Singularity Driver Ship Component
  • Unlocks  Singularity Drivers Starbase Module
 Antimatter Extraction
Allows us to mine more Antimatter.

-180  Research

  • Requires  Lossless Mining Tech
  • +0.1  Mining
  • Unlocks  Antimatter Extractor Starbase Module
 Subspace Scanning

Critical

Improves our sensors, allows us to detect subspace streams.

-26  Research

  • Requires  Engineering Tech
  • +2  Ship Range
  • +2  Sensor Range
  • Unlocks  Eyes of the Universe Improvement
  • Unlocks  Promethion Drive Ship Component
  • Unlocks  Subspace Sensor Ship Component
 Mining Missions
Hire civilians to gather resources for us.

-26  Research

  • Requires  Orbital Manufacturing Tech
  • Requires  Miners (+1) Ability
  • Unlocks  Industrial Goods Improvement
 Orbital Research Labs

Tech

Unlocks new Orbital Improvement for our planets.

-102  Research

  • Requires  Artificial General Intelligence Tech
  • Unlocks  Orbital Research Center Starbase Module
 Point Defense Arrays

Defense

Advancements in targeting technology will improve our protection from missiles.

-180  Research

  • Requires  Countermeasure Efficiency Tech
  • +10%  Evasion
 Singularity Power Plants

Production

Allows the construction of a powerful manufacturing support fascility.

-276  Research

  • Requires  Claytronics Tech
  • Unlocks  Singularity Power Plant Improvement
  • Unlocks  Upgrade Manufacturing Improvement
 Nano Recyclers

Growth

Reduces pollution on our worlds.

-80  Research

  • Requires  Land Preservation Tech
  • -0.05  Pollution
 The Calling
Allows construction of the Krynniac Mission.

-102  Research

  • Requires  The Path Tech
  • Requires  Devout Ability
  • Unlocks  Krynniac Mission Improvement
 Trade Networks

Wealth Critical

Begin building trade networks.Provides a free Freighter.

-26  Research

  • Requires  Xeno Hospitality Tech
  • Blocked by  Traders Ability
  • +3  Trade Licenses Max
  • +1 Freighter
  • Allows Trade Routes Available Event
  • Unlocks  Trade Network Improvement
  • Unlocks  Galactic Currency Reserve Improvement
  • Allows  Free Trade Policy
 Kinetic Discharge Miniaturization

Kinetic Weapon

Reduces the size of our kinetic weapon systems.

-102  Research

  • Requires  Kinetic Weapon Targeting Tech
  • +10%  Kinetic Attack
  • +1  Kinetic Attack
 Self-Healing Armor

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-152  Research

  • Requires  Diamonic Armor Composite Tech
  • +10%  Armor Rating
 Individual Divinity
Empowering citizens to ascend to godhood. Citizens will see their stats increased 0.1 per month.

-1200  Research

  • Requires  Universal Translator Tech
  • +1  Moves
  • +1  Intelligence
  • +1  Diligence
  • +1  Social Skills
  • +1  Resolve
 Ship Upgrade Drones
Unlocks new upgrades for our Ships.

-126  Research

  • Requires  Construction Drones Tech
  • Unlocks  AI Controller Ship Component
  • Unlocks  Virtual Bridge Ship Component
  • Unlocks  Cantina Ship Component
 Neural Mapping

Tech

Unlocks the Aid Research project on our core worlds.

-126  Research

  • Requires  Orbital Research Labs Tech
  • Unlocks  Aid Research Improvement
  • Unlocks  Upgrade Research Improvement
 Interstellar Markets

Non Military

Expansion of trade across to new civilizations.

-330  Research

  • Requires  Interstellar Investments Tech
  • Requires  Traders Ability
  • +2  Trade Licenses Max
  • +1  Diplomacy Bonus
  • +5000  Diplomatic Capital
 Anti-Missile Clusters

Defense

Advancements in targeting technology will improve our protection from missiles.

-126  Research

  • Requires  Point Defense System Tech
  • +10%  Evasion
 Economic Singularity
Improves the Income on your worlds.

-1050  Research

  • Requires  Financial Sectors Tech
  • +10%  Gross Income
 Xeno Conservation

Growth

Improves the quality of our worlds.

-90  Research

  • Requires  Environmental Engineering Tech
  • Requires  Aquatic Ability
 Negotiation Algorithms

Non Military

Improves our communication skills with inferior beings.

-42  Research

  • Requires  Xeno Entertainment Tech
  • Requires  Synthetic Ability
  • +1  Diplomacy Bonus
  • Unlocks  Upgrade Culture Improvement
  • Unlocks  Cultural Exchange Starbase Module
 Coordination Temple
Allows construction of the Coordination Temple.

-150  Research

  • Requires  Xeno Conservation Tech
  • Requires  Bureaucrats Ability
 Colonial Bureaucracy

Non Military

Allows us to begin building Bureaucratic Offices to manage our growing civilization.

-26  Research

  • Requires  Interstellar Cabinet Tech
  • +1  Max Enacted Policies
  • Unlocks  Office of Control Improvement
  • Unlocks  Prison Improvement
  • Allows  Planetary Stimulus Policy
  • Allows  Security Lights Policy
 Reinforced Core
Increases the Diligence of our citizens.

-242  Research

  • Requires  Processor Upgrades Tech
  • Requires  Synthetic Ability
  • +1  Diligence
 Xeno Entertainment

Non Military

Begin specializing Entertainers on our worlds.

