Ability Test

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Name Short Name Description Effects Type
File:RaceTraitContent
Unlikeable (-2)
Modifies other players' attitude toward you
  • Diplomacy
File:RaceTraitEconomical
Poor (-2)
Modifies how quickly credits are gained
  • ColonyGrossIncome
File:RaceTraitPersuasive
Farmers (+1)
Makes advanced farming technologies available.
  • FoodIncome
File:Resilient Icon
Resilient
Resilient Ships immune to nebula and have access to special Hyperion improvements.
  • IsImmuneToNebula
  • IsImmuneToNebula

Ability

File:RaceTraitEconomical
Resourceful
Resourceful Starts with some useful Resources.

Ability

File:RaceTraitEconomical
Rich (+1)
Modifies how quickly credits are gained
  • ColonyGrossIncome
File:Watcher Icon
Watcher
Watchful Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases.
  • SensorRange
  • SensorRange
  • SensorRange

Ability

File:RaceTraitFertile
Fertile
Fertile Start with 2 additional workers and population grows 25% faster.
  • Growth

Ability

File:ColonyShip Icon
Scout Fleet
Scout Fleet Begins with a colony ship and three probes.

Starting Ship

File:Diversity Icon
Individualism
Individualism Believes in the primacy of individual rights, personal freedom, and self-reliance, often over the needs and interests of the community or society.

Ideology

File:Nocturnal Icon
Nocturnal
Nocturnal Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted.

Ability

File:Warriors Icon
Warriors
Warriors Ignore 10% of all damage done to their ships. All weapons do 10% more damage.
  • BeamAttack
  • KineticAttack
  • MissileAttack
  • BeamDamageReduction
  • KineticDamageReduction
  • MissileDamageReduction

Ability

File:Paranoid Icon
Genocidal
Genocidal Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries.
  • Diplomacy
  • InfluencePerTurn
  • Soldiering

Ability

File:Craftsman Icon
Craftsman
Craftsman +50% Income from Trade Routes
  • TradeRouteIncome

Ability

File:Constructor Icon
Constructors
Constructors Start with two Constructors that start to quickly tap the galactic resources.

Starting Ship

File:Certain Icon
Certain
Certain Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.
  • InfluencePerTurn

Ability

File:Experienced Icon
Experienced
Experienced All Ships receive 25% more Experience Points from battles.
  • ExpBonus

Ability

File:Intuitive Icon
Intuitive
Intuitive Starts with access to Xeno Anthropology technologies and a free Culture trait.

Ability

File:Slavers Icon
Slavers
Slavers Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.

Ability

File:RaceTraitProductive
Unproductive (-1)
Modifies how quickly improvements are built on your planets
  • MaxManufacturing
File:Archaeologist Icon
Archaeologist
Archaeologist Whenever artifact charges are earned an additional charge is gained.
  • ArchivistAbility

Ability

[[File:|alt=|left|24px|frameless]]' Precursor Sentinels
  • Military
File:RaceTraitPersuasive
Unconvincing (-1)
Modifies your chance to use Persuasion in events and diplomacy
  • Persuasion
File:RaceTraitVigilant
Vigilant
Vigilant Starbases have larger Areas of Effect. Enemy ships are slowed, and player ships gain an attack bonus, while in the area of any starbase. Makes available techs that increase movement speed.

Ability

File:RaceType Aquatic Icon
Aquatic
Aquatic Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty.
  • MineralConversion
  • TechnologyConversion
  • WealthConversion
  • FertilityConversion

Race Type

File:RaceTraitPersuasive
Unconvincing (-2)
Modifies your chance to use Persuasion in events and diplomacy
  • Persuasion
File:RaceTraitCourageous
Courageous (+1)
Modifies the ability to resist Invasions
  • PlanetaryDefensesMaxHP
File:RaceTraitInfluential
Influential (+1)
Modifies how quickly borders are expanded
  • InfluencePerTurn
File:Scout Icon
Scouts
Scouts Start with three tiny Probes that quickly explore the galaxy.

Starting Ship

File:RaceTraitProductive
Productive (+1)
Modifies how quickly improvements are built on your planets
  • MaxManufacturing
File:RaceTraitFast
Fast (+2)
Modifies how far your ships can travel each turn
  • MovesCap
[[File:|alt=|left|24px|frameless]]' DreadLords
  • Military
File:RaceTraitFast
Fast (+1)
Modifies how far your ships can travel each turn
  • MovesCap
File:RaceTraitIntimidating
Meek (-1)
Modifies your chance to use Intimidation in events and diplomacy
  • Intimidation
File:RaceTraitClever
Clever (+1)
Modifies how quickly technologies are learned
  • Research
File:Radiated Icon
Radiated
Radiated Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection raises the Pollution level on a target planet.

