Ability Test

From Galactic Civilizations - Official Wiki
Revision as of 18:17, 12 March 2024 by IT (talk | contribs)
Jump to navigation Jump to search
Name Short Name Description Effects Type
Likeable4 -
File:RaceTraitContent
Unlikeable (-2)
Modifies other players' attitude toward you
  • Diplomacy
Rich4 -
File:RaceTraitEconomical
Poor (-2)
Modifies how quickly credits are gained
  • ColonyGrossIncome
Farmer1 -
File:RaceTraitPersuasive
Farmers (+1)
Makes advanced farming technologies available.
  • FoodIncome
ResilientAbility -
File:Resilient Icon
Resilient
Resilient Ships immune to nebula and have access to special Hyperion improvements.
  • IsImmuneToNebula
  • IsImmuneToNebula

Ability

ResourcefulAbility -
File:RaceTraitEconomical
Resourceful
Resourceful Starts with some useful Resources.

Ability

Rich2 -
File:RaceTraitEconomical
Rich (+1)
Modifies how quickly credits are gained
  • ColonyGrossIncome
WatcherAbility -
File:Watcher Icon
Watcher
Watchful Grants the Cosmic Eye Executive Order. The Cosmic Eye can reveal a part of the galaxy and grants additional research or a new technology when used on another player's planet.+5 Sensor Range for Planets.+1 Sensor Range for Ships and Starbases.
  • SensorRange
  • SensorRange
  • SensorRange

Ability

FertileAbility -
File:RaceTraitFertile
Fertile
Fertile Start with 2 additional workers and population grows 25% faster.
  • Growth

Ability

ScoutingFleet -
File:ColonyShip Icon
Scout Fleet
Scout Fleet Begins with a colony ship and three probes.

Starting Ship

StartingIdeology_Individualism -
File:Diversity Icon
Individualism
Individualism Believes in the primacy of individual rights, personal freedom, and self-reliance, often over the needs and interests of the community or society.

Ideology

NocturnalAbility -
File:Nocturnal Icon
Nocturnal
Nocturnal Developed to work in cycles, each lasting 15 months.Season of Waking: Manufacturing and Growth are boosted.Season of Dreaming: Research and Influence are boosted.

Ability

WarriorsAbility -
File:Warriors Icon
Warriors
Warriors Ignore 10% of all damage done to their ships. All weapons do 10% more damage.
  • BeamAttack
  • KineticAttack
  • MissileAttack
  • BeamDamageReduction
  • KineticDamageReduction
  • MissileDamageReduction

Ability

GenocidalAbility -
File:Paranoid Icon
Genocidal
Genocidal Massive advantage in conquering planets due to not caring in the least about collateral damage. Can convert other species unfortunate enough to end up on their planets into living neural network batteries.
  • Diplomacy
  • InfluencePerTurn
  • Soldiering

Ability

CraftsmanAbility -
File:Craftsman Icon
Craftsman
Craftsman +50% Income from Trade Routes
  • TradeRouteIncome

Ability

ConstructorsStartingShip -
File:Constructor Icon
Constructors
Constructors Start with two Constructors that start to quickly tap the galactic resources.

Starting Ship

CertainAbility -
File:Certain Icon
Certain
Certain Believes their philosophy should be universal, increased (+2) influence, special planet improvements. 30 Research every time a Culture Trait is unlocked.
  • InfluencePerTurn

Ability

ExperiencedAbility -
File:Experienced Icon
Experienced
Experienced All Ships receive 25% more Experience Points from battles.
  • ExpBonus

Ability

IntuitiveAbility -
File:Intuitive Icon
Intuitive
Intuitive Starts with access to Xeno Anthropology technologies and a free Culture trait.

Ability

SlaversAbility -
File:Slavers Icon
Slavers
Slavers Gain the ability to enslave your citizens, reducing their approval, production and food consumption. But they never protest. Gain access to Slaving Technologies.