-100  Research

  • Requires  Hyperwave Radio Tech
  • Blocked by  Synthetic Ability
  • +1%  Influence Growth
  • +5 Culture Points
  • Unlocks  Virtual World Improvement
  • Unlocks  Holo Theater Improvement
  • Unlocks  Pleasure Dome Improvement
  • Unlocks  Upgrade Entertainment Improvement
  • Unlocks  Broadcast Culture Improvement
  • Allows  Free Media Policy
  • Unlocks File:Leader Celebrity Icon Large.png.png Entertainer Citizen Specialization
 Molecular Fabrication
Substantially boost our civilization's Manufacturing.

-12  Research

  • Requires  Colonial Policies Tech
  • Requires  Paranoid Ability
  • +5%  Manufacturing
 Planetary Substrates

Growth Critical

Prepare our worlds for synthetic life. Provides device to increase planet class.

-24  Research

  • Requires  Colonial Policies Tech
  • Requires  Synthetic Ability
  • Grants the Modify Planet artifact.
  • Unlocks  Kimberly's Refuge Improvement
  • Unlocks  Housing District Improvement
 Asteroid Factories
Increases the production supplied by our Asteroid Miners.

-102  Research

  • Requires  Orbital Mining Tech
  • +0.2  Raw Production
  • Unlocks  Mining Barracks Starbase Module
 Beam Weapon Augmentation

Beam Weapon

Increases the power of our Beam weapons.

-90  Research

  • Requires  Beam Weapon Miniaturization Tech
  • +10%  Beam Attack
  • +1  Beam Attack
  • Unlocks  Starbase Disruptor bank Starbase Module
 Antimatter Detonation

Missile Weapon

Increases the power of our Missile weapons.

-276  Research

  • Requires  Photonic Warhead System Tech
  • +10%  Missile Attack
  • Unlocks  Antimatter Bomb Ship Component
 Countermeasure Efficiency

Defense

Advancements in targeting technology will improve our protection from missiles.

-152  Research

  • Requires  Anti-Missile Clusters Tech
  • +10%  Evasion
 Defensive Trance
Greatly increase the abilities of our ships to withstand damage.

-60  Research

  • Requires  Defensive Discipline Tech
  • Requires  Unwavering Ability
  • +0.2  Beam Resistance
  • +0.2  Kinetic Resistance
  • +0.2  Missile Resistance
 Tempered Armor

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-600  Research

  • Requires  Null Point Armor Tech
  • +10%  Armor Rating
 Hyperwave Radio

Non Military

Allows instant communication across infinite distances, adds a Flagship to your fleet.

-12  Research

  • Requires  Universal Translator Tech
  • +1  Max Enacted Policies
  • +1 Survey
  • Allows Managing Your Government Event
  • Unlocks  Coordination Beacon Improvement
  • Unlocks  Beacon of Babylon Improvement
  • Unlocks  Upgrade Entertainment Improvement
  • Unlocks  Planetary Beacon Improvement
 Evasive Tactics

Defense Critical

Unlocks Weapon Jammers which can increase the evasion of our ships.

-50  Research

  • Requires  Defensive Studies Tech
  • +5  Evasion
  • Unlocks  Weapon Jammer Ship Component
 Hull Repair Systems
Improves the durability of our ships.

-126  Research

  • Requires  Robust Hull Construction Tech
  • Requires  Vigilant Ability
  • +20%  Hit Points
 Interstellar Propulsion

Critical Hulls

Makes Experimental Drive Policies available

-32  Research

  • Requires  Engineering Tech
  • Requires  Unrelenting Ability
  • +1  Moves
  • +5  Ship Range
  • Unlocks  Harmonic Array Improvement
  • Allows  Experimental Drives Policy
 The Order
Allows construction of the Krynniac Order and Sanctuary.

-126  Research

  • Requires  The Calling Tech
  • Requires  Devout Ability
  • Unlocks  Krynniac Order Improvement
 Improved Missile Production

Missile Weapon

Increases the power of our Missile weapons.

-210  Research

  • Requires  Adaptive Missile System Tech
  • +10%  Missile Attack
 Shadow Trade
Increases the Income of trade routes, by allowing the trade of dubious goods.

-126  Research

  • Requires  Shadow Enforcers Tech
  • Requires  Devout Ability
  • +25%  Trade Route Income
  • +2  Trade Licenses Max
 Gravimetric Shields

Defense

Advancements in energy technology provides us with stronger shields.

-210  Research

  • Requires  Shield Augmentation Tech
  • +10%  Shield Strength
  • Unlocks  Force Fields Ship Component
 Governance

Non Military

Allows research of communications technologies.

-0  Research

  • Requires  Master Tech Tree Tech
 Improved Kinetic Weapon Doctrine

Kinetic Weapon

Increases the power of our Kinetic weapons.

-210  Research

  • Requires  Hyper Field Mass Drivers Tech
  • +10%  Kinetic Attack
 Adapted Crop Engineering

Terraform

Enables further development of exotic biological resources on our core worlds.

-90  Research

  • Requires  Transgenic Manipulation Tech
  • Unlocks  Soil Engineering Improvement
  • Unlocks  Advanced Techapod Hive Farm Improvement
  • Unlocks  Advanced Snuggler Farm Improvement
  • Unlocks  Advanced Arnor Spice Farm Improvement
  • Unlocks  Advanced Aurorus Arboretum Farm Improvement
 Land Preservation

Growth

Improves the quality of our worlds.

-90  Research

  • Requires  Atmospheric Scrubbers Tech
  • Unlocks  Wildland Refuge Improvement
 Inertia Enhancement

Kinetic Weapon

Increases the power of our Kinetic weapons.

