Establish a formal council to oversee and harness the potential of the best and brightest individuals within our civilization.[BR][BR][COLOR=UIDefaultHighlight]Unlocks Leader Screen[/COLOR]
-3 Manufacturing Cost
+2 Population Cap
Unavailable with flag Leaders Screen Unlocked
Strip Mine
Strip mine your world for fun and profit. Mostly profit.
-45 Manufacturing Cost
Technology Required:
Planetary Adaption
Scan Planet
We can scan our planet for the remains of crashed alien vessels.
-60 Manufacturing Cost
Unlock Scan Planet required
Unavailable with counter Scan Planet
Investigate Murder
Colonists have been reported missing. Send out search parties to uncover what is happening.
-60 Manufacturing Cost
Sacred World required
Unlock Investigate Murder required
Find Missing Colonists
Colonists have been reported missing. Send out search parties to uncover what is happening.
-30 Manufacturing Cost
Mystery required
Manufacture Population
Produce a new Citizen for your Civilization.
-120 Manufacturing Cost
-2 Durantium Cost
Citizen Race Required:
Yor
Economic Stimulus
Provides 250 credits
-250 Manufacturing Cost
Produce Modules
Produces Starbase modules. Modules are required to upgrade your starbases.
-200 Manufacturing Cost
Technology Required:
Module Assembly
Heritage
Provides 25 Influence
-100 Manufacturing Cost
Unlock Heritage required
Aid Research
Provides 100 research. Can only be used on a planet with a Technological Capital.
-200 Manufacturing Cost
Technology Required:
Neural Mapping
Planet Improvement Required:
Technological Capital
Hatch Clone
Grow a new Clone citizen. Clones are almost as good as real citizens. Almost...
-2500 Manufacturing Cost
-3 Promethion Cost
Technology Required:
Cloning
Unavailable for Race Trait:
Synthetic Life
Produce Drones
Drones are required to unlock new technologies.
-250 Manufacturing Cost
Technology Required:
Drone Production
Produce Modules
Produces Starbase modules. Modules are required to upgrade your starbases.
-150 Manufacturing Cost
Technology Required:
Module Assembly
Produce Nanobots
Nanobots are required to upgrade your colonies.
-250 Manufacturing Cost
Unavailable
Research Mission
Generate research by having your Shipyard study the surrounding area.
-200 Manufacturing Cost
-1 Promethion Cost
Unavailable for Race Trait:
Tutorial Starting Ships
Treasure Hunt
Subsidizes a private venture to unknown places to find and collect valuable artifacts.
-300 Manufacturing Cost
Unavailable for Race Trait:
Slavers Ability
Tutorial Starting Ships
Industrial Goods
Generate planetary production by having your Shipyard produce building materials.
-60 Manufacturing Cost
-1 Durantium Cost
Technology Required:
Mining Missions
Scavengers
Scavengers claim they can find some rare resources.
-120 Manufacturing Cost
Technology Required:
Exotic Mineral Missions
Ore Traders
By contracting with our most knowledgeable traders, they claim they will bring Helios Ore.
-140 Manufacturing Cost
Technology Required:
Rare Crystal Missions
Gem Traders
These traders might not have come by their goods through completely legal means, but the results speak for themselves.
-140 Manufacturing Cost
Technology Required:
Rare Crystal Missions
Silicate Traders
Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder.
-140 Manufacturing Cost
Technology Required:
Rare Crystal Missions
Pilgrims
Generate Influence by sending out pilgrims from your shipyard.
-150 Manufacturing Cost
-1 Ultra Spice Cost
Technology Required:
Cultural Outreach Missions
Upgrade Manufacturing
Increase the level of our Manufacturing Districts.
-150 Manufacturing Cost
Technology Required:
Xeno Industrialization
Unavailable with counter Upgrade Manufacturing0
Upgrade Manufacturing
Increase the level of our Manufacturing Districts.
-150 Manufacturing Cost
Technology Required:
Xeno Manufacturing
Counter Upgrade Manufacturing0 required
Unavailable with counter Upgrade Manufacturing1
Upgrade Manufacturing
Increase the level of our Manufacturing Districts.
