GalCiv4:Weapons Components

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Name Description Placement Type Stats Requirements
Phased Cannons

Weapons - Beam Weapon Enhanced
Westinghouse M3KA1 Phased energy weapon system. Delivering 175 Terawatts of power this phased energy weapon system, like all beam weapon systems, provides moderate damage at a reasonable manufacturing cost. Weapon
  • +1  Threat
  • +12  Manufacturing Cost
  • +0  Mass
  • +1  Beam Weapon
  • +8  Beam Attack
  • +2  Elerium Cost
Star Cannon

Weapons - Kinetic Weapon
Arsenal Mk III "Star" cannon. Kinetic Weapons combine high damage with a high Manufacturing cost. Weapon
  • +0.2  Threat
  • +9  Manufacturing Cost
  • +0  Mass
  • +1  Kinetic Weapon
  • +1  Kinetic Attack
Experimental Disruptor Bank

Weapons - Beam Weapon Enhanced
Walther X-3a Matter Disruptor System. Beam weapons provide moderate damage at a reasonable manufacturing cost. Weapon
  • +0.6  Threat
  • +10  Manufacturing Cost
  • +0  Mass
  • +1  Beam Weapon
  • +7  Beam Attack
  • +2  Elerium Cost
Enhanced Plasma Pod

Weapons - Beam Weapon Enhanced
Westinghouse M2000A Omni Plasma Pod. Using 120 Terawatts of power, this plasma based weapon system provides moderate damage at a reasonable manufacturing cost. Weapon
  • +0.8  Threat
  • +8  Manufacturing Cost
  • +0  Mass
  • +1  Beam Weapon
  • +5  Beam Attack
  • +1  Elerium Cost
Neutrino Emitter

Weapons - Beam Weapon
Astrotech N-3 "Void Vaporizer" Neutrino Beam Emitter. Emits a concentrated beam of neutrinos capable of tearing through hulls. Beam weapons provide moderate damage at a reasonable manufacturing cost. Weapon
  • +0.2  Threat
  • +5  Manufacturing Cost
  • +0  Mass
  • +1  Beam Weapon
  • +3  Beam Attack
Singularity Driver

Weapons - Kinetic Weapon Enhanced
Meridoc Blackhole Projector. Fires a singularity fragment (a tiny blackhole) at the enemy. Contact results in massive damage. Weapon
  • +0.7  Threat
  • +12  Manufacturing Cost
  • +0  Mass
  • +1  Kinetic Weapon
  • +9  Kinetic Attack
  • +5  Thulium Cost
Harpoon Missile

Weapons - Missile Weapon Enhanced
Raytheox M-4X "Harpoon" missile. Enables short range missile attack. Delivers an antimatter payload. Missile weapons are slightly weaker in battle but can be used to attack enemy fleets at range. Weapon
  • +0.9  Threat
  • +12  Manufacturing Cost
  • +0  Mass
  • +1  Missile Weapon
  • +3  Missile Attack
  • +1  Antimatter Cost
Photonic Warhead

Weapons - Missile Weapon
Melera Heavy "Photonic" warhead. The Melera delivers a devastating fusion reaction to the enemy. Weapon
  • +1.2  Threat
  • +12  Manufacturing Cost
  • +0  Mass
  • +1  Missile Weapon
  • +5  Missile Attack
Precursor Particle Beam

Weapons - Beam Weapon
Precursor Hyperion Shrunken Particle Beam. This Beam weapon is unusually small for its power and cost. Weapon
  • +0.2  Threat
  • +5  Manufacturing Cost
  • +0  Mass
  • +1  Beam Weapon
  • +2  Beam Attack
  • Requires "Send the component to our shipyards." choice in The Cosmic Needler event
Energy Weapons Amplifier

Weapons - Beam Weapon - limit one per ship
Channels energy to magnify the beam weapon output of other ships in the fleet. Weapon
  • +3  Fortitude
  • +6  Value
  • +100  Construction Cost
  • +.50  Mass
  • +1  Beam Weapon
  • +3  Beam Attack
  • +5%  Beam Attack
  • +1  Durantium Cost
  • Requires Tales Of Centauron DLC
  • Requires "Construct Doomsday Armories" choice in Expansion of the Drengin Empire event
Enhanced Particle Beam

Weapons - Beam Weapon Enhanced
Westinghouse M105 Melera Light Gravitic Fusion Pulse cannon. Beam weapons provide moderate damage at a reasonable manufacturing cost. Weapon
  • +0.3  Threat
  • +5  Manufacturing Cost
  • +0  Mass
  • +1  Beam Weapon
  • +3  Beam Attack
  • +1  Elerium Cost
Phoenix Missile

