| Name
|
Description
|
Cost
|
Requirements
|
Effects
|
Payload Miniaturization
Missile Weapon
|
Reduces the amount of space our missile weapon systems use.
|
-126 Research
|
|
- +10%
Missile Attack
|
Defensive Studies
Defense Critical
|
Allows us to begin building advanced systems into our most vulnerable targets.
|
-42 Research
|
|
|
Weaponized Probes
Critical Weapon
|
Augment exploration probes with weaponry.
|
-12 Research
|
- Requires
Synthetic Ability
- Requires
Warfare Tech
|
- +1 Sniper
- +1 Sniper
- +1 Sniper
- +1 Sniper
- +1 Sniper
- Allows
Shipyard Stimulus Policy
- Unlocks
Lasers Ship Component
- Unlocks
Hypersonic Missile Ship Component
- Unlocks
Star Cannon Ship Component
- Unlocks
Chaff Ship Component
- Allows
Fighter Ship Category
- Allows
Bomber Ship Category
|
Precursor Origins
Non Military
|
Investigation into ancient systems could unlock new ships for our Commanders.
|
-126 Research
|
|
- Allows Shard of the Mithrilar Event
- Allows Throne of the Arnor Event
|
Strong AI
|
Allows us to simulate our brightest minds.
|
-126 Research
|
|
- Unlocks
Bob Improvement
|
Battleship Doctrine
Hulls Critical
|
Allows us to design and build Battleship class starships.
|
-500 Research
|
|
- Unlocks
Battleship Module Ship Component
- Allows
Battleship Ship Category
- Unlocks Large Ship Hulls
|
Shield Frequency Modulation
Defense
|
Advancements in energy technology provides us with stronger shields.
|
-242 Research
|
|
- +10%
Shield Strength
|
Quantum Torpedo System
Missile Weapon
|
Makes the new Quantum Torpedo Missile system available for ship designs.
|
-350 Research
|
|
- Unlocks
Triton Torpedoes Ship Component
|
Killbots
Invasion
|
Improves our ability to invade worlds.
|
-152 Research
|
|
|
Shield Harmonics
Defense
|
Advancements in energy technology provides us with stronger shields.
|
-500 Research
|
|
- +10%
Shield Strength
- Fleet Shield Tech
|
Cascading Detonations
Missile Weapon
|
Increases the power of our Missile weapons.
|
-600 Research
|
|
- +10%
Missile Attack
|
Martial Law Doctrine
|
Unlocks new policies.
|
-152 Research
|
|
|
Beam Capacitation
Beam Weapon
|
Increases the power of our Beam weapons.
|
-312 Research
|
|
- +10%
Beam Attack
|
Directed Energy Weapons
Beam Weapon
|
Allows construction of basic energy beam weapons.
|
-42 Research
|
|
- Unlocks
Enhanced Particle Beam Ship Component
|
Central Authority Offices
|
Allows us to manage the transportation of goods to and from our worlds.
|
-80 Research
|
|
|
Railguns
Kinetic Weapon
|
Allows construction of basic Kinetic weapon.
|
-42 Research
|
|
- Unlocks
Railgun Ship Component
|
Kinetic Weapon Targeting
Kinetic Weapon
|
Increases the power of our Kinetic weapons.
|
-80 Research
|
|
- +10%
Kinetic Attack
- +1
Kinetic Attack
- Unlocks
Enhanced Pulse Cannon Ship Component
|
Trade Pacts
Non Military
|
Increase our diplomatic capabilities.
|
-80 Research
|
|
|
Systems Of Control
Invasion
|
New tools will allow us to control our aspects of our civilization.
|
-60 Research
|
|
|
Phased Energy Magnification
Beam Weapon
|
Increases the power of our Beam weapons.
|
-390 Research
|
|
- +10%
Beam Attack
|
Pulse Cannons
Kinetic Weapon
|
Makes Pulse Cannon system available for ship designs.
|
-152 Research
|
|
- Unlocks
Pulse Cannon Ship Component
- Unlocks
Pulse Cannon Starbase Module
|
Secret Police
|
Our populace may hate these tactics, but criminals hate them even more.
|
-102 Research
|
|
- -0.1
Crime
|
Serrated Munitions
Kinetic Weapon
|
Improves our kinetic weapons.
|
-72 Research
|
|
- +10%
Kinetic Attack
|
Interstellar Trade
Wealth Trade
|
Increase the reach of our trade networks.
