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{{MainTemplate
 
{{MainTemplate
| welcome = [[File:gc3wiki home.jpg|link=|<span title="Galactic Civilizations III Wiki"></span>]]
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| welcome = [[File:Gc4wiki home.jpg|link=|<span title="Galactic Civilizations IV Wiki"></span>]]
| about_title = About Galactic Civilizations III
+
| about_title = About Galactic Civilizations
 
| about_content =  
 
| about_content =  
Never the same game twice, Galactic Civilizations III is the largest strategy sandbox ever made. Each new game offers an array of options as you set it up - choose your map size, abundance of planets and resources, frequency of events, and more for a unique play experience every time. Galactic Civilizations III also removes linear victory conditions and offers you multiple objectives that you can choose to pursue in order to win, such as military conquest, cultural domination, technological ascension, or political alliances. The new multiplayer capabilities also allow you to expand your challenges and fights beyond an AI in order to face off against fellow players. All of this, topped with a rich and in-depth custom ship designer ensure an immersive and exciting experience as you decide how to rule your galaxy.
+
Galactic Civilizations is a space-based 4X strategy game set in the 24th century starting when humans have discovered a faster-than-light travel called Hyperdrive. Humans and aliens compete for domination of our galaxy.
 +
 
 +
The player begins with only their home planet and must research new technologies, explore the known galaxy, colonize new worlds while keeping their people at home happy. At the same time, players engage in trade, diplomacy, intrigue and war with alien civilizations.
  
==== Never the same game twice ====
+
{{SectionTemplate
<p style="margin-top:0;">Play in the ultimate sandbox where each game has a unique map, worlds, and challenges to face -- all on a massive scale. Play against 16 to 100 opponents.</p>
+
|h=h2
==== Multiple paths to victory ====
+
|title=New in Galactic Civilizations IV
<p style="margin-top:0;">Win through military conquest, cultural domination, technological ascension, or political alliance.</p>
+
|content=
==== Story-based campaign ====
+
Building on the strengths of the previous entry in the series, ''Galactic Civilizations IV'' includes the biggest changes we’ve ever made to the series. These new features include:
<p style="margin-top:0;">Get brought up to date on the 20-year story arc behind the rise of humanity in the 23rd century.</p>
+
}}
==== Massive technology tree ====
+
{{SectionTemplate
<p style="margin-top:0;">Research a technology tree with immense breadth and depth. Each playable faction has their own unique specializations. Your choice determines how you play and win.</p>
+
|h=h3
==== Faction & Ship Customization ====
+
|title=Leader Characters
<p style="margin-top:0;"> Create a civilization with its own look, ships, technologies, and even options for how the AI will use them.</p>
+
|content=
 +
We abstract game elements such as population, diplomats, leaders, generals, etc. with Leader characters. Each of these characters has their own set of attributes, strengths and weaknesses and relationship with the player. Leader characters give the player a lot more flexibility and agency in how they run their civilization.
 +
}}
 +
{{SectionTemplate
 +
|h=h3
 +
|title=Star Sectors
 +
|content=
 +
Galactic Civilizations IV introduces star sectors. Each sector is akin to a map in Galactic Civilizations III. Most of these sectors are similar to tiny to large GalCiv III maps that represented a section of the overall galaxy that the player was trying to conquer. Now, there can be anywhere from one to dozens of star sectors to explore.
 +
}}
 +
{{SectionTemplate
 +
|h=h3
 +
|title=A New Combat System
 +
|content=
 +
Previous GalCiv games resolved combat in a single turn regardless of the scale of forces. Now, once the forces get big enough, a turn of combat may not destroy all of a fleet, allowing players to alter tactics, retreat or call in reinforcements.
 +
}}
 +
{{SectionTemplate
 +
|h=h3
 +
|title=A New Invasion System
 +
|content=
 +
Depending on the population and defenses of the world, invasions no longer necessarily resolve in a single turn. This allows for more strategic choices for players as a player cannot simply sneak in and conquer a capital world in the middle of an enemy empire.
 +
}}
 +
{{SectionTemplate
 +
|h=h3
 +
|title=True Colonies
 +
|content=
 +
By default, planets aren’t managed at all. They simply provide resources (tech, minerals, wealth, food) to the nearest “core” world. Players can then decide if they want to manage a world by assigning a governor to it, which turns that colony into a core world. The governor doesn’t manage anything but instead provides a series of bonuses to the planet based on their character. Of course, have too many colonies feeding a core world and that governor may decide he or she doesn’t need you anymore and rebel.
 +
}}
 +
{{SectionTemplate
 +
|h=h3
 +
|title=Enhanced Multiplayer
 +
|content=
 +
Unlike in Galactic Civilizations III where multiplayer was simply a single player game with other people instead of AI controlling things, GalCiv IV’s multiplayer will include a robust set of features that make it possible to play a GalCiv IV game with multiple people in mind. This includes better support for co-op, as well as scenarios where the game could be won in less than an hour.
 +
}}
 +
{{SectionTemplate
 +
|h=h3
 +
|title=Story-Driven Missions
 +
|content=
 +
Rather than having a campaign, the sandbox game is instead getting story-driven missions. These are events and anomalies that generate a mission for the player which provides various benefits and challenges, as well as ensures that each game feels like its own epic story.
 +
}}
 +
{{SectionTemplate
 +
|h=h3
 +
|title=Deeper Research
 +
|content=
 +
Now, the number of technologies to choose from at a given time is limited to the top 5 (which can be upgraded to 7 later on).
  
