Starbases GC4: Difference between revisions
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<h3>Starbases</h3> | <h3>Starbases</h3> | ||
[[File:Starbase.png|500px]] | [[File:Starbase.png|500px|right|thumb]] | ||
A Starbase is a static construction in space that provides certain bonuses and abilities within its area of effect. They are built using a non-combat Ship called a Constructor, which is consumed in the process. Starbases are generally quite well defended and will participate in combat if attacked by enemy Fleets. | A Starbase is a static construction in space that provides certain bonuses and abilities within its area of effect. They are built using a non-combat Ship called a Constructor, which is consumed in the process. Starbases are generally quite well defended and will participate in combat if attacked by enemy Fleets. | ||
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* Military Starbase - greatly improves the performance of combat Ships in the area of effect, and are formidable in combat when facing down enemy Fleets. | * Military Starbase - greatly improves the performance of combat Ships in the area of effect, and are formidable in combat when facing down enemy Fleets. | ||
[[File:Spacing.png|500px]] | <h3>Building Starbases</h3> | ||
[[File:Spacing.png|500px|right|thumb]] | |||
Each Starbase must be built with at least 3 hexes space between it and another Starbase, but the areas of effect of each base do overlap and any bonuses or penalties stack. | Each Starbase must be built with at least 3 hexes space between it and another Starbase, but the areas of effect of each base do overlap and any bonuses or penalties stack. | ||
To create a Starbase, build a Constructor at a Shipyard and then navigate it to the desired hex, which must be empty and adhering to the Starbase spacing rule above. Then click the Construct Starbase button on the | To create a Starbase, build a Constructor at a Shipyard and then navigate it to the desired hex, which must be empty and adhering to the Starbase spacing rule above. Then click the Construct Starbase button on the Ship's toolbar. | ||
Each Starbase type has many different modules that can be added for various effects, whether to increase the effectiveness of that type of base’s main effect, or for additional functionality and abilities. For example, sensor packages can be installed to increase the Sensor Range of a base, and defensive systems can make them more dangerous in combat. These modules can be unlocked through researched Techs in the yellow Starbase branch of the Engineering Tech Tree. | Each Starbase type has many different modules that can be added for various effects, whether to increase the effectiveness of that type of base’s main effect, or for additional functionality and abilities. For example, sensor packages can be installed to increase the Sensor Range of a base, and defensive systems can make them more dangerous in combat. These modules can be unlocked through researched Techs in the yellow Starbase branch of the Engineering Tech Tree. | ||
<h3>Starbase Types</h3> | |||
{{:Starbases_GC4_Module_Table}} |
Latest revision as of 18:14, 19 March 2024
Starbases
A Starbase is a static construction in space that provides certain bonuses and abilities within its area of effect. They are built using a non-combat Ship called a Constructor, which is consumed in the process. Starbases are generally quite well defended and will participate in combat if attacked by enemy Fleets.
There are four types of Starbase:
- Mining Starbase - allows the collection of Strategic Resources.
- Economic Starbase - provides a Manufacturing, Income and Research boost to worlds in the area of effect.
- Communications Starbase - provides a Cultural boost to worlds in the area of effect, and produces its own Influence too.
- Military Starbase - greatly improves the performance of combat Ships in the area of effect, and are formidable in combat when facing down enemy Fleets.
Building Starbases
Each Starbase must be built with at least 3 hexes space between it and another Starbase, but the areas of effect of each base do overlap and any bonuses or penalties stack.
To create a Starbase, build a Constructor at a Shipyard and then navigate it to the desired hex, which must be empty and adhering to the Starbase spacing rule above. Then click the Construct Starbase button on the Ship's toolbar.
Each Starbase type has many different modules that can be added for various effects, whether to increase the effectiveness of that type of base’s main effect, or for additional functionality and abilities. For example, sensor packages can be installed to increase the Sensor Range of a base, and defensive systems can make them more dangerous in combat. These modules can be unlocked through researched Techs in the yellow Starbase branch of the Engineering Tech Tree.
