Starbases GC4
Starbases
A Starbase is a static construction in space that provides certain bonuses and abilities within its area of effect. They are built using a non-combat Ship called a Constructor, which is consumed in the process. Starbases are generally quite well defended and will participate in combat if attacked by enemy Fleets.
There are four types of Starbase:
- Mining Starbase - allows the collection of Strategic Resources.
- Economic Starbase - provides a Manufacturing, Income and Research boost to worlds in the area of effect.
- Communications Starbase - provides a Cultural boost to worlds in the area of effect, and produces its own Influence too.
- Military Starbase - greatly improves the performance of combat Ships in the area of effect, and are formidable in combat when facing down enemy Fleets.
Building Starbases
Each Starbase must be built with at least 3 hexes space between it and another Starbase, but the areas of effect of each base do overlap and any bonuses or penalties stack.
To create a Starbase, build a Constructor at a Shipyard and then navigate it to the desired hex, which must be empty and adhering to the Starbase spacing rule above. Then click the Construct Starbase button on the Ship's toolbar.
Each Starbase type has many different modules that can be added for various effects, whether to increase the effectiveness of that type of base’s main effect, or for additional functionality and abilities. For example, sensor packages can be installed to increase the Sensor Range of a base, and defensive systems can make them more dangerous in combat. These modules can be unlocked through researched Techs in the yellow Starbase branch of the Engineering Tech Tree.
Starbase Types
Name | Description | Effects | Requirements |
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Helps extend your Cultural Influence |
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Extend Sensor Range by 12 |
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Boost the Manufacturing of nearby worlds |
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Boost the Manufacturing of nearby worlds |
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Boost the Speed of our nearby ships |
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Helps extend your Cultural Influence |
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The decision to destroy a solar system is not a light one, a command center will be needed to provide accurate information and facilitate swift execution of the weapon system. |
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Helps extend your Cultural Influence |
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Dedicates starbase to building up the economy of your Core Worlds. |
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Boost the Manufacturing of nearby worlds |
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Adds Counter Measures |
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Boost moves for allied ships, and reduces the moves of enemy ships within starbase Area of Effect. |
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Give starbase 5 Interceptor Drones |
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Adds a Harpoon Salvo and the ability to attack enemies up to 3 tiles away. |
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More weapons, more destruction. |
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Adds Durantium Composite Armor |
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Boost the Income of nearby worlds |
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Adds Zero Point Armor |
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Boost the defensive capabilities of any type of starbase. |
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Dedicates starbase to extending your cultural influence and assets. |
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Adds a Pulse Cannon |
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Begin constructing the skeleton of the most terrible weapon in the universe. (One per sector) |
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Extend Sensor Range by 16 |
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Adds Droid Sentries |
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Adds a Singularity Driver |
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Helps extend your Cultural Influence |
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Boost Yields of attached Promethion Resources |
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Increase the Attack of allies ships, and weakens enemy defenses within starbase Area of Effect. |
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Adds a Harpoon Salvo and the ability to attack enemies up to 7 tiles away. |
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Adds a Quantum Driver |
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Dedicates starbase to mining nearby Strategic Resources . |
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Boost the Income and Influence of nearby worlds |
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Increases bonuses from Relics |
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Boost the Research of nearby worlds |
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Boost Yields of attached Durantium Resources |
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Helps extend your Cultural Influence |
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Helps extend your Cultural Influence |
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Extends Starbases Area of Effect by 2 |
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Helps extend your Cultural Influence |
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Slows nearby enemy ships |
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Boost Yields of attached Antimatter Resources |
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Boost the Research of nearby worlds |
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Extend Sensor Range by 8 |
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All the weapons we can fit without specializing. |
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Boost Yields of attached Resources |
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Boost Yields of attached Resources |
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Boost the attack and defense of all nearby ships |
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50% Boost to influence output | |||
Increases bonuses from Relics |
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Boost the Income of nearby worlds |
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Boost the Speed of our nearby ships |
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Boost Yields of attached Thulium Resources |
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Boost Yields of attached Resources |
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Adds a Stationary Doom Ray |
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Adds a Harpoon Salvo and the ability to attack enemies up to 5 tiles away. |
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Adds Plasma Turrets to Starbase |
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Increases bonuses from Relics |
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Extend Sensor Range by 4 |
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Boost Yields of attached Elerium Resources |
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Give starbase 5 Assault Fighters |
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Increases bonuses from Relics |
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Boost the Income of nearby worlds |
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Helps extend your Cultural Influence |
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Helps extend your Cultural Influence |
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Boost the Manufacturing of nearby worlds |
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Adds Kanvium Laminate Armor |
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Increases defenses of allies ships within starbase Area of Effect. |
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The energy requirements to fire a Terror Star are immense, we will need a way to safely store the energy. |
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Boost the attack and defense of all nearby ships |
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Adds a Barrier Array system |
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Adds a Force Field Projector |
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Boost the Research of nearby worlds |
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Allows any starbase to study Precursor Relics and Ascension gates. | |||
Extends Starbases Area of Effect by 2 |
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Slows nearby enemy ships |
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Dedicates starbase to protecting your civilization and its assets. |
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Adds an Invulnerability Sphere projector |
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Increases Trade Route income of worlds in Area of Effect. |
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In addition to our standard mining abilities, we can also extend them by using Techapods. If we have any. |
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What good is a star destroying weapon if it cant escape the gravity of your home star? |
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Adds the finishing touch to the Terror Star - the devastating death beam! |
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Boost the Research of nearby worlds |
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Adds an Aereon Missile Defense System |
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Increases Trade Route income of worlds in Area of Effect. |
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Increases Trade Route income of worlds in Area of Effect. |
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Adds a disruptor bank |
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