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<h3>Research Tree</h3> | |||
[[File:Warfare_tree.png|thumb|right|500px]] | |||
Technological progression throughout the game is delineated using the Research Trees, also known as the Tech Navigator, where four different broad fields of research are each further broken down into individual | Technological progression throughout the game is delineated using the Research Trees, also known as the Tech Navigator, where four different broad fields of research are each further broken down into individual “Techsâ€. | ||
These Techs represent important technological breakthroughs, are researched one by one in sequential fashion. Achieving a breakthrough on one Tech may open up more than one follow-up Tech, causing the branches on the tree to open up into new lines of research at various points. | These Techs represent important technological breakthroughs, are researched one by one in sequential fashion. Achieving a breakthrough on one Tech may open up more than one follow-up Tech, causing the branches on the tree to open up into new lines of research at various points. | ||
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* Governance - Communications, Governmental Infrastructure, Culture, Diplomacy, Trade. | * Governance - Communications, Governmental Infrastructure, Culture, Diplomacy, Trade. | ||
[[File:Costs.png|500px]]<br> | [[File:Costs.png|500px|thumb|right]]<br> | ||
Each Tech breakthrough has a Research Point cost, and once selected as the candidate for your scientists to research, all Research points generated each month will be deducted from this number. Once the Research Point cost has been paid, a breakthrough will occur. | Each Tech breakthrough has a Research Point cost, and once selected as the candidate for your scientists to research, all Research points generated each month will be deducted from this number. Once the Research Point cost has been paid, a breakthrough will occur. | ||
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It is extremely important to keep apace of your rivals in the race up the Research Trees, as the higher Techs will provide particularly powerful benefits, and Civilizations that lag behind will find themselves at a severe disadvantage. | It is extremely important to keep apace of your rivals in the race up the Research Trees, as the higher Techs will provide particularly powerful benefits, and Civilizations that lag behind will find themselves at a severe disadvantage. | ||
}} | <div style="clear: both;"></div> | ||
<h2>Technologies</h2> | |||
{{:GalCiv4:Technology_Table}} |
Latest revision as of 17:49, 18 March 2024
Research Tree
Technological progression throughout the game is delineated using the Research Trees, also known as the Tech Navigator, where four different broad fields of research are each further broken down into individual “Techsâ€.
These Techs represent important technological breakthroughs, are researched one by one in sequential fashion. Achieving a breakthrough on one Tech may open up more than one follow-up Tech, causing the branches on the tree to open up into new lines of research at various points.
The four Research Trees each cover a broad range of related technological development lines, and are as follows:
- Engineering - Exploration, Starbases, Resource Production, Logistics and Propulsion technologies.
- Colonization - Colonization, Agriculture, Medicines, Technological Development, Precursor Archaeology and Manufacturing technologies.
- Warfare: Military Ships, Weaponry, Defensive Systems and Invasion technologies.
- Governance - Communications, Governmental Infrastructure, Culture, Diplomacy, Trade.
Each Tech breakthrough has a Research Point cost, and once selected as the candidate for your scientists to research, all Research points generated each month will be deducted from this number. Once the Research Point cost has been paid, a breakthrough will occur.
Each Tech will unlock new bonuses, features and abilities for your Civilization, ranging from increased production of resources, new components for Ships and Starbases, Improvements for Core Worlds, the ability to Colonize different planet types, more Trade Licenses and much more.
It is extremely important to keep apace of your rivals in the race up the Research Trees, as the higher Techs will provide particularly powerful benefits, and Civilizations that lag behind will find themselves at a severe disadvantage.
