Search results

Jump to navigation Jump to search
  • ...[[colony improvements|colonial improvement]] in ''[[Galactic Civilizations III]]''. ...delivery and solar energy extraction, resulting in a massive increase in a colony's food output.
    399 bytes (53 words) - 14:45, 12 September 2021
  • ...uildings, such as the Colony Capital can give bonuses to multiple types of improvements. ...lacing both factories next to each other rather than apart adds 10% to the colony's production. If a third Factory was added in a triangle it would take the
    1 KB (186 words) - 08:59, 1 August 2020
  • * Advanced Construction - Boosts to manufacturing improvements and starbase modules<br> * Institutional Research - Research improvements and starbase modules<br>
    1 KB (203 words) - 09:13, 27 May 2016
  • | welcome = [[File:Gc3 subpageheaders colony.jpg]]}} '''Colonies''' are the basic economic unit of Galactic Civilizations III, which are basically comparable to a city in a traditional land-based 4X st
    4 KB (592 words) - 08:18, 9 June 2020
  • ...ovements]] build on the tile and +1 to any adjacent [[Improvement |Tourism improvements]].]] '''Tile bonuses''' are special [[Colonies |colony]] tiles that give bonuses to certain [[improvement]]s if they are built on
    6 KB (746 words) - 08:52, 9 June 2020
  • ...re. The major ways you control your economy are in choosing social (colony improvements) and military (starships) items to produce, and using the Govern window to Colonies are the basis of all production in Galactic Civilizations III. They generate the wealth, research, and manufacturing that drive your empi
    7 KB (1,029 words) - 07:30, 9 June 2020
  • * Colony Morale +2.0 * Colony Morale +1.0
    46 KB (4,633 words) - 08:44, 9 June 2020
  • Tourism is a feature of Galactic Civilizations III's economic model, which passively provides wealth to an empire every turn b ...unts twice, making it important to expand your capital's influence through improvements such as the Consulate. Once a planet starts generating tourism, if you mou
    6 KB (988 words) - 07:33, 9 June 2020
  • !Productive<br/><small>Modifies how quickly improvements are built on your planets</small> |Handy (+2)<br/><small>-20% Ship & Colony Maintenance</small>
    8 KB (1,174 words) - 09:45, 25 May 2016
  • 2.5 is turning out to be a huge update. We've made major improvements to turn times, the AI, and game balance. We have also merged the code base *Massive improvements in game balance
    18 KB (2,784 words) - 09:12, 27 July 2020
  • ...improvement in the general feel of AI intelligence when dealing with other civilizations diplomatically. *Improvements to AI trade intelligence based on the new multi-turn need analysis system.
    9 KB (1,366 words) - 09:23, 27 July 2020
  • ...nsions and other downloadable content (DLC) require Galactic Civilizations III (sold separately) to play. ...an ever growing war machine, and engaging in diplomacy, the humans of Sol III have invented a game-changing new technology - Hypergates - which, when con
    23 KB (3,589 words) - 11:25, 15 October 2021
  • The first post-launch patch for Galactic Civilizations III is live, bringing custom faction support to multiplayer, adding several Ste ...the Quantum Leap ideological trait (it wasn't applying its +5 research per colony bonus)
    5 KB (878 words) - 12:13, 30 July 2020
  • ...esent the culture of a given race, rather than any innate characteristics. Civilizations can pick any two abilities at the start of the game. = Galactiv Civilizations III Abilities =
    30 KB (3,723 words) - 14:52, 27 June 2018
  • *Most improvements are now destructible. *Big boosts to influence based improvements
    14 KB (2,092 words) - 07:39, 27 July 2020
  • ...all attempts to communicate with them, and have relentlessly attacked your colony since you arrived. Although no actual threat to you militarily, they can ha ...efforts. Even if we lose a few people doing it, this effort will make our colony an advertisement to the galaxy of our culture's kind and sympathetic nature
    63 KB (9,791 words) - 07:18, 24 June 2020