|
-42 Research
|
|
|
Kinetic Weapon Enhancement
Kinetic Weapon
|
Increases the power of our Kinetic weapons.
|
-60 Research
|
|
- +10%
Kinetic Attack
- +1
Kinetic Attack
- Unlocks
Enhanced Railgun Ship Component
|
Emissaries
Non Military Critical
|
Improves our diplomatic capabilities and allows us to recruit more Commanders.
|
-42 Research
|
|
- +1
Diplomacy Bonus
|
Phoenix Missile System
Missile Weapon
|
Increases the power of our Missile weapons.
|
-152 Research
|
|
- +10%
Missile Attack
- Unlocks
Phoenix Missile Ship Component
- Unlocks
Harpoon Salvo Starbase Module
|
Financial Sectors
Non Military
|
Improves the Income on your worlds.
|
-80 Research
|
|
|
Exotic Armor Materials
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-276 Research
|
|
|
Domestic Policy Doctrine
Non Military
|
Unlocks new policies.
|
-42 Research
|
|
|
Espionage
Non Military
|
Increase our diplomatic capabilities.
|
-60 Research
|
|
|
Diamonic Armor Composite
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-126 Research
|
|
- +10%
Armor Rating
|
Improved Missile Targeting
Missile Weapon
|
Increases the power of our Missile weapons.
|
-60 Research
|
|
- +10%
Missile Attack
- +1
Missile Attack
- Unlocks
Harpoon Missile Ship Component
- Unlocks
Predictive Targeting Ship Component
|
Dual Stage Detonations
Missile Weapon
|
Improves our missile weapons.
|
-72 Research
|
|
- +10%
Missile Attack
|
Dream of Utopia
Non Military
|
Increases homeworld influence by a massive amount every month.
|
-3200 Research
|
|
- +10
Influence Growth
- +3 Culture Points
|
Photonic Alignment
Beam Weapon
|
Increases the power of our Beam weapons.
|
-50 Research
|
|
- +10%
Beam Attack
- Unlocks
Neutrino Emitter Ship Component
|
Dreadlord Weapons
Kinetic Weapon
|
Dreadlord technology provides a powerful boost to our weapons.
|
-300 Research
|
|
- +30%
Beam Attack
- +30%
Missile Attack
- +30%
Kinetic Attack
|
Kinetic Weapon Mastery
Kinetic Weapon
|
Increases the power of our Kinetic weapons.
|
-390 Research
|
|
- +10%
Kinetic Attack
|
Energy Deflection Theory
Defense
|
Basic shields will allow our ships to absorb incoming damage.
|
-60 Research
|
|
- Unlocks
Shield Generators Ship Component
- Unlocks
Advanced Shield Generators Ship Component
- Unlocks
Barrier Array Starbase Module
|
Terror Stars
Defense Critical
|
Allows us to construct Terror Stars. Time for some cosmic horror.
|
-1200 Research
|
|
|
Orbital Repair
Critical Hulls
|
Unlocks Caretaker ships which can repair our fleets.
|
-80 Research
|
|
- +4
Logistics
- Unlocks
Repair Bay Ship Component
|
Null Point Armor
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-312 Research
|
|
- +10%
Armor Rating
- Unlocks
Zero Point Armor Ship Component
|
Shared Ideology
Non Military
|
Make our civilization unique.
|
-200 Research
|
|
|
Disruptor Beams
Beam Weapon
|
Unlocks a new, more lethal, beam weapon component for our ship designs.
|
-152 Research
|
|
- Unlocks
Disruptor Bank Ship Component
- Unlocks
Enhanced Disruptor Bank Ship Component
- Unlocks
Experimental Disruptor Bank Ship Component
|
Beam Weapon Enhancement
Beam Weapon
|
Increases the power of our Beam weapons.
|
-210 Research
|
|
- +10%
Beam Attack
|
Advanced Missile Doctrine
Missile Weapon
|
Increases the power of our Missile weapons.
|
-312 Research
|
|
- +10%
Missile Attack
|
Drone Soldiers
Invasion
|
Improves our ability to invade worlds.
|
-126 Research
|
|
- +0.1
Soldiering
|
Political Capital
Non Military Critical
|
Provides us with a wealth of diplomatic capital to trade.
|
-150 Research
|
|
|
The Invisible Hand
Non Military
|
Improves the Income on your worlds.
|
-30 Research
|
|
|
Xeno Theology
Non Military
|
Faith may help lead us into the next era.
