GC4 Improvement Projects Table
Improvement | Production Cost | Base Effects | Level Effects | Adjacency Level Bonuses | Requirements |
---|---|---|---|---|---|
Colonial Leadership Council
Establish a formal council to oversee and harness the potential of the best and brightest individuals within our civilization.[BR][BR][COLOR=UIDefaultHighlight]Unlocks Leader Screen[/COLOR] |
-3 Manufacturing Cost | +2 Population Cap | Unavailable with flag Leaders Screen Unlocked | ||
Strip Mine
Strip mine your world for fun and profit. Mostly profit. |
-45 Manufacturing Cost | Technology Required:
| |||
Scan Planet
We can scan our planet for the remains of crashed alien vessels. |
-60 Manufacturing Cost | Unlock Scan Planet required
Unavailable with counter Scan Planet | |||
Investigate Murder
Colonists have been reported missing. Send out search parties to uncover what is happening. |
-60 Manufacturing Cost | Sacred World required
Unlock Investigate Murder required | |||
Find Missing Colonists
Colonists have been reported missing. Send out search parties to uncover what is happening. |
-30 Manufacturing Cost | Mystery required | |||
Manufacture Population
Produce a new Citizen for your Civilization. |
-120 Manufacturing Cost
-2 Durantium Cost |
Citizen Race Required:
| |||
Economic Stimulus
Provides 250 credits |
-250 Manufacturing Cost | ||||
Produce Modules
Produces Starbase modules. Modules are required to upgrade your starbases. |
-200 Manufacturing Cost | Technology Required:
| |||
Heritage
Provides 25 Influence |
-100 Manufacturing Cost | Unlock Heritage required | |||
Aid Research
Provides 100 research. Can only be used on a planet with a Technological Capital. |
-200 Manufacturing Cost | Technology Required:
Planet Improvement Required:
| |||
Hatch Clone
Grow a new Clone citizen. Clones are almost as good as real citizens. Almost... |
-2500 Manufacturing Cost
-3 Promethion Cost |
Technology Required:
Unavailable for Race Trait:
| |||
Produce Drones
Drones are required to unlock new technologies. |
-250 Manufacturing Cost | Technology Required:
| |||
Produce Modules
Produces Starbase modules. Modules are required to upgrade your starbases. |
-150 Manufacturing Cost | Technology Required:
| |||
Produce Nanobots
Nanobots are required to upgrade your colonies. |
-250 Manufacturing Cost | Unavailable | |||
Research Mission
Generate research by having your Shipyard study the surrounding area. |
-200 Manufacturing Cost
-1 Promethion Cost |
Unavailable for Race Trait:
| |||
Treasure Hunt
Subsidizes a private venture to unknown places to find and collect valuable artifacts. |
-300 Manufacturing Cost | Unavailable for Race Trait:
| |||
Industrial Goods
Generate planetary production by having your Shipyard produce building materials. |
-60 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
| |||
Scavengers
Scavengers claim they can find some rare resources. |
-120 Manufacturing Cost | Technology Required:
| |||
Ore Traders
By contracting with our most knowledgeable traders, they claim they will bring Helios Ore. |
-140 Manufacturing Cost | Technology Required:
| |||
Gem Traders
These traders might not have come by their goods through completely legal means, but the results speak for themselves. |
-140 Manufacturing Cost | Technology Required:
| |||
Silicate Traders
Small Hyper Silicate deposits are mapped and their locations sold to the highest bidder. |
-140 Manufacturing Cost | Technology Required:
| |||
Pilgrims
Generate Influence by sending out pilgrims from your shipyard. |
-150 Manufacturing Cost
-1 Ultra Spice Cost |
Technology Required:
| |||
Upgrade Manufacturing
Increase the level of our Manufacturing Districts. |
-150 Manufacturing Cost | Technology Required:
Unavailable with counter Upgrade Manufacturing0 | |||
Upgrade Manufacturing
Increase the level of our Manufacturing Districts. |