| morearticles_title = Additional Pages
+
During the early game, this won’t be any different than it was in previous games. But later, it requires the player to make some tough choices since every technology has an “innovation rating,” which determines how likely it will be picked as one of those 5 technologies.
| morearticles_content =
 
<div style="display:inline-block; margin-right:2em;">
 
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> Metaverse </h2>
 
* <span class="plainlinks">[http://www.galciv3.com/metaverse#/ladders/all/overall/Overall?viewType=myself Ladders]</span>
 
* <span class="plainlinks">[http://www.galciv3.com/metaverse#/gamestats Universe]</span>
 
* <span class="plainlinks">[http://steamcommunity.com/stats/226860/achievements Steam Achievements]</span>
 
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> Media </h2>
 
* <span class="plainlinks">[http://wiki.offworldtradingcompany.com/index.php/Trailers Trailers]</span>
 
* <span class="plainlinks">[http://wiki.offworldtradingcompany.com/index.php/Community_Let's_Play_Videos Community Let's Play Videos]</span>
 
* <span class="plainlinks">[http://wiki.offworldtradingcompany.com/index.php/Screenshots Screenshots]</span>
 
* <span class="plainlinks">[http://wiki.offworldtradingcompany.com/index.php/Concept_Art Concept Art]</span>
 
</div>
 
<div style="display:inline-block;">
 
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> Community Links </h2>
 
* <span class="plainlinks">[https://www.reddit.com/r/GalCiv3/ Reddit]</span>
 
* <span class="plainlinks">[http://galciv3.gamepedia.com/Official_Galactic_Civilizations_III_Wiki Gamepedia]</span>
 
* <span class="plainlinks">[http://www.gamefaqs.com/pc/735158-galactic-civilizations-iii GameFAQs]</span>
 
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> Official Pages </h2>
 
* <span class="plainlinks">[http://www.galciv3.com/ www.GalCiv3.com]</span>
 
* <span class="plainlinks">[https://www.facebook.com/GalCivIII/ Galactic Civilizations Facebook]</span>
 
* <span class="plainlinks">[https://twitter.com/galciv Galactic Civilizations Twitter]</span>
 
* <span class="plainlinks">[http://forums.galciv3.com/ Galactic Civilizations III Forums]</span>
 
</div>
 
  
| news_title = Latest News
+
Players can press an “inspire” button which will select a new group of 5 techs, but the cost for those techs goes up for each time the inspire button is pressed.
| news_content =
+
}}
* '''2016-04-21''' - [[http://forums.galciv3.com/475888| Massive Starbase Update for GalCiv III is now available!]]
+
{{SectionTemplate
* '''2016-03-23''' - [[http://forums.galciv3.com/476380| Galactic Civilizations III 1.7 Beta Dev Stream - Thursday 3/24 at 3pm ET]]
+
|h=h3
* '''2016-02-25''' - [[http://forums.galciv3.com/475643| GalCiv III: Mercenaries Dev Stream -- Friday 2/26 at 3pm EST]]
+
|title=Mixed Populations
* '''2016-02-23''' - [[http://forums.galciv3.com/475587| Galactic Civilizations III: Mercenaries Strategy Guide from PC Gamer]]
+
|content=
* '''2016-02-19''' - [[http://forums.galciv3.com/475473| The Escapist Gives Galactic Civilizations III: Mercenaries a 4 out of 5!]]
+
Because populations are now abstracted into leader characters (as in, instead of having a population of 5 on a planet you now have 5 citizen characters), it means that when you conquer a planet (or assimilate it, or trade for it, or simply get immigration) you can end up with alien characters on your worlds.
* '''2016-02-18''' - [[http://forums.galciv3.com/474801| Fight a Desperate War in Galactic Civilizations III: Mercenaries, Available TODAY!]]
 
