Name
|
Description
|
Cost
|
Upgrade From
|
Effects
|
Prisoner
|
Prisoners don't contribute to your planet. But they also don't affect your planet's Approval.
|
- -1
Control
|
|
|
Celebrity
|
Celebritys boost the worlds Approval based on their Social and Influence based on their Diligence.
|
- -1
Control
- -100
Treasury
- -1
Promethion Cost
|
|
- +0.03
Approval
- +0.5
Influence Growth
- +10
Expectations
- +1
Planetary Defenses
- +1%
Influence Growth
|
Colonist
|
Colonists serve the core worlds by gathering resources on distant colonies.
|
|
|
- +0.1
Gross Income
- +1
Planetary Defenses
- +0.01
Influence Growth
|
Governor
|
Governors can be assigned to planets to promote them from Colonies to Core Worlds.They provide their world the following bonuses: Intelligence boosts Research Social boosts Approval Diligence boosts Manufacturing
|
|
|
- +2%
Research
- +2%
Gross Income
- +0.01
Approval
- +0.5
Influence Growth
- +2%
Manufacturing
|
Divine Empath
|
Divine Empaths raise the Influence based on their Diligence, Approval based on their Social and Research based on their Intelligence.
|
- -1
Control
- -300
Treasury
|
|
- +0.5
Influence Growth
- +0.005
Approval
- +1%
Research
- +10
Expectations
- +1
Planetary Defenses
- +1%
Influence Growth
|
Farmer
|
Farmers boost the world's Food based on their Diligence. Use them on worlds with high Farming.
|
- -1
Control
|
|
- +5%
Food
- +0.1
Gross Income
- +1 Farmer Count
- +5
Expectations
- +1
Planetary Defenses
- +2%
Influence Growth
|
Bioagriculturalist
|
Bioagriculturalists boost the world's Food and lower its Pollution based on their Diligence.
|
- -1
Control
- -1
Promethion Cost
|
|
- +5%
Food
- -0.01
Pollution
- +1 Farmer Count
- +10
Expectations
- +1
Planetary Defenses
- +2%
Influence Growth
|
Worker
|
Workers provide Manufacturing based on their Diligence. Their low expectations give them an Approval boost.
|
- -1
Control
|
|
- +0.2
Manufacturing
- +5
Expectations
- +0.05
Gross Income
- +0.0
Research
- +1 Engineer Count
- +1
Planetary Defenses
|
Scientist
|
Scientists provide Research based on their Intelligence. They also boost the experience gained by survey ships they crew.
|
- -1
Control
|
|
- +0.2
Research
- +0.00
Manufacturing
- +0.05
Gross Income
- +0.1
Influence Growth
- +1 Scientist Count
- +5
Expectations
- +0.01
Approval
- +1
Planetary Defenses
- +1%
Influence Growth
|
Quantum Physicist
|
Physicists provide more Research than Scientists.
|
- -1
Control
- -100
Treasury
- -1
Promethion Cost
|
|
- +0.4
Research
- +1 Scientist Count
- +5
Expectations
- +0.01
Approval
- +1
Planetary Defenses
- +2%
Influence Growth
|
Entertainer
|
Entertainers boost the worlds Approval based on their Social.
|
- -1
Control
|
|
- +0.01
Approval
- +0.1
Influence Growth
- +1%
Influence Growth
|
Citizen
|
Citizens are the default non-specialized beings that inhabit this planet.
|
|
|
- +1
Planetary Defenses
- -5
Expectations
- +0.1
Manufacturing
- +0.1
Gross Income
- +0.1
Research
- +0.1
Influence Growth
- +1%
Influence Growth
|
Engineer
|
Engineers keep our starbases running.
|
- -1
Control
|
|
- +50%
Influence Growth
- +1
Hit Points
- +1
Planetary Defenses
- +2%
Influence Growth
|
Entrepreneur
|
Traders provide boost a world's Income based on their Social trait.
|
- -1
Control
|
|
- +5%
Gross Income
- +1 Trader Count
- +10
Expectations
- +1
Planetary Defenses
- +1%
Influence Growth
|
Entrepreneur
|
Entrepreneurs provide Trade Licenses as well as boost a world's Income based on their Social and Manufacturing based on their Diligence.
|
- -1
Control
- -100
Treasury
- -1
Promethion Cost
|
- Upgrades from Entrepreneur
|
- +1.5
Gross Income
- +1
Trade Licenses Max
- +0.1
Manufacturing
- +1 Trader Count
- +10
Expectations
- +2%
Influence Growth
|
Protester
|
This citizen is on strike due to low approval. Increase approval by lowering taxes or building approval boosting planetary improvements.
|
|
|
- +1
Planetary Defenses
- +2%
Influence Growth
|
Angry Citizen
|
Angry citizen. Increase approval by lowering taxes or building approval boosting planetary improvements.
|
|
|
- +1
Planetary Defenses
- +2%
Influence Growth
|
Rebel
|
This citizen is actively rebelling against your oppressive regime. Increase approval by lowering taxes or building approval boosting planetary improvements.
|
|
|
- +1
Planetary Defenses
- +2%
Influence Growth
|
Soldier
|
Soldiers increase a planet's Resistance and Soldiering based on their Resolve stat.
|
- -1
Control
|
|
- +2
Planetary Defenses
- +1 Soldier Count
- +5
Expectations
- +0.01
Approval
- +2%
Influence Growth
|