|
-102 Research
|
|
|
Armed Shuttles
Critical Weapon
|
Allows construction of armed spacecraft. Provides two free warships.
|
-12 Research
|
- Requires
Warfare Tech
- Blocked by
Unrelenting Ability
- Blocked by
Synthetic Ability
|
- +1 Guardian
- +1 Sniper
- Allows
Shipyard Stimulus Policy
- Unlocks
Lasers Ship Component
- Unlocks
Hypersonic Missile Ship Component
- Unlocks
Star Cannon Ship Component
- Unlocks
Chaff Ship Component
- Allows
Fighter Ship Category
- Allows
Bomber Ship Category
|
Xeno Commerce
Non Military
|
Improves the Income on your worlds.
|
-80 Research
|
|
- Allows Galactic Silk Road Event
- Allows The Board (part 2) Event
- Allows The Board (part 3) Event
- Allows
Unregulated Corporations Policy
|
Divine Essence
Non Military
|
We can become one with the universe.
|
-80 Research
|
|
|
Kinetic Augmentation
Kinetic Weapon
|
Increases the power of our Kinetic weapons.
|
-126 Research
|
|
- +10%
Kinetic Attack
- +1
Kinetic Attack
|
Quantum Pulse Driver
Kinetic Weapon
|
Makes the Quantum Driver kinetic weapon system available for our ship designs.
|
-350 Research
|
|
|
Digital Exchange
Trade Critical
|
Increases the efficacy of trade between colonies and other species.
|
-80 Research
|
|
- +5%
Gross Income
|
Missile Warfare Mastery
Missile Weapon
|
Increases the power of our Missile weapons.
|
-390 Research
|
|
|
Cultural Synthesis
Non Military
|
Assimilate other cultures into our own to amplify our own. Unlocks the Broadcast Culture project.
|
-26 Research
|
|
|
Planetary Defenses
Invasion
|
Improves our ability to defend our worlds against invasions.
|
-102 Research
|
|
- +25
Planetary Defenses
|
Galactic Trade
Wealth Trade
|
Increase the reach of our trade networks.
|
-102 Research
|
|
|
Carriers
Carrier
|
Allows construction of carrier modules.
|
-90 Research
|
|
- Unlocks
Carrier Module Ship Component
- Unlocks
Interceptors Starbase Module
|
Spectrum Amplification
Beam Weapon
|
Improves our laser weapons.
|
-72 Research
|
|
- +10%
Beam Attack
|
Interstellar Banking
Non Military
|
Improves the Income on your worlds.
|
-60 Research
|
|
|
Warfare
Weapon
|
Allows the construction of larger hull sizes.
|
-0 Research
|
|
|
Colonial Governance
Non Military
|
Unlocks new policies.
|
-60 Research
|
|
- +1
Max Enacted Policies
|
Shield Augmentation
Defense
|
Advancements in energy technology provides us with stronger shields.
|
-180 Research
|
|
|
Nightmare Missile System
Missile Weapon
|
Makes a very lethal new missile weapon system available for our ship designs.
|
-432 Research
|
|
|
Eminence
Non Military
|
Increase our diplomatic capabilities.
|
-250 Research
|
|
|
Missile Payload Optimization
Missile Weapon
|
Increases the power of our Missile weapons.
|
-80 Research
|
|
- +10%
Missile Attack
- +1
Missile Attack
- Unlocks
Matadrox Missile Ship Component
|
Invulnerability Shields
Defense
|
Advancements in energy technology provides us with stronger shields.
|
-312 Research
|
|
- +10%
Shield Strength
- Unlocks
Invulnerability Field Ship Component
|
Energy Shields
Defense
|
Advancements in energy technology provides us with stronger shields.
|
-102 Research
|
|
- +10%
Shield Strength
- Unlocks
Barrier Fields Ship Component
- Unlocks
Advanced Barrier Fields Ship Component
|
Organic Armor
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-210 Research
|
|
- +10%
Armor Rating
- Unlocks
Kanvium Laminate Ship Component
|
Universal Translator
Universal Translator Critical
|
Allows us to begin communicating with aliens, and use the Galactic Bazaar.