* '''2016-02-17''' - [[http://forums.galciv3.com/475401| GalCiv III: Mercenaries Dev Stream -- Friday 2/19 at 3pm EST]]
 
* '''2016-01-27''' - [[http://forums.galciv3.com/474543| Galactic Civilizations III: Mercenaries adds New Factions, New Ships, Mercenary Bazaar and more!]]
 
* '''2016-01-22''' - [[http://forums.galciv3.com/474828| Galactic Civilizations Weekend Sale on GamersGate!]]
 
  
* '''2015-12-09''' - [[http://forums.galciv3.com/473700| The Big Diplomatic Feature Update is Here Along with the Lost Precursor worlds!]]
+
Different species have different strengths and weaknesses, as well as different levels of xenophobia (i.e. living on planets with other species) that allow players more control and flexibility and challenge for dealing with their worlds.
* '''2015-12-11''' - [[http://forums.galciv3.com/473947| Dev Stream (Friday, December 11th) at 3pm EST, Noon Pacific]]
+
}}
* '''2015-11-20''' - [[http://forums.galciv3.com/473438| Modding Stream And GalCiv3 Governments]]
+
{{SectionTemplate
* '''2015-11-18''' - [[http://forums.galciv3.com/473393| Vote for Galactic Civilizations III in the Game-Debate Awards for Best Sci-Fi Game!]]
+
|h=h3
* '''2015-11-04''' - [[http://forums.galciv3.com/473002| GalCiv III v1.41 Offers Option to Re-Enable Planetary Wheel]]
+
|title=Ideology
* '''2015-10-29''' - [[http://forums.galciv3.com/472349| Galactic Civilizations III v1.4 Mega AI update is now available!]]
+
|content=
* '''2015-10-02''' - [[http://forums.galciv3.com/472081| Dev Stream (Friday, October 2nd) at 3pm EDT, Noon Pacific]]
+
Galactic Civilizations IV has a 4-axis system: Collectivist, Authoritarian, Individualist, and Libertarian. Player choices in the game will give them points in one of these 4 areas, allowing them to unlock new ideology perks that give them new features and bonuses (as well as penalties).
* '''2015-10-01''' - [[http://forums.galciv3.com/471837| Multiplayer Improvements in the Latest Galactic Civilizations III Update]]
+
}}
* '''2015-09-22''' - [[http://forums.galciv3.com/471752| WCCF Tech Talks with Stardock's Brad Wardell about the Future of Galactic Civilizations III]]
+
{{SectionTemplate
* '''2015-09-17''' - [[http://forums.galciv3.com/471493| Multi-Language support and bug fixes in the latest Galactic Civilizations III's update!]]
+
|h=h3
* '''2015-09-11''' - [[http://forums.galciv3.com/471364| Dev Stream (Friday, September 11th) at 3pm EDT, Noon Pacific]]
+
|title=Executive Orders
* '''2015-09-10''' - [[http://forums.galciv3.com/470745| New DLC Now Available for Galactic Civilizations III]]
+
|content=
* '''2015-09-10''' - [[http://forums.galciv3.com/470744| Galactic Civilizations III v1.3 Update Released]]
+
Galactic Civilizations IV introduces the concept of “Control”. Control involves how much direct authority you have over your civilization. Control acts as another resource you can use to make direct decisions on the map.
* '''2015-09-04''' - [[http://forums.galciv3.com/471123| Galactic Civilizations III Dev Stream (Friday, September 4th) at 3pm EDT, Noon Pacific]]
+
}}
* '''2015-08-28''' - [[http://forums.galciv3.com/470849| Dev Stream (Friday, August 28th) at 3pm EDT, Noon Pacific]]
 