-312  Research

  • Requires  Exotic Mass Weaponry Tech
  • +10%  Kinetic Attack
Defensive Meditation Allows construction of the Champion's Temple.

-60  Research

  • Requires  Planetary Invasion Tech
  • Requires  Certain Ability
  • +0.05  Soldiering
  • +0.05  Planetary Defense
 Promethion Extraction
Allows us to mine more Promethion.

-180  Research

  • Requires  Lossless Mining Tech
  • +0.1  Mining
  • Unlocks  Promethion Extractor Starbase Module
 Thermal Blooming

Beam Weapon

Increases the power of our Beam weapons.

-380  Research

  • Requires  Doom Ray Tech
  • +10%  Beam Attack
 Cultural Conquest

Non Military

Greatly Increases the spread of our colonies' Influence. (Capstone)

-800  Research

  • Requires  Cultural Affinity Tech
  • +10%  Influence Growth
 Flexible Bulkheads

Hulls Critical

Allows us to fit more components on ship designs.

-200  Research

  • Requires  Battle Cruiser Doctrine Tech
  • +1  Capacity
  • +10%  Capacity
 Shield Regeneration

Defense

Advancements in energy technology provides us with stronger shields.

-152  Research

  • Requires  Shield Enhancements Tech
  • +10%  Shield Strength
 AI Overseer

Tech

Let's an AI look after things.

-242  Research

  • Requires  Artificial Brains Tech
  • Unlocks  AI Overseer Improvement
  • Unlocks  Upgrade Research Improvement
 Acquisitions
Increase starbase range, and Awards one free Frigate.

-60  Research

  • Requires  Space Doctrine Tech
  • Requires  Cartographer Ability
  • +2  Starbase Range
  • +1 Frigate
 High Energy Transfer

Beam Weapon

Increases the power of our Beam weapons.

-180  Research

  • Requires  Disruptor Beams Tech
  • +10%  Beam Attack
 Phasor Beams

Beam Weapon

Makes Phasor based beam weapons available for our ship designs.

-350  Research

  • Requires  Beam Weapon Enhancement Tech
  • Unlocks  Phased Cannons Ship Component
 Research Matrix

Tech

Makes available the Orbital Institute.

-152  Research

  • Requires  Neural Mapping Tech
 Planetary Outposts

Food

Improves the quality of our worlds.

-50  Research

  • Requires  Planetary Adaption Tech
  • Requires  Urbanites (+1) Ability
  • Allows  Infrastructure Support Policy
 Starbase Refinery
Improves the manufacturing capabilities of our starbases.

-42  Research

  • Requires  Asteroid Factories Tech
  • +2  Modules
  • Unlocks  Orbital Replicators Starbase Module
  • Unlocks  Mining Headquarters Starbase Module
 Improved Armor Science

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-80  Research

  • Requires  Armor Defense Theory Tech
  • +15%  Armor Rating
 Beam Weapon Miniaturization

Beam Weapon

Reduces the size of our beam weapons.

-80  Research

  • Requires  Forged Beam Weapons Tech
  • +10%  Beam Attack
  • +1  Beam Attack
  • Unlocks  Experimental Plasma Pod Ship Component
 Anomaly Detection
Discover new anomalies in the universe.

-32  Research

  • Requires  Hyperdrive Optimization Tech
  • +1  Moves
  • Unlocks  Thulium Sensor Array Starbase Module
 Stellar Resorts

Non Military

Provide the most popular entertainment for your worlds.

-150  Research

  • Requires  Stellar Emigration Tech
  • Requires  Wealthy Ability
  • +3 Culture Points
 Armor Material Science

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-102  Research

  • Requires  Improved Armor Science Tech
  • +10%  Armor Rating
  • Unlocks  Carbon Crystal Plating Ship Component
  • Unlocks  Thulium Alloy Armor Ship Component
 Exotic Mass Weaponry

Kinetic Weapon

Increases the power of our Kinetic weapons.

-276  Research

  • Requires  Graviton Guns Tech
  • +10%  Kinetic Attack
 Durantium Extractors
Allows us to mine more Durantium.

-180  Research

  • Requires  Lossless Mining Tech
  • +0.1  Mining
  • Unlocks  Durantium Extractor Starbase Module
Divine Fleets Allows for the construction of the Divine Temple Support Module.

-60  Research

  • Requires [[File:|24px|frameless]] Jihad Tech
  • Requires  Devout Ability
  • Unlocks  Divine Temple Module Ship Component
 Technological Singularity

Tech

Results in a compounding increase to all our research every month on our capital world.

-1980  Research

  • Requires  Universal Translator Tech
  • +10%  Research
  • +10%  Research
 Interstellar Cartography

Critical

Maps the cosmos to increase the speed of our starships.

-32  Research

  • Requires  Subspace Streaming Tech
  • +1  Moves
  • +2  Modules
  • Unlocks  Perimeter Scanners Starbase Module
 The Path of Shadows
Allows construction of the Shadow Temple.

-80  Research

  • Requires  Cultural Influence Tech
  • Requires  Devout Ability
  • +10%  Influence Growth
 Precursor Studies

Critical

Increases Precursor research allowing us to make greater use of their technology.

-126  Research

  • Requires  Precursor Archeology Tech
  • Unlocks  Precursor Studies Center Starbase Module
 Slipstream Drive
Increase the Moves of our ships.

-200  Research

  • Requires  Greater Anomaly Detection Tech
  • +1  Moves
  • Unlocks  Slipstream Drive Ship Component
  • Unlocks  Slipstream Accelerator Ship Component
 Thulium Extraction
Allows us to mine more Thulium.

