| Name
|
Description
|
Effects
|
Unlikeable
|
Modifies other players' attitude toward you
|
- -3
Diplomacy Bonus
|
Poor
|
Modifies how quickly credits are gained
|
- Colony gets -30%
Gross Income
|
Farmers
|
Makes advanced farming technologies available.
|
- Colony gets +25%
Food
|
Rich
|
Modifies how quickly credits are gained
|
- Colony gets +10%
Gross Income
|
Unproductive
|
Modifies how quickly improvements are built on your planets
|
- Colony gets -15%
Manufacturing
|
Unconvincing
|
Modifies your chance to use Persuasion in events and diplomacy
|
|
Unconvincing
|
Modifies your chance to use Persuasion in events and diplomacy
|
|
Courageous
|
Modifies the ability to resist Invasions
|
- Colony gets +20%
Planetary Defenses
|
Influential
|
Modifies how quickly borders are expanded
|
- Colony gets +10%
Influence Growth
|
Productive
|
Modifies how quickly improvements are built on your planets
|
- Colony gets +10%
Manufacturing
|
Fast
|
Modifies how far your ships can travel each turn
|
- Ship gets +2
Moves
|
Fast
|
Modifies how far your ships can travel each turn
|
- Ship gets +1
Moves
|
Meek
|
Modifies your chance to use Intimidation in events and diplomacy
|
|
Clever
|
Modifies how quickly technologies are learned
|
- Colony gets +10%
Research
|
Courageous
|
Modifies the ability to resist Cultural Influence effects
|
- Colony gets +30%
Planetary Defenses
|
Explorers
|
Modifies how far your ships can travel from your borders
|
- Ship gets +4
Ship Range
- Ship gets +4
Sensor Range
|
Unlikeable
|
Modifies other players' attitude toward you
|
- -1.5
Diplomacy Bonus
|
Meek
|
Modifies your chance to use Intimidation in events and diplomacy
|
|
Influential
|
Modifies how quickly borders are expanded
|
- Colony gets +15%
Influence Growth
|
Passive
|
Decreases your starting Control
|
- -10
Control
|
Persuasive
|
Modifies your chance to use Persuasion in events and diplomacy
|
|
Productive
|
Modifies how quickly improvements are built on your planets
|
- Colony gets +15%
Manufacturing
|
Bad Liar
|
Modifies your chance to use Deception in events and diplomacy
|
|
Bureaucrats
|
Makes additional organizational technologies available
|
- +1
Control Per Month
|
Deceptive
|
Modifies your chance to use Deception in events and diplomacy
|
|
| Disable Repair
|
This civilization does not repair normally.
|
- Ship gets +1 Disable Repair
|
Urbanites
|
Has access to more advanced city building technologies
|
- Colony gets +25%
Population Cap
|
Explorers
|
Modifies how far your ships can travel from your borders
|
- Ship gets +2
Ship Range
- Ship gets +2
Sensor Range
|
Craven
|
Modifies the ability to resist Invasions
|
- Colony gets -0.3
Resistance
|
Explorers
|
Modifies how far your ships can travel from your borders
|
- Ship gets -1
Ship Range
|
Persuasive
|
Modifies your chance to use Persuasion in events and diplomacy
|
|
Gentle
|
Modifies the success of Planetary Invasions
|
- -0.3
Soldiering
|
Foolish
|
Modifies how quickly technologies are learned
|
- Colony gets -30%
Research
|
Veteran
|
Modifies how quickly your ships gain experience
|
|
Passive
|
Decreases your starting Control
|
- -20
Control
|
Poor
|
Modifies how quickly credits are gained
|
- Colony gets -15%
Gross Income
|
Clever
|
Modifies how quickly technologies are learned
|
- Colony gets +15%
Research
|
Intimidating
|
Modifies your chance to use Intimidation in events and diplomacy
|
|
Deceptive
|
Modifies your chance to use Deception in events and diplomacy
|
|
Veteran
|
Modifies how quickly your ships gain experience
|
|
Unproductive
|
Modifies how quickly improvements are built on your planets
|
- Colony gets -30%
Manufacturing
|
Craven
|
Modifies the ability to resist Invasions
|
- Colony gets -0.15
Resistance
|
Brutal
|
Modifies the success of Planetary Invasions
|
- +0.4
Soldiering
|
Veteran
|
Modifies how quickly your ships gain experience
|
|
Likeable
|
Modifies other players' attitude toward you
|
- +2
Diplomacy Bonus
|
Likeable
|
Modifies other players' attitude toward you
|
- +3
Diplomacy Bonus
|
Bad Liar
|
Modifies your chance to use Deception in events and diplomacy
|
|
Intimidating
|
Modifies your chance to use Intimidation in events and diplomacy
|
|
Forgettable
|
Modifies how quickly borders are expanded
|
- Colony gets -30%
Influence Growth
|
Veteran
|
Modifies how quickly your ships gain experience
|
|
Forgettable
|
Modifies how quickly borders are expanded
|
- Colony gets -15%
Influence Growth
|
Miners
|
Increases output from asteroid mining.
|
- Asteroid gets +50%
Raw Production
|
Militant
|
Increases your starting Control
|
- +50
Control
|
Gentle
|
Modifies the success of Planetary Invasions
|
- -0.15
Soldiering
|
Explorers
|
Modifies how far your ships can travel from your borders
|
- Ship gets -2
Ship Range
|
Militant
|
Increases your starting Control
|
- +30
Control
|
Brutal
|
Modifies the success of Planetary Invasions
|
- +0.3
Soldiering
|
Rich
|
Modifies how quickly credits are gained
|
- Colony gets +15%
Gross Income
|
Foolish
|
Modifies how quickly technologies are learned
|
- Colony gets -15%
Research
|