|
-20 Research
|
|
- +3
Trade Licenses Max
- Research Translator
- Allows You murdered a hatchery Event
- Allows Using pods to enslave your own people Event
- Allows Diplomatic Drug Catastrophe Event
- Allows Theft of the Cosmic Eye Event
- Allows Massacre of the Larval Kin Event
- Allows Marsupial Enslavement Event
- Allows Desecration Crystal Kin Event
- Allows Deadly Appetite Event
- Allows Weakened the Fleshlings Event
- Allows Our citizen was injured Event
- Allows Underworld Gratitude Event
- Allows Our citizen was harmed on your planet Event
- Allows Distinguished Visitor Injured Event
- Allows Artemis: A Business Boom Event
- Allows Your work on Artemis Event
- Allows Path of Pacifism Event
- Allows Legacy of Exploration Event
- Allows Admiration for the Conqueror Event
- Allows Dismay at your blood lust desires Event
- Allows You are a rising crime lord Event
- Allows You're enslaving the natives Event
- Allows You are our kind of evil Event
- Allows Your support of the natives Event
- Allows A Questionable Pact Event
- Allows Nebula Mining Proposition Event
- Allows Relic Recovery Request Event
- Allows Proposition for Swift Passage Event
- Allows Subspace Wave Collaboration Event
- Allows Proposed Ceasefire Agreement Event
- Allows Proposed Ceasefire Agreement Event
- Allows Ultimatum for Survival Event
- Allows Divine Intervention Offer Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows Request for Ceasefire Event
- Allows A Plea for Ceasefire Event
- Allows ' Event
- Allows The Exile Event
- Allows Technology Exchange Event
- Allows Space Creature Migration Event
- Allows Alternate Energy Source Event
- Allows Refugees of disaster Event
- Allows Disputed Territory Event
- Allows Damaged Trade Ship Event
- Allows The Dreadlord Artifact Event
- Allows Failed Colonization Effort Event
- Allows Enemy of the state Event
- Allows Invasive Species Event
- Allows Cultural Invasion Event
- Allows Cultural Exchange Festival Event
- Allows The Pilgrimage Proposal Event
- Allows The Ghastly Request Event
- Allows The Bloody Proposal Event
- Allows Deepwater Festival Event
- Allows Deep Water Event
- Allows The Way Event
- Allows Dream Spies Event
- Allows Weapons of War Event
- Allows Special Offer Event
- Allows Persuasion Workshop Event
- Allows Crystal Resonance Event
- Allows Refugees Event
- Allows Borderworld Crime Event
- Allows Culture Wars Event
- Allows Request for Support Event
- Allows The Everwar Event
- Allows Against the Tide Event
- Allows Festron Survivors Event
- Allows Drengin Prison Event
- Allows Sleeper Ship Event
- Allows Cryogenic Tank Event
- Allows Choose a Side Event
- Allows Scrap Dealer Event
- Allows Lost Torians Event
- Allows Krynn Missionaries Event
- Allows Baratak Guardians Event
- Allows Xeloxi Smugglers Event
- Allows Torian Scientists Event
- Allows Manti Cluster Event
- Allows Stolen Drive Event
- Allows Fleeing Scientist Event
- Allows Ambassador's Ship Event
- Allows Fragile Rift Event
- Allows Mimots Faux Pas Event
- Allows Market Collapse Event
- Allows Torian Terrorist Event
- Allows Kurja Gladiator Event
- Allows Archive Location Event
- Allows Investigation Event
- Allows Meeting New Species Event
- Allows Galactic Tourism Initiative Event
- Unlocks
Heritage Center Improvement
- Unlocks
Cultural District Improvement
- Unlocks
Harmonious Antennae Improvement
- Unlocks
Prismatic Learning Matrix Improvement
- Allows
Export Food Policy
- Unlocks
Cargo Module Ship Component
- Allows
Freighter Ship Category
- Unlocks
Cultural Awareness Center Starbase Module
- Unlocks
The Media Alliance Think Tank
- Unlocks
Banking Clan Think Tank
- Unlocks
Minister of Tourism
|
Interstellar Currency
Non Military
|
Allows the construction of markets in Starbases.
|
-60 Research
|
|
|
Graviton Guns
Kinetic Weapon
|
Makes the Graviton kinetic weapon system available for ship designs.
|
-242 Research
|
|
- Unlocks
Graviton Gun Ship Component
- Unlocks
Graviton Vulcan Gun Ship Component
|
Starship Refits
Hulls Critical
|
Allows ships to be upgraded with the best equipment as well as travel much faster in friendly territory.
|
-75 Research
|
|
- +25%
Moves
- Ship Refitting Unlocked
|
Preferred Lending
Wealth Trade
|
Increase the reach of our trade networks.
|
-60 Research
|
|
|
Alliances
Non Military
|
Increase our diplomatic capabilities.