Weapons - Missile Weapon
Sandrala "Phoenix" Medium Missile The Sandrala uses a fusion based nuclear reaction to do substantial damage. Weapon
  • +0.9  Threat
  • +6  Manufacturing Cost
  • +0  Mass
  • +1  Missile Weapon
  • +4  Missile Attack
Disruptor Bank

Weapons - Beam Weapon
Walther X-2 Matter Disruptor System. Beam weapons provide moderate damage at a reasonable manufacturing cost. Weapon
  • +0.6  Threat
  • +10  Manufacturing Cost
  • +0  Mass
  • +1  Beam Weapon
  • +5  Beam Attack
Railgun

Weapons - Kinetic Weapon
Arsenal Mk V Space railgun. Kinetic Weapons combine high damage with a high Manufacturing cost. Weapon
  • +0.5  Threat
  • +5  Manufacturing Cost
  • +0.02  Mass
  • +1  Kinetic Weapon
  • +3  Kinetic Attack
MeleraX Warhead

Weapons - Missile Weapon Enhanced
Enhanced Melera "Photonic" warhead. The Enhanced Melera adds a fragment of antimatter to intensify the reaction. Weapon
  • +1.2  Threat
  • +12  Manufacturing Cost
  • +0  Mass
  • +1  Missile Weapon
  • +5  Missile Attack
  • +1  Antimatter Cost
Enhanced Railgun

Weapons - Kinetic Weapon Enhanced
The General Destruction Mk I Railgun integrates a fragment of Thulium to greatly increase the density of the projectile. Kinetic Weapons combine high damage with a high Manufacturing cost. Weapon
  • +0.5  Threat
  • +5  Manufacturing Cost
  • +0  Mass
  • +1  Kinetic Weapon
  • +4  Kinetic Attack
  • +1  Thulium Cost
Matadrox Missile

Weapons - Missile Weapon Enhanced
Raytheonix "Matadrox" Medium Missile. Delivers an antimatter based warhead. Missile weapons are slightly weaker in battle but can be used to attack enemy fleets at range. Weapon
  • +0.9  Threat
  • +12  Manufacturing Cost
  • +0  Mass
  • +1  Missile Weapon
  • +4  Missile Attack
  • +1  Antimatter Cost
Helios Rockets

Weapons - Missile Weapon
Celestitech H-9 "Sun Scorcher" Helios Rockets. Propels explosive projectiles with intense thrust, capable of significant damage. Missile weapons offer a balanced mix of range and destructive potential. Weapon
  • +0.9  Threat
  • +9  Manufacturing Cost
  • +0  Mass
  • +1  Missile Weapon
  • +2  Missile Attack
Enhanced Pulse Cannon

Weapons - Kinetic Weapon Enhanced
General Destruction "Shredder" Pulse Cannon. Uses Thulium to increase projectile density. Kinetic Weapons combine high damage with a high Manufacturing cost. Weapon
  • +0.5  Threat
  • +6  Manufacturing Cost
  • +0  Mass
  • +1  Kinetic Weapon
  • +5  Kinetic Attack
  • +1  Thulium Cost
Hypersonic Missile

Weapons - Missile Weapon
Banthar M1 Space Missile. Missile weapons are slightly weaker in battle but can be used to attack enemy fleets at range. Weapon
  • +0.1  Threat
  • +6  Manufacturing Cost
  • +0  Mass
  • +1  Missile Weapon
  • +1  Missile Attack
Particle Beam

Weapons - Beam Weapon
Westinghouse M103 Melera Light Gravitic Fusion Pulse cannon. Beam weapons provide moderate damage at a reasonable manufacturing cost. Weapon
  • +0.2  Threat
  • +5  Manufacturing Cost
  • +0  Mass
  • +1  Beam Weapon
  • +2  Beam Attack
Graviton Gun

Weapons - Kinetic Weapon
Copeland Industries Graviton "Gun" uses exotic materials to deliver a high rate of fire to decimate enemy hulls. Kinetic Weapons combine high damage with a high Manufacturing cost. Weapon
  • +0.5  Threat
  • +8  Manufacturing Cost
  • +0  Mass
  • +1  Kinetic Weapon
  • +5  Kinetic Attack
Lasers

Weapons - Beam Weapon
Westinghouse OTO Nimbus Laser Array. Beam weapons provide moderate damage at a reasonable manufacturing cost. Weapon
  • +0.2  Threat
  • +5  Manufacturing Cost
  • +0  Mass
  • +1  Beam Weapon
  • +2  Beam Attack
Triton Torpedoes