* '''2015-08-25''' - [[http://forums.galciv3.com/470741| Galactic Civilizations III 1.21 Update Now Available]]
 
* '''2015-08-21''' - [[http://forums.galciv3.com/470511| Dev Stream (Friday, August 21st) at 3pm EDT, Noon Pacific]]
 
* '''2015-08-11''' - [[http://forums.galciv3.com/469763| Galactic Civilizations III 1.2 Update Released]]
 
* '''2015-07-09''' - [[http://forums.galciv3.com/468202| Map Pack DLC Now Available for Galactic Civilizations III]]
 
* '''2015-08-11''' - [[http://forums.galciv3.com/469764| Mega Events DLC Now Available for Galactic Civilizations III]]
 
* '''2015-08-07''' - [[http://forums.galciv3.com/469945| Dev Stream (Friday, August 7th) at 3pm EDT, Noon Pacific]]
 
* '''2015-07-26''' - [[http://forums.galciv3.com/467845| Dev Stream (Friday, June 26th) at 3pm EDT, Noon Pacific]]
 
* '''2015-07-09''' - [[http://forums.galciv3.com/468201| Galactic Civilizations III 1.1 Update Released with Steam Workshop Support]]
 
* '''2015-06-19''' - [[http://forums.galciv3.com/467558| Dev Stream (Friday, June 19th) at 3pm EDT, Noon Pacific]]
 
* '''2015-06-08''' - [[http://forums.galciv3.com/467061| Galactic Civilizations III 1.03 Update Now Available]]
 
* '''2015-06-12''' - [[http://forums.galciv3.com/467229| Dev Stream (Friday, June 12th) at 3pm EDT, Noon Pacific]]
 
* '''2015-06-04''' - [[http://forums.galciv3.com/466864| Dev Stream (Friday, June 5th) at 3pm EDT, Noon Pacific]]
 
* '''2015-05-29''' - [[http://forums.galciv3.com/466517| Dev Stream (Friday, May 29th) at 3pm EDT, Noon Pacific]]
 
* '''2015-05-27''' - [[http://forums.galciv3.com/466391| GameWatcher GalCiv 3 Elite Founder Key Giveaway]]
 
* '''2015-05-27''' - [[http://forums.galciv3.com/466414| Galactic Civilizations III v1.02 Opt-in Available]]
 
* '''2015-05-26''' - [[http://forums.galciv3.com/466353| Eurogamer Recommends Galactic Civilizations III in their Review]]
 
* '''2015-05-22''' - [[http://forums.galciv3.com/466085| PC Gamer Gives Galactic Civilizations III an 87/100!]]
 
* '''2015-05-22''' - [[http://forums.galciv3.com/466074| Dev Stream (Friday, May 22nd) at 3pm EDT, Noon Pacific]]
 
* '''2015-05-21''' - [[http://forums.galciv3.com/466010| Polygon Talks to Stardock's Paul Boyer about Galactic Civilizations III]]
 
* '''2015-05-21''' - [[http://forums.galciv3.com/465986| Galactic Civilizations III v1.01 Available]]
 
* '''2015-05-19''' - [[http://forums.galciv3.com/465852| Galactic Civilizations III v1.01 Opt-in Available]]
 
* '''2015-05-18''' - [[http://forums.galciv3.com/465706| Stardock's Derek Paxton on Modding in Today's GalCiv 3 Livestream]]
 
* '''2015-05-15''' - [[http://forums.galciv3.com/465416| Livestream Today at 3pm ET: Lead Designer Paul Boyer and Giveaways!]]
 
* '''2015-05-15''' - [[http://forums.galciv3.com/465426| Game Informer Gives GalCiv 3 an 8.75/10 and a Silver Award!]]
 
* '''2015-05-15''' - [[http://forums.galciv3.com/465430| PCGamesN Gives Galactic Civilizations III a 9/10!]]
 
* '''2015-05-14''' - [[http://forums.galciv3.com/465215| Galactic Civilizations III Released!]]
 