Ability

Productive3 -
File:RaceTraitProductive
Unproductive (-1)
Modifies how quickly improvements are built on your planets
  • MaxManufacturing
ArchaeologistAbility -
File:Archaeologist Icon
Archaeologist
Archaeologist Whenever artifact charges are earned an additional charge is gained.
  • ArchivistAbility

Ability

Trait_Sentinels - [[File:|alt=|left|24px|frameless]]' Precursor Sentinels
  • Military
Persuasive3 -
File:RaceTraitPersuasive
Unconvincing (-1)
Modifies your chance to use Persuasion in events and diplomacy
  • Persuasion
VigilantAbility -
File:RaceTraitVigilant
Vigilant
Vigilant Starbases have larger Areas of Effect. Enemy ships are slowed, and player ships gain an attack bonus, while in the area of any starbase. Makes available techs that increase movement speed.

Ability

AmphibiousAbility -
File:RaceType Aquatic Icon
Aquatic
Aquatic Aquatic species live most of their lives deep in the oceans, giving them access to several unique Aquatic Techs. They can colonize Oceanic worlds with no penalty.
  • MineralConversion
  • TechnologyConversion
  • WealthConversion
  • FertilityConversion

Race Type

Persuasive4 -
File:RaceTraitPersuasive
Unconvincing (-2)
Modifies your chance to use Persuasion in events and diplomacy
  • Persuasion
Courageous2 -
File:RaceTraitCourageous
Courageous (+1)
Modifies the ability to resist Invasions
  • PlanetaryDefensesMaxHP
Influential2 -
File:RaceTraitInfluential
Influential (+1)
Modifies how quickly borders are expanded
  • InfluencePerTurn
ScoutsStartingShip -
File:Scout Icon
Scouts
Scouts Start with three tiny Probes that quickly explore the galaxy.

Starting Ship

Productive2 -
File:RaceTraitProductive
Productive (+1)
Modifies how quickly improvements are built on your planets
  • MaxManufacturing
Fast1 -
File:RaceTraitFast
Fast (+2)
Modifies how far your ships can travel each turn
  • MovesCap
Trait_DreadLords - [[File:|alt=|left|24px|frameless]]' DreadLords
  • Military
Fast2 -
File:RaceTraitFast
Fast (+1)
Modifies how far your ships can travel each turn
  • MovesCap
Intimidating3 -
File:RaceTraitIntimidating
Meek (-1)
Modifies your chance to use Intimidation in events and diplomacy
  • Intimidation
Clever2 -
File:RaceTraitClever
Clever (+1)
Modifies how quickly technologies are learned
  • Research
RadiatedAbility -
File:Radiated Icon
Radiated
Radiated Can colonize Radioactive Worlds. Gains the Abhorent Infection Executive Order after several months.Abhorent Infection raises the Pollution level on a target planet.

Ability

UnrelentingAbility -
File:Unrelenting Icon
Unrelenting
Unrelenting +10 Control. Planets generate +1 more Influence per month.
  • Control
  • InfluencePerTurn

Ability

Courageous1 -
File:RaceTraitCourageous
Courageous (+2)
Modifies the ability to resist Cultural Influence effects
  • PlanetaryDefensesMaxHP
Explorer1 -
File:RaceTraitExplorers
Explorers (+2)
Modifies how far your ships can travel from your borders
  • ShipRange
  • SensorRange
StartingIdeology_Nihilism -
File:Cruelty Icon
Nihilism
Nihilism Believes in the rejection or denial of inherent meaning or value in life. Causing pain to others is a valid purpose.

Ideology

SurveyStartingShip -
File:SurveyShip Icon
Flag Ship
Flag Ship Begin with a Flag Ship that explores the galaxy and investigates valuable Anomalies.

Starting Ship

Trait_PirateSmarts - [[File:|alt=|left|24px|frameless]]' Pirate Research
  • Research
PatrioticAbility -
File:Bureaucrats Icon
Bureaucrats
Bureaucrats Starts with 50 Control and access to coordination technologies.