-200 Manufacturing Cost
Technology Required:
Orbital Mining
Counter Upgrade Manufacturing1 required
Unavailable with counter Upgrade Manufacturing2
Upgrade Manufacturing
Increase the level of our Manufacturing Districts.
-300 Manufacturing Cost
Technology Required:
Bioplastics
Counter Upgrade Manufacturing2 required
Unavailable with counter Upgrade Manufacturing3
Upgrade Manufacturing
Increase the level of our Manufacturing Districts.
-400 Manufacturing Cost
Technology Required:
Claytronics
Counter Upgrade Manufacturing3 required
Unavailable with counter Upgrade Manufacturing4
Upgrade Manufacturing
Increase the level of our Manufacturing Districts.
-500 Manufacturing Cost
Technology Required:
Singularity Power Plants
Counter Upgrade Manufacturing4 required
Unavailable with counter Upgrade Manufacturing5
Upgrade Housing
Increase the level of our Housing Districts.
-100 Manufacturing Cost
-1 Durantium Cost
Technology Required:
Xeno Biology
Unavailable with counter Upgrade Population1
Upgrade Housing
Increase the level of our Housing Districts.
-200 Manufacturing Cost
-1 Durantium Cost
Technology Required:
Extreme Colonization
Counter Upgrade Population1 required
Unavailable with counter Upgrade Population2
Upgrade Housing
Increase the level of our Housing Districts.
-300 Manufacturing Cost
-1 Durantium Cost
Technology Required:
Exotic World Colonization
Counter Upgrade Population2 required
Unavailable with counter Upgrade Population3
Upgrade Housing
Increase the level of our Housing Districts.
-400 Manufacturing Cost
-1 Durantium Cost
Technology Required:
Planetary Adaption
Counter Upgrade Population3 required
Unavailable with counter Upgrade Population4
Upgrade Housing
Increase the level of our Housing Districts.
-500 Manufacturing Cost
-1 Durantium Cost
Technology Required:
Environmental Engineering
Counter Upgrade Population4 required
Unavailable with counter Upgrade Population5
Upgrade Entertainment
Increase the level of our Entertainment Districts.
-100 Manufacturing Cost
Technology Required:
Hyperwave Radio
Unavailable with counter Upgrade Approval1
Upgrade Entertainment
Increase the level of our Entertainment Districts.
-200 Manufacturing Cost
Technology Required:
Xeno Entertainment
Counter Upgrade Approval1 required
Unavailable with counter Upgrade Approval2
Upgrade Entertainment
Increase the level of our Entertainment Districts.
-300 Manufacturing Cost
Technology Required:
Cultural Outreach
Counter Upgrade Approval2 required
Unavailable with counter Upgrade Approval3
Upgrade Entertainment
Increase the level of our Entertainment Districts.
-400 Manufacturing Cost
Technology Required:
Stellar Emigration
Counter Upgrade Approval3 required
Unavailable with counter Upgrade Approval4
Upgrade Entertainment
Increase the level of our Entertainment Districts.
-500 Manufacturing Cost
Technology Required:
Cultural Affinity
Counter Upgrade Approval4 required
Unavailable with counter Upgrade Approval5
Upgrade Markets
Increase the level of our Financial Districts.
-100 Manufacturing Cost
Technology Required:
Economic Development
Unavailable with counter Upgrade Wealth1
Upgrade Markets
Increase the level of our Financial Districts.
-200 Manufacturing Cost
Technology Required:
Interstellar Trade
Counter Upgrade Wealth1 required
Unavailable with counter Upgrade Wealth2
Upgrade Markets
Increase the level of our Financial Districts.
-300 Manufacturing Cost
Technology Required:
Preferred Lending
Counter Upgrade Wealth2 required
Unavailable with counter Upgrade Wealth3
Upgrade Markets
Increase the level of our Financial Districts.
-400 Manufacturing Cost
Technology Required:
Open Trade Policy
Counter Upgrade Wealth3 required
Unavailable with counter Upgrade Wealth4
Upgrade Markets
Increase the level of our Financial Districts.