Technologies
Name | Description | Cost | Requirements | Effects |
---|---|---|---|---|
Payload Miniaturization
Missile Weapon |
Reduces the amount of space our missile weapon systems use. |
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Defensive Studies
Defense Critical |
Allows us to begin building advanced systems into our most vulnerable targets. |
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Weaponized Probes
Critical Weapon |
Augment exploration probes with weaponry. |
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Precursor Origins
Non Military |
Investigation into ancient systems could unlock new ships for our Commanders. |
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Strong AI | Allows us to simulate our brightest minds. |
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Battleship Doctrine
Hulls Critical |
Allows us to design and build Battleship class starships. |
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Shield Frequency Modulation
Defense |
Advancements in energy technology provides us with stronger shields. |
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Quantum Torpedo System
Missile Weapon |
Makes the new Quantum Torpedo Missile system available for ship designs. |
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Killbots
Invasion |
Improves our ability to invade worlds. |
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Shield Harmonics
Defense |
Advancements in energy technology provides us with stronger shields. |
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Cascading Detonations
Missile Weapon |
Increases the power of our Missile weapons. |
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Martial Law Doctrine | Unlocks new policies. |
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Beam Capacitation
Beam Weapon |
Increases the power of our Beam weapons. |
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Directed Energy Weapons
Beam Weapon |
Allows construction of basic energy beam weapons. |
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Central Authority Offices | Allows us to manage the transportation of goods to and from our worlds. |
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Railguns
Kinetic Weapon |
Allows construction of basic Kinetic weapon. |
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Kinetic Weapon Targeting
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Trade Pacts
Non Military |
Increase our diplomatic capabilities. |
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Systems Of Control
Invasion |
New tools will allow us to control our aspects of our civilization. |
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Phased Energy Magnification
Beam Weapon |
Increases the power of our Beam weapons. |
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Pulse Cannons
Kinetic Weapon |
Makes Pulse Cannon system available for ship designs. |
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Secret Police | Our populace may hate these tactics, but criminals hate them even more. |
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Serrated Munitions
Kinetic Weapon |
Improves our kinetic weapons. |
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Interstellar Trade
Wealth Trade |
Increase the reach of our trade networks. |
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Kinetic Weapon Enhancement
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Emissaries
Non Military Critical |
Improves our diplomatic capabilities and allows us to recruit more Commanders. |
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Phoenix Missile System
Missile Weapon |
Increases the power of our Missile weapons. |
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Financial Sectors
Non Military |
Improves the Income on your worlds. |
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Exotic Armor Materials
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Domestic Policy Doctrine
Non Military |
Unlocks new policies. |
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Espionage
Non Military |
Increase our diplomatic capabilities. |
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Diamonic Armor Composite
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Improved Missile Targeting
Missile Weapon |
Increases the power of our Missile weapons. |
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Dual Stage Detonations
Missile Weapon |
Improves our missile weapons. |
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Dream of Utopia
Non Military |
Increases homeworld influence by a massive amount every month. |
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Photonic Alignment
Beam Weapon |
Increases the power of our Beam weapons. |
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Dreadlord Weapons
Kinetic Weapon |
Dreadlord technology provides a powerful boost to our weapons. |
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Kinetic Weapon Mastery
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Energy Deflection Theory
Defense |
Basic shields will allow our ships to absorb incoming damage. |
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Terror Stars
Defense Critical |
Allows us to construct Terror Stars. Time for some cosmic horror. |
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Orbital Repair
Critical Hulls |
Unlocks Caretaker ships which can repair our fleets. |
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Null Point Armor
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Non Military |
Make our civilization unique. |
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Disruptor Beams
Beam Weapon |
Unlocks a new, more lethal, beam weapon component for our ship designs. |
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Beam Weapon Enhancement
Beam Weapon |
Increases the power of our Beam weapons. |
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Advanced Missile Doctrine
Missile Weapon |
Increases the power of our Missile weapons. |
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Drone Soldiers
Invasion |
Improves our ability to invade worlds. |
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Political Capital
Non Military Critical |
Provides us with a wealth of diplomatic capital to trade. |
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The Invisible Hand
Non Military |
Improves the Income on your worlds. |
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Xeno Theology
Non Military |
Faith may help lead us into the next era. |
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Armed Shuttles
Critical Weapon |
Allows construction of armed spacecraft. Provides two free warships. |
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Xeno Commerce
Non Military |
Improves the Income on your worlds. |
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Divine Essence
Non Military |
We can become one with the universe. |
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Kinetic Augmentation
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Quantum Pulse Driver
Kinetic Weapon |
Makes the Quantum Driver kinetic weapon system available for our ship designs. |
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Digital Exchange
Trade Critical |
Increases the efficacy of trade between colonies and other species. |
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Missile Warfare Mastery
Missile Weapon |
Increases the power of our Missile weapons. |
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Cultural Synthesis
Non Military |
Assimilate other cultures into our own to amplify our own. Unlocks the Broadcast Culture project. |
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Planetary Defenses
Invasion |
Improves our ability to defend our worlds against invasions. |
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Galactic Trade
Wealth Trade |
Increase the reach of our trade networks. |
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Carriers
Carrier |
Allows construction of carrier modules. |
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Spectrum Amplification