-180  Research

  • Requires  Lossless Mining Tech
  • +0.1  Mining
  • Unlocks  Thulium Extractor Starbase Module
 Battle Cruiser Doctrine

Hulls Critical

Allows us to build and design Cruiser class starships.

-100  Research

  • Requires  Starship Refits Tech
 Precursor Artifact Mastery
Allows us to use Precursor technologies on near-equal terms as the Precursors themselves.

-90  Research

  • Requires  Precursor Relic Mastery Tech
  • Unlocks  Precursor Nanites Improvement
 Cultural Outreach

Non Military

Begin spreading our Influence throughout the galaxy.

-200  Research

  • Requires  Cultural Influence Tech
  • Blocked by  Synthetic Ability
  • +2%  Influence Growth
  • +5 Culture Points
  • Unlocks  Exotic Hatchery Improvement
  • Unlocks  Upgrade Entertainment Improvement
  • Unlocks  Information Hub Starbase Module
  • Unlocks  Interstellar Exchange Starbase Module
 Sovereign Immunity

Non Military

Allows us to use our largest commander ships.

-126  Research

  • Requires  Colonial Law And Policy Tech
 Processor Upgrades
Increases the Intelligence of our citizens.

-152  Research

  • Requires  Planetology Tech
  • Requires  Synthetic Ability
  • +1  Intelligence
 Space Weapons

Critical Weapon

Provides access to some basic weapons for space combat.

-12  Research

  • Requires  Armed Shuttles Tech
  • Unlocks  Particle Beam Ship Component
  • Unlocks  Helios Rockets Ship Component
  • Unlocks  Gauss Cannon Ship Component
 Ministry of Compliance

Non Military

Unlocks Secret Prisons.

-90  Research

  • Requires  Ministry of Truth Tech
  • Blocked by  Crime Lord Ability
 Adaptive Armor Improvements

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-242  Research

  • Requires  Organic Armor Tech
  • +10%  Armor Rating
Navigational Expertise

Growth

Allow the building of the Galactic Navigators Guild.

-90  Research

  • Requires [[File:|24px|frameless]] Navigation Network Tech
  • Requires  Vigilant Ability
  • Unlocks  Galactic Navigator's Guild Improvement
 Leadership Recruiting

Non Military Critical

Start putting your leaders to more effective use.

-26  Research

  • Requires  Hyperwave Radio Tech
 Robust Hull Construction
Improves the durability of our ships.

-90  Research

  • Requires  Altar of the Forge Tech
  • Requires  Vigilant Ability
  • +15%  Hit Points
 The Way
Allows construction of the Krynniac Oracle.

-152  Research

  • Requires  The Order Tech
  • Requires  Devout Ability
 Armor Defense Theory

Defense

Advanced Armor helps mitigate damage from attacks.

-60  Research

  • Requires  Evasive Tactics Tech
  • +10%  Armor Rating
  • Unlocks  Titanium Plating Ship Component
  • Unlocks  Durantium Composite Starbase Module
 Cultural Assimilation

Non Military

Begin spreading our Influence throughout the galaxy.

-600  Research

  • Requires  Stellar Emigration Tech
  • +5%  Influence Growth
  • +5 Culture Points
  • Unlocks  Assimilation Foundation Improvement
  • Unlocks  Mercenary Camp Improvement
  • Unlocks  Upgrade Culture Improvement
  • Unlocks  Interstellar Ministry Starbase Module
Navigation Network

Growth

Allow the building of the Galactic Navigation Network.

-80  Research

  • Requires  Interstellar Navigation Tech
  • Requires  Vigilant Ability
  • Unlocks  Galactic Navigation Network Improvement
 Advanced Composites

Critical Hulls

Increase the capabilities of our shipyards.

-126  Research

  • Requires  Orbital Repair Tech
  • +10%  Hit Points
 Galactic Recruitment

Wealth

By investing in Tourism we will draw more tourists, and their money, to our worlds.

-102  Research

  • Requires  Wonders of the Galaxy Tech
  • Unlocks  Restaurant of Eternity Improvement
 Interstellar Cabinet

Non Military Critical

Makes available more Ministers.

-80  Research

  • Requires  Leadership Recruiting Tech
 Energy Dissipation Strategies

Defense

By deflecting the incoming energy, our Shields have less to resist.

-80  Research

  • Requires  Energy Deflection Theory Tech
  • +10%  Shield Strength
 Computing Substrates

Tech

Allows us to upgrade our Research Districts.

-80  Research

  • Requires  Quantum Computing Tech
  • Unlocks  Upgrade Research Improvement
 Xeno Research

Tech Critical

Allows us to start training a new generation of scientists.

-42  Research

  • Requires  Research Districts Tech
  • Blocked by  Synthetic Ability
  • Unlocks  Kazar's Mainframe Improvement
  • Unlocks  Planetary Mainframe Improvement
  • Unlocks  Prison Research Lab Improvement
  • Unlocks  Upgrade Research Improvement
  • Unlocks  Knowledge Melding Hub Improvement
  • Allows  Genius Grants Policy
  • Unlocks  Starbase Laboratory Starbase Module
  • Unlocks File:Leader Research Icon Large.png.png Scientist Citizen Specialization
 Deep Core Mining
Allows us access to buried minerals and wealth, if we can handle the pollution generated.

-180  Research

  • Requires  Utility Clouds Tech
  • Unlocks  Worldheart Borehole Improvement
 Shield Enhancements

Defense

Advancements in energy technology provides us with stronger shields.