-500 Manufacturing Cost
Technology Required:
Galactic Trade
Counter Upgrade Wealth4 required
Unavailable with counter Upgrade Wealth5
Upgrade Agriculture
Increase the level of our Agricultural Districts.
-100 Manufacturing Cost
Technology Required:
Xeno Biology
Unavailable with counter Upgrade Food1
Upgrade Agriculture
Increase the level of our Agricultural Districts.
-200 Manufacturing Cost
Technology Required:
Terraforming
Counter Upgrade Food1 required
Unavailable with counter Upgrade Food2
Upgrade Agriculture
Increase the level of our Agricultural Districts.
-300 Manufacturing Cost
Technology Required:
Xeno Agriculture
Counter Upgrade Food2 required
Unavailable with counter Upgrade Food3
Upgrade Agriculture
Increase the level of our Agricultural Districts.
-400 Manufacturing Cost
Technology Required:
Hydroponics
Counter Upgrade Food3 required
Unavailable with counter Upgrade Food4
Upgrade Agriculture
Increase the level of our Agricultural Districts.
-500 Manufacturing Cost
Technology Required:
Transgenic Manipulation
Counter Upgrade Food4 required
Unavailable with counter Upgrade Food5
Upgrade Research
Increase the level of our Research Districts.
-100 Manufacturing Cost
Technology Required:
Research Districts
Unavailable with counter Upgrade Research
Upgrade Research
Increase the level of our Research Districts.
-100 Manufacturing Cost
Technology Required:
Xeno Research
Counter Upgrade Research required
Unavailable with counter Upgrade Research0
Upgrade Research
Increase the level of our Research Districts.
-150 Manufacturing Cost
Technology Required:
Quantum Computing
Counter Upgrade Research0 required
Unavailable with counter Upgrade Research1
Upgrade Research
Increase the level of our Research Districts.
-200 Manufacturing Cost
Technology Required:
Computing Substrates
Counter Upgrade Research1 required
Unavailable with counter Upgrade Research2
Upgrade Research
Increase the level of our Research Districts.
-300 Manufacturing Cost
Technology Required:
Neural Mapping
Counter Upgrade Research2 required
Unavailable with counter Upgrade Research3
Upgrade Research
Increase the level of our Research Districts.
-400 Manufacturing Cost
Technology Required:
Artifical Brains
Counter Upgrade Research3 required
Unavailable with counter Upgrade Research4
Upgrade Research
Increase the level of our Research Districts.
-500 Manufacturing Cost
Technology Required:
A I Overseer
Counter Upgrade Research4 required
Unavailable with counter Upgrade Research5
Upgrade Culture
Increase the level of our Culture Districts.
-100 Manufacturing Cost
Technology Required:
Diplomacy
Unavailable with counter Upgrade Influence1
Upgrade Culture
Increase the level of our Culture Districts.
-200 Manufacturing Cost
Technology Required:
Cultural Influence
Counter Upgrade Influence1 required
Unavailable with counter Upgrade Influence2
Upgrade Culture
Increase the level of our Culture Districts.
-300 Manufacturing Cost
Technology Required:
Stellar Emigration
Counter Upgrade Influence2 required
Unavailable with counter Upgrade Influence3
Upgrade Culture
Increase the level of our Culture Districts.
-400 Manufacturing Cost
Technology Required:
Cultural Assimilation
Counter Upgrade Influence3 required
Unavailable with counter Upgrade Influence4
Upgrade Culture
Increase the level of our Culture Districts.
-500 Manufacturing Cost
Technology Required:
Cultural Affinity
Counter Upgrade Influence4 required
Unavailable with counter Upgrade Influence5
Scan Planet
We can scan our planet for the remains of crashed alien vessels.
-60 Manufacturing Cost
Unlock The Opportunity Scan Planet required
The Opportunity Scannable World required
Unavailable with counter Scan Planet
Broadcast Culture
Produces a Broadcast module for our Vault which can be used to broadcast our culture from a target friendly planet.