|
-102 Research
|
|
- +1
Diplomacy Bonus
|
Extreme Miniaturization
Hulls Critical
|
Adds additional component slots on hulls based on its total mass.
|
-250 Research
|
|
- +1
Capacity
- +15%
Capacity
|
Blackhole Gun
Kinetic Weapon
|
Makes the Singularity driver available for our ship designs.
|
-432 Research
|
|
|
The Calling
|
Allows construction of the Krynniac Mission.
|
-102 Research
|
- Requires
Devout Ability
- Requires
Ancient Ability
- Requires
The Path Tech
|
|
Trade Networks
Wealth Critical
|
Begin building trade networks. Provides a free Freighter .
|
-26 Research
|
|
|
Kinetic Discharge Miniaturization
Kinetic Weapon
|
Reduces the size of our kinetic weapon systems.
|
-102 Research
|
|
- +10%
Kinetic Attack
- +1
Kinetic Attack
|
Self-Healing Armor
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-152 Research
|
|
- +10%
Armor Rating
|
Individual Divinity
|
Empowering citizens to ascend to godhood. Citizens will see their stats increased 0.1 per month.
|
-1200 Research
|
|
- +1
Moves
- +1
Intelligence
- +1
Diligence
- +1
Social Skills
- +1
Resolve
|
Interstellar Markets
Non Military
|
Expansion of trade across to new civilizations.
|
-330 Research
|
|
- +2
Trade Licenses Max
- +1
Diplomacy Bonus
- +5000
Diplomatic Capital
|
Economic Singularity
|
Improves the Income on your worlds.
|
-1050 Research
|
|
- +10%
Gross Income
|
Negotiation Algorithms
Non Military
|
Improves our communication skills with inferior beings.
|
-42 Research
|
|
|
Colonial Bureaucracy
Non Military
|
Allows us to begin building Bureaucratic Offices to manage our growing civilization.
|
-26 Research
|
|
|
Xeno Entertainment
Non Military
|
Begin specializing Entertainers on our worlds.
|
-100 Research
|
|
|
Beam Weapon Augmentation
Beam Weapon
|
Increases the power of our Beam weapons.
|
-90 Research
|
|
|
Antimatter Detonation
Missile Weapon
|
Increases the power of our Missile weapons.
|
-276 Research
|
|
- +10%
Missile Attack
- Unlocks
Antimatter Bomb Ship Component
|
Defensive Trance
|
Greatly increase the abilities of our ships to withstand damage.
|
-60 Research
|
|
- +0.2
Beam Resistance
- +0.2
Kinetic Resistance
- +0.2
Missile Resistance
|
Tempered Armor
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-600 Research
|
|
- +10%
Armor Rating
|
Hyperwave Radio
Non Military
|
Allows instant communication across infinite distances, adds a Flagship to your fleet.
|
-12 Research
|
|
|
Evasive Tactics
Defense Critical
|
Unlocks Weapon Jammers which can increase the evasion of our ships.
|
-50 Research
|
|
- +5
Evasion
- Unlocks
Weapon Jammer Ship Component
|
The Order
|
Allows construction of the Krynniac Order and Sanctuary.
|
-126 Research
|
- Requires
Devout Ability
- Requires
Ancient Ability
- Requires
The Calling Tech
|
|
Improved Missile Production
Missile Weapon
|
Increases the power of our Missile weapons.
|
-210 Research
|
|
- +10%
Missile Attack
|
Shadow Trade
|
Increases the Income of trade routes, by allowing the trade of dubious goods.
|
-126 Research
|
|
- +25%
Trade Route Income
- +2
Trade Licenses Max
|
Gravimetric Shields
Defense
|
Advancements in energy technology provides us with stronger shields.
|
-210 Research
|
|
- +10%
Shield Strength
- Unlocks
Force Fields Ship Component
|
Governance
Non Military
|
Allows research of communications technologies.
|
-0 Research
|
|
|
Improved Kinetic Weapon Doctrine
Kinetic Weapon
|
Increases the power of our Kinetic weapons.
|
-210 Research
|
|
- +10%
Kinetic Attack
|
Inertia Enhancement
Kinetic Weapon
|
Increases the power of our Kinetic weapons.
|
-312 Research
|
|
- +10%
Kinetic Attack
|
| Defensive Meditation
|
Allows construction of the Champion's Temple.
|
-60 Research
|
|
- +0.05
Soldiering
- +0.05
Planetary Defense
|
Thermal Blooming
Beam Weapon
|
Increases the power of our Beam weapons.