* '''2015-05-14''' - [[http://forums.galciv3.com/465292| GalCiv 3 Livestream Today: 3pm with Angry Joe and 5pm with Brad Wardell]]
 
* '''2015-05-14''' - [[http://forums.galciv3.com/465340| Galactic Civilizations III Review from The Escapist]]
 
* '''2015-05-14''' - [[http://forums.galciv3.com/465302| Rock, Paper, Shotgun on Galactic Civilizations III]]
 
* '''2015-05-14''' - [[http://forums.galciv3.com/465217| Your Galaxy, Your Rules: Galactic Civilizations III Now Available]]
 
* '''2015-05-14''' - [[http://forums.galciv3.com/465309| eXplorminate Review of Galactic Civilizations III]]
 
* '''2015-05-14''' - [[http://forums.galciv3.com/465297| GameWatcher Reviews Galactic Civilizations III. Gives a 9.0!]]
 
* '''2015-05-14''' - [[http://forums.galciv3.com/465307| Softpedia gives GalCiv III 9/10!]]
 
* '''2015-05-14''' - [[http://forums.galciv3.com/465288| GamesBeat Preview of Galactic Civilizations III]]
 
* '''2015-05-13''' - [[http://forums.galciv3.com/465241| Curse.com Exclusive: Galactic Civilizations III Campaign Intro]]
 
* '''2015-05-13''' - [[http://forums.galciv3.com/465242| IGN Exclusive: Galactic Civilizations III Launch Trailer]]
 
* '''2015-05-13''' - [[http://forums.galciv3.com/465220| Livestream at 3pm ET Today: Brad Joins the Stream!]]
 
* '''2015-05-13''' - [[http://forums.galciv3.com/465223| Niche Gamer Interview with Stardock's Paul Boyer on Creating GalCiv 3]]
 
* '''2015-05-12''' - [[http://forums.galciv3.com/465149| Exclusive Launch Weekend Ship Parts Coming]]
 
* '''2015-05-12''' - [[http://forums.galciv3.com/465148| Today at 3pm ET: GalCiv 3 Livestream with SlippingSand]]
 
  
| sections_title = Gameplay Trailer
+
| sections_title = Announcement Trailer
 
| sections_content =
 
| sections_content =
<span style="margin-left:-0.4em;"></span>
+
[[File:G4-ann-trailer thumb.jpg|320px|link=https://youtu.be/0qPGcO514Us]]</span>
 +
| articles_title = Game List
 +
| articles_content =
 +
* [[Galactic Civilizations I]]
 +
* [[Galactic Civilizations II]]
 +
* [[Galactic Civilizations III]]
 +
* [[Galactic Civilizations IV]]
 +
 
 +
| articles_title2 = Important Pages
 +
| articles_content2 =
 +
* [[Lore]]
 +
* [[Timeline]]
 +
* [[GalCiv4:Developer_Diaries|Developer Diaries]]
 +
* [[Game History]]
 +
<!-- * [[DLC]] -->
 +
<!-- * [[Updates]] -->
 +
<!-- * [[List of Achievements]] -->
 +
<!-- * [[System Specifications]] -->
 +
 
 +
| articles_title3 = Media
 +
| articles_content3 =
 +
* [[Trailers]]
 +
<!-- * [[Community Let's Play Videos]] -->
 +
* [[Screenshots]]
 +
<!-- * [[Concept Art]] -->
  
| articles_title = Important Pages
+
| articles_title4 = Community Links
| articles_content =
+
| articles_content4 =
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Backstory Backstory]</span>
+
* <span class="plainlinks">[https://discord.gg/galciv Galactic Civilizations Discord server]</span>
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Timeline Timeline]</span>
+
<!-- * <span class="plainlinks">[https://steamcommunity.com/app/226860/discussions/1/ Galactic Civilizations III Steam forums]</span> -->
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Developer_Diaries Developer Diaries]</span>
+
* <span class="plainlinks">[https://www.reddit.com/r/GalCiv3/ Galactic Civilizations Reddit]</span>
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/System_Specifications System Specifications]</span>
 
  
<h2 style="font-family: sans-serif; font-size: 1.125em; margin-top:0.875em"> How to Play </h2>
+
| articles_title5 = Official Pages
* <span class="plainlinks">[http://wiki.galciv3.com/index.php/Starting_Tips Starting Tips]</span>
+
| articles_content5 =
* <span class="plainlinks">[http://stardock.cachefly.net/www_galciv3_com-assets/gamemanual/GC3Manual.pdf Game Manual]</span>
+
* <span class="plainlinks">[http://www.galciv4.com/ www.GalCiv4.com]</span>
 +
* <span class="plainlinks">[http://forums.galciv4.com/ Galactic Civilizations IV Forums]</span>
 +
* <span class="plainlinks">[https://www.facebook.com/GalCiv Galactic Civilizations Facebook]</span>
 +
* <span class="plainlinks">[https://twitter.com/galciv Galactic Civilizations Twitter]</span>
 