Beam Weapon |
Improves our laser weapons. |
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Interstellar Banking
Non Military |
Improves the Income on your worlds. |
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Warfare
Weapon |
Allows the construction of larger hull sizes. | |||
Colonial Governance
Non Military |
Unlocks new policies. |
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Shield Augmentation
Defense |
Advancements in energy technology provides us with stronger shields. |
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Nightmare Missile System
Missile Weapon |
Makes a very lethal new missile weapon system available for our ship designs. |
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Eminence
Non Military |
Increase our diplomatic capabilities. |
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Missile Payload Optimization
Missile Weapon |
Increases the power of our Missile weapons. |
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Invulnerability Shields
Defense |
Advancements in energy technology provides us with stronger shields. |
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Energy Shields
Defense |
Advancements in energy technology provides us with stronger shields. |
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Organic Armor
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Universal Translator
Universal Translator Critical |
Allows us to begin communicating with aliens, and use the Galactic Bazaar. |
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Interstellar Currency
Non Military |
Allows the construction of markets in Starbases. |
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Graviton Guns
Kinetic Weapon |
Makes the Graviton kinetic weapon system available for ship designs. |
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Starship Refits
Hulls Critical |
Allows ships to be upgraded with the best equipment as well as travel much faster in friendly territory. |
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Preferred Lending
Wealth Trade |
Increase the reach of our trade networks. |
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Alliances
Non Military |
Increase our diplomatic capabilities. |
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Extreme Miniaturization
Hulls Critical |
Adds additional component slots on hulls based on its total mass. |
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Blackhole Gun
Kinetic Weapon |
Makes the Singularity driver available for our ship designs. |
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The Calling | Allows construction of the Krynniac Mission. |
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Trade Networks
Wealth Critical |
Begin building trade networks. Provides a free Freighter . |
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Kinetic Discharge Miniaturization
Kinetic Weapon |
Reduces the size of our kinetic weapon systems. |
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Self-Healing Armor
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Individual Divinity | Empowering citizens to ascend to godhood. Citizens will see their stats increased 0.1 per month. |
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Interstellar Markets
Non Military |
Expansion of trade across to new civilizations. |
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Economic Singularity | Improves the Income on your worlds. |
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Negotiation Algorithms
Non Military |
Improves our communication skills with inferior beings. |
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Colonial Bureaucracy
Non Military |
Allows us to begin building Bureaucratic Offices to manage our growing civilization. |
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Xeno Entertainment
Non Military |
Begin specializing Entertainers on our worlds. |
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Beam Weapon Augmentation
Beam Weapon |
Increases the power of our Beam weapons. |
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Antimatter Detonation
Missile Weapon |
Increases the power of our Missile weapons. |
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Defensive Trance | Greatly increase the abilities of our ships to withstand damage. |
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Tempered Armor
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Hyperwave Radio
Non Military |
Allows instant communication across infinite distances, adds a Flagship to your fleet. |
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Evasive Tactics
Defense Critical |
Unlocks Weapon Jammers which can increase the evasion of our ships. |
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The Order | Allows construction of the Krynniac Order and Sanctuary. |
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Improved Missile Production
Missile Weapon |
Increases the power of our Missile weapons. |
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Shadow Trade | Increases the Income of trade routes, by allowing the trade of dubious goods. |
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Gravimetric Shields
Defense |
Advancements in energy technology provides us with stronger shields. |
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Governance
Non Military |
Allows research of communications technologies. | |||
Improved Kinetic Weapon Doctrine
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Inertia Enhancement
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Defensive Meditation | Allows construction of the Champion's Temple. |
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Thermal Blooming
Beam Weapon |
Increases the power of our Beam weapons. |
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Cultural Conquest
Non Military |
Greatly Increases the spread of our colonies' Influence. (Capstone) |
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Flexible Bulkheads
Hulls Critical |
Allows us to fit more components on ship designs. |
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Shield Regeneration
Defense |
Advancements in energy technology provides us with stronger shields. |
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Acquisitions | Increase starbase range, and Awards one free Frigate. |
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High Energy Transfer
Beam Weapon |
Increases the power of our Beam weapons. |
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Phasor Beams
Beam Weapon |
Makes Phasor based beam weapons available for our ship designs. |
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Improved Armor Science
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Beam Weapon Miniaturization
Beam Weapon |
Reduces the size of our beam weapons. |
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Stellar Resorts
Non Military |
Provide the most popular entertainment for your worlds. |
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Armor Material Science
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Exotic Mass Weaponry
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Divine Fleets | Allows for the construction of the Divine Temple Support Module. |
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Technological Singularity
Tech |
Results in a compounding increase to all our research every month on our capital world. |
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The Path of Shadows | Allows construction of the Shadow Temple. |
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Battle Cruiser Doctrine
Hulls Critical |
Allows us to build and design Cruiser class starships. |
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Cultural Outreach
Non Military |
Begin spreading our Influence throughout the galaxy. |
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Sovereign Immunity
Non Military |
Allows us to use our largest commander ships. |
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Space Weapons
Critical Weapon |