|
-380 Research
|
|
- +10%
Beam Attack
|
Cultural Conquest
Non Military
|
Greatly Increases the spread of our colonies' Influence. (Capstone)
|
-800 Research
|
|
- +10%
Influence Growth
|
Flexible Bulkheads
Hulls Critical
|
Allows us to fit more components on ship designs.
|
-200 Research
|
|
- +1
Capacity
- +10%
Capacity
|
Shield Regeneration
Defense
|
Advancements in energy technology provides us with stronger shields.
|
-152 Research
|
|
- +10%
Shield Strength
|
Acquisitions
|
Increase starbase range, and Awards one free Frigate.
|
-60 Research
|
|
- +2
Starbase Range
- +1 Frigate
|
High Energy Transfer
Beam Weapon
|
Increases the power of our Beam weapons.
|
-180 Research
|
|
- +10%
Beam Attack
|
Phasor Beams
Beam Weapon
|
Makes Phasor based beam weapons available for our ship designs.
|
-350 Research
|
|
- Unlocks
Phased Cannons Ship Component
|
Improved Armor Science
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-80 Research
|
|
- +15%
Armor Rating
|
Beam Weapon Miniaturization
Beam Weapon
|
Reduces the size of our beam weapons.
|
-80 Research
|
|
- +10%
Beam Attack
- +1
Beam Attack
- Unlocks
Experimental Plasma Pod Ship Component
|
Stellar Resorts
Non Military
|
Provide the most popular entertainment for your worlds.
|
-150 Research
|
|
|
Armor Material Science
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-102 Research
|
|
- +10%
Armor Rating
- Unlocks
Carbon Crystal Plating Ship Component
- Unlocks
Thulium Alloy Armor Ship Component
|
Exotic Mass Weaponry
Kinetic Weapon
|
Increases the power of our Kinetic weapons.
|
-276 Research
|
|
- +10%
Kinetic Attack
|
| Divine Fleets
|
Allows for the construction of the Divine Temple Support Module.
|
-60 Research
|
- Requires
Devout Ability
- Requires Jihad Tech
|
- Unlocks
Divine Temple Module Ship Component
|
Technological Singularity
Tech
|
Results in a compounding increase to all our research every month on our capital world.
|
-1980 Research
|
|
- +10%
Research
- +10%
Research
|
The Path of Shadows
|
Allows construction of the Shadow Temple.
|
-80 Research
|
|
- +10%
Influence Growth
|
Battle Cruiser Doctrine
Hulls Critical
|
Allows us to build and design Cruiser class starships.
|
-100 Research
|
|
- Unlocks
Cruiser Module Ship Component
- Allows
Cruiser Ship Category
- Unlocks Medium Ship Hulls
|
Cultural Outreach
Non Military
|
Begin spreading our Influence throughout the galaxy.
|
-200 Research
|
|
|
Sovereign Immunity
Non Military
|
Allows us to use our largest commander ships.
|
-126 Research
|
|
|
Space Weapons
Critical Weapon
|
Provides access to some basic weapons for space combat.
|
-12 Research
|
|
- Unlocks
Particle Beam Ship Component
- Unlocks
Helios Rockets Ship Component
- Unlocks
Gauss Cannon Ship Component
|
Adaptive Armor Improvements
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-242 Research
|
|
- +10%
Armor Rating
|
Leadership Recruiting
Non Military Critical
|
Start putting your leaders to more effective use.
|
-26 Research
|
|
|
The Way
|
Allows construction of the Krynniac Oracle.
|
-152 Research
|
- Requires
Devout Ability
- Requires
Ancient Ability
- Requires
The Order Tech
|
|
Armor Defense Theory
Defense
|
Advanced Armor helps mitigate damage from attacks.
|
-60 Research
|
|
- +10%
Armor Rating
- Unlocks
Titanium Plating Ship Component
- Unlocks
Durantium Composite Starbase Module
|
Cultural Assimilation
Non Military
|
Begin spreading our Influence throughout the galaxy.
|
-600 Research
|
|
|
Advanced Composites
Critical Hulls
|
Increase the capabilities of our shipyards.
|
-126 Research
|
|
- +10%
Hit Points
|
Interstellar Cabinet
Non Military Critical
|
Makes available more Ministers.
|
-80 Research
|
|
|
Energy Dissipation Strategies
Defense
|
By deflecting the incoming energy, our Shields have less to resist.