Weapons - Missile Weapon Enhanced
GH-32 "Triton" Stellar Torpedo requires antimatter for its massive destructive capability. Weapon
  • +1.5  Threat
  • +12  Manufacturing Cost
  • +0  Mass
  • +1  Missile Weapon
  • +6  Missile Attack
  • +2  Antimatter Cost
Enhanced Disruptor Bank

Weapons - Beam Weapon Enhanced
Walther X-3 Matter Disruptor System. Beam weapons provide moderate damage at a reasonable manufacturing cost. Weapon
  • +0.6  Threat
  • +10  Manufacturing Cost
  • +0  Mass
  • +1  Beam Weapon
  • +6  Beam Attack
  • +1  Elerium Cost
Doom Ray

Weapons - Beam Weapon Enhanced
Westinghouse MX-Z1 Phased "Doom" ray. How this weapon system works is top secret. Even for you. Weapon
  • +1.2  Threat
  • +20  Manufacturing Cost
  • +0  Mass
  • +1  Beam Weapon
  • +12  Beam Attack
  • +1  Elerium Cost
Plasma Pod

Weapons - Beam Weapon
Westinghouse M2000 Plasma Pod. Beam weapons provide moderate damage at a reasonable manufacturing cost. Weapon
  • +0.8  Threat
  • +8  Manufacturing Cost
  • +0  Mass
  • +1  Beam Weapon
  • +5  Beam Attack
Quantum Driver

Weapons - Kinetic Weapon Enhanced
Meridoc "Quantum" Driver Mk-I. Originally used to shatter subspace stream focal points, the Quantum driver makes a very potent weapon system. Kinetic Weapons combine high damage with a high Manufacturing cost. Weapon
  • +0.6  Threat
  • +12  Manufacturing Cost
  • +0  Mass
  • +1  Kinetic Weapon
  • +7  Kinetic Attack
  • +3  Thulium Cost
Gauss Cannon

Weapons - Kinetic Weapon
Novatron G-7 "Pulsar Punch" Gauss Cannon. Utilizes magnetic fields to accelerate projectiles to devastating speeds. Kinetic weapons offer solid damage output and reliability in the heat of battle. Weapon
  • +0.5  Threat
  • +5  Manufacturing Cost
  • +0.02  Mass
  • +1  Kinetic Weapon
  • +2  Kinetic Attack
Experimental Plasma Pod

Weapons - Beam Weapon Enhanced
Westinghouse M2000A-X Omni Plasma Pod. Using 130 Terawatts of power, this plasma based weapon system provides moderate damage at a reasonable manufacturing cost. Weapon
  • +0.8  Threat
  • +8  Manufacturing Cost
  • +0  Mass
  • +1  Beam Weapon
  • +6  Beam Attack
  • +2  Elerium Cost
Pulse Cannon

Weapons - Kinetic Weapon
General Destruction Pulse Cannon Mk I. Kinetic Weapons combine high damage with a high Manufacturing cost. Weapon
  • +0.5  Threat
  • +6  Manufacturing Cost
  • +0.02  Mass
  • +1  Kinetic Weapon
  • +4  Kinetic Attack
Avenger

Weapons - Missile Weapon
Raytheox M-4 "Avenger" missile. Delivers a nuclear payload. Missile weapons are slightly weaker in battle but can be used to attack enemy fleets at range. Weapon
  • +0.9  Threat
  • +12  Manufacturing Cost
  • +0  Mass
  • +1  Missile Weapon
  • +3  Missile Attack
Nightmare Torpedoes

Weapons - Missile Weapon Enhanced
Raytheonix Mk 76 "Nightmare" Stellar Torpedo creates temporary weaknesses in the fabric of space-time to deliver massive damage to the enemy. Weapon
  • +1.8  Threat
  • +16  Manufacturing Cost
  • +0  Mass
  • +1  Missile Weapon
  • +8  Missile Attack
  • +3  Antimatter Cost
Graviton Vulcan Gun

Weapons - Kinetic Weapon Enhanced
Copeland Industries Enhanced "Vulcan" gun makes use of Thulium to deliver more mass to the target without increasing the side of the ordinance. Kinetic Weapons combine high damage with a high Manufacturing cost. Weapon
  • +0.5  Threat
  • +8  Manufacturing Cost
  • +0  Mass
  • +1  Kinetic Weapon
  • +6  Kinetic Attack
  • +1  Thulium Cost