Research Tree
Research Tree

Technological progression throughout the game is delineated using the Research Trees, also known as the Tech Navigator, where four different broad fields of research are each further broken down into individual “Techsâ€.
These Techs represent important technological breakthroughs, are researched one by one in sequential fashion. Achieving a breakthrough on one Tech may open up more than one follow-up Tech, causing the branches on the tree to open up into new lines of research at various points.
The four Research Trees each cover a broad range of related technological development lines, and are as follows:
- Engineering - Exploration, Starbases, Resource Production, Logistics and Propulsion technologies.
- Colonization - Colonization, Agriculture, Medicines, Technological Development, Precursor Archaeology and Manufacturing technologies.
- Warfare: Military Ships, Weaponry, Defensive Systems and Invasion technologies.
- Governance - Communications, Governmental Infrastructure, Culture, Diplomacy, Trade.

Each Tech breakthrough has a Research Point cost, and once selected as the candidate for your scientists to research, all Research points generated each month will be deducted from this number. Once the Research Point cost has been paid, a breakthrough will occur.
Each Tech will unlock new bonuses, features and abilities for your Civilization, ranging from increased production of resources, new components for Ships and Starbases, Improvements for Core Worlds, the ability to Colonize different planet types, more Trade Licenses and much more.
It is extremely important to keep apace of your rivals in the race up the Research Trees, as the higher Techs will provide particularly powerful benefits, and Civilizations that lag behind will find themselves at a severe disadvantage.
Technologies
| Name | Description | Cost | Requirements | Effects |
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Missile Weapon |
Reduces the amount of space our missile weapon systems use. |
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Defense Critical |
Allows us to begin building advanced systems into our most vulnerable targets. |
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Critical Weapon |
Augment exploration probes with weaponry. |
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Non Military |
Investigation into ancient systems could unlock new ships for our Commanders. |
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| Allows us to simulate our brightest minds. |
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Hulls Critical |
Allows us to design and build Battleship class starships. |
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Defense |
Advancements in energy technology provides us with stronger shields. |
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Missile Weapon |
Makes the new Quantum Torpedo Missile system available for ship designs. |
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Invasion |
Improves our ability to invade worlds. |
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Defense |
Advancements in energy technology provides us with stronger shields. |
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Missile Weapon |
Increases the power of our Missile weapons. |
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| Unlocks new policies. |
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Beam Weapon |
Increases the power of our Beam weapons. |
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Beam Weapon |
Allows construction of basic energy beam weapons. |
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| Allows us to manage the transportation of goods to and from our worlds. |
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Kinetic Weapon |
Allows construction of basic Kinetic weapon. |
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Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Non Military |
Increase our diplomatic capabilities. |
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Invasion |
New tools will allow us to control our aspects of our civilization. |
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Beam Weapon |
Increases the power of our Beam weapons. |
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Kinetic Weapon |
Makes Pulse Cannon system available for ship designs. |
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| Our populace may hate these tactics, but criminals hate them even more. |
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Kinetic Weapon |
Improves our kinetic weapons. |
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Wealth Trade |
Increase the reach of our trade networks. |
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Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Non Military Critical |
Improves our diplomatic capabilities and allows us to recruit more Commanders. |
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Missile Weapon |
Increases the power of our Missile weapons. |
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Non Military |
Improves the Income on your worlds. |
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Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Non Military |
Unlocks new policies. |
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Non Military |
Increase our diplomatic capabilities. |
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Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Missile Weapon |
Increases the power of our Missile weapons. |
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Missile Weapon |
Improves our missile weapons. |
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Non Military |
Increases homeworld influence by a massive amount every month. |
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Beam Weapon |
Increases the power of our Beam weapons. |
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Kinetic Weapon |
Dreadlord technology provides a powerful boost to our weapons. |
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Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Defense |
Basic shields will allow our ships to absorb incoming damage. |
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Defense Critical |
Allows us to construct Terror Stars. Time for some cosmic horror. |
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Critical Hulls |
Unlocks Caretaker ships which can repair our fleets. |
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Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Non Military |
Make our civilization unique. |
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Beam Weapon |
Unlocks a new, more lethal, beam weapon component for our ship designs. |
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Beam Weapon |
Increases the power of our Beam weapons. |
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Missile Weapon |
Increases the power of our Missile weapons. |
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Invasion |
Improves our ability to invade worlds. |
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Non Military Critical |
Provides us with a wealth of diplomatic capital to trade. |
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Non Military |
Improves the Income on your worlds. |
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Non Military |
Faith may help lead us into the next era. |
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Critical Weapon |
Allows construction of armed spacecraft. Provides two free warships. |