|
-80 Research
|
|
- +10%
Shield Strength
|
Shield Enhancements
Defense
|
Advancements in energy technology provides us with stronger shields.
|
-126 Research
|
|
- +10%
Shield Strength
|
Hyper Field Mass Drivers
Kinetic Weapon
|
Increases the power of our Kinetic weapons.
|
-180 Research
|
|
- +10%
Kinetic Attack
- +1
Kinetic Attack
|
Stellar Emigration
Non Military
|
Begin spreading our Influence throughout the galaxy.
|
-400 Research
|
|
|
| Jihad
|
Allows Holy War to commence.
|
-60 Research
|
|
- +10%
Beam Attack
- +10%
Kinetic Attack
- +10%
Missile Attack
- +1 Cruiser
|
Xeno Religions
Non Military
|
Faith may help lead us into the next era.
|
-60 Research
|
|
|
Colonial Law And Policy
Non Military
|
Reduces Crime across our civilization.
|
-50 Research
|
|
|
Cultural Affinity
Non Military
|
Begin spreading our Influence throughout the galaxy.
|
-800 Research
|
|
|
Space Doctrine
Defense Critical
|
Unlocks Frigate class ships and the ability for ships and starbases to auto-volley.
|
-35 Research
|
|
- +1
Max Enacted Policies
- Can Auto Fire Weapons
- Allows
Starship Specifications Policy
- Unlocks
Frigate Module Ship Component
- Unlocks
Siege Module Ship Component
- Allows
Frigate Ship Category
- Allows
Siege Ship Category
- Unlocks Small Ship Hulls
|
Stellar Marines
Invasion
|
Improves our ability to invade worlds.
|
-102 Research
|
|
- +0.1
Soldiering
|
Adaptive Missile System
Missile Weapon
|
Increases the power of our Missile weapons.
|
-180 Research
|
|
- +10%
Missile Attack
|
Really Late Stage Capitalism
Wealth Trade
|
First step to ensuring our currency is the galactic reserve currency.
|
-30 Research
|
|
|
Coordinated Travel
|
Every ten turns, our ships' movement increases until they can traverse the galaxy nearly instantly.
|
-2200 Research
|
|
- +1
Moves
- +1
Moves
|
Missile Warfare Doctrine
Missile Weapon
|
Increases the power of our Missile weapons.
|
-102 Research
|
|
- +10%
Missile Attack
|
Orbital Ship Assembly
Critical Hulls
|
Allows for more effective starship construction.
|
-102 Research
|
|
- +10%
Capacity
|
Doom Ray
Beam Weapon
|
Makes the Doom Ray available. It is exactly what it sounds like.
|
-432 Research
|
|
|
Plasma Beams
Beam Weapon
|
Unlocks Plasma based beam weapon components for our ship designs.
|
-242 Research
|
|
|
Dreadnought Doctrine
Hulls Critical
|
Allows us to design and build Dreadnought class starships.
|
-800 Research
|
|
- Unlocks
Dreadnought Module Ship Component
- Allows
Dreadnought Ship Category
- Unlocks Huge Ship Hulls
|
Armor Density Improvements
Defense
|
Advancements in materials technology provides us with lighter and stronger Armor.
|
-180 Research
|
|
|
Predictive Processors
|
Increases the Intelligence of our citizens.
|
-242 Research
|
|
- +1
Intelligence
|
Mithrilarian Epics
Non Military
|
Faith may help lead us into the next era.
|
-152 Research
|
|
|
Photonic Warhead System
Missile Weapon
|
Makes available the Photonic Missile system for our ship designs.
|
-242 Research
|
|
- +10%
Missile Attack
- Unlocks
Photonic Warhead Ship Component
- Unlocks
MeleraX Warhead Ship Component
- Unlocks
Photonic Torpedo Array Starbase Module
|
Economic Development
Non Military
|
Provides economic growth for our civilization.
|
-42 Research
|
|
|
Shield Focus Adaption
Defense
|
Advancements in energy technology provides us with stronger shields.
|
-276 Research
|
|
|
Forged Beam Weapons
Beam Weapon
|
Increases the power of our Beam weapons.
|
-70 Research
|
|
- +10%
Beam Attack
- +1
Beam Attack
- Unlocks
Enhanced Plasma Pod Ship Component
|
Majesty
Diplomacy
|
Allows formation of assimilation treaties.
|
-210 Research
|
|
|
Interstellar Investments
Non Military
|
Advancing galactic-scale investment strategies.
