GC4 Executive Orders Table
| Executive Order | Description | Effects | Requirements |
|---|---|---|---|
| Holding a grand festival on all of our worlds will improve our Tourism for 12 months. | +0.25 Tourism | ||
| Sometimes we can't afford to wait for volunteers. This will provide a free Colony ship. | +-0.02 Approval
Spawns a Colony Ship with Passenger |
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| Our people are owned by you. It is time they remember. Will provide a Colony Ship and a Constructor | Spawns a Colony Ship with Passenger
Spawns a Constructor |
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| Shared sense of duty makes it easy to find volunteers willing to fight. | Spawns a free transport | ||
| Organize entire criminal networks with the pull of a few strings. | Creates a crime wave on the target planet, increasing [HS=HS_Crime]Crime[/HS] by 200% for 24 months. | ||
| Take advantage of an entire empire's labor force. | All planets outputs +200% for 5 months. | ||
| Improves your Manufacturing and reduces Research and Approval for 50 turns. | +50% Max Manufacturing
+-25% Research +-0.03 Approval |
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| There are those that want our favor and are happy to pay for it. This will provide Credits but increase Crime across our civilization. | +0.03 Crime
+600 Credits |
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| Printing money can provide short-term wealth at the cost of inflation, which lowers Approval for approximately a year. | +-0.1 Approval
+500 Credits |
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| In times of need, we can exploit government land of all their resources. This will create a significant Pollution problem for a full year. | +0.05 Pollution
+250 Credits |
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| Our governors will generously donate to our cause. But they won't like it. | Provides 100 Credits per Governor | ||
| Searching for our most talented will provide 3 new leaders for recruitment. | +3 Leaders for Recruitment | ||
| Reform your government into one which offers increased bonuses, but will also increase your citizens' Expectations. | |||
| Making a large shipment of supplies to our colonies will reduce their Decay for 25 months. | +-0.15 Colony Sponsor Decay Mod | ||
| Putting pressure on our scientists will result in an immediate +50 Research. | +50 Research | ||
| Private corporations have advanced survey equipment which we can put to immediate use. | Reveal an Area of the Map | ||
| Security is more important than private ownership. This will provide three free defenders. | +-0.1 Approval
Spawns a Defender Spawns a Defender Spawns a Defender |
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| Go on a Goodwill Tour to improve your Diplomacy with foreign civilizations. | +1 Diplomacy for 30 months | ||
| More work gets done at the targeted shipyard but your citizens won't be happy. | +-0.1 Approval
+100% Military |
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| Provides a guardian drone for the selected colony. Defense drones can protect against minor attacks but can't leave the planet. | Spawns a Guardian | ||
| Take control of another civilization's fleet that is within your borders. Cannot be used on fleets you are at war with. | Converts a foreign fleet to your own
-3 Diplomacy to foreign faction |
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| Recruit a Pirate fleet. | Converts a foreign fleet to your own | ||
| Recruit a Pirate world. | Recruits target Pirate World | ||
| We need a Constructor Ship and we need it now. | +-0.02 Approval
Spawns a Constructor |
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| Use the Cosmic Eye to reveal a part of the map. If the Cosmic Eye sees another civilization's planet, it has a chance to steal a technology. | Reveal an Area of the Map
Chance to steal tech if world is spotted |
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| Use telepathy to affect an entire planet negatively. Choose to lower the Planetary Defense, reduce Influence and Approval, or impair Manufacturing and Research. | Sends the Pandemonium event to another target player | ||
| Unleash your most fatalistic and experienced forces for a targeted attack. Reduces HP of each ship in enemy fleet by 25%. | Reduces HP of Enemy Fleet by 25% | ||
| Use telepathy to affect an entire planet positively. Choose to boost Growth, improve Approval, or increase Influence and Tourism. | Sends the Serenity event to another target player | ||
| The people are working hard. They could be working harder. | +100 Manufacturing Overflow
+-0.05 Approval |
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| Trains thralls to increase target fleet experience. | +15 Experience | ||
| Without using Durantium we can recycle scraps to quickly produce more citizens. | +1 Yor Citizen | ||
| Use our executive powers to focus our efforts onto a single fleet to optimize its speed. | +1 Moves Cap | ||
| Focus our efforts to quickly supply manufacturing resources to a specific shipyard. | +100 Manufacturing Overflow | ||
| Generate new capital through recapitalization with your reserve currency status. | +300 Credits | ||
| Engage skilled miners to extract valuable resources efficiently and boost your productivity. | Spawns a Mining Ship | ||
| Contract experienced merchants to man a ship to expand your trade routes. | Spawns a Freighter | ||
| Install shock troopers on target ship to assist in conquering worlds. | +5 Siege Ability | ||
| Increases fertility of target colony. | +1 Fertility | ||
| Give a series of inspirational speeches to the target core world to increase their approval. | +0.2 Approval | ||
| Induce Mitosis in an Irradiated Citizen on a target planet. | +1 Citizen | ||
| For six months all members of our species that have the Consuming will see their abilities doubled. | +100% Intelligence
+100% Diligence +100% Social +0.25 Approval |
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| Greatly expand the sensor vision of the target world to see what is remotely near it. Effect begins one month later. | +20 Sensor Range |