-126  Research

  • Requires  Energy Shields Tech
  • +10%  Shield Strength
 Hyper Field Mass Drivers

Kinetic Weapon

Increases the power of our Kinetic weapons.

-180  Research

  • Requires  Kinetic Augmentation Tech
  • +10%  Kinetic Attack
  • +1  Kinetic Attack
 Stellar Emigration

Non Military

Begin spreading our Influence throughout the galaxy.

-400  Research

  • Requires  Cultural Outreach Tech
  • +3%  Influence Growth
  • +5 Culture Points
  • Unlocks  Upgrade Entertainment Improvement
  • Unlocks  Upgrade Culture Improvement
  • Unlocks  Interstellar Embassy Starbase Module
Jihad Allows Holy War to commence.

-60  Research

  • Requires  Planetary Invasion Tech
  • Requires  Devout Ability
  • +10%  Beam Attack
  • +10%  Kinetic Attack
  • +10%  Missile Attack
  • +1 Cruiser
 Xeno Religions

Non Military

Faith may help lead us into the next era.

-60  Research

  • Requires  Stellar Emigration Tech
  • Requires  Ancient Ability
  • Unlocks  Coordination Temple Improvement
  • Allows  You Are Just A Number Policy
 Colonial Law And Policy

Non Military

Reduces Crime across our civilization.

-50  Research

  • Requires  Political Capital Tech
  • -0.1  Crime
  • +1  Max Enacted Policies
  • Unlocks  Planetary Court Improvement
  • Allows  Police State Policy
 Cultural Affinity

Non Military

Begin spreading our Influence throughout the galaxy.

-800  Research

  • Requires  Cultural Domination Tech
  • +10%  Influence Growth
  • +2 Culture Points
  • Unlocks  Entertainment Capital Improvement
  • Unlocks  Upgrade Entertainment Improvement
  • Unlocks  Upgrade Culture Improvement
  • Unlocks  Hive Mind Starbase Module
 Space Doctrine

Defense Critical

Unlocks Frigate class ships and the ability for ships and starbases to auto-volley.

-35  Research

  • Requires  Armed Shuttles Tech
  • +1  Max Enacted Policies
  • Can Auto Fire Weapons
  • Allows  Starship Specifications Policy
  • Unlocks  Frigate Module Ship Component
  • Unlocks  Siege Module Ship Component
  • Allows File:Frigate Preset Icon.png Frigate Ship Category
  • Allows File:Siege Preset Icon.png Siege Ship Category
  • Unlocks Small Ship Hulls
 Hydroponics

Growth

Enables more types of food.

-50  Research

  • Requires  Soil Enhancement Tech
  • Unlocks  Orbital Techapod Hatchery Improvement
  • Unlocks  Orbital Snuggler Shelter Improvement
  • Unlocks  Orbital Spice Harvester Improvement
  • Unlocks  Orbital Pollen Collector Improvement
  • Unlocks  Orbital Artocarpus Collector Improvement
  • Unlocks  Orbital Monsatium Improvement
  • Unlocks  Orbital Aurorus Improvement
  • Unlocks  Upgrade Agriculture Improvement
 Stellar Marines

Invasion

Improves our ability to invade worlds.

-102  Research

  • Requires  Planetary Invasion Tech
  • +0.1  Soldiering
 Adaptive Missile System

Missile Weapon

Increases the power of our Missile weapons.

-180  Research

  • Requires  Payload Miniaturization Tech
  • +10%  Missile Attack
 Really Late Stage Capitalism

Wealth Trade

First step to ensuring our currency is the galactic reserve currency.

-30  Research

  • Requires  Governance Tech
  • Requires  Traders Ability
  • +4  Trade Licenses Max
  • +1 Freighter
  • Allows Trade Routes Available Event
  • Unlocks  Trade Network Improvement
  • Unlocks  Galactic Currency Reserve Improvement
  • Allows  Free Trade Policy
 Lossless Mining
Allows construction of targeted resource extractor modules.

-152  Research

  • Requires  Resource Extraction Doctrine Tech
  • Requires  Resourceful Ability
  • +0.1  Mining
  • +0.1  Raw Production
 Coordinated Travel
Every ten turns, our ships' movement increases until they can traverse the galaxy nearly instantly.

-2200  Research

  • Requires  Universal Translator Tech
  • +1  Moves
  • +1  Moves
 Extreme Colonization

Critical Terraform

Allows us to colonize a wider variety of worlds.

-60  Research

  • Requires  Xeno Agriculture Tech
  • Unlocks  Upgrade Housing Improvement
 Missile Warfare Doctrine

Missile Weapon

Increases the power of our Missile weapons.

-102  Research

  • Requires  Missile Payload Optimization Tech
  • +10%  Missile Attack
 Orbital Ship Assembly

Critical Hulls

Allows for more effective starship construction.

-102  Research

  • Requires  Space Doctrine Tech
  • +10%  Capacity
 Doom Ray

Beam Weapon

Makes the Doom Ray available. It is exactly what it sounds like.

-432  Research

  • Requires  Phased Energy Magnification Tech
  • Unlocks  Doom Ray Ship Component
  • Unlocks  Stationary Doom Ray Starbase Module
 Plasma Beams

Beam Weapon

Unlocks Plasma based beam weapon components for our ship designs.

-242  Research

  • Requires  Photonic Alignment Tech
  • Unlocks  Plasma Pod Ship Component
  • Unlocks  Starbase Plasma Turrets Starbase Module
 Planetology

Growth Critical

Allows us to house more people on our worlds.