Provides access to some basic weapons for space combat. |
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Adaptive Armor Improvements
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Leadership Recruiting
Non Military Critical |
Start putting your leaders to more effective use. |
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The Way | Allows construction of the Krynniac Oracle. |
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Armor Defense Theory
Defense |
Advanced Armor helps mitigate damage from attacks. |
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Cultural Assimilation
Non Military |
Begin spreading our Influence throughout the galaxy. |
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Advanced Composites
Critical Hulls |
Increase the capabilities of our shipyards. |
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Interstellar Cabinet
Non Military Critical |
Makes available more Ministers. |
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Energy Dissipation Strategies
Defense |
By deflecting the incoming energy, our Shields have less to resist. |
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Shield Enhancements
Defense |
Advancements in energy technology provides us with stronger shields. |
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Hyper Field Mass Drivers
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Stellar Emigration
Non Military |
Begin spreading our Influence throughout the galaxy. |
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Jihad | Allows Holy War to commence. |
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Xeno Religions
Non Military |
Faith may help lead us into the next era. |
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Colonial Law And Policy
Non Military |
Reduces Crime across our civilization. |
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Cultural Affinity
Non Military |
Begin spreading our Influence throughout the galaxy. |
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Space Doctrine
Defense Critical |
Unlocks Frigate class ships and the ability for ships and starbases to auto-volley. |
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Stellar Marines
Invasion |
Improves our ability to invade worlds. |
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Adaptive Missile System
Missile Weapon |
Increases the power of our Missile weapons. |
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Really Late Stage Capitalism
Wealth Trade |
First step to ensuring our currency is the galactic reserve currency. |
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Coordinated Travel | Every ten turns, our ships' movement increases until they can traverse the galaxy nearly instantly. |
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Missile Warfare Doctrine
Missile Weapon |
Increases the power of our Missile weapons. |
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Orbital Ship Assembly
Critical Hulls |
Allows for more effective starship construction. |
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Doom Ray
Beam Weapon |
Makes the Doom Ray available. It is exactly what it sounds like. |
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Plasma Beams
Beam Weapon |
Unlocks Plasma based beam weapon components for our ship designs. |
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Dreadnought Doctrine
Hulls Critical |
Allows us to design and build Dreadnought class starships. |
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Armor Density Improvements
Defense |
Advancements in materials technology provides us with lighter and stronger Armor. |
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Predictive Processors | Increases the Intelligence of our citizens. |
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Mithrilarian Epics
Non Military |
Faith may help lead us into the next era. |
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Photonic Warhead System
Missile Weapon |
Makes available the Photonic Missile system for our ship designs. |
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Economic Development
Non Military |
Provides economic growth for our civilization. |
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Shield Focus Adaption
Defense |
Advancements in energy technology provides us with stronger shields. |
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Forged Beam Weapons
Beam Weapon |
Increases the power of our Beam weapons. |
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Majesty
Diplomacy |
Allows formation of assimilation treaties. |
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Interstellar Investments
Non Military |
Advancing galactic-scale investment strategies. |
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Consensus Maker
Diplomacy |
Our diplomatic skills will increase every month. |
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Planetary Invasion
Invasion Critical |
Allows the construction of Invasion Transports which are vital for invading core worlds. |
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Warships
Critical Weapon |
Provide a prototype Siege ship to conquer small enemy worlds. |
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Glorious Legacy
Non Military |
Provides ultimate understanding of the Precursors. Increases our influence every month until the universe is ours. |
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The Path | Allows construction of the Krynniac Temple and Ministry. |
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Mass Manipulation
Kinetic Weapon |
Increases the power of our Kinetic weapons. |
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Cultural Domination
Non Military |
Begin spreading our Influence throughout the galaxy. |
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Mascrinthus and Draginol
Non Military |
Faith may help lead us into the next era. |
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Weapon Systems
Critical Weapon |
Allows for better integration of our newly invented space weapons. |
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Unbroken Spirit | Boost the Hitpoints of our ships. |
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Xeno Economics
Non Military |
Improves the Income on your worlds. |
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Planetary Mobilization
Defense Critical |
Allows us to put our citizens to greater use. |
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Avenger Missile System
Missile Weapon |
Allows construction of basic Missile weapons. |
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Open Trade Policy
Wealth Trade |
Increase the reach of our trade networks. |
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Redoubts
Invasion |
Improves our ability to defend our worlds against invasions. |
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Defensive Discipline | Makes our ships' crews more effective when in defensive maneuvers. |
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Black Market | Lets us build a Black Market. |
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Shadow Enforcers | Allows construction of the Enforcement Temple. |
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Diplomacy
Non Military |
Increase our diplomatic capabilities. |
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Cultural Influence
Non Military |
Begin spreading our Influence throughout the galaxy. |
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Post-Sentience
Tech |
Allows our citizens to work as one. Each month their diligence increases significantly. |
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Krynniac Conversion | Increase tourism income and influence on all our worlds. |
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Orbital Deployment Mastery | Increase the capabilities of our shipyards. |
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Xeno Hospitality
Non Military |
Enhances inter-species understanding and trade efficiency. |
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