-150 Manufacturing Cost | Technology Required:
Counter Upgrade Manufacturing0 required Unavailable with counter Upgrade Manufacturing1 | |||
Upgrade Manufacturing
Increase the level of our Manufacturing Districts. |
-200 Manufacturing Cost | Technology Required:
Counter Upgrade Manufacturing1 required Unavailable with counter Upgrade Manufacturing2 | |||
Upgrade Manufacturing
Increase the level of our Manufacturing Districts. |
-300 Manufacturing Cost | Technology Required:
Counter Upgrade Manufacturing2 required Unavailable with counter Upgrade Manufacturing3 | |||
Upgrade Manufacturing
Increase the level of our Manufacturing Districts. |
-400 Manufacturing Cost | Technology Required:
Counter Upgrade Manufacturing3 required Unavailable with counter Upgrade Manufacturing4 | |||
Upgrade Manufacturing
Increase the level of our Manufacturing Districts. |
-500 Manufacturing Cost | Technology Required:
Counter Upgrade Manufacturing4 required Unavailable with counter Upgrade Manufacturing5 | |||
Upgrade Housing
Increase the level of our Housing Districts. |
-100 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Unavailable with counter Upgrade Population1 | |||
Upgrade Housing
Increase the level of our Housing Districts. |
-200 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Counter Upgrade Population1 required Unavailable with counter Upgrade Population2 | |||
Upgrade Housing
Increase the level of our Housing Districts. |
-300 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Counter Upgrade Population2 required Unavailable with counter Upgrade Population3 | |||
Upgrade Housing
Increase the level of our Housing Districts. |
-400 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Counter Upgrade Population3 required Unavailable with counter Upgrade Population4 | |||
Upgrade Housing
Increase the level of our Housing Districts. |
-500 Manufacturing Cost
-1 Durantium Cost |
Technology Required:
Counter Upgrade Population4 required Unavailable with counter Upgrade Population5 | |||
Upgrade Entertainment
Increase the level of our Entertainment Districts. |
-100 Manufacturing Cost | Technology Required:
Unavailable with counter Upgrade Approval1 | |||
Upgrade Entertainment
Increase the level of our Entertainment Districts. |
-200 Manufacturing Cost | Technology Required:
Counter Upgrade Approval1 required Unavailable with counter Upgrade Approval2 | |||
Upgrade Entertainment
Increase the level of our Entertainment Districts. |
-300 Manufacturing Cost | Technology Required:
Counter Upgrade Approval2 required Unavailable with counter Upgrade Approval3 | |||
Upgrade Entertainment
Increase the level of our Entertainment Districts. |
-400 Manufacturing Cost | Technology Required:
Counter Upgrade Approval3 required Unavailable with counter Upgrade Approval4 | |||
Upgrade Entertainment
Increase the level of our Entertainment Districts. |
-500 Manufacturing Cost | Technology Required:
Counter Upgrade Approval4 required Unavailable with counter Upgrade Approval5 | |||
Upgrade Markets
Increase the level of our Financial Districts. |
-100 Manufacturing Cost | Technology Required:
Unavailable with counter Upgrade Wealth1 | |||
Upgrade Markets
Increase the level of our Financial Districts. |
-200 Manufacturing Cost | Technology Required:
Counter Upgrade Wealth1 required Unavailable with counter Upgrade Wealth2 | |||
Upgrade Markets
Increase the level of our Financial Districts. |
-300 Manufacturing Cost | Technology Required:
Counter Upgrade Wealth2 required Unavailable with counter Upgrade Wealth3 | |||
Upgrade Markets
Increase the level of our Financial Districts. |
-400 Manufacturing Cost | Technology Required:
Counter Upgrade Wealth3 required Unavailable with counter Upgrade Wealth4 | |||
Upgrade Markets
Increase the level of our Financial Districts. |
