Control is a resource representing your governmentâ€™s ability to extend their influence out into every aspect of your Civilization to force immediate effects. It is generated by your Capital City on your homeworld, through Events, by unlocking Ideological Traits and from certain special Improvements available for construction on your Core Worlds.
Control for Rushing Construction
Control can be spent in several ways: rush building Ships in a Shipyard or Districts and Improvements on a Core World all require Control points, and Executive Orders almost always require the player to expend some Control to activate. Certain Events choices might have an attached Control point cost too.