Ability

File:Unrelenting Icon
Unrelenting
Unrelenting +10 Control. Planets generate +1 more Influence per month.
  • Control
  • InfluencePerTurn

Ability

File:RaceTraitCourageous
Courageous (+2)
Modifies the ability to resist Cultural Influence effects
  • PlanetaryDefensesMaxHP
File:RaceTraitExplorers
Explorers (+2)
Modifies how far your ships can travel from your borders
  • ShipRange
  • SensorRange
File:Cruelty Icon
Nihilism
Nihilism Believes in the rejection or denial of inherent meaning or value in life. Causing pain to others is a valid purpose.

Ideology

File:SurveyShip Icon
Flag Ship
Flag Ship Begin with a Flag Ship that explores the galaxy and investigates valuable Anomalies.

Starting Ship

[[File:|alt=|left|24px|frameless]]' Pirate Research
  • Research
File:Bureaucrats Icon
Bureaucrats
Bureaucrats Starts with 50 Control and access to coordination technologies.

Ability

File:RaceTraitContent
Unlikeable (-1)
Modifies other players' attitude toward you
  • Diplomacy
File:RaceTraitIntimidating
Meek (-2)
Modifies your chance to use Intimidation in events and diplomacy
  • Intimidation
File:RaceTraitInfluential
Influential (+2)
Modifies how quickly borders are expanded
  • InfluencePerTurn
File:Proliferation Icon
Proliferation
Proliferation When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points.
  • RedundantAssemblyAbility
  • HitPointsCap
  • Intelligence
  • Diligence
  • Resolve

Ability

File:RaceTraitMilitant
Passive (-1)
Decreases your starting Control
  • Control
File:RaceTraitPersuasive
Persuasive (+1)
Modifies your chance to use Persuasion in events and diplomacy
  • Persuasion
File:RaceTraitProductive
Productive (+2)
Modifies how quickly improvements are built on your planets
  • MaxManufacturing
[[File:|alt=|left|24px|frameless]]' Pirates
  • Military
  • HitPointsCap
File:RaceTraitDeceptive
Bad Liar (-2)
Modifies your chance to use Deception in events and diplomacy
  • Deception
File:Hopeful Icon
Hopeful
Hopeful Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.
  • Approval

Ability

File:ColonyShip Icon
Colony Ship
Colony Ship Begins with a Colony Ship and probe to quickly find and colonize new worlds.

Starting Ship

File:Inspired Icon
Inspired
Inspired An additional Leader is available for recruitment and Leaders cost 25% less to recruit.
  • LeaderMaxRecruits
  • LeaderCostModify

Ability

File:RaceType SiliconBased Icon
Silicon Based
Silicon Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion.
  • MineralConversion
  • TechnologyConversion
  • WealthConversion
  • FertilityConversion

Race Type

File:HiveMind Icon
Hive Mind
Hive Mind Ships in your territory gain additional Hit Points per colony controlled.
  • BonusHPMaxInZOC

Ability

File:Engineers Icon
Engineers
Engineers Colony and asteroid production decays at half of the normal rate.
  • SponsorDecay
  • ColonySponsorDecayMod

Ability

File:ColonyShip Icon
Scout Fleet
Scout Fleet Begins with a colony ship and three probes.

Starting Ship

File:RaceTraitPersuasive
Bureaucrats (+1)
Makes additional organizational technologies available
  • ControlPerTurn
File:RaceTraitDeceptive
Deceptive (+2)
Modifies your chance to use Deception in events and diplomacy
  • Deception
[[File:|alt=|left|24px|frameless]]' Disable Repair This civilization does not repair normally.
  • DisableRepair
File:RaceTraitEconomical
Promethion Born
Promethion Born Ships have double the normal Hit Points but don't heal normally.
  • HitPointsCap
  • DisableRepair

Ability

File:RaceTraitPersuasive
Urbanites (+1)
Has access to more advanced city building technologies
  • PopulationCap
File:ColonyShip Icon
Scout Fleet
Scout Fleet Begins with a colony ship and three probes.
  • Control

Ability

File:RaceType AmmoniaBased Icon
Ammonia Based
Ammonia Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants.
  • MineralConversion
  • TechnologyConversion
  • WealthConversion
  • FertilityConversion

Race Type

File:RaceTraitExplorers
Explorers (+1)
Modifies how far your ships can travel from your borders
  • ShipRange
  • SensorRange
File:SiegeShip Icon
Siege Fleet
Siege Fleet Begins with Fighters and a Siege ship.