-500 Manufacturing Cost | Technology Required:
Counter Upgrade Wealth4 required Unavailable with counter Upgrade Wealth5 | |||
Upgrade Agriculture
Increase the level of our Agricultural Districts. |
-100 Manufacturing Cost | Technology Required:
Unavailable with counter Upgrade Food1 | |||
Upgrade Agriculture
Increase the level of our Agricultural Districts. |
-200 Manufacturing Cost | Technology Required:
Counter Upgrade Food1 required Unavailable with counter Upgrade Food2 | |||
Upgrade Agriculture
Increase the level of our Agricultural Districts. |
-300 Manufacturing Cost | Technology Required:
Counter Upgrade Food2 required Unavailable with counter Upgrade Food3 | |||
Upgrade Agriculture
Increase the level of our Agricultural Districts. |
-400 Manufacturing Cost | Technology Required:
Counter Upgrade Food3 required Unavailable with counter Upgrade Food4 | |||
Upgrade Agriculture
Increase the level of our Agricultural Districts. |
-500 Manufacturing Cost | Technology Required:
Counter Upgrade Food4 required Unavailable with counter Upgrade Food5 | |||
Upgrade Research
Increase the level of our Research Districts. |
-100 Manufacturing Cost | Technology Required:
Unavailable with counter Upgrade Research | |||
Upgrade Research
Increase the level of our Research Districts. |
-100 Manufacturing Cost | Technology Required:
Counter Upgrade Research required Unavailable with counter Upgrade Research0 | |||
Upgrade Research
Increase the level of our Research Districts. |
-150 Manufacturing Cost | Technology Required:
Counter Upgrade Research0 required Unavailable with counter Upgrade Research1 | |||
Upgrade Research
Increase the level of our Research Districts. |
-200 Manufacturing Cost | Technology Required:
Counter Upgrade Research1 required Unavailable with counter Upgrade Research2 | |||
Upgrade Research
Increase the level of our Research Districts. |
-300 Manufacturing Cost | Technology Required:
Counter Upgrade Research2 required Unavailable with counter Upgrade Research3 | |||
Upgrade Research
Increase the level of our Research Districts. |
-400 Manufacturing Cost | Technology Required:
Counter Upgrade Research3 required Unavailable with counter Upgrade Research4 | |||
Upgrade Research
Increase the level of our Research Districts. |
-500 Manufacturing Cost | Technology Required:
Counter Upgrade Research4 required Unavailable with counter Upgrade Research5 | |||
Upgrade Culture
Increase the level of our Culture Districts. |
-100 Manufacturing Cost | Technology Required:
Unavailable with counter Upgrade Influence1 | |||
Upgrade Culture
Increase the level of our Culture Districts. |
-200 Manufacturing Cost | Technology Required:
Counter Upgrade Influence1 required Unavailable with counter Upgrade Influence2 | |||
Upgrade Culture
Increase the level of our Culture Districts. |
-300 Manufacturing Cost | Technology Required:
Counter Upgrade Influence2 required Unavailable with counter Upgrade Influence3 | |||
Upgrade Culture
Increase the level of our Culture Districts. |
-400 Manufacturing Cost | Technology Required:
Counter Upgrade Influence3 required Unavailable with counter Upgrade Influence4 | |||
Upgrade Culture
Increase the level of our Culture Districts. |
-500 Manufacturing Cost | Technology Required:
Counter Upgrade Influence4 required Unavailable with counter Upgrade Influence5 | |||
Scan Planet
We can scan our planet for the remains of crashed alien vessels. |
-60 Manufacturing Cost | Unlock The Opportunity Scan Planet required
The Opportunity Scannable World required Unavailable with counter Scan Planet | |||
Broadcast Culture
Produces a Broadcast module for our Vault which can be used to broadcast our culture from a target friendly planet. |
-300 Manufacturing Cost | Technology Required:
Race Trait Required:
Planet Improvement Required:
|