Ability

Likeable3 -
File:RaceTraitContent
Unlikeable (-1)
Modifies other players' attitude toward you
  • Diplomacy
Intimidating4 -
File:RaceTraitIntimidating
Meek (-2)
Modifies your chance to use Intimidation in events and diplomacy
  • Intimidation
Influential1 -
File:RaceTraitInfluential
Influential (+2)
Modifies how quickly borders are expanded
  • InfluencePerTurn
ProliferationAbility -
File:Proliferation Icon
Proliferation
Proliferation When a ship is constructed, two ships are constructed instead. But all ships have -25% Hit Points.
  • RedundantAssemblyAbility
  • HitPointsCap
  • Intelligence
  • Diligence
  • Resolve

Ability

Militant3 -
File:RaceTraitMilitant
Passive (-1)
Decreases your starting Control
  • Control
Persuasive2 -
File:RaceTraitPersuasive
Persuasive (+1)
Modifies your chance to use Persuasion in events and diplomacy
  • Persuasion
Productive1 -
File:RaceTraitProductive
Productive (+2)
Modifies how quickly improvements are built on your planets
  • MaxManufacturing
Trait_Pirates - [[File:|alt=|left|24px|frameless]]' Pirates
  • Military
  • HitPointsCap
Deceptive4 -
File:RaceTraitDeceptive
Bad Liar (-2)
Modifies your chance to use Deception in events and diplomacy
  • Deception
HopefulAbility -
File:Hopeful Icon
Hopeful
Hopeful Believes any civilization capable of space travel must be a potential friend. Higher Approval on planets.
  • Approval

Ability

ColonyStartingShip -
File:ColonyShip Icon
Colony Ship
Colony Ship Begins with a Colony Ship and probe to quickly find and colonize new worlds.

Starting Ship

InspiredAbility -
File:Inspired Icon
Inspired
Inspired An additional Leader is available for recruitment and Leaders cost 25% less to recruit.
  • LeaderMaxRecruits
  • LeaderCostModify

Ability

SiliconBasedAbility -
File:RaceType SiliconBased Icon
Silicon Based
Silicon Silicon lifeforms are built from rocks and rare minerals. They have no need for food, though their Growth is slow unless they have access to plentiful amounts of Promethion.
  • MineralConversion
  • TechnologyConversion
  • WealthConversion
  • FertilityConversion

Race Type

HiveMindAbility -
File:HiveMind Icon
Hive Mind
Hive Mind Ships in your territory gain additional Hit Points per colony controlled.
  • BonusHPMaxInZOC

Ability

EngineersAbility -
File:Engineers Icon
Engineers
Engineers Colony and asteroid production decays at half of the normal rate.
  • SponsorDecay
  • ColonySponsorDecayMod

Ability

TutorialStartingShips -
File:ColonyShip Icon
Scout Fleet
Scout Fleet Begins with a colony ship and three probes.

Starting Ship

Bureaucrat1 -
File:RaceTraitPersuasive
Bureaucrats (+1)
Makes additional organizational technologies available
  • ControlPerTurn
Deceptive1 -
File:RaceTraitDeceptive
Deceptive (+2)
Modifies your chance to use Deception in events and diplomacy
  • Deception
DisableRepairAbility - [[File:|alt=|left|24px|frameless]]' Disable Repair This civilization does not repair normally.
  • DisableRepair
PromethionBornAbility -
File:RaceTraitEconomical
Promethion Born
Promethion Born Ships have double the normal Hit Points but don't heal normally.
  • HitPointsCap
  • DisableRepair

Ability

Urbanite1 -
File:RaceTraitPersuasive
Urbanites (+1)
Has access to more advanced city building technologies
  • PopulationCap
TutorialTrackerAbility -
File:ColonyShip Icon
Scout Fleet
Scout Fleet Begins with a colony ship and three probes.
  • Control

Ability

AmmoniaBasedAbility -
File:RaceType AmmoniaBased Icon
Ammonia Based
Ammonia Ammonia lifeforms thrive on volatile gases and complex nitrogen compounds. While they do consume food, their growth rate significantly accelerates in environments rich in pollutants.
  • MineralConversion
  • TechnologyConversion
  • WealthConversion
  • FertilityConversion

Race Type

Explorer2 -
File:RaceTraitExplorers
Explorers (+1)
Modifies how far your ships can travel from your borders
  • ShipRange
  • SensorRange
WarFleet -
File:SiegeShip Icon
Siege Fleet
Siege Fleet Begins with Fighters and a Siege ship.