-24  Research

  • Requires  Colonial Policies Tech
  • Blocked by  Synthetic Ability
  • Unlocks  Kimberly's Refuge Improvement
  • Unlocks  Housing District Improvement
 Improved Life Support

Growth Critical

Increases the range we can travel out into space.

-60  Research

  • Requires  Orbital Manufacturing Tech
  • +10  Ship Range
  • +8  Logistics
  • Unlocks  Life Support Ship Component
 Transgenic Manipulation
Allows us to further develop unique resources on our core worlds.

-90  Research

  • Requires  Exotic Agriculture Tech
  • Blocked by  Synthetic Ability
  • Unlocks  Advanced Epimetheus Farm Improvement
  • Unlocks  Advanced Artocarpus Farm Improvement
  • Unlocks  Advanced Monsatium Deposit Refinery Improvement
  • Unlocks  Upgrade Agriculture Improvement
 Dreadnought Doctrine

Hulls Critical

Allows us to design and build Dreadnought class starships.

-800  Research

  • Requires  Advanced Composites Tech
 Environmental Engineering

Critical

Allows us to make use of more areas of our core worlds.

-50  Research

  • Requires  Planetary Adaption Tech
  • Unlocks  Terraforming Plant Improvement
  • Unlocks  Techapod Farm Improvement
  • Unlocks  Snuggler Farm Improvement
  • Unlocks  Arnor Spice Farm Improvement
  • Unlocks  Aurorus Arboretum Farm Improvement
  • Unlocks  Upgrade Housing Improvement
 Artificial Wombs
Improves the quality of our worlds.

-90  Research

  • Requires  Genetic Architecture Tech
  • Requires  Fertile Ability
  • Unlocks  Fertility Center Improvement
 Armor Density Improvements

Defense

Advancements in materials technology provides us with lighter and stronger Armor.

-180  Research

  • Requires  Self-Healing Armor Tech
  • +10%  Armor Rating
  • Unlocks  Kanvium Laminate Starbase Module
 Predictive Processors
Increases the Intelligence of our citizens.

-242  Research

  • Requires  Post-Sentience Tech
  • Requires  Synthetic Ability
  • +1  Intelligence
 Hatcheries

Tech Critical

Optimized birthplaces for our future swarm.

-24  Research

  • Requires  Colonial Policies Tech
  • Requires  Ravenous Ability
  • Unlocks  Hatchery Improvement
 Exotic Agriculture

Growth

Allows us to grow new types of food.

-60  Research

  • Requires  Hydroponics Tech
  • Requires  Farmers (+1) Ability
  • Unlocks  Epimetheus Farm Improvement
  • Unlocks  Artocarpus Farm Improvement
  • Unlocks  Monsatium Deposit Refinery Improvement
  • Unlocks File:Leader Farmer Icon Large.png.png Bioagriculturalist Citizen Specialization
 Mithrilarian Epics

Non Military

Faith may help lead us into the next era.

-152  Research

  • Requires  Xeno Theology Tech
  • Unlocks  Shrine of the Mithrilar Improvement
 Photonic Warhead System

Missile Weapon

Makes available the Photonic Missile system for our ship designs.

-242  Research

  • Requires  Improved Missile Production Tech
  • +10%  Missile Attack
  • Unlocks  Photonic Warhead Ship Component
  • Unlocks  MeleraX Warhead Ship Component
  • Unlocks  Photonic Torpedo Array Starbase Module
 Open Immigration

Wealth

By investing in Tourism we will draw more tourists, and their money, to our worlds.

-60  Research

  • Requires  Interstellar Tourism Tech
  • Unlocks  Galactic Zoo Improvement
  • Allows  Open Immigration Policy
 Asteroid Mining

Critical

Allows us to start building Asteroid Miners that boost our world's manufacturing.Provides two free Asteroid Miners.

-24  Research

  • Requires  Starbases Tech
  • Blocked by  Slavers Ability
 Warp Theory
Increase the Moves of our ships.

-102  Research

  • Requires  Anomaly Detection Tech
  • +1  Moves
  • Unlocks  Warp Drive Ship Component
  • Unlocks  Slipstream Generator Starbase Module
  • Unlocks  Gravity Field Generator Starbase Module
 Future Studies
Allows for the creation of the Future Studies Center.

-126  Research

  • Requires  Universal Outreach Tech
  • Requires  Intuitive Ability
 Orbital Manufacturing

Critical

Unlocks Orbital Factories for our planets.

-60  Research

  • Requires  Artificial Gravity Tech
  • Unlocks  Starport Improvement
 Economic Development

Non Military

Provides economic growth for our civilization.

-42  Research

  • Requires  Hyperwave Radio Tech
  • +10%  Gross Income
  • Unlocks  Upgrade Markets Improvement
  • Allows  Economic Development Policy
 Shield Focus Adaption

Defense

Advancements in energy technology provides us with stronger shields.

-276  Research

  • Requires  Shield Frequency Modulation Tech
  • +10%  Shield Strength
  • Unlocks  Invulnerability Sphere Starbase Module
 Forged Beam Weapons

Beam Weapon

Increases the power of our Beam weapons.

-70  Research

  • Requires  Plasma Beams Tech
  • +10%  Beam Attack
  • +1  Beam Attack
  • Unlocks  Enhanced Plasma Pod Ship Component
 Quantum Computing

Tech

Allows access to powerful, but expensive, super computers.