Starting Ship

[[File:|alt=|left|24px|frameless]]' Pirate Income
  • CreditsPerTurn
File:RaceTraitExplorers
Voyagers
Voyagers +2 Ship Sensor Range.+1 Ship Moves.
  • SensorRange
  • MovesCap

Ability

[[File:|alt=|left|24px|frameless]]' Pirate Moves
  • MovesCap
File:RaceTraitExplorers
Starfaring
Starfaring +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams.
  • ShipRange

Ability

File:Traders Icon
Traders
Traders Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.
  • TradeLicensesMax
  • EntrepreneursAbility

Ability

File:RaceTraitCourageous
Craven (-2)
Modifies the ability to resist Invasions
  • ResistanceBonus
File:Egalitarianism Icon
Egalitarianism
Egalitarianism Believes in the fundamental equality of all sentient beings, advocating for equal rights and opportunities regardless of species, origin planet, or other characteristics.

Ideology

[[File:|alt=|left|24px|frameless]]' Space Monsters
  • Military
File:RaceTraitInfluential
Ancient
Ancient Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.
  • AncientAbility
  • MaxEnactedPolicies

Ability

File:RaceTraitCybernetic
Cybernetic
Cybernetic Gives Access to more powerful technologies and Improvements for races who are not afraid to interface with superior technologies.

Ability

File:Xenophobic Icon
Xenophobic
Xenophobic +50% Research, -75% Influence and -3 to Diplomacy.
  • Research
  • InfluencePerTurn
  • Diplomacy

Ability

File:RaceTraitExplorers
Explorers (-1)
Modifies how far your ships can travel from your borders
  • ShipRange
File:Devout Icon
Devout
Devout Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.

Ability

File:Unwavering Icon
Unwavering
Unwavering Colonies are much harder to Culture flip, and access to the Unbroken Spirit technologies.
  • RebellionPointsMax

Ability

File:RaceTraitSpores
Adaptable
Adaptable Can colonize extreme worlds.

Ability

File:Warriors Icon
Raiders
Raiders -50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and +20 Manufacturing for winning battles. Gain +500 Credits and +200 Manufacturing for conquering planets. Starts with the Armed Shuttles Tech.
  • MaxManufacturing
  • Military
  • ColonyGrossIncome

Ability

File:RaceTraitPersuasive
Persuasive (+2)
Modifies your chance to use Persuasion in events and diplomacy
  • Persuasion
File:Empathy Icon
Empathy
Empathy Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%.
  • Diplomacy
  • Crime

Ability

File:RaceTraitBrutal
Gentle (-2)
Modifies the success of Planetary Invasions
  • Soldiering
File:RaceTraitClever
Foolish (-2)
Modifies how quickly technologies are learned
  • Research
File:ColonyShip Icon
Scout Fleet
Scout Fleet Begins with a colony ship and three probes.

Starting Ship

File:Loyal Icon
Loyal
Loyal Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.
  • LeaderCostModify
  • Loyalty

Ability

File:RaceTraitExplorers
Voyagers
Voyagers +2 Ship Sensor Range.+1 Ship Moves.
File:RaceTraitDeceptive
Crime Lord
Crime Lord Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds.

Ability

File:RaceTraitVeteran
Veteran (-1)
Modifies how quickly your ships gain experience
  • ExpBonus
File:RaceTraitMilitant
Passive (-2)
Decreases your starting Control
  • Control
File:RaceTraitEconomical
Poor (-1)
Modifies how quickly credits are gained
  • ColonyGrossIncome
File:RaceTraitClever
Clever (+2)
Modifies how quickly technologies are learned
  • Research
File:Compassion Icon
Pacifism
Pacifism Believes in opposing war and violence, advocating for the resolution of conflicts through peaceful negotiations and mutual respect.

Ideology

File:Stat Militant Icon
Exterminators
Exterminators Transport ships are replaced with planet killing Spore Ships.
  • InfluencePerTurn
  • Intimidation

Ability

File:RaceTraitIntimidating
Intimidating (+2)
Modifies your chance to use Intimidation in events and diplomacy
  • Intimidation
File:RaceTraitSpores
Spores
Spores Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.

Ability

File:Cartographer Icon
Cartographer
Cartographer Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.

Ability

File:RaceTraitDeceptive
Deceptive (+1)
Modifies your chance to use Deception in events and diplomacy
  • Deception
File:RaceTraitVeteran
Veteran (+2)
Modifies how quickly your ships gain experience
  • ExpBonus
[[File:|alt=|left|24px|frameless]]' Flag Ship Begin with a Flag Ship that explores the galaxy and investigates valuable Anomalies.