Starting Ship

Trait_PirateGold - [[File:|alt=|left|24px|frameless]]' Pirate Income
  • CreditsPerTurn
ExplorersAbility -
File:RaceTraitExplorers
Voyagers
Voyagers +2 Ship Sensor Range.+1 Ship Moves.
  • SensorRange
  • MovesCap

Ability

Trait_PirateMoves - [[File:|alt=|left|24px|frameless]]' Pirate Moves
  • MovesCap
StarfaringAbility -
File:RaceTraitExplorers
Starfaring
Starfaring +25% Ship Range. Starts with the ability to detect and travel on Subspace Streams.
  • ShipRange

Ability

EntrepreneursAbility -
File:Traders Icon
Traders
Traders Starts with freighter, has a significant boost to Persuasion and receives 3 free trade licenses.
  • TradeLicensesMax
  • EntrepreneursAbility

Ability

Courageous4 -
File:RaceTraitCourageous
Craven (-2)
Modifies the ability to resist Invasions
  • ResistanceBonus
StartingIdeology_Egalitarianism -
File:Egalitarianism Icon
Egalitarianism
Egalitarianism Believes in the fundamental equality of all sentient beings, advocating for equal rights and opportunities regardless of species, origin planet, or other characteristics.

Ideology

Trait_SpaceMonsters - [[File:|alt=|left|24px|frameless]]' Space Monsters
  • Military
AncientAbility -
File:RaceTraitInfluential
Ancient
Ancient Gets Research from Precursor Artifacts and anomalies. Starts with an additional Policy slot.
  • AncientAbility
  • MaxEnactedPolicies

Ability

CyberneticAbility -
File:RaceTraitCybernetic
Cybernetic
Cybernetic Gives Access to more powerful technologies and Improvements for races who are not afraid to interface with superior technologies.

Ability

XenophobicAbility -
File:Xenophobic Icon
Xenophobic
Xenophobic +50% Research, -75% Influence and -3 to Diplomacy.
  • Research
  • InfluencePerTurn
  • Diplomacy

Ability

Explorer3 -
File:RaceTraitExplorers
Explorers (-1)
Modifies how far your ships can travel from your borders
  • ShipRange
DevoutAbility -
File:Devout Icon
Devout
Devout Starts with a Cleric citizen and a Krynniac Temple on their homeworld. Culture grows every time they add to their ideology.

Ability

UnwaveringAbility -
File:Unwavering Icon
Unwavering
Unwavering Colonies are much harder to Culture flip, and access to the Unbroken Spirit technologies.
  • RebellionPointsMax

Ability

AdaptableAbility -
File:RaceTraitSpores
Adaptable
Adaptable Can colonize extreme worlds.

Ability

RaidersAbility -
File:Warriors Icon
Raiders
Raiders -50% Manufacturing and -50% Income on all worlds. Gain +100 Credits and +20 Manufacturing for winning battles. Gain +500 Credits and +200 Manufacturing for conquering planets. Starts with the Armed Shuttles Tech.
  • MaxManufacturing
  • Military
  • ColonyGrossIncome

Ability

Persuasive1 -
File:RaceTraitPersuasive
Persuasive (+2)
Modifies your chance to use Persuasion in events and diplomacy
  • Persuasion
EmpathyAbility -
File:Empathy Icon
Empathy
Empathy Increases Diplomacy by +1, Persuasion by +15%, Reduces Crime by 10%.
  • Diplomacy
  • Crime

Ability

Brutal4 -
File:RaceTraitBrutal
Gentle (-2)
Modifies the success of Planetary Invasions
  • Soldiering
Clever4 -
File:RaceTraitClever
Foolish (-2)
Modifies how quickly technologies are learned
  • Research
DrenginTutorialStartingShips -
File:ColonyShip Icon
Scout Fleet
Scout Fleet Begins with a colony ship and three probes.