-60  Research

  • Requires  Xeno Research Tech
  • Blocked by  Synthetic Ability
  • Unlocks  Upgrade Research Improvement
  • Unlocks  Zero G Experimentation Starbase Module
 Subspace Projection
Adds the most advanced sensors to our starbases.

-102  Research

  • Requires  Deep Field Sensors Tech
  • Requires  Engineers Ability
  • Unlocks  Steller Wake Generator Starbase Module
  • Unlocks  Tractor Beam Starbase Module
 Anti-Missile Guidance System

Defense

Advancements in targeting technology will improve our protection from missiles.

-80  Research

  • Requires  Missile Countermeasures Tech
  • +10%  Evasion
 Terraforming

Growth

Allows us to make greater use of our worlds.

-50  Research

  • Requires  Extreme Colonization Tech
  • Unlocks  Planetary Recycling Center Improvement
  • Unlocks  Terraforming Module Improvement
  • Unlocks  Upgrade Agriculture Improvement
 Majesty

Diplomacy

Allows formation of assimilation treaties.

-210  Research

  • Requires  Cultural Affinity Tech
  • Requires  Empathy Ability
 Planetary Adaption

Growth

Unlocks policies to protect the environment.

-50  Research

  • Requires  Exotic World Colonization Tech
  • Unlocks  Strip Mine Improvement
  • Unlocks  Upgrade Housing Improvement
  • Allows  Genetic Manipulation Policy
  • Allows  Protect the Planet Policy
 Fusion Power Plants

Production

Makes the Fusion Power Plant available.

-100  Research

  • Requires  Xeno Manufacturing Tech
  • Unlocks  Fusion Power Plant Improvement
 Cloning
Improves the quality of our worlds.

-90  Research

  • Requires  Artificial Wombs Tech
  • Requires  Fertile Ability
  • Unlocks  Hatch Clone Improvement
 Xeno Geology
Increase the quality of our colonies, by lowering maintenance of all our colonies.

-90  Research

  • Requires  Atmospheric Scrubbers Tech
  • Requires  Vigilant Ability
  • -10%  Maintenance
 Interstellar Investments

Non Military

Advancing galactic-scale investment strategies.

-330  Research

  • Requires  Interstellar Trade Tech
  • Requires  Traders Ability
  • +1  Diplomacy Bonus
  • +2  Trade Licenses Max
  • +5000  Diplomatic Capital
 Consensus Maker

Diplomacy

Our diplomatic skills will increase every month.

-1800  Research

  • Requires  Universal Translator Tech
  • +3  Diplomacy Bonus
  • +3  Diplomacy Bonus
 Hyperdrive Optimization
Increase the Moves of our ships.

-60  Research

  • Requires  Interstellar Cartography Tech
  • +1  Moves
 Planetary Invasion

Invasion Critical

Allows the construction of Invasion Transports which are vital for invading core worlds.

-90  Research

  • Requires  Planetary Mobilization Tech
  • Allows  Conscription Policy
  • Unlocks  Transport Module Ship Component
  • Unlocks  Spore Module Ship Component
  • Allows File:Invader Preset Icon.png Invader Ship Category
 Warships

Critical Weapon

Provide a prototype Siege ship to conquer small enemy worlds.

-12  Research

  • Requires  Warfare Tech
  • Requires  Unrelenting Ability
  • +1 Siege
  • +1 Sniper
  • Allows  Shipyard Stimulus Policy
  • Unlocks  Lasers Ship Component
  • Unlocks  Hypersonic Missile Ship Component
  • Unlocks  Star Cannon Ship Component
  • Unlocks  Chaff Ship Component
  • Allows File:Fighter Preset Icon.png Fighter Ship Category
  • Allows File:Fighter Preset Icon.png Bomber Ship Category
 Glorious Legacy

Non Military

Provides ultimate understanding of the Precursors. Increases our influence every month until the universe is ours.

-2200  Research

  • Requires  Universal Translator Tech
  • +2 Culture Points
  • +10%  Influence Growth
 The Path
Allows construction of the Krynniac Temple and Ministry.

-80  Research

  • Requires  Xeno Religions Tech
  • Requires  Devout Ability
  • Unlocks  Krynn Consulate Improvement
  • Unlocks  Krynniac Temple Improvement
  • Unlocks  Krynniac Ministry Improvement
 Mass Manipulation

Kinetic Weapon

Increases the power of our Kinetic weapons.

-600  Research

  • Requires  Blackhole Gun Tech
  • +10%  Kinetic Attack
 Starbases

Critical

Allows us to start building Starbases.

-12  Research

  • Requires  Engineering Tech
 Cultural Domination

Non Military

Begin spreading our Influence throughout the galaxy.

-800  Research

  • Requires  Cultural Assimilation Tech
  • +10%  Influence Growth
  • +2 Culture Points
  • Unlocks  Cultural Beacon Improvement
  • Unlocks  Indoctrination Center Starbase Module
  • Unlocks File:Leader Celebrity Icon Large.png.png Celebrity Citizen Specialization
 Mascrinthus and Draginol

Non Military

Faith may help lead us into the next era.

-180  Research

  • Requires  Mithrilarian Epics Tech
  • Unlocks  Shrine of Tandis Improvement
 Weapon Systems

Critical Weapon

Allows for better integration of our newly invented space weapons.

-16  Research

  • Requires  Space Weapons Tech
 Colonial Policies

Non Military

Unlocks the Civilization screen and allows us to assign policies.

-2  Research

  • Requires  Colonization Tech
  • +1  Max Enacted Policies
  • Policy Screen Unlocked
  • Unlocks  Planetary Generator Improvement
  • Unlocks  Crystallization Chambers Improvement
 Unbroken Spirit
Boost the Hitpoints of our ships.

