GC4 Executive Orders Table
| Executive Order | Description | Effects | Requirements |
|---|---|---|---|
| Holding a grand festival on all of our worlds will improve our Tourism for 12 months. | |||
| Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. | Spawns a Colony Ship with Passenger | ||
| Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor | Spawns a Colony Ship with Passenger
Spawns a Constructor |
||
| Shared sense of duty makes it easy to find volunteers willing to fight. | Spawns a free transport | ||
| Organize entire criminal networks with the pull of a few strings. | Creates a crime wave on the target planet, increasing [HS=HS_Crime]Crime[/HS] by 200% for 24 months. | ||
| Take advantage of an entire empire's labor force. | All planets outputs +200% for 5 months. | ||
| Improves your Manufacturing and reduces Research and Approval for 50 turns. | |||
| There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. | |||
| Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. | |||
| In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. | |||
| Our governors will generously donate to our cause. But they won't like it. | Provides 100 Credits per Governor | ||
| Searching for our most talented will provide 3 new leaders for recruitment. | +3 Leaders for Recruitment | ||
| Reform your government into one which offers increased bonuses, but will also increase your citizens' Expectations. | |||
| Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. | |||
| Putting pressure on our scientists will result in an immediate +50 Research. | +50 Research | ||
| Private corporations have advanced survey equipment which we can put to immediate use. | Reveal an Area of the Map | ||
| Security is more important than private ownership. This will provide three free defenders. | Spawns a Defender
Spawns a Defender Spawns a Defender |
||
| Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. | +1 Diplomacy for 30 months | ||
| More work gets done at the targeted shipyard but your citizens won't be happy. | |||
| Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. | Spawns a Guardian | ||
| Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with. | Converts a foreign fleet to your own
-3 Diplomacy to foreign faction |
||
| Recruit a Pirate fleet. | Converts a foreign fleet to your own | ||
| Recruit a Pirate world. | Recruits target Pirate World | ||
| We need a Constructor Ship and we need it now. | Spawns a Constructor | ||
| Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. | Reveal an Area of the Map
Chance to steal tech if world is spotted |
||
| Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. | Sends the Pandemonium to another target player | ||
| Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. | Reduces HP of Enemy Fleet by 25% | ||
| Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. | Sends the Serenity to another target player | ||
| The people are working hard. They could be working harder. | |||
| Trains thralls to increase target fleet experience. | +15 Experience | ||
| Without using Durantium we can recycle scraps to quickly produce more citizens. | +1 Yor Citizen | ||
| Use our executive powers to focus our efforts onto a single fleet to optimize its speed. | |||
| Focus our efforts to quickly supply manufacturing resources to a specific shipyard. | |||
| Generate new capital through recapitalization with your reserve currency status. | |||
| Engage skilled miners to extract valuable resources efficiently and boost your productivity. | Spawns a Mining Ship | ||
| Contract experienced merchants to man a ship to expand your trade routes. | Spawns a Freighter | ||
| Install shock troopers on target ship to assist in conquering worlds. | |||
| Increases fertility of target colony. | |||
| Give a series of inspirational speeches to the target core world to increase their approval. | |||
| Induce Mitosis in an Irradiated Citizen on a target planet. | +1 Citizen | ||
| For six months all members of our species that have the Consuming will see their abilities doubled. | |||
| Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. |