Starting Ship

LoyalAbility -
File:Loyal Icon
Loyal
Loyal Leaders all have +10 Loyalty and cost 25% less to recruit. +1 Cultural Point when a Leader is assigned to a Command Ship.
  • LeaderCostModify
  • Loyalty

Ability

AllianceAscendant_Campaign_FlagAbility -
File:RaceTraitExplorers
Voyagers
Voyagers +2 Ship Sensor Range.+1 Ship Moves.
CrimelordAbility -
File:RaceTraitDeceptive
Crime Lord
Crime Lord Starts allied with the Pirates. Also grants access to the 'Look the Other Way' Policy, improvements unlocked by increased Crime and Executive Orders to claim Pirate fleets and worlds.

Ability

Veteran3 -
File:RaceTraitVeteran
Veteran (-1)
Modifies how quickly your ships gain experience
  • ExpBonus
Militant4 -
File:RaceTraitMilitant
Passive (-2)
Decreases your starting Control
  • Control
Rich3 -
File:RaceTraitEconomical
Poor (-1)
Modifies how quickly credits are gained
  • ColonyGrossIncome
Clever1 -
File:RaceTraitClever
Clever (+2)
Modifies how quickly technologies are learned
  • Research
StartingIdeology_Pacifism -
File:Compassion Icon
Pacifism
Pacifism Believes in opposing war and violence, advocating for the resolution of conflicts through peaceful negotiations and mutual respect.

Ideology

ExterminatorsAbility -
File:Stat Militant Icon
Exterminators
Exterminators Transport ships are replaced with planet killing Spore Ships.
  • InfluencePerTurn
  • Intimidation

Ability

Intimidating1 -
File:RaceTraitIntimidating
Intimidating (+2)
Modifies your chance to use Intimidation in events and diplomacy
  • Intimidation
SporesAbility -
File:RaceTraitSpores
Spores
Spores Starts with the ability to deploy spores to a dead world to restore life. Each time a new Culture Trait is gained another charge is earned.

Ability

CartographerAbility -
File:Cartographer Icon
Cartographer
Cartographer Starts knowing the location of other homeworlds. They also receive 3 charges of the Dimensional Mirror power which reveals a portion of space and they gain an additional charge each time a Culture Trait is earned.

Ability

Deceptive2 -
File:RaceTraitDeceptive
Deceptive (+1)
Modifies your chance to use Deception in events and diplomacy
  • Deception
Veteran1 -
File:RaceTraitVeteran
Veteran (+2)
Modifies how quickly your ships gain experience
  • ExpBonus
OverlordStartingShip - [[File:|alt=|left|24px|frameless]]' Flag Ship Begin with a Flag Ship that explores the galaxy and investigates valuable Anomalies.

Starting Ship

Productive4 -
File:RaceTraitProductive
Unproductive (-2)
Modifies how quickly improvements are built on your planets
  • MaxManufacturing
CarbonBasedLife -
File:RaceType CarbonBased Icon
Carbon Based
Carbon Based Carbon-based species use water and hydrocarbons as the basis of their chemistry. Their populations require food in order to grow.
  • MineralConversion
  • TechnologyConversion
  • WealthConversion
  • FertilityConversion

Race Type

RavenousAbility -
File:Ravenous Icon
Ravenous
Ravenous Receives 1,000 Credits and +10% Approval for 25 months after conquering a planet. It also grants the ability to consume aliens and spawn new Festron citizens.

Ability

StartingIdeology_Collectivism -
File:Equality Icon
Collectivism
Collectivism Believes in prioritizing the group, community, or society over individual interests, often with a focus on shared responsibility and collective action.

Ideology

Courageous3 -
File:RaceTraitCourageous
Craven (-1)
Modifies the ability to resist Invasions
  • ResistanceBonus
WarProfiteersAbility -
File:RaceTraitWarProfiteers
War Profiteers
War Profiteers Receives 200% bonus from trade routes established with warring races.
  • WarProfitMult

Ability

ParanoidAbility -
File:Paranoid Icon
Paranoid
Paranoid Ships receive +25% Hit Points and Attack when they are within their borders.
  • HitPointsCap
  • MissileAttack
  • BeamAttack
  • KineticAttack

Ability

WealthyAbility -
File:Wealthy Icon
Wealthy
Wealthy Starts with 2000 more credits and the Universal Translator technology. Receives access to Interstellar Banking technologies.