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Non Military |
Improves the Income on your worlds. |
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Non Military |
We can become one with the universe. |
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Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Kinetic Weapon |
Makes the Quantum Driver kinetic weapon system available for our ship designs. |
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Trade Critical |
Increases the efficacy of trade between colonies and other species. |
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Missile Weapon |
Increases the power of our Missile weapons. |
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Non Military |
Assimilate other cultures into our own to amplify our own. Unlocks the Broadcast Culture project. |
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Invasion |
Improves our ability to defend our worlds against invasions. |
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Wealth Trade |
Increase the reach of our trade networks. |
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Carrier |
Allows construction of carrier modules. |
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Beam Weapon |
Improves our laser weapons. |
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Non Military |
Improves the Income on your worlds. |
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Weapon |
Allows the construction of larger hull sizes. | |||
Non Military |
Unlocks new policies. |
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Defense |
Advancements in energy technology provides us with stronger shields. |
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Missile Weapon |
Makes a very lethal new missile weapon system available for our ship designs. |
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Non Military |
Increase our diplomatic capabilities. |
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Missile Weapon |
Increases the power of our Missile weapons. |
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Defense |
Advancements in energy technology provides us with stronger shields. |
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Defense |
Advancements in energy technology provides us with stronger shields. |
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Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Universal Translator Critical |
Allows us to begin communicating with aliens, and use the Galactic Bazaar. |
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Non Military |
Allows the construction of markets in Starbases. |
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Kinetic Weapon |
Makes the Graviton kinetic weapon system available for ship designs. |
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Hulls Critical |
Allows ships to be upgraded with the best equipment as well as travel much faster in friendly territory. |
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Wealth Trade |
Increase the reach of our trade networks. |
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Non Military |
Increase our diplomatic capabilities. |
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Hulls Critical |
Adds additional component slots on hulls based on its total mass. |
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Kinetic Weapon |
Makes the Singularity driver available for our ship designs. |
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| Allows construction of the Krynniac Mission. |
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Wealth Critical |
Begin building trade networks. Provides a free Freighter . |
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Kinetic Weapon |
Reduces the size of our kinetic weapon systems. |
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Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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| Empowering citizens to ascend to godhood. Citizens will see their stats increased 0.1 per month. |
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Non Military |
Expansion of trade across to new civilizations. |
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| Improves the Income on your worlds. |
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Non Military |
Improves our communication skills with inferior beings. |
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Non Military |
Allows us to begin building Bureaucratic Offices to manage our growing civilization. |
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Non Military |
Begin specializing Entertainers on our worlds. |
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Beam Weapon |
Increases the power of our Beam weapons. |
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Missile Weapon |
Increases the power of our Missile weapons. |
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| Greatly increase the abilities of our ships to withstand damage. |
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Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Non Military |
Allows instant communication across infinite distances, adds a Flagship to your fleet. |
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Defense Critical |
Unlocks Weapon Jammers which can increase the evasion of our ships. |
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| Allows construction of the Krynniac Order and Sanctuary. |
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Missile Weapon |
Increases the power of our Missile weapons. |
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| Increases the Income of trade routes, by allowing the trade of dubious goods. |
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Defense |
Advancements in energy technology provides us with stronger shields. |
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Non Military |
Allows research of communications technologies. | |||
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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| Defensive Meditation | Allows construction of the Champion's Temple. |
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Beam Weapon |
Increases the power of our Beam weapons. |
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Non Military |
Greatly Increases the spread of our colonies' Influence. (Capstone) |
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Hulls Critical |
Allows us to fit more components on ship designs. |
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Defense |
Advancements in energy technology provides us with stronger shields. |
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| Increase starbase range, and Awards one free Frigate. |
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Beam Weapon |
Increases the power of our Beam weapons. |
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Beam Weapon |
Makes Phasor based beam weapons available for our ship designs. |
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Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Beam Weapon |
Reduces the size of our beam weapons. |
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Non Military |
Provide the most popular entertainment for your worlds. |
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Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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| Divine Fleets | Allows for the construction of the Divine Temple Support Module. |