|
-330 Research
|
|
- +1
Diplomacy Bonus
- +2
Trade Licenses Max
- +5000
Diplomatic Capital
|
Consensus Maker
Diplomacy
|
Our diplomatic skills will increase every month.
|
-1800 Research
|
|
- +3
Diplomacy Bonus
- +3
Diplomacy Bonus
|
Planetary Invasion
Invasion Critical
|
Allows the construction of Invasion Transports which are vital for invading core worlds.
|
-90 Research
|
|
- Allows
Conscription Policy
- Unlocks
Transport Module Ship Component
- Unlocks
Spore Module Ship Component
- Allows
Invader Ship Category
|
Warships
Critical Weapon
|
Provide a prototype Siege ship to conquer small enemy worlds.
|
-12 Research
|
- Requires
Unrelenting Ability
- Requires
Warfare Tech
|
- +1 Siege
- +1 Sniper
- Allows
Shipyard Stimulus Policy
- Unlocks
Lasers Ship Component
- Unlocks
Hypersonic Missile Ship Component
- Unlocks
Star Cannon Ship Component
- Unlocks
Chaff Ship Component
- Allows
Fighter Ship Category
- Allows
Bomber Ship Category
|
Glorious Legacy
Non Military
|
Provides ultimate understanding of the Precursors. Increases our influence every month until the universe is ours.
|
-2200 Research
|
|
- +2 Culture Points
- +10%
Influence Growth
|
The Path
|
Allows construction of the Krynniac Temple and Ministry.
|
-80 Research
|
- Requires
Devout Ability
- Requires
Ancient Ability
- Requires
Xeno Religions Tech
|
|
Mass Manipulation
Kinetic Weapon
|
Increases the power of our Kinetic weapons.
|
-600 Research
|
|
- +10%
Kinetic Attack
|
Cultural Domination
Non Military
|
Begin spreading our Influence throughout the galaxy.
|
-800 Research
|
|
|
Mascrinthus and Draginol
Non Military
|
Faith may help lead us into the next era.
|
-180 Research
|
|
|
Weapon Systems
Critical Weapon
|
Allows for better integration of our newly invented space weapons.
|
-16 Research
|
|
- +1
Beam Attack
- +1
Kinetic Attack
- +1
Missile Attack
- Unlocks
Targeting Computer Ship Component
|
Unbroken Spirit
|
Boost the Hitpoints of our ships.
|
-60 Research
|
|
- +15%
Hit Points
|
Xeno Economics
Non Military
|
Improves the Income on your worlds.
|
-60 Research
|
|
|
Planetary Mobilization
Defense Critical
|
Allows us to put our citizens to greater use.
|
-35 Research
|
|
|
Avenger Missile System
Missile Weapon
|
Allows construction of basic Missile weapons.
|
-42 Research
|
|
- Unlocks
Avenger Ship Component
|
Open Trade Policy
Wealth Trade
|
Increase the reach of our trade networks.
|
-80 Research
|
|
|
Redoubts
Invasion
|
Improves our ability to defend our worlds against invasions.
|
-126 Research
|
|
- +10
Planetary Defenses
|
Defensive Discipline
|
Makes our ships' crews more effective when in defensive maneuvers.
|
-60 Research
|
|
- +0.2
Evasion
|
Black Market
|
Lets us build a Black Market.
|
-126 Research
|
|
|
Shadow Enforcers
|
Allows construction of the Enforcement Temple.
|
-102 Research
|
|
|
Diplomacy
Non Military
|
Increase our diplomatic capabilities.
|
-42 Research
|
- Requires
Emissaries Tech
- Blocked by
Synthetic Ability
|
|
Cultural Influence
Non Military
|
Begin spreading our Influence throughout the galaxy.
|
-150 Research
|
|
|
Post-Sentience
Tech
|
Allows our citizens to work as one. Each month their diligence increases significantly.
|
-1810 Research
|
|
|
Krynniac Conversion
|
Increase tourism income and influence on all our worlds.
|
-126 Research
|
- Requires
Devout Ability
- Requires
Ancient Ability
- Requires
Xeno Theology Tech
|
- +0.2
Tourism
- +25%
Influence Growth
|
Orbital Deployment Mastery
|
Increase the capabilities of our shipyards.
|
-180 Research
|
|
- +10%
Hit Points
|
Xeno Hospitality
Non Military
|
Enhances inter-species understanding and trade efficiency.
|
-42 Research
|
|
|