Starbase Types
Name | Description | Effects | Requirements |
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Cultural Exchange | Helps extend your Cultural Influence |
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Surveillance System | Extend Sensor Range by 12 |
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Orbital Replicators | Boost the Manufacturing of nearby worlds |
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Interstellar Collectors | Boost the Manufacturing of nearby worlds |
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Slipstream Generator | Boost the Speed of our nearby ships |
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Interstellar Ministry | Helps extend your Cultural Influence |
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Terror Star Command | The decision to destroy a solar system is not a light one, a command center will be needed to provide accurate information and facilitate swift execution of the weapon system. |
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Cultural Forum | Helps extend your Cultural Influence |
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Economic Starbase | Dedicates starbase to building up the economy of your Core Worlds. |
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Starbase Factory | Boost the Manufacturing of nearby worlds |
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Counter Measure Module | Adds Counter Measures |
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Interstellar Defense Module | Boost moves for allied ships, and reduces the moves of enemy ships within starbase Area of Effect. |
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Interceptors | Give starbase 5 Interceptor Drones |
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Harpoon Salvo | Adds a Harpoon Salvo and the ability to attack enemies up to 3 tiles away. |
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Advanced Defenses | More weapons, more destruction. |
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Durantium Composite | Adds Durantium Composite Armor |
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Orbital Shopping Center | Boost the Income of nearby worlds |
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Zero Point Armor | Adds Zero Point Armor |
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Starbase Defense System | Boost the defensive capabilities of any type of starbase. |
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Communications Starbase | Dedicates starbase to extending your cultural influence and assets. |
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Pulse Cannon | Adds a Pulse Cannon |
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Terror Star Foundation | Begin constructing the skeleton of the most terrible weapon in the universe. (One per sector) |
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Thulium Sensor Array | Extend Sensor Range by 16 |
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Droid Sentry System | Adds Droid Sentries |
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Singularity Drivers | Adds a Singularity Driver |
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Interstellar Exchange | Helps extend your Cultural Influence |
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Promethion Extractor | Boost Yields of attached Promethion Resources |
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Zalon Defense System | Increase the Attack of allies ships, and weakens enemy defenses within starbase Area of Effect. |
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Nightmare Delivery System | Adds a Harpoon Salvo and the ability to attack enemies up to 7 tiles away. |
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Quantum Driver Array | Adds a Quantum Driver |
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Mining Starbase | Dedicates starbase to mining nearby Strategic Resources . |
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Franchise Center | Boost the Income and Influence of nearby worlds |
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Ancient Studies Center | Increases bonuses from Relics |
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Orbital Research Center | Boost the Research of nearby worlds |
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Durantium Extractor | Boost Yields of attached Durantium Resources |
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Cultural Awareness Center | Helps extend your Cultural Influence |
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Indoctrination Center | Helps extend your Cultural Influence |
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Exploration Support System | Extends Starbases Area of Effect by 2 |
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Interstellar Embassy | Helps extend your Cultural Influence |
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Tractor Beam | Slows nearby enemy ships |
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Antimatter Extractor | Boost Yields of attached Antimatter Resources |
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Zero G Experimentation | Boost the Research of nearby worlds |
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Sector Scanners | Extend Sensor Range by 8 |
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Omega Starbase Defenses | All the weapons we can fit without specializing. |
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Mining Barracks | Boost Yields of attached Resources |
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Mining Drones | Boost Yields of attached Resources |
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Defense Network | Boost the attack and defense of all nearby ships |
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Relativistic Ethics Beacon | 50% Boost to influence output | ||
Precursor Engineering Center | Increases bonuses from Relics |
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Starbase Promenade | Boost the Income of nearby worlds |
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Steller Wake Generator | Boost the Speed of our nearby ships |
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Thulium Extractor | Boost Yields of attached Thulium Resources |
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Mining Headquarters | Boost Yields of attached Resources |
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Stationary Doom Ray | Adds a Stationary Doom Ray |
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Photonic Torpedo Array | Adds a Harpoon Salvo and the ability to attack enemies up to 5 tiles away. |
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Starbase Plasma Turrets | Adds Plasma Turrets to Starbase |
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Xeno Archeology Institute | Increases bonuses from Relics |
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Perimeter Scanners | Extend Sensor Range by 4 |
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Elerium Extractor | Boost Yields of attached Elerium Resources |
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Assault Fighters | Give starbase 5 Assault Fighters |
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Precursor Studies Center | Increases bonuses from Relics |
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Starbase Market | Boost the Income of nearby worlds |
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Hive Mind | Helps extend your Cultural Influence |
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Information Hub | Helps extend your Cultural Influence |
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Zero G Scaling | Boost the Manufacturing of nearby worlds |
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Kanvium Laminate | Adds Kanvium Laminate Armor |
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Fortification Module | Increases defenses of allies ships within starbase Area of Effect. |
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Terror Star Storage | The energy requirements to fire a Terror Star are immense, we will need a way to safely store the energy. |
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Sector Defense Grid | Boost the attack and defense of all nearby ships |
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Barrier Array | Adds a Barrier Array system |
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Force Field Projector | Adds a Force Field Projector |
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Starbase Laboratory | Boost the Research of nearby worlds |
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Xeno Archeology Lab | Allows any starbase to study Precursor Relics and Ascension gates. | ||
Support Field Stabilization | Extends Starbases Area of Effect by 2 |
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Gravity Field Generator | Slows nearby enemy ships |
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Military Starbase | Dedicates starbase to protecting your civilization and its assets. |
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Invulnerability Sphere | Adds an Invulnerability Sphere projector |
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Trade Center | Increases Trade Route income of worlds in Area of Effect. |
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Techapod Mining Unit | In addition to our standard mining abilities, we can also extend them by using Techapods. If we have any. |
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Terror Star Propulsion | What good is a star destroying weapon if it cant escape the gravity of your home star? |
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Terror Star Death Beam | Adds the finishing touch to the Terror Star - the devastating death beam! |
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Orbital Institute | Boost the Research of nearby worlds |
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Aereon Missile Defense | Adds an Aereon Missile Defense System |
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Trading Hub | Increases Trade Route income of worlds in Area of Effect. |
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Trade Station | Increases Trade Route income of worlds in Area of Effect. |
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Starbase Disruptor bank | Adds a disruptor bank |
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