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Tech |
Results in a compounding increase to all our research every month on our capital world. |
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| Allows construction of the Shadow Temple. |
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Hulls Critical |
Allows us to build and design Cruiser class starships. |
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Non Military |
Begin spreading our Influence throughout the galaxy. |
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Non Military |
Allows us to use our largest commander ships. |
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Critical Weapon |
Provides access to some basic weapons for space combat. |
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Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Non Military Critical |
Start putting your leaders to more effective use. |
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| Allows construction of the Krynniac Oracle. |
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Defense |
Advanced Armor helps mitigate damage from attacks. |
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Non Military |
Begin spreading our Influence throughout the galaxy. |
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Critical Hulls |
Increase the capabilities of our shipyards. |
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Non Military Critical |
Makes available more Ministers. |
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Defense |
By deflecting the incoming energy, our Shields have less to resist. |
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Defense |
Advancements in energy technology provides us with stronger shields. |
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Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Non Military |
Begin spreading our Influence throughout the galaxy. |
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| Jihad | Allows Holy War to commence. |
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Non Military |
Faith may help lead us into the next era. |
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Non Military |
Reduces Crime across our civilization. |
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Non Military |
Begin spreading our Influence throughout the galaxy. |
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Defense Critical |
Unlocks Frigate class ships and the ability for ships and starbases to auto-volley. |
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Invasion |
Improves our ability to invade worlds. |
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Missile Weapon |
Increases the power of our Missile weapons. |
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Wealth Trade |
First step to ensuring our currency is the galactic reserve currency. |
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| Every ten turns, our ships' movement increases until they can traverse the galaxy nearly instantly. |
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Missile Weapon |
Increases the power of our Missile weapons. |
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Critical Hulls |
Allows for more effective starship construction. |
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Beam Weapon |
Makes the Doom Ray available. It is exactly what it sounds like. |
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Beam Weapon |
Unlocks Plasma based beam weapon components for our ship designs. |
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Hulls Critical |
Allows us to design and build Dreadnought class starships. |
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Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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| Increases the Intelligence of our citizens. |
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Non Military |
Faith may help lead us into the next era. |
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Missile Weapon |
Makes available the Photonic Missile system for our ship designs. |
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Non Military |
Provides economic growth for our civilization. |
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Defense |
Advancements in energy technology provides us with stronger shields. |
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Beam Weapon |
Increases the power of our Beam weapons. |
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Diplomacy |
Allows formation of assimilation treaties. |
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Non Military |
Advancing galactic-scale investment strategies. |
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Diplomacy |
Our diplomatic skills will increase every month. |
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Invasion Critical |
Allows the construction of Invasion Transports which are vital for invading core worlds. |
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Critical Weapon |
Provide a prototype Siege ship to conquer small enemy worlds. |
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Non Military |
Provides ultimate understanding of the Precursors. Increases our influence every month until the universe is ours. |
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| Allows construction of the Krynniac Temple and Ministry. |
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Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Non Military |
Begin spreading our Influence throughout the galaxy. |
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Non Military |
Faith may help lead us into the next era. |
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Critical Weapon |
Allows for better integration of our newly invented space weapons. |
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| Boost the Hitpoints of our ships. |
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Non Military |
Improves the Income on your worlds. |
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Defense Critical |
Allows us to put our citizens to greater use. |
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Missile Weapon |
Allows construction of basic Missile weapons. |
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Wealth Trade |
Increase the reach of our trade networks. |
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Invasion |
Improves our ability to defend our worlds against invasions. |
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| Makes our ships' crews more effective when in defensive maneuvers. |
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| Lets us build a Black Market. |
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| Allows construction of the Enforcement Temple. |
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Non Military |
Increase our diplomatic capabilities. |
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Non Military |
Begin spreading our Influence throughout the galaxy. |
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Tech |
Allows our citizens to work as one. Each month their diligence increases significantly. |
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| Increase tourism income and influence on all our worlds. |
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| Increase the capabilities of our shipyards. |
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Non Military |
Enhances inter-species understanding and trade efficiency. |
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