-60  Research

  • Requires  Planetary Invasion Tech
  • Requires  Unwavering Ability
  • +15%  Hit Points
 Xeno Economics

Non Military

Improves the Income on your worlds.

-60  Research

  • Requires  Xeno Commerce Tech
  • Requires  Wealthy Ability
  • Unlocks  Financial Capital Improvement
  • Unlocks  Orbital Shopping Center Starbase Module
 Planetary Mobilization

Defense Critical

Allows us to put our citizens to greater use.

-35  Research

  • Requires  Orbital Ship Assembly Tech
 Xeno Agriculture

Growth

Improves our ability to grow food.

-60  Research

  • Requires  Xeno Biology Tech
  • Unlocks  Irrigation Network Improvement
  • Unlocks  Upgrade Agriculture Improvement
  • Unlocks  Orbital Farm Improvement
 Construction Drones
Allows us to upgrade our ships with repair drones that service the entire fleet.

-102  Research

  • Requires  Supply Drones Tech
  • Unlocks  Repair Drone Ship Component
 Avenger Missile System

Missile Weapon

Allows construction of basic Missile weapons.

-42  Research

  • Requires  Weapon Systems Tech
  • Unlocks  Avenger Ship Component
 Artificial Gravity

Critical Hulls

Increases movement speed by 1.

-32  Research

  • Requires  Engineering Tech
  • Blocked by  Unrelenting Ability
  • +1  Moves
  • +4  Logistics
  • Unlocks  Harmonic Array Improvement
  • Allows  Experimental Drives Policy
 Open Trade Policy

Wealth Trade

Increase the reach of our trade networks.

-80  Research

  • Requires  Preferred Lending Tech
  • +4  Trade Licenses Max
  • Unlocks  Upgrade Markets Improvement
  • Unlocks  Trading Hub Starbase Module
 Redoubts

Invasion

Improves our ability to defend our worlds against invasions.

-126  Research

  • Requires  Planetary Defenses Tech
  • +10  Planetary Defenses
 Utility Clouds
Unlocks new upgrades for our Ships.

-152  Research

  • Requires  Ship Upgrade Drones Tech
  • Unlocks  Field Generator Ship Component
  • Unlocks  Missile Disruptor Ship Component
  • Unlocks  Integrity Field Ship Component
 Defensive Discipline
Makes our ships' crews more effective when in defensive maneuvers.

-60  Research

  • Requires  Unbroken Spirit Tech
  • Requires  Unwavering Ability
  • +0.2  Evasion
 Black Market
Lets us build a Black Market.

-126  Research

  • Requires  Interstellar Currency Tech
  • Requires  War Profiteers Ability
  • Unlocks  Black Market Improvement
 Shadow Enforcers
Allows construction of the Enforcement Temple.

-102  Research

  • Requires  The Path of Shadows Tech
  • Requires  Devout Ability
 Drive System Optimization
Boosts the speed of all ships.

-1000  Research

  • Requires  Slipstream Drive Tech
  • +3  Moves
 Xeno Manufacturing

Production Critical

Allows us to convert Durantium into raw production.

-38  Research

  • Requires  Space Elevators Tech
  • Unlocks  Durantium Processor Improvement
  • Unlocks  Upgrade Manufacturing Improvement
 Diplomacy

Non Military

Increase our diplomatic capabilities.

-42  Research

  • Requires  Emissaries Tech
  • Blocked by  Synthetic Ability
  • +1  Diplomacy Bonus
  • Unlocks  Upgrade Culture Improvement
  • Unlocks  Cultural Exchange Starbase Module
 Cultural Influence

Non Military

Begin spreading our Influence throughout the galaxy.

-150  Research

  • Requires  Xeno Entertainment Tech
  • +2%  Influence Growth
  • +5 Culture Points
  • Unlocks  Precursor Souvenir Shop Improvement
  • Unlocks  Upgrade Culture Improvement
  • Allows  Ban Dissent Policy
  • Allows  Cultural Values Policy
  • Unlocks  Cultural Forum Starbase Module
  • Unlocks File:Minister Culture.png.png Minister of Culture
 Post-Sentience

Tech

Allows our citizens to work as one. Each month their diligence increases significantly.

-1810  Research

  • Requires  Universal Translator Tech
  • +1  Diligence
  • Unlocks  Augmentation Center Improvement
 Krynniac Conversion
Increase tourism income and influence on all our worlds.

-126  Research

  • Requires  Xeno Theology Tech
  • Requires  Devout Ability
  • +0.2  Tourism
  • +25%  Influence Growth
 Regenerative Gels
Improves the health of our citizens, increasing population growth.

-250  Research

  • Requires  Xeno Medicine Tech
  • Unlocks  Organ Market Improvement
 Orbital Deployment Mastery
Increase the capabilities of our shipyards.

-180  Research

  • Requires  Dreadnought Doctrine Tech
  • +10%  Hit Points
 Colonial Capital Refit

Growth

Improves the quality of our worlds.

-50  Research

  • Requires  Planetary Outposts Tech
 Manufacturing Stimulus
Substantially boost our civilization's Manufacturing. (Capstone)

-1560  Research

  • Requires  Singularity Power Plants Tech
  • +10%  Manufacturing
 Xeno Hospitality

Non Military

Enhances inter-species understanding and trade efficiency.

-42  Research

  • Requires  Economic Development Tech
  • Unlocks  Centauron Empoerium Improvement
  • Unlocks  Xeno Welcome Hub Improvement