Difference between revisions of "V1.11"

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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> V 1.11 Update </h1>
  
== V 1.11 Update ==
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<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Fixes </h2>
 
 
=== Fixes ===
 
  
 
*Fixed a stuck turn issue  
 
*Fixed a stuck turn issue  
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*Fixed a game within game crash when accessing the tech tree if old data was still cached  
 
*Fixed a game within game crash when accessing the tech tree if old data was still cached  
  
=== Performance ===
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<h2 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Performance </h2>
  
 
*Optimized UpdateObjectList and UpdateCivList to reduce between turn time  
 
*Optimized UpdateObjectList and UpdateCivList to reduce between turn time  
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*Optimized the influence calculation to reduce between turn time  
 
*Optimized the influence calculation to reduce between turn time  
  
== Other Resources ==
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<h1 style="background-color: #000000; color: #e3a726; padding: 2px 6px;"> Other Resources </h1>
  
 
[https://forums.galciv3.com/468302/page/1/ V1.11 Forum Post]
 
[https://forums.galciv3.com/468302/page/1/ V1.11 Forum Post]
  
 
[[Category:Updates]]
 
[[Category:Updates]]

Latest revision as of 11:29, 30 July 2020

V 1.11 Update

Fixes

  • Fixed a stuck turn issue
  • Fixed an issue where a custom map being sent in a MP game could cause a crash
  • Fixed a crash trying to generate a tooltip for a destroyed improvement
  • Fixed accounting logic to account for attacker casualties when determining final population post-invasion
  • Fixed a potential crash when trying to reconnect to a MP game after a disconnect
  • Fixed an issue keeping the AI from trading techs that they shouldn't want to trade
  • Fixed a game within game crash when accessing the tech tree if old data was still cached

Performance

  • Optimized UpdateObjectList and UpdateCivList to reduce between turn time
  • Optimized the victory check that happens each turn to reduce between turn time
  • Optimized the influence calculation to reduce between turn time

Other Resources

V1.11 Forum Post