GalCiv4:Defensive Components

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Name Description Placement Type Stats Requirements
Chaff

Defenses - Point Defense - limit one per ship
Increases Evasion Defense
  • +0.2  Fortitude
  • +1  Durantium Cost
  • +8  Manufacturing Cost
  • +.05  Mass
  • +5  Evasion
Thulium Alloy Armor

Defenses - Armor - limit one per ship
Increases Armor Rating using Thulium Defense
  • +0.9  Fortitude
  • +10  Armor Cost
  • +0  Mass
  • +18  Armor Rating
  • +1  Thulium Cost
Point Defense

Defenses - Point Defense - limit one per ship
Shoots out a counter measure to block enemy weapons Defense
  • +0.3  Fortitude
  • +1  Antimatter Cost
  • +15  Manufacturing Cost
  • +0.075  Mass
  • +10  Evasion
Carbon Crystal Plating

Defenses - Armor - limit one per ship
Increases Armor Rating Defense
  • +0.9  Fortitude
  • +8  Armor Cost
  • +0.1  Mass
  • +12  Armor Rating
Kanvium Laminate

Defenses - Armor - limit one per ship
Increases Armor Rating Defense
  • +1.2  Fortitude
  • +12  Armor Cost
  • +0  Mass
  • +24  Armor Rating
  • +1  Thulium Cost
Hull Plating

Defenses - Armor
Adds additional Armor protection. Can be stacked. Defense
  • +0.3  Fortitude
  • +10  Armor Cost
  • +0.02  Mass
  • +2  Armor Rating
Advanced ECM

Defenses - Point Defense
Increases Evasion with Antimatter detection Defense
  • +0.4  Fortitude
  • +7  Manufacturing Cost
  • +0  Mass
  • +10  Evasion
  • +1  Antimatter Cost
Drone Sentries

Defenses - Point Defense
Increases Evasion Defense
  • +0.5  Fortitude
  • +8  Manufacturing Cost
  • +0  Mass
  • +14  Evasion
  • +1  Antimatter Cost
Titanium Plating

Defenses - Armor - limit one per ship
Increases Armor Rating Defense
  • +0.6  Fortitude
  • +5  Armor Cost
  • +0.1  Mass
  • +10  Armor Rating
Advanced Evasion

Defenses - Point Defense
Increases Evasion with Antimatter detection Defense
  • +0.3  Fortitude
  • +5  Manufacturing Cost
  • +0  Mass
  • +6  Evasion
  • +1  Antimatter Cost
Barrier Fields

Defenses - Shields
Increases Shield Strength Defense
  • +0.6  Fortitude
  • +12  Manufacturing Cost
  • +0.05  Mass
  • +15  Shield Strength
Force Fields

Defenses - Shields
Increases Shield Strength Defense
  • +0.8  Fortitude
  • +18  Manufacturing Cost
  • +0.05  Mass
  • +18  Shield Strength
  • +1  Elerium Cost
Advanced Shield Generators

Defenses - Shields
Increases Shield Strength using Elerium. Defense
  • +0.4  Fortitude
  • +12  Manufacturing Cost
  • +0.05  Mass
  • +12  Shield Strength
  • +1  Elerium Cost
Zero Point Armor

Defenses - Armor - limit one per ship
Increases Armor Rating Defense
  • +1.5  Fortitude
  • +14  Armor Cost
  • +0  Mass
  • +30  Armor Rating
  • +1  Thulium Cost
Shield Generators

Defenses - Shields
Increases Shield Strength Defense
  • +0.4  Fortitude
  • +12  Manufacturing Cost
  • +0.05  Mass
  • +10  Shield Strength
Invulnerability Field

Defenses - Shields
Increases Shield Strength Defense
  • +1  Fortitude
  • +24  Manufacturing Cost
  • +0.05  Mass
  • +20  Shield Strength
  • +1  Elerium Cost
Fleet Shield

Defenses - Shield Support - limit one per ship
Provides its shields to every ship in the fleet Support
  • +3  Fortitude
  • +6  Value
  • +35  Construction Cost
  • +.01  Mass
  • +5  Shield Strength
  • +5  Shield Strength
ECM

Defenses - Point Defense
Increases Evasion Defense
  • +0.4  Fortitude
  • +6  Manufacturing Cost
  • +0  Mass
  • +8  Evasion
Deflectors

Defenses - Shields
Increases Shield Strength Defense
  • +0.2  Fortitude
  • +7  Manufacturing Cost
  • +0.05  Mass
  • +3  Shield Strength
Weapon Jammer

Defenses - Point Defense - limit one per ship
Versala Corp K-305 Standard Jammer. Uses Quantum entanglement to disrupt the probability of enemy ships being able to accurate target the ship. Defense
  • +0.2  Fortitude
  • +15  Manufacturing Cost
  • +0.1  Mass
  • +5  Evasion
Arreon Missile Defense

Defenses - Point Defense
Increases Evasion Defense
  • +0.6  Fortitude
  • +10  Manufacturing Cost
  • +0  Mass
  • +18  Evasion
  • +1  Antimatter Cost
Advanced Barrier Fields

Defenses - Shields
Increases Shield Strength using Elerium. Defense
  • +0.6  Fortitude
  • +12  Manufacturing Cost
  • +0.05  Mass
  • +8  Shield Strength
  • +1  Elerium Cost