Starting Ship

File:RaceTraitProductive
Unproductive (-2)
Modifies how quickly improvements are built on your planets
  • MaxManufacturing
File:RaceType CarbonBased Icon
Carbon Based
Carbon Based Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow.
  • MineralConversion
  • TechnologyConversion
  • WealthConversion
  • FertilityConversion

Race Type

File:Ravenous Icon
Ravenous
Ravenous Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.

Ability

File:Equality Icon
Collectivism
Collectivism Believes in prioritizing the group, community, or society over individual interests, often with a focus on shared responsibility and collective action.

Ideology

File:RaceTraitCourageous
Craven (-1)
Modifies the ability to resist Invasions
  • ResistanceBonus
File:RaceTraitWarProfiteers
War Profiteers
War Profiteers Receives 200% bonus from trade routes established with warring races.
  • WarProfitMult

Ability

File:Paranoid Icon
Paranoid
Paranoid Ships receive +25% Hit Points and Attack when they are within their borders.
  • HitPointsCap
  • MissileAttack
  • BeamAttack
  • KineticAttack

Ability

File:Wealthy Icon
Wealthy
Wealthy Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.

Ability

File:RaceTraitBrutal
Brutal (+2)
Modifies the success of Planetary Invasions
  • Soldiering
File:RaceTraitVeteran
Veteran (+1)
Modifies how quickly your ships gain experience
  • ExpBonus
File:ColonyShip Icon
Colony Fleet
Colony Fleet Begins with two Colony Ships to quickly find and colonize new worlds.

Starting Ship

File:RaceTraitContent
Likeable (+1)
Modifies other players' attitude toward you
  • Diplomacy
File:RaceTraitContent
Likeable (+2)
Modifies other players' attitude toward you
  • Diplomacy
File:RaceTraitDeceptive
Bad Liar (-1)
Modifies your chance to use Deception in events and diplomacy
  • Deception
[[File:|alt=|left|24px|frameless]]' Unlimited Range
  • UnlimitedRange
File:RaceTraitIntimidating
Intimidating (+1)
Modifies your chance to use Intimidation in events and diplomacy
  • Intimidation
File:Innovation Icon
Progressivism
Progressivism Advocates for social reform and new ideas. Progressives are often open to change and seek to address social inequalities and injustices through innovation and reform.

Ideology

File:Tradition Icon
Traditionalism
Traditionalism This philosophy values historical continuity and emphasizes the importance of customs, practices, and institutions that have endured over time. Traditionalists often resist rapid social change and maintain a deep reverence for cultural heritage.

Ideology

File:RaceType Synthetic Icon
Synthetic
Synthetic Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered.
  • MineralConversion
  • TechnologyConversion
  • WealthConversion
  • FertilityConversion
  • CanColonizeExtremeWorld
  • SyntheticLife

Race Type

File:RaceTraitInfluential
Forgettable (-2)
Modifies how quickly borders are expanded
  • InfluencePerTurn
File:RaceTraitVeteran
Veteran (-2)
Modifies how quickly your ships gain experience
  • ExpBonus
File:RaceTraitInfluential
Forgettable (-1)
Modifies how quickly borders are expanded
  • InfluencePerTurn
File:RaceTraitPersuasive
Miners (+1)
Increases output from asteroid mining.
  • ProductionPoints
File:RaceTraitMilitant
Militant (+2)
Increases your starting Control
  • Control
File:RaceTraitBrutal
Gentle (-1)
Modifies the success of Planetary Invasions
  • Soldiering
File:Authority Icon
Totalitarianism
Totalitarianism Believes in absolute power and control by the state, with all aspects of public and private life under the governance of a single authority.

Ideology

File:RaceTraitExplorers
Explorers (-2)
Modifies how far your ships can travel from your borders
  • ShipRange
File:RaceTraitMilitant
Militant (+1)
Increases your starting Control
  • Control
File:Intuitive Icon
Telepathy
Telepathy Can use telepathic executive orders to place thoughts in the minds of all citizens on a planet, for good or evil.

Ability

File:RaceTraitBrutal
Brutal (+1)
Modifies the success of Planetary Invasions
  • Soldiering
File:RaceTraitEconomical
Rich (+2)
Modifies how quickly credits are gained
  • ColonyGrossIncome
File:RaceTraitClever
Foolish (-1)
Modifies how quickly technologies are learned
  • Research