Ability

Brutal1 -
File:RaceTraitBrutal
Brutal (+2)
Modifies the success of Planetary Invasions
  • Soldiering
Veteran2 -
File:RaceTraitVeteran
Veteran (+1)
Modifies how quickly your ships gain experience
  • ExpBonus
ColonyStartingFleet -
File:ColonyShip Icon
Colony Fleet
Colony Fleet Begins with two Colony Ships to quickly find and colonize new worlds.

Starting Ship

Likeable2 -
File:RaceTraitContent
Likeable (+1)
Modifies other players' attitude toward you
  • Diplomacy
Likeable1 -
File:RaceTraitContent
Likeable (+2)
Modifies other players' attitude toward you
  • Diplomacy
Deceptive3 -
File:RaceTraitDeceptive
Bad Liar (-1)
Modifies your chance to use Deception in events and diplomacy
  • Deception
Trait_UnlimitedRange - [[File:|alt=|left|24px|frameless]]' Unlimited Range
  • UnlimitedRange
Intimidating2 -
File:RaceTraitIntimidating
Intimidating (+1)
Modifies your chance to use Intimidation in events and diplomacy
  • Intimidation
StartingIdeology_Progressivism -
File:Innovation Icon
Progressivism
Progressivism Advocates for social reform and new ideas. Progressives are often open to change and seek to address social inequalities and injustices through innovation and reform.

Ideology

StartingIdeology_Traditionalism -
File:Tradition Icon
Traditionalism
Traditionalism This philosophy values historical continuity and emphasizes the importance of customs, practices, and institutions that have endured over time. Traditionalists often resist rapid social change and maintain a deep reverence for cultural heritage.

Ideology

SyntheticLife -
File:RaceType Synthetic Icon
Synthetic
Synthetic Synthetics are robotic lifeforms that do not require food to survive, and can operate in a variety of environments. Unlike squishy organic species, Synthetics fabricate their population and can grow virtually unfettered.
  • MineralConversion
  • TechnologyConversion
  • WealthConversion
  • FertilityConversion
  • CanColonizeExtremeWorld
  • SyntheticLife

Race Type

Influential4 -
File:RaceTraitInfluential
Forgettable (-2)
Modifies how quickly borders are expanded
  • InfluencePerTurn
Veteran4 -
File:RaceTraitVeteran
Veteran (-2)
Modifies how quickly your ships gain experience
  • ExpBonus
Influential3 -
File:RaceTraitInfluential
Forgettable (-1)
Modifies how quickly borders are expanded
  • InfluencePerTurn
Miners1 -
File:RaceTraitPersuasive
Miners (+1)
Increases output from asteroid mining.
  • ProductionPoints
Militant1 -
File:RaceTraitMilitant
Militant (+2)
Increases your starting Control
  • Control
Brutal3 -
File:RaceTraitBrutal
Gentle (-1)
Modifies the success of Planetary Invasions
  • Soldiering
StartingIdeology_Totalitarianism -
File:Authority Icon
Totalitarianism
Totalitarianism Believes in absolute power and control by the state, with all aspects of public and private life under the governance of a single authority.

Ideology

Explorer4 -
File:RaceTraitExplorers
Explorers (-2)
Modifies how far your ships can travel from your borders
  • ShipRange
Militant2 -
File:RaceTraitMilitant
Militant (+1)
Increases your starting Control
  • Control
TelepathyAbility -
File:Intuitive Icon
Telepathy
Telepathy Can use telepathic executive orders to place thoughts in the minds of all citizens on a planet, for good or evil.

Ability

Brutal2 -
File:RaceTraitBrutal
Brutal (+1)
Modifies the success of Planetary Invasions
  • Soldiering
Rich1 -
File:RaceTraitEconomical
Rich (+2)
Modifies how quickly credits are gained
  • ColonyGrossIncome
Clever3 -
File:RaceTraitClever
Foolish (-1)
Modifies how quickly technologies are learned
  • Research