}}
 
}}
  
 
[[Category:Wiki]]
 
[[Category:Wiki]]

Latest revision as of 13:26, 15 June 2021

Announcement Trailer

G4-ann-trailer thumb.jpg

Game List

Important Pages

Media

Community Links

Official Pages

About Galactic Civilizations

Galactic Civilizations is a space-based 4X strategy game set in the 24th century starting when humans have discovered a faster-than-light travel called Hyperdrive. Humans and aliens compete for domination of our galaxy.

The player begins with only their home planet and must research new technologies, explore the known galaxy, colonize new worlds while keeping their people at home happy. At the same time, players engage in trade, diplomacy, intrigue and war with alien civilizations.

New in Galactic Civilizations IV

Building on the strengths of the previous entry in the series, Galactic Civilizations IV includes the biggest changes we’ve ever made to the series. These new features include:

Leader Characters

We abstract game elements such as population, diplomats, leaders, generals, etc. with Leader characters. Each of these characters has their own set of attributes, strengths and weaknesses and relationship with the player. Leader characters give the player a lot more flexibility and agency in how they run their civilization.

Star Sectors

Galactic Civilizations IV introduces star sectors. Each sector is akin to a map in Galactic Civilizations III. Most of these sectors are similar to tiny to large GalCiv III maps that represented a section of the overall galaxy that the player was trying to conquer. Now, there can be anywhere from one to dozens of star sectors to explore.

A New Combat System

Previous GalCiv games resolved combat in a single turn regardless of the scale of forces. Now, once the forces get big enough, a turn of combat may not destroy all of a fleet, allowing players to alter tactics, retreat or call in reinforcements.

A New Invasion System

Depending on the population and defenses of the world, invasions no longer necessarily resolve in a single turn. This allows for more strategic choices for players as a player cannot simply sneak in and conquer a capital world in the middle of an enemy empire.

True Colonies

By default, planets aren’t managed at all. They simply provide resources (tech, minerals, wealth, food) to the nearest “core” world. Players can then decide if they want to manage a world by assigning a governor to it, which turns that colony into a core world. The governor doesn’t manage anything but instead provides a series of bonuses to the planet based on their character. Of course, have too many colonies feeding a core world and that governor may decide he or she doesn’t need you anymore and rebel.

Enhanced Multiplayer

Unlike in Galactic Civilizations III where multiplayer was simply a single player game with other people instead of AI controlling things, GalCiv IV’s multiplayer will include a robust set of features that make it possible to play a GalCiv IV game with multiple people in mind. This includes better support for co-op, as well as scenarios where the game could be won in less than an hour.

Story-Driven Missions

Rather than having a campaign, the sandbox game is instead getting story-driven missions. These are events and anomalies that generate a mission for the player which provides various benefits and challenges, as well as ensures that each game feels like its own epic story.

Deeper Research

Now, the number of technologies to choose from at a given time is limited to the top 5 (which can be upgraded to 7 later on).

During the early game, this won’t be any different than it was in previous games. But later, it requires the player to make some tough choices since every technology has an “innovation rating,” which determines how likely it will be picked as one of those 5 technologies.

Players can press an “inspire” button which will select a new group of 5 techs, but the cost for those techs goes up for each time the inspire button is pressed.

Mixed Populations

Because populations are now abstracted into leader characters (as in, instead of having a population of 5 on a planet you now have 5 citizen characters), it means that when you conquer a planet (or assimilate it, or trade for it, or simply get immigration) you can end up with alien characters on your worlds.

Different species have different strengths and weaknesses, as well as different levels of xenophobia (i.e. living on planets with other species) that allow players more control and flexibility and challenge for dealing with their worlds.

Ideology

Galactic Civilizations IV has a 4-axis system: Collectivist, Authoritarian, Individualist, and Libertarian. Player choices in the game will give them points in one of these 4 areas, allowing them to unlock new ideology perks that give them new features and bonuses (as well as penalties).

Executive Orders

Galactic Civilizations IV introduces the concept of “Control”. Control involves how much direct authority you have over your civilization. Control acts as another resource you can use to make direct decisions on the map.