User contributions for Kerri405848

A user with 1 edit. Account created on 14 December 2023.
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17 December 2023

  • 20:1220:12, 17 December 2023 diff hist +773 N ControlCreated page with "{{SectionTemplate |h=h2 |title=Control |content=500px<br> Control is a resource representing your government’s ability to extend their influence out into every aspect of your Civilization to force immediate effects. It is generated by your Capital City on your homeworld, through Events, by unlocking Ideological Traits and from certain special Improvements available for construction on your Core Worlds. 400px<br> Control ca..."
  • 20:1220:12, 17 December 2023 diff hist 0 N File:Rush build.pngNo edit summary current
  • 20:1120:11, 17 December 2023 diff hist 0 N File:Control.pngNo edit summary current
  • 20:1020:10, 17 December 2023 diff hist +1,050 N Executive OrdersCreated page with "{{SectionTemplate |h=h2 |title=Executive Orders |content=500px<br> Executive Orders are a series of abilities that the player can activate to create various effects on the game map. To activate one, the player is usually required to spend some Control points and Credits, and then must wait for a number of turns before it can be activated again. Executive Orders are gained through Civilization Abilities, researching Techs and from unlocking..."
  • 20:0920:09, 17 December 2023 diff hist 0 N File:Death commandos.pngNo edit summary current
  • 20:0420:04, 17 December 2023 diff hist +1,239 N PoliciesCreated page with "{{SectionTemplate |h=h2 |title=Policies |content=500px<br> Civilization Polices represent the current thrust of your Civilization’s social, industrial, economic and military endeavours, as determined by your central government. Functionally, these are player assignable policies that grant bonuses and penalties to resource production, trade and diplomacy, abilities for your military vessels and so on. There are many Civilization Policies to unlo..."
  • 20:0320:03, 17 December 2023 diff hist 0 N File:Policies.pngNo edit summary current
  • 20:0120:01, 17 December 2023 diff hist +3 CommandersNo edit summary
  • 20:0120:01, 17 December 2023 diff hist +1,139 N CommandersCreated page with "{{SectionTemplate |h=h2 |title=Commanders |content=500px<br> A Leader can be assigned to a Commander Ship as a Commander, spawning the vessel close to the Civilization’s homeworld. To assign a Leader to a Ship, simple drag them from the Unassigned Leaders pool over to a Commander Ship card. Note that once they are assigned as a Commander to a specific Commander Ship, they cannot be reassigned, so choose wisely! A Leader’s most important sta..."
  • 20:0120:01, 17 December 2023 diff hist 0 N File:Commander ships.pngNo edit summary current
  • 19:5919:59, 17 December 2023 diff hist 0 N File:Commanders.pngNo edit summary current
  • 19:5719:57, 17 December 2023 diff hist +828 N DiplomatsCreated page with "{{SectionTemplate |h=h2 |title=Diplomats |content=500px<br> Leaders can be assigned as a Diplomat to a rival Civilization to raise relations, perform Trait-based operations and to generate Diplomatic Capital, a resource used exclusively in Diplomacy as a trading currency. The rate at which Diplomatic Capital is accumulated is determined by the Diplomat’s Social Skills level. Leaders can be freely assigned to and from a Diplomat role by dragging..."
  • 19:5619:56, 17 December 2023 diff hist 0 N File:Smuggler.pngNo edit summary current
  • 19:5319:53, 17 December 2023 diff hist 0 N File:Diplomats.pngNo edit summary current
  • 19:5119:51, 17 December 2023 diff hist +3 FactionsNo edit summary
  • 19:5019:50, 17 December 2023 diff hist +1,437 N FactionsCreated page with "{{SectionTemplate |h=h2 |title=Factions |content=500px<br> Factions represent think tanks, political and ideological parties, departmental bodies and quangos, secret societies and other such groups comprising of the elite members of a Civilization. Each Civilization will have their own set of four Factions. Functionally, Leaders can be assigned to a Faction to give the civilization a boost to a particular aspect of their production or output, usua..."
  • 19:4919:49, 17 December 2023 diff hist 0 N File:Factions.pngNo edit summary current
  • 19:4319:43, 17 December 2023 diff hist +126 TestPageMPNo edit summary
  • 19:3219:32, 17 December 2023 diff hist +1,301 N PollutionCreated page with "{{SectionTemplate |h=h2 |title=Pollution |content=500px<br> Pollution is a measure of the ecological damage on a world and is recorded as a percentage. Each planet will have a base Pollution level which is then further increased by polluting Districts and Improvements, Civilization Policies, various in-game Events, some Executive Orders and so on, while some of these will reduce Pollution instead. Pollution directly modifies both Food productio..."
  • 19:3119:31, 17 December 2023 diff hist 0 N File:Pollution.pngNo edit summary current
  • 19:2519:25, 17 December 2023 diff hist 0 Approval GC4No edit summary
  • 19:2419:24, 17 December 2023 diff hist 0 Approval GC4No edit summary
  • 19:2419:24, 17 December 2023 diff hist +2,386 N Approval GC4Created page with "{{SectionTemplate |h=h2 |title=Approval |content=300px<br> Approval represents how content the Citizens in a Civilization are with their lot in life, their general happiness and loyalty towards their leader, and has a direct effect on your Civilization’s overall production output. Each Citizen has its own Approval score, which can be modified by many different factors such as their own high expectations, current Tax Rate, excessive Pollu..."
  • 19:2319:23, 17 December 2023 diff hist 0 N File:Tax rate.pngNo edit summary current
  • 19:2119:21, 17 December 2023 diff hist 0 N File:Citizens approval.pngNo edit summary current
  • 19:1919:19, 17 December 2023 diff hist 0 IncomeNo edit summary
  • 19:1819:18, 17 December 2023 diff hist −10 IncomeNo edit summary
  • 19:1719:17, 17 December 2023 diff hist +3,059 N IncomeCreated page with "{{SectionTemplate |h=h2 |title=Income & Credits |content=350px<br> Credits are a general resource representing hard cash in the Galactic Civilizations universe, and the player can spend Credits to overcome many of the problems they’ll face during a typical campaign to rule the galaxy. For this reason, setting up a robust economy to raise a healthy income of Credits will often be a major goal for most Civilizations, and some, such as the Corporate Se..."
  • 19:1319:13, 17 December 2023 diff hist 0 N File:Income.pngNo edit summary current
  • 19:1219:12, 17 December 2023 diff hist +17 TestPageMPNo edit summary
  • 19:0919:09, 17 December 2023 diff hist +52 TestPageMPNo edit summary

14 December 2023

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