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  • ...volume of various ship components, leaving more room for whatever else our ship designers choose.
    469 bytes (65 words) - 10:37, 25 July 2021
  • ...e that is info that is saved off). Prevents them from having to remake the ship style sets and only deal with what was changed. *Allow ships with one per player components to upgrade to ships with the same components
    4 KB (613 words) - 07:36, 27 July 2020
  • '''Gameplay''': We've fixed a ship trading exploit and several gameplay bugs. In addition, we have made some t ...custom races and choose from over twenty new "classic" ship parts for your ship designs.
    4 KB (694 words) - 11:11, 30 July 2020
  • [[Category:Ship components]]
    1 KB (134 words) - 14:40, 31 May 2016
  • [[Category:Ship components]]
    1 KB (139 words) - 14:43, 31 May 2016
  • [[Category:Ship components]]
    1 KB (142 words) - 14:46, 31 May 2016
  • *Fixed bad Intrigue ship definitions in the United Earth faction ...in Retribution can now be loaded again in Retribution. The old deprecated components are simply ignored.
    4 KB (648 words) - 07:33, 27 July 2020
  • ...with a mining module. Each resource allows you to build special, powerful components on prototype ships or special, powerful social buildings on your colonies. ...| +0.25 || +0.5 || Resistance || +0.25% || +0.25% || +0.25% || +2 Adjacent Ship Construction
    7 KB (769 words) - 13:38, 13 July 2020
  • *Queued Constructors have a custom ship design for each faction.&nbsp; <h3 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Ship List Screen </h3>
    10 KB (1,637 words) - 09:28, 30 July 2020
  • ...pport to GalCiv3. You may export your ship designs locally or export their ship directly to a 3D printing service ([https://www.sculpteo.com/en/ Sculpteo ] *Ship designs were upgrading too often for the AI because the AI was constantly c
    6 KB (868 words) - 10:31, 30 July 2020
  • ...ade including some important fixes to Privateers, AI improvements, and new ship weapons. Please read below for more information. *Added new ship weapon components that don't require special resources (But cost a lot more).
    5 KB (817 words) - 10:25, 27 July 2020
  • *Large hull ship maint increased from 3 to 5 *Huge hull ship maint increased from 3 to 7
    6 KB (916 words) - 07:04, 27 July 2020
  • <h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Ship Combat </h1> '''Ship combat''' takes place when a fleet attempts to enter a tile occupied by a f
    10 KB (1,665 words) - 09:07, 9 June 2020
  • ...ed for those resources which aide in the construction of buildings or ship components. For additional information on mining these resources please see [[Starbas
    4 KB (592 words) - 09:02, 2 June 2020
  • ...otype Hyperdrive base mass use reduced from 8 to 6 but now uses 10% of the ship's mass. *Updated and rebalanced Mercenary components just for the Mercenaries DLC.
    20 KB (3,139 words) - 09:06, 27 July 2020
  • *Updated all faction ship thumbnails with improved graphics ...t in a shipyard, the game will automatically highlight the first available ship for building.
    7 KB (1,111 words) - 09:50, 30 July 2020
  • *Fixed sorting issue for ship designer functional components
    4 KB (591 words) - 09:01, 27 July 2020
  • ...shows functional parts that can be chosen to change the performance of you ship. If the equip mode is chosen the second row from the top of the left menu w ...tech tree beginning on the Interstellar Travel branch. After clicking on a ship/fleet you will see a dashed line displaying the maximum range of this unit.
    17 KB (1,847 words) - 09:37, 2 June 2020
  • *Removed a ghost ship from shipping crate *AI ship design much better than previous for putting together more powerful ships b
    13 KB (2,106 words) - 09:20, 27 July 2020
  • ...on extermination. Each has its own set of special abilities, bonuses, and ship parts. *'''New Ships / Ship Parts'''<br/> Tons of new ships and dozens of new ship parts for further customization.
    23 KB (3,589 words) - 11:25, 15 October 2021

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