Citizens on a Core World will apply a small proportion of all of their statistics to the world's Planetary Output as a product modifier, which represents the work they are doing and contributing towards the smooth running of the planet. Each Citizen contribute a little towards Research, Manufacturing, Food, Wealth and Cultural production, and so the more Citizens on a planet, the better.
Citizens can also be specialized into a specific employment role known as a Job, which focuses them on one particular output type, and applying a larger proportion of that specific statistic to the related output at the expense of a reduced overall output across the rest of the output types.
Certain Jobs are locked behind Technologies, while others are tied to Civilization Abilities or Ideological Traits, and generally speaking, the further into the game that the player progresses, the more and better Jobs will become available to their Citizens.
Common Job Types
(Please note that there are other Jobs to find and unlock in the game, which give Citizens even more interesting utility.)
|Increases Manufacturing based on their Diligence score.
|Increases Food production, again based on Diligence.
|Increases Income according to their Social Skills score (requires the "Private Property Rights" Ideological Trait).
|Increases Research based on their Intelligence. They also boost the experience gained by a crew on a Survey Ship/Flag Ship.
|Increases Resistance and Soldiering based on their Resolve score.
|Increases